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Purple Phoenix Games (2266 KP) rated Set a Watch in Tabletop Games
Sep 26, 2019
Purple Phoenix Games Solo Chronicles
I love a good fantasy-themed game. We’ve all, at some point in our lives, probably dreamed of being adventurers – traveling across the land, fighting monsters, and saving all of humanity. Sounds like it could maybe be fun to me. So whenever I see a game that emulates that theme, I am drawn to it. Such was definitely the case when I stumbled across Set a Watch as I was perusing Kickstarter one day, and the rest is history.
The kingdom is under attack. Hoards of creatures are amassing at locations around the realm in an attempt to resurrect ancient Unhallowed monsters. Their ultimate goal? To take control of the world. You and your fellow adventurers have been tasked with stopping this uprising. By traveling to these various locations, you will attempt to clear the area of evil-doers and maintain peace in the kingdom. Keep a vigilant watch, and your team will be successful. But if you wane for even a moment, all could be lost.
DISCLAIMER: This review uses the Deluxe version of Set a Watch that we backed on Kickstarter. Some components may differ from components found other versions. -T
Set A Watch is a cooperative game for 1-4 players in which players must secure nine locations around the realm to prevent the release of the deadly Unhallowed monsters. The party always consists of 4 adventurers, regardless of actual player count. In each round, one adventurer will stay back at camp, resting and taking strategic actions, while the other 3 adventurers take watch and fight off the creatures attempting to infiltrate the camp by using special abilities and powers to aid in battle. The game ends in victory if the adventurers have successfully secured all locations. If, at the end of a round, all adventurers on watch are exhausted, the camp is overrun and the game is lost.
So how does solo play differ from multiplayer games? It doesn’t! A solo game of Set A Watch plays identically to a multiplayer game – the solo player just controls all 4 adventurers at once instead of being split up among the players. Obviously, as a solo player, you have to make all of the decisions, which is sometimes nicer than playing with other people. You get to play whatever strategy YOU want to, without having to compromise with other players. On the flip side, that could be treacherous if your strategy is too bold/too meek or if you get in a tight spot and are at a loss for what to do next. Other than the aspect of solo decision-making, the gameplay remains unchanged. One adventurer still rests at camp while the other 3 stand watch and battle monsters.
Typically, I am not a fan of solo games in which you are forced to play multiple characters. That just feels like kind of a cop-out way to say ‘Yeah, we have a solo mode’ when in reality you’re still playing a multiplayer game, just by yourself. That being said, I actually don’t mind this aspect in Set A Watch. Why? Because there really are no ‘turns’ to track. One adventurer stays at camp and acts first, but the other 3 go to battle and act whenever/however they want. There is no real turn order. I make the characters act when and how I want them to, and that really opens the rounds up to a lot of freedom. I don’t have to sacrifice special powers/abilities because it wasn’t that character’s ‘turn’ – I can come up with some sweet combos, utilizing whichever characters I need to, to really do some damage. The lack of turns makes this a truly cooperative game, even when playing solo.
Overall, I love Set A Watch. It was, admittedly, a little intimidating at first, but once I got the hang of it, it plays great! The components are nice and sturdy, the box transforms into the game board, and the artwork is very nicely done. Set A Watch is a game I would definitely play either multiplayer or solo, and not as a last resort. The gameplay is engaging, the strategic options give you a different game every play, and the theme itself is just exciting to me. I am very happy with this Kickstarter purchase, and I look forward to any expansions/reimplementations that could be in the works!
The kingdom is under attack. Hoards of creatures are amassing at locations around the realm in an attempt to resurrect ancient Unhallowed monsters. Their ultimate goal? To take control of the world. You and your fellow adventurers have been tasked with stopping this uprising. By traveling to these various locations, you will attempt to clear the area of evil-doers and maintain peace in the kingdom. Keep a vigilant watch, and your team will be successful. But if you wane for even a moment, all could be lost.
DISCLAIMER: This review uses the Deluxe version of Set a Watch that we backed on Kickstarter. Some components may differ from components found other versions. -T
Set A Watch is a cooperative game for 1-4 players in which players must secure nine locations around the realm to prevent the release of the deadly Unhallowed monsters. The party always consists of 4 adventurers, regardless of actual player count. In each round, one adventurer will stay back at camp, resting and taking strategic actions, while the other 3 adventurers take watch and fight off the creatures attempting to infiltrate the camp by using special abilities and powers to aid in battle. The game ends in victory if the adventurers have successfully secured all locations. If, at the end of a round, all adventurers on watch are exhausted, the camp is overrun and the game is lost.
So how does solo play differ from multiplayer games? It doesn’t! A solo game of Set A Watch plays identically to a multiplayer game – the solo player just controls all 4 adventurers at once instead of being split up among the players. Obviously, as a solo player, you have to make all of the decisions, which is sometimes nicer than playing with other people. You get to play whatever strategy YOU want to, without having to compromise with other players. On the flip side, that could be treacherous if your strategy is too bold/too meek or if you get in a tight spot and are at a loss for what to do next. Other than the aspect of solo decision-making, the gameplay remains unchanged. One adventurer still rests at camp while the other 3 stand watch and battle monsters.
