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Gareth von Kallenbach (980 KP) rated Fantastic Four: Rise of the Silver Surfer (2007) in Movies
Aug 14, 2019
Since audiences last visited the crime busting quartet, the group has become media darlings, and the impending wedding of two of the team members, Mr. Fantastic (Ioan Gruffudd), and Sue Storm (Jessica Alba), has become media frenzy.
As plans for the wedding move forward, and Sue is confident that the wedding will not be postponed by another crisis, unaware that the greatest threat the earth has ever known is about to put very existence of the world in their hands.
When a mysterious Silver Surfer arrives on Earth leaving a path of chaos in his wake, it falls to the Fantastic Four, to get to the bottom of the threat and stop it as only they can. A chance encounter with the Surfer leads Johnny Storm (Chris Evans), on a high-speed race across the land which ultimately leads to a startling and at times comedic discovery. The surfer has the ability to disrupt what it touches and in the chase of Johnny, causes him to swap powers with any team member he touches.
While this is a potential disaster for Johnny, it does lead to some hilarious moments between him, Sue, and the Rock Laden The Thing, (Michael Chiklis), and ultimately leads Mr. Fantastic to devise a new way to track when and where the Surfer will appear.
The Silver Surfer is not the only danger facing the team, as the arrival of the Surfer has somehow revived the teams arch nemesis Dr. Doom (Julian Mc Mahon), who becomes obsesses with the Surfer and his secrets and forms a tenuous alliance with the Fantastic Four, despite their serious misgivings about trusting Doom.
Eventually it is learned that the Surfer is simply a harbinger for a much greater threat, Galactus, a being who eats planets to survive and who has determined the earth to be his next feats.
With the clock ticking, the team must battle, Dr. Doom, The Surfer, and each other as they try to unlock the mystery behind the surfer and save the world before it is too late.
The film though light on plot and character development, is a lot of fun and is a surprisingly enjoyable summer popcorn film. It does not try to be as haughty and pretentious as some past comic book film, and makes the most of its 89 minute run time without dragging itself out unnecessarily.
The cast works well with one another, and there are some good moments of humor to go with some well done action sequences that stay within themselves and the story rather than being the only point of the film.
If I had to find fault with the film, it would be that Dr. Doom is not really used much in the film and seems almost an afterthought to the story. He is supposed to be the ultimate villan but his real motives are only explained on a very superficial level which really detract from his effective use in the story. Another issue that the action was a bit less than I had expected it to be, especially the fact that the team is rarely seen in combat, and instead use the bulk of their powers in comedic or rescue efforts. I really would have liked to have seen the full power of the team used against a bad guy in an ongoing battle, instead of a few moments here or there.
In a summer where most of the offerings have failed to live up to expectations, this is a film that knows what it is, and does not try to be anything more than that. In doing so, the audience is treated to a briskly paced action adventure that delivers the goods, and does not promise more than it can deliver.
As plans for the wedding move forward, and Sue is confident that the wedding will not be postponed by another crisis, unaware that the greatest threat the earth has ever known is about to put very existence of the world in their hands.
When a mysterious Silver Surfer arrives on Earth leaving a path of chaos in his wake, it falls to the Fantastic Four, to get to the bottom of the threat and stop it as only they can. A chance encounter with the Surfer leads Johnny Storm (Chris Evans), on a high-speed race across the land which ultimately leads to a startling and at times comedic discovery. The surfer has the ability to disrupt what it touches and in the chase of Johnny, causes him to swap powers with any team member he touches.
While this is a potential disaster for Johnny, it does lead to some hilarious moments between him, Sue, and the Rock Laden The Thing, (Michael Chiklis), and ultimately leads Mr. Fantastic to devise a new way to track when and where the Surfer will appear.
The Silver Surfer is not the only danger facing the team, as the arrival of the Surfer has somehow revived the teams arch nemesis Dr. Doom (Julian Mc Mahon), who becomes obsesses with the Surfer and his secrets and forms a tenuous alliance with the Fantastic Four, despite their serious misgivings about trusting Doom.
Eventually it is learned that the Surfer is simply a harbinger for a much greater threat, Galactus, a being who eats planets to survive and who has determined the earth to be his next feats.
With the clock ticking, the team must battle, Dr. Doom, The Surfer, and each other as they try to unlock the mystery behind the surfer and save the world before it is too late.
The film though light on plot and character development, is a lot of fun and is a surprisingly enjoyable summer popcorn film. It does not try to be as haughty and pretentious as some past comic book film, and makes the most of its 89 minute run time without dragging itself out unnecessarily.
The cast works well with one another, and there are some good moments of humor to go with some well done action sequences that stay within themselves and the story rather than being the only point of the film.
If I had to find fault with the film, it would be that Dr. Doom is not really used much in the film and seems almost an afterthought to the story. He is supposed to be the ultimate villan but his real motives are only explained on a very superficial level which really detract from his effective use in the story. Another issue that the action was a bit less than I had expected it to be, especially the fact that the team is rarely seen in combat, and instead use the bulk of their powers in comedic or rescue efforts. I really would have liked to have seen the full power of the team used against a bad guy in an ongoing battle, instead of a few moments here or there.
