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Purple Phoenix Games (2266 KP) rated Wicked & Wise in Tabletop Games
Jul 20, 2021
Who here has only thought of dragons as fearsome fire-breathing beasts of flight in fantastical worlds of magic and whimsy? I probably would be among you, if not for the cutey little Leafy Sea Dragons in our own world. That aside, not many would guess that dragons are actually smooth businesscreatures who employ simple, yet very professional, hordes of mice as their personal accountants. I guess you just don’t know what you don’t know. So thank you to designer Fertessa Allyse for cluing us all in on the inner workings of draconic wealth management.
Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.
The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.
Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.
This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.
Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.
The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.
Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.
This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.
![40x40](/uploads/profile_image/85f/38c79958-e98e-4e91-8d04-b9b67783785f.jpg?m=1522360014)
BankofMarquis (1832 KP) rated The Many Saints of Newark (2021) in Movies
Oct 12, 2021
The "non-Sopranos" part of this film worked much better
The new Sopranos prequel film THE MANY SAINTS OF NEWARK is a review-proof film. Most people fall into 1 of 2 camps.
The first, fans of the 1999-2007 landmark HBO series that some (including myself) call one of the best TV series of all time. The folks that fall into this camp will be checking this film out no matter what.
The second are folks that either never saw the series or have only a passing knowledge of it - these folks are (more than likely) gonna take a pass at this film.
And both camps would be right and wrong for THE MANY SAINTS OF NEWARK is a middle-of-the-road film that will be satisfying for SOPRANOS fans, but the part of this film that really, really works well has nothing to do with the series.
Written by Sopranos creator David Chase, TMSON is set in the late 1960’s-early 1970’s and tells the tale of a young Tony Soprano and his introduction to the North Jersey mafia and the charismatic mob boss who he is drawn to.
The first 15 minutes of this film were written specifically for SOPRANOS fans for it is here that you are introduced to younger versions of many of your favorite characters. From Tony to Uncle Junior to Livia (Tony’s Mom) to Pauly Walnuts, Silvio and “Big Pussy” they are all there - along with a few others you don’t know (and it is not a spoiler to say, there is a reason that they never made it to the TV series). You are also introduced to Tony’s Father Johnny Soprano, Mob Boss “Hollywood” Dick Moltisanti and the center of this film, the son of the Boss “Uncle” Dickie Moltisanti (father of future TV Series character Christopher).
It’s an enjoyable enough introduction, but it is nothing new. The characters sit around, talk, act tough and eat. Something that we’ve seen in countless mob movies before. Chase and Director Alan Taylor (THOR: THE DARK WORLD) appear somewhat bored with this part of the film - almost as if they are saying “here they all are, enjoy this for we have a more interesting story to tell”. This first 15 minutes of the film seem to go on forever.
And then the movie - and Chase’s ideas and Taylor’s Direction - kick in.
And this is where TMSON begins to escalate as the story splits into 2 parts - the first following Dickie (Alessandro Nivola) and the 2nd following one of his “runners” (Leslie Odom, Jr.) who is destined to become a powerful boss of the “Black Mafia”.
It’s a smart juxtaposition of story, but unfortunately for SOPRANO’s fans, the first story (following Dickie) and including most of the Soprano’s characters is the less interesting of the 2 stories. It is the journey of Leslie Odom, Jr.’s character that makes for a more compelling story. It is as if Chase had an interesting idea for a mob film but knew he would not be able to get it made unless he tied it somewhat to a Sopranos story.
Leslie Odom Jr. is magnetic as Harold McBrayer, the former numbers runner for Dickie that has an awaking through the Black Power movement of the late ‘60’s and becomes a formidable mob boss in his own right. This half of the movie/story is intriguing and interesting for you never know in what direction it is going to land. This “B” story is free to be whatever it wants/needs to be and this freedom elevates it.
The same cannot be said for the “A” story - the journey of Dickie Moltisanti. Alessandro Nivola is charming enough as this sadistic, sociopathic mobster, but he is saddled with too much TV show baggage to become a character on his own. Specifically his mentorship and (ultimate) disassociation with the young Tony Soprano (played by Michael Gandolfini, the son of the late James Gandolfini who played Tony in the TV series). I felt like these characters were burdened with the weight of the TV show and the need to pay homage to what will be coming in their lives via the TV show and to shoehorn in each character along the way.
Consequently some great actors like Vera Farmiga (Tony’s mother Livia), Jon Bernthal (Tony’s father), and Corey Stoll (as Uncle Junior) are all filming extended cameos. They do a good (enough) job bringing the essence of the characters from the TV Series to this film, but they just don’t have enough to do. I would love for these 3 to spin-off on their own.
The same can be said for Billy Magnussen (Pauly), John Magaro (Silvio) and Samson Moeakiola (Big Pussy). They all do a nice job bringing the younger versions of these characters to life (especailly Magaro) but they just don’t have enough to do.
And then there is Ray Liotta’s over-the-top performance as Mob Boss “Hollywood” Dick Moltisanti. Ove-the-top doesn’t even begin to describe the performance he is giving. I will give him credit, though, he does tone it down about 1/2 way through the film, but…geez…the first part…wow.
Ultimately, the failure of the “A” story to captivate dooms this movie to mediocre status. I would have loved for Chase to really sink his teeth into the “B” story - and to let Leslie Odom Jr. really fly as a character and and actor.
But that would have defeated the purpose of making a Sopranos prequel - a prequel that, perhaps, shouldn’t have been made in the first place.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
The first, fans of the 1999-2007 landmark HBO series that some (including myself) call one of the best TV series of all time. The folks that fall into this camp will be checking this film out no matter what.
The second are folks that either never saw the series or have only a passing knowledge of it - these folks are (more than likely) gonna take a pass at this film.
And both camps would be right and wrong for THE MANY SAINTS OF NEWARK is a middle-of-the-road film that will be satisfying for SOPRANOS fans, but the part of this film that really, really works well has nothing to do with the series.
Written by Sopranos creator David Chase, TMSON is set in the late 1960’s-early 1970’s and tells the tale of a young Tony Soprano and his introduction to the North Jersey mafia and the charismatic mob boss who he is drawn to.
The first 15 minutes of this film were written specifically for SOPRANOS fans for it is here that you are introduced to younger versions of many of your favorite characters. From Tony to Uncle Junior to Livia (Tony’s Mom) to Pauly Walnuts, Silvio and “Big Pussy” they are all there - along with a few others you don’t know (and it is not a spoiler to say, there is a reason that they never made it to the TV series). You are also introduced to Tony’s Father Johnny Soprano, Mob Boss “Hollywood” Dick Moltisanti and the center of this film, the son of the Boss “Uncle” Dickie Moltisanti (father of future TV Series character Christopher).
It’s an enjoyable enough introduction, but it is nothing new. The characters sit around, talk, act tough and eat. Something that we’ve seen in countless mob movies before. Chase and Director Alan Taylor (THOR: THE DARK WORLD) appear somewhat bored with this part of the film - almost as if they are saying “here they all are, enjoy this for we have a more interesting story to tell”. This first 15 minutes of the film seem to go on forever.
And then the movie - and Chase’s ideas and Taylor’s Direction - kick in.
And this is where TMSON begins to escalate as the story splits into 2 parts - the first following Dickie (Alessandro Nivola) and the 2nd following one of his “runners” (Leslie Odom, Jr.) who is destined to become a powerful boss of the “Black Mafia”.
It’s a smart juxtaposition of story, but unfortunately for SOPRANO’s fans, the first story (following Dickie) and including most of the Soprano’s characters is the less interesting of the 2 stories. It is the journey of Leslie Odom, Jr.’s character that makes for a more compelling story. It is as if Chase had an interesting idea for a mob film but knew he would not be able to get it made unless he tied it somewhat to a Sopranos story.
Leslie Odom Jr. is magnetic as Harold McBrayer, the former numbers runner for Dickie that has an awaking through the Black Power movement of the late ‘60’s and becomes a formidable mob boss in his own right. This half of the movie/story is intriguing and interesting for you never know in what direction it is going to land. This “B” story is free to be whatever it wants/needs to be and this freedom elevates it.
The same cannot be said for the “A” story - the journey of Dickie Moltisanti. Alessandro Nivola is charming enough as this sadistic, sociopathic mobster, but he is saddled with too much TV show baggage to become a character on his own. Specifically his mentorship and (ultimate) disassociation with the young Tony Soprano (played by Michael Gandolfini, the son of the late James Gandolfini who played Tony in the TV series). I felt like these characters were burdened with the weight of the TV show and the need to pay homage to what will be coming in their lives via the TV show and to shoehorn in each character along the way.
Consequently some great actors like Vera Farmiga (Tony’s mother Livia), Jon Bernthal (Tony’s father), and Corey Stoll (as Uncle Junior) are all filming extended cameos. They do a good (enough) job bringing the essence of the characters from the TV Series to this film, but they just don’t have enough to do. I would love for these 3 to spin-off on their own.
The same can be said for Billy Magnussen (Pauly), John Magaro (Silvio) and Samson Moeakiola (Big Pussy). They all do a nice job bringing the younger versions of these characters to life (especailly Magaro) but they just don’t have enough to do.
