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ClareR (5955 KP) rated The Change in Books

Jan 13, 2025  
The Change
The Change
Kirsten Miller | 2022 | Contemporary, Fiction & Poetry, Mystery, Science Fiction/Fantasy, Thriller
9
9.0 (1 Ratings)
Book Rating
You don’t have to be a woman of a certain age to read and enjoy The Change, but it will certainly help! It really left me wishing I had some form of power manifesting along with my hot flushes and my (sometimes!) irrational bouts of anger.

The main characters in The Change, Nessa, Harriet and Jo, all start to manifest unusual powers as they hit perimenopause. Harriet grows plants, particularly useful ones; Jo becomes extremely strong; Nessa sees the dead.
These women are set to put the backs up of the rich and powerful men of Mattauk, and seek revenge on behalf of the ghosts of the dead women who suffered at their hands.
The Change has some seriously feminist vibes - these women are fed up of being talked down to and objectified and it seems nature is out to give them a helping hand. I have to admit to being more than a little jealous!
I was utterly hooked, and really didn’t want to put this book down - I knew something even more exciting/ traumatising/ mind blowing was just over the next page!
Part of me would love a follow up to this, but I also rather like the fact that I’m left wondering what on earth could happen next!
  
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David McK (3600 KP) rated Fantastic Four: First Steps (2025) (2025) in Movies

Aug 26, 2025 (Updated Aug 26, 2025)  
Fantastic Four: First Steps (2025) (2025)
Fantastic Four: First Steps (2025) (2025)
2025 |
8
8.0 (1 Ratings)
Movie Rating
Most recent (at time of writing) of the MCU (Marvel Cinematic Universe) films, that actually takes place in a different dimension than the rest of said Universe (so NOT in the same reality as Captain America, The Avengers, Iron Man etc etc), with the setting of said universe also a faux 1960s retro future: all gleaming chrome cars, skyscrapers, big hats ...

It also has Pedro Pascal in the lead role as Mr Fantastic alongside Vanessa Kirby as Sue Storm (and with Ebon Moss-Bachrach and Joseph Quinn rounding out the family as The Thing and Johnny Storm respectively), with the film starting with the Fantastic Four already in possession of their powers; already established as mainstream (and popular) superheroes.

And about to face the threat of Galactus, the Destroyer of Worlds, just as Sue is about to give birth to her first child,

I must admit, I did struggle a bit with the casting of Pedro Pascal as Mr Fantastic - to me, he will always by Djinn Djarijn, the Mandalorian of the Disney+ series of the same name.

I also felt the resolution to be a bit on the weak side!

Still, it's nice to see something different in the MCU once in a while.
  
The Tarot Reader of Versailles
The Tarot Reader of Versailles
Anya Bergman | 2025 | Fiction & Poetry, LGBTQ+
9
9.0 (1 Ratings)
Book Rating
This was one of my most anticipated reads this year, and it’s a NetGalley book. But I knew I was never going to be able to read it anytime soon, so I just Xigxagged it! And I’m really glad that I did. When a book is from more than one perspective, it’s good to hear the characters in their “own” voices, I always think. I don’t know if I an even explain the storyline of this one – there’s a lot going on. French Revolution, a tarot card reader (Marie Anne Adelaide Lenormand) discovers an Irish woman (Cait) on the streets of Paris who also has extraordinary powers. Lenormand reads futures, Cait sees their pasts. Cait wants to return to Ireland and help free the Irish from the yoke of British rule, and this is how she goes about getting there. There’s a lot of detail about the French Revolution, and Lenormand has a close relationship with those around Marie Antoinette (unfortunately for her). It’s pretty brutal at times, but those were the times in which these people lived. It’s a real adventure story, with magic and sapphic love thrown in to the mix as well. I loved this one – highly recommended!
  
Cindr
Cindr
2020 | Dice Game, Fantasy, Humor
Finally! A game to simulate dating dragons. I have been waiting for this theme all my life and it’s now a reality!! Well, okay, I have never really considered dating a dragon. But I know I would be signing up for a service app like Cindr to find my true dragon mate FO SHO if it were real. So how does a card game dragon sim play?

Cindr has players taking on the persona of a lonely fantasy creature looking for dragon love on a dating app. Players will be building their character by making choices and then swiping left or right to attempt going on dates with dragons that may be a great match. Roll the dice well and things may go to the Next Step, or even the Next Level. Roll poorly and your dear dragon date may send you home aflame.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Furthermore I will be covering the game using the Solo rules (which are no different than the multiplayer rules). For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player (or just yourself if playing the solo rules as I am) will choose a Character Profile card, filling in the blanks and circling choices to build their new fantasy persona. Each player will take one Try Again card that is useful during game play. Shuffle each Cindr App Dragon Profile and Whelp App Location card deck and place near each other. The dice will be placed near all the cards as well and the game is ready to begin!
On a turn a player will do each of these steps in order: Choose a Dragon to Date, Assemble the Dice Pool, Draw a Location Card, Check Dragon Powers & Location Bonuses, The Date / Roll Dice, Burned by a Dragon, and End of Turn. In the solo game players will be playing long enough to complete five dragon dates.

Choosing a Dragon to Date consists of reading the profile on the top of the deck and deciding whether to date or not. If not, swipe the profile into The Dating Pool below the deck. Players may swipe twice for free, and pay for additional swipes. After a dragon has been chosen, players will Assemble the Dice Pool by flipping the profile card and comparing with the stats they had made for their character at the beginning of the game. For each match players will receive a green die. For each value one space away a blue die, and for two spaces away a red die. Each die color has a different value of faces, but all have hearts and fires. Next the player(s) will Draw a Location Card from the top of the deck, read the front, then flip to the back. The back of the card will list any die up/downgrades and bonuses that may activate at different times during the date. Checking Dragon Powers & Location Bonuses will happen next and are self-explanatory.

