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HK
Hattitude: Knits for Every Mood
8
8.0 (1 Ratings)
Book Rating
Hattitude is an amazing, beautiful, inspiring book with a TON of hats. Hats are so cool and versatile, you can wear one almost anywhere, and with all the patterns in here, there is literally a hat for every occasion: formal diner to snow day, university lecture to yard work. Hattitude has a hat for everyone.

The patterns themselves vary in yarn type and needle size, so between the various patterns that you catch yourself drooling over and the millions of kinds of yarn in the world, you’re pretty much set for life. If you find that you don’t have the needles you need, you’ll probably have a second choice (possibly a third or a fourth etc) to make to hold you over while you get those other needles because of all the awesome hats in here.

The hats range in all kinds of yarn: cashmere, wool, acrylic, chunky, chenille, that bumpy nubby stuff, and wool for felting. Some have cool décor like beads, sequins, ribbon, buttons, appliqués, giant buckles, and pearls. And some are more simple, with a few color combos, or some pattern work.

There are patterns for all levels, too! You have to be the judge of what you can or can’t do, though, since it doesn’t outright tell you “beginner level” or “advanced level,” but as a knitter it’s pretty easy to tell if you can do something. Read the pattern. If it doesn’t make a bit of sense, get help or pick another and come back to that one two years from now. Some patterns have only simple increasing and decreasing, some have some more advanced shaping and cables, and some have some complicated lace work.

As far as the layout of the book, Each pattern has a full front face photograph on one page, and the pattern opposite with a smaller photo from a second view point, so you get a full look at what you’re making.

The only reason I’d give this one four stars rather than five is… there are also some really weird hats in here. I don’t like all of them. Some of them I’d never make, and it’s just because they’re not my style at all. Maybe they’d look good on someone else, maybe someone else will like them. The book is, again, versatile, and will please a wide range of knitters, all with different likes. The downside of that is, I don’t think anyone can be fully pleased because nobody is going to like every single pattern. However, the good outweighs the bad here: there are way more patterns that I like than patterns that I don’t like.

All in all, I’d recommend this book to any knitter who has had some experience in shaping and working on double pointed needles and circular needles. And of course, anyone who drools over hats.

  


**review copy provided by publisher**
  
AQ
A Quilter's Diary: Written in Stitches
10
10.0 (1 Ratings)
Book Rating
Description (from Amazon): Ever wanted to write the story of your life? With fabric as your paper and a needle as your pen, you can chronicle your most memorable moments. Bestselling author Mimi Dietrich explains how to tell your personal story or the story of someone special to you in extraordinary quilts.
* Construct the pieces of your life in fabric with your choice of 100 pieced and appliquéd block patterns
* Let Mimi guide your designs with inspiring questions and themes 24 categories include family, friends, holidays, hobbies, and more
* A gallery of quilts, plus Mimi s unique setting tips, will help you launch your own ideas

A Quilter’s Diary is a simple guide book to telling your life story in quilt blocks. Mimi tells you how to pick the blocks, arrange the quilt in order, and make each square special and unique to you.

There are tons of blocks to pick from, and she encourages you to branch out from her suggestions and take a creative license, showing examples and giving ideas.

(Here is one page from the book with some ideas for a “hobby” quilt block. See the books on the left? Guess what’s going on my quilt!)

(photo url: http://lh3.ggpht.com/_-sER6e5xCaQ/S0K4VzGxaBI/AAAAAAAABgc/i_AHcoFr-hU/DSCN0052_thumb%5B2%5D.jpg?imgmax=800)
  

Some of the quilt squares that are suggested are: Heritage, Childhood, Parents, Grandparents, First Love, True Love, Wedding, Children, Pets, Seasons, Travel, Dreams and wishes… and tons more. Each theme has seven or eight ideas for you to use, or you can create your own using the theme.

Every quilt block has questions that you can answer to inspire you. They make you think about important things and decide what kind of square you’d like to make.

There was also some basic quilt making instructions and appliqué and embroidery instructions that are clear and concise with very good illustrations.

Then there were photographs of quilts. Oh the quilts were just beautiful! So artistic in every way.

