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Daniel Boyd (1066 KP) rated Searching (2018) in Movies

Oct 24, 2018 (Updated Oct 24, 2018)  
Searching (2018)
Searching (2018)
2018 | Drama, Mystery, Thriller
Stylish (2 more)
Well acted
Good script
The Surprise Hit Of 2018
I eventually got around to seeing Searching a couple of nights ago and I liked it way more than I thought I would. By all accounts, I should have hated this movie. I am not a fan of gimmicky webcam style movies, from the trailer this movie looked cheap and one-dimensional and possibly the most offensive aspect of the trailer was how unoriginal it came across. The marketing basically sold this movie as a Taken clone shot on a webcam.

There are a few times a year when I am absolutely delighted to be proven wrong and this is one of those rare times.

Searching is innovative, gripping and strikingly original. Unfortunately the movie doesn't really follow the formula that the academy looks for when handing out their nominations, but if John Cho doesn't get a nod come Oscar season for this performance, it will be a travesty. He carries this entire project on his shoulders and acts as the link that could make or break it throughout. Thankfully, he uses his impressive skills as an actor and pulls off a flawless performance while making it look effortless. The supporting cast do a decent job too.

The best thing about a movie that uses a gimmick well, is that you forget that the gimmick is even present after a while because it is so expertly woven into the narrative. That is the case here. The unfolding narrative is so engaging and the decision to tell it though PC and phone screens actually greatly helps the urgency and personalisation of the story, it really allows the audience to be right in the main character's shoes every step of the way.

The only slight negatives that I have is that I didn't love the ending and I seen some of the twists coming. However, this is very much down to my personal taste and I can't knock the movie too much for it. Also the marketing team for this movie should all be fired, like immediately. The only reason that I bothered to seek this film out was because of the positive response it was getting via word of mouth. If I was just going based on the movie's trailers I would have avoided this thing like the plague and missed out on an exciting, fun ride. Also when the movie dropped it was lucky if it was getting 3 showings per day in my local cinema and it was only showing in one cinema in my area, the distributors should really have done a better job of getting this film in front of an audience. It was as if they were putting this thing out to die to some extent.

Overall, Searching is the sleeper hit of the year. Sadly it will probably fly under a lot of people's radar due to the piss poor marketing, but I implore you to seek this one out, as it is an exciting, edge-of-your-seat thriller that is well worth your time.
  
Seoul Station (2016)
Seoul Station (2016)
2016 | Animation, Horror, International
8
6.2 (5 Ratings)
Movie Rating
Story: Seoul Station starts as we see a homeless man injured and ignored around the station, we move off to see Hye-Sun who along with her boyfriend Ki-woong have been struggling for rent, forcing him into attempting to pimp her out, when her father Suk-gyu discovers this, he heads to Seoul to save his daughter.

Soon the homeless dies, but he doesn’t stay dead, turning into a zombie, it isn’t long before the zombie plague hits Seoul and Suk-gyu must work with Ki-woong to locate his missing daughter and escape the city before it is too late.

 

Thoughts on Seoul Station

 

Characters – Suk-gyu is the father searching for his lost daughter, he knew she ran away and now he gets the chance to come and save her from the seedy underworld her boyfriend wants to put her in, only to become the real saviour against the zombies. Hye-Sun is the runaway daughter, she struggles to keep the rent coming and after her argument with her boyfriend wanders the streets alone just as the zombie outbreak starts. Ki-woong is the boyfriend who seems to be a slacker spending more time in the internet cafes over supporting his girlfriend, he is forced to work with Suk-gyu to find Hye-Sun.

Story – The story here follows three main characters who are trying to survive a zombie outbreak in the big city of Seoul, this is a prequel to Train to Busan and shows us how the outbreak started to spread. The story keeps the attempts of a father trying to save his daughter the focal point in this film, this gives us two main characters to support and hope see get reconnected after she had run away from home at a young age. We also get to see a father and new boyfriend interact with the tension you would expect from this. This isn’t anything ground breaking for the zombie genre and by being animated we get to increase the scale of everything which does help show how a big city would cope with the panic of a sudden outbreak.

Horror – The horror in the film comes from the zombie outbreak, the zombie behaviour will always work for horror and the idea that nowhere is as safe as it should be only adds to the horror in the film.