And then there is Ray Liotta’s over-the-top performance as Mob Boss “Hollywood” Dick Moltisanti. Ove-the-top doesn’t even begin to describe the performance he is giving. I will give him credit, though, he does tone it down about 1/2 way through the film, but…geez…the first part…wow.
Ultimately, the failure of the “A” story to captivate dooms this movie to mediocre status. I would have loved for Chase to really sink his teeth into the “B” story - and to let Leslie Odom Jr. really fly as a character and and actor.
But that would have defeated the purpose of making a Sopranos prequel - a prequel that, perhaps, shouldn’t have been made in the first place.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
![40x40](/uploads/profile_image/7ee/95ede904-a6dc-4f2c-bcdb-e13886e197ee.jpg?m=1522359198)
Chris Sawin (602 KP) rated Sonic the Hedgehog 2 (2022) in Movies
Apr 9, 2022
Knuckles (3 more)
How detailed the special effects are
Most of the action sequences
Jim Carrey
Sonic the Hedgehog 2 is a bit of a weird sequel. It improves upon the original film in just about every way, but it also features some of the most unbearable material in any film released so far this year.
Dr. Robotnik (Jim Carrey), who is now bald and sports a mustache that is almost 100% video game accurate, hatches a plan to escape The Mushroom Planet and return to Earth to get his revenge on Sonic. As his plan unfolds almost exactly as he planned, Robotnik encounters a red echidna named Knuckles (voiced by Idris Elba). With a deep rooted history, Knuckles also has Sonic in his vengeful sights but also believes Sonic knows where the Master Emerald is; the seven Chaos Emeralds unite to form the Master Emerald (they existed separately in the games).
Meanwhile, Sonic has been trying to use his super speed as a hero on Earth. As Robotnik and Knuckles arrive and gang up on him, Sonic is saved by a fox with two tails named Miles Prower; better known as Tails (voiced by Colleen O’Shaughnessey). Sonic and Tails team up to try to find the Master Emerald before Robotnik and Knuckles as they travel around the world searching for something that Sonic always believed was just a myth.
It seems like the general consensus about the original Sonic the Hedgehog film was that there wasn’t enough Sonic. In the sequel, the Sonic sequences outweigh anything revolving around any human character that isn’t Robotnik. However, this doesn’t change the fact that just about anything that isn’t entirely focused on Sonic, Tails, or Knuckles is just outright trash. Tom (James Marsden) and Maddie (Tika Sumpter) travel to Hawaii for Maddie’s sister Rachel’s (Natasha Rothwell) wedding. Tom spends most of his time trying to impress Rachel’s fiancé Randall (Shemar Moore) and his groomsmen; who are all generic machismo obsessed characters.
The two sisters, Maddie and Rachel, end up out classing an entire army of federal agents in the second half of the film with the only reason being that the bride was scorned on her wedding day. The human characters in these two Sonic films seem to be trying too hard. It may just be the way they’re written because Wade (Adam Pally) is seriously dumber than anything just because.
That’s not to say the humans don’t serve their purpose. Sonic the Hedgehog 2 is mostly about family; discovering that you’ve been a part of one all along and figuring out that you can choose who is a part of your tight knit group whenever you’re away from home. Most of the characters are trying to find their confidence; Sonic finding his footing as a hero and Tails learning to be a confident adventurer. Even though some may view you as a, “weird freak,” those unusual quirks that are unlike anyone else are what make you unique. It basically feels like Sonic is a teenager here. He’s technically still a kid, but he’s at that age where he feels like he’s an adult and wants to be treated as one.
The dance fight sequence is probably raising a few eyebrows here. The sequence begins as a train wreck since it seems to highlight the only reason they put people in movies where a CGI creature is the star; to act like a donkey that’s dressed as and acts like a clown to try to get laughs. Naturally the dance fight begins as a pile of puke with very few redeeming qualities until it suddenly isn’t. Seeing Sonic and Tails together even if they’re just dancing to Bruno Mars just unlocks these pivotal moments of your childhood.
While this doesn’t work for most, it is an element Jim Carrey has always thrived in. Carrey recently said in interviews that he is looking to retire from acting. If this is his last film or one of his last, then Robotnik is the perfect send off for the Canadian born actor. Carrey is completely hamming it up as Robotnik. His performance is over exaggerated, outrageous, and over the top and you can tell that Jim Carrey is having a blast the entire time.
Audiences are going to love Knuckles. He takes dialogue at face value and is far too serious, but his ignorance regarding how things work on Earth is what makes the character so entertaining. The entire snowboarding sequence down the mountain where Sonic is dodging lasers is pure cinematic bliss and the Sonic and Knuckles fight in the temple is straight out of the second and third Sonic the Hedgehog video games. The final twenty minutes of the film including the after credits sequence are stunning and goosebump-inducing. Robotnik is menacing, Sonic and his friends unite in a formidable way, and it’s a visual feast with solid writing. Apart from a few sequences that were likely done during crunch time, the CGI in Sonic the Hedgehog 2 is top notch. Sonic’s wet quills after he falls in the lake at the beginning of the film as well as the sand granules after him and Knuckles wash up on the beach near the end of the film are prime examples of how detailed the special effects can be.
Sonic the Hedgehog 2 embraces the nostalgia of Sega Genesis and the essence of the 90s with a film that is fun for absolutely everyone of all ages. Audiences will adore the new characters, the action is a memorable throwback to what we loved about the games the films are based on, and the special effects are top notch. Even with its flaws, Sonic the Hedgehog 2 may be the best video game adaptation ever.
Dr. Robotnik (Jim Carrey), who is now bald and sports a mustache that is almost 100% video game accurate, hatches a plan to escape The Mushroom Planet and return to Earth to get his revenge on Sonic. As his plan unfolds almost exactly as he planned, Robotnik encounters a red echidna named Knuckles (voiced by Idris Elba). With a deep rooted history, Knuckles also has Sonic in his vengeful sights but also believes Sonic knows where the Master Emerald is; the seven Chaos Emeralds unite to form the Master Emerald (they existed separately in the games).
Meanwhile, Sonic has been trying to use his super speed as a hero on Earth. As Robotnik and Knuckles arrive and gang up on him, Sonic is saved by a fox with two tails named Miles Prower; better known as Tails (voiced by Colleen O’Shaughnessey). Sonic and Tails team up to try to find the Master Emerald before Robotnik and Knuckles as they travel around the world searching for something that Sonic always believed was just a myth.
It seems like the general consensus about the original Sonic the Hedgehog film was that there wasn’t enough Sonic. In the sequel, the Sonic sequences outweigh anything revolving around any human character that isn’t Robotnik. However, this doesn’t change the fact that just about anything that isn’t entirely focused on Sonic, Tails, or Knuckles is just outright trash. Tom (James Marsden) and Maddie (Tika Sumpter) travel to Hawaii for Maddie’s sister Rachel’s (Natasha Rothwell) wedding. Tom spends most of his time trying to impress Rachel’s fiancé Randall (Shemar Moore) and his groomsmen; who are all generic machismo obsessed characters.
The two sisters, Maddie and Rachel, end up out classing an entire army of federal agents in the second half of the film with the only reason being that the bride was scorned on her wedding day. The human characters in these two Sonic films seem to be trying too hard. It may just be the way they’re written because Wade (Adam Pally) is seriously dumber than anything just because.
That’s not to say the humans don’t serve their purpose. Sonic the Hedgehog 2 is mostly about family; discovering that you’ve been a part of one all along and figuring out that you can choose who is a part of your tight knit group whenever you’re away from home. Most of the characters are trying to find their confidence; Sonic finding his footing as a hero and Tails learning to be a confident adventurer. Even though some may view you as a, “weird freak,” those unusual quirks that are unlike anyone else are what make you unique. It basically feels like Sonic is a teenager here. He’s technically still a kid, but he’s at that age where he feels like he’s an adult and wants to be treated as one.
The dance fight sequence is probably raising a few eyebrows here. The sequence begins as a train wreck since it seems to highlight the only reason they put people in movies where a CGI creature is the star; to act like a donkey that’s dressed as and acts like a clown to try to get laughs. Naturally the dance fight begins as a pile of puke with very few redeeming qualities until it suddenly isn’t. Seeing Sonic and Tails together even if they’re just dancing to Bruno Mars just unlocks these pivotal moments of your childhood.
While this doesn’t work for most, it is an element Jim Carrey has always thrived in. Carrey recently said in interviews that he is looking to retire from acting. If this is his last film or one of his last, then Robotnik is the perfect send off for the Canadian born actor. Carrey is completely hamming it up as Robotnik. His performance is over exaggerated, outrageous, and over the top and you can tell that Jim Carrey is having a blast the entire time.
Audiences are going to love Knuckles. He takes dialogue at face value and is far too serious, but his ignorance regarding how things work on Earth is what makes the character so entertaining. The entire snowboarding sequence down the mountain where Sonic is dodging lasers is pure cinematic bliss and the Sonic and Knuckles fight in the temple is straight out of the second and third Sonic the Hedgehog video games. The final twenty minutes of the film including the after credits sequence are stunning and goosebump-inducing. Robotnik is menacing, Sonic and his friends unite in a formidable way, and it’s a visual feast with solid writing. Apart from a few sequences that were likely done during crunch time, the CGI in Sonic the Hedgehog 2 is top notch. Sonic’s wet quills after he falls in the lake at the beginning of the film as well as the sand granules after him and Knuckles wash up on the beach near the end of the film are prime examples of how detailed the special effects can be.