In a summer where most of the offerings have failed to live up to expectations, this is a film that knows what it is, and does not try to be anything more than that. In doing so, the audience is treated to a briskly paced action adventure that delivers the goods, and does not promise more than it can deliver.

Phillip McSween (751 KP) rated Shazam! (2019) in Movies
Oct 1, 2019
Another DC Win
When a foster kid runs into an ancient wizard, he suddenly finds that he can turn himself into a superhero by uttering a simple word: Shazam! DC has run into a fair share of buzz saws when it comes to making quality movies, but chalk one up on the positive side with this one.
Acting: 10
Beginning: 8
Characters: 7
I loved all the characters for the most part. Billy Batson (Asher Angel) is a cool kid with attitude merely trying to find his place in the world. You don’t feel sorry for him; even though he is definitely mistreated, he’s also a bit of a butthead as most kids that age are. He’s met in his new foster home by a fun group of kids that will give you a number of reasons to laugh. His roommate Freddy (Jack Dylan Grazer) had me cracking up throughout. He wasn’t just there for comic relief though as I appreciated the more sensitive moments. Big shout-out to Zachary Levi as well playing the role of the superhero Shazam. It’s fun watching Shazam learn his powers just like a kid would because, well, he’s a kid.
Yes, these characters are great. You know who wasn’t great? Dr. Thaddeus Sivana (Mark Strong). Felt way too over-the-top for me. I didn’t really understand his motivation either or, rather, I understood but just didn’t think it was enough for him to go as bonkers as he did. He honestly almost ruined the movie for me singlehandedly but I got ahold of myself and remembered I was having a good time.
Cinematography/Visuals: 8
While I was mostly impressed with the quality of the visuals, I felt like they took a shortcut in a handful of spots, particularly with the opposition. The villain and his henchmen didn’t quite look as up to par as Shazam. The man of the hour, however, was on point. Shift changes were smooth and fluid. I enjoyed watching him steadily come into his own as a superhero as the camera captured each new ability one-by-one.
Conflict: 8
The action was steady but uneven. You’re watching Shazam slowly develop his powers and it’s great at times, but it’s not without a bit of lag. Things definitely heat up more towards the back half of the movie than in the beginning. When the action does go down, the battles that unfold are solid and entertaining.
Entertainment Value: 8
While the action isn’t always at its strongest, the movie makes up for it with some solid comedic moments. We go to movies to have a good time and, I gotta say, I had a blast watching Shazam! With a heartfelt story that gives you a reason to root for the protagonist and delightful side characters, entertaining is beyond a fair word for this movie.
Memorability: 10
Pace: 10
Plot: 5
A few issues here I can’t overlook. My biggest problem were the coincidental occurrences that happened for the sake of advancing the story. For this movie to be mostly great, I think it cheated its way through some parts, parts which definitely could have been handled better. I am never a fan of that as it’s just lazy. Definitely could have been better.
Resolution: 10
Couldn’t have asked for a better ending. If the entirety of the movie had been more like this, we might have a classic on our hands. It ties up everything in a great bow and gives you yet another reason to love the movie.
Overall: 84
Because of my past experience with DC, I went in with low expectations. I was pleasantly surprised and happy with how much I enjoyed this movie. If DC can continue to make quality movies like Shazam!, they may be due for a comeback!
Acting: 10
Beginning: 8
Characters: 7
I loved all the characters for the most part. Billy Batson (Asher Angel) is a cool kid with attitude merely trying to find his place in the world. You don’t feel sorry for him; even though he is definitely mistreated, he’s also a bit of a butthead as most kids that age are. He’s met in his new foster home by a fun group of kids that will give you a number of reasons to laugh. His roommate Freddy (Jack Dylan Grazer) had me cracking up throughout. He wasn’t just there for comic relief though as I appreciated the more sensitive moments. Big shout-out to Zachary Levi as well playing the role of the superhero Shazam. It’s fun watching Shazam learn his powers just like a kid would because, well, he’s a kid.
Yes, these characters are great. You know who wasn’t great? Dr. Thaddeus Sivana (Mark Strong). Felt way too over-the-top for me. I didn’t really understand his motivation either or, rather, I understood but just didn’t think it was enough for him to go as bonkers as he did. He honestly almost ruined the movie for me singlehandedly but I got ahold of myself and remembered I was having a good time.
Cinematography/Visuals: 8
While I was mostly impressed with the quality of the visuals, I felt like they took a shortcut in a handful of spots, particularly with the opposition. The villain and his henchmen didn’t quite look as up to par as Shazam. The man of the hour, however, was on point. Shift changes were smooth and fluid. I enjoyed watching him steadily come into his own as a superhero as the camera captured each new ability one-by-one.
Conflict: 8
The action was steady but uneven. You’re watching Shazam slowly develop his powers and it’s great at times, but it’s not without a bit of lag. Things definitely heat up more towards the back half of the movie than in the beginning. When the action does go down, the battles that unfold are solid and entertaining.
Entertainment Value: 8
While the action isn’t always at its strongest, the movie makes up for it with some solid comedic moments. We go to movies to have a good time and, I gotta say, I had a blast watching Shazam! With a heartfelt story that gives you a reason to root for the protagonist and delightful side characters, entertaining is beyond a fair word for this movie.
