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Emma @ The Movies (1786 KP) rated Zoo (2018) in Movies
Feb 27, 2021
I'm not sure how this came into the watching loop, I honestly think it was the fact it was only about an hour and a half long.
John and Karen have fallen out of love with each other, their future might have been very different if it wasn't for the mysterious and dangerous plague going on outside their flat. Can they wait out the danger with the promise of rescue on the horizon?
From the outset the music comes across as quite jarring. I would expect it to be for this sort of topic, however I didn't find it easy to listen to, or that it fit well into the overall film. It's something I noticed several times, and you know me, I only notice music if it's amazing or terrible.
John and Karen, played by Ed Speleers and Zoë Tapper, take most of the screen time in their flat. We see their relationship change over the course of the film, from their rocky beginning they use their time together to become reacquainted with each other. At the beginning I wasn't entirely sure about them as a couple, the chemistry between the two actors seemed a little off, even when taking into account the divide in their character's relationship. Once we're underway though I found the power dynamic became more apparent and that helped move things along.
Despite them being confined, you never get that claustrophobic feeling, and that seemed rather strange. That spacious flat almost felt welcoming with its size, and that's at odds with the point of the film. Their spacious flat almost felt welcoming with its size. Had it "opened up" as we progressed, that would have made some sense, but all the space was used fairly early on even as extra people get added. At no point did their environment inside the flat have any real sense of danger.
The character of Karen is never massively likeable even in vulnerable moments, and her actions often seem to contradict themselves during the proceedings. When the neighbours are added into the mix I genuinely didn't see the reality in their interactions. It became a struggle between two alphas and their clueless partners, but it lacked chemistry and was a low point in the film for me.
At the beginning as the couple montage their way to trying to survive I started to engage more, but the middle chunk didn't really click with me. But somewhere along the way it seemed to get back on track... but again, more of that contradiction came and it became a real miss match.
Because of the way Death Do Us Part decided to handle the catastrophe you actually get a lot less gore than you'd expect. There are still violent moments to be seen, but it does quite a good job of hiding most of it away.
Death Do Us Part was an intriguing take on a zombie movie, with definite highs and lows. And while it was eventually an enjoyable watch, it does leave you with few answers about the story outside their flat, which was both fine and yet frustrating.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/02/death-do-us-part-movie-review.html
John and Karen have fallen out of love with each other, their future might have been very different if it wasn't for the mysterious and dangerous plague going on outside their flat. Can they wait out the danger with the promise of rescue on the horizon?
From the outset the music comes across as quite jarring. I would expect it to be for this sort of topic, however I didn't find it easy to listen to, or that it fit well into the overall film. It's something I noticed several times, and you know me, I only notice music if it's amazing or terrible.
John and Karen, played by Ed Speleers and Zoë Tapper, take most of the screen time in their flat. We see their relationship change over the course of the film, from their rocky beginning they use their time together to become reacquainted with each other. At the beginning I wasn't entirely sure about them as a couple, the chemistry between the two actors seemed a little off, even when taking into account the divide in their character's relationship. Once we're underway though I found the power dynamic became more apparent and that helped move things along.
Despite them being confined, you never get that claustrophobic feeling, and that seemed rather strange. That spacious flat almost felt welcoming with its size, and that's at odds with the point of the film. Their spacious flat almost felt welcoming with its size. Had it "opened up" as we progressed, that would have made some sense, but all the space was used fairly early on even as extra people get added. At no point did their environment inside the flat have any real sense of danger.
The character of Karen is never massively likeable even in vulnerable moments, and her actions often seem to contradict themselves during the proceedings. When the neighbours are added into the mix I genuinely didn't see the reality in their interactions. It became a struggle between two alphas and their clueless partners, but it lacked chemistry and was a low point in the film for me.
At the beginning as the couple montage their way to trying to survive I started to engage more, but the middle chunk didn't really click with me. But somewhere along the way it seemed to get back on track... but again, more of that contradiction came and it became a real miss match.
Because of the way Death Do Us Part decided to handle the catastrophe you actually get a lot less gore than you'd expect. There are still violent moments to be seen, but it does quite a good job of hiding most of it away.