Settings – The film is set in Seoul which is one of the locations the train goes through in Train to Busan, the scale of the city shows us just how a big population would react to an outbreak.

Animation – The animation used in the film is great to see, we get to see each bloody wound suffered through the outbreak.


Scene of the Movie – Third act twist is shocking.

That Moment That Annoyed Me – Shut the bloody doors.

Final Thoughts – This is a great prequel to put us in the world of Train to Busan, we get to see just how conflicted people can become and just follow one small story in the bigger picture makes us interested to learn more.

 

Overall: Great fun animation.

https://moviesreview101.com/2019/06/19/abc-film-challenge-world-cinema-s-seoul-station-2016/
  
Session 9 (2001)
Session 9 (2001)
2001 | Drama, Horror, Mystery
7
8.1 (8 Ratings)
Movie Rating
Gordon Fleming specializes in removing asbestos, but is having a hard time finding work while him and his wife just had a baby. That is until he's contacted by Bill Griggs, the owner of an abandoned mental hospital. The hospital needs a lot of work and Gordon brings his second, Phil, along with him to check it out. What is originally a three week job gets negotiated down to one week that includes a $10,000 bonus for every man involved. Gordon leads a five man team that will have to work their hardest to get the job done on time, but what starts out as a great job slowly snowballs into the most horrific thing any of them could have imagined. The crew begins turning on each other as heated arguments seem to escalate as quickly as they began. Each man begins to act strangely and differently than when they first arrived. Something that used to be in the hospital still resides deep within its darkness infested corridors and is beginning to plague Gordon's team. Some would even say that fear isn't a feeling or an emotion. It's a place that preys on the weak and the wounded.

The atmosphere in this film is just brilliant. The setting puts you on edge to begin with since it takes place in an abandoned mental hospital, but even deserted there's just something about the building that doesn't seem right. It's like something has infected the structure down to its core. The setting seems to rely heavily on luminescence or the lack thereof. Even when a room in the hospital is illuminated, it still feels dark. Darkness still overwhelms it like it's hiding something. In addition to that, there's the Mary Hobbes subplot that makes the film that much more disturbing. But the less you know about that going into the film, the better.

While the film has a fantastic atmosphere, it seems to be lacking something to make it a superb film. Everything seems to be there as the script is good, the writing is top notch, can't complain about the acting, there's a bit of a twist in the ending that's really well done, and the film stays with you long after you watch it. The best explanation is that it had all the elements of a superb film, but it dropped the ball slightly in its execution. The pieces of the puzzle weren't put together in exactly the right way, but were put together in a way that still resulted in a good psychological horror film.

Session 9 is the perfect horror film for people who like films that mess with their head. It gets beneath your skin and stays there. While the film is practically a cult classic and contains all the elements of a great horror film, it seems to be lacking something. The best way to explain it is to say Session 9 is a superb psychological horror film that just wasn't as good to this reviewer as it is to others, but that could always change with repeat viewings of the film.
  
Zoo (2018)
Zoo (2018)
2018 | Comedy, Drama, Horror
I'm not sure how this came into the watching loop, I honestly think it was the fact it was only about an hour and a half long.

John and Karen have fallen out of love with each other, their future might have been very different if it wasn't for the mysterious and dangerous plague going on outside their flat. Can they wait out the danger with the promise of rescue on the horizon?

From the outset the music comes across as quite jarring. I would expect it to be for this sort of topic, however I didn't find it easy to listen to, or that it fit well into the overall film. It's something I noticed several times, and you know me, I only notice music if it's amazing or terrible.

John and Karen, played by Ed Speleers and Zoë Tapper, take most of the screen time in their flat. We see their relationship change over the course of the film, from their rocky beginning they use their time together to become reacquainted with each other. At the beginning I wasn't entirely sure about them as a couple, the chemistry between the two actors seemed a little off, even when taking into account the divide in their character's relationship. Once we're underway though I found the power dynamic became more apparent and that helped move things along.

Despite them being confined, you never get that claustrophobic feeling, and that seemed rather strange. That spacious flat almost felt welcoming with its size, and that's at odds with the point of the film. Their spacious flat almost felt welcoming with its size. Had it "opened up" as we progressed, that would have made some sense, but all the space was used fairly early on even as extra people get added. At no point did their environment inside the flat have any real sense of danger.

The character of Karen is never massively likeable even in vulnerable moments, and her actions often seem to contradict themselves during the proceedings. When the neighbours are added into the mix I genuinely didn't see the reality in their interactions. It became a struggle between two alphas and their clueless partners, but it lacked chemistry and was a low point in the film for me.

At the beginning as the couple montage their way to trying to survive I started to engage more, but the middle chunk didn't really click with me. But somewhere along the way it seemed to get back on track... but again, more of that contradiction came and it became a real miss match.

Because of the way Death Do Us Part decided to handle the catastrophe you actually get a lot less gore than you'd expect. There are still violent moments to be seen, but it does quite a good job of hiding most of it away.

Death Do Us Part was an intriguing take on a zombie movie, with definite highs and lows. And while it was eventually an enjoyable watch, it does leave you with few answers about the story outside their flat, which was both fine and yet frustrating.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/02/death-do-us-part-movie-review.html
  
Greedfall
Greedfall
2018 | Role-Playing
Greedfall the latest action-adventure roleplaying game from the folks at Spider and Focus Home Interactive is set in the far-off land of Teer Fradee where numerous factions vie for dominance over the continent (and its native inhabitants) while searching for an elusive cure for the Malichor, an insidious disease that threatens to wipe out the inhabitants. The story begins in the plague-ridden streets of Serene, where you immediately get a sense of what it must have been like in Europe while the black plague threatened to wipe out entire societies. You play the role of De Sardet, a young noble who sets sail for the new world in an effort to bring back a cure and assist his cousin who has taken over as the newly appointed governor. Using your skills of diplomacy, sword play, and stealth you’ll have to befriend not only the other factions, but the natives if you wish to bring a cure home.

Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.

It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.

Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.

The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.

Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.

Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.

What I liked: Interesting factions, Beautiful scenery, Unique setting

What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
  
A Shiver of Snow and Sky
A Shiver of Snow and Sky
Lisa Lueddecke | 2017 | Children
9
7.5 (2 Ratings)
Book Rating
A SHIVER OF SNOW AND SKY By Lisa Lueddecke
Contains spoilers, click to show
A SHIVER OF SNOW AND SKY
LISA LUEDDECKE
341
YA / FANTASY

Sypnosis:
On the frozen island of Skane, the sky speaks. Beautiful lights appear on clear nights and their colours having meanings: Green means all is well, and the Goodness is happy. Blue means a snowstorm is on the way. And then there's red. Red is rare. A warning.

Seventeen years ago the sky turned red just as Osa was born, unleashing a plague that claimed the lives of hundreds of villagers, including her own mother. This time, when the night sky once again bleeds crimson, she must discover how to stop the onslaught before so many lives are lost again.

Main characters:
- Osa
- Ivar

Main events:
Osa and Ivar go to visit the caves after they see the red lights appear in the sky. In the caves they try and find out if there is any writing that explains about the red lights and the Goddess. Whilst there they figure out that they will find the Goddess up in the mountains. Osa decides that's where she must go.

Returning from the caves they encounter the Or. Who are invaders from another land. Many years before Osa, her ancestors were driven away from their land of Loska and found sanctuary on the island of Skane. - Because of this they hate the Or.

Both Osa and Ivar fight the Or and win, they return back to their village and inform everyone that the Or are back. This is when Osa tells them she is going to find the Goddess in the mountains and ask for her help. Because they can't fight the Or and survive the red sky.

The rest of the story is about Osa finding the Goddess and Ivar helping to train the village to fight the incoming invasion of the Or.

Most exciting part:
When you reach the Goddess in the mountains.

My favourite part:
If I tell you, I'll spoil it. But it has to be when she returns to the village on a dragon!

My summary:
I really loved the story. I loved the idea of how simple it was yet so filling. I love how each chapter was different, one would be with Ivar in the village. And one with Osa on her journey. How both characters care and love eachother but will never tell the other character until the end. It wasn't a love story that dragged. But it featured a small amount of love just to give it a real feel.

You go with Osa to the mountains, feeling her pain of her father and sisters hate towards her and the blame of her mother's death. To her determination to reach the mountains and overcome any obstacles she encounters along the way.

