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    Lumino City

    Lumino City

    Games and Entertainment

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    ** BAFTA - Winner 2015 ** Lumino City is a wonderful puzzle adventure crafted entirely by hand out...

LEGO Star Wars: The Skywalker Saga
LEGO Star Wars: The Skywalker Saga
2020 | Action/Adventure
I first saw Lego Star Wars: The Skywalker Saga at E3 2019 during a meeting with Warner Bros. Interactive. Even at that stage of development, it was clear that the game had enormous potential as not only did it offer fun and quirky gameplay, but it also allowed players the chance to explore multiple locales from the film and play in a story and sandbox mode.

The game covers the nine episodic films in the series and allows players to play multiple characters big and small from the films as well as use multiple vehicles and weapons as they battle and solve puzzles to complete the levels.

As with most Lego-themed games there is plenty of humor and the game while following the general outline of the film plots does have some deviations which allow for some expanded gameplay and humor-filled moments.

Recreating the rescue of Luke from the cold on Hