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For Those About To Rock We Salute You by AC/DC
For Those About To Rock We Salute You by AC/DC
1981 | Metal, Rock
(0 Ratings)
Album Favorite

"Bands have their anthems, you know, 'You Shook Me All Night Long', all that for AC/DC sure. For Those About To Rock is the call to arms, it's the definitive anthemic album. Back In Black probably had better songs, but the band started to have a sense of itself because a band stands or should stand for something, like when you have a country you have a flag for that country. But when a flag stands for something, it takes on a meaning of its own, and then people realise that the flag doesn't just represent the country, but it represents what the country stands for. The platform - in our case, platform boots. So, For Those About To Rock We Salute You is what AC/DC is all about. The graphics and that cannon and the title - and it's why they always end their set with it - it's anthemic. 'You Shook Me All Night Long' is probably the best song they've written in my estimation, but it's not an anthem. It's because the lyrics aren't on that same level. They aren't big and bold. 'For Those About To Rock (We Salute You)' means something, it's a connection. It's like nationhood. Put your fist up in the air and say, 'Yeah! This is what I believe in!' 'You Shook Me' doesn't have that, it's just a rockin' great song. When the band realises its own meaning, when a band can see itself clearly, that's when it connects. It happened to us on Destroyer. That album cover had no guitars on it, no drums, no guitars, no stage, nothing. That's when we understood that we were bigger than the music we played. But you don't see that until someone points that out to you. When you start to see your face in parades and on walls and on tattoos and all that. And when you see that there just aren't any guitars or drums in there. People are attracted to the personas. The personas are bigger than the guitars. Whereas, it's hard to have an image of AC/DC without a guitar. Without a guitar, you would say, 'Who's that?' The same goes for Metallica or almost anybody. They're musicians. We are iconic images. That's fine for me. That's bigger. That's part of pop culture."

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Natasha Khan recommended Post by Bjork in Music (curated)

 
Post by Bjork
Post by Bjork
2006 | Rock
7.3 (3 Ratings)
Album Favorite

"I think it's because when I was 12 I had Debut and I really liked that because I was just dancing around singing and enjoying it, quite an innocent record that had some beautiful moments. But really for me Post is an album I heard that was unlike any other at the time which was combining electronic and organic elements and I just really enjoyed delving into that sonic universe that she created, it's so experimental and forward-thinking and unique to her, but it perfectly fit into that time and landscape. I think it's really timeless. I think she has become a certain thing now but on those first four or five albums, for me, she was such a pioneer and so fiercely dedicated to her art and so unique and so closely linked to themes of nature and passion and love and the body and raw childlike feelings, and using all these really exciting instruments and sounds to put across her pop songs. 'Army Of Me' was the first single that came out - [sings intro] - POW! Clanging, massive drums and Michel Gondry was making the videos and I think the album just sonically draws in so many amazing, London early to mid nineties influences. But then having songs like 'Cover Me'. I remember hearing an alternately recorded version of 'Cover Me' which she actually did in a bat cave! You can hear the bats squealing and flitting about, so there's all these kind of sub-bass, deep 808 beat noises that I got really excited about, but she's got like bloody harpsichords and harps and stuff like really archaic chamber music sounds mixed with really heavily electronic digital sounds. So that was a real education, combining those things, because for me, if it's too much of one or the other I miss them a bit. Even on Berlin there's a lot of real instruments but there's synths and stuff going on too - I love it when people combine those things. Also, the eclecticness of the record: she's not afraid to travel from songs like 'I Miss You' which is that type of fanfare to 'Army Of Me' which is dark and techno and 'Hyperballad', which is like fucking four-to-the-floor, but just with all these strings it's super-emotive, a Technicolor dream."

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    Love Goes by Sam Smith

    Love Goes by Sam Smith

    (0 Ratings) Rate It

    Album

    The Grammy, BRIT, Golden Globe and Oscar-winning Sam Smith announces new single ‘Diamonds’,...