Memorability: 10
Pace: 10
Plot: 5
A few issues here I can’t overlook. My biggest problem were the coincidental occurrences that happened for the sake of advancing the story. For this movie to be mostly great, I think it cheated its way through some parts, parts which definitely could have been handled better. I am never a fan of that as it’s just lazy. Definitely could have been better.
Resolution: 10
Couldn’t have asked for a better ending. If the entirety of the movie had been more like this, we might have a classic on our hands. It ties up everything in a great bow and gives you yet another reason to love the movie.
Overall: 84
Because of my past experience with DC, I went in with low expectations. I was pleasantly surprised and happy with how much I enjoyed this movie. If DC can continue to make quality movies like Shazam!, they may be due for a comeback!

Becs (244 KP) rated Siege and Storm in Books
Aug 25, 2019
Nikolai (2 more)
the Darkling
THAT ENDING
has major middle book syndrome (3 more)
main character is still annoying
mal is still a horrible character
there wasn't a lot of the Darkling when the books are supposed to be about him as a villain
Has middle book syndrome B A D but the last half of the book is great!
You can also find this review on my blog: bookingwayreads.wordpress.com
TRIGGER WARNINGS: torture, murder, war themes, hallucinations, death, blood, manipulation, violence
Review:
I originally rated this 4 out of 5 stars but I am dropping it down to 3.5 out of 5 stars as I’ve had a lot of time to think about my review and have realized that Siege and Storm has middle book syndrome.
My one problem with Siege and Storm, is that it needed more of the Darkling in it. The Shadow and Bone Trilogy is about the Darkling being the villain and Siege and Storm did not deliver. You’d think there would have been more of a prescense, but there was just not enough of him! Please take Mal away and replace him with the Darkling!! Also, what in the good lordy fucks was that ending Leigh?! ARE YOU TRYING TO KILL US!? I. AM. DEAD.
I still have an ever growing dislike for Mal. He doesn’t have one bit of empathy in his body and it’s so frustrating! Like he’s supposed to be that rock that Alina can fall back onto for support and he’s just being a douche about her having powers. Can we just replace all of Mal’s scenes with more of my BB’s Nikolai and the Darkling plz?! Nikolai had the best character development and was the most relatable in the entire series thus far.
I’ve not really grown to like Alina as much like others do, as she’s still the same annoying girl that I wish wasn’t as special as she is. One thing I do like about her though, is the whole anti hero darkness she has brewing along with the inner turmoil she’s dealing with. With her new found power enhancements, but I just wish her powers weren’t vaguely talked about.
Another thing I wasn’t entirely a fan of was the love triangle *cough cough* love SQUARE *cough cough* trope that took place throughout the novel. Don’t get me wrong, it was extremely well-written and really filled in some (read: a lot of the) boring parts. BUT, this trope is extremely overrated and can really ruin a novel. It was rather annoying that Alina had all of these men to choose from and she couldn’t make up her mind about any of them. Plus, I don’t think she deserves any of them. So… yea.
Okay, onto the story itself. The first half was… such… a… bore… It was so freaking slow and I wanted to give up on it so much. It also kind of put me into a slump on picking up Ruin and Rising. I just didn’t want to be disappointed like I was with Siege and Storm. The second half of the story on the other hand, was packed to the max with intense scenes and action. I honestly thought my wittle heart would crack into a million pieces.
Leigh’s writing style is extremely unique and well-done. She’s able to write scenes that not only grip your attention, but will also pluck each heart string until that breaking point. Then it will rip your heart out of your chest with one swift moment.
Other than a few bumps, Siege and Storm was captivating to a point, but not as much as Shadow and Bone. It’s a soul sucker of a book and I’m enamored with it. The world-building is some of the best I’ve ever seen, especially for a series. The tensions in scenes is extremely palpable – making this a great sequel to an amazing series.
“You know the problem with heroes and saints Nikolai? They always end up dead.
TRIGGER WARNINGS: torture, murder, war themes, hallucinations, death, blood, manipulation, violence
Review:
I originally rated this 4 out of 5 stars but I am dropping it down to 3.5 out of 5 stars as I’ve had a lot of time to think about my review and have realized that Siege and Storm has middle book syndrome.
My one problem with Siege and Storm, is that it needed more of the Darkling in it. The Shadow and Bone Trilogy is about the Darkling being the villain and Siege and Storm did not deliver. You’d think there would have been more of a prescense, but there was just not enough of him! Please take Mal away and replace him with the Darkling!! Also, what in the good lordy fucks was that ending Leigh?! ARE YOU TRYING TO KILL US!? I. AM. DEAD.
I still have an ever growing dislike for Mal. He doesn’t have one bit of empathy in his body and it’s so frustrating! Like he’s supposed to be that rock that Alina can fall back onto for support and he’s just being a douche about her having powers. Can we just replace all of Mal’s scenes with more of my BB’s Nikolai and the Darkling plz?! Nikolai had the best character development and was the most relatable in the entire series thus far.