This book had my mouth watering and my fingers itching for fabric and embroidery floss. The idea of a quilt as a diary and a permanent keepsake is an old one, but it looks so much less intimidating through this book because of the way it’s presented.

This book is incredibly inspiring, and I intend to start my own quilt diary. It will take years to finish because I don’t have much to share right now, but I’m sure as life goes on, with the help of this book, I’ll have a very special and unique keepsake when it’s finally done.



About the Author:
Mimi Dietrich is a nationally known teacher and the author of many best-selling books, including Martingale & Company's all-time best-seller, Happy Endings. Her books have sold over a half million copies to date. This is her 15th book for Martingale and Company


~Haleyknitz
  
Original Review posted on <a title="Dance in Shadow and Whisper by Sarah Godfrey and Victoria deRubeis" href="http://bookwyrming-thoughts.blogspot.com/2013/09/review-dance-in-shadow-and-whisper-by-sarah-godfrey-and-victoria-derubeis.html">Bookwyrming Thoughts</a>
Original Rating: 4.5

Note: Formatting is lost due to copy and paste

<i><b>Disclaimer:</b> The authors provided a free copy of the book in exchange for an honest review. The review is not influenced in any way.</i>
 
     Basically from the first chapter, I was pretty hooked. Actually, I would say the first sentence, but that could have changed from sentence two or even sentence three.

      Though if I said I nearly chucked the book across the room after sentence one, I would be telling a white lie.

      So I actually did like Dance in Shadow & Whisper. Really liked it. And I pretty much believed I was in for a good read from sentence one. In fact, I would have recommend it to my school book club but due to language, I would probably get whacked in the head. Literally.

      Yeah. Not happening. I'm the last fan of migraines and headaches (and bruises). I'm pretty sure the lot of us are as well.

      But here are a few reasons why I really liked the book and labeled it potential book club recommendation:

1. I think this tends to be the very obvious in a lot of books I read: the idea. Demons vs. Vampires. Finally vampires have a new group of people they don't really like that aren't called werewolves.
~ ABOUT TIME – in my very humble opinion. Not that anyone cares because they're probably too busy screaming “Team Jacob!” or perhaps “Team Teen Wolf!” (I probably made the Team Teen Wolf up. It is about werewolves after all.

2. I loved almost all of the characters' personalities, in which most are humorous and witty. But I particularly liked Kali, who is the main character in the book and seems to be a really fun person to be around (pigtails, lol).

3. Even though there are a few different POV changes throughout the book, it's easy to tell who's POV it is when it's not Kali.

4. The ending. Literally. If I say why I like it, I'll spill the milk and I might get haunted in the middle of the night. Because really...
<img src="http://1.bp.blogspot.com/-PewNyeCe7Do/TcGApe1JtjI/AAAAAAAABeU/2mvFe0wDB4s/s1600/cat-cats-kitten-kitty-pic-picture-funny-lolcat-cute-fun-lovely-photo-images-oh-god-why-would-you-do-that.jpg"; />

     It was flawless in the transition. That's all I'm going to say about the ending. But now I'm in another waiting room... just keep waiting.

      That's all I'm going to say and I refuse to say any more. But for Sarah Godfrey and Victoria DeRubeis's debut novel, Dance in Shadow & Whisper is definitely worth a read.
  
Blokus
Blokus
2000 | Abstract Strategy, Territory Building
I was introduced to the world of modern board gaming by Travis. Every time we got together to game, I was left in awe by the amount of games I’d never heard of, but were so much fun to play! And then it finally happened – Travis pulled out a game I’d actually played before! Enter Blokus. Unbeknownst to me, I did have some experience with modern board games after all! It was one game, but still! So how does Blokus measure up? Keep reading to find out!

Blokus is a Tetris-like game of abstract strategy, hand management and tile placement. Players receive a set of colored tiles in various shapes, and take turns playing them to the board. Simple, right? The catch is that when you play a tile, it cannot be placed adjacent to your other pieces, but it must touch corners with at least one of your other pieces in play. Your tiles can be adjacent to those of your opponents, just not your own! (See picture below for reference) Play continues until no player can legally place anymore tiles. At the game’s end, if you successfully placed all of your tiles, you receive 15 points. For any tiles you were unable to place, count up the number of squares on each tile, and each square counts as a negative point. The player with the highest score is the winner!

