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Purple Phoenix Games (2266 KP) rated Pendulum in Tabletop Games
Sep 8, 2020
Pendulum is a real-time worker placement game utilizing sand timers to control players’ actions. While sand timers have been used in games plenty of times before, they are special components in Pendulum that will have players cursing their existence throughout the game. In a solo game the human player will be attempting to win against two Automas, essentially creating a three player game. Now, while I normally reconstruct the rules in my reviews to give a brief overview, Pendulum has too many intricacies to truly detail, so my rules overview will be quite abbreviated.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Setup took me about 30 minutes the first game because I did not play it multiplayer first, but was setting up for my first Automa play. Setup is not difficult, but there are many small parts and different boards for which you must account. Subsequent games took significantly less time to setup so I was up and running immediately.
A game of Pendulum sees players vying for the crown by jockeying for mastery in Power, Prestige, Popularity, and completing a Legendary Achievement. These are all tracked on each player mat and the Automas’ mat. The game is a typical worker placement with all spaces giving some benefit, but also may be blocked by other players. By utilizing aggressive strategies and timing each worker action players will be gaining resources and votes and converting them into VPs on the individual tracks, the most important of which is the Legendary Achievement. No player may win the game without having completed a Legendary Achievement.
As the game progresses in real time, the sand timers will be flipped into areas blocking access to players, but allowing player meeples already stationed in these areas to enact their special abilities. Three timers of different time-lengths are used in Pendulum: 45 seconds, 2 minutes, and 3 minutes. The action spaces corresponding to the 45 second timer are less effective than the 3 minute timer areas, but are indeed necessary to generate more resources.
After the 3 minute purple timer has been flipped three total times, the game halts and a special Council Phase is enacted. This phase allows players to receive Council Reward cards, assess and compare placement for the next round, and set up for the next round. After the fourth Council Phase, the game ends and players will check for victory conditions.
Components. Have you seen a Stonemaier Games title recently? The components are stellar. Everything from the plastic (resin?) cubes and vote tiles and meeples, to the good-looking sand timers, to the linen finish on the cards AND the rulebooks is just amazing. Several reviewers have issues with the art in Pendulum, and say that it is drab and “uninspiring.” Well, I think it’s great, and I also think it is a bit muted to get out of the way of play. I certainly would not appreciate this game more if it had more exciting art. More exciting art means more attention spent on appreciating the art and not playing the game. Normally this is a boon for me, but Pendulum is a REAL-TIME game. I don’t have time to be gawking at game art! Components: excellent!
I really enjoyed my plays of Pendulum using the Automa system. I can’t necessarily say it felt like playing against two other players, but I don’t think it’s meant to do that. The Automa players sufficiently block spaces, and gain VP each round to compete with the human player. Also, I have never played a game using Automas before, so I had zero expectations getting into Pendulum. I do think I would enjoy this game lots more playing against other humans, but the current virus situation has nixed that for me. The Automa system is good, and I am so happy that it exists for Pendulum. I just want to play it with other gamers.
Purple Phoenix Games never award games with scores for previews and Solo Chronicles. However, I would certainly rate Pendulum high. I don’t believe it will ever crack into my Top 10 Games of All Time, but I also can see myself pulling it out when I want to exercise my brain and I don’t have access to any other gamers. I want you to understand that I do like this one quite a bit, and would certainly recommend it. I truly enjoy having to keep on my toes (literally) controlling my components as well as keeping track of the Automa movements, and assuring the timers are being flipped appropriately.
If your collection is missing a game that utilizes sand timers for more than just buzzing others on their turn, certainly give Pendulum a look. The design is fantastic, includes the Automa Factory solo rules (and extra components), and is satisfying to play. Heck, I didn’t even sit down when I played this because I needed to be so active around the board. If it weren’t so late as I am writing this, I would break it out and give it another go right now. Alas, I am old and need to sleep. Check out Pendulum.
Gareth von Kallenbach (980 KP) rated The Expendables 3 (2014) in Movies
Jun 19, 2019
In “The Expendables 3” Sylvester Stallone, Arnold Schwarzenegger, and company lead the all star cast with a mix of old and new in order to provide a more diverse yet not entirely satisfying third act of the retro action series.