Death Do Us Part was an intriguing take on a zombie movie, with definite highs and lows. And while it was eventually an enjoyable watch, it does leave you with few answers about the story outside their flat, which was both fine and yet frustrating.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/02/death-do-us-part-movie-review.html

Gareth von Kallenbach (980 KP) rated Greedfall in Video Games
Oct 31, 2019
Greedfall the latest action-adventure roleplaying game from the folks at Spider and Focus Home Interactive is set in the far-off land of Teer Fradee where numerous factions vie for dominance over the continent (and its native inhabitants) while searching for an elusive cure for the Malichor, an insidious disease that threatens to wipe out the inhabitants. The story begins in the plague-ridden streets of Serene, where you immediately get a sense of what it must have been like in Europe while the black plague threatened to wipe out entire societies. You play the role of De Sardet, a young noble who sets sail for the new world in an effort to bring back a cure and assist his cousin who has taken over as the newly appointed governor. Using your skills of diplomacy, sword play, and stealth you’ll have to befriend not only the other factions, but the natives if you wish to bring a cure home.
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting

Christina Haynes (148 KP) rated A Shiver of Snow and Sky in Books
Feb 10, 2018
A SHIVER OF SNOW AND SKY By Lisa Lueddecke
Contains spoilers, click to show
A SHIVER OF SNOW AND SKY
LISA LUEDDECKE
341
YA / FANTASY
Sypnosis:
On the frozen island of Skane, the sky speaks. Beautiful lights appear on clear nights and their colours having meanings: Green means all is well, and the Goodness is happy. Blue means a snowstorm is on the way. And then there's red. Red is rare. A warning.
Seventeen years ago the sky turned red just as Osa was born, unleashing a plague that claimed the lives of hundreds of villagers, including her own mother. This time, when the night sky once again bleeds crimson, she must discover how to stop the onslaught before so many lives are lost again.
Main characters:
- Osa
- Ivar
Main events:
Osa and Ivar go to visit the caves after they see the red lights appear in the sky. In the caves they try and find out if there is any writing that explains about the red lights and the Goddess. Whilst there they figure out that they will find the Goddess up in the mountains. Osa decides that's where she must go.
Returning from the caves they encounter the Or. Who are invaders from another land. Many years before Osa, her ancestors were driven away from their land of Loska and found sanctuary on the island of Skane. - Because of this they hate the Or.
Both Osa and Ivar fight the Or and win, they return back to their village and inform everyone that the Or are back. This is when Osa tells them she is going to find the Goddess in the mountains and ask for her help. Because they can't fight the Or and survive the red sky.
The rest of the story is about Osa finding the Goddess and Ivar helping to train the village to fight the incoming invasion of the Or.
Most exciting part:
When you reach the Goddess in the mountains.
My favourite part:
If I tell you, I'll spoil it. But it has to be when she returns to the village on a dragon!
My summary:
I really loved the story. I loved the idea of how simple it was yet so filling. I love how each chapter was different, one would be with Ivar in the village. And one with Osa on her journey. How both characters care and love eachother but will never tell the other character until the end. It wasn't a love story that dragged. But it featured a small amount of love just to give it a real feel.
You go with Osa to the mountains, feeling her pain of her father and sisters hate towards her and the blame of her mother's death. To her determination to reach the mountains and overcome any obstacles she encounters along the way.
The ending is truly wonderful.
Red, red the lights glow red, beware of the danger up ahead.
My Review:
I loved this book. I can't wait for the sister book next year.
Red are the lights that darken in the stars, and cold of the days that follow.
Frightened are those who have seen a red sky, that means there won't be a tomorrow.
Fear is a beast that wants darkest of nights, and Swallows and Minds one by one,
But hope is a light that takes root in the heart and can grow to be strong as the sun.
Rating:
4 ★ – I REALLY LIKED IT
Love, Christina ?
LISA LUEDDECKE
341
YA / FANTASY
Sypnosis:
On the frozen island of Skane, the sky speaks. Beautiful lights appear on clear nights and their colours having meanings: Green means all is well, and the Goodness is happy. Blue means a snowstorm is on the way. And then there's red. Red is rare. A warning.
Seventeen years ago the sky turned red just as Osa was born, unleashing a plague that claimed the lives of hundreds of villagers, including her own mother. This time, when the night sky once again bleeds crimson, she must discover how to stop the onslaught before so many lives are lost again.
Main characters:
- Osa
- Ivar
Main events:
Osa and Ivar go to visit the caves after they see the red lights appear in the sky. In the caves they try and find out if there is any writing that explains about the red lights and the Goddess. Whilst there they figure out that they will find the Goddess up in the mountains. Osa decides that's where she must go.
Returning from the caves they encounter the Or. Who are invaders from another land. Many years before Osa, her ancestors were driven away from their land of Loska and found sanctuary on the island of Skane. - Because of this they hate the Or.
