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Bob Mann (459 KP) rated Fences (2016) in Movies

Sep 29, 2021  
Fences (2016)
Fences (2016)
2016 | Drama
The Last Post.
In “Fences” Denzel Washington plays Troy – a bitter, self-centred and selfish man in his mid-fifties who loves the sound of his own voice. They say “empty vessels make the most noise” and here is a case in point. Set in the early fifties, race plays a strong card in every aspect of life, and Troy feels betrayed by a failed baseball career that – in his eyes at least – looked over his skills to the colour of his skin. But Troy is also a stubborn cuss, and refuses to acknowledge that even in the 50’s “The times they are a changing’”. His cussedness puts him on a collision course with his teenage son Cory (Jovan Adepo), given his aspirations for a college football scholarship, and his mother (Viola Davis, “The Help”) tries to keep the peace between the two of them.

This is a film primarily about resistance to change. All those changes in the outside world are on the ‘other side of the fence’ that Troy habitually tries to finish but never seems to put his mind to. Fences keep things out; but they also keep things in, and Troy is in a cocoon of his own making. He justifies his actions as a ‘family provider’ with lengthy speeches but ultimately they deliver hollow words and assertions that don’t stand up to scrutiny.
This is a pressure cooker of family life that is primed to blow, and a revelation (which I didn’t see coming) sets that fuse alight.

This is a film worth watching for the acting performances of Denzel Washington and (particularly) Viola Davis, winner of the Best Supporting Actress BAFTA and a strong contender for the Oscar. Both give assured performances, although Troy is such an instantly dis-likable and pitiable character that I could feel my emotions influencing my judgement about his performance.
But this is also a strong ensemble cast, with Mykelti Williamson (famously appearing as Bubba of the ‘Bubba Gump Shrimp Factory’ fame) being effective as Troy’s disabled brother and English-born Jovan Adepo being particularly impressive in an extremely assured feature debut.

However, the Broadway roots of the piece are highly visible with 98% of the film set either in the back yard, in the house, or on the front steps (the set could clearly rotate!). For such a claustrophobic topic, this is perhaps apt. But as a feature film I longed for the action to go elsewhere. The film version of the story – with a few tweaks to the screenplay – has lots of opportunities for this, but these are never taken. This makes the whole piece feel ‘worthy but dull’. In particular, anyone looking for a useful tutorial on fence building needs to look elsewhere!

As for the recent “Moonlight” there is also excessive use of the “N” word and other outdated racial references that have the potential to offend.

Good luck to Viola Davis and Denzel Washington (who also directed this) for their Best Supporting Actress and Best Actor Oscars nominations. But “Best Film” Oscar? No, I don’t think so. In truth this is a film that I will struggle to remember or get excited about in a month’s time and it will not be on my re-watch list.
  
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Becs (244 KP) rated Garden of Ashes in Books

Apr 11, 2019  
Garden of Ashes
Garden of Ashes
Kathryn Lee Martin | 2018 | Dystopia, Science Fiction/Fantasy, Young Adult (YA)
8
9.3 (3 Ratings)
Book Rating
Overall - an amazing story (1 more)
Background was added
There were a few plot holes (1 more)
Something was lacking but I'm not sure what
Thrilling!
You can also find this review on my blog: bookingwayreads.wordpress.com

I received a copy of Garden of Ashes (book 2 of the Snow Spark series) to read and review for my honest opinion from The Parliament Press.

TRIGGER WARNINGS: Gore, Oppression, Violence, Discrimination

This little novel carried a good left hook. It picks up right where The Bone Roses left off and really delves into the background of a few characters. The story still is geared toward a mature audience, especially with Garden of Ashes so beware of more graphic scenes when reading.

Starting where we left off, Rags has been caught and is now on a train with Colton and Nigel to the Kingdom. More specifically, the Threshing Floor. This is not any place for a rustler, or really anybody for that matter. Just think cattle herding but with humans and loads of death. That's what you get when dealing with the Threshing Floor. The major problem with the non-bowing criminals who go in, they never come out and are never seen again.

Rags is given only two options - either bow to the Kingdom and Hyperion or face death. Using everything she has to survive, she is forced to play the twisted rigged game that the Kingdom has laid out. Luckily, she has the help of Henny and Colton, who both stand by her side helping shape her into the Kingdom's standards and also giving her opportunities to remain a rustler at heart.

