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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Vampyr in Video Games
Oct 23, 2018 (Updated Oct 23, 2018)
Atrocious Combat (3 more)
Piss-poor Voice Acting
Shabby Graphics
Soooooooo Boring
One Of The Worst Games Of The Generation
When I picked up Vampyr, I really wanted to like it. This was one of those underdog games that come out a couple of times per generation. When it was first announced and shown, it was met with groans and cringes, then when it released back in June it was received surprisingly fairly well, getting 6's and 7's across various websites.
I eventually got around to picking it up a couple of weekends ago. For the life of me, I do not understand what the reviewers that scored this game a 6 or a 7 were thinking. This game is utter garbage.
In previous things that I've written, I've spoken about the bar consistently being raised in modern gaming and how there is no longer any place for sub par mediocrity in the landscape any more. Well, this is a prime example of a game that does not belong in 2018, It would even have been dated if it had dropped in 2008. Frankly, it doesn't belong in this generation. I have played PS2 and even PS1 games with better gameplay than this trash.
When I first booted up the game, it was pretty slow to start. It seemed pretty dialogue heavy, yet the voice acting was pretty poor. I powered through it, telling myself that there are other games that start off slow and awkward and end up being great once you get stuck in. Then I was introduced to the combat. My God. I genuinely couldn't believe how stiff and awkward and dated it felt. It is so easy and monotonous as well, to the point that any fun drains almost instantly. I can confidently say that it is by far the worst combat I have experienced out of any game I have played in 2018.
The gimmick that the game's marketing seemed to be pushing leading up to it's release, was that every character in the game is important and has an extensive backstory, from main characters to randomers on the street. My question is; why should I give a shit? The vast majority of these characters have nothing important or relevant to say and the vocal performances are so dire, you find yourself button mashing the square button to skip through all of the required dialogue that you are forced to sit through.
The plan was to fly through Vampyr this week and be finished for when Red Dead Redemption 2 is released on Friday. Two and a bit hours into Vampyr, I decided that it wasn't even worth doing that and life is too short.
Overall, the most impressive thing about this game is how much Dontnod Entertainment managed to fuck up a fairly interesting premise. Do yourself a favour and avoid this game like the plague. The only reason that it isn't getting a 1 is because The Amazing Spiderman 2 also came out this generation.
I eventually got around to picking it up a couple of weekends ago. For the life of me, I do not understand what the reviewers that scored this game a 6 or a 7 were thinking. This game is utter garbage.
In previous things that I've written, I've spoken about the bar consistently being raised in modern gaming and how there is no longer any place for sub par mediocrity in the landscape any more. Well, this is a prime example of a game that does not belong in 2018, It would even have been dated if it had dropped in 2008. Frankly, it doesn't belong in this generation. I have played PS2 and even PS1 games with better gameplay than this trash.
When I first booted up the game, it was pretty slow to start. It seemed pretty dialogue heavy, yet the voice acting was pretty poor. I powered through it, telling myself that there are other games that start off slow and awkward and end up being great once you get stuck in. Then I was introduced to the combat. My God. I genuinely couldn't believe how stiff and awkward and dated it felt. It is so easy and monotonous as well, to the point that any fun drains almost instantly. I can confidently say that it is by far the worst combat I have experienced out of any game I have played in 2018.
The gimmick that the game's marketing seemed to be pushing leading up to it's release, was that every character in the game is important and has an extensive backstory, from main characters to randomers on the street. My question is; why should I give a shit? The vast majority of these characters have nothing important or relevant to say and the vocal performances are so dire, you find yourself button mashing the square button to skip through all of the required dialogue that you are forced to sit through.
The plan was to fly through Vampyr this week and be finished for when Red Dead Redemption 2 is released on Friday. Two and a bit hours into Vampyr, I decided that it wasn't even worth doing that and life is too short.
Overall, the most impressive thing about this game is how much Dontnod Entertainment managed to fuck up a fairly interesting premise. Do yourself a favour and avoid this game like the plague. The only reason that it isn't getting a 1 is because The Amazing Spiderman 2 also came out this generation.

Gareth von Kallenbach (980 KP) rated Kingsman: The Golden Circle (2017) in Movies
Jun 19, 2019
Eggsy (Taron Egerton) is back in action for the ultra-secret Kingsman in the new film “Kingsman: The Golden Cirlce”. The film opens with a fantastic action and chase sequence through the London streets and shows a franticly paced mix of action and humor.
