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Skyscraper (2018)
Skyscraper (2018)
2018 | Action
As sponsored by Duck Tape.
I have a fundamental problem with this film. And it’s not that it’s an irrevocably cheesy and derivative action movie, since you could automatically assume that by watching the ridiculously over-the-top trailer. But more on that later.

Dwayne Johnson plays Will Sawyer, a security expert left one-legged after a disastrous FBI operation 10 years previously. Now Will has moved with his wife Sarah (Neve Campbell, “Scream”, “House of Cards”) and two young kids into “The Pearl” in Hong Kong, the tallest building – by several Shards – in the world, designed and constructed by tech billionaire Zhao Long Ji (Chin Han, “Independence Day: Resurgence“). As the first residents, the family live in isolated splendour on a high floor. But in true “Die Hard” fashion, baddies, led by a the unconvincingly evil “Scandinavian” Kores Botha (Roland Møller, “The Commuter“), are intent on controlling and then destroying the high-rise. As fire races up towards his family, Will has to use all his physical capabilities to re-enter the building and save his family.

Now, there are implausible leaps in films and then there are IMPLAUSIBLE leaps!
As a story it’s well-crafted but completely bonkers. There are more ludicrous plot holes than muscles on Johnson’s well-crafted body. Why exactly does Botha needs to implement such a ridiculously convoluted plot to secure his goal? Why wasn’t the lift drop delayed by two minutes? Why don’t critical access controls have two-factor authentication? And – most perplexing of all – why don’t the “heaven cameras” show the building below?!!

Big, bigger, biggest!
Both “Die Hard” and “The Towering Inferno”, of which this is an unsubtle blend, could both be similarly accused of lacking credibility but were fun rides. This is not in the same league as either, but has its moments of vertiginous excitement. Johnson is suitably energetic in the muscular lead but lacks acting nuance. I was trying to analyse why this is, and I came down to his eyeballs! In conversation with Campbell, his eyes dart from left to right and back again, as if an army of ants are running over her face. He needs to take lessons on fixed stares from Michael Caine!

Duck tape! Anyone knows if you put two bits together you never get them apart again!
As the title of this review implies, Duck Tape also plays a key role: not for Johnson the fancy blue light/red light gloves of Tom Cruise! It also derives one of the best of a series of quotable lines from the film: “If it can’t be fixed with Duck Tape, you’re not using enough Duck Tape!”.

Neve Campbell is actually the best actor in the film, proving to be suitably kick-ass in her own right. It’s a shame she’s been rather tagged as ‘the screaming girl from “Scream”… no, not Barrymore, the other one’: she deserves more feature film opportunities like this one.

The best acting in the movie from Neve Campbell, here with a Noah Cottrell and a supremely confident performance by McKenna Roberts.
Rawson Marshall Thurber (“Central Intelligence“, “Dodgeball”) keeps the action to a tight 102 minutes, but needs to keep more control over his Hong Kong extras: there is far too much ‘twenty-second-pointing’ and over exuberant jumping up and down going on that draws the attention away from the principals. This is particularly the case in the Die-Hard rip-off of an ending (“HOOOLLLLLLYYYYYY!!!”).

As a popcorn piece of escapist nonsense, it’s serviceable and delivers as a B-grade movie… it’s not good enough to be a “Die Hard” classic, and not bad enough to be a “so bad it’s good” disaster like “Into the Storm“.

Taiwanese actress Hannah Quinlivan as Xia, the ruthless hit-girl.
You’ll note that I haven’t rubbished the film per se. So why then do I hold a negative view of the flick, and indeed somewhat regret going to see it?

One word – – Grenfell.

I knew the plot on going in, but didn’t equate just how damaging the mental effects of that dreadful night of 14th June 2017 were on my soul. Traumatic incendiary scenes together with some insensitive dialogue (“We’re going to turn that tower into a chimney”) broke through the wall of “entertainment” and left just a sick feeling in my stomach. And my wife had exactly the same feelings as we debriefed afterwards. This is a film that might have benefited from sitting on the shelf for a couple of years before release.

If you can separate in your mind the movie story from the shocking reality of one of life’s most unpleasant recent twists, then good for you: go and enjoy the movie. But I wasn’t so lucky so on a purely personal basis this is one occasion when I will give a film two ratings.
  