Typically, I am not a fan of solo games in which you are forced to play multiple characters. That just feels like kind of a cop-out way to say ‘Yeah, we have a solo mode’ when in reality you’re still playing a multiplayer game, just by yourself. That being said, I actually don’t mind this aspect in Set A Watch. Why? Because there really are no ‘turns’ to track. One adventurer stays at camp and acts first, but the other 3 go to battle and act whenever/however they want. There is no real turn order. I make the characters act when and how I want them to, and that really opens the rounds up to a lot of freedom. I don’t have to sacrifice special powers/abilities because it wasn’t that character’s ‘turn’ – I can come up with some sweet combos, utilizing whichever characters I need to, to really do some damage. The lack of turns makes this a truly cooperative game, even when playing solo.
Overall, I love Set A Watch. It was, admittedly, a little intimidating at first, but once I got the hang of it, it plays great! The components are nice and sturdy, the box transforms into the game board, and the artwork is very nicely done. Set A Watch is a game I would definitely play either multiplayer or solo, and not as a last resort. The gameplay is engaging, the strategic options give you a different game every play, and the theme itself is just exciting to me. I am very happy with this Kickstarter purchase, and I look forward to any expansions/reimplementations that could be in the works!

Bob Mann (459 KP) rated Dune (2021) in Movies
Oct 28, 2021
“He’s Not The Messiah – He’s a Very Naughty Boy!”
Certain works of fiction have been labelled with the tag of “unfilmable”, and Frank Herbert’s 1965 novel “Dune” is one of those. It’s full of exposition done as internal monologues – which screams “movie voiceover”. And regular readers will know my hatred of those!
Amazingly, Denis Villeneuve manages to pull off the impossible with his version of Dune (part 1), which I saw last night as part of a Cineworld Unlimited preview event. It’s close to being a movie masterpiece.
Plot Summary:
The desert planet of Arrakis is home to the Freman tribe but is a political battleground since it is the only known source of ‘Spice’: a substance that enables interplanetary travel.
Paul (Timothée Chalamet) is the heir to the throne of the House of Atreides, headed by his father Duke Leto Atreides (Oscar Isaac). His mother (Rebecca Ferguson) is Leto’s concubine and possessed with hereditary gifts: mystical powers that make her part of a sect of galactic ‘witches’ with mystical powers. But the House of Atreides is gaining in power, and the Emperor throws a political spanner into the works by evicting the vicious House of Harkonnen from Arrakis and giving it to Atreides. This puts both Houses on the path of war.
Certification:
US: PG-13. UK: 12A.
Talent:
Starring: Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, Zendaya, Jason Momoa, Stellan Skarsgård, Josh Brolin, Javier Bardem, Dave Bautista, Charlotte Rampling.
Directed by: Denis Villeneuve.
Written by: Jon Spaihts, Denis Villeneuve and Eric Roth. (Based on the novel by Frank Herbert).
“Dune” Review: Positives:
My 5*’s for this one goes for the overall vision, which is grandiose with scenes that stick in the brain. As he demonstrated in “Arrival“, Villeneuve likes to go for huge spacecraft that hang “in the sky in much the same way that bricks don’t”*. And the ships in this vision are just HUGE.
The ensemble cast does a great job, with Chalamet, Isaac and Ferguson being particularly impressive. Stellan Skarsgård (looking like he is about to tell “a very amusing story about a goat”, if you get that movie reference!) looks to have the most gruelling acting job, having to emerge from, and descend into, a bath of black goo!
Much like Villeneuve’s “Blade Runner 2049“, this movie has cinematography that is worthy of framing and sticking on your wall. (Greig Fraser is the man behind the camera here).
Hans Zimmer‘s music is phenomenal. I’m not sure it’s a good ‘sit down and listen to’ sort of soundtrack, but it fits the movie beautifully.
* I used this Douglas Adams quote for my “Arrival” review, and then Mark Kermode used the same quote: I like to think he read my review!
Negatives:
It wasn’t a problem for me, but I expect some will consider the movie to be too much mood and not enough action. I’ve seen some comment that the film was “emotionally empty”: but I really didn’t feel that, and am well-invested in the story ready for “Part 2”.
This is probably faithful to the books, but given all of the advanced spacecraft technology on show, and laser/blaster technology, it seems bonkers that when we get to hand-to-hand combat between the armies that we get into “swords and sandals” territory.
Observation:
There’s nothing new under the Tatooine suns. And so much of this film has you linking the concepts back to “Star Wars”:
“The Force” is now “The Way”
The Jedi are the ‘Ben and Jerry Set’. (Well, that’s what it sounded like to me… and I don’t even like Ice Cream!)
Both films centre on a Messiah-like “chosen one”, foretold by legend
“Spice” also features in “Star Wars” with “spice runners” (as in the Millenium Falcon doing the ‘Kessel Run’)
There’s even a ‘pit of sarlaac’ moment in “Dune”.
Of course, since Frank Herbert wrote “Dune” in 1965, there’s a significant question as to who is plagiarising who here!