Detroit: Become Human
Detroit: Become Human
2018 | Action/Adventure
Story (4 more)
Characters
Art direction
Soundtrack
Controls
More Than Just a Video Game
I'll admit that hearing the initial premise of Detroit, it seemed to me cliche: a future in which technology has advanced to the point that androids exist, and how these androids themselves gain sentience. This, sprinkled in with messages of how we must improve how we treat the planet, and how we need to have a more consistent moral compass. All this I had expected from the game, but it ended up being so much more than that.

While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
  
    Awesome Shape Puzzles 123

    Awesome Shape Puzzles 123

    Games and Education

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    App

    - Let learning become your children's favourite pastime with this fun shape puzzle game that doubles...

Rock of Ages (2012)
Rock of Ages (2012)
2012 | Drama, Musical
7
6.8 (25 Ratings)
Movie Rating
Rock of Ages is a film adaptation of the 2006 Chris D’Arienzo comedy rock/jukebox Broadway musical.
It is lightly satirical, a parody at times, that seems to mock our beloved 80’s rock era, while honoring its eccentricities, its tight leopard print pants, big hair, shoulder pads and over the top MTV music videos.

I like to judge a movie not only by how it makes me feel but also by how the audience reacts. This wasn’t an in-your-face-slapstick comedy, yet the whole theater roared with laughter throughout the film. To sum up the experience of Rock of Ages, it’s like watching a string of 80’s music videos mashed into a weak plot, with well-timed laughing points. Some of us laughed because we remember being the ones with those crazy hair-dos and out-of-control fashion sense and some were just laughing because this movie was so well done. It walked the fine line between super over-the-top corny and truly honoring our rock heritage. This movie does play to a specific demographic of ages 30 to 50, those who, with great nostalgia, remember how the 80’s rock and fashion revolution shaped their lives.

As the song goes, just a small town girl, Sherrie Christian played by Julianne Hough, travels to the big city in search of her dreams of becoming a singer, where she meets her city boy, Drew Boley played by Diego Boneta. Together they embark on a musical romance while working at a rock club named The Bourbon Room. Alec Baldwin plays an old rocker named Dennis Dupree struggling to keep his legend of a night club/concert hall open. Russell Brand, as always, steps in as the comic relief while playing the club owner;s assistant named Lonny. Together they work to keep The Bourbon Room afloat while dealing with a vengeful Patricia Whitmore, played by Catherine Zeta-Jones, who wishes nothing more then to see The Bourbon Room burned to the ground.

There are points in this movie when the acting, the singing and yes, even the plot, grabs you and holds your attention, much like watching the train wreck we call 80’s fashion. Its painful but you can’t look away! There were other times in this movie when the singing felt like it would go on forever. I noticed that the low points would be immediately succeeded by a very entertaining turn of events, so my attention was not lost for long. There came a point, at about the third Glee style 80’s rock mash-up, where I felt like slapping the director, Adam Shankman. Even too much of a good thing can get boring and I felt Shankman reached that point several times in the film. Luckily, he redeemed himself by bringing in Tom Cruise to play the Satan worshiping, alcoholic, megalomaniacal rock god Stacee Jaxx who went above and beyond in perfecting his role.

This movie’s soundtrack features songs and power ballads from Guns N’ Roses, Def Leppard, Bon Jovi, Journey, Twisted Sister, Pat Benetar, Scorpions, Whitesnake, Poison, REO Speedwagon, Foreigner among other epic bands giving Rock of Ages it’s 80’s jukebox musical foundation.

Mary J. Blige, Cruise, Ale Baldwin, Boneta, Hough and the whole cast of mega stars went above and beyond in selling their characters and performing stunning and accurate vocals that really pulled this movie together. The corny 80’s fashion and authentic dance numbers were the real icing on the cake. If you can sit through two hours of 80’s rock and pop nostalgia and know you will enjoy it, then definitely check this movie out.