The overall story had me reeled, but I also felt like something was lacking a tad bit. I have no idea what that bit that is missing is but you could just tell that the story was lacking in places. There was plot, as it continued on from book 1, and new characters were introduced with a small bit of background on them that eventually came to light later on down the road. Drama upon drama was interlaced into the story-line and really kept the reader engaged with the story as a whole.

Characters:
Rags - stubborn and yet sympathetic, able to get in and out of trouble, and very realistic.
Henny - the smol angry cinnamonroll we all thought was going to be the person to cause Rags' death has turned to be an ally. Maybe even a possible love interest to Rags?
Colton - still a sarcastic green-eyed red head as he was in book 1. He was there to help Rags stay out of trouble and seemed to become more friends with Rags then a possible love interest.
Hyperion - the complete a** of a king that wants everyone to worship him.
Sahrobi - Hyperion's sadistic murder loving daughter that honestly needs to be in a psych ward cause she got some problems!
Margo - Sahrobi's husband, as cruel and sadistic as Sahrobi also got some problems. Thank goodness he got his a** handed to him in the end.
Ethan and Ali - two slaves that Rags helps saves and cares for while in the Threshing Floor.
Rosemary - a slave that is in debt to the Kingdom, possible relation to Rags?

Reasons why I rated it 4 stars:
1. It was lacking something and I can't put my finger on it.
2. Grammar and spelling seemed to be great!
3. There were a few plot holes while reading, but that could be because I feel asleep during reading and lost where I was at.
4. There was background added to some of the characters, but there wasn't as much that really needed to be added.
5. The overall story was amazing and really added to the story that took place in The Bone Roses. I will defiantly be rereading!

"False hope is worse than no hope on a good day."
  
Onitama
Onitama
2014 | Abstract Strategy, Ancient
Who knew that a game, whose loose translation in English is “Ogre Ball” or “Demon Spirit, ” could pack such a 2-player punch, have a checkersesque simplicity, but also the depth in strategy that can be found only in its inspired creation. PPG encourages you to try, what we find to be anyway, the most inspiring Chess spin-off since Chess itself. If you are like us, you are super busy with everyday life and just can’t seem to find the chance to learn how to play the age old classic quintessential board game. Well, get your pawns ready because Onitama will suck you in, and 3 games later, you’ll still have another half hour free to play!

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

While at first glance, Onitama seems to be another little guy trying its darndest to bring down the classic giant. However, this is where the genius of this game really kicks in. It doesn’t try to take down the giant, but yet streamlines it in a way you would never expect. Onitama brilliantly finds a way to keep the grandeur and thick strategy you would expect from Chess, but eliminates the amount of time needed to craft your next move. Okay, so how is this possible you ask!? Well, in Onitama, you are provided 2 cards on each turn that include a set of possible paths that ANY pawn on the board can take. Seems limiting at first right? That’s the beauty. It’s not. You will be planning your moves quite quickly as the card you just used will trade hands around the table once played. So while a certain card may be your absolute best move in that moment, it may also be the key to your opponent winning the game if you pass it to them. Enter strategic bliss! While you don’t have to remember which way the Knight moves again, you do need to think on your feet potentially 2-3 turns ahead so that you don’t play into your opponent’s plans to victory!

A few other glowing graces this board game includes is its low price point, high quality cards, components (playmat included!), and visually beautiful artwork inside and out. While not imperative to the gameplay of Onitama, you will love the clever naming of the potential move cards. The shape of the move on the card plays a certain role in its naming. E.X. a longer squiggle type move on a card might have the name of “Snake.” Or, a card with the name “Dragon” let’s you leap across the board numerous spaces at a time as if in flight to exert your winged dominance.

We here at Purple Phoenix Games really love Onitama; it’s one of our highest rated 2-player board games! While it can act as a quick filler game between other heavier board games, it can also be played numerous times one after another without the loss of fun or strategic opportunities. I personally cannot think of a time I have ever sat down and played Onitama just once. This game keeps you coming back for more. We hope you will consider picking up a copy soon! As I write this, there are already a few expansions out there or in the works. Check back soon for some exciting updates to this already great board game! Purple Phoenix Games gives this one a calculated 19 / 24.

https://purplephoenixgames.wordpress.com/2019/04/12/onitama-review/
  
Tokaido
Tokaido
2012 | Travel
Tokaido is one of those simple, yet beautiful, games where you can bring it to the table and nearly everyone will have a great time, errrr I mean trip… Just keep reading! You’ll see!