I really like Blokus. For such a simple game, it actually requires a decent amount of strategy. As the game progresses, the available board space gets smaller – you’ve really got to be strategizing the best ways to place your own tiles while also trying to anticipate where your opponents might place theirs. There might even be a little “Take That” going on in your game if you can find ways to block your competitors while getting yourself ahead! I really like that there’s no single strategy for success – you’re always adapting to the board at any given time, so no two games will ever be the same.

Another thing I like about Blokus is that it is simple to learn, teach, and play. It can be played with pretty much all ages, which makes it a good pick for a fun family game. Blokus is a light game in terms of complexity, but that doesn’t negate the strategic implications. I think it’s a great balance of simplicity and strategy, and that makes it an enjoyable game to play every time.

If you’re looking for a family game, or even a nice little filler game, consider Blokus. It’s pretty simple, but in no way does that make it boring, in my opinion. It’s a game I’m always down to play, and one that I use to introduce people to the hobby. Purple Phoenix Games gives Blokus a poor-play-photo 17 / 24.
  
Kolmnurk (1982)
Kolmnurk (1982)
1982 | Animation, Comedy
9
9.0 (1 Ratings)
Movie Rating
Love Triangle Gone Insane!
Wow! This was seriously one weird animated short! I have seen many weird animated shorts, but none of them were quite as weird as this one! The only other animated short that was just as weird as this short was Hen, His Wife, which also had a similar premise of a couple experiencing marital problems. This short was a bit easier to understand than "Hen, His Wife," but it still requires some interpretation on the situation that is going on. So, here's my take on what I think is happening in this short:


My Interpretation:

So, apparently Viktor and Julia were a happy couple when they were first married. But over the years, Viktor started to ignore Julia and Julia is trying desperately to get her husband's attention again. I'm assuming that the food that Julia cooks represents her sexual desires for Viktor, as the food seem to weirdly take on any shape or form of her body. Also, there were moments where realistic photo shop images of real life people would appear on both Julia and Viktor's faces, representing their desires to look beautiful towards each other. Then when the mouse sized man, Eduard comes between Julia and Viktor, Julia feeding Eduard the food that she made represents her having an affair with Eduard, due to wanting to feel wanted by somebody, since Viktor won't give her the attention that she wants. So, when Viktor sees Julia feeding Eduard the food that she originally made for him, this could be viewed as Viktor finally noticing Julia having an affair with Eduard and he decides to leave her because of that. Whether or not Julia and Viktor get back together with each other in the end is something you have to see for yourself!

I just loved the way that Priit Parn created these bizarre characters as it was interesting yet a bit disturbing seeing real life photos of people's faces suddenly appear on either Viktor, Julia or Eduard's faces as those real life photos look so out of place on these hand drawn characters. I also liked the interesting way that Priit Parn tackled the issue of martial problems by using food as a metaphor for the couple's deteriorating marriage.

The only problem that I had with this short was that it was a bit confusing to understand at times. Like, I wasn't really sure how the food plays a role in the couple's relationship with each other and I was wondering about where Eduard exactly came from. I mean, this is really good stuff for a surreal short, but it can be a bit hard to swallow at times.

Overall, "The Triangle" is a truly intriguing animated short about martial problems that anyone who is in a relationship will enjoy watching (just to see how weird this short was). Also, if you are a huge fan of foreign shorts, then this is definitely one short that you should check out!
  
Scooby-Doo: Escape from the Haunted Mansion
Scooby-Doo: Escape from the Haunted Mansion
2020 | Adventure
YES! A Scooby-Doo game! AND it’s an escape room style game? I am so fired up to play this! This was my line of thinking as I received this game in the mail. Scooby-Doo is one of my favorite cartoon shows from my youth, and name a better episode than the Harlem Globetrotters episode. I’ll wait. So with a winning design team of Jay Cormier and Sen-Foong Lim (of the excellent Belfort game) this should be a giant hit, right?

Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.

This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).

Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.

As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.


At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.

The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.

I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.
  
Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
  
40x40

Movie Metropolis (309 KP) rated Deadpool (2016) in Movies

Jun 10, 2019 (Updated Jun 10, 2019)  
Deadpool (2016)
Deadpool (2016)
2016 | Action, Comedy, Sci-Fi
A Valentine's weekend wonder
It’s hard to believe that one of Marvel’s hottest properties – Deadpool, has taken this long to get to the silver screen. Of course, we can always cast our minds back to 2009’s disastrous X-Men Origins: Wolverine. But for goodness sake, let’s not.

Here, after much petitioning from fans and Reynolds himself, Deadpool finally gets his own origins story, directed by Tim Miller in his debut feature film. But was it worth the wait?

Ryan Reynolds returns as a much more faithful representation of Wade Wilson, a small-time mercenary going through the motions until a shock cancer diagnosis makes him rethink his life – and career prospects, at the cost of losing touch with his love interest, Vanessa, played by the incredibly beautiful Morena Baccarin.

Naturally, a villain in the shape of Ed Skrein’s Ajax, provides the film with its main opposition, though a few other one-dimensional characters appear alongside him every so often. Unfortunately, they make little impact throughout the course of Deadpool and even Skrein suffers next to Reynolds potty-mouthed Wilson.

MV5BMjE3MzI3NzAwOV5BMl5BanBnXkFtZTgwNDc2Nzc5NzE@._V1__SX1303_SY615_
Brianna Hildebrand, Ryan Reynolds and Stefan Kapicic. Photo by 20th Century Fox.

And ta da! The red-suited antihero is born, much like any other Marvel origins story in fact. However, this is most definitely not your typical superhero flick. From gratuitous sex, violence, swearing and drug references, not to mention the character’s trademark breaking of the fourth wall, it’s all here – and you know what, it’s a breath of fresh air.

Reynolds is absolutely born to play this character and is the best we have seen him in years. Gone is the romantic comedy slop or stereotypical action hero he has portrayed over the last few years and in their place is a witty, incredibly self-aware persona that is one of Marvel’s greatest assets.

Elsewhere, the direction is so confident, and the design choices so slick, it’s difficult to fully comprehend that this is Tim Miller’s first feature film. From a brilliant set of opening credits that poke fun at the narcissism of Hollywood, to some excellent commentary on the superhero genre itself, it’s very cocky indeed and very very funny.

Naturally, not every gag lands on target, but that’s no surprise given that even the best comedies suffer from this. There’s also a lack of development beyond the titular character that hurts the film’s more romantic side, and with Deadpool’s lengthy running time, this could’ve been avoided somewhat.

Other than that, it’s pretty much spot on. Ryan Reynolds looks like he’s having a blast in front of the camera, and Tim Miller looks like he’s having a great time behind it. What about the old Fox and Marvel rivalry chestnut? Well, there’s not even a whiff of it – apart from a sarcastic remark that is.

Overall, Deadpool was a gamble and with Fox’s less than stellar reputation for fashioning decent films out of Marvel property, a huge one at that. But, against all the odds it has paid off spectacularly.

Keep this to yourselves, but it could quite possibly be the best comic-book adaptation to date.

https://moviemetropolis.net/2016/02/13/a-valentines-weekend-wonder-deadpool-review/
  
The Secret Place
The Secret Place
Tana French | 2015 | Fiction & Poetry
6
6.7 (3 Ratings)
Book Rating
The fifth installment in Tana French's Dublin Murder Squad series reintroduces some familiar faces, notably Holly Mackey, Frank Mackey, and Stephen Moran from French's [b:Faithful Place|7093952|Faithful Place (Dublin Murder Squad, #3)|Tana French|https://d.gr-assets.com/books/1291165900s/7093952.jpg|7350661]. Detective Moran is toiling away in Cold Cases, dreaming of joining the Murder Squad, when Holly shows up. She holds in her hand a card reading "I know who killed him," featuring a photo of Chris Harper, a handsome boy from a private school who was killed a year ago. Suddenly, Stephen finds himself inserted into the middle of St. Kilda's School, Holly's private all-girls' school, the neighborhood school to Chris', and the place where his body was found. Stephen joins up with the Murder Squad's Detective Antoinette Conway, one of the original leads on Chris' case, to find out what happened. But Stephen quickly realizes that Antoinette isn't a popular figure in the Squad, and that the girls of St. Kilda's are a tight-knit, complicated bunch whose interconnected relationships present Conway and Moran many obstacles in finding Chris' killer. Can they find the killer before the girls close ranks for good?