Toy Story 4 (2019)
Toy Story 4 (2019)
2019 | Animation, Comedy, Sci-Fi
The rule of threes is a pretty solid philosophy. We find things repeated in triplicate satisfying and complete. There is no rule of four, it isn’t a thing. Four is usually one too many… and this was the fear for all Pixar and Toy Story fans when this project was announced, fairly unexpectedly, in 2018. Toy Story 3 was a beautiful and heart-rending end to the saga of Woody, Buzz and co. It was an end. Wasn’t it? Everything worth saying had been said, and it was all tied up in a plastic bow rather perfectly.

Well, Pixar are innovators and pioneers of the highest order, so maybe we should just trust that they know what they are doing (apart from the Cars series). Please don’t ruin it all, is all we asked, with fingers crossed. So many franchises and beloved event movies have had their legacy shat on by one too many sequels. Die Hard, Alien, Star Wars, The Terminator, etc, etc. Isn’t it best to leave well alone and concentrate on new ideas and new directions?

All the usual voice actors, Mr Hanks and Mr Allen, were back on board, with some intriguing additions in guest stars such as Christina Hendricks and Keanu Reeves, as Gabby Gabby and Duke Caboom, respectively. There was also a new director in Josh Cooley, who had been part of the team since story boarding The Incredibles in 2003, and graduating to writer and actor on Inside Out. It’s good to know Pixar look after their own with these kind of opportunities, but was this the right film and series to be making a debut in? A lot of pressure, you would think.

So, firstly, by now we know the entire world breathed a sigh of relief that it wasn’t terrible. Not only wasn’t it terrible, but it was a heck of a lot of fun! I mean, a lot! It went on to win the Oscar for best animated film, and everyone that went on to watch it after its cinema release unanimously says: “Hey, this is much better than I thought… maybe even my second favourite out of the four”. And it is true! It’s not just good enough, it is great. I loved it.

I tend to save my animation for Sundays. I don’t know why, but that feels like the best day to indulge my inner child and sense of sentimental wonder. From minute one I was into this film. As soon as you see and hear your old friends in the toy box, it doesn’t take long to feel at home in this world of talking, walking, feeling, fearing, loving characters. They are so well drawn, in all senses, it is hard to think of animated entities so adored and part of the family. I laughed, I cried, I felt excited and worried and tense and ultimately warmed up with joy. It has it all.

Not to say it merely repeats the best tricks of the first three, it doesn’t. In fact, there are a lot of differences here. It feels a little more mature, like we have all grown up together and have no need to be patronised or expositioned at. It assumes we know these people (yes, I think of them as people, that is why it works) and can leap into their lives at any point. Woody, who is of course the beating heart of the show, has been a friend, a paramour and brother before, but now he is a father figure too, an evolution that reflects life. And these guys know how effective that is going to be.

There is a slight concern regarding his adopted ward, the controversial “Forky”, who seemed a little childish and simplistic in theory… but that becomes a wonderful part of the whole point… no spoilers. I’d understand if the character grated a tiny touch at first; it kinda did with me. But the laughs are there eventually, and some of them are big laughs! Fear not, it works. Not perfect, but it works. Although why it isn’t called “Sporky” I do not know… it is clearly a spork and not a fork. Oh, yes, I know why, it is because that is what Bonnie calls him, and she is a child. Genius. I was wrong.

The plot, such as it is, is an adventure story worthy of Indiana Jones at points, and it moves along at an exciting clip for sure! Gabby Gabby is gloriously sinister, as are her ventriloquist dummy henchmen; Duke Caboom is hilarious and has probably the best light relief moments; but there is also the duo of “Ducky” and “Bunny” to enjoy on a more surreal and perhaps more adult level. Even when you see where it is going, it has the ability to surprise you, which is terrific film-making art in any animation, or anything full stop. Not least, the final 10 minutes, which break the heart in the best way, just as all the previous films have done. The thought of where they leave it brings a lump to my throat even now!

In short. If you haven’t seen it: do. If you have, watch it again as part of a Toy Story marathon and see exactly how different it is from start to finish, and just how many themes and ideas it has covered in its 25 year existence. Bravo Pixar, you did it again!
  