The film then shifts into setup mode and the next hour or so is very light on action and instead focuses on Eggsy and Merlin (Mark Strong), dealing with a devastating attack on the Kingsman from a drug dealer called Poppy (Julianne Moore), who runs her empire with a ruthless and manic style from a 50s themed lair complete with robotic guards and a retro diner and theater.
Poppy runs an organization called The Golden Circle and she has unleashed a devastating plague on the world in an attempt to force the U.S. President to legalize all drugs which would allow her unlimited power and money to further her global agenda.
With their ranks depleted, Eggsy and Merlin head to the states to enlist the help if their U.S. counterparts, the Statesman who while at first reluctant, soon accept the two into their confidence and plan a mission to end the threat Poppy presents once and for all.
Of course complications arise for Eggsy such as his girlfriend and her parents as well as the revelation that Harry (Colin Firth) is alive but suffering amnesia and thus having no memory of his past life and skills in the service of the Kingsman.
One would think that with this setup and cast including the arrivals of Channing Tatum, Jeff Bridges, and Halle Berry, the film would be a slam dunk to surpass the original. Sadly this is not the case. Writer/Director Matthew Vaughn has opted for a film that has a very large gap of it related to setup and exposition. The film opens and concludes with a nice action sequence, but there is really not much in between to get the adrenaline rush going. The original film had the fantastic church sequence that became one of the most talked about moments of the film and sadly the sequel offers nothing nearly as memorable.
The other issue is that the villain is not nearly as memorable nor interesting as Samuel L. Jackson was to say nothing of his sword footed henchman from the original.
There are some amusing moments in the film but It seems that the new cast was not used to their full potential and that the large gaps of the film that lacked any action was a real setback especially with how well the film opened.
In the end the film is an enjoyable but flawed effort that fails to live up to the original but does manage to offer some decent entertainment for those who set realistic expectations.
http://sknr.net/2017/09/20/kingsman-golden-circle/
The film then shifts into setup mode and the next hour or so is very light on action and instead focuses on Eggsy and Merlin (Mark Strong), dealing with a devastating attack on the Kingsman from a drug dealer called Poppy (Julianne Moore), who runs her empire with a ruthless and manic style from a 50s themed lair complete with robotic guards and a retro diner and theater.
Poppy runs an organization called The Golden Circle and she has unleashed a devastating plague on the world in an attempt to force the U.S. President to legalize all drugs which would allow her unlimited power and money to further her global agenda.
With their ranks depleted, Eggsy and Merlin head to the states to enlist the help if their U.S. counterparts, the Statesman who while at first reluctant, soon accept the two into their confidence and plan a mission to end the threat Poppy presents once and for all.
Of course complications arise for Eggsy such as his girlfriend and her parents as well as the revelation that Harry (Colin Firth) is alive but suffering amnesia and thus having no memory of his past life and skills in the service of the Kingsman.
One would think that with this setup and cast including the arrivals of Channing Tatum, Jeff Bridges, and Halle Berry, the film would be a slam dunk to surpass the original. Sadly this is not the case. Writer/Director Matthew Vaughn has opted for a film that has a very large gap of it related to setup and exposition. The film opens and concludes with a nice action sequence, but there is really not much in between to get the adrenaline rush going. The original film had the fantastic church sequence that became one of the most talked about moments of the film and sadly the sequel offers nothing nearly as memorable.
The other issue is that the villain is not nearly as memorable nor interesting as Samuel L. Jackson was to say nothing of his sword footed henchman from the original.
There are some amusing moments in the film but It seems that the new cast was not used to their full potential and that the large gaps of the film that lacked any action was a real setback especially with how well the film opened.
In the end the film is an enjoyable but flawed effort that fails to live up to the original but does manage to offer some decent entertainment for those who set realistic expectations.
http://sknr.net/2017/09/20/kingsman-golden-circle/

Debbiereadsbook (1444 KP) rated Searching For A Soul To Love (Manx Cat Guardians #4) in Books
Sep 26, 2018
love love LOVED this one!
I was gifted my copy of this book from the author, that I write a review was not required.
This is book 4 in the Manx Cat Guardian series, and you really SHOULD, at the very least, read book three, Where It All Began before this one. It has a direct impact on this one. Book two, When Past and Present Collide, would be helpful to know what happens to Stuart, but not as necessary as book 3.
Aadan goes to the Isle of Man to help Joe deal with his ex. His cat, Max, comes with. The minute Max lands on the island where it all began, the island that was once his home, things start happening: to Max, to Aadan, and to Greg, who works with Martin (book one) and Stuart (book 2) Can Max finally bring peace to his charges: to Olafr and Magnus, the two souls he has carried for a millennia and to Aadan and Greg?
After reading book two, I was waiting for this one, Aadan and Greg have a poweful reaction in that book and it flows over into this one. It bubbles and simmers along for a huge chunk of the book, and it's not til over 90% do they FINALLY come together! Aadan was fighting the attraction, the pull of Greg a scary thing, but once he decides to go with it?? Interruption after interruption keep them from being together! While incredibly frustrating, for them and us, I think it was right and proper it took them so long.
Greg now carries the soul of Magnus, and he feels everything that Magnus did on the fateful night in the nightmares that plague him. I said in my review for Where It All Began, that it would have been too much to hear from Magnus in THAT book. But here, Magnus has his voice, and while I stand by what I said, because it's truly painful reading, when Magnus calls to his beloved to finally end his torment, it is NECESSARY that he has his voice here. And you do need to hear what he has to say.
Max in utterly smitten (it's the best word I can find!) with Princess, and at the end of this book, he's left with an impossible choice! I could not call which way he will go, and hopefully I won't have to wait too long to find out.
Aadan's younger brother, Nick plays a part here, and his story is laid out. That could be quite explosive, given how Nick reacts to Brody, Aadan's friend!
I loved the final chapter, with both Magnus and Olafr having a say and them finally, after such a long time apart, coming together forever. OH!! Loved the little twist about when the souls were both in Max.
The author's skill continues to grow, and it shows in each and every book.
Aside from having to wait so bloody long for the main event, and for the choice Max in left with, I loved this book, so...
5 full and shiny stars
**same worded review will appear elsewhere**
This is book 4 in the Manx Cat Guardian series, and you really SHOULD, at the very least, read book three, Where It All Began before this one. It has a direct impact on this one. Book two, When Past and Present Collide, would be helpful to know what happens to Stuart, but not as necessary as book 3.
Aadan goes to the Isle of Man to help Joe deal with his ex. His cat, Max, comes with. The minute Max lands on the island where it all began, the island that was once his home, things start happening: to Max, to Aadan, and to Greg, who works with Martin (book one) and Stuart (book 2) Can Max finally bring peace to his charges: to Olafr and Magnus, the two souls he has carried for a millennia and to Aadan and Greg?
After reading book two, I was waiting for this one, Aadan and Greg have a poweful reaction in that book and it flows over into this one. It bubbles and simmers along for a huge chunk of the book, and it's not til over 90% do they FINALLY come together! Aadan was fighting the attraction, the pull of Greg a scary thing, but once he decides to go with it?? Interruption after interruption keep them from being together! While incredibly frustrating, for them and us, I think it was right and proper it took them so long.
Greg now carries the soul of Magnus, and he feels everything that Magnus did on the fateful night in the nightmares that plague him. I said in my review for Where It All Began, that it would have been too much to hear from Magnus in THAT book. But here, Magnus has his voice, and while I stand by what I said, because it's truly painful reading, when Magnus calls to his beloved to finally end his torment, it is NECESSARY that he has his voice here. And you do need to hear what he has to say.
Max in utterly smitten (it's the best word I can find!) with Princess, and at the end of this book, he's left with an impossible choice! I could not call which way he will go, and hopefully I won't have to wait too long to find out.
Aadan's younger brother, Nick plays a part here, and his story is laid out. That could be quite explosive, given how Nick reacts to Brody, Aadan's friend!
I loved the final chapter, with both Magnus and Olafr having a say and them finally, after such a long time apart, coming together forever. OH!! Loved the little twist about when the souls were both in Max.
The author's skill continues to grow, and it shows in each and every book.
Aside from having to wait so bloody long for the main event, and for the choice Max in left with, I loved this book, so...
5 full and shiny stars
**same worded review will appear elsewhere**

Daniel Boyd (1066 KP) rated Searching (2018) in Movies
Oct 24, 2018 (Updated Oct 24, 2018)
Stylish (2 more)
Well acted
Good script
The Surprise Hit Of 2018
I eventually got around to seeing Searching a couple of nights ago and I liked it way more than I thought I would. By all accounts, I should have hated this movie. I am not a fan of gimmicky webcam style movies, from the trailer this movie looked cheap and one-dimensional and possibly the most offensive aspect of the trailer was how unoriginal it came across. The marketing basically sold this movie as a Taken clone shot on a webcam.