Summary Thoughts on “Dune”
At 2 hours 35 minutes, it’s YET ANOTHER long movie: cementing October 2021 as the month of long movies. (I just did a quick tally, and of the six films I’ve seen this month they average 139 minutes in length: and that’s with “Venom: Let There Be Carnage” dragging the average down!)
But this is a movie that MUST be seen on the big screen. It’s a memorable movie experience and highly recommended.
I can’t wait for Villeneuve’s “Part 2”, currently in pre-production.
Amazingly, Denis Villeneuve manages to pull off the impossible with his version of Dune (part 1), which I saw last night as part of a Cineworld Unlimited preview event. It’s close to being a movie masterpiece.
Plot Summary:
The desert planet of Arrakis is home to the Freman tribe but is a political battleground since it is the only known source of ‘Spice’: a substance that enables interplanetary travel.
Paul (Timothée Chalamet) is the heir to the throne of the House of Atreides, headed by his father Duke Leto Atreides (Oscar Isaac). His mother (Rebecca Ferguson) is Leto’s concubine and possessed with hereditary gifts: mystical powers that make her part of a sect of galactic ‘witches’ with mystical powers. But the House of Atreides is gaining in power, and the Emperor throws a political spanner into the works by evicting the vicious House of Harkonnen from Arrakis and giving it to Atreides. This puts both Houses on the path of war.
Certification:
US: PG-13. UK: 12A.
Talent:
Starring: Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, Zendaya, Jason Momoa, Stellan Skarsgård, Josh Brolin, Javier Bardem, Dave Bautista, Charlotte Rampling.
Directed by: Denis Villeneuve.
Written by: Jon Spaihts, Denis Villeneuve and Eric Roth. (Based on the novel by Frank Herbert).
“Dune” Review: Positives:
My 5*’s for this one goes for the overall vision, which is grandiose with scenes that stick in the brain. As he demonstrated in “Arrival“, Villeneuve likes to go for huge spacecraft that hang “in the sky in much the same way that bricks don’t”*. And the ships in this vision are just HUGE.
The ensemble cast does a great job, with Chalamet, Isaac and Ferguson being particularly impressive. Stellan Skarsgård (looking like he is about to tell “a very amusing story about a goat”, if you get that movie reference!) looks to have the most gruelling acting job, having to emerge from, and descend into, a bath of black goo!
Much like Villeneuve’s “Blade Runner 2049“, this movie has cinematography that is worthy of framing and sticking on your wall. (Greig Fraser is the man behind the camera here).
Hans Zimmer‘s music is phenomenal. I’m not sure it’s a good ‘sit down and listen to’ sort of soundtrack, but it fits the movie beautifully.
* I used this Douglas Adams quote for my “Arrival” review, and then Mark Kermode used the same quote: I like to think he read my review!
Negatives:
It wasn’t a problem for me, but I expect some will consider the movie to be too much mood and not enough action. I’ve seen some comment that the film was “emotionally empty”: but I really didn’t feel that, and am well-invested in the story ready for “Part 2”.
This is probably faithful to the books, but given all of the advanced spacecraft technology on show, and laser/blaster technology, it seems bonkers that when we get to hand-to-hand combat between the armies that we get into “swords and sandals” territory.
Observation:
There’s nothing new under the Tatooine suns. And so much of this film has you linking the concepts back to “Star Wars”:
“The Force” is now “The Way”
The Jedi are the ‘Ben and Jerry Set’. (Well, that’s what it sounded like to me… and I don’t even like Ice Cream!)
Both films centre on a Messiah-like “chosen one”, foretold by legend
“Spice” also features in “Star Wars” with “spice runners” (as in the Millenium Falcon doing the ‘Kessel Run’)
There’s even a ‘pit of sarlaac’ moment in “Dune”.
Of course, since Frank Herbert wrote “Dune” in 1965, there’s a significant question as to who is plagiarising who here!
Summary Thoughts on “Dune”
At 2 hours 35 minutes, it’s YET ANOTHER long movie: cementing October 2021 as the month of long movies. (I just did a quick tally, and of the six films I’ve seen this month they average 139 minutes in length: and that’s with “Venom: Let There Be Carnage” dragging the average down!)
But this is a movie that MUST be seen on the big screen. It’s a memorable movie experience and highly recommended.
I can’t wait for Villeneuve’s “Part 2”, currently in pre-production.

Hazel (1853 KP) rated Mr. Deathmask in Books
Oct 1, 2017
Slightly sadistic
This book was sent to me by the author in exchange for an honest review.
A satanic cult, an angel, a ghost, and lots of murder, Mr. Deathmask is a novel like none other. Horror-novelist Lee McGeorge has created a character that blurs the lines between good and evil. Members of a satanic cult in the heart of London are slowly being killed off one-by-one by a mysterious figure going by the name of Mr Deathmask. The murders shock the community, not only in their brutality but because the worshippers of the “one true Lord” should not be able to be harmed by another living being.
Mr Deathmask, so named for collecting the death masks of his victims, is a man with superhuman strength who is believed to be a “son of light”, i.e. an angel. Accompanied by a ghost of a girl, Magdalena, he plans to seek out and destroy the satanic cult before they can raise the son of the devil.