The New Mutants (2020)
The New Mutants (2020)
2020 | Action, Horror, Sci-Fi
Contains spoilers, click to show
It's been 84 years... Well, not quite but that long, but near enough.

Dani wakes in a facility, chained to a bed with no clue how she got there after a disaster that devastated her home. She soon meets four other patients, all teens with mutant powers that have been gathered to learn how to control their powers so they can safely join others like them in another facility. But with Dani's arrival, everyone is about to learn what real nightmares are made of.

I sat and stared at this blank space for a while, I have been looking forward to New Mutants for so long and I've been contemplating if that anticipation has affected my enjoyment of it now that I've finally seen it... sadly, I don't think it did.

The promise that this film had in the trailer was pretty big, it looked much darker, a lot scarier, and I was excited for such a big diversion from what we're used to. Yes, the final product was definitely different but, as always, the trailer oversells aspects that aren't really representative of the completed film.

Watching New Mutants was very familiar. There's a certain amount of X-Men/mutant recognition, but there's also touches of Glass (unfortunate considering NM was scheduled for release before it originally) and Runaways. Without a bigger hook in the story it started to feel like an ironing film... something you put on while you have other things to do. Even with all new material it lacked any punch to give it some thrill.

The film is very much an origin story for these characters rather than something in its own right. Similar to Birds Of Prey you've got a lot of new people to meet and learn about, but in BoP this is done with a traditional base story and the characters on top and here everything is new... powers, characters, environments... that excess of new information is not quite as cohesive. In the hospital environment they're all understandably at odds with the doctor and each other, but that seems to change at the drop of a hat for no logical reason.

Out of everyone I was only really impressed with Henry Zaga's portrayal of Roberto da Costa, that was probably because of the humour in his role that broke the seriousness of everything around him. There were solid dramatic moments from him too but the role of Berto did suffer a knock with one of my other issues, and that was the seemingly shoehorned sex. We get it, teens are horny in films, but why was it necessary at all? Berto's storyline could easily have been adapted into something different and Rahne's backstory seems to have been twisted slightly to include it when there was a perfectly good story there already.

I'm not massively familiar with these characters outside of the film, Berto/Sunspot was in Days Of Future Past but I didn't realise this connection until afterwards. I thought it was a shame that there wasn't really a crossover with the rest of the universe when there were opportunities all over the place. Rahne is connected to Moira MacTaggert, Sam has mutant siblings, Illyana is Colossus' sister and the Essex Corporation is likely the same company that ran the orphanage in Deadpool 2... yet the only mentions of the outside universe are thrown in and felt like they were added without much thought and only because we'd expect them to say something about it.

I'm sorry, at this point my rant is just flowing... stay with me a little longer.

What New Mutants felt like it was missing was a villain, which is odd when there are so many bad guys. You have Essex Corp, but there's not enough about them to be anything more than a thought for the future. We're then left with the inner demons from Dani's mutant power, but they're technically undefeatable because they're a creation... so this just makes the film a bonding exercise between the five of them. Something to contemplate though... if they're experiencing their own demons because of Dani's power then how is it that Illyana's smileys go for Berto and Sam when she isn't there? Surely they should vanish when she does? I'm going to have to do more reading about this team, if you know about them then please do give me a crash course.

There are still some good effects and the idea of a darker tone to the universe has a lot of potential, but let's face it, we're never likely to see it again... though the end of the film would like you to believe otherwise with its walk off into the sunset-esque moment. They went full Artemis Fowl with us and lined up a sequel... we're not getting a sequel out of that no matter how much potential they have in the wings... surely?

I still vaguely enjoyed watching New Mutants, if I had my Unlimited Card I would be seeing it again, I wouldn't even have minded getting this as a VOD title because I would have got a few viewings in for my money... but let's face it, this felt more like a double length feature at the start of a new TV series than a film.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/09/the-new-mutants-movie-review-spoilers.html
  
When Dimple Met Rishi
When Dimple Met Rishi
Sandhya Menon | 2017 | Fiction & Poetry, Young Adult (YA)
4
7.4 (18 Ratings)
Book Rating
Sweet romance (1 more)
Great commentary about cultural identity
Underdeveloped plot (2 more)
Unconvincing setting
Frustrating main character
A sweet summer romance with potential that just didn't work for me
Sigh. It’s hard for me to decide how to start this review because I found myself confused and disappointed when I finished. I think I suffered a little bit from overhype about this book since it was recommended so highly and talked about like mad over the summer. I wanted to love this book because everything just sounded so perfect: a strong willed STEM girl heroine, a clash between cultures, a sweet summer romance with lots of laughs, and one of the cutest book covers I’ve seen in a long time–I was all over it!