I’ve not really grown to like Alina as much like others do, as she’s still the same annoying girl that I wish wasn’t as special as she is. One thing I do like about her though, is the whole anti hero darkness she has brewing along with the inner turmoil she’s dealing with. With her new found power enhancements, but I just wish her powers weren’t vaguely talked about.
Another thing I wasn’t entirely a fan of was the love triangle *cough cough* love SQUARE *cough cough* trope that took place throughout the novel. Don’t get me wrong, it was extremely well-written and really filled in some (read: a lot of the) boring parts. BUT, this trope is extremely overrated and can really ruin a novel. It was rather annoying that Alina had all of these men to choose from and she couldn’t make up her mind about any of them. Plus, I don’t think she deserves any of them. So… yea.
Okay, onto the story itself. The first half was… such… a… bore… It was so freaking slow and I wanted to give up on it so much. It also kind of put me into a slump on picking up Ruin and Rising. I just didn’t want to be disappointed like I was with Siege and Storm. The second half of the story on the other hand, was packed to the max with intense scenes and action. I honestly thought my wittle heart would crack into a million pieces.
Leigh’s writing style is extremely unique and well-done. She’s able to write scenes that not only grip your attention, but will also pluck each heart string until that breaking point. Then it will rip your heart out of your chest with one swift moment.
Other than a few bumps, Siege and Storm was captivating to a point, but not as much as Shadow and Bone. It’s a soul sucker of a book and I’m enamored with it. The world-building is some of the best I’ve ever seen, especially for a series. The tensions in scenes is extremely palpable – making this a great sequel to an amazing series.
“You know the problem with heroes and saints Nikolai? They always end up dead.

March of Empires
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Brace yourself for an age of massive medieval war, where you will march over your rivals’ burning...

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Join our new forums: https://www.epicgames.com/infinityblade/forums/ **2011 IGN "Mobile Game of the...

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BankofMarquis (1832 KP) rated FIRESTARTER (2022) in Movies
May 21, 2022
Commits the Biggest Film Crime - It's Boring
Sometimes, I watch a movie, so you don’t have to.
I watched the remake of the Stephen King novel FIRESTARTER, so you don’t have to.
The current “leader in the clubhouse” for the worst film of 2022, FIRESTARTER is based on the very good Stephen King novel that was published in 1980 and was made into a pretty cheesy, pretty ‘80s flick in 1984 that made Drew Barrymore (fresh off her work in ET) a bonafide movie star.
No such luck in this one.
Produced by Blum House, Directed by Keith Thomas (THE VIGIL) and adapted from King’s novel by Scott Teems (HALLOWEEN KILLS), this version of FIRESTARTER was dead on arrival, with a weak script, mediocre directing and less than stellar visual effects, consequently making a film that is the worst sort of film…boring. It doesn’t even have the ambition to be “so bad, it’s good”, it is just plodding and mediocre throughout.
But, at 1 hour 34 minutes, it is mercifully short, so it does have that going for it.
What it also has going for it is a “game” Zach Efron as “Firestarter’s Father” and he elevates the scenes he is in to something that comes close to watchable. And when Sydney Lemmon is along as “Firestarter’s Mom” the screen comes the closest to interesting. But the rest…”meh”.
Ryan Kiera Armstrong plays “Firestarter”, Charlie McGee - the young lady who can start fires with her telepathic powers - and she is “just fine”, but she does not have the star power or “it” factor that Barrymore brought to the proceedings previously. She is just not a compelling enough presence on screen to save this turkey. I don’t blame her, I blame the weak Direction by Thomas and the limp script by Teems.
The only other character/performance that sparks some interest in this film is Michael Grayeyes (TOGO) who plays a Native American tracker with his own telekinetic powers who is put on the trail of Charlie by the mysterious Institute (a shadowy Gov’t agency that chases after various “special” people - mostly kids - in quite a few Stephen King novels). Inexplicably, this role was played by an aging, pony-tailed George C. Scott (obviously chasing a paycheck) in the 1984 film. Grayeyes succeeds more.
But these glimmers of competence only aggravates more when the film bogs back down in cardboard villains (what has happened to your career, Gloria Ruben) and exposition spouting scientists (what a waste of Kurtwood Smith) and less than spectacular action sequences that, mostly, consist of Armstrong screaming while a wind machine blows her hair back while sub-par CGI flames engulf the screen.
And…adding insult to injury…the "guy in the asbestos suit” (a mainstay of any film involving fire) does not even get a day of stunt pay! It’s like going to see a Tom Cruise Mission Impossible film and Cruise doesn’t do some sort of crazy stunt!
After the success of IT, PART ONE in 2017, there was a renaissance, of sorts, of adaptations of Stephen King works and even though PET SEMATARY (2019) was pretty decent and IT, CHAPTER TWO and DOCTOR SLEEP (2019) were okay, THE DARK TOWER, the TV remake of THE STAND, LISEY’S STORY and now FIRESTARTER were all terrible, so maybe we’ve seen the end of this phase of King adaptations (I doubt it, but one can hope).
Save yourself and hour and a half of your life and skip this Firestarter. Instead, revisit the 1984 version - it plays like an Oscar-winner compared to this turkey. Or, better yet, read the original Stephen King work - it is the best of all of these.