Both Osa and Ivar fight the Or and win, they return back to their village and inform everyone that the Or are back. This is when Osa tells them she is going to find the Goddess in the mountains and ask for her help. Because they can't fight the Or and survive the red sky.
The rest of the story is about Osa finding the Goddess and Ivar helping to train the village to fight the incoming invasion of the Or.
Most exciting part:
When you reach the Goddess in the mountains.
My favourite part:
If I tell you, I'll spoil it. But it has to be when she returns to the village on a dragon!
My summary:
I really loved the story. I loved the idea of how simple it was yet so filling. I love how each chapter was different, one would be with Ivar in the village. And one with Osa on her journey. How both characters care and love eachother but will never tell the other character until the end. It wasn't a love story that dragged. But it featured a small amount of love just to give it a real feel.
You go with Osa to the mountains, feeling her pain of her father and sisters hate towards her and the blame of her mother's death. To her determination to reach the mountains and overcome any obstacles she encounters along the way.
The ending is truly wonderful.
Red, red the lights glow red, beware of the danger up ahead.
My Review:
I loved this book. I can't wait for the sister book next year.
Red are the lights that darken in the stars, and cold of the days that follow.
Frightened are those who have seen a red sky, that means there won't be a tomorrow.
Fear is a beast that wants darkest of nights, and Swallows and Minds one by one,
But hope is a light that takes root in the heart and can grow to be strong as the sun.
Rating:
4 ★ – I REALLY LIKED IT
Love, Christina ?

Josh Burns (166 KP) rated the PlayStation 4 version of Vampyr in Video Games
Jun 21, 2019
Great story (2 more)
Great Atmosphere
Adaptive gameplay
Protect or Prey on the people of London in Vampyr
Vampyr is a mixed bag that may not be for everyone. It really depends on the types of games you like on this one (as with Until Dawn).
The game draws inspiration from a real epedemic called the Spanish Flu, which for whatever reason, gets way less attention than the Black Plague. You play as an esteemed doctor who gets turned into a vampire after returning to London from being in World War 1. The game just drips in atmosphere as you travel the nearly abandoned streets and docks. It channels gothic horror but with a tasteful dose of modern genre updates. It has a very good story that reminds of a bit of Mary Shelley's book Frankenstein in the fact that you do not like what you are, or what it has caused you to do.
Now, this game is largely what you make it to be. The people of London all have fleshed out backstories, personalities, and many offer side quests, trade options, or useful info on certain things. You can either bond with then and work to keep them healthy, or you can feed on them and grow stronger. Your choice on how you handle this can dramatically effect the game. You gain a large amount of experience from feeding on them, even more if you gain their trust first. If you take that route it can take the game from challanging to being easy. There is are a lot of options when leveling up, without feeding you will not be able to max everything out. Another thing that depends on play style, is that there is a ton of talking if you choose to help tje people and gain their trust. This isn't a requirement, however. So the game can be very deep and story driven with a lot of dialogue, or it can be more of an action game, depending on what you do.
On that note, as a pure action game, I'm not sure if it would hold up for most. The combat mechanics are quite basic, attack, dodge, and a few specials, and ranged attack with gun. It's fun enough when not taking the feeding route because you still have to be strategic but if you feed a lot and are extremely powerful, I don't see it being very fun.
The game also features light crafting in the form of upgrading weapons, making blood, stanima, and health injections (same as potions in most games) and medicine for the people. It's semi open and semi linear. You have a map that you can go anywhere on, but only in certain buildings and some streets are blocked off. In fact, navigation can be infuriating at times because of dead ends, doors that need to be unlocked from the other side, and objective markers sometimes being in the wrong spot on the map. I spent a half hour trying to get into a mansion before looking it up and finding out the marker was wrong and I was at the wrong building.
So in conclusion: if you like games like the 1st Mass Effect where story, characters and dialogue are the focus of the game with a healthy dose of combat that isn't amazing but gets the job done, then you'll love it. If you want to just run arpund and hack shit up, it might not be for you.
The game draws inspiration from a real epedemic called the Spanish Flu, which for whatever reason, gets way less attention than the Black Plague. You play as an esteemed doctor who gets turned into a vampire after returning to London from being in World War 1. The game just drips in atmosphere as you travel the nearly abandoned streets and docks. It channels gothic horror but with a tasteful dose of modern genre updates. It has a very good story that reminds of a bit of Mary Shelley's book Frankenstein in the fact that you do not like what you are, or what it has caused you to do.