There are a few times a year when I am absolutely delighted to be proven wrong and this is one of those rare times.
Searching is innovative, gripping and strikingly original. Unfortunately the movie doesn't really follow the formula that the academy looks for when handing out their nominations, but if John Cho doesn't get a nod come Oscar season for this performance, it will be a travesty. He carries this entire project on his shoulders and acts as the link that could make or break it throughout. Thankfully, he uses his impressive skills as an actor and pulls off a flawless performance while making it look effortless. The supporting cast do a decent job too.
The best thing about a movie that uses a gimmick well, is that you forget that the gimmick is even present after a while because it is so expertly woven into the narrative. That is the case here. The unfolding narrative is so engaging and the decision to tell it though PC and phone screens actually greatly helps the urgency and personalisation of the story, it really allows the audience to be right in the main character's shoes every step of the way.
The only slight negatives that I have is that I didn't love the ending and I seen some of the twists coming. However, this is very much down to my personal taste and I can't knock the movie too much for it. Also the marketing team for this movie should all be fired, like immediately. The only reason that I bothered to seek this film out was because of the positive response it was getting via word of mouth. If I was just going based on the movie's trailers I would have avoided this thing like the plague and missed out on an exciting, fun ride. Also when the movie dropped it was lucky if it was getting 3 showings per day in my local cinema and it was only showing in one cinema in my area, the distributors should really have done a better job of getting this film in front of an audience. It was as if they were putting this thing out to die to some extent.
Overall, Searching is the sleeper hit of the year. Sadly it will probably fly under a lot of people's radar due to the piss poor marketing, but I implore you to seek this one out, as it is an exciting, edge-of-your-seat thriller that is well worth your time.
There are a few times a year when I am absolutely delighted to be proven wrong and this is one of those rare times.
Searching is innovative, gripping and strikingly original. Unfortunately the movie doesn't really follow the formula that the academy looks for when handing out their nominations, but if John Cho doesn't get a nod come Oscar season for this performance, it will be a travesty. He carries this entire project on his shoulders and acts as the link that could make or break it throughout. Thankfully, he uses his impressive skills as an actor and pulls off a flawless performance while making it look effortless. The supporting cast do a decent job too.
The best thing about a movie that uses a gimmick well, is that you forget that the gimmick is even present after a while because it is so expertly woven into the narrative. That is the case here. The unfolding narrative is so engaging and the decision to tell it though PC and phone screens actually greatly helps the urgency and personalisation of the story, it really allows the audience to be right in the main character's shoes every step of the way.
The only slight negatives that I have is that I didn't love the ending and I seen some of the twists coming. However, this is very much down to my personal taste and I can't knock the movie too much for it. Also the marketing team for this movie should all be fired, like immediately. The only reason that I bothered to seek this film out was because of the positive response it was getting via word of mouth. If I was just going based on the movie's trailers I would have avoided this thing like the plague and missed out on an exciting, fun ride. Also when the movie dropped it was lucky if it was getting 3 showings per day in my local cinema and it was only showing in one cinema in my area, the distributors should really have done a better job of getting this film in front of an audience. It was as if they were putting this thing out to die to some extent.
Overall, Searching is the sleeper hit of the year. Sadly it will probably fly under a lot of people's radar due to the piss poor marketing, but I implore you to seek this one out, as it is an exciting, edge-of-your-seat thriller that is well worth your time.

Darren (1599 KP) rated Seoul Station (2016) in Movies
Jun 21, 2019
Story: Seoul Station starts as we see a homeless man injured and ignored around the station, we move off to see Hye-Sun who along with her boyfriend Ki-woong have been struggling for rent, forcing him into attempting to pimp her out, when her father Suk-gyu discovers this, he heads to Seoul to save his daughter.
Soon the homeless dies, but he doesn’t stay dead, turning into a zombie, it isn’t long before the zombie plague hits Seoul and Suk-gyu must work with Ki-woong to locate his missing daughter and escape the city before it is too late.
Thoughts on Seoul Station
Characters – Suk-gyu is the father searching for his lost daughter, he knew she ran away and now he gets the chance to come and save her from the seedy underworld her boyfriend wants to put her in, only to become the real saviour against the zombies. Hye-Sun is the runaway daughter, she struggles to keep the rent coming and after her argument with her boyfriend wanders the streets alone just as the zombie outbreak starts. Ki-woong is the boyfriend who seems to be a slacker spending more time in the internet cafes over supporting his girlfriend, he is forced to work with Suk-gyu to find Hye-Sun.