Letter Grade: C- (and I’m being generous)
3 stars (out of 10) and you can take that to the Bank(ofMarquis).
I watched the remake of the Stephen King novel FIRESTARTER, so you don’t have to.
The current “leader in the clubhouse” for the worst film of 2022, FIRESTARTER is based on the very good Stephen King novel that was published in 1980 and was made into a pretty cheesy, pretty ‘80s flick in 1984 that made Drew Barrymore (fresh off her work in ET) a bonafide movie star.
No such luck in this one.
Produced by Blum House, Directed by Keith Thomas (THE VIGIL) and adapted from King’s novel by Scott Teems (HALLOWEEN KILLS), this version of FIRESTARTER was dead on arrival, with a weak script, mediocre directing and less than stellar visual effects, consequently making a film that is the worst sort of film…boring. It doesn’t even have the ambition to be “so bad, it’s good”, it is just plodding and mediocre throughout.
But, at 1 hour 34 minutes, it is mercifully short, so it does have that going for it.
What it also has going for it is a “game” Zach Efron as “Firestarter’s Father” and he elevates the scenes he is in to something that comes close to watchable. And when Sydney Lemmon is along as “Firestarter’s Mom” the screen comes the closest to interesting. But the rest…”meh”.
Ryan Kiera Armstrong plays “Firestarter”, Charlie McGee - the young lady who can start fires with her telepathic powers - and she is “just fine”, but she does not have the star power or “it” factor that Barrymore brought to the proceedings previously. She is just not a compelling enough presence on screen to save this turkey. I don’t blame her, I blame the weak Direction by Thomas and the limp script by Teems.
The only other character/performance that sparks some interest in this film is Michael Grayeyes (TOGO) who plays a Native American tracker with his own telekinetic powers who is put on the trail of Charlie by the mysterious Institute (a shadowy Gov’t agency that chases after various “special” people - mostly kids - in quite a few Stephen King novels). Inexplicably, this role was played by an aging, pony-tailed George C. Scott (obviously chasing a paycheck) in the 1984 film. Grayeyes succeeds more.
But these glimmers of competence only aggravates more when the film bogs back down in cardboard villains (what has happened to your career, Gloria Ruben) and exposition spouting scientists (what a waste of Kurtwood Smith) and less than spectacular action sequences that, mostly, consist of Armstrong screaming while a wind machine blows her hair back while sub-par CGI flames engulf the screen.
And…adding insult to injury…the "guy in the asbestos suit” (a mainstay of any film involving fire) does not even get a day of stunt pay! It’s like going to see a Tom Cruise Mission Impossible film and Cruise doesn’t do some sort of crazy stunt!
After the success of IT, PART ONE in 2017, there was a renaissance, of sorts, of adaptations of Stephen King works and even though PET SEMATARY (2019) was pretty decent and IT, CHAPTER TWO and DOCTOR SLEEP (2019) were okay, THE DARK TOWER, the TV remake of THE STAND, LISEY’S STORY and now FIRESTARTER were all terrible, so maybe we’ve seen the end of this phase of King adaptations (I doubt it, but one can hope).
Save yourself and hour and a half of your life and skip this Firestarter. Instead, revisit the 1984 version - it plays like an Oscar-winner compared to this turkey. Or, better yet, read the original Stephen King work - it is the best of all of these.
Letter Grade: C- (and I’m being generous)
3 stars (out of 10) and you can take that to the Bank(ofMarquis).

Purple Phoenix Games (2266 KP) rated Abyss in Tabletop Games
Aug 5, 2021
I am not a great swimmer. For several years of my life I would avoid water at all costs. I have since grown to love it, but would still freak out a bit if a crab came towards me. I’m kind of a baby like that. I do so love underwater scenes and the wildlife, so I was bound to enjoy Abyss. Throw in some of the most amazing artwork in all of gaming and you have a hit, right?
Abyss is a push your luck, set collection, hand management, fantasy card drafting game for two to four players. In it players are attempting to gain the most Influence Points to rule the underwater kingdom by recruiting allies and Lords, and controlling locations. The game ends once a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled.
To setup, lay out the board, shuffle the Exploration cards (starfish backs) and place in the upper left corner. Shuffle the Lord cards (trident backs) and place the deck in the lower left corner. Reveal Lords to each of the spaces drawn to the right of the deck. This is the Court. Shuffle the Monster tokens and place in a messy pile near the board. Next to these place all the Key tokens. Display the Threat Tracker board with the Threat token on the first space. Shuffle the Location tiles into a stack and reveal the first one. Give each player a pearl in a shell cup and the game is ready to begin!
On a player’s turn they will follow the basic structure of Plotting at Court (by spending pearls to reveal more Lords), Taking One Action (by Exploring the Depths, Requesting Support from the Council, or Recruiting a Lord), and Controlling a Location.
Plotting at Court is simply paying pearls to reveal more Lords at Court.