DISCLAIMER: The photos showing game play reflect components from the Collector’s Edition, as they are upgraded from the traditional retail copy. There is no affect on game play, the components are just nicer. -T

I don’t recall another board game on the market, as of today 1/9/2019, that has been able to recreate some of the intuitive mechanisms that Tokaido provides its players. So okay, envision one of those looooong car rides as a kid in the stuffy old car full of suitcases with your parents. Boring, right? That’s NOT Tokaido!

NOW, Imagine one of the most thrilling trips across Japan – where you get to see the sights, experience the extensive shopping, eat great delicacies, and yes, even take a dip in a sultry hot spring! THAT is Tokaido! It is an immersive vacation in a box. So, how does it all work…

In Tokaido, you take on the persona of a Japanese tourist, a.k.a cute, very detailed, little meeples (or minis). From the start you are on a race, albeit not in a complete hurry, to have the most fulfilling vacation across Japan. Here’s the catch: go too fast and you will miss out on all the wonderful opportunities Japan has to offer, as well as victory points. Your goal in Tokaido is to stay just ahead of the other players, yet to visit as many places as possible. Each location provides you with some sort of benefit on your vacation. It may be a beautifully drawn panoramic picture of the landscape (something T.I.M.E Stories would later copy), a visit to a knickknack shop, a dip in a hot spring, some delicious looking hand-rolled sushi, or even a reverent donation to a beautifully ornate temple (highest donation equals BIG victory points later on). All of these items in your collection will reap you some sort of reward in the form of victory points at the end of the game. How you coordinate your collection is VERY important. Simply jumping from space to space will NOT get you delicious sweets like in Candy Land. It’s about timing your moves just right so that you are able complete that entire panoramic landscape, or eat just enough of the right food to satisfy your taste buds.

Seems simple, right? It is! That is the best part. New gamers in your group will gravitate toward the simplistic nature to which the game lends itself. In my gaming groups it has even lead to multiple plays! Experienced gamers will enjoy the delicate artwork and creative mechanics. Because the gameplay is so centered around the mechanic of, “don’t get too far ahead of your neighbor but stay just ahead of them,” it truly feels like you are on the T.V. show “The Greatest Race”. It is a very simple, but clever and excitement-driven concept. With that said, it can be played in under an hour, even with 4 players. Tokaido provides so much gameplay in one simple box, but yet allows you to have a little time left in your game night to still play that heavy Euro afterward. That’s a huge plus in my book, and one reason why it is ranked so high for me. That, and well, those cute little meeples (or minis) get me every time!

I really hope you give this one a try. It is a nice and relaxing experience that lends itself to quick gameplay, immersive theme, and excellent artwork. I hope your trip across Japan will truly be as rewarding as mine was! Ganbarou!! (Good luck!)

Purple Phoenix Games gives this one a relaxing 13 / 18 (Laura has not played it yet).

https://purplephoenixgames.wordpress.com/2019/01/11/tokaido-review/
  
Dicetopia
Dicetopia
2018 | Dice Game
As board gamers, we are always looking for cool new games to play! Occasionally, that search takes us to Kickstarter, which is where I found Dicetopia. After reading the campaign page, I was immediately hooked and decided to back it! I enjoyed following Dicetopia through production, and the finished product is everything I hoped it would be! Maybe after reading this review, you’ll want to give it a try too!

Welcome to the Dicetopia – a vast city teeming with opportunity. Some people capitalize on those opportunities for the greater good, but not you. You and your faction have more dubious motivations – you see a city ripe for the taking. Unfortunately for you, other factions in the city see the same thing. Now, you must work quickly and quietly to gain control over the city’s neighborhoods before your opponents! Pick up loot, carry out secret missions, and undermine your opponent in any way possible. The sneakiest and most clever faction will come out on top – will it be yours?

In Dicetopia, you are a member of a faction vying for control of the city. You and your opponents have secret missions to complete, and your strategy will vary depending on those missions. On your turn, you will swap one of the agents from your faction board with a die from any neighborhood. Each neighborhood has an action associated with it, and placing an agent there allows you to take the designated action. Neighborhood actions could be beneficial for you (re-rolling a die on your faction board), or they could be detrimental for your opponent (swapping one of their dice for one from the board). A controlling presence is one key to success, so make sure you have more agents than your opponent in any neighborhood! End-game scoring is in three parts: 1. Die total from your faction board, 2. Points for controlling a neighborhood, and 3. Successful completion of your secret missions. The player with the highest score wins!

