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BankofMarquis (1832 KP) rated FIRESTARTER (2022) in Movies
May 21, 2022
Commits the Biggest Film Crime - It's Boring
Sometimes, I watch a movie, so you don’t have to.
I watched the remake of the Stephen King novel FIRESTARTER, so you don’t have to.
The current “leader in the clubhouse” for the worst film of 2022, FIRESTARTER is based on the very good Stephen King novel that was published in 1980 and was made into a pretty cheesy, pretty ‘80s flick in 1984 that made Drew Barrymore (fresh off her work in ET) a bonafide movie star.
No such luck in this one.
Produced by Blum House, Directed by Keith Thomas (THE VIGIL) and adapted from King’s novel by Scott Teems (HALLOWEEN KILLS), this version of FIRESTARTER was dead on arrival, with a weak script, mediocre directing and less than stellar visual effects, consequently making a film that is the worst sort of film…boring. It doesn’t even have the ambition to be “so bad, it’s good”, it is just plodding and mediocre throughout.
But, at 1 hour 34 minutes, it is mercifully short, so it does have that going for it.
What it also has going for it is a “game” Zach Efron as “Firestarter’s Father” and he elevates the scenes he is in to something that comes close to watchable. And when Sydney Lemmon is along as “Firestarter’s Mom” the screen comes the closest to interesting. But the rest…”meh”.
Ryan Kiera Armstrong plays “Firestarter”, Charlie McGee - the young lady who can start fires with her telepathic powers - and she is “just fine”, but she does not have the star power or “it” factor that Barrymore brought to the proceedings previously. She is just not a compelling enough presence on screen to save this turkey. I don’t blame her, I blame the weak Direction by Thomas and the limp script by Teems.
The only other character/performance that sparks some interest in this film is Michael Grayeyes (TOGO) who plays a Native American tracker with his own telekinetic powers who is put on the trail of Charlie by the mysterious Institute (a shadowy Gov’t agency that chases after various “special” people - mostly kids - in quite a few Stephen King novels). Inexplicably, this role was played by an aging, pony-tailed George C. Scott (obviously chasing a paycheck) in the 1984 film. Grayeyes succeeds more.
But these glimmers of competence only aggravates more when the film bogs back down in cardboard villains (what has happened to your career, Gloria Ruben) and exposition spouting scientists (what a waste of Kurtwood Smith) and less than spectacular action sequences that, mostly, consist of Armstrong screaming while a wind machine blows her hair back while sub-par CGI flames engulf the screen.
And…adding insult to injury…the "guy in the asbestos suit” (a mainstay of any film involving fire) does not even get a day of stunt pay! It’s like going to see a Tom Cruise Mission Impossible film and Cruise doesn’t do some sort of crazy stunt!
After the success of IT, PART ONE in 2017, there was a renaissance, of sorts, of adaptations of Stephen King works and even though PET SEMATARY (2019) was pretty decent and IT, CHAPTER TWO and DOCTOR SLEEP (2019) were okay, THE DARK TOWER, the TV remake of THE STAND, LISEY’S STORY and now FIRESTARTER were all terrible, so maybe we’ve seen the end of this phase of King adaptations (I doubt it, but one can hope).
Save yourself and hour and a half of your life and skip this Firestarter. Instead, revisit the 1984 version - it plays like an Oscar-winner compared to this turkey. Or, better yet, read the original Stephen King work - it is the best of all of these.
Letter Grade: C- (and I’m being generous)
3 stars (out of 10) and you can take that to the Bank(ofMarquis).
I watched the remake of the Stephen King novel FIRESTARTER, so you don’t have to.
The current “leader in the clubhouse” for the worst film of 2022, FIRESTARTER is based on the very good Stephen King novel that was published in 1980 and was made into a pretty cheesy, pretty ‘80s flick in 1984 that made Drew Barrymore (fresh off her work in ET) a bonafide movie star.
No such luck in this one.