Story – The story here follows three main characters who are trying to survive a zombie outbreak in the big city of Seoul, this is a prequel to Train to Busan and shows us how the outbreak started to spread. The story keeps the attempts of a father trying to save his daughter the focal point in this film, this gives us two main characters to support and hope see get reconnected after she had run away from home at a young age. We also get to see a father and new boyfriend interact with the tension you would expect from this. This isn’t anything ground breaking for the zombie genre and by being animated we get to increase the scale of everything which does help show how a big city would cope with the panic of a sudden outbreak.
Horror – The horror in the film comes from the zombie outbreak, the zombie behaviour will always work for horror and the idea that nowhere is as safe as it should be only adds to the horror in the film.
Settings – The film is set in Seoul which is one of the locations the train goes through in Train to Busan, the scale of the city shows us just how a big population would react to an outbreak.
Animation – The animation used in the film is great to see, we get to see each bloody wound suffered through the outbreak.
Scene of the Movie – Third act twist is shocking.
That Moment That Annoyed Me – Shut the bloody doors.
Final Thoughts – This is a great prequel to put us in the world of Train to Busan, we get to see just how conflicted people can become and just follow one small story in the bigger picture makes us interested to learn more.
Overall: Great fun animation.
https://moviesreview101.com/2019/06/19/abc-film-challenge-world-cinema-s-seoul-station-2016/
Soon the homeless dies, but he doesn’t stay dead, turning into a zombie, it isn’t long before the zombie plague hits Seoul and Suk-gyu must work with Ki-woong to locate his missing daughter and escape the city before it is too late.
Thoughts on Seoul Station
Characters – Suk-gyu is the father searching for his lost daughter, he knew she ran away and now he gets the chance to come and save her from the seedy underworld her boyfriend wants to put her in, only to become the real saviour against the zombies. Hye-Sun is the runaway daughter, she struggles to keep the rent coming and after her argument with her boyfriend wanders the streets alone just as the zombie outbreak starts. Ki-woong is the boyfriend who seems to be a slacker spending more time in the internet cafes over supporting his girlfriend, he is forced to work with Suk-gyu to find Hye-Sun.
Story – The story here follows three main characters who are trying to survive a zombie outbreak in the big city of Seoul, this is a prequel to Train to Busan and shows us how the outbreak started to spread. The story keeps the attempts of a father trying to save his daughter the focal point in this film, this gives us two main characters to support and hope see get reconnected after she had run away from home at a young age. We also get to see a father and new boyfriend interact with the tension you would expect from this. This isn’t anything ground breaking for the zombie genre and by being animated we get to increase the scale of everything which does help show how a big city would cope with the panic of a sudden outbreak.
Horror – The horror in the film comes from the zombie outbreak, the zombie behaviour will always work for horror and the idea that nowhere is as safe as it should be only adds to the horror in the film.
Settings – The film is set in Seoul which is one of the locations the train goes through in Train to Busan, the scale of the city shows us just how a big population would react to an outbreak.
Animation – The animation used in the film is great to see, we get to see each bloody wound suffered through the outbreak.
Scene of the Movie – Third act twist is shocking.
That Moment That Annoyed Me – Shut the bloody doors.
Final Thoughts – This is a great prequel to put us in the world of Train to Busan, we get to see just how conflicted people can become and just follow one small story in the bigger picture makes us interested to learn more.
Overall: Great fun animation.
https://moviesreview101.com/2019/06/19/abc-film-challenge-world-cinema-s-seoul-station-2016/

Chris Sawin (602 KP) rated Session 9 (2001) in Movies
Jun 22, 2019
Gordon Fleming specializes in removing asbestos, but is having a hard time finding work while him and his wife just had a baby. That is until he's contacted by Bill Griggs, the owner of an abandoned mental hospital. The hospital needs a lot of work and Gordon brings his second, Phil, along with him to check it out. What is originally a three week job gets negotiated down to one week that includes a $10,000 bonus for every man involved. Gordon leads a five man team that will have to work their hardest to get the job done on time, but what starts out as a great job slowly snowballs into the most horrific thing any of them could have imagined. The crew begins turning on each other as heated arguments seem to escalate as quickly as they began. Each man begins to act strangely and differently than when they first arrived. Something that used to be in the hospital still resides deep within its darkness infested corridors and is beginning to plague Gordon's team. Some would even say that fear isn't a feeling or an emotion. It's a place that preys on the weak and the wounded.