To begin with, it is not easy to differentiate between the good and the bad. On one side is the anonymous murderer, and the other, the perverted and barbaric sect with unearthly powers. But once innocent lives get tangled up in the violent fiasco, it is clear whom the readers are expected to root for.
Hiding behind the façade of doctors and other professionals in the public sector, the cult easily preys on vulnerable people, resorting to sickening methods to satisfy their abominable desires. Difficult as it is to read about these vile deeds, Mr. Deathmask becomes gripping, the race is on to prevent unnecessary death and get revenge for something that happened centuries ago.
Mr. Deathmask is not for the delicate-minded individual due to its violent and sexual nature. Plenty of expletives and foul terminology make up the narrative, which, although is to be expected in this nature of novel, is not the easiest story to stomach.
Unlike previous books with heavy themes or social connotations, Lee McGeorge has penned Mr. Deathmask as a form of entertainment rather than to challenge morals and judgement of his readers. However, it still has its fair share of shock tactics to keep the story going. It will certainly entertain fans of the author and the genre.
A satanic cult, an angel, a ghost, and lots of murder, Mr. Deathmask is a novel like none other. Horror-novelist Lee McGeorge has created a character that blurs the lines between good and evil. Members of a satanic cult in the heart of London are slowly being killed off one-by-one by a mysterious figure going by the name of Mr Deathmask. The murders shock the community, not only in their brutality but because the worshippers of the “one true Lord” should not be able to be harmed by another living being.
Mr Deathmask, so named for collecting the death masks of his victims, is a man with superhuman strength who is believed to be a “son of light”, i.e. an angel. Accompanied by a ghost of a girl, Magdalena, he plans to seek out and destroy the satanic cult before they can raise the son of the devil.
To begin with, it is not easy to differentiate between the good and the bad. On one side is the anonymous murderer, and the other, the perverted and barbaric sect with unearthly powers. But once innocent lives get tangled up in the violent fiasco, it is clear whom the readers are expected to root for.
Hiding behind the façade of doctors and other professionals in the public sector, the cult easily preys on vulnerable people, resorting to sickening methods to satisfy their abominable desires. Difficult as it is to read about these vile deeds, Mr. Deathmask becomes gripping, the race is on to prevent unnecessary death and get revenge for something that happened centuries ago.
Mr. Deathmask is not for the delicate-minded individual due to its violent and sexual nature. Plenty of expletives and foul terminology make up the narrative, which, although is to be expected in this nature of novel, is not the easiest story to stomach.
Unlike previous books with heavy themes or social connotations, Lee McGeorge has penned Mr. Deathmask as a form of entertainment rather than to challenge morals and judgement of his readers. However, it still has its fair share of shock tactics to keep the story going. It will certainly entertain fans of the author and the genre.

Ross (3284 KP) rated Nightblade's Vengeance in Books
Oct 10, 2017
*** I received a free advance copy of this book from NetGalley in exchange for an honest review ***
This summer I read the first Nightblade trilogy: I loved the first one (the world-building, the three different stories running in parallel and occasionally crossing over), enjoyed the second one (character development was the focus plus setting up the conflict in the conclusion) and tolerated the final book (largely a repeat of the same plot as the first two plus a number of loose ends left un-tied).
Given how I fell out of love with the series as it went on, I was a little tentative about reading this, the first in a new trilogy following on from the events of the first. I have to say it was very poor.
Pretty much nothing happens throughout the book, the sole focus is on political manoeuvring and the nightblades have become a shadow of what they were to be at the end of the first series.
The king is dying and has no heir, so one of three lords looks likely to be chosen to take the throne (or decide to take it). There is some unrest within the populace of the Kingdom towards nightblades (ninja-like warriors with a spidey-sense warning them of danger and allowing them to sense each other) - rumours are spreading that nightblades are demanding unreasonable payment for protection and are harming those they are supposed to be serving. And a particularly weak nightblade, the daughter of a dayblade (whose powers are used to heal rather than in combat) killed in service, by a mysterious warrior who subsequently vanished, is looking for vengeance (hence the title).
And that is pretty much it. The plot is very basic, the narrative takes an absolute age to cover what few events are happening and the vocabulary is pretty limited (I think at one point within three paragraphs about 6 things were said to have happened "in a moment" or "for a moment").
Twice in the book the phrase "to cut a long, boring story short" was used and I can't help but think Kirk was referring to what he himself should do.
I wasn't sure after ending the nightblade trilogy whether I would return to the world of the nightblades. Now I am certain I won't.
This summer I read the first Nightblade trilogy: I loved the first one (the world-building, the three different stories running in parallel and occasionally crossing over), enjoyed the second one (character development was the focus plus setting up the conflict in the conclusion) and tolerated the final book (largely a repeat of the same plot as the first two plus a number of loose ends left un-tied).
Given how I fell out of love with the series as it went on, I was a little tentative about reading this, the first in a new trilogy following on from the events of the first. I have to say it was very poor.
Pretty much nothing happens throughout the book, the sole focus is on political manoeuvring and the nightblades have become a shadow of what they were to be at the end of the first series.