Now, this game is largely what you make it to be. The people of London all have fleshed out backstories, personalities, and many offer side quests, trade options, or useful info on certain things. You can either bond with then and work to keep them healthy, or you can feed on them and grow stronger. Your choice on how you handle this can dramatically effect the game. You gain a large amount of experience from feeding on them, even more if you gain their trust first. If you take that route it can take the game from challanging to being easy. There is are a lot of options when leveling up, without feeding you will not be able to max everything out. Another thing that depends on play style, is that there is a ton of talking if you choose to help tje people and gain their trust. This isn't a requirement, however. So the game can be very deep and story driven with a lot of dialogue, or it can be more of an action game, depending on what you do.
On that note, as a pure action game, I'm not sure if it would hold up for most. The combat mechanics are quite basic, attack, dodge, and a few specials, and ranged attack with gun. It's fun enough when not taking the feeding route because you still have to be strategic but if you feed a lot and are extremely powerful, I don't see it being very fun.
The game also features light crafting in the form of upgrading weapons, making blood, stanima, and health injections (same as potions in most games) and medicine for the people. It's semi open and semi linear. You have a map that you can go anywhere on, but only in certain buildings and some streets are blocked off. In fact, navigation can be infuriating at times because of dead ends, doors that need to be unlocked from the other side, and objective markers sometimes being in the wrong spot on the map. I spent a half hour trying to get into a mansion before looking it up and finding out the marker was wrong and I was at the wrong building.
So in conclusion: if you like games like the 1st Mass Effect where story, characters and dialogue are the focus of the game with a healthy dose of combat that isn't amazing but gets the job done, then you'll love it. If you want to just run arpund and hack shit up, it might not be for you.

Emma @ The Movies (1786 KP) rated Love and Monsters (2021) in Movies
Apr 25, 2021
This is the nearest I've gotten to having a surprise film without the cinema. Netflix, I applaud you.
The world has been ravaged by a plague of mutated animals and the remaining humans have been in hiding for the last seven years. But Joel's life has changed and now he wants to leave the colony to find the girl he loved when the world changed. The only problem? She's 85 miles away, and he's a little inept.
I really love a good disaster/apocalyptic film, and the "how it happens" portion is usually my favourite part. There's only a small amount of that, and I think they could have gone into that slightly more (because I always love an origin story). What we do get here though leads us in well and gives us a very quick and solid summation of what we need to know.
There's a slight Lost feeling to the whole film, and that's not a bad thing, it gave it a very comfortable vibe. What the story was showing the viewer, and where it leads were wonderfully crafted... and let's move on to the next bit before I start gushing.
Dylan O'Brien plays the lead role of Joel, as well as supplying his voiceover for the film as well, and both bits were just perfect. He's humorous, sweet, courageous and a bit scared from time to time, and you see that evolve throughout the film. There are times where you might want to give him a talking to about how the real world works, but ultimately he is exactly right for this story.
Along his journey, Joel meets Clyde (Michael Rooker) and Minnow (Ariana Greenblatt, who I felt like I knew but couldn't place. If you look her up you'll discover she is Young Gamora). These two are such an entertaining duo. Bonded through crisis, they're taken their own way and when they meet Joel they form a new connection and help him to become the person he needs to be. It was so well thought-out, and honestly, they nailed the casting. I'd happily watch a sequel of those two on their adventures.
Love and Monsters combines the film and the voiceover so well that it gives you a seamless story that isn't filled with forced scenes that are trying to get necessary points across. Every scene added value for me.
Looking at the effects and design you can tell someone had fun creating the creatures and landscape. They're vibrant and inventive, and the fact that they clearly thought through everything from the environments each colony live in, to what the creatures do, is just a delight on screen. I think the crab is by far my favourite example of this.
For a film I loved this much, I'm surprised at how little I've written. Are there things I could nitpick over? Possibly. But while there are things I'd have loved to see in the film, what we were given was exactly what it needed to be. There was a bit of everything and some moments of emotion that I really wasn't expecting. I'm just so glad I saw this film, and I had absolutely no hesitation in the score I gave this film.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/04/love-and-monsters-movie-review.html
The world has been ravaged by a plague of mutated animals and the remaining humans have been in hiding for the last seven years. But Joel's life has changed and now he wants to leave the colony to find the girl he loved when the world changed. The only problem? She's 85 miles away, and he's a little inept.