Produced by Blum House, Directed by Keith Thomas (THE VIGIL) and adapted from King’s novel by Scott Teems (HALLOWEEN KILLS), this version of FIRESTARTER was dead on arrival, with a weak script, mediocre directing and less than stellar visual effects, consequently making a film that is the worst sort of film…boring. It doesn’t even have the ambition to be “so bad, it’s good”, it is just plodding and mediocre throughout.
But, at 1 hour 34 minutes, it is mercifully short, so it does have that going for it.
What it also has going for it is a “game” Zach Efron as “Firestarter’s Father” and he elevates the scenes he is in to something that comes close to watchable. And when Sydney Lemmon is along as “Firestarter’s Mom” the screen comes the closest to interesting. But the rest…”meh”.
Ryan Kiera Armstrong plays “Firestarter”, Charlie McGee - the young lady who can start fires with her telepathic powers - and she is “just fine”, but she does not have the star power or “it” factor that Barrymore brought to the proceedings previously. She is just not a compelling enough presence on screen to save this turkey. I don’t blame her, I blame the weak Direction by Thomas and the limp script by Teems.
The only other character/performance that sparks some interest in this film is Michael Grayeyes (TOGO) who plays a Native American tracker with his own telekinetic powers who is put on the trail of Charlie by the mysterious Institute (a shadowy Gov’t agency that chases after various “special” people - mostly kids - in quite a few Stephen King novels). Inexplicably, this role was played by an aging, pony-tailed George C. Scott (obviously chasing a paycheck) in the 1984 film. Grayeyes succeeds more.
But these glimmers of competence only aggravates more when the film bogs back down in cardboard villains (what has happened to your career, Gloria Ruben) and exposition spouting scientists (what a waste of Kurtwood Smith) and less than spectacular action sequences that, mostly, consist of Armstrong screaming while a wind machine blows her hair back while sub-par CGI flames engulf the screen.
And…adding insult to injury…the "guy in the asbestos suit” (a mainstay of any film involving fire) does not even get a day of stunt pay! It’s like going to see a Tom Cruise Mission Impossible film and Cruise doesn’t do some sort of crazy stunt!
After the success of IT, PART ONE in 2017, there was a renaissance, of sorts, of adaptations of Stephen King works and even though PET SEMATARY (2019) was pretty decent and IT, CHAPTER TWO and DOCTOR SLEEP (2019) were okay, THE DARK TOWER, the TV remake of THE STAND, LISEY’S STORY and now FIRESTARTER were all terrible, so maybe we’ve seen the end of this phase of King adaptations (I doubt it, but one can hope).
Save yourself and hour and a half of your life and skip this Firestarter. Instead, revisit the 1984 version - it plays like an Oscar-winner compared to this turkey. Or, better yet, read the original Stephen King work - it is the best of all of these.
Letter Grade: C- (and I’m being generous)
3 stars (out of 10) and you can take that to the Bank(ofMarquis).
Purple Phoenix Games (2266 KP) rated Abyss in Tabletop Games
Aug 5, 2021
I am not a great swimmer. For several years of my life I would avoid water at all costs. I have since grown to love it, but would still freak out a bit if a crab came towards me. I’m kind of a baby like that. I do so love underwater scenes and the wildlife, so I was bound to enjoy Abyss. Throw in some of the most amazing artwork in all of gaming and you have a hit, right?
Abyss is a push your luck, set collection, hand management, fantasy card drafting game for two to four players. In it players are attempting to gain the most Influence Points to rule the underwater kingdom by recruiting allies and Lords, and controlling locations. The game ends once a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled.
To setup, lay out the board, shuffle the Exploration cards (starfish backs) and place in the upper left corner. Shuffle the Lord cards (trident backs) and place the deck in the lower left corner. Reveal Lords to each of the spaces drawn to the right of the deck. This is the Court. Shuffle the Monster tokens and place in a messy pile near the board. Next to these place all the Key tokens. Display the Threat Tracker board with the Threat token on the first space. Shuffle the Location tiles into a stack and reveal the first one. Give each player a pearl in a shell cup and the game is ready to begin!