The action choices begin with Exploring the Depths. This is the push your luck portion of the game where players will reveal cards from the top of the Exploration deck one by one, offer the card to their opponents for purchase (payable to the active player in pearls), and then deciding to continue or take into hand. These cards include members of five allied races of underwater species numbered in strength from one to five and monsters. Fighting monsters is an auto-win and the spoils are what is reflected on the Threat Tracker. If players decide to pass, they will move the Threat token down by one level and improve the treasure won when destroying a monster. Any allies that are undrafted will be sorted by family and placed on the appropriate space on the board.
To Request Support from the Council players will take the entire stack from one family on the board. Again, these are made up of the cards that were undrafted from previous Exploring the Depths actions.
Finally, Recruiting a Lord players will be spending their Exploration cards to combine strength values and family types to appease the Lords they wish to recruit. Players will analyze the strength needed on the bottom left of the Lord card along with the number and color of bubbles above the strength number to determine from which families cards will need to be paid. Lords will have special powers that can be used throughout the game until you use them to Control Locations.
Lords and monster tokens afford players keys, and once players accumulate three keys they MUST Control a Location. To Control a Location players will draft a face-up Location tile or draw one to four tiles and draft one of them. Also, players will sacrifice their Lords (and their special powers) to, well, lord over Locations as super powerful property managers. This is done by covering up the special Lord powers with the Location tiles.
Play continues in this fashion of quick turns until a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled during a Plot at Court action.
Components. As I mentioned in my open, Abyss boasts some of the most magnificent art ever to grace a board game. The aesthetic coupled with the theme makes for a gorgeous game on the table. The cardboard is all good quality and thick, the cards are good quality as well. The black plastic shells and pearls they hold are so nice to play with and I find myself rolling those pearls as fast as I can within the shells and inevitably spilling them everywhere.
The game play is also quite solid. I like drafting games quite a bit and this delivers a lot of drafting in different locations. You draft Exploration cards and Location tiles to beef up your mini empire. Using the Lords as special power cards but having to cover them up to help control a Location is a clever mechanic and helps with any sort of runaway leader issue. I did not touch on a couple rules because they can be a little confusing to new players (ie the affiliation of allies), but even new gamers can appreciate what Abyss does and how beautifully it accomplishes its task.
I cannot overstate how gorgeous this game is and how much I enjoy being able to pull it off the shelf and set it up to people who have never seen it. I mean, even just the box cover, which is a giant face and no text, is very impressive and helps set the tone for the dark but interesting experiences held within. Purple Phoenix Games gives Abyss a boding 14 / 18. Pick it up, post a picture of which box cover you received, and tag us in the post so we can compare.
Abyss is a push your luck, set collection, hand management, fantasy card drafting game for two to four players. In it players are attempting to gain the most Influence Points to rule the underwater kingdom by recruiting allies and Lords, and controlling locations. The game ends once a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled.
To setup, lay out the board, shuffle the Exploration cards (starfish backs) and place in the upper left corner. Shuffle the Lord cards (trident backs) and place the deck in the lower left corner. Reveal Lords to each of the spaces drawn to the right of the deck. This is the Court. Shuffle the Monster tokens and place in a messy pile near the board. Next to these place all the Key tokens. Display the Threat Tracker board with the Threat token on the first space. Shuffle the Location tiles into a stack and reveal the first one. Give each player a pearl in a shell cup and the game is ready to begin!
On a player’s turn they will follow the basic structure of Plotting at Court (by spending pearls to reveal more Lords), Taking One Action (by Exploring the Depths, Requesting Support from the Council, or Recruiting a Lord), and Controlling a Location.
Plotting at Court is simply paying pearls to reveal more Lords at Court.
The action choices begin with Exploring the Depths. This is the push your luck portion of the game where players will reveal cards from the top of the Exploration deck one by one, offer the card to their opponents for purchase (payable to the active player in pearls), and then deciding to continue or take into hand. These cards include members of five allied races of underwater species numbered in strength from one to five and monsters. Fighting monsters is an auto-win and the spoils are what is reflected on the Threat Tracker. If players decide to pass, they will move the Threat token down by one level and improve the treasure won when destroying a monster. Any allies that are undrafted will be sorted by family and placed on the appropriate space on the board.
To Request Support from the Council players will take the entire stack from one family on the board. Again, these are made up of the cards that were undrafted from previous Exploring the Depths actions.
Finally, Recruiting a Lord players will be spending their Exploration cards to combine strength values and family types to appease the Lords they wish to recruit. Players will analyze the strength needed on the bottom left of the Lord card along with the number and color of bubbles above the strength number to determine from which families cards will need to be paid. Lords will have special powers that can be used throughout the game until you use them to Control Locations.
Lords and monster tokens afford players keys, and once players accumulate three keys they MUST Control a Location. To Control a Location players will draft a face-up Location tile or draw one to four tiles and draft one of them. Also, players will sacrifice their Lords (and their special powers) to, well, lord over Locations as super powerful property managers. This is done by covering up the special Lord powers with the Location tiles.
Play continues in this fashion of quick turns until a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled during a Plot at Court action.
Components. As I mentioned in my open, Abyss boasts some of the most magnificent art ever to grace a board game. The aesthetic coupled with the theme makes for a gorgeous game on the table. The cardboard is all good quality and thick, the cards are good quality as well. The black plastic shells and pearls they hold are so nice to play with and I find myself rolling those pearls as fast as I can within the shells and inevitably spilling them everywhere.