The king is dying and has no heir, so one of three lords looks likely to be chosen to take the throne (or decide to take it). There is some unrest within the populace of the Kingdom towards nightblades (ninja-like warriors with a spidey-sense warning them of danger and allowing them to sense each other) - rumours are spreading that nightblades are demanding unreasonable payment for protection and are harming those they are supposed to be serving. And a particularly weak nightblade, the daughter of a dayblade (whose powers are used to heal rather than in combat) killed in service, by a mysterious warrior who subsequently vanished, is looking for vengeance (hence the title).
And that is pretty much it. The plot is very basic, the narrative takes an absolute age to cover what few events are happening and the vocabulary is pretty limited (I think at one point within three paragraphs about 6 things were said to have happened "in a moment" or "for a moment").
Twice in the book the phrase "to cut a long, boring story short" was used and I can't help but think Kirk was referring to what he himself should do.
I wasn't sure after ending the nightblade trilogy whether I would return to the world of the nightblades. Now I am certain I won't.

Shaun Collins (3 KP) rated Star Wars: Vader Down in Books
Jan 12, 2018
Vader goes from hunter to hunted in this crossover event from Marvel.
Firstly, "crossover" is a bit of a misnomer, since he's already a character in STAR WARS, but the idea was to broad strokes fill in some of the details of what he was doing when he wasn't on camera. Since these series are set between New Hope and Empire, there's a lot more wiggle room. Secondly, crossover events tend to be gimmicky and difficult for comic readers to track since they span multiple titles. Fortunately, there are only two titles here to deal with, so its a bit easier, but it still took some detective work to figure out the individual issues involved.
* VERY MILD SPOILERS (like the kind on a dust jacket) FOLLOW...
Okay, with the rant over, lets get to the good stuff. This book was good. This is really the first time we've seen the fearsome dark lord of the Sith AS a fearsome dark lord of the Sith, and not a broken down mechanical mystery monster who is really just a shadow of his former legendary self. This feels more like Anakin at the height of his powers, just evil. Alone on a planet with an entire battalion of Rebels on his trail, and Imperial agents who want to usurp him close behind, he's not worried, phased or hell even concerned. They're just dead men to him, and he tells them as much. This Vader is BAD-ASS.
Unfortunately, the counter plot to the Vader story is lighter in tone (and normally when those characters show up in the Vader comic I'm exceedingly happy for their brief forays into comedy to lighten up the proceedings), but here they are over used and quite honestly, detract from the bloodbath the Emperor's Fist finds himself in. While a dose of comedy can be welcome, this feels like the authors were trying too hard, and the result comes out as very uneven. Especially when the subject of the humor is Han. Han should be cool and unintentionally funny when things don't go his way, not bungling Mr. Bean style funny because he's inept.
Bottom line, the plot drove me through the rough spots, and I still think this is a great series, I only hope the luster is not starting to tarnish on this one, but that's what this volume feels like...
Firstly, "crossover" is a bit of a misnomer, since he's already a character in STAR WARS, but the idea was to broad strokes fill in some of the details of what he was doing when he wasn't on camera. Since these series are set between New Hope and Empire, there's a lot more wiggle room. Secondly, crossover events tend to be gimmicky and difficult for comic readers to track since they span multiple titles. Fortunately, there are only two titles here to deal with, so its a bit easier, but it still took some detective work to figure out the individual issues involved.
* VERY MILD SPOILERS (like the kind on a dust jacket) FOLLOW...
Okay, with the rant over, lets get to the good stuff. This book was good. This is really the first time we've seen the fearsome dark lord of the Sith AS a fearsome dark lord of the Sith, and not a broken down mechanical mystery monster who is really just a shadow of his former legendary self. This feels more like Anakin at the height of his powers, just evil. Alone on a planet with an entire battalion of Rebels on his trail, and Imperial agents who want to usurp him close behind, he's not worried, phased or hell even concerned. They're just dead men to him, and he tells them as much. This Vader is BAD-ASS.
Unfortunately, the counter plot to the Vader story is lighter in tone (and normally when those characters show up in the Vader comic I'm exceedingly happy for their brief forays into comedy to lighten up the proceedings), but here they are over used and quite honestly, detract from the bloodbath the Emperor's Fist finds himself in. While a dose of comedy can be welcome, this feels like the authors were trying too hard, and the result comes out as very uneven. Especially when the subject of the humor is Han. Han should be cool and unintentionally funny when things don't go his way, not bungling Mr. Bean style funny because he's inept.
Bottom line, the plot drove me through the rough spots, and I still think this is a great series, I only hope the luster is not starting to tarnish on this one, but that's what this volume feels like...

ArecRain (8 KP) rated Servant: The Awakening (Servant, #1) in Books
Jan 18, 2018
I had to force myself past the first few pages due to their confusing descriptions and use of wording. Once I passed those, however, the novel went by fairly quickly.
First off, I would like to say that you can tell Fantasy/Sci-fi are not Ms. Foster's usual territory. It seemed that she was so focused on developing the romance part of the novel that she completely forgot that there was suppose to be plot development, too. She did bother to come up with a plot but it was neither creative nor original. A doctor abusing patients for their own purposes? A female heroine with special powers trying to stop an evil while a man who is her exact opposite is somehow attracted to her and demands that she do as he says to keep her safe? Nope, not original at all.