I really love a good disaster/apocalyptic film, and the "how it happens" portion is usually my favourite part. There's only a small amount of that, and I think they could have gone into that slightly more (because I always love an origin story). What we do get here though leads us in well and gives us a very quick and solid summation of what we need to know.
There's a slight Lost feeling to the whole film, and that's not a bad thing, it gave it a very comfortable vibe. What the story was showing the viewer, and where it leads were wonderfully crafted... and let's move on to the next bit before I start gushing.
Dylan O'Brien plays the lead role of Joel, as well as supplying his voiceover for the film as well, and both bits were just perfect. He's humorous, sweet, courageous and a bit scared from time to time, and you see that evolve throughout the film. There are times where you might want to give him a talking to about how the real world works, but ultimately he is exactly right for this story.
Along his journey, Joel meets Clyde (Michael Rooker) and Minnow (Ariana Greenblatt, who I felt like I knew but couldn't place. If you look her up you'll discover she is Young Gamora). These two are such an entertaining duo. Bonded through crisis, they're taken their own way and when they meet Joel they form a new connection and help him to become the person he needs to be. It was so well thought-out, and honestly, they nailed the casting. I'd happily watch a sequel of those two on their adventures.
Love and Monsters combines the film and the voiceover so well that it gives you a seamless story that isn't filled with forced scenes that are trying to get necessary points across. Every scene added value for me.
Looking at the effects and design you can tell someone had fun creating the creatures and landscape. They're vibrant and inventive, and the fact that they clearly thought through everything from the environments each colony live in, to what the creatures do, is just a delight on screen. I think the crab is by far my favourite example of this.
For a film I loved this much, I'm surprised at how little I've written. Are there things I could nitpick over? Possibly. But while there are things I'd have loved to see in the film, what we were given was exactly what it needed to be. There was a bit of everything and some moments of emotion that I really wasn't expecting. I'm just so glad I saw this film, and I had absolutely no hesitation in the score I gave this film.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/04/love-and-monsters-movie-review.html

BankofMarquis (1832 KP) rated Army of the Dead (2021) in Movies
May 26, 2021
Took To Long To Get To The Fun Part
I love me a good Zombie flick. I also love me a good Heist flick. So…when I heard that Zack Snyder (JUSTICE LEAGUE) was making a “Zombie/Heist Flick”, I thought “what’s not to like”?
Turns out…plenty.
A pet project of Sndyer’s that has been stuck in “development hell” in Hollywood for almost 2 decades, ARMY OF THE DEAD tells the tale of a group of mercenaries that look to rob $200 million from a vault under the casinos of Las Vegas - one small problem…Las Vegas has been walled off as a way to contain a zombie plague.
My first warning that this was not going to a pleasant experience is that this film has a 2 1/2 hour run time. That certainly seems bloated for a Zombie film and the first 1 1/2 of this flick certainly proves this out as Snyder - ham handedly - seeks to flesh out each of the characters in long, boring exposition scenes that didn’t really add anything to the tension or action. Well…it did add something…restless boredom.
But…I gotta admit, once the group of mercenaries make their way to the vault in Las Vegas, the last hour of the film was pretty darn fun.
Dave Bautista (Drax in the GUARDIANS OF THE GALAXY films) leads the group of mercenaries and Ella Purnell (Emma in MISS PEREGRINE…) is his estranged daughter. I won’t bore you with the details of why these 2 are estranged…but they are and Bautista insists that his daughter NOT come along on this mission. So you know what happens next…yep, she comes along and I was rooting for her to get killed almost from the start. Neither of these 2 characters work and since they are central to the story they are really at the root of the problems with the first 1 1/2 hours of this film.
The rest of the ensemble, however, are a lot of fun and bring that “B Monster Movie” vibe to the proceedings and they look like they are having alot of fun. Tig Notero, Ana de La Reguera, Omari Hardwick and Theo Rossi are an enjoyable lot and know EXACTLY what type of film they are in.
But the standouts of the ensemble are the always great Garret Dillahunt (John Dorie in FEAR THE WALKING DEAD) who brings his usual “A” game to the proceedings. As does Nora Arnezeder (SAFE HOUSE) as “The Coyote” a survivor who has been in Las Vegas before and - especially - Matthias Schweighofer (RESISTANCE) who steals every scene he is in playing the German safecracker.
I would have loved it if Snyder would have cut the Bautista and daughter scenes (and characters) and just had this ensemble go after the loot - it would have been a much better - and shorter - film.