The game play is also quite solid. I like drafting games quite a bit and this delivers a lot of drafting in different locations. You draft Exploration cards and Location tiles to beef up your mini empire. Using the Lords as special power cards but having to cover them up to help control a Location is a clever mechanic and helps with any sort of runaway leader issue. I did not touch on a couple rules because they can be a little confusing to new players (ie the affiliation of allies), but even new gamers can appreciate what Abyss does and how beautifully it accomplishes its task.
I cannot overstate how gorgeous this game is and how much I enjoy being able to pull it off the shelf and set it up to people who have never seen it. I mean, even just the box cover, which is a giant face and no text, is very impressive and helps set the tone for the dark but interesting experiences held within. Purple Phoenix Games gives Abyss a boding 14 / 18. Pick it up, post a picture of which box cover you received, and tag us in the post so we can compare.

Purple Phoenix Games (2266 KP) rated Citadels in Tabletop Games
Aug 13, 2021
It has been documented several times that I, Travis Lopez, would be a horrible city planner. So why do I keep playing these games that require me to build city buildings and components and why do I enjoy them so much? Well, truth be told, this is a game that I had traded for years ago, got rid of, missed terribly, and repurchased. However, this is the newer version that includes a lot more in the box. Does it mean that the game is better? More stuff means better game, right?
In Citadels players will be donning the mantle of potential Master Builders and will need to build the greatest buildings within the city and manipulate the powers of special people within its walls. The game ends when a player has built their seventh district building. The player with the most VP at this time will be crowned Master Builder and winner of Citadels!
To setup, decide which eight characters will be used in the game, gather their cards and tokens, and place their tokens in ascending order on the table. This is to remind all players which characters (and their rank) is in play. Assemble the district (building) cards per the rules and shuffle the deck. Deal each player four of these district cards along with two gold coins. The eldest player will begin the game as the current First Player (complete with crown mini) and will begin the first phase of the first round.
Citadels is played over several rounds, each with two phases played within. The first phase is the Selection Phase, where the current First Player takes the character cards, shuffles them, adds zero to two cards (dependent upon number of players) face-up on the table and one card face-down. They then choose from the cards remaining in hand which character’s powers they would like to enact for the turn. The cards are passed to the next player in line who will do the same, and so on around the table.
Once all players have chosen their character card, the Turn Phase can begin. The current First Player (the one with the crown) will announce the characters in rank order, with the lowest character going first. In a typical game using only original base characters, this is “1: Assassin.” Whomever chose the Assassin card will flip over their character card, perform its special power, and then continue with their turn. In this case, the Assassin’s special power is to announce the name of a CHARACTER to assassinate. NOTE: This does NOT mean the name of the PLAYER. So the Assassin could choose to assassinate the King character, not the Travis player. After the character has used their power, the player can continue with the rest of their turn, though some character powers may be used at any time during the player’s turn.
After the character power is used, the player will gather resources in the form of two gold coins from the bank or by drawing two district cards from the deck and choosing one to keep in hand. After this choice, the player may then build one district in their play area if they wish and if they can afford to do so. Once complete, the crowned First Player will call out the next character rank (2: Thief in our example) who will continue their turn in the same way. The game continues in this fashion until a player has built their seventh district. The round continues until all players have had an equal amount of turns. Players then count VP on district cards and bonuses per the rulebook. The player with the most VP at the end of the game is crowned the Master Builder and winner of Citadels!
Components. I have to say that I enjoyed the components in the older version of Citadels I used to have just fine. I had sleeved all my cards, and the gold coins were nice back in the day. This version, however, includes many more components and each one is higher quality than the previous version’s. The art on the cards has been updated and is much much nicer now as well. The addition of the crown mini, the character tokens, and other components not mentioned here merely increases my love for Citadels. Windrider has knocked it out of the park with this version. And that’s saying nothing about all the additional characters now included in the game! Oh boy, so much variability!
Along with that variability is the customization of the game. You can play with one of the six pre-constructed provided suggestions in the rulebook or create your own combination of different characters. With three versions of each rank, many possibilities are… possible.
I do love Citadels, and with the right group can be a show-stopper all on its own. Some players may get a little offended or sassy because there is a fair amount of Take That in Citadels with the character interactions, so if playing with people who don’t understand the difference between a game and real life, I would prep them appropriately. I love being able to outwit my opponents by drafting certain characters they didn’t think I would want. Keeping them all on their toes during the game is sneaky fun.
So for me, with the amount of replayability, high quality and excellent components, and cutthroat gameplay I simply adore Citadels. I can pull it out with different groups and have different play experiences and try to tailor the character offering to the strengths of my players, or simply use one listed in the back of the rulebook. Purple Phoenix Games gives Citadels an underhanded, yet scholarly 21 / 24. It’s a stunning, magical, wonderful game and one of Bruno Faidutti’s best ever! Surely this is already in your collection, right? If not, make it so.
In Citadels players will be donning the mantle of potential Master Builders and will need to build the greatest buildings within the city and manipulate the powers of special people within its walls. The game ends when a player has built their seventh district building. The player with the most VP at this time will be crowned Master Builder and winner of Citadels!