I was also annoyed by the complete lack of character history. I felt that Ms. Foster purposely made Gaby an abused victim to foster home with a lack of education. It worked out for Foster seeing as that Gaby as an educational unintelligent person who lack major social skill fit into the story rather well. I just wished that Foster had come up with a better background than that. It just seemed to like a lazy way out. Not to mention that she barely mention's Mort's history, and Luther's is just non-existent.
All in all, the story didn't seem original or well developed but I couldn't stop myself from reading it. I admit it's not a great novel, or even good for that matter. I still must also admit that I liked it and couldn't put it down. I bought the book for the paranormal aspect but ended up reading it for the romance. I just had to see if Luther and Gaby hooked up. However, Gaby's personality and mouth made it hard. I understand that they way she talked and acted was part of the character that was Gabrielle Cody, yet all her foul language and agreeableness made the novel unpleasant to read. I am not offending by cursing, but Gaby's was excessive to the point of annoying. Growing up where I have, it was unbelievable, however.
An interesting book if not taken seriously.
First off, I would like to say that you can tell Fantasy/Sci-fi are not Ms. Foster's usual territory. It seemed that she was so focused on developing the romance part of the novel that she completely forgot that there was suppose to be plot development, too. She did bother to come up with a plot but it was neither creative nor original. A doctor abusing patients for their own purposes? A female heroine with special powers trying to stop an evil while a man who is her exact opposite is somehow attracted to her and demands that she do as he says to keep her safe? Nope, not original at all.
I was also annoyed by the complete lack of character history. I felt that Ms. Foster purposely made Gaby an abused victim to foster home with a lack of education. It worked out for Foster seeing as that Gaby as an educational unintelligent person who lack major social skill fit into the story rather well. I just wished that Foster had come up with a better background than that. It just seemed to like a lazy way out. Not to mention that she barely mention's Mort's history, and Luther's is just non-existent.
All in all, the story didn't seem original or well developed but I couldn't stop myself from reading it. I admit it's not a great novel, or even good for that matter. I still must also admit that I liked it and couldn't put it down. I bought the book for the paranormal aspect but ended up reading it for the romance. I just had to see if Luther and Gaby hooked up. However, Gaby's personality and mouth made it hard. I understand that they way she talked and acted was part of the character that was Gabrielle Cody, yet all her foul language and agreeableness made the novel unpleasant to read. I am not offending by cursing, but Gaby's was excessive to the point of annoying. Growing up where I have, it was unbelievable, however.
An interesting book if not taken seriously.

Kyera (8 KP) rated The Prisoner of Cell 25 (Michael Vey, #1) in Books
Feb 1, 2018
Michael is a 14-year-old who gets bullied in school, and just so happens to have electrical powers? The tale seems familiar until the exciting addition of having these special abilities is introduced. One of my favourite superpowers or forms of magic is one that is based on the elements, so I was very curious to see how electricity would be represented here. It was fascinating to see how it could manifest itself differently and be used in a variety of situations.
The overall idea of this story was very intriguing, although I found the writing to be lacking at times. One of the biggest elements that drew me out of the story was the author's inability to choose a word other than <i>said</i> to describe when a person was speaking. It became frustrating to listen to the characters talk when the entire page just repeated, "he said... she said... then they said... he said again." By that point, I was pretty over the word said. It definitely detracted from the story, which I found enjoyable overall.
It was definitely very trope-y, but that's not necessarily a bad thing - it completely depends upon your reading preference. I personally enjoy some tropes but when they're overused you tend to connect with the characters less because they're no longer unique. The biggest one for me in this book was the characterization of our three leads and how one dimensional it made them. I don't want to spoil the story, but once you read the book you will understand my issues with the characterization. I would love to see more character development over the next few novels.
As there are six other books in the series, I expect that the character development and world building will be improved upon. It wasn't until the end of the book that I started to feel more of a connection to the characters and curiosity about the world. The author definitely writes for a younger audience; the writing style was not as developed or mature as I would expect for a young adult reader.
I would recommend it to middle-grade readers, as well as young adult/teen readers who enjoy their fantasy books in a familiar setting. Don't expect flowery writing or deep characterization, just let the story take you on a fun, easy journey.
The overall idea of this story was very intriguing, although I found the writing to be lacking at times. One of the biggest elements that drew me out of the story was the author's inability to choose a word other than <i>said</i> to describe when a person was speaking. It became frustrating to listen to the characters talk when the entire page just repeated, "he said... she said... then they said... he said again." By that point, I was pretty over the word said. It definitely detracted from the story, which I found enjoyable overall.
It was definitely very trope-y, but that's not necessarily a bad thing - it completely depends upon your reading preference. I personally enjoy some tropes but when they're overused you tend to connect with the characters less because they're no longer unique. The biggest one for me in this book was the characterization of our three leads and how one dimensional it made them. I don't want to spoil the story, but once you read the book you will understand my issues with the characterization. I would love to see more character development over the next few novels.