But…if you can last through the long, boring first 1 1/2 hours, the last hour is “good enough” Zombie action with an interesting “twist” on the genre that I will have to give Snyder credit for.
If you do all this, you’ll have a passably decent enough entertaining time.
Letter Grade: B-
6 stars (out of 10) and you can take that to the Bank(OfMarquis)
Turns out…plenty.
A pet project of Sndyer’s that has been stuck in “development hell” in Hollywood for almost 2 decades, ARMY OF THE DEAD tells the tale of a group of mercenaries that look to rob $200 million from a vault under the casinos of Las Vegas - one small problem…Las Vegas has been walled off as a way to contain a zombie plague.
My first warning that this was not going to a pleasant experience is that this film has a 2 1/2 hour run time. That certainly seems bloated for a Zombie film and the first 1 1/2 of this flick certainly proves this out as Snyder - ham handedly - seeks to flesh out each of the characters in long, boring exposition scenes that didn’t really add anything to the tension or action. Well…it did add something…restless boredom.
But…I gotta admit, once the group of mercenaries make their way to the vault in Las Vegas, the last hour of the film was pretty darn fun.
Dave Bautista (Drax in the GUARDIANS OF THE GALAXY films) leads the group of mercenaries and Ella Purnell (Emma in MISS PEREGRINE…) is his estranged daughter. I won’t bore you with the details of why these 2 are estranged…but they are and Bautista insists that his daughter NOT come along on this mission. So you know what happens next…yep, she comes along and I was rooting for her to get killed almost from the start. Neither of these 2 characters work and since they are central to the story they are really at the root of the problems with the first 1 1/2 hours of this film.
The rest of the ensemble, however, are a lot of fun and bring that “B Monster Movie” vibe to the proceedings and they look like they are having alot of fun. Tig Notero, Ana de La Reguera, Omari Hardwick and Theo Rossi are an enjoyable lot and know EXACTLY what type of film they are in.
But the standouts of the ensemble are the always great Garret Dillahunt (John Dorie in FEAR THE WALKING DEAD) who brings his usual “A” game to the proceedings. As does Nora Arnezeder (SAFE HOUSE) as “The Coyote” a survivor who has been in Las Vegas before and - especially - Matthias Schweighofer (RESISTANCE) who steals every scene he is in playing the German safecracker.
I would have loved it if Snyder would have cut the Bautista and daughter scenes (and characters) and just had this ensemble go after the loot - it would have been a much better - and shorter - film.
But…if you can last through the long, boring first 1 1/2 hours, the last hour is “good enough” Zombie action with an interesting “twist” on the genre that I will have to give Snyder credit for.
If you do all this, you’ll have a passably decent enough entertaining time.
Letter Grade: B-
6 stars (out of 10) and you can take that to the Bank(OfMarquis)

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Gareth von Kallenbach (980 KP) rated I Am Legend (2007) in Movies
Aug 14, 2019
Dr. Robert Neville (Will Smith) is a man with a very unique and very dangerous situation. Once hailed as a savior to the human race, Dr. Neville now finds himself wandering the streets of New York, alone, save for the company of his trusted dog Sam.
In the new film “I Am Legend”, Will Smith finds himself in a world gone mad when a cure for cancer has mutated horribly and reducing infected populations to dangerous mutants who roam dark places destroying all they encounter.
With the back-story of the film told largely through flashbacks, it is learned that Dr. Neville was close to finding the cure for the outbreak, but when the virus became airborne, New York City was to be quarantined via Presidential order.
Unwilling to leave the city, as he is convinced a cure is to be found there, Dr. Neville, stays behind, and three years later is the sole survivor in a city that has become an overgrown and desolate wasteland.
Robert has become a creature of habit, as he hunts for food and useful items during the day, and in keeping with a broadcasted message, he appears at the docks every day in hopes that someone has heard his message and will be waiting for him.
Robert also amuses himself by renting movies at a nearby store and has positioned and named mannequins throughout the city in order to have some since of companionship and conversation, but it is clear that the years of isolation are starting to take their toll.
When night falls, Robert and Sam take refuge behind the reinforced shutters of their home, as dangerous bands of light sensitive mutants wander the streets at night, forcing him to stay inside until the safety of the morning sun arrives.
Robert gets a sense of hope, when he sees some potential from a new vaccine he has developed. While testing it on a captured mutant does not deliver the desired results, it does show promise that at last progress is being made in finding a way to eliminate the threat of the plague once and for all.