Barney (Sylvester Stallone), leads the remains of his crew on a daring raid as the film opens to free one of his former members played by Wesley Snipes. The action is as intense as ever, but thanks to a PG-13 rating, is much more subdued than we have come to expect from the series.
As Barney and crew contend with age and injuries, it is leaned that a person long thought dead has become one of the biggest arms dealers in the world and has his own private army. What makes matters worse is that said dealer (Mel Gibson), has a very complicated history with Barney and The Expendables and as such this mission is very personal when he is hired to bring him to justice.
With a new crew in place, Barney sets out to settle the score, but soon finds out that complications arise, forcing the old and new crew to unite in a battle against overwhelming odds.
If this seems to be a fairly simplistic overview your right, as this is about as complex as this film gets. There is some effort to show chemistry between the players but backstories and character development are for the most part left out. Gibson on the other hand brings a great new dimension to the film as the backstory to his character as well as his motivations were very interesting and kept my attention in what otherwise could come off as a cartoony villain role.
Harrison Ford replaces Bruce Willis as their C.I.A. contact and brings gruff charm to the role of Drummer and seems to delight in being in on the action as do the new and returning cast.
The biggest issue was that it seemed more retrained than what we expect from the series. Part 2 had the epic airport battle and a great fistacuff finale. Part 3 lacks the intensity and urgency of previous films and the cast appears to be going through the motions, just happy for one more ride.
Stallone reportedly mentioned he had ideas for a 4th film which would be fine with me, but they need to get away from this PG 13 lite version and bring the swaggering, over the top action of the previous films back and fast as with an aging cast, this film seemed very out of date and lacking the retro nostalgia.
That being said, if you want some no-brainer fun, it is worthy of checking out.
http://sknr.net/2014/08/15/expendables-3/
Hazel (1853 KP) rated Dreaming of Antigone in Books
Dec 17, 2018
Dreaming of Antigone</i> is a contemporary tragedy about sixteen-year-old Andria in the aftermath of the death of her twin sister Iris. It has been almost six months since Iris overdosed on heroin, and also the same amount of time since Andria last had an epileptic seizure. Feeling overwhelmed by her mother’s overprotectiveness, Andria is counting down the days until she can reapply for her driving license – freedom. Only fourteen days to go; unless she has another seizure…
Although she is not over her sister’s death, Andria is keeping her emotions in check; but then, Iris’ ex-drug addict boyfriend, Alex, comes back to school. Andria feels hatred toward him and angrily blames him for what happened to her sister. She is beyond frustrated to discover that she has to work alongside Alex in the library after school. However their love of poetry begins to bond them together, causing Andria to question how she really feels. When more tragedy strikes in the form of her stepfather, Andria is glad to have Alex by her side.
<i>Dreaming of Antigone</i> is a mix of high culture and pop culture. It is written for the contemporary teenager who enjoys love stories, yet it also contains a few highbrow topics. Firstly, as referenced in the title, is the Greek play <i>Antigone</i>. Andria is studying this tragedy at school and likens herself and Iris to the key characters, Antigone and Ismene. Secondly is astronomy. Andria is passionate about the stars and educates the reader a little about the names of constellations and the position of the stars and planets in the solar system. Thirdly, as already mentioned, there are lots of poetry citations.
I was a little disappointed that there was not more focus on <i>Antigone</i>, as this is what attracted me to the novel in the first place. Robin Bridges gives a brief overview of the play for the benefit of readers who are unfamiliar with it, however for readers, like myself, who have studied Sophocles’ tragedies, there is not much more to gain from this reference.
Bridges tackles quite a number of difficult subjects in <i>Dreaming of Antigone</i>. There is the obvious issue of drug abuse, which killed Iris. In this case, Iris was a victim of the addiction, however Bridges counters this with Alex, the survivor, thus saying that it is possible to recover from such a dangerous habit. Later on in the story other challenging problems crop up, for example suicide and sexual abuse. Thankfully Bridges deals with these in a mature and gentle manner, so as not to distress the reader. Having said this, some readers may struggle with this triggering content.
Overall, whilst this was not a terrible book, it was not exactly what I was expecting, and therefore a bit of a disappointment. It is for this reason that I am not giving <i>Dreaming of Antigone</i> more than three stars. Other readers with fewer expectations may enjoy this novel a lot more.
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Matthew Krueger (10051 KP) Dec 5, 2020