To setup, decide which eight characters will be used in the game, gather their cards and tokens, and place their tokens in ascending order on the table. This is to remind all players which characters (and their rank) is in play. Assemble the district (building) cards per the rules and shuffle the deck. Deal each player four of these district cards along with two gold coins. The eldest player will begin the game as the current First Player (complete with crown mini) and will begin the first phase of the first round.
Citadels is played over several rounds, each with two phases played within. The first phase is the Selection Phase, where the current First Player takes the character cards, shuffles them, adds zero to two cards (dependent upon number of players) face-up on the table and one card face-down. They then choose from the cards remaining in hand which character’s powers they would like to enact for the turn. The cards are passed to the next player in line who will do the same, and so on around the table.
Once all players have chosen their character card, the Turn Phase can begin. The current First Player (the one with the crown) will announce the characters in rank order, with the lowest character going first. In a typical game using only original base characters, this is “1: Assassin.” Whomever chose the Assassin card will flip over their character card, perform its special power, and then continue with their turn. In this case, the Assassin’s special power is to announce the name of a CHARACTER to assassinate. NOTE: This does NOT mean the name of the PLAYER. So the Assassin could choose to assassinate the King character, not the Travis player. After the character has used their power, the player can continue with the rest of their turn, though some character powers may be used at any time during the player’s turn.
After the character power is used, the player will gather resources in the form of two gold coins from the bank or by drawing two district cards from the deck and choosing one to keep in hand. After this choice, the player may then build one district in their play area if they wish and if they can afford to do so. Once complete, the crowned First Player will call out the next character rank (2: Thief in our example) who will continue their turn in the same way. The game continues in this fashion until a player has built their seventh district. The round continues until all players have had an equal amount of turns. Players then count VP on district cards and bonuses per the rulebook. The player with the most VP at the end of the game is crowned the Master Builder and winner of Citadels!
Components. I have to say that I enjoyed the components in the older version of Citadels I used to have just fine. I had sleeved all my cards, and the gold coins were nice back in the day. This version, however, includes many more components and each one is higher quality than the previous version’s. The art on the cards has been updated and is much much nicer now as well. The addition of the crown mini, the character tokens, and other components not mentioned here merely increases my love for Citadels. Windrider has knocked it out of the park with this version. And that’s saying nothing about all the additional characters now included in the game! Oh boy, so much variability!
Along with that variability is the customization of the game. You can play with one of the six pre-constructed provided suggestions in the rulebook or create your own combination of different characters. With three versions of each rank, many possibilities are… possible.
I do love Citadels, and with the right group can be a show-stopper all on its own. Some players may get a little offended or sassy because there is a fair amount of Take That in Citadels with the character interactions, so if playing with people who don’t understand the difference between a game and real life, I would prep them appropriately. I love being able to outwit my opponents by drafting certain characters they didn’t think I would want. Keeping them all on their toes during the game is sneaky fun.
So for me, with the amount of replayability, high quality and excellent components, and cutthroat gameplay I simply adore Citadels. I can pull it out with different groups and have different play experiences and try to tailor the character offering to the strengths of my players, or simply use one listed in the back of the rulebook. Purple Phoenix Games gives Citadels an underhanded, yet scholarly 21 / 24. It’s a stunning, magical, wonderful game and one of Bruno Faidutti’s best ever! Surely this is already in your collection, right? If not, make it so.

Merissa (12704 KP) rated Twell and the Rebellion (Como Chronicles #2) in Books
Jun 21, 2017
Twell and the Rebellion (Como Chronicles #2) by Kate O'Leary
Twell and the Rebellion starts from where book 1 left off - thank goodness!!! I had guessed who her genetic match was with the description of the silver eyes, but I did enjoy the feeling of knowing that I had guessed correctly. The action is pretty much non-stop in this book as Twell's training ups a gear and she meets others with the same powers as her. Unfortunately, because they're training in power groups, it means that she doesn't see as much of Jonaz, or the others. Add Avin into the mix and it's not surprising that Twell feels confused, and easy pickings for Shanna. Now, I need to say something that might not go down too well, but I didn't like Shanna as a character. I started off with the same feelings for Mira, but she grew on me (like fungus!), until I loved every scene with her in it because of her acerbic tone. Shanna though... nah, she doesn't do it for me. I will also say that I really, REALLY, dislike love triangles. And yet you will notice that I gave this book 5-stars. Simply put, it is because there is no 'nonsense' in this book. Everything that Twell feels and goes through, I could understand perfectly how she felt. She wasn't just being indecisive for the fun of it, which seems to happen all too often.
This book is absolutely chock-full of character development, with new characters to behold too. I don't think there were any editing or grammatical errors in it, but I was too engrossed to notice if there were! With a gripping story, cliffhanger ending, full of emotions, and smoothly paced - what more could you ask for? Highly recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
This book is absolutely chock-full of character development, with new characters to behold too. I don't think there were any editing or grammatical errors in it, but I was too engrossed to notice if there were! With a gripping story, cliffhanger ending, full of emotions, and smoothly paced - what more could you ask for? Highly recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!