As there are six other books in the series, I expect that the character development and world building will be improved upon. It wasn't until the end of the book that I started to feel more of a connection to the characters and curiosity about the world. The author definitely writes for a younger audience; the writing style was not as developed or mature as I would expect for a young adult reader.
I would recommend it to middle-grade readers, as well as young adult/teen readers who enjoy their fantasy books in a familiar setting. Don't expect flowery writing or deep characterization, just let the story take you on a fun, easy journey.

Awix (3310 KP) rated The Incredible Hulk in TV
Mar 16, 2018 (Updated Mar 16, 2018)
The weird thing about the Hulk TV show is that it is almost nothing like the comic book version of the character, but still manages to be a classic piece of television (and was, for a long time, by far the most successful adaptation of a Marvel character to another medium). Creator Kenneth Johnson didn't want to do it, and did his hardest to distance his version from the book (he wanted to change the colour of the Hulk, but Marvel refused to let him), and ended up basically doing an American version of Les Miserables (the novel, not the musical) with Jean Valjean getting cross and swelling up into a monster twice an episode.
Everyone remembers this show as the one with the Hulk rasslin' small-time thugs every week, lots of jokes about 'how many shirts does this guy get through, ha ha', and 'you won't like me when I'm angry', but the range of styles and influences involved is really much greater - the programme goes from serious movie-of-the-week drama, to freewheeling comedy, to B-movie inspired horror and SF, and makes a pretty good job of all of them. Highlights include 'The Snare' (psycho millionaire whose hobby is hunting and killing drifters picks the wrong target), 'The Psychic' (a woman with unusual powers discovers Banner's secret just as it seems the Hulk has committed a murder), 'Equinox' (Banner and his indefatigable nemesis McGee finally come face-to-face at a masked ball, rather inspired by Masque of the Red Death), and 'The First' (Banner encounters another Hulk, created in the 1940s).
The programme's great strength is Bill Bixby's performance as Banner, for he is always utterly committed and usually highly convincing even when the episodes themselves wobble a bit. The show's Hulk is mute, but even so Ferrigno gives an increasingly effective turn as the creature (and eventually gets an episode where he appears as himself, so to speak, and does a pretty good job).
It is occasionally a bit formulaic, and you have to accept a few built-in implausibilities in the format, but this is a show which still stands up extremely well, and is still probably the biggest single influence on public perceptions of the Hulk. Well worth watching.
Everyone remembers this show as the one with the Hulk rasslin' small-time thugs every week, lots of jokes about 'how many shirts does this guy get through, ha ha', and 'you won't like me when I'm angry', but the range of styles and influences involved is really much greater - the programme goes from serious movie-of-the-week drama, to freewheeling comedy, to B-movie inspired horror and SF, and makes a pretty good job of all of them. Highlights include 'The Snare' (psycho millionaire whose hobby is hunting and killing drifters picks the wrong target), 'The Psychic' (a woman with unusual powers discovers Banner's secret just as it seems the Hulk has committed a murder), 'Equinox' (Banner and his indefatigable nemesis McGee finally come face-to-face at a masked ball, rather inspired by Masque of the Red Death), and 'The First' (Banner encounters another Hulk, created in the 1940s).
The programme's great strength is Bill Bixby's performance as Banner, for he is always utterly committed and usually highly convincing even when the episodes themselves wobble a bit. The show's Hulk is mute, but even so Ferrigno gives an increasingly effective turn as the creature (and eventually gets an episode where he appears as himself, so to speak, and does a pretty good job).
It is occasionally a bit formulaic, and you have to accept a few built-in implausibilities in the format, but this is a show which still stands up extremely well, and is still probably the biggest single influence on public perceptions of the Hulk. Well worth watching.

Goddess in the Stacks (553 KP) rated The Rules of Magic in Books
Feb 19, 2018
So I actually didn't know that Practical Magic the movie was based on a book. But when I saw The Rules of Magic billed as the prequel to a movie I had loved, I knew I had to read it. And I'm so glad I did. The Rules of Magic is, well, magical. Magical and nostalgic and spell-binding. Most book worlds feel different than their respective movie-worlds, but this felt like a logical prequel. (It may be because I haven't seen the movie in some time - I intend to remedy that soon, and I might just have to read the book as well.)
Practical Magic, the well known movie with Sandra Bullock and Nicole Kidman, centers around the two girls and their elderly aunts. The Rules of Magic is the aunts' story. And what a story. It begins in New York, as the older of the two aunts is turning 17. On an Owens' girl's seventeenth birthday, they receive an invitation to spend the summer at the Owens home in Massachusetts. Frances, the older of the two girls, receives the invitation, and her two siblings won't let her go alone, so all three of them (yes, three, the movie doesn't mention their brother that I recall, though I suppose Bullock and Kidman's characters had to come from somewhere!) pack up and head to Massachusetts, where they meet their Aunt Isabelle. Over the course of the summer, they learn their family history, and get verification that they are indeed witches. (They'd had certain powers throughout childhood, though their mother tried to deny it.)