On a player’s turn they will follow the basic structure of Plotting at Court (by spending pearls to reveal more Lords), Taking One Action (by Exploring the Depths, Requesting Support from the Council, or Recruiting a Lord), and Controlling a Location.
Plotting at Court is simply paying pearls to reveal more Lords at Court.
The action choices begin with Exploring the Depths. This is the push your luck portion of the game where players will reveal cards from the top of the Exploration deck one by one, offer the card to their opponents for purchase (payable to the active player in pearls), and then deciding to continue or take into hand. These cards include members of five allied races of underwater species numbered in strength from one to five and monsters. Fighting monsters is an auto-win and the spoils are what is reflected on the Threat Tracker. If players decide to pass, they will move the Threat token down by one level and improve the treasure won when destroying a monster. Any allies that are undrafted will be sorted by family and placed on the appropriate space on the board.
To Request Support from the Council players will take the entire stack from one family on the board. Again, these are made up of the cards that were undrafted from previous Exploring the Depths actions.
Finally, Recruiting a Lord players will be spending their Exploration cards to combine strength values and family types to appease the Lords they wish to recruit. Players will analyze the strength needed on the bottom left of the Lord card along with the number and color of bubbles above the strength number to determine from which families cards will need to be paid. Lords will have special powers that can be used throughout the game until you use them to Control Locations.
Lords and monster tokens afford players keys, and once players accumulate three keys they MUST Control a Location. To Control a Location players will draft a face-up Location tile or draw one to four tiles and draft one of them. Also, players will sacrifice their Lords (and their special powers) to, well, lord over Locations as super powerful property managers. This is done by covering up the special Lord powers with the Location tiles.
Play continues in this fashion of quick turns until a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled during a Plot at Court action.
Components. As I mentioned in my open, Abyss boasts some of the most magnificent art ever to grace a board game. The aesthetic coupled with the theme makes for a gorgeous game on the table. The cardboard is all good quality and thick, the cards are good quality as well. The black plastic shells and pearls they hold are so nice to play with and I find myself rolling those pearls as fast as I can within the shells and inevitably spilling them everywhere.
The game play is also quite solid. I like drafting games quite a bit and this delivers a lot of drafting in different locations. You draft Exploration cards and Location tiles to beef up your mini empire. Using the Lords as special power cards but having to cover them up to help control a Location is a clever mechanic and helps with any sort of runaway leader issue. I did not touch on a couple rules because they can be a little confusing to new players (ie the affiliation of allies), but even new gamers can appreciate what Abyss does and how beautifully it accomplishes its task.
I cannot overstate how gorgeous this game is and how much I enjoy being able to pull it off the shelf and set it up to people who have never seen it. I mean, even just the box cover, which is a giant face and no text, is very impressive and helps set the tone for the dark but interesting experiences held within. Purple Phoenix Games gives Abyss a boding 14 / 18. Pick it up, post a picture of which box cover you received, and tag us in the post so we can compare.
Abyss is a push your luck, set collection, hand management, fantasy card drafting game for two to four players. In it players are attempting to gain the most Influence Points to rule the underwater kingdom by recruiting allies and Lords, and controlling locations. The game ends once a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled.
To setup, lay out the board, shuffle the Exploration cards (starfish backs) and place in the upper left corner. Shuffle the Lord cards (trident backs) and place the deck in the lower left corner. Reveal Lords to each of the spaces drawn to the right of the deck. This is the Court. Shuffle the Monster tokens and place in a messy pile near the board. Next to these place all the Key tokens. Display the Threat Tracker board with the Threat token on the first space. Shuffle the Location tiles into a stack and reveal the first one. Give each player a pearl in a shell cup and the game is ready to begin!
On a player’s turn they will follow the basic structure of Plotting at Court (by spending pearls to reveal more Lords), Taking One Action (by Exploring the Depths, Requesting Support from the Council, or Recruiting a Lord), and Controlling a Location.
Plotting at Court is simply paying pearls to reveal more Lords at Court.