When a series of unexpected and surprising situations arise, Robert is forced to examine his priorities, and prepare for the ultimate confrontation if there is to be a future for humanity.
The film is the third film version of the book of the same name as Vincent Price started in “The Last Man on Earth”, and Charlton Heston gave a memorable turn in the classic “Omega Man”. Smith is solid in the role of a man driven by his desire to complete what he has started no matter the cost, even though he believes that humanity has already perished. He mixes pathos with humor, to create a sympathetic though flawed character that is unlike many of his likeable everyman roles.
At one time years ago, this film was considered as a vehicle for a pre-Governor Arnold Schwarzenegger, and it deftly mixes drama, suspense, and action to create a very memorable experience.
My biggest issue with the film was the finale, as up until that point, the film had been pacing itself to be a 2hr plus film, and it seems as if the filmmakers decided to wrap things up quickly, as the pacing of the film rapidly changed gears for what in many ways was a standard pat ending, that does not equal the quality of the first ¾ of the film.
That being said, if you can overlook the very disappointing finale to the film and focus on the solid premise and work of Smith, then you might find this one of the years more enjoyable films.
In the new film “I Am Legend”, Will Smith finds himself in a world gone mad when a cure for cancer has mutated horribly and reducing infected populations to dangerous mutants who roam dark places destroying all they encounter.
With the back-story of the film told largely through flashbacks, it is learned that Dr. Neville was close to finding the cure for the outbreak, but when the virus became airborne, New York City was to be quarantined via Presidential order.
Unwilling to leave the city, as he is convinced a cure is to be found there, Dr. Neville, stays behind, and three years later is the sole survivor in a city that has become an overgrown and desolate wasteland.
Robert has become a creature of habit, as he hunts for food and useful items during the day, and in keeping with a broadcasted message, he appears at the docks every day in hopes that someone has heard his message and will be waiting for him.
Robert also amuses himself by renting movies at a nearby store and has positioned and named mannequins throughout the city in order to have some since of companionship and conversation, but it is clear that the years of isolation are starting to take their toll.
When night falls, Robert and Sam take refuge behind the reinforced shutters of their home, as dangerous bands of light sensitive mutants wander the streets at night, forcing him to stay inside until the safety of the morning sun arrives.
Robert gets a sense of hope, when he sees some potential from a new vaccine he has developed. While testing it on a captured mutant does not deliver the desired results, it does show promise that at last progress is being made in finding a way to eliminate the threat of the plague once and for all.
When a series of unexpected and surprising situations arise, Robert is forced to examine his priorities, and prepare for the ultimate confrontation if there is to be a future for humanity.
The film is the third film version of the book of the same name as Vincent Price started in “The Last Man on Earth”, and Charlton Heston gave a memorable turn in the classic “Omega Man”. Smith is solid in the role of a man driven by his desire to complete what he has started no matter the cost, even though he believes that humanity has already perished. He mixes pathos with humor, to create a sympathetic though flawed character that is unlike many of his likeable everyman roles.
At one time years ago, this film was considered as a vehicle for a pre-Governor Arnold Schwarzenegger, and it deftly mixes drama, suspense, and action to create a very memorable experience.
My biggest issue with the film was the finale, as up until that point, the film had been pacing itself to be a 2hr plus film, and it seems as if the filmmakers decided to wrap things up quickly, as the pacing of the film rapidly changed gears for what in many ways was a standard pat ending, that does not equal the quality of the first ¾ of the film.
That being said, if you can overlook the very disappointing finale to the film and focus on the solid premise and work of Smith, then you might find this one of the years more enjoyable films.

Gareth von Kallenbach (980 KP) rated Inferno (2016) in Movies
Jul 15, 2019
Inferno is the latest thriller based on the novels of Dan Brown that follow the fictional character of Robert Langdon who is a world renowned symbologist (study of symbols). Like The DaVinci Code and Angels & Demons before them, Inferno follows mostly the same story arch and structure.
Tom Hanks has reprised his role as Robert Langdon (this time with an appropriate haircut) and once again he travels around to beautiful locations of European art and architecture with a young woman by his side, trying to solve a series of clues in order to stop a billionaire madman who believes humanity is a parasite and his plague inferno is the cure. If this sounds like a film you have seen before, it is because you have. In the other two movies that have come before it
Once again, audiences will enjoy being whisked around to see beautiful cities, art, and architecture to solve historical literary clues as the film plays out like a late middle ages travel lesson. These are all good things.