Sonic the Hedgehog 2 embraces the nostalgia of Sega Genesis and the essence of the 90s with a film that is fun for absolutely everyone of all ages. Audiences will adore the new characters, the action is a memorable throwback to what we loved about the games the films are based on, and the special effects are top notch. Even with its flaws, Sonic the Hedgehog 2 may be the best video game adaptation ever.
![40x40](/uploads/profile_image/caa/19fdc9aa-a33f-4626-8cc6-3a866b984caa.jpg?m=1556025559)
Rob P (30 KP) rated Avengers: Endgame (2019) in Movies
May 6, 2019
Sheer scope and spectacle (2 more)
satisfying conclusion to the Infinity/Avengers saga
Pretty much a 90 minute end battle scene
Unfair arc for some characters (1 more)
The end of an era! #cry
Love you 3000 - *Seriously - S P O I L E R S*
Contains spoilers, click to show
Well, what a long, strange, amazing trip it's been.
Assuming that everyone who sees this film is invested in the MCU, this doesn't disappoint. Although I'm a fan of the comics, you can't really compare the comic universe to the cinematic universe in terms of plot, it stands alone with its own intricacies, strengths and weaknesses.
I don't have a lot of negative things to say about this one, it's an involving, dramatic, action packed and beautiful piece of work from the Russo brothers, but I'll start with the one or two gripes I had.
From the start, they went with an odd route, one that I wasn't expecting . *SPOILERS* - Thanos as we know him, dies in the first 15 minutes of the film. Honestly was not expecting that. Robbed the satisfaction of build up for me, but ultimately the build up starts again, as the Avengers then go about stopping an alternate timeline Thanos from BEFORE the events of Guardians of the Galaxy by going to retrieve the infinity stones from different points in time (and the MCU movies), before Thanos finds them, so all is not lost on that front, there's still a Thanos to face.
One gripe was the arc of one particular character - our big green rage machine. After the events of infinity war, you'll remember, Hulk was left somewhat lacking, after getting his arse handed to him by Thanos and then refusing to come out for the rest of the film. I felt there was atonement due for him. Here we see Banner has now found catharsis with the Hulk, by staying in Hulk form with his own personality in the five years since the snap. That's all well and good, but after the death of a certain other member of the Avengers after retrieving the Soulstone, I thought - right. Now Hulk will smash. Now we have to see him go ham on someone. Nothing. Not even an action shot of Hulk fighting in the entire last battle scene, which only would have taken 20 seconds out of an entire 90 minute battle. I would have liked to have seen Hulk Vs Thanos, even if for a brief moment, whether Banner came out on top or not. Banner actually using his own anger, which by his own admission in Avengers Assemble, he has. All the time. It felt an unfair way to end one of the major characters stories, for seemingly what would have taken so little to make. it's not like they lacked the CGI budget, after all. Instead, Scarlet Witch gets a showdown with Thanos, and she's not even a particularly major player within the Avengers team, again don't get me wrong, after Vision she deserves a shot. But Hulk more so... It seemed silly to me.
The other negative for me, was Thor. Another slightly disappointing arc for the god of thunder. I felt he was robbed of all the awesomeness Taika rejuvenated him with from Ragnarok, which then continued into Infinity War. They turned him into God of amazing lightning and patron saint of badassery, with a new axe that just gives him a look as cool as they other side of the pillow. Now, the Russo's have had him drink himself to death, making him bloated and filled with sadness and regret. Don't get me wrong. Thor has more reason than most to be that way, he's lost everything over his story arc. I think that by letting him kill Thanos at the beginning, they robbed him of his real purpose, which is to be the strongest of the avengers (arguably) and just be the badass we all know he is. The one positive thing about this, is Thor's new aesthetic actually makes him look like a viking, which was amazing. Braided beard, heavy set, long hair. Great stuff, made him feel much more realistic in that sense, just again I think it was a bit of an unfair arc for him. Although, as he's now set to join GOTG, there's plenty of time to atone.
That's my two cents on the negs of this one. Now for positives:
My god, the scope and sheer spectacle of the MCU films rarely disappoint, this is no exception. just some absolutely jaw dropping sequences, especially when you have the big three (Stark, Cap and Thor) trying to stop Thanos before the major battle scene. It's stuff to make you weep tears of pure joy.
Following on from that, the moment where it's confirmed the snap has been reversed and the portals open up, the armies of Wakanda come out chanting along with just EVERYBODY, and that Avengers music starts up... goosebumps just thinking about it.
The involvement and rounding of previous MCU films in the first half of the movie is intense and satisfying, as the group split up into different places in time to retrieve the stones. Lots of nods to different franchises, nice bit of exposition, and certain parts in particular are just happy, like seeing Tony talking to his father back in the 70's without him realising who he is. Wonderful Stuff.
We all knew there would be deaths, I felt that these were handled gracefully and tactfully, giving the best service for the characters and fans. At the same time, they were not predictable, which i felt was definitely important.
As a last word, anyone who's ever watched a marvel film or had interest in the comics needs to see this. There is a list published of the films you need to see beforehand to fully appreciate the time travel segments, but it's not absolutely necessary. It just helps you appreciate the thought that has gone into rounding off the biggest cinematic series in history, all the in jokes and nuances that the Russo's included to really make this serviceable to the fans.
The end of an era, and as a crescendo to the the symphony started by the rest of MCU, it's just plain beautiful.
Love you 3000, folks.
- Rob
Assuming that everyone who sees this film is invested in the MCU, this doesn't disappoint. Although I'm a fan of the comics, you can't really compare the comic universe to the cinematic universe in terms of plot, it stands alone with its own intricacies, strengths and weaknesses.
I don't have a lot of negative things to say about this one, it's an involving, dramatic, action packed and beautiful piece of work from the Russo brothers, but I'll start with the one or two gripes I had.
From the start, they went with an odd route, one that I wasn't expecting . *SPOILERS* - Thanos as we know him, dies in the first 15 minutes of the film. Honestly was not expecting that. Robbed the satisfaction of build up for me, but ultimately the build up starts again, as the Avengers then go about stopping an alternate timeline Thanos from BEFORE the events of Guardians of the Galaxy by going to retrieve the infinity stones from different points in time (and the MCU movies), before Thanos finds them, so all is not lost on that front, there's still a Thanos to face.
One gripe was the arc of one particular character - our big green rage machine. After the events of infinity war, you'll remember, Hulk was left somewhat lacking, after getting his arse handed to him by Thanos and then refusing to come out for the rest of the film. I felt there was atonement due for him. Here we see Banner has now found catharsis with the Hulk, by staying in Hulk form with his own personality in the five years since the snap. That's all well and good, but after the death of a certain other member of the Avengers after retrieving the Soulstone, I thought - right. Now Hulk will smash. Now we have to see him go ham on someone. Nothing. Not even an action shot of Hulk fighting in the entire last battle scene, which only would have taken 20 seconds out of an entire 90 minute battle. I would have liked to have seen Hulk Vs Thanos, even if for a brief moment, whether Banner came out on top or not. Banner actually using his own anger, which by his own admission in Avengers Assemble, he has. All the time. It felt an unfair way to end one of the major characters stories, for seemingly what would have taken so little to make. it's not like they lacked the CGI budget, after all. Instead, Scarlet Witch gets a showdown with Thanos, and she's not even a particularly major player within the Avengers team, again don't get me wrong, after Vision she deserves a shot. But Hulk more so... It seemed silly to me.
The other negative for me, was Thor. Another slightly disappointing arc for the god of thunder. I felt he was robbed of all the awesomeness Taika rejuvenated him with from Ragnarok, which then continued into Infinity War. They turned him into God of amazing lightning and patron saint of badassery, with a new axe that just gives him a look as cool as they other side of the pillow. Now, the Russo's have had him drink himself to death, making him bloated and filled with sadness and regret. Don't get me wrong. Thor has more reason than most to be that way, he's lost everything over his story arc. I think that by letting him kill Thanos at the beginning, they robbed him of his real purpose, which is to be the strongest of the avengers (arguably) and just be the badass we all know he is. The one positive thing about this, is Thor's new aesthetic actually makes him look like a viking, which was amazing. Braided beard, heavy set, long hair. Great stuff, made him feel much more realistic in that sense, just again I think it was a bit of an unfair arc for him. Although, as he's now set to join GOTG, there's plenty of time to atone.
That's my two cents on the negs of this one. Now for positives:
My god, the scope and sheer spectacle of the MCU films rarely disappoint, this is no exception. just some absolutely jaw dropping sequences, especially when you have the big three (Stark, Cap and Thor) trying to stop Thanos before the major battle scene. It's stuff to make you weep tears of pure joy.
Following on from that, the moment where it's confirmed the snap has been reversed and the portals open up, the armies of Wakanda come out chanting along with just EVERYBODY, and that Avengers music starts up... goosebumps just thinking about it.