The action choices begin with Exploring the Depths. This is the push your luck portion of the game where players will reveal cards from the top of the Exploration deck one by one, offer the card to their opponents for purchase (payable to the active player in pearls), and then deciding to continue or take into hand. These cards include members of five allied races of underwater species numbered in strength from one to five and monsters. Fighting monsters is an auto-win and the spoils are what is reflected on the Threat Tracker. If players decide to pass, they will move the Threat token down by one level and improve the treasure won when destroying a monster. Any allies that are undrafted will be sorted by family and placed on the appropriate space on the board.
To Request Support from the Council players will take the entire stack from one family on the board. Again, these are made up of the cards that were undrafted from previous Exploring the Depths actions.
Finally, Recruiting a Lord players will be spending their Exploration cards to combine strength values and family types to appease the Lords they wish to recruit. Players will analyze the strength needed on the bottom left of the Lord card along with the number and color of bubbles above the strength number to determine from which families cards will need to be paid. Lords will have special powers that can be used throughout the game until you use them to Control Locations.
Lords and monster tokens afford players keys, and once players accumulate three keys they MUST Control a Location. To Control a Location players will draft a face-up Location tile or draw one to four tiles and draft one of them. Also, players will sacrifice their Lords (and their special powers) to, well, lord over Locations as super powerful property managers. This is done by covering up the special Lord powers with the Location tiles.
Play continues in this fashion of quick turns until a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled during a Plot at Court action.
Components. As I mentioned in my open, Abyss boasts some of the most magnificent art ever to grace a board game. The aesthetic coupled with the theme makes for a gorgeous game on the table. The cardboard is all good quality and thick, the cards are good quality as well. The black plastic shells and pearls they hold are so nice to play with and I find myself rolling those pearls as fast as I can within the shells and inevitably spilling them everywhere.
The game play is also quite solid. I like drafting games quite a bit and this delivers a lot of drafting in different locations. You draft Exploration cards and Location tiles to beef up your mini empire. Using the Lords as special power cards but having to cover them up to help control a Location is a clever mechanic and helps with any sort of runaway leader issue. I did not touch on a couple rules because they can be a little confusing to new players (ie the affiliation of allies), but even new gamers can appreciate what Abyss does and how beautifully it accomplishes its task.
I cannot overstate how gorgeous this game is and how much I enjoy being able to pull it off the shelf and set it up to people who have never seen it. I mean, even just the box cover, which is a giant face and no text, is very impressive and helps set the tone for the dark but interesting experiences held within. Purple Phoenix Games gives Abyss a boding 14 / 18. Pick it up, post a picture of which box cover you received, and tag us in the post so we can compare.
Purple Phoenix Games (2266 KP) rated Citadels in Tabletop Games
Aug 13, 2021
It has been documented several times that I, Travis Lopez, would be a horrible city planner. So why do I keep playing these games that require me to build city buildings and components and why do I enjoy them so much? Well, truth be told, this is a game that I had traded for years ago, got rid of, missed terribly, and repurchased. However, this is the newer version that includes a lot more in the box. Does it mean that the game is better? More stuff means better game, right?
In Citadels players will be donning the mantle of potential Master Builders and will need to build the greatest buildings within the city and manipulate the powers of special people within its walls. The game ends when a player has built their seventh district building. The player with the most VP at this time will be crowned Master Builder and winner of Citadels!
To setup, decide which eight characters will be used in the game, gather their cards and tokens, and place their tokens in ascending order on the table. This is to remind all players which characters (and their rank) is in play. Assemble the district (building) cards per the rules and shuffle the deck. Deal each player four of these district cards along with two gold coins. The eldest player will begin the game as the current First Player (complete with crown mini) and will begin the first phase of the first round.
Citadels is played over several rounds, each with two phases played within. The first phase is the Selection Phase, where the current First Player takes the character cards, shuffles them, adds zero to two cards (dependent upon number of players) face-up on the table and one card face-down. They then choose from the cards remaining in hand which character’s powers they would like to enact for the turn. The cards are passed to the next player in line who will do the same, and so on around the table.