Now that a dragon date has been procured and a location chosen, The Date may occur! When on the date, players will roll the four dice up to three times. The first time they are rolled is considered the Meet Up. The Next Step and The Next Level are the second and third rolls respectively. To be considered a full date, players will need to at least roll a second time. It is during The Date that players will be collecting hearts and trying to avoid fires. Three fires and the hearts are lost and the turn over. Players may stop rolling any time they wish and bank the hearts they have won to that point. The hearts then transfer to Love Points that are tracked at the bottom of the Character Profile card.


Should a player roll three flames and have no way to mitigate them, they lose all earned hearts for that round and their turn is over. They were, after all, Burned by a Dragon. The End of Turn is a cleanup phase to setup for the next player (or next round if playing solo). Play continues in this fashion until a player reaches 21+ Love Points in a multiplayer game or after the solo player has gone on five complete dates. Total the points to see who is the winner, or compare against the Love Meter card to see where you stack up.
Components. I’m just going to come out and say it now: I love everything about the components in this game. The dice are excellent and feature GOOD colors (not just boring primary colors). The app cards look like a phone’s screen and that’s brilliant. The Location cards are using a review service named Whelp, and also a stroke of brilliance. The art is amazing, save for the somewhat boring Second Chance cards, and one of the fonts is the same as my favorite game of all time – Valeria: Card Kingdoms, so I am fan for sure.

It’s no use hiding the fact that I am giddy playing this game. Even solo! Yes, I missed out on being able to date dragons from other players’ Dating Pools, but I have access to all the dragons anyway! Being able to adjust your choices during the game as a result of dragon powers or location powers is a neat twist that I wasn’t expecting. Those powers and bonuses are great and can really change the game, and contribute to an already large replayability score from me. It’s just a superb game that I love more and more every time I play it.

Cindr will probably never make my Top 10 Games of All Time, but it will most certainly remain in my Top 100 for years. Again, I wish I had not missed out on the Kickstarter for this one as I am gluttonous for KS stretch goal extras, but I am quite happy with where this game is at retail level. If you are looking for a great game with a hilarious and wonderful theme, plays quickly, and is excellent as a solo game too, then check out Cindr. You will never look at dragon dating sites the same way again. I promise.
  
Cthulhu Realms
Cthulhu Realms
2015 | Card Game, Fantasy, Mythology
Cthulhu – a theme that is deeply rooted in the board gaming world. There are SO MANY Cthulhu-based games and spin-offs of standard games. Some people really dig the theme, and some people really don’t. So where does this particular game fall on the spectrum? Keep reading to find out!

In Cthulhu Realms, a deck-building game, you are a Cthulhu cultist that is trying to drive your rivals literally insane. By gathering followers, collecting artifacts, and discovering new locations, you will gain enough power to influence the sanity of those who would oppose you! On your turn, you will play cards from your hand to Conjure (acquire new cards from the communal pool), Draw/Discard cards, Gain/Lose Sanity, or Abjure (permanently discard cards from the game). The game ends when a player is reduced to zero sanity – and the player who has retained their sanity is the winner!

I love deck-building games. I really do. I think it’s a neat mechanic that allows you to customize your strategy with every play. So I enjoy playing Cthulhu Realms because of that element. And that’s kind of where my enjoyment ends with this game. Don’t get me wrong – it’s a decent game. I just have a couple of issues with the actual cards and abilities. The cards themselves are very reliant on iconography to communicate powers/abilities. Props to the player boards for having a quick reference for the basic actions, but I still always keep the rule sheet on hand for the in-depth explanation as I play. And even then, the rule sheet still has a bit of ambiguity on how some of the powers work. I wish they’d provided a couple of examples because sometimes I still get confused by certain combinations of icons. Just a little more detail in the rule sheet could alleviate some of the ambiguity of the icon abilities.

For card abilities, each individual card can have anywhere from 1-3 special abilities. The tricky thing is that the abilities do not all have to be used at the same time. So I could use 1 ability from a card, use an ability from a different card, and then come back to my first card and use another of it’s printed abilities. And with a hand of 5 cards every turn (not counting additional cards you may draw…), it can be hard to keep track of which abilities you’ve already used that turn. On top of that, many of the abilities have prerequisites – you can’t use that specific ability unless you’ve already played/have in play the requisite card. Some abilities only have 1 prerequisite, but some have 2, which just adds another layer of bookkeeping to your turns. Not only are you trying to remember which card abilities you’ve already used, but you’re also trying to keep track of your cards/actions that turn that could unlock other card abilities. The rule sheet suggests sliding a card to one side of your play area once you’ve used one of its powers. But again, if it has more than 1 ability on it, you’ve got to remember which ones you’ve used/haven’t used yet, regardless of where they are in your play area. This is a competitive game overall, but with all of these elements to track on your turns, it saps the tension from the game and makes it feel a little more luck-based than strategic.

To alleviate some of my grievances, I think the game could just have more cards with fewer abilities on each. That would make it much easier to execute all of your turns. And eliminate some of the ability prerequisites – having them on most of the abilities just adds another element for you to keep track of, and it feels a little unnecessary. If the turns were a little more clear and concise, I would like this game a lot more. It’s not bad, it just gets bogged down a little bit with too much action on your turns. That’s why Purple Phoenix Games gives Cthulhu Realms a 6/12.

https://purplephoenixgames.wordpress.com/2019/03/22/cthulhu-realms-review/