I absolutely adored the first half of this book. I could sympathize with both of the main characters, especially Dimple, whose mother reminded me of my own. I too was that nerdy awkward girl that felt uncomfortable wearing makeup and dresses and found happiness in front of a computer screen grinding out code to make websites and browser games. Like my mom, Dimple’s mother pushes her to be more feminine and doesn’t fully understand modern western culture. Dimple struggles with feeling like an outsider in both of her worlds, an experience shared by many American children with immigrant parents. It made me happy that this duality is explored in the novel as I think it’s important for children and teens that, like me, had difficulties with their cultural identity.

On the other hand there’s Rishi, who embraces his cultural heritage and doesn’t care whether or not he “fits in” with either group. He is still a modern young man adapted to western culture that also values tradition and believes with all of his heart in the fairy tale romance of his parents. He is exceptionally sweet and witty and is pretty much the ideal cute nerd boyfriend. The romance between Dimple and Rishi is swoon-worthy and made my heart melt.. Which was great for exactly half of the book.

With the Insomnia Con setting what I expected was a summer “coding camp” similar to ones like the Make School Summer Academy and others held on college campuses around the country every year. Many of these camps usually offer workshops to practice making programs, opportunities to make professional connections and to meet industry leaders, and very often have competitions where they can create and submit their own apps for a cool cash prize. I guess my expectations were misplaced because What I got, sadly, was high school drama with hook ups and a talent show that turned more into a dance competition? Dance? In a coding camp??

This was the start of when the book stopped working for me.

A large part of Dimple’s story revolves around her desire to develop her own app to catapult her into a successful tech career. The book talks at length about how much this matters to her, how she’s dying to make connections to help her on her way, and how she’s so different from other girls by being interested in coding. The book tells the reader all of these things but fails to actually show the reader these things. It’s easy to forget that the main characters are even at a coding camp because so little time is spent on it. The plot just gets plain weird and doesn’t seem to have any sort of focus, even the romance felt rushed.

Also I’m sorry, the dance competition was exceedingly boring to read. That and, well, the love story has already happened by then so the build up for that is finished as well. So what else was there? I thought heavily about skimming or just putting the book down at that point but I honestly wanted to know if Dimple would win the competition (the app one, not the dance one) and achieve her dream of becoming a high powered STEM girl. I was still optimistic that the book would get back to the code camp, but it never does. In fact, three weeks out of the six week camp is skipped completely as the story fast forwards to the result of the app completion. The more I read the more disappointed I was as the plot became more and more juvenile.

By the 3/4 mark it seemed like there was no story left to tell and was starting to seriously drag. So of course there had to be some drama to keep it going. I hated this part. Dimple’s actions in the later portion of the book quite frankly left me feeling confused because they didn’t make any sense whatsoever. It was frustrating and I quite frankly got a little mad at how Dimple treated Rishi in the latter half of the novel. Such a shame considering how amazing the story set up was and how strong the early chapters were.

The characters drift from dinners, parties, and dance practices with next to no time actually coding and it made for a surprisingly boring and mediocre read for me personally. Even despite my criticisms, When Dimple Met Rishi is still a sweet summer romance that shined in the first half of the book. Just because it didn’t work out so well for me doesn’t mean that it won’t work out for others, in fact I seem to be in quite the minority for this book. This book definitely had a lot of potential and I honestly wish that the tech girl part of the story could have been developed better and for the setting to be a little more convincing.
  
Back to the Future (1985)
Back to the Future (1985)
1985 | Adventure, Comedy, Sci-Fi
Almost a perfect film
I was flipping channels the other day and ran across BACK TO THE FUTURE, it was just about to start and since I hadn't seen it in quite awhile, I figured I'd catch the first part of it before venturing off to other surfing opportunities. As often happens in this sort of situation, I ended up transfixed by this film and watched the whole thing. After it was over, I asked myself why did I enjoy this film so much and my answer was fascinating (at least to me) -

BACK TO THE FUTURE is about as perfect of a film as there is.