Once all players have chosen their character card, the Turn Phase can begin. The current First Player (the one with the crown) will announce the characters in rank order, with the lowest character going first. In a typical game using only original base characters, this is “1: Assassin.” Whomever chose the Assassin card will flip over their character card, perform its special power, and then continue with their turn. In this case, the Assassin’s special power is to announce the name of a CHARACTER to assassinate. NOTE: This does NOT mean the name of the PLAYER. So the Assassin could choose to assassinate the King character, not the Travis player. After the character has used their power, the player can continue with the rest of their turn, though some character powers may be used at any time during the player’s turn.
After the character power is used, the player will gather resources in the form of two gold coins from the bank or by drawing two district cards from the deck and choosing one to keep in hand. After this choice, the player may then build one district in their play area if they wish and if they can afford to do so. Once complete, the crowned First Player will call out the next character rank (2: Thief in our example) who will continue their turn in the same way. The game continues in this fashion until a player has built their seventh district. The round continues until all players have had an equal amount of turns. Players then count VP on district cards and bonuses per the rulebook. The player with the most VP at the end of the game is crowned the Master Builder and winner of Citadels!
Components. I have to say that I enjoyed the components in the older version of Citadels I used to have just fine. I had sleeved all my cards, and the gold coins were nice back in the day. This version, however, includes many more components and each one is higher quality than the previous version’s. The art on the cards has been updated and is much much nicer now as well. The addition of the crown mini, the character tokens, and other components not mentioned here merely increases my love for Citadels. Windrider has knocked it out of the park with this version. And that’s saying nothing about all the additional characters now included in the game! Oh boy, so much variability!
Along with that variability is the customization of the game. You can play with one of the six pre-constructed provided suggestions in the rulebook or create your own combination of different characters. With three versions of each rank, many possibilities are… possible.
I do love Citadels, and with the right group can be a show-stopper all on its own. Some players may get a little offended or sassy because there is a fair amount of Take That in Citadels with the character interactions, so if playing with people who don’t understand the difference between a game and real life, I would prep them appropriately. I love being able to outwit my opponents by drafting certain characters they didn’t think I would want. Keeping them all on their toes during the game is sneaky fun.
So for me, with the amount of replayability, high quality and excellent components, and cutthroat gameplay I simply adore Citadels. I can pull it out with different groups and have different play experiences and try to tailor the character offering to the strengths of my players, or simply use one listed in the back of the rulebook. Purple Phoenix Games gives Citadels an underhanded, yet scholarly 21 / 24. It’s a stunning, magical, wonderful game and one of Bruno Faidutti’s best ever! Surely this is already in your collection, right? If not, make it so.
In Citadels players will be donning the mantle of potential Master Builders and will need to build the greatest buildings within the city and manipulate the powers of special people within its walls. The game ends when a player has built their seventh district building. The player with the most VP at this time will be crowned Master Builder and winner of Citadels!
To setup, decide which eight characters will be used in the game, gather their cards and tokens, and place their tokens in ascending order on the table. This is to remind all players which characters (and their rank) is in play. Assemble the district (building) cards per the rules and shuffle the deck. Deal each player four of these district cards along with two gold coins. The eldest player will begin the game as the current First Player (complete with crown mini) and will begin the first phase of the first round.
Citadels is played over several rounds, each with two phases played within. The first phase is the Selection Phase, where the current First Player takes the character cards, shuffles them, adds zero to two cards (dependent upon number of players) face-up on the table and one card face-down. They then choose from the cards remaining in hand which character’s powers they would like to enact for the turn. The cards are passed to the next player in line who will do the same, and so on around the table.
Once all players have chosen their character card, the Turn Phase can begin. The current First Player (the one with the crown) will announce the characters in rank order, with the lowest character going first. In a typical game using only original base characters, this is “1: Assassin.” Whomever chose the Assassin card will flip over their character card, perform its special power, and then continue with their turn. In this case, the Assassin’s special power is to announce the name of a CHARACTER to assassinate. NOTE: This does NOT mean the name of the PLAYER. So the Assassin could choose to assassinate the King character, not the Travis player. After the character has used their power, the player can continue with the rest of their turn, though some character powers may be used at any time during the player’s turn.