The involvement and rounding of previous MCU films in the first half of the movie is intense and satisfying, as the group split up into different places in time to retrieve the stones. Lots of nods to different franchises, nice bit of exposition, and certain parts in particular are just happy, like seeing Tony talking to his father back in the 70's without him realising who he is. Wonderful Stuff.
We all knew there would be deaths, I felt that these were handled gracefully and tactfully, giving the best service for the characters and fans. At the same time, they were not predictable, which i felt was definitely important.
As a last word, anyone who's ever watched a marvel film or had interest in the comics needs to see this. There is a list published of the films you need to see beforehand to fully appreciate the time travel segments, but it's not absolutely necessary. It just helps you appreciate the thought that has gone into rounding off the biggest cinematic series in history, all the in jokes and nuances that the Russo's included to really make this serviceable to the fans.
The end of an era, and as a crescendo to the the symphony started by the rest of MCU, it's just plain beautiful.
Love you 3000, folks.
- Rob
![40x40](/uploads/profile_image/fef/dd83aaee-9dcc-42fb-a1f6-a947789d8fef.jpg?m=1578784661)
Hazel (1853 KP) rated My Sister's Keeper in Books
Dec 7, 2018
“If you use one of your children to save the life of another, are you being a good mother or a very bad one?”
<i>My Sister’s Keeper </i>was the first Jodi Picoult novel I read. (I have since read all Picoult’s books to date) I was not expecting much when I first picked it up, especially as I was reading it for a medical ethics module at college. Yet this book rekindled my love of reading and suddenly, after only reading one story, I was asking for Jodi Picoult books for my birthday.
Many people may be familiar with the storyline, even if they have not read the book, as <i>My Sister’s Keeper</i> shot to fame when the film version hit the cinemas. Thirteen-year-old Anna Fitzgerald was Rhode Islands first genetically engineered baby, created with the purpose of providing her older sister Kate with the means to survive acute promyelocytic leukemia. However over the next few years Kate relapses resulting in Anna going under numerous procedures, such as bone marrow extraction, in order to save Kate’s life. Now things have got so bad that Kate will die unless Anna gives up one of her kidneys, yet unwilling to do this Anna hires a lawyer, Campbell Alexander, to sue her parents for the rights of her own body.
From reading a synopsis the reader can already see that <i>My Sister’s Keeper</i> is going to be an emotional story, but what was it that made me love the author so much?
The story was told from six points of view: Anna, Jesse (older brother), Sara (mother), Brian (father), Campbell and Julie (guardian ad litem). Notice that Kate was not one of the narrators, which leads us to speculate from the very start that Anna wins the case and Kate dies. Despite the six main characters there is no antagonist – unless you count cancer – and in all of them the reader can find something relatable.
In one of the chapters, Jesse pronounces that Kate is the martyr, Anna the peacekeeper and himself the lost cause. With Anna we can recognize the struggle to follow the decisions laid down for us by other people – a time when we have no choice of our own. Jesse represents the times when we have been ignored and forgotten because of bigger or more important events, thus resulting in attention seeking behaviour. Brian, the firefighter, the man who wants to save everyone, cannot put out the metaphorical fire that is his family. Sara, whose narrative starts in the past rather than present day, shows us how easy it is to get wrapped up in one problem (or daughter), ignoring everything (or everyone) else.
One thing that is great about all Picoult’s novels is that they are not focused on one storyline. Granted this book is focused on the trial and Kate’s illness, but the inclusion of Campbell and Julia’s voices provide an interesting subplot. Julia is not exactly thrilled to discover that she will be working alongside Campbell, a person she knew from school that she had a difficult past with. Since then Julia has found herself unlucky in love and blames Campbell for this. Campbell on the other hand has been having trouble of his own and now needs a service dog with him at all times. Yet he is self conscious about people knowing the true reason behind this and often comes up with creative lies to stop people from asking questions. “Maybe if God gives you a handicap, he makes sure you’ve got a few extra doses of humor to take the edge off.”
Another reason Picoult’s books are so great is that the reader learns something every time. <i>My Sister’s Keeper</i> is full of medical and legal jargon, which may go over some people’s heads, but it is also bursting with random bits of knowledge, for example the way a fire should be treated, facts about astronomy and many other interesting details that the characters use as metaphors to describe their experiences.
Without taking into account Picoult’s novels and writing style as a whole, <i>My Sister’s Keeper</i> is a story that will stay in people’s hearts and minds for a long time. It is never revealed who the narrator of the prologue was, but we immediately assume that it is Anna and that she wants Kate to die. By the end, we are still unsure who the character was but if it was Anna we see it in a completely different light. This is not a book about whether it is ethical for Anna to be Kate’s donor; it is not a story about cancer. Instead it is a message about the right for each person to have choices in regards to their lives.
A warning to potential readers: this book could break your heart, shock you or leave you in tears. <i>My Sister’s Keeper</i> is full of irony. Some of that makes up part of the story line, for instance Jesse’s experimentation with arson – fires that are then put out by his father. But the biggest sense of irony, the biggest shock is the ending (FYI this is the complete opposite to the film ending). After everything that has been achieved, devastating circumstances result in the same conclusion that it would have had Anna sat back and done nothing. Yet this does not make it a pointless story, despite Anna’s actions almost tearing the family apart, it also wakes them from the stupor that Kate’s illness has put them in and makes them realise how precious everything else in their life is too.
I highly recommend this book to everyone, and if you have not read a Jodi Picoult novel before I strongly suggest you begin with this one. It is suitable for adult and adolescent readers, especially those who like to think about hypothetical, moral questions. <i>My Sister’s Keeper</i> definitely gets you questioning your own choices and actions within your own life and may even make you view the world slightly differently.
<i>My Sister’s Keeper </i>was the first Jodi Picoult novel I read. (I have since read all Picoult’s books to date) I was not expecting much when I first picked it up, especially as I was reading it for a medical ethics module at college. Yet this book rekindled my love of reading and suddenly, after only reading one story, I was asking for Jodi Picoult books for my birthday.
Many people may be familiar with the storyline, even if they have not read the book, as <i>My Sister’s Keeper</i> shot to fame when the film version hit the cinemas. Thirteen-year-old Anna Fitzgerald was Rhode Islands first genetically engineered baby, created with the purpose of providing her older sister Kate with the means to survive acute promyelocytic leukemia. However over the next few years Kate relapses resulting in Anna going under numerous procedures, such as bone marrow extraction, in order to save Kate’s life. Now things have got so bad that Kate will die unless Anna gives up one of her kidneys, yet unwilling to do this Anna hires a lawyer, Campbell Alexander, to sue her parents for the rights of her own body.
From reading a synopsis the reader can already see that <i>My Sister’s Keeper</i> is going to be an emotional story, but what was it that made me love the author so much?
The story was told from six points of view: Anna, Jesse (older brother), Sara (mother), Brian (father), Campbell and Julie (guardian ad litem). Notice that Kate was not one of the narrators, which leads us to speculate from the very start that Anna wins the case and Kate dies. Despite the six main characters there is no antagonist – unless you count cancer – and in all of them the reader can find something relatable.
In one of the chapters, Jesse pronounces that Kate is the martyr, Anna the peacekeeper and himself the lost cause. With Anna we can recognize the struggle to follow the decisions laid down for us by other people – a time when we have no choice of our own. Jesse represents the times when we have been ignored and forgotten because of bigger or more important events, thus resulting in attention seeking behaviour. Brian, the firefighter, the man who wants to save everyone, cannot put out the metaphorical fire that is his family. Sara, whose narrative starts in the past rather than present day, shows us how easy it is to get wrapped up in one problem (or daughter), ignoring everything (or everyone) else.
One thing that is great about all Picoult’s novels is that they are not focused on one storyline. Granted this book is focused on the trial and Kate’s illness, but the inclusion of Campbell and Julia’s voices provide an interesting subplot. Julia is not exactly thrilled to discover that she will be working alongside Campbell, a person she knew from school that she had a difficult past with. Since then Julia has found herself unlucky in love and blames Campbell for this. Campbell on the other hand has been having trouble of his own and now needs a service dog with him at all times. Yet he is self conscious about people knowing the true reason behind this and often comes up with creative lies to stop people from asking questions. “Maybe if God gives you a handicap, he makes sure you’ve got a few extra doses of humor to take the edge off.”
Another reason Picoult’s books are so great is that the reader learns something every time. <i>My Sister’s Keeper</i> is full of medical and legal jargon, which may go over some people’s heads, but it is also bursting with random bits of knowledge, for example the way a fire should be treated, facts about astronomy and many other interesting details that the characters use as metaphors to describe their experiences.
Without taking into account Picoult’s novels and writing style as a whole, <i>My Sister’s Keeper</i> is a story that will stay in people’s hearts and minds for a long time. It is never revealed who the narrator of the prologue was, but we immediately assume that it is Anna and that she wants Kate to die. By the end, we are still unsure who the character was but if it was Anna we see it in a completely different light. This is not a book about whether it is ethical for Anna to be Kate’s donor; it is not a story about cancer. Instead it is a message about the right for each person to have choices in regards to their lives.