Why? Let's start with the structure of this film. It follows the classic 3 Act structure. ACT 1: set up the premise, the gimmick (if any) and the stakes. ACT 2: escalate the stakes and throw in complications and obstacles. ACT 3: Resolve everything.

Seems like a pretty simple formula, right? So why do so many get it wrong? Quite simply, they don't keep it simple and then execute (almost to perfection) the simplicity of the structure. Let's break down the 3 Acts of BACK TO THE FUTURE.

ACT 1 - set up the premise, the gimmick and the stakes. The premise & gimmick is simple, time travel is possible and our hero travels back in time and is stranded there. The stakes are even simpler - our hero must find a way to get Back to the Future.

ACT 2 - escalate the stakes and throw in complicaitons and obstacles. The stakes are escalated by the fact that our hero interrupts the timeline of when his mother met his father, thus there is the very real possibility that he will cease to exist for his parents never met. Our hero must find a way to bring his mother and father together. The complications are that his parents are not the boring old fuddy-duddy's that our hero thought they were, his father is a peeping-Tom nerd and his mother is a randy high-schooler who falls in love (lust?) with our hero, her son. Further complicating things is that the time machine must find enough power to make the time travel device (the flux-capacitor!) work, power that is not readily available in this timeline. Adding one more complication to the mix is the school bully who is constantly after our hero.

ACT 3 - resolve everything. This is where this film excels. EVERY loose end is tied up. Our hero find a way to reunite his mother and father, the bully is put in his place, a source of energy is found and our hero's journey comes to a succesful conclusion.

There is much, much more to this film than those plot points, but I just wanted to show how deceptively simple and efficient this plot is. Kudo's must go out to screenwriter's Robert Zemeckis (more on him later) and Bob Gale for coming up with this idea and executing it so well. Gale (1941, KOLCHAK: THE NIGHT STALKER) said he came up with this idea when he saw his father's high school yearbook and dreamed about going back to meet him. He stated that he doubted that he and his father would have been friends.

An interesting side fact: The University of Southern California Film school's writing classes use the screenplay for Back to the Future as the model of "The Perfect Screenplay". So, I rest my case.

But a "perfect" screenplay would be worthless without near perfect execution of putting the words and actions up on the screen - and this film achieves that as well. Director (and co-screenwriter) Robert Zemeckis (WHO FRAMED ROGER RABBIT, FORREST GUMP) cleary had a vision of how to make this film and did not waiver from it. The action is strong, the fluidness of the film is solid and the performances are all top-notch. The only thing that might knock this film down a peg or two is some of the 32 "special effects" shots that - to look at it these days - seem somewhat archaic (see the flames between Doc Brown's and Marty's feet when the DeLorean first goes forward in time). But for the time, these special effects are state-of-the-art.

Speaking of performances, Michael J. Fox became a movie star with this film, and rightfully so. His Marty McFly is charming, quirky, intelligent, dorky - all at the same time. His uncomfortableness with his teen age mother is palatable. Credit must go with Director Zemeckis, who - after he couldn't get Fox released from his contract on the TV show FAMILY TIES - went (famously) with his 2nd choice, Eric Stoltz. When Stolt's seriousness and "method" acting was not meshing with the type of film he wanted to make, Zemeckis made the bold decision to fire Stoltz and worked out a deal where he can use Fox at night while Fox shot Family ties during the day.

Playing against Fox, brilliantly, is Christopher Lloyd as "Doc" Emmit Brown. A two-time Emmy winner (at the time) for playing crazy Jim Ignatowski on the TV show TAXI, Lloyd played Doc Brown as "part Einstein, part composer Leopold Stokowski", creating what would be the benchmark for "brilliant, scatter-brained scientist". Leah Thompson does the finest performance of her career as Marty's mother and Crispin Glover was beyond quirky as Marty's nerd/loser Dad. Finally Thomas F. Wilson is the embodiment of bully as "Biff" Tannen.

After the success of this film, two other BACK TO THE FUTURE films were made - films that I feel were good, but somewhat diluted the perfection of this film. No matter. Sit down, relax and enjoy one of the most "perfect" films ever made.