After the character power is used, the player will gather resources in the form of two gold coins from the bank or by drawing two district cards from the deck and choosing one to keep in hand. After this choice, the player may then build one district in their play area if they wish and if they can afford to do so. Once complete, the crowned First Player will call out the next character rank (2: Thief in our example) who will continue their turn in the same way. The game continues in this fashion until a player has built their seventh district. The round continues until all players have had an equal amount of turns. Players then count VP on district cards and bonuses per the rulebook. The player with the most VP at the end of the game is crowned the Master Builder and winner of Citadels!
Components. I have to say that I enjoyed the components in the older version of Citadels I used to have just fine. I had sleeved all my cards, and the gold coins were nice back in the day. This version, however, includes many more components and each one is higher quality than the previous version’s. The art on the cards has been updated and is much much nicer now as well. The addition of the crown mini, the character tokens, and other components not mentioned here merely increases my love for Citadels. Windrider has knocked it out of the park with this version. And that’s saying nothing about all the additional characters now included in the game! Oh boy, so much variability!
Along with that variability is the customization of the game. You can play with one of the six pre-constructed provided suggestions in the rulebook or create your own combination of different characters. With three versions of each rank, many possibilities are… possible.
I do love Citadels, and with the right group can be a show-stopper all on its own. Some players may get a little offended or sassy because there is a fair amount of Take That in Citadels with the character interactions, so if playing with people who don’t understand the difference between a game and real life, I would prep them appropriately. I love being able to outwit my opponents by drafting certain characters they didn’t think I would want. Keeping them all on their toes during the game is sneaky fun.
So for me, with the amount of replayability, high quality and excellent components, and cutthroat gameplay I simply adore Citadels. I can pull it out with different groups and have different play experiences and try to tailor the character offering to the strengths of my players, or simply use one listed in the back of the rulebook. Purple Phoenix Games gives Citadels an underhanded, yet scholarly 21 / 24. It’s a stunning, magical, wonderful game and one of Bruno Faidutti’s best ever! Surely this is already in your collection, right? If not, make it so.
Merissa (12027 KP) rated Twell and the Rebellion (Como Chronicles #2) in Books
Jun 21, 2017
Twell and the Rebellion (Como Chronicles #2) by Kate O'Leary
Twell and the Rebellion starts from where book 1 left off - thank goodness!!! I had guessed who her genetic match was with the description of the silver eyes, but I did enjoy the feeling of knowing that I had guessed correctly. The action is pretty much non-stop in this book as Twell's training ups a gear and she meets others with the same powers as her. Unfortunately, because they're training in power groups, it means that she doesn't see as much of Jonaz, or the others. Add Avin into the mix and it's not surprising that Twell feels confused, and easy pickings for Shanna. Now, I need to say something that might not go down too well, but I didn't like Shanna as a character. I started off with the same feelings for Mira, but she grew on me (like fungus!), until I loved every scene with her in it because of her acerbic tone. Shanna though... nah, she doesn't do it for me. I will also say that I really, REALLY, dislike love triangles. And yet you will notice that I gave this book 5-stars. Simply put, it is because there is no 'nonsense' in this book. Everything that Twell feels and goes through, I could understand perfectly how she felt. She wasn't just being indecisive for the fun of it, which seems to happen all too often.
This book is absolutely chock-full of character development, with new characters to behold too. I don't think there were any editing or grammatical errors in it, but I was too engrossed to notice if there were! With a gripping story, cliffhanger ending, full of emotions, and smoothly paced - what more could you ask for? Highly recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
This book is absolutely chock-full of character development, with new characters to behold too. I don't think there were any editing or grammatical errors in it, but I was too engrossed to notice if there were! With a gripping story, cliffhanger ending, full of emotions, and smoothly paced - what more could you ask for? Highly recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
LucyB (47 KP) rated Red Sister in Books
Jul 23, 2017
Novel idea, plus a fabulous main character
Killer nuns, hidden powers and secrets aplenty - a fascinating read.