A warning to potential readers: this book could break your heart, shock you or leave you in tears. <i>My Sister’s Keeper</i> is full of irony. Some of that makes up part of the story line, for instance Jesse’s experimentation with arson – fires that are then put out by his father. But the biggest sense of irony, the biggest shock is the ending (FYI this is the complete opposite to the film ending). After everything that has been achieved, devastating circumstances result in the same conclusion that it would have had Anna sat back and done nothing. Yet this does not make it a pointless story, despite Anna’s actions almost tearing the family apart, it also wakes them from the stupor that Kate’s illness has put them in and makes them realise how precious everything else in their life is too.
I highly recommend this book to everyone, and if you have not read a Jodi Picoult novel before I strongly suggest you begin with this one. It is suitable for adult and adolescent readers, especially those who like to think about hypothetical, moral questions. <i>My Sister’s Keeper</i> definitely gets you questioning your own choices and actions within your own life and may even make you view the world slightly differently.
![40x40](/uploads/profile_image/6eb/36c7f267-00f9-4939-8f3c-fe93d39916eb.jpg?m=1561527437)
5 Minute Movie Guy (379 KP) rated Whiplash (2014) in Movies
Jul 1, 2019
Whiplash makes for a painfully tense and terrifying learning experience that is nothing short of cinematic brilliance. It'll have you on the edge of your seat, with your heart still pounding even after it's over.
I believe that there’s a desire in all of us to achieve greatness. A deep, internal yearning for importance, respect, and acceptance. We want to be remembered and we want to fulfill a sense of purpose in our lives. For Andrew Nieman (Miles Teller), the central character in the 2014 Best Picture nominated film Whiplash, that desire is to be one of the all-time great jazz drummers. Of course, he knows that accomplishing such a goal will require a firmly fixed focus, an uncompromising dedication, and endless hours of practice. What he surely wasn’t expecting was to run into a teacher like Terence Fletcher (J.K. Simmons), who will stop at nothing in order to push his students to strive to be their very best. Whiplash makes for a painfully tense and terrifying learning experience that is nothing short of cinematic brilliance.
Andrew is a first-year student at the prestigious Shaffer Conservatory of Music in New York where the presence of their great head music conductor, Terence Fletcher, looms over everyone. Fletcher is well-known, respected, and feared. More importantly, he is their ticket to success as musicians. Landing a spot in his band is a coveted high honor. Earning his respect is even greater. Though under Fletcher’s guidance, success doesn’t come easy. He rules over the school like a maniacal dictator and he demands absolute perfection from his students. After all, he has a highly revered reputation to preserve, and he’s not about to let anyone jeopardize it. Andrew finds himself lucky enough to be chosen to rehearse with Fletcher’s band, but he’s soon tested, humiliated, abused, and pushed to the limit by his short-tempered instructor.
Already something of a loner, Andrew delves even deeper within due to pressure from his teacher, turning his passion for music into an unhealthy obsession. He cuts off contact with others and devotes himself entirely to practicing. With fingers bloodied from extensive drumming, he simply bandages them up and keeps at it. Not only is his music playing taking control of his life, but it’s also clearly taking a toll on his mental health. Even more troubling for Andrew is that no matter how hard he tries, Fletcher is never satisfied, and he torments his students until they get things right, even if it means practicing all night. Resentment and tension rapidly rise for Andrew as he approaches his breaking point, resulting in the film’s unforgettably tense conclusion.
Whiplash is no walk in the park. It will have you sitting on the edge of your seat in suspense and terror, with your heart still pounding even after it’s over. It’s an emotional horror for young Andrew who is put through Hell by his mad musical conductor. I was legitimately in fear for his life and sanity. While the movie has given me a greater respect for musicians, and jazz bands in particular, it sure makes me feel glad that I was never in band!
Whiplash is remarkable in its design and execution. The film’s cinematography shows a wonderfully adept eye for camera angles, and gives this low-budget film a distinguished look. The director revels in the closeness of the scene, putting us right alongside Andrew as he comes face-to-face with the ever-menacing Fletcher. It’s unbelievably tense and uncomfortable to watch while he’s being verbally and physically assaulted right before your eyes. The film’s Oscar-winning editing finds the right tempo with knowing when to cut and when to linger. It also expertly accompanies the music with its barrage of clear, fast-paced shots. Of course, Whiplash is also very respectful to its music sources, and it does an amazing job in showcasing the outrageous musical talent on display.
The performances from Miles Teller and J.K. Simmons are sensational. It is estimated that roughly forty percent of the drumming you see by Andrew in Whiplash was actually performed by Teller. Considering the ridiculous amount of skill involved in these jazz band classics, that statistic should not be understated in the least. Teller puts on an incredible display and pours his heart into this movie. He carries the film, appearing in every single scene, and makes for a believable transition of character under the strict discipline of Fletcher. Even more extraordinary is J.K. Simmons, who won the Oscar for Best Supporting Actor with this performance. Simmons injects his character with an intense ferocity that demands your attention. He terrorizes his musicians while conducting with an iron fist. Yet there’s far more to his character than just being a bully. While I disagreed with his abusive methods, I couldn’t argue against his intended result. His character’s extreme conduct will no doubt take things too far for some viewers, but despite all of his anger, I still found Fletcher to be remarkably fascinating. In the end, as deserving of hatred as he may be, I couldn’t help but feel some level of respect for him, and I think that really speaks to the quality of the film.
Whiplash is an emotionally stirring masterpiece that questions how much is too much when it comes to pushing someone to be their best. It also explores the emotional and psychological harm that can result from that level of pressure and abuse. The movie is bolstered by two tense and energetic performances from Miles and Simmons, who are deserving of all of their praise and accolades. You don’t have to be a fan of jazz music to enjoy this phenomenal film. I found the music to be intoxicating, but the real strength of the movie is the teacher and student dynamic between Andrew and Fletcher. With a diabolically delightful and brilliant ending, these two characters have achieved an esteemed level of movie greatness that make Whiplash a must-see!
Andrew is a first-year student at the prestigious Shaffer Conservatory of Music in New York where the presence of their great head music conductor, Terence Fletcher, looms over everyone. Fletcher is well-known, respected, and feared. More importantly, he is their ticket to success as musicians. Landing a spot in his band is a coveted high honor. Earning his respect is even greater. Though under Fletcher’s guidance, success doesn’t come easy. He rules over the school like a maniacal dictator and he demands absolute perfection from his students. After all, he has a highly revered reputation to preserve, and he’s not about to let anyone jeopardize it. Andrew finds himself lucky enough to be chosen to rehearse with Fletcher’s band, but he’s soon tested, humiliated, abused, and pushed to the limit by his short-tempered instructor.
Already something of a loner, Andrew delves even deeper within due to pressure from his teacher, turning his passion for music into an unhealthy obsession. He cuts off contact with others and devotes himself entirely to practicing. With fingers bloodied from extensive drumming, he simply bandages them up and keeps at it. Not only is his music playing taking control of his life, but it’s also clearly taking a toll on his mental health. Even more troubling for Andrew is that no matter how hard he tries, Fletcher is never satisfied, and he torments his students until they get things right, even if it means practicing all night. Resentment and tension rapidly rise for Andrew as he approaches his breaking point, resulting in the film’s unforgettably tense conclusion.
Whiplash is no walk in the park. It will have you sitting on the edge of your seat in suspense and terror, with your heart still pounding even after it’s over. It’s an emotional horror for young Andrew who is put through Hell by his mad musical conductor. I was legitimately in fear for his life and sanity. While the movie has given me a greater respect for musicians, and jazz bands in particular, it sure makes me feel glad that I was never in band!
Whiplash is remarkable in its design and execution. The film’s cinematography shows a wonderfully adept eye for camera angles, and gives this low-budget film a distinguished look. The director revels in the closeness of the scene, putting us right alongside Andrew as he comes face-to-face with the ever-menacing Fletcher. It’s unbelievably tense and uncomfortable to watch while he’s being verbally and physically assaulted right before your eyes. The film’s Oscar-winning editing finds the right tempo with knowing when to cut and when to linger. It also expertly accompanies the music with its barrage of clear, fast-paced shots. Of course, Whiplash is also very respectful to its music sources, and it does an amazing job in showcasing the outrageous musical talent on display.
The performances from Miles Teller and J.K. Simmons are sensational. It is estimated that roughly forty percent of the drumming you see by Andrew in Whiplash was actually performed by Teller. Considering the ridiculous amount of skill involved in these jazz band classics, that statistic should not be understated in the least. Teller puts on an incredible display and pours his heart into this movie. He carries the film, appearing in every single scene, and makes for a believable transition of character under the strict discipline of Fletcher. Even more extraordinary is J.K. Simmons, who won the Oscar for Best Supporting Actor with this performance. Simmons injects his character with an intense ferocity that demands your attention. He terrorizes his musicians while conducting with an iron fist. Yet there’s far more to his character than just being a bully. While I disagreed with his abusive methods, I couldn’t argue against his intended result. His character’s extreme conduct will no doubt take things too far for some viewers, but despite all of his anger, I still found Fletcher to be remarkably fascinating. In the end, as deserving of hatred as he may be, I couldn’t help but feel some level of respect for him, and I think that really speaks to the quality of the film.