This was a typical Tana French mystery in many ways. This novel is compelling, as always, featuring thoughtful and reflective characters and a detailed, well-plotted mystery. The story is told in alternating chapters by Stephen (in the present-day) and then flashes back to various sections told by the girls of St. Kilda's, who are telling bits of the story leading up to Chris' death. It's an excellent technique because Stephen's portion covers basically 24 hours, as he and Antoinette rush to solve the crime before the girls can cover their tracks once and for all. But by going into the past, French effectively builds suspense and allows us to meet the various teens in her tale (about eight in all, which is a lot at times).

Overall, she does an good job of capturing teen culture: particularly, I'm sure, the culture of British teens in boarding school (shockingly, something I'm not too familiar with). While the descriptions of the girls gets a little tedious (a lot of blond, straightened hair), their personalities are clear and develop easily over the course of the novel. The commentary on the bonds of teen friendship is excellent. For me, Stephen wasn't one of my all-time favorite French protagonists, but I enjoyed the dynamic between him and Conway and how the window into their lives is basically less than 24 hours.

The mystery portion was a little less enjoyable for me than some of French's other novels and a bit of a let down at the end, but it was still a great read. One of my favorite things about French's books is how they easily transport you into another world while reading--you find yourself lost in the characters and their world--and this one was no exception. 3.5 strong stars. I'm looking forward to her next novel, which is supposed to feature Conway again.

<a href="http://justacatandabookatherside.blogspot.com/">My Blog</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a>; ~ <a href="https://twitter.com/justacatandbook">Twitter</a>;
  
O(
4
4.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

(I hate writing reviews that are under 3 stars, but I told the author I'd write a review, so here goes).

Okay, so I wanted to really like this book, I really did. It was about Greek gods and goddesses which is a subject I like. However hard I tried to get into it, I just couldn't. It actually felt like a chore, and I hated having to read it. I took a little break from it, but when I came back to it, I still couldn't get into it.

Please keep in mind this review is only going to be about the first 9 chapters as I stopped reading when I got to chapter 10.

The title is a fantastic choice for this book. When I stopped reading, it had gotten obvious why the author chose this title.

I'm not really sold on the cover. It's just too boring for my liking. Again, this book has taken the easy way out by just putting a photo on the cover. Whatever happened to imagination!?!

The world building didn't really seem that thought out. I found myself being nagged by so many questions about Elyse's aging process that I couldn't answer. The whole aging thing just did not make much sense. Based on the bit I read of this book, I just didn't see the world building getting any better.

The pacing in this book was so slow!! I found myself becoming easily bored and not caring about anything that happened. As I said previously, I even took a book thinking maybe it was just me, but when I came back to it, I found the pacing to be even slower if that's possible.

The dialogue between the characters was well thought out. It never seemed forced and seemed to flow with the story. Based on what I read of this book, there was no swearing.

The character of Elyse didn't seem very well-developed. She does not act 89 at all but acts like a teenager. Surely she'd act her age regardless of what age she looked like physically!?! That is what mainly put me off the whole book. I liked William based on the little bit I read about him. He seems like a fun character. I would've liked to find out a bit more about Kara but I just really couldn't force myself to read this book anymore.

Like I said, I really wanted to enjoy this book. Even the synopsis sounded promising. I think the idea of the book is a good one, but it wasn't executed very well. I think if the author had maybe worked on the book a bit longer, it could've been really good.

Overall, I wouldn't really recommend this book unless you aren't very fussy with details or unless you're really bored. If you want to take a chance with it (and you may like it), I'd say it's a book for those aged 13+ from what I've read.