If ever there was a book which I'm not quite sure what to make of, it's this one. I saw all the rave reviews on Goodreads for it, and whilst I think they are well-deserved (the guy can write!), I'm not sure I actually loved this book as much as everyone else. Enjoyed? Yes. Respected? Hugely. But something didn't quite resonate with me on a personal level.
However, as far as storylines go, this book's got it going on. Nona, a tiny, angry-looking girl, finds herself rescued from a hanging and taken to a nunnery, where she learns the fine arts of how to be a bad-ass. So far, so perfect. Indeed, Nona is very much the strength of this story. Fierce, reserved, downright ruthless at times - she's a compelling protagonist, and one you cannot help wanting to know more about. The supporting cast are likewise strong - the untrustworthy Clera, the faithful Hessa, rich-girl Ara - they were all beautifully realised.
There were moments in the book were I was hooked. I needed to know what was going to happen (love that feeling!) and raced through the pages, hungry to find out more. But then, there were sections where I felt my interest wane, though wasn't quite sure why. It ebbed and flowed for me, and that was why I personally found it a little difficult to totally commit to. It's also why it took me a little longer to read.
But, make no mistake - I'm glad I persevered. I like the prevalence of strong female characters (hurrah - note to other authors - more of this, please!), and the world-building was superb. I'll be looking forward to the next one.
If ever there was a book which I'm not quite sure what to make of, it's this one. I saw all the rave reviews on Goodreads for it, and whilst I think they are well-deserved (the guy can write!), I'm not sure I actually loved this book as much as everyone else. Enjoyed? Yes. Respected? Hugely. But something didn't quite resonate with me on a personal level.
However, as far as storylines go, this book's got it going on. Nona, a tiny, angry-looking girl, finds herself rescued from a hanging and taken to a nunnery, where she learns the fine arts of how to be a bad-ass. So far, so perfect. Indeed, Nona is very much the strength of this story. Fierce, reserved, downright ruthless at times - she's a compelling protagonist, and one you cannot help wanting to know more about. The supporting cast are likewise strong - the untrustworthy Clera, the faithful Hessa, rich-girl Ara - they were all beautifully realised.
There were moments in the book were I was hooked. I needed to know what was going to happen (love that feeling!) and raced through the pages, hungry to find out more. But then, there were sections where I felt my interest wane, though wasn't quite sure why. It ebbed and flowed for me, and that was why I personally found it a little difficult to totally commit to. It's also why it took me a little longer to read.
But, make no mistake - I'm glad I persevered. I like the prevalence of strong female characters (hurrah - note to other authors - more of this, please!), and the world-building was superb. I'll be looking forward to the next one.
Amy Louise Davison (118 KP) rated The Umbrella Academy in TV
Mar 4, 2019 (Updated Mar 4, 2019)
Contains spoilers, click to show
I loved the first season of this show. Especially the characters of Klaus and Five. Five is meant to be 58 (due to getting trapped in the future for 45years) and when coming back from the future returns to his 13 year old body. His siblings are all 30 years old so technically he is 28 years older. The actor who plays Five is only 15 in real life but is absolutely brilliant in his role. It must have been daunting for him to act among much older actors and have to act so much older than his actual age but he did it remarkably. He is so believable and witty.
Klaus is eccentric and loveable, tormented and sad. I was willing him on in the season to be okay and stay sober. The actor portraying Klaus (Robert Sheehan) is Irish in real life - his American accent in this show is flawless. Remarkable.
Varnya, although she may be the centre of the show in some ways is in my opinion very unlikeable. I do not know if that was on purpose or not but I found her boring and whiny and a little annoying!
Allison, Diego, Luther and Ben are all good characters, rounded and likeable.
The show does not spoon feed you information either. Pogo is never explained... Why is he an intelligent, talking monkey? It is assumed Hargreeves made him like this but it is never touched upon.