Whiplash is an emotionally stirring masterpiece that questions how much is too much when it comes to pushing someone to be their best. It also explores the emotional and psychological harm that can result from that level of pressure and abuse. The movie is bolstered by two tense and energetic performances from Miles and Simmons, who are deserving of all of their praise and accolades. You don’t have to be a fan of jazz music to enjoy this phenomenal film. I found the music to be intoxicating, but the real strength of the movie is the teacher and student dynamic between Andrew and Fletcher. With a diabolically delightful and brilliant ending, these two characters have achieved an esteemed level of movie greatness that make Whiplash a must-see!
![40x40](/uploads/profile_image/66b/f31425ec-713b-433c-bd97-d4b6b416c66b.jpg?m=1603222928)
Purple Phoenix Games (2266 KP) rated Scooby-Doo: Escape from the Haunted Mansion in Tabletop Games
Dec 1, 2020
YES! A Scooby-Doo game! AND it’s an escape room style game? I am so fired up to play this! This was my line of thinking as I received this game in the mail. Scooby-Doo is one of my favorite cartoon shows from my youth, and name a better episode than the Harlem Globetrotters episode. I’ll wait. So with a winning design team of Jay Cormier and Sen-Foong Lim (of the excellent Belfort game) this should be a giant hit, right?
Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.
This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).
Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.
As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.
At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.
The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.
I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.
Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.
This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).
Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.
As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.
At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.
The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.
I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.
![40x40](/uploads/profile_image/b26/4fceea14-87e1-4455-b98c-cda626154b26.jpg?m=1549634223)
Gareth von Kallenbach (980 KP) rated Annabelle Comes Home (2019) in Movies
Jun 28, 2019
Not The Best In The Series But Entertains
One of the most intriguing yet often exaggerated lines in movie history is “based on actual events”. I’ve always had a fascination with supernatural thrillers that came with this tag line, whether it’s a movie like Amityville Horror or The Exorcism of Emily Rose. None of these are more popular than The Conjuring series, based on two real life demonologists Ed and Lorraine Warren. Whether you believe in ghosts and haunted houses or not, these films always played on the notion that the events “could” possibly happen…even if they were exaggerated for Hollywood audiences. Annabelle Comes Home breaks the trend of previous Conjuring movies by not bothering to pretend that it’s based on any of the “actual” events from the previous films. So how does it stack up to its predecessors?
The movie begins with Ed and Lorraine Warren retrieving Annabelle and taking the scary doll home to lock her away in the now infamous artifact room. The dolls presence is so evil, that it takes not only blessings by a priest but being locked away in a case made up of glass from an old church to keep it’s evil at bay. Not only is the display case locked, but a sign is placed upon it, warning any who may enter not to release the doll within. Several pad locks later the Warrens feel comfortable that the evil within is contained.
A year passes and both Ed and Lorraine are called away on business, entrusting the care of their young daughter Judy (McKenna Grace) to her responsible babysitter Mary Ellen (Madison Iseman). Mary Ellen’s friend Daniela (Katie Sarife) blackmails Mary Ellen into allowing her to come over and stay with her and Judy in the Warren’s household. Using an opportunity when both Judy and Mary Ellen are out of the house, Daniela finds the artifact room (and the keys necessary to open it), and what at first appears to be idle curiosity, quickly turns into an attempt to utilize the artifacts in the room to reach out to her recently deceased father. It is in this attempt that Daniela unknowingly releases the evil in the room when she opens the case that Annabelle is in (it’s not like there was a BIG sign warning her not to do so).
Annabelle in her search for a soul, releases the full power and evil of all the artifacts in the room. Everything from an empty suit of Samurai armor to a wedding dress the drives the wearer insane is on display. Even a werewolf is released upon the world hunting an unwary suitor of Mary Ellen’s who happens to be at the wrong place at the wrong time. It’s up to this band of babysitters and children to restore order to the house and find a way to contain the evil that has been brought upon the world.
Annabelle Comes Home starts out fairly slow and takes awhile to build the tension. The first hour of the movie is mainly the interaction between the family and friends, and introductions to the various artifacts that are in the room. It’s not until the second half of the film when things really begin to take off. When the movie finally hits its creepy stride, it has plenty of genuine scares and intense moments, but focuses on several of the iconic artifacts and their affect on the individuals in the house.
While each of the artifacts has its own unique and interesting characteristics, we are hit with a barrage of items that are each going after one of the guests in the house. Whether it’s the television that can predict the future, or the locket that allows communication with the dead, it’s a lot to keep track of and tends to lose focus on the main plot. The movie attempts to cram every noticeable item from its previous films and give it some main purpose in the plot. In fact, the creepiest of all the artifacts Annabelle, takes on the role of evil puppet master controlling the artifacts which means less screen time and scares for her. Personally, Annabelle is scary enough to carry her own film (she has in previous installments), but in this film she is relegated to a side character, where the haunted artifacts take center stage.
The area I feel the movie loses the most is in the “believability” state. Remember that the Conjuring universe is based on real people, and on their actual encounters. Unfortunately, at no point in this film does one believe that any of these supernatural events could be mistaken for reality. It’s what I feel is the difference between a supernatural thriller and simply a monster movie. Much like other supernatural films, it’s about what you don’t see, rather than what you do, and Annabelle Comes Home unfortunately relies too much on its visuals leaving little to the viewers imagination. Imagining what a demon could look like is scarier than what Hollywood can dream up and show on the screen.
Ultimately Annabelle Comes home is a good movie which should have been great. It forgoes much of what made the series popular and replaces it with some goofy scenes and special effects. The artifacts are interesting, which makes the movie enjoyable, but not scary. I went in with hopes that I’d leave at least a little unnerved, looking under my covers, or turning the numerous dolls around that adorn my wife’s doll room. Unfortunately, I left feeling as though I’d simply been given a tour of the artifact room, with one night of scares that would disappear the next morning, as if from a bad dream. If you are looking to be scared, this movie likely won’t do that. If you are looking for an interesting movie with deeper background into the artifacts that have adorned the Warrens room for the past films, then this is the film for you.
3 out of 5 stars
http://sknr.net/2019/06/20/annabelle-comes-home/
The movie begins with Ed and Lorraine Warren retrieving Annabelle and taking the scary doll home to lock her away in the now infamous artifact room. The dolls presence is so evil, that it takes not only blessings by a priest but being locked away in a case made up of glass from an old church to keep it’s evil at bay. Not only is the display case locked, but a sign is placed upon it, warning any who may enter not to release the doll within. Several pad locks later the Warrens feel comfortable that the evil within is contained.
A year passes and both Ed and Lorraine are called away on business, entrusting the care of their young daughter Judy (McKenna Grace) to her responsible babysitter Mary Ellen (Madison Iseman). Mary Ellen’s friend Daniela (Katie Sarife) blackmails Mary Ellen into allowing her to come over and stay with her and Judy in the Warren’s household. Using an opportunity when both Judy and Mary Ellen are out of the house, Daniela finds the artifact room (and the keys necessary to open it), and what at first appears to be idle curiosity, quickly turns into an attempt to utilize the artifacts in the room to reach out to her recently deceased father. It is in this attempt that Daniela unknowingly releases the evil in the room when she opens the case that Annabelle is in (it’s not like there was a BIG sign warning her not to do so).
Annabelle in her search for a soul, releases the full power and evil of all the artifacts in the room. Everything from an empty suit of Samurai armor to a wedding dress the drives the wearer insane is on display. Even a werewolf is released upon the world hunting an unwary suitor of Mary Ellen’s who happens to be at the wrong place at the wrong time. It’s up to this band of babysitters and children to restore order to the house and find a way to contain the evil that has been brought upon the world.
Annabelle Comes Home starts out fairly slow and takes awhile to build the tension. The first hour of the movie is mainly the interaction between the family and friends, and introductions to the various artifacts that are in the room. It’s not until the second half of the film when things really begin to take off. When the movie finally hits its creepy stride, it has plenty of genuine scares and intense moments, but focuses on several of the iconic artifacts and their affect on the individuals in the house.
While each of the artifacts has its own unique and interesting characteristics, we are hit with a barrage of items that are each going after one of the guests in the house. Whether it’s the television that can predict the future, or the locket that allows communication with the dead, it’s a lot to keep track of and tends to lose focus on the main plot. The movie attempts to cram every noticeable item from its previous films and give it some main purpose in the plot. In fact, the creepiest of all the artifacts Annabelle, takes on the role of evil puppet master controlling the artifacts which means less screen time and scares for her. Personally, Annabelle is scary enough to carry her own film (she has in previous installments), but in this film she is relegated to a side character, where the haunted artifacts take center stage.
The area I feel the movie loses the most is in the “believability” state. Remember that the Conjuring universe is based on real people, and on their actual encounters. Unfortunately, at no point in this film does one believe that any of these supernatural events could be mistaken for reality. It’s what I feel is the difference between a supernatural thriller and simply a monster movie. Much like other supernatural films, it’s about what you don’t see, rather than what you do, and Annabelle Comes Home unfortunately relies too much on its visuals leaving little to the viewers imagination. Imagining what a demon could look like is scarier than what Hollywood can dream up and show on the screen.