Letter Grade: A+

A rare 10 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
Call of Duty: Black Ops II - Uprising
Call of Duty: Black Ops II - Uprising
2013 | Shooter
With the recent announcement of Call of Duty: Ghosts speculation has run rampant as to what the series has in store especially with the promise of the new gaming engine and new consoles on the horizon. However Call of Duty: Black Ops II shows that there’s still plenty of life left in the game with the release of Uprising, the second of four planned map packs for the game. Uprising is available for the Xbox 360, PlayStation 3, and PC versions of the game and does require the original game in order to play. Players can purchase the map pack individually or as part of a season pass that allows all past and future content for the game to be acquired at a discounted price.

The pack offers for new maps as well as a new zombie mode called Mob of the Dead, which casts players as inmates at Alcatraz which is being overrun by the undead. Gameplay wise it is similar to pass on the modes in net weapons, power ups, ammunition, and access to other areas of the maps can be obtained through purchase using the in game currency accrued from dispatching the undead.

There is also a nice surprise to this that in addition to trying to locate and assemble parts to make your escape, the voice talents of Michael Madsen, Joe Pantoliano, Chazz Palminteri, and Ray Liotta, provide a very nice depth to the game as they helped bring an infusion of personality to the characters which really makes you care about their outcome.

There is an afterlife mode as well which is necessary for accessing certain areas and gathering components needed for survival. It is also very satisfying to shock some of the undead minions while in this gameplay mode. Players were one and make sure to avoid the new boss Brutus who gives out a solid amount of damage every time he appears.

The four maps are available for play in various modes such as Team Death Match and Mosh Pit but do not offer the number of online modes that are available for the standard version of the game.

 Vertigo is set in a futuristic high-rise in India and requires gamers to be very careful about where they step if they wish to avoid plummeting several stories to their doom. With a circular outside platform and limited indoor areas the emphasis is on using cover as much as possible especially from the abundant cargo and air-conditioning units that litter the map. I found this to be the least satisfying for my style of play as not being able to run, and constantly being at the mercy of snipers did make it very frustrating for me.

 Encore is set in London at a music festival and offers a nice mix of options for players of all gaming styles. From the backstage area which is ideal for setting mines and other traps, to the grandstand boxes which offer numerous opportunities for snipers to ply their craft. Since neither these are my style of play, I was content to work my way under the stage, and through the clubs, restrooms, and park areas as well as on stage to catch enemy units transitioning from one point of the map to the other. The key is not stay in one place too long as I start to the run and gun mode and had solid success.

 Magma is set in Japan following a volcanic eruption. Having to avoid lava and make your way over cooling areas through the village is definitely a nice visual touch. Everything from fish markets to subway stations and trains are on hand, but players have to be quick on the trigger as there are numerous areas for enemies to hide and blend into the shadows. Once I learned some of the nuances of the map, I did find myself having better luck and have racked up scores closer to my average on this one.

 Studio is a reworking of the classic Firing Line map and is set at a Hollywood film studio. From the long areas of the lot which are ideal for snipers as well as the ample rooftop spaces, players must be on their toes because death can come from anywhere at any time. From a T Rex to a crashed alien ship this map has plenty of variety. One moment you are moving through a medieval castle, the next moment you are walking through a saloon and then stomping a miniaturized city like Godzilla. There are also plenty of other great locales and it would be fun just to run through and sightsee if there was not so much mayhem going on around you.

I find it best to avoid snipers zones and make your way through the areas that offer plenty of cover and make great use of the trailers as they certainly provide cover and great areas of transition as well as ambush.