It is never explained why Five kept his name and the others did not but it suits his character. Delores is never thrown in Five's face by any of his siblings which is unusual but brilliant. The Umbrella Academy doesn't take the route you usually suspect most of the time.
I recommend this season to everyone, young and old. There is humour, drama, sadness, violence, mystery, sci-fi themes, super powers, magic briefcases and a hell of a lot of doughnuts.
Klaus is eccentric and loveable, tormented and sad. I was willing him on in the season to be okay and stay sober. The actor portraying Klaus (Robert Sheehan) is Irish in real life - his American accent in this show is flawless. Remarkable.
Varnya, although she may be the centre of the show in some ways is in my opinion very unlikeable. I do not know if that was on purpose or not but I found her boring and whiny and a little annoying!
Allison, Diego, Luther and Ben are all good characters, rounded and likeable.
The show does not spoon feed you information either. Pogo is never explained... Why is he an intelligent, talking monkey? It is assumed Hargreeves made him like this but it is never touched upon.
It is never explained why Five kept his name and the others did not but it suits his character. Delores is never thrown in Five's face by any of his siblings which is unusual but brilliant. The Umbrella Academy doesn't take the route you usually suspect most of the time.
I recommend this season to everyone, young and old. There is humour, drama, sadness, violence, mystery, sci-fi themes, super powers, magic briefcases and a hell of a lot of doughnuts.
ClareR (5711 KP) rated The Parisian in Books
May 30, 2019
Compelling historical fiction
Midhat Kamal arrives in Montpellier in 1914 to study at the University to become a doctor. He falls in love with his University professor landlords daughter, Jeanette, but he becomes disillusioned with the family, and leaves to continue studying in Paris. He lives here during the war, and becomes friends with other Arabic men during a tumultuous time in the Middle East.
When Midhat returns home to Nablus, he is expected to conform to his fathers wishes, marry a woman from a good Muslim family, and work for the family business. He is thereafter known as The Parisian to those who don’t really know him, because of his style of dress and his outlook on life.
Politics soon begin to affect every part of his life, as the colonial powers of Britain and France flex their muscles. Their unwillingness to learn histories and the way people actually want to live cause untold problems, which actually we still see the consequences of today.
I can see that some may struggle with the French and Arabic peppered through the dialogue (I don’t speak Arabic), but I do think it was used in such a way that I didn’t lose track of what was happening, and it lent some credibility to the story. Midhat slips in french words to his speech when something surprises him, or he feels strongly about something. His second language has become a part of him. Endearments are usually in Arabic as well (it took a little while for me to realise what they were, and there are other words used that aren’t just endearments, I’m sure!).
This is a beautifully told story. It’s hard to read in places - history isn’t always very pretty. But I think it’s important to learn about the past in order to understand the present and hopefully learn from past mistakes.
Many thanks to NetGalley and the publisher for my copy of this book to read and honestly review.
When Midhat returns home to Nablus, he is expected to conform to his fathers wishes, marry a woman from a good Muslim family, and work for the family business. He is thereafter known as The Parisian to those who don’t really know him, because of his style of dress and his outlook on life.
Politics soon begin to affect every part of his life, as the colonial powers of Britain and France flex their muscles. Their unwillingness to learn histories and the way people actually want to live cause untold problems, which actually we still see the consequences of today.
I can see that some may struggle with the French and Arabic peppered through the dialogue (I don’t speak Arabic), but I do think it was used in such a way that I didn’t lose track of what was happening, and it lent some credibility to the story. Midhat slips in french words to his speech when something surprises him, or he feels strongly about something. His second language has become a part of him. Endearments are usually in Arabic as well (it took a little while for me to realise what they were, and there are other words used that aren’t just endearments, I’m sure!).
This is a beautifully told story. It’s hard to read in places - history isn’t always very pretty. But I think it’s important to learn about the past in order to understand the present and hopefully learn from past mistakes.
Many thanks to NetGalley and the publisher for my copy of this book to read and honestly review.