Ultimately Annabelle Comes home is a good movie which should have been great. It forgoes much of what made the series popular and replaces it with some goofy scenes and special effects. The artifacts are interesting, which makes the movie enjoyable, but not scary. I went in with hopes that I’d leave at least a little unnerved, looking under my covers, or turning the numerous dolls around that adorn my wife’s doll room. Unfortunately, I left feeling as though I’d simply been given a tour of the artifact room, with one night of scares that would disappear the next morning, as if from a bad dream. If you are looking to be scared, this movie likely won’t do that. If you are looking for an interesting movie with deeper background into the artifacts that have adorned the Warrens room for the past films, then this is the film for you.
3 out of 5 stars
http://sknr.net/2019/06/20/annabelle-comes-home/
![40x40](/uploads/profile_image/220/5eacf8f5-2f0d-4fd2-a675-e7f63cd8a220.jpg?m=1557415176)
Ryan Hill (152 KP) rated Godzilla (2014) in Movies
Jun 28, 2019
"let them fight"
This film is an absolute masterpiece. Not once did I find myself getting bored or losing track of the plot - something that happens commonly when I watch longer movies - and I was gutted when it was over. Not because I was disappointed, but because I desperately wanted more. Gareth Edwards' film takes monster movies to a whole new level, with some nice twists to the usual "Godzilla" story lines, a fantastic cast and some of the best action sequences I have ever had the pleasure of seeing.
The first thing to mention about this film is its cast and its focus on the human characters, played mainly by Aaron Taylor-Johnson (Lieutenant Ford Brody), Elizabeth Olsen (Elle Brody, Ford's wife), and Bryan Cranston (Joe Brody, Ford's estranged father). Bryan Cranston is only really in the first half, portraying his character as a very outcast, yet very determined former nuclear engineer who is searching for the truth about his wife's tragic death. He was fantastic in the role delivering each line with emotion and conviction he was the best character in the film and I wish he was in the film longer. His theories beautifully foreshadow the events to come, and he drags his son, Ford, right into the heart of the trouble. Thankfully, this means that we get to see lots of the brilliant Aaron Taylor- Johnson, a courageous explosive ordnance disposal technician who comes face-to-face with Godzilla several times. Literally. Aaron Taylor-Johnson really is the star here, and the scenes with his wife, Elle, and son, Sam, before any of the action starts makes his actions later on all the more respectable and courageous as he risks his life to save them and the entire city. Elizabeth Olsen isn't used as much as I would have liked, as she is fantastic in the scenes in which we see her. Having said that, she does appear a fair amount, as the strong wife and mother holding back her terror in order to stay and help. Her scenes with Aaron Taylor- Johnson are great too, and make for some very believable characters. The other main character is Dr Serizawa (played by Ken Watanabe), a scientist monitoring Godzilla and the MUTOs. He doesn't really do much apart from look very worried in every shot and say tense or shocking one-liners, but Ken Watanabe makes sure that it's never cringe-worthy or boring.
Secondly we have Gareth Edwards' directing - wow! I need to see more of this guy! Every shot looks as good as it could possibly be, and the first reveal of Godzilla is brilliant. There's a MUTO smashing up an airport. Cue plane exploding, followed by the one to the right, and then the one to the right, and then… a foot. Silence. Another foot. Cut to a shot of the MUTO roaring, and then back to the feet. Up the camera pans (for quite a long time!), leaving us with a beautiful high-angle shot of the beast himself. And then comes the roar. There's another great shot of Godzilla making his way across the Pacific to San Francisco, and another in the city itself of… well, there's no other way of putting it – Godzilla and a MUTO having a good old' fashioned fistfight, which culminates in a pretty fantastic and well-timed tail slam from the big guy. The skyscrapers don't really bother them. It's just a long shot, and in it we see two giant monsters ripping each other to shreds and obliviously destroying the city below. Another great shot (or shots) is during the HALO jump, as we see the city in flames, the men falling through the clouds and the burning skyline and a close-up of a Godzilla vs MUTO fight.
Now I'll move on to the plot and the headline acts – the MUTOs and the big guy himself, Godzilla. The plot is very straightforward. A MUTO hatches in Japan, one hatches in Nevada next to Las Vegas, and this is all because they've been feeding on humanity's nuclear waste and radiation. Oh, and by the way, the MUTOs look brilliant. Imagine a metal praying mantis crossed with a four-legged spider, as tall as a skyscraper. That's a MUTO. Anyway, Ford joins the fight to stop the creatures, and as they make their way to San Francisco the military plan to destroy them with their most powerful nuclear weapon. Godzilla is closing in too, and when the pesky MUTOs steal the nuke and build their nest around it, Ford and a group of soldiers must go into the city to detonate it. However, Godzilla and the MUTOs are also in the city, smashing everything (including each other) to bits. It's very odd that, for once, we end up cheering Godzilla on, as the two MUTOs begin to overwhelm him as he is seemingly hurt. And then he is actually made out to be the good guy (a twist I enjoyed), as he saves Ford in a spectacular way from a MUTO and the media call him " the saviour of our city?". 'Zilla looks amazing too. "Massive" is probably an understatement, but the spikes on his back, the battle scars on his body and his terrifying face make him look awesome. Also, his roar had me jumping up and down with excitement, as did his surprise for the MUTOs: his atomic fire breath.
All in all, "Godzilla" is one fantastic movie. No longer a mockery, but terrifying, tense, and, unlike many monster movies, it is complex. Complex in that it has multiple characters with interesting back-stories (that are all explored) and gives Godzilla a new personality and purpose. Everything looks great, it feels epic, and I enjoyed every moment. This is a movie that would appeal to anyone.
The first thing to mention about this film is its cast and its focus on the human characters, played mainly by Aaron Taylor-Johnson (Lieutenant Ford Brody), Elizabeth Olsen (Elle Brody, Ford's wife), and Bryan Cranston (Joe Brody, Ford's estranged father). Bryan Cranston is only really in the first half, portraying his character as a very outcast, yet very determined former nuclear engineer who is searching for the truth about his wife's tragic death. He was fantastic in the role delivering each line with emotion and conviction he was the best character in the film and I wish he was in the film longer. His theories beautifully foreshadow the events to come, and he drags his son, Ford, right into the heart of the trouble. Thankfully, this means that we get to see lots of the brilliant Aaron Taylor- Johnson, a courageous explosive ordnance disposal technician who comes face-to-face with Godzilla several times. Literally. Aaron Taylor-Johnson really is the star here, and the scenes with his wife, Elle, and son, Sam, before any of the action starts makes his actions later on all the more respectable and courageous as he risks his life to save them and the entire city. Elizabeth Olsen isn't used as much as I would have liked, as she is fantastic in the scenes in which we see her. Having said that, she does appear a fair amount, as the strong wife and mother holding back her terror in order to stay and help. Her scenes with Aaron Taylor- Johnson are great too, and make for some very believable characters. The other main character is Dr Serizawa (played by Ken Watanabe), a scientist monitoring Godzilla and the MUTOs. He doesn't really do much apart from look very worried in every shot and say tense or shocking one-liners, but Ken Watanabe makes sure that it's never cringe-worthy or boring.
Secondly we have Gareth Edwards' directing - wow! I need to see more of this guy! Every shot looks as good as it could possibly be, and the first reveal of Godzilla is brilliant. There's a MUTO smashing up an airport. Cue plane exploding, followed by the one to the right, and then the one to the right, and then… a foot. Silence. Another foot. Cut to a shot of the MUTO roaring, and then back to the feet. Up the camera pans (for quite a long time!), leaving us with a beautiful high-angle shot of the beast himself. And then comes the roar. There's another great shot of Godzilla making his way across the Pacific to San Francisco, and another in the city itself of… well, there's no other way of putting it – Godzilla and a MUTO having a good old' fashioned fistfight, which culminates in a pretty fantastic and well-timed tail slam from the big guy. The skyscrapers don't really bother them. It's just a long shot, and in it we see two giant monsters ripping each other to shreds and obliviously destroying the city below. Another great shot (or shots) is during the HALO jump, as we see the city in flames, the men falling through the clouds and the burning skyline and a close-up of a Godzilla vs MUTO fight.
Now I'll move on to the plot and the headline acts – the MUTOs and the big guy himself, Godzilla. The plot is very straightforward. A MUTO hatches in Japan, one hatches in Nevada next to Las Vegas, and this is all because they've been feeding on humanity's nuclear waste and radiation. Oh, and by the way, the MUTOs look brilliant. Imagine a metal praying mantis crossed with a four-legged spider, as tall as a skyscraper. That's a MUTO. Anyway, Ford joins the fight to stop the creatures, and as they make their way to San Francisco the military plan to destroy them with their most powerful nuclear weapon. Godzilla is closing in too, and when the pesky MUTOs steal the nuke and build their nest around it, Ford and a group of soldiers must go into the city to detonate it. However, Godzilla and the MUTOs are also in the city, smashing everything (including each other) to bits. It's very odd that, for once, we end up cheering Godzilla on, as the two MUTOs begin to overwhelm him as he is seemingly hurt. And then he is actually made out to be the good guy (a twist I enjoyed), as he saves Ford in a spectacular way from a MUTO and the media call him " the saviour of our city?". 'Zilla looks amazing too. "Massive" is probably an understatement, but the spikes on his back, the battle scars on his body and his terrifying face make him look awesome. Also, his roar had me jumping up and down with excitement, as did his surprise for the MUTOs: his atomic fire breath.