The atmosphere in this film is just brilliant. The setting puts you on edge to begin with since it takes place in an abandoned mental hospital, but even deserted there's just something about the building that doesn't seem right. It's like something has infected the structure down to its core. The setting seems to rely heavily on luminescence or the lack thereof. Even when a room in the hospital is illuminated, it still feels dark. Darkness still overwhelms it like it's hiding something. In addition to that, there's the Mary Hobbes subplot that makes the film that much more disturbing. But the less you know about that going into the film, the better.
While the film has a fantastic atmosphere, it seems to be lacking something to make it a superb film. Everything seems to be there as the script is good, the writing is top notch, can't complain about the acting, there's a bit of a twist in the ending that's really well done, and the film stays with you long after you watch it. The best explanation is that it had all the elements of a superb film, but it dropped the ball slightly in its execution. The pieces of the puzzle weren't put together in exactly the right way, but were put together in a way that still resulted in a good psychological horror film.
Session 9 is the perfect horror film for people who like films that mess with their head. It gets beneath your skin and stays there. While the film is practically a cult classic and contains all the elements of a great horror film, it seems to be lacking something. The best way to explain it is to say Session 9 is a superb psychological horror film that just wasn't as good to this reviewer as it is to others, but that could always change with repeat viewings of the film.
The atmosphere in this film is just brilliant. The setting puts you on edge to begin with since it takes place in an abandoned mental hospital, but even deserted there's just something about the building that doesn't seem right. It's like something has infected the structure down to its core. The setting seems to rely heavily on luminescence or the lack thereof. Even when a room in the hospital is illuminated, it still feels dark. Darkness still overwhelms it like it's hiding something. In addition to that, there's the Mary Hobbes subplot that makes the film that much more disturbing. But the less you know about that going into the film, the better.
While the film has a fantastic atmosphere, it seems to be lacking something to make it a superb film. Everything seems to be there as the script is good, the writing is top notch, can't complain about the acting, there's a bit of a twist in the ending that's really well done, and the film stays with you long after you watch it. The best explanation is that it had all the elements of a superb film, but it dropped the ball slightly in its execution. The pieces of the puzzle weren't put together in exactly the right way, but were put together in a way that still resulted in a good psychological horror film.
Session 9 is the perfect horror film for people who like films that mess with their head. It gets beneath your skin and stays there. While the film is practically a cult classic and contains all the elements of a great horror film, it seems to be lacking something. The best way to explain it is to say Session 9 is a superb psychological horror film that just wasn't as good to this reviewer as it is to others, but that could always change with repeat viewings of the film.

Emma @ The Movies (1786 KP) rated Zoo (2018) in Movies
Feb 27, 2021
I'm not sure how this came into the watching loop, I honestly think it was the fact it was only about an hour and a half long.
John and Karen have fallen out of love with each other, their future might have been very different if it wasn't for the mysterious and dangerous plague going on outside their flat. Can they wait out the danger with the promise of rescue on the horizon?
From the outset the music comes across as quite jarring. I would expect it to be for this sort of topic, however I didn't find it easy to listen to, or that it fit well into the overall film. It's something I noticed several times, and you know me, I only notice music if it's amazing or terrible.
John and Karen, played by Ed Speleers and Zoë Tapper, take most of the screen time in their flat. We see their relationship change over the course of the film, from their rocky beginning they use their time together to become reacquainted with each other. At the beginning I wasn't entirely sure about them as a couple, the chemistry between the two actors seemed a little off, even when taking into account the divide in their character's relationship. Once we're underway though I found the power dynamic became more apparent and that helped move things along.
Despite them being confined, you never get that claustrophobic feeling, and that seemed rather strange. That spacious flat almost felt welcoming with its size, and that's at odds with the point of the film. Their spacious flat almost felt welcoming with its size. Had it "opened up" as we progressed, that would have made some sense, but all the space was used fairly early on even as extra people get added. At no point did their environment inside the flat have any real sense of danger.
The character of Karen is never massively likeable even in vulnerable moments, and her actions often seem to contradict themselves during the proceedings. When the neighbours are added into the mix I genuinely didn't see the reality in their interactions. It became a struggle between two alphas and their clueless partners, but it lacked chemistry and was a low point in the film for me.