Overall, I love Dicetopia. It’s kind of a game of worker placement without the weight that is sometimes associated with that mechanic. As someone who has not played many worker placement games before, I think Dicetopia does a good job introducing players to the mechanic. You place your agent, take the die, perform the corresponding action, and that’s your turn. Easy peasy. And since your secret missions dictate your strategy, the game is really more about dice/set collection than it is about worker placement. Another thing I like about the game is that it is dictated by dice, which means you’ll never play the same game twice. All of the dice are rolled and randomly placed during setup, so your city board will always be different for each game. And depending on your secret missions, the die values could make completing your secret missions easier or harder! That means you have to strategize your use of neighborhood actions even more! There is so much more strategy involved in this game than meets the eye, and I love that.

The one thing I do not like about Dicetopia is that whenever you place an agent in a neighborhood, you must take the corresponding action. Even if you don’t want to, or if it would be against your best interest. That gets a little frustrating as the game goes on, because some actions (later in the game) could essentially undo your entire game, costing you points by altering your success on secret missions. I wish the neighborhood actions were optional, because then it wouldn’t feel like my entire game strategy had been thrown out the window in the last couple of turns.

Besides my one grievance with the neighborhood actions, I really thoroughly enjoy playing Dicetopia. It was definitely a great find on Kickstarter for me, and I hope you’ll decide to give it a shot too! Purple Phoenix Games gives it a 9 / 12.

https://purplephoenixgames.wordpress.com/2018/12/17/dicetopia-review/
  
League of American Traitors
League of American Traitors
Matthew Landis | 2017 | Fiction & Poetry, History & Politics, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
The premise of this book is much more intriguing than its actual execution. Jasper is the descendant of Benedict Arnold, the most notorious traitor in American history. After the death of both of his parents, Jasper learns that there is more to his world than he ever knew. He learns that for hundreds of years, the descendants of both the heroes and villains from American history have been on opposing sides. The heroes' descendants, who call themselves the Sons of Liberty, challenge the descendants of the villains to a duel when they come of age. Unbeknownst to Jasper, his father was searching for a way out of the duel for his son. His untimely death leads Jasper down a path that forces him to question everything he's ever known.

I would like to mention that I was provided with an uncorrected e-galley to review this book. The fact that I was provided with the galley didn't affect my review, but the quality of the galley certainly influenced my enjoyment of the book. There were a number of grammatical or spelling errors throughout and that's something that pulls me out of the story. That is just a personal problem with the book and one I hope will not be present in the book when it is released on August 8th.

As a huge fan of history, I was incredibly intrigued by the premise of this book. It was sold as a mash-up of Hamilton and National Treasure - and who doesn't love those two things? It wasn't quite as fast-paced and thrilling as the premise would lead you to believe, but it is enjoyable.

I wish there was more character development in the novels because at times it was difficult to understand each character's motivations. They might have a complete change in perspective or opinion and it wasn't adequately explained leaving the reader questioning what was happening. There were so many characters in the book, many of which were quite prevalent that I understand that it probably wasn't possible to develop them all. That's just not feasible when writing a book, but I do think that the story would have benefitted greatly had there been just a bit more development.

The world that the author built was intriguing as he was able to blend authentic U.S. history in with his more dramatic narrative. Of course, settling one's qualms via a duel is a bit dramatic but he managed to raise the stakes. His characters' lives are on the line if they are not successful and yet the entire organization's framework could be altered if they are.

The plot of the book follows the course of American history with traitors and spies, secrets and betrayals, love and heartbreak. There are pacing issues with the book as it has moments that drag and others that seem to jump forward without enough context. There are some scenes that seem unnecessary to the plot and could be shorted to give more opportunities for character development. Overall, I feel that it is a good debut novel that could have been improved by culling extraneous scenes and delving more deeply into the world and characters.

Although it suffers from pacing issues and underdeveloped characters - it is still an entertaining read. I would recommend it to fans of history and action/adventure books, as it melds elements of both into a novel about the heroes and traitors of American history (and their descendants). There is a lot of violence in the book, but as it is not graphic I would not hesitate to allow a YA/teen reader to pick up this book. If you're a fan of historical fiction or action/adventures then you should definitely check out this book!