It was Vincent's storyline that intrigued me, since I knew where Frances and Jet ended up. There was an unexpected curveball that I won't spoil here, but I enjoyed it. It was Jet and Frances' storylines that had me crying at the end of the book, though. Not the very last chapter - it ended on a hopeful note - but the few chapters preceding it had me in tears. (It was midnight, and everyone else was asleep, so I had myself a good cry over my book, and then had to try to sleep on a wet pillow.)
If you enjoyed Practical Magic the movie, you should read this book. It's a perfect prequel.
You can find all my reviews at http://goddessinthestacks.wordpress.com
Practical Magic, the well known movie with Sandra Bullock and Nicole Kidman, centers around the two girls and their elderly aunts. The Rules of Magic is the aunts' story. And what a story. It begins in New York, as the older of the two aunts is turning 17. On an Owens' girl's seventeenth birthday, they receive an invitation to spend the summer at the Owens home in Massachusetts. Frances, the older of the two girls, receives the invitation, and her two siblings won't let her go alone, so all three of them (yes, three, the movie doesn't mention their brother that I recall, though I suppose Bullock and Kidman's characters had to come from somewhere!) pack up and head to Massachusetts, where they meet their Aunt Isabelle. Over the course of the summer, they learn their family history, and get verification that they are indeed witches. (They'd had certain powers throughout childhood, though their mother tried to deny it.)
It was Vincent's storyline that intrigued me, since I knew where Frances and Jet ended up. There was an unexpected curveball that I won't spoil here, but I enjoyed it. It was Jet and Frances' storylines that had me crying at the end of the book, though. Not the very last chapter - it ended on a hopeful note - but the few chapters preceding it had me in tears. (It was midnight, and everyone else was asleep, so I had myself a good cry over my book, and then had to try to sleep on a wet pillow.)
If you enjoyed Practical Magic the movie, you should read this book. It's a perfect prequel.
You can find all my reviews at http://goddessinthestacks.wordpress.com

Bethany Fletcher (17 KP) rated Children of Blood and Bone: Book 1 in Books
Jun 24, 2018 (Updated Jun 25, 2018)
While buddy reading this with a friend we realised it was a plain copy of Avatar the Last Airbender. There is the king attacking magicians which is basically the fire nation attacking the air nomads. There is a secret temple that worships the magical gods and the protectors are there to help the chosen one. Basically the fire temple on the crescent island that is there to worship the Avatar and help Aang.
The characters were cardboard copies of Avatar. Zelie is a mix of Aang and Katara. There is Zelie’s brother, Tzain, who is the only one who doesn’t get magic because screw you Sokka you are not a Bender! They are being chased around by the Prince Inan who wants to impress his daddy but has mixed moral feelings. Hi there Zuko nice to see you again!
The plot was super confusing. There were parts that weren’t explained at all. So Inanas powers are control over someone’s mind right, so he can take someone into his ‘dreamscape’ (basically the Bone Season by Samantha Shannon). Anyway, he takes Zelie into his dreamscape and she hates him as he is a royal and hunting her down BUT she strips off naked and skinny dips? Why? There is no reason and it made zero sense for someone who is terrified of Inan to make themselves that vulnerable.
Zelie gets over her hatred for Inan pretty quick and soon they are lusting after each other. She doesn’t seem to care about the previous hatred and Inan is the only one who struggles morally. Here’s the thing, did they actually have sex? They had sex in Inan’s dreamscape while there physical bodies were actually no where near each other. Zelie was with her brother. So did their minds have sex? Did they share a dream where they both got it on? After Zelie is super awkward about it but it’s like, you didn’t actually do anything, did you? Not explained very well.
I could go on all day but I shan’t. It wasn’t even written well. It just read like the author didn’t know what to write so copied something they knew was succesful. If these things will annoy you as much as they did me then I would suggest skipping this book.
The characters were cardboard copies of Avatar. Zelie is a mix of Aang and Katara. There is Zelie’s brother, Tzain, who is the only one who doesn’t get magic because screw you Sokka you are not a Bender! They are being chased around by the Prince Inan who wants to impress his daddy but has mixed moral feelings. Hi there Zuko nice to see you again!
The plot was super confusing. There were parts that weren’t explained at all. So Inanas powers are control over someone’s mind right, so he can take someone into his ‘dreamscape’ (basically the Bone Season by Samantha Shannon). Anyway, he takes Zelie into his dreamscape and she hates him as he is a royal and hunting her down BUT she strips off naked and skinny dips? Why? There is no reason and it made zero sense for someone who is terrified of Inan to make themselves that vulnerable.
Zelie gets over her hatred for Inan pretty quick and soon they are lusting after each other. She doesn’t seem to care about the previous hatred and Inan is the only one who struggles morally. Here’s the thing, did they actually have sex? They had sex in Inan’s dreamscape while there physical bodies were actually no where near each other. Zelie was with her brother. So did their minds have sex? Did they share a dream where they both got it on? After Zelie is super awkward about it but it’s like, you didn’t actually do anything, did you? Not explained very well.
I could go on all day but I shan’t. It wasn’t even written well. It just read like the author didn’t know what to write so copied something they knew was succesful. If these things will annoy you as much as they did me then I would suggest skipping this book.