While uprising does not offer anything new in terms of weaponry, equipment, or rewards, what it does offer is several hours of new gameplay enjoyment for friends of the series who are in need of effects while they wait for the next release in the series. With two more map scheduled between now and November, you’ll want to check this out and as long as you are moderate in your expectations understanding these are simply new maps to enhance your gameplay, then you might find yourself really enjoying what is being offered with this diverse yet enjoyable collection.

http://sknr.net/2013/05/19/call-of-duty-black-ops-2-uprising/
  
Marvel's Spider-Man
Marvel's Spider-Man
2018 | Action/Adventure
All Round Performances Are Fantastic. (4 more)
Combat Is Arkham-esque.
New York Sandbox Is The Definition Of Fun.
Story Feels Fresh And Thrilling.
The Webswinging.
Frame Rate Issues. (1 more)
Few Missed Opportunities With The Story.
The Best Superhero Game Ever?
When I was nine years old, I fell thirty feet out of a tree on a British summers day. Coincidently, because of damp moss on a branch. I spent seven days in a hospital, recovering from a punctured lung, caused by impact on my ribs. In that week, I spent most of my time playing Spider-Man 2, a tie in with the Sam Raimi film, on a hospital owned PlayStation 2. Why am I telling you this story? Well, I spent quite a substantial amount of time playing that game, and it slowly made me realise the mechanics and skill that go into making a video game. Spider-Man wouldn't just shoot his web up in the sky and start swinging, like the Spider-Man game previous. Spider-Man would have to attach his webs to buildings he flew by, and this blew my mind and kept me occupied for hours and hours. For me, it encapsulated a feeling of being so immersed within a medium, you forget everything around you, and in my case it just so happened to be bed ridden in a hospital with a punctured lung. Spider-Man games have come and gone since that 2004 classic, but none have ever been as fun to play.

Marvel’s Spider-Man is the best Spider-Man game ever made, and an even bolder statement, it just might be the best superhero game ever made. Insomniac have crafted an original experience, whilst keeping the spirit and tone of Spidey the same of that from the comics. You can tell right from the opening cinematic, Insomniac have done their research extensively, from the witty dialogue of Peter Parker’s banter, to the wise cracks he makes as his alter ego when punching the pulp out of thugs and villains. The fundamental idea of what this game strives to be is fun, and this is the very definition.

The story is follows Peter, as he juggles the responsibility of being a superhero, with the very normal aspects of everyday life, like holding down an apartment, or retaining a relationship with his Aunt May and Mary Jane Watson. While this remains the core of the narrative, villainy is taking shape in the background, as multiple antagonists are preparing to take down the web-slinger, once and for all. Included in the story comes a variety of side missions, activities to complete, collectables to find, and costumes to unlock. The sheer amount of things to do in this game is unbelievable. The costumes alone ranks up to thirty eight (with DLC included), all in ridiculously beautiful detail. I specifically remember a moment when the rising sun over the Big Apple shone over the windows of a skyscraper, bouncing onto the red of Spider-Man’s suit. I was in awe. In fact, I was in awe over the entire map of New York City, which feels alive, even a character within itself. The major monuments all bring such authenticity to the overall feel of a city you can fully explore. Its a massive playground for Spider-Man, and I never felt the need to fast travel at all.

The characters make the story worth playing multiple times. Certain characters can’t be mentioned due to spoiling aspects of the narrative, but stand-out performances happen time and time again. This also brings a dynamic between characters that shines over the entire experience. Peter and MJ are partners, yet their relationship seems distanced from past troubles. We never find out specifically, but the seeds are planted from dialogue that we can only guess from an audiences’ perspective. It brings so much back story to the characters, making them seem so fleshed out and real. No Uncle Ben death scenes either, so that is a plus in my book.

The combat, at first, felt all to familiar with Rocksteady’s Arkham Series, which isn't a problem, but instead I wanted something a little new to engage with. Then a collection of gadgets are introduced, and this mixes everything up. Everything feels so fluid and silky smooth, from webbing thugs against a wall, or sending out a spiderdrone to fire rounds of electric bullets to incapacitate an opponent. Again, this never feels stale, even when I had collected every collectable and finished all activities, I spent hours just waiting for police calls so I could attend crimes an battle enemies. This is perhaps where Insomniac need to be commended most. Games are all too disposable at times, once its done you're done with it, but Marvel’s Spider-Man is so damn fun, even when everything is done. You feel the need to explore, the need to finish the side missions and activities, because every aspect is so well produced.

I do however have minor issues to mention. I did experience tiny pauses in gameplay whilst the city loaded more buildings, I don't know if this was down to playing on a standard PS4 rather than a Pro. The story does sometimes cut a few beats short in areas, and the DLC feels like it could of been included within the game, which ultimately feels like it was, and was decided to be DLC for an extra cost. But, these are little gripes for an overall fantastic package. I can’t wait to see what happens next.
  