All in all, "Godzilla" is one fantastic movie. No longer a mockery, but terrifying, tense, and, unlike many monster movies, it is complex. Complex in that it has multiple characters with interesting back-stories (that are all explored) and gives Godzilla a new personality and purpose. Everything looks great, it feels epic, and I enjoyed every moment. This is a movie that would appeal to anyone.
![40x40](/uploads/profile_image/6eb/36c7f267-00f9-4939-8f3c-fe93d39916eb.jpg?m=1561527437)
5 Minute Movie Guy (379 KP) rated Angel Has Fallen (2019) in Movies
Sep 16, 2019
After putting in plenty of years and two prior movies spent protecting the President, Secret Service member Mike Banning is up for promotion. In Angel Has Fallen, the third installment of the Fallen franchise, Banning has been personally hand-picked by President Allan Trumbull to take over as the new Secret Service Director. Trumbull tells him the good news directly during a getaway fishing trip, but then things quickly turn bad when a drone attack attempts to assassinate the President. Banning is able to successfully save himself and the President, but the attack kills all the rest of the Secret Service members on site and the aftermath leaves Trumbull in a coma. Planted DNA evidence linking Banning to an involvement in the attack leads to his arrest, and with the President unconscious, he has no other witness to clear his name. Banning’s obviously been framed and set-up and will have to escape from authorities to find out who is responsible, and to also protect the President from any further attempts on his life.
Directed by Ric Roman Waugh, Angel Has Fallen is a film that starts off pretty well, yet I feel that the whole narrative of Banning being so easily framed is pretty hard to believe, especially given that he’s been the hero of two films already. It’s the driving force of the film’s story and yet it seems highly questionable to me that the intelligence committee would be so quick to blame it all on Banning considering his reputable history. Naturally any attack on the President is taken very seriously, but the FBI is extremely quick to condemn the man that just saved his life. I think it’s the weakest part of the story, although story is not an area this film ever really excels at. I would even say that most of its attempts at being smart usually fall flat. Regardless, this is the kind of movie that would be best enjoyed if you didn’t take it too seriously. It’s in many ways a throwback to the macho action movies of yesteryear, and that’s where it makes up for its shortcomings.
As the first film I’ve seen in this series, I admittedly had low expectations for it. If not for my dad wanting to see it, I probably would have skipped it entirely, but in truth it turned out to be better than I had anticipated. It’s also been the number one movie at the box office for two weeks running, so what do I know? I must confess that ever since seeing Den of Thieves last year, I’ve instantly become a huge fan of Gerard Butler, whose filmography I’ve largely overlooked. I love his energy, his over-the-top acting and his tough guy persona. He’s a great fit here in Angel Has Fallen as Banning and is enjoyable to watch, even if at times it can be a little hard to believe that he’s somehow always the smartest guy in the room.
The rest of the cast in the movie is respectful as well. Morgan Freeman is a comfortable choice as President Trumbull, and he truly makes me long for a time when we had a sane and competent President. It’s a rather reserved role for Freeman, as he spends most of the runtime in a coma. Still, he’s a graceful and welcome presence who has at least a couple moments to shine. Jada Pinkett Smith has the unfortunate role of playing the FBI agent who orders Banning’s arrest, and I wish she had a bit more to work with. Nick Nolte plays Banning’s estranged father Clay, a paranoid war veteran living off the grid, and he’s one of the highlights of the film. I enjoyed his character’s relationship with Banning, and he and Butler play off each other well. Danny Huston also gives a worthwhile performance as Banning’s former military companion Wade Jennings.
Despite having the appearance of a run-of-the-mill, rescue-the-President type of action movie, the action is actually for the most part quite admirable. Right from the get-go, it makes an impressive statement with its tense and exciting introductory scene which feels reminiscent of tactical military-style video games. The movie is heavy on explosions, shootouts, and hand-to-hand combat, and its action is generally fun. There’s also an impressive final stand-off that’s surprisingly well-planned and executed. It’s in moments like this where the movie demonstrates its intelligence and expertise. If not for these strong action sequences, I feel the movie as a whole would have suffered tremendously, but it rightfully delivers on what we came to see. Of course, not all of the action is stellar, and there’s a clunker of a car chase thrown into the mix, but overall I was entertained.
One area where the movie could have used some more improvement was with the special effects. They’re sufficient in the sense that they still clearly convey what the movie is trying to show, but a lot of it looks noticeably fake. It’s unfortunate, but I also don’t believe it was ever a major distraction. Another issue with the film is that its run-time feels a little long and there are some subplots that I really couldn’t care less about. It’s your standard government scheming and political conspiracy stuff, complete with all of the twists you would expect, but it isn’t particularly interesting, even if it does explain the purpose of the initial attack on the President.
Overall, I had a better time with Angel Has Fallen than I would have imagined. It’s far from great, but it’s good enough that I’ll probably now check out the two previous Fallen films at some point. The story might leave a lot to be desired, but the action sequences help fill the void. I would recommend it for fans of action movies, or anyone who likes Gerard Butler. It’s not something anyone needs to rush to the theater to see, but if you’re looking for a little action to end your summer with, it should do the trick.
Directed by Ric Roman Waugh, Angel Has Fallen is a film that starts off pretty well, yet I feel that the whole narrative of Banning being so easily framed is pretty hard to believe, especially given that he’s been the hero of two films already. It’s the driving force of the film’s story and yet it seems highly questionable to me that the intelligence committee would be so quick to blame it all on Banning considering his reputable history. Naturally any attack on the President is taken very seriously, but the FBI is extremely quick to condemn the man that just saved his life. I think it’s the weakest part of the story, although story is not an area this film ever really excels at. I would even say that most of its attempts at being smart usually fall flat. Regardless, this is the kind of movie that would be best enjoyed if you didn’t take it too seriously. It’s in many ways a throwback to the macho action movies of yesteryear, and that’s where it makes up for its shortcomings.
As the first film I’ve seen in this series, I admittedly had low expectations for it. If not for my dad wanting to see it, I probably would have skipped it entirely, but in truth it turned out to be better than I had anticipated. It’s also been the number one movie at the box office for two weeks running, so what do I know? I must confess that ever since seeing Den of Thieves last year, I’ve instantly become a huge fan of Gerard Butler, whose filmography I’ve largely overlooked. I love his energy, his over-the-top acting and his tough guy persona. He’s a great fit here in Angel Has Fallen as Banning and is enjoyable to watch, even if at times it can be a little hard to believe that he’s somehow always the smartest guy in the room.
The rest of the cast in the movie is respectful as well. Morgan Freeman is a comfortable choice as President Trumbull, and he truly makes me long for a time when we had a sane and competent President. It’s a rather reserved role for Freeman, as he spends most of the runtime in a coma. Still, he’s a graceful and welcome presence who has at least a couple moments to shine. Jada Pinkett Smith has the unfortunate role of playing the FBI agent who orders Banning’s arrest, and I wish she had a bit more to work with. Nick Nolte plays Banning’s estranged father Clay, a paranoid war veteran living off the grid, and he’s one of the highlights of the film. I enjoyed his character’s relationship with Banning, and he and Butler play off each other well. Danny Huston also gives a worthwhile performance as Banning’s former military companion Wade Jennings.
Despite having the appearance of a run-of-the-mill, rescue-the-President type of action movie, the action is actually for the most part quite admirable. Right from the get-go, it makes an impressive statement with its tense and exciting introductory scene which feels reminiscent of tactical military-style video games. The movie is heavy on explosions, shootouts, and hand-to-hand combat, and its action is generally fun. There’s also an impressive final stand-off that’s surprisingly well-planned and executed. It’s in moments like this where the movie demonstrates its intelligence and expertise. If not for these strong action sequences, I feel the movie as a whole would have suffered tremendously, but it rightfully delivers on what we came to see. Of course, not all of the action is stellar, and there’s a clunker of a car chase thrown into the mix, but overall I was entertained.
One area where the movie could have used some more improvement was with the special effects. They’re sufficient in the sense that they still clearly convey what the movie is trying to show, but a lot of it looks noticeably fake. It’s unfortunate, but I also don’t believe it was ever a major distraction. Another issue with the film is that its run-time feels a little long and there are some subplots that I really couldn’t care less about. It’s your standard government scheming and political conspiracy stuff, complete with all of the twists you would expect, but it isn’t particularly interesting, even if it does explain the purpose of the initial attack on the President.
Overall, I had a better time with Angel Has Fallen than I would have imagined. It’s far from great, but it’s good enough that I’ll probably now check out the two previous Fallen films at some point. The story might leave a lot to be desired, but the action sequences help fill the void. I would recommend it for fans of action movies, or anyone who likes Gerard Butler. It’s not something anyone needs to rush to the theater to see, but if you’re looking for a little action to end your summer with, it should do the trick.