The ending is truly wonderful.

Red, red the lights glow red, beware of the danger up ahead.

My Review:
I loved this book. I can't wait for the sister book next year.

Red are the lights that darken in the stars, and cold of the days that follow.

Frightened are those who have seen a red sky, that means there won't be a tomorrow.

Fear is a beast that wants darkest of nights, and Swallows and Minds one by one,

But hope is a light that takes root in the heart and can grow to be strong as the sun.

Rating:
4 ★ – I REALLY LIKED IT

Love, Christina ?
  
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Josh Burns (166 KP) rated the PlayStation 4 version of Vampyr in Video Games

Jun 21, 2019  
Vampyr
Vampyr
2018 | Action, Role-Playing
Great story (2 more)
Great Atmosphere
Adaptive gameplay
Protect or Prey on the people of London in Vampyr
Vampyr is a mixed bag that may not be for everyone. It really depends on the types of games you like on this one (as with Until Dawn).
The game draws inspiration from a real epedemic called the Spanish Flu, which for whatever reason, gets way less attention than the Black Plague. You play as an esteemed doctor who gets turned into a vampire after returning to London from being in World War 1. The game just drips in atmosphere as you travel the nearly abandoned streets and docks. It channels gothic horror but with a tasteful dose of modern genre updates. It has a very good story that reminds of a bit of Mary Shelley's book Frankenstein in the fact that you do not like what you are, or what it has caused you to do.
Now, this game is largely what you make it to be. The people of London all have fleshed out backstories, personalities, and many offer side quests, trade options, or useful info on certain things. You can either bond with then and work to keep them healthy, or you can feed on them and grow stronger. Your choice on how you handle this can dramatically effect the game. You gain a large amount of experience from feeding on them, even more if you gain their trust first. If you take that route it can take the game from challanging to being easy. There is are a lot of options when leveling up, without feeding you will not be able to max everything out. Another thing that depends on play style, is that there is a ton of talking if you choose to help tje people and gain their trust. This isn't a requirement, however. So the game can be very deep and story driven with a lot of dialogue, or it can be more of an action game, depending on what you do.
On that note, as a pure action game, I'm not sure if it would hold up for most. The combat mechanics are quite basic, attack, dodge, and a few specials, and ranged attack with gun. It's fun enough when not taking the feeding route because you still have to be strategic but if you feed a lot and are extremely powerful, I don't see it being very fun.
The game also features light crafting in the form of upgrading weapons, making blood, stanima, and health injections (same as potions in most games) and medicine for the people. It's semi open and semi linear. You have a map that you can go anywhere on, but only in certain buildings and some streets are blocked off. In fact, navigation can be infuriating at times because of dead ends, doors that need to be unlocked from the other side, and objective markers sometimes being in the wrong spot on the map. I spent a half hour trying to get into a mansion before looking it up and finding out the marker was wrong and I was at the wrong building.
So in conclusion: if you like games like the 1st Mass Effect where story, characters and dialogue are the focus of the game with a healthy dose of combat that isn't amazing but gets the job done, then you'll love it. If you want to just run arpund and hack shit up, it might not be for you.
  
Love and Monsters (2021)
Love and Monsters (2021)
2021 | Action, Adventure, Comedy
10
7.8 (20 Ratings)
Movie Rating
This is the nearest I've gotten to having a surprise film without the cinema. Netflix, I applaud you.

The world has been ravaged by a plague of mutated animals and the remaining humans have been in hiding for the last seven years. But Joel's life has changed and now he wants to leave the colony to find the girl he loved when the world changed. The only problem? She's 85 miles away, and he's a little inept.

I really love a good disaster/apocalyptic film, and the "how it happens" portion is usually my favourite part. There's only a small amount of that, and I think they could have gone into that slightly more (because I always love an origin story). What we do get here though leads us in well and gives us a very quick and solid summation of what we need to know.

There's a slight Lost feeling to the whole film, and that's not a bad thing, it gave it a very comfortable vibe. What the story was showing the viewer, and where it leads were wonderfully crafted... and let's move on to the next bit before I start gushing.

Dylan O'Brien plays the lead role of Joel, as well as supplying his voiceover for the film as well, and both bits were just perfect. He's humorous, sweet, courageous and a bit scared from time to time, and you see that evolve throughout the film. There are times where you might want to give him a talking to about how the real world works, but ultimately he is exactly right for this story.