At the beginning as the couple montage their way to trying to survive I started to engage more, but the middle chunk didn't really click with me. But somewhere along the way it seemed to get back on track... but again, more of that contradiction came and it became a real miss match.
Because of the way Death Do Us Part decided to handle the catastrophe you actually get a lot less gore than you'd expect. There are still violent moments to be seen, but it does quite a good job of hiding most of it away.
Death Do Us Part was an intriguing take on a zombie movie, with definite highs and lows. And while it was eventually an enjoyable watch, it does leave you with few answers about the story outside their flat, which was both fine and yet frustrating.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/02/death-do-us-part-movie-review.html
John and Karen have fallen out of love with each other, their future might have been very different if it wasn't for the mysterious and dangerous plague going on outside their flat. Can they wait out the danger with the promise of rescue on the horizon?
From the outset the music comes across as quite jarring. I would expect it to be for this sort of topic, however I didn't find it easy to listen to, or that it fit well into the overall film. It's something I noticed several times, and you know me, I only notice music if it's amazing or terrible.
John and Karen, played by Ed Speleers and Zoë Tapper, take most of the screen time in their flat. We see their relationship change over the course of the film, from their rocky beginning they use their time together to become reacquainted with each other. At the beginning I wasn't entirely sure about them as a couple, the chemistry between the two actors seemed a little off, even when taking into account the divide in their character's relationship. Once we're underway though I found the power dynamic became more apparent and that helped move things along.
Despite them being confined, you never get that claustrophobic feeling, and that seemed rather strange. That spacious flat almost felt welcoming with its size, and that's at odds with the point of the film. Their spacious flat almost felt welcoming with its size. Had it "opened up" as we progressed, that would have made some sense, but all the space was used fairly early on even as extra people get added. At no point did their environment inside the flat have any real sense of danger.
The character of Karen is never massively likeable even in vulnerable moments, and her actions often seem to contradict themselves during the proceedings. When the neighbours are added into the mix I genuinely didn't see the reality in their interactions. It became a struggle between two alphas and their clueless partners, but it lacked chemistry and was a low point in the film for me.
At the beginning as the couple montage their way to trying to survive I started to engage more, but the middle chunk didn't really click with me. But somewhere along the way it seemed to get back on track... but again, more of that contradiction came and it became a real miss match.
Because of the way Death Do Us Part decided to handle the catastrophe you actually get a lot less gore than you'd expect. There are still violent moments to be seen, but it does quite a good job of hiding most of it away.
Death Do Us Part was an intriguing take on a zombie movie, with definite highs and lows. And while it was eventually an enjoyable watch, it does leave you with few answers about the story outside their flat, which was both fine and yet frustrating.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/02/death-do-us-part-movie-review.html

Gareth von Kallenbach (980 KP) rated Greedfall in Video Games
Oct 31, 2019
Greedfall the latest action-adventure roleplaying game from the folks at Spider and Focus Home Interactive is set in the far-off land of Teer Fradee where numerous factions vie for dominance over the continent (and its native inhabitants) while searching for an elusive cure for the Malichor, an insidious disease that threatens to wipe out the inhabitants. The story begins in the plague-ridden streets of Serene, where you immediately get a sense of what it must have been like in Europe while the black plague threatened to wipe out entire societies. You play the role of De Sardet, a young noble who sets sail for the new world in an effort to bring back a cure and assist his cousin who has taken over as the newly appointed governor. Using your skills of diplomacy, sword play, and stealth you’ll have to befriend not only the other factions, but the natives if you wish to bring a cure home.
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting

Christina Haynes (148 KP) rated A Shiver of Snow and Sky in Books
Feb 10, 2018
A SHIVER OF SNOW AND SKY By Lisa Lueddecke
Contains spoilers, click to show
A SHIVER OF SNOW AND SKY
LISA LUEDDECKE
341
YA / FANTASY
Sypnosis:
On the frozen island of Skane, the sky speaks. Beautiful lights appear on clear nights and their colours having meanings: Green means all is well, and the Goodness is happy. Blue means a snowstorm is on the way. And then there's red. Red is rare. A warning.
Seventeen years ago the sky turned red just as Osa was born, unleashing a plague that claimed the lives of hundreds of villagers, including her own mother. This time, when the night sky once again bleeds crimson, she must discover how to stop the onslaught before so many lives are lost again.