Cloud Control
Cloud Control
2020 | Party Game
We see so often on TV and movies characters looking up at the sky and picking out figures in the clouds. Maybe they see elephants, or airplanes, or ice cream cones. Usually when I look up into the clouds I see impending rain showers, or snowflakes pelting my face, or merely barricades to the sun. I almost never get the fun shapes that I expect, sadly. But now, with Cloud Control in my arsenal, I can make any shape I wish. For victory points!

Cloud Control is a 3-10 player party game of building unique cloud shapes from cues on cards. By manipulating basic cloud shapes players must get their opponents to guess what they are building to score VP kites.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup shuffle the cards into one gigantic pile or into smaller stacks, as shown below. Separate the square cloud shape cards by shape and place them into stacks by shape. Place the VP kites and sand timer nearby and determine the starting player. The game may now begin with the first cloud artist!
On a turn the active player will draw a Shape Card, choose one of the shapes and then have someone start the timer. Within the 90 seconds provided the player will need to grab Cloud Cards from the stacks to create their versions of the shapes prompted. Once the timer runs out, or other players correctly guesses what is being built, both the artist and guessers will receive point kites equal to the difficulty of the shapes identified. Easier creations will score 1VP while more difficult ones will score 3VP. Play then proceeds to the next player in table order to take their turn.

Once every player has had a turn to build, a lightning round will commence. The starting player will choose a Shape Card and then announce to all players the shape to be built. The players will have 90 seconds to each build the shape announced by taking only ONE Cloud Card at a time to add to their creation. Once the timer is out of sand, it is flipped once again for players to explain their creations. At the end of this arguing period all players will vote and the shape with the most votes will earn 5VP.


Players will each have one more turn to earn points for Shape Cards, and the winner is the player with the most VPs.
Components. This game is a bunch of Cloud Cards, 300 Shape Cards (plus extra blanks if you received the promos), VP kites, and a sand timer. The timer is normal sand timer quality, the cards used throughout the game are all fine quality, and the kites are cute red and gold tokens. The art style in the game is very light and airy and fits very well with the theme. Again, I have no problems with the components from 25th Century Games.

The gameplay is really fun, and turns (though 90 seconds long) seem like they go by so quickly that one could easily lose track of time playing. Having to work super fast because you are trying to score all the shapes on the card is harrying and stressful, or just a little less so if you decide to go big and detailed for just 3VP on one shape. Finding interesting uses for the basic shapes keeps all players active and on the edge of their seats. This truly is a wonderful party game (for when you can have game nights again).

Why didn’t I rate it higher then if I seem to like it so much? Well, for my typical game group, we tend to gravitate toward games with more meat on their bones. So I really do not see this getting played a ton on a regular rotation. That said, I am basing this on our game nights we had pre-COVID so things may certainly change once we are able to get together as a large group again. While I have played this with different player counts, I haven’t been able to get more than four to play. So I am keeping my rating open for now. I could see it improving down the road when I am able to play this with more people. I just really want to test its limit of 10 players and see how it goes. If it can handle 8+ and still be just as fun as with three or four, I will update this review and the graphic up top.

For now, Purple Phoenix Games gives this one a floaty 8 / 12. I do love being able to bust out my creative side and think more in geometric shapes. Every player I have played with seems to also enjoy it quite a bit. It is simple to teach and learn, plays quickly, and offers so many opportunities to laugh hysterically as players attempt to create common items or concepts from uncommon basic cloud shapes. If you are looking for something a little different to bring to game night or offer your friends and family, check out Cloud Control. And post some photos of your better creations. I want to see them!
  
Wicked & Wise
Wicked & Wise
2022 | Card Game, Fantasy
Who here has only thought of dragons as fearsome fire-breathing beasts of flight in fantastical worlds of magic and whimsy? I probably would be among you, if not for the cutey little Leafy Sea Dragons in our own world. That aside, not many would guess that dragons are actually smooth businesscreatures who employ simple, yet very professional, hordes of mice as their personal accountants. I guess you just don’t know what you don’t know. So thank you to designer Fertessa Allyse for cluing us all in on the inner workings of draconic wealth management.

Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.


The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.

Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.

This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.