Along his journey, Joel meets Clyde (Michael Rooker) and Minnow (Ariana Greenblatt, who I felt like I knew but couldn't place. If you look her up you'll discover she is Young Gamora). These two are such an entertaining duo. Bonded through crisis, they're taken their own way and when they meet Joel they form a new connection and help him to become the person he needs to be. It was so well thought-out, and honestly, they nailed the casting. I'd happily watch a sequel of those two on their adventures.

Love and Monsters combines the film and the voiceover so well that it gives you a seamless story that isn't filled with forced scenes that are trying to get necessary points across. Every scene added value for me.

Looking at the effects and design you can tell someone had fun creating the creatures and landscape. They're vibrant and inventive, and the fact that they clearly thought through everything from the environments each colony live in, to what the creatures do, is just a delight on screen. I think the crab is by far my favourite example of this.

For a film I loved this much, I'm surprised at how little I've written. Are there things I could nitpick over? Possibly. But while there are things I'd have loved to see in the film, what we were given was exactly what it needed to be. There was a bit of everything and some moments of emotion that I really wasn't expecting. I'm just so glad I saw this film, and I had absolutely no hesitation in the score I gave this film.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/04/love-and-monsters-movie-review.html
  
Army of the Dead (2021)
Army of the Dead (2021)
2021 | Action, Horror, Sci-Fi
6
6.8 (21 Ratings)
Movie Rating
Took To Long To Get To The Fun Part
I love me a good Zombie flick. I also love me a good Heist flick. So…when I heard that Zack Snyder (JUSTICE LEAGUE) was making a “Zombie/Heist Flick”, I thought “what’s not to like”?

Turns out…plenty.

A pet project of Sndyer’s that has been stuck in “development hell” in Hollywood for almost 2 decades, ARMY OF THE DEAD tells the tale of a group of mercenaries that look to rob $200 million from a vault under the casinos of Las Vegas - one small problem…Las Vegas has been walled off as a way to contain a zombie plague.

My first warning that this was not going to a pleasant experience is that this film has a 2 1/2 hour run time. That certainly seems bloated for a Zombie film and the first 1 1/2 of this flick certainly proves this out as Snyder - ham handedly - seeks to flesh out each of the characters in long, boring exposition scenes that didn’t really add anything to the tension or action. Well…it did add something…restless boredom.

But…I gotta admit, once the group of mercenaries make their way to the vault in Las Vegas, the last hour of the film was pretty darn fun.

Dave Bautista (Drax in the GUARDIANS OF THE GALAXY films) leads the group of mercenaries and Ella Purnell (Emma in MISS PEREGRINE…) is his estranged daughter. I won’t bore you with the details of why these 2 are estranged…but they are and Bautista insists that his daughter NOT come along on this mission. So you know what happens next…yep, she comes along and I was rooting for her to get killed almost from the start. Neither of these 2 characters work and since they are central to the story they are really at the root of the problems with the first 1 1/2 hours of this film.

The rest of the ensemble, however, are a lot of fun and bring that “B Monster Movie” vibe to the proceedings and they look like they are having alot of fun. Tig Notero, Ana de La Reguera, Omari Hardwick and Theo Rossi are an enjoyable lot and know EXACTLY what type of film they are in.

But the standouts of the ensemble are the always great Garret Dillahunt (John Dorie in FEAR THE WALKING DEAD) who brings his usual “A” game to the proceedings. As does Nora Arnezeder (SAFE HOUSE) as “The Coyote” a survivor who has been in Las Vegas before and - especially - Matthias Schweighofer (RESISTANCE) who steals every scene he is in playing the German safecracker.

I would have loved it if Snyder would have cut the Bautista and daughter scenes (and characters) and just had this ensemble go after the loot - it would have been a much better - and shorter - film.

But…if you can last through the long, boring first 1 1/2 hours, the last hour is “good enough” Zombie action with an interesting “twist” on the genre that I will have to give Snyder credit for.

If you do all this, you’ll have a passably decent enough entertaining time.

Letter Grade: B-

6 stars (out of 10) and you can take that to the Bank(OfMarquis)