Main characters:
- Osa
- Ivar
Main events:
Osa and Ivar go to visit the caves after they see the red lights appear in the sky. In the caves they try and find out if there is any writing that explains about the red lights and the Goddess. Whilst there they figure out that they will find the Goddess up in the mountains. Osa decides that's where she must go.
Returning from the caves they encounter the Or. Who are invaders from another land. Many years before Osa, her ancestors were driven away from their land of Loska and found sanctuary on the island of Skane. - Because of this they hate the Or.
Both Osa and Ivar fight the Or and win, they return back to their village and inform everyone that the Or are back. This is when Osa tells them she is going to find the Goddess in the mountains and ask for her help. Because they can't fight the Or and survive the red sky.
The rest of the story is about Osa finding the Goddess and Ivar helping to train the village to fight the incoming invasion of the Or.
Most exciting part:
When you reach the Goddess in the mountains.
My favourite part:
If I tell you, I'll spoil it. But it has to be when she returns to the village on a dragon!
My summary:
I really loved the story. I loved the idea of how simple it was yet so filling. I love how each chapter was different, one would be with Ivar in the village. And one with Osa on her journey. How both characters care and love eachother but will never tell the other character until the end. It wasn't a love story that dragged. But it featured a small amount of love just to give it a real feel.
You go with Osa to the mountains, feeling her pain of her father and sisters hate towards her and the blame of her mother's death. To her determination to reach the mountains and overcome any obstacles she encounters along the way.
The ending is truly wonderful.
Red, red the lights glow red, beware of the danger up ahead.
My Review:
I loved this book. I can't wait for the sister book next year.
Red are the lights that darken in the stars, and cold of the days that follow.
Frightened are those who have seen a red sky, that means there won't be a tomorrow.
Fear is a beast that wants darkest of nights, and Swallows and Minds one by one,
But hope is a light that takes root in the heart and can grow to be strong as the sun.
Rating:
4 ★ – I REALLY LIKED IT
Love, Christina ?
LISA LUEDDECKE
341
YA / FANTASY
Sypnosis:
On the frozen island of Skane, the sky speaks. Beautiful lights appear on clear nights and their colours having meanings: Green means all is well, and the Goodness is happy. Blue means a snowstorm is on the way. And then there's red. Red is rare. A warning.
Seventeen years ago the sky turned red just as Osa was born, unleashing a plague that claimed the lives of hundreds of villagers, including her own mother. This time, when the night sky once again bleeds crimson, she must discover how to stop the onslaught before so many lives are lost again.
Main characters:
- Osa
- Ivar
Main events:
Osa and Ivar go to visit the caves after they see the red lights appear in the sky. In the caves they try and find out if there is any writing that explains about the red lights and the Goddess. Whilst there they figure out that they will find the Goddess up in the mountains. Osa decides that's where she must go.
Returning from the caves they encounter the Or. Who are invaders from another land. Many years before Osa, her ancestors were driven away from their land of Loska and found sanctuary on the island of Skane. - Because of this they hate the Or.
Both Osa and Ivar fight the Or and win, they return back to their village and inform everyone that the Or are back. This is when Osa tells them she is going to find the Goddess in the mountains and ask for her help. Because they can't fight the Or and survive the red sky.
The rest of the story is about Osa finding the Goddess and Ivar helping to train the village to fight the incoming invasion of the Or.
Most exciting part:
When you reach the Goddess in the mountains.
My favourite part:
If I tell you, I'll spoil it. But it has to be when she returns to the village on a dragon!
My summary:
I really loved the story. I loved the idea of how simple it was yet so filling. I love how each chapter was different, one would be with Ivar in the village. And one with Osa on her journey. How both characters care and love eachother but will never tell the other character until the end. It wasn't a love story that dragged. But it featured a small amount of love just to give it a real feel.
You go with Osa to the mountains, feeling her pain of her father and sisters hate towards her and the blame of her mother's death. To her determination to reach the mountains and overcome any obstacles she encounters along the way.
The ending is truly wonderful.
Red, red the lights glow red, beware of the danger up ahead.
My Review:
I loved this book. I can't wait for the sister book next year.
Red are the lights that darken in the stars, and cold of the days that follow.
Frightened are those who have seen a red sky, that means there won't be a tomorrow.
Fear is a beast that wants darkest of nights, and Swallows and Minds one by one,
But hope is a light that takes root in the heart and can grow to be strong as the sun.
Rating:
4 ★ – I REALLY LIKED IT
Love, Christina ?