The bad is that during the first half of the film, Robert Langdon has amnesia due to a blow to the head. He cannot remember much which of what he was doing, which makes him a less compelling character. Throughout the series of films, Langdon has used his “dizzying intellect” to solve clues the brightest minds could not solve. In Inferno, that “super power” is taken away and we are left with an average, middle aged man, who is somehow able to solve impossible puzzles and clues while being chased by seedy underground characters and the world health organization. Who for the purposes of this film, seem to have become the FBI/CIA in one. This setup does not work and makes for a boring first half of the film Eventually Langdon regains his memory and the film picks up a bit from there, but for some it might be too late.
As far as the performances go, Tom Hanks delivers a watchable, likable performance, much to his credit considering that the character of Robert Langdon is a relatively boring protagonist. Meanwhile Ben Foster plays the somewhat forgettable billionaire madman (Bertrand Zobrist) in a somewhat forgettable way. It is a shame because perhaps if we had a chance to understand the nuance of his character, like I assume can be done in the books, he would have felt like a more compelling character and caused us to think if he was to be on the right side of history. Unfortunately, any nuance from the book does not translate well to the film adaptation. But not all is lost. For me, the bright spot of the film was Felicity Jones who plays the gifted doctor Sienna Brooks. Brooks, who in helping Langdon with his injury, gets swept up into game for the fate of the world. In her performance, Felicity Jones shows a transition of her emotional resonance throughout the film as her character develops and we get to understand her more, for better or worse. I am excited to see Jones continue to grow in her career and look forward to seeing her this holiday’s Star Wars Story: Rouge One. She has the ability to carry a film, let’s hope she is given the opportunity to do so.
In the end, Inferno is not a terrible film, but it is not very memorable either. Unlike the two films before it, Robert Langdon is handcuffed by an injury that doesn’t allow him to use his intellect that made him compelling before Couple that with what seems like an inspector gadget plot, where the bad guy leave a series of clues to foil his own master plan, and you end up with a “Meh” film.
Tom Hanks has reprised his role as Robert Langdon (this time with an appropriate haircut) and once again he travels around to beautiful locations of European art and architecture with a young woman by his side, trying to solve a series of clues in order to stop a billionaire madman who believes humanity is a parasite and his plague inferno is the cure. If this sounds like a film you have seen before, it is because you have. In the other two movies that have come before it
Once again, audiences will enjoy being whisked around to see beautiful cities, art, and architecture to solve historical literary clues as the film plays out like a late middle ages travel lesson. These are all good things.
The bad is that during the first half of the film, Robert Langdon has amnesia due to a blow to the head. He cannot remember much which of what he was doing, which makes him a less compelling character. Throughout the series of films, Langdon has used his “dizzying intellect” to solve clues the brightest minds could not solve. In Inferno, that “super power” is taken away and we are left with an average, middle aged man, who is somehow able to solve impossible puzzles and clues while being chased by seedy underground characters and the world health organization. Who for the purposes of this film, seem to have become the FBI/CIA in one. This setup does not work and makes for a boring first half of the film Eventually Langdon regains his memory and the film picks up a bit from there, but for some it might be too late.
As far as the performances go, Tom Hanks delivers a watchable, likable performance, much to his credit considering that the character of Robert Langdon is a relatively boring protagonist. Meanwhile Ben Foster plays the somewhat forgettable billionaire madman (Bertrand Zobrist) in a somewhat forgettable way. It is a shame because perhaps if we had a chance to understand the nuance of his character, like I assume can be done in the books, he would have felt like a more compelling character and caused us to think if he was to be on the right side of history. Unfortunately, any nuance from the book does not translate well to the film adaptation. But not all is lost. For me, the bright spot of the film was Felicity Jones who plays the gifted doctor Sienna Brooks. Brooks, who in helping Langdon with his injury, gets swept up into game for the fate of the world. In her performance, Felicity Jones shows a transition of her emotional resonance throughout the film as her character develops and we get to understand her more, for better or worse. I am excited to see Jones continue to grow in her career and look forward to seeing her this holiday’s Star Wars Story: Rouge One. She has the ability to carry a film, let’s hope she is given the opportunity to do so.
In the end, Inferno is not a terrible film, but it is not very memorable either. Unlike the two films before it, Robert Langdon is handcuffed by an injury that doesn’t allow him to use his intellect that made him compelling before Couple that with what seems like an inspector gadget plot, where the bad guy leave a series of clues to foil his own master plan, and you end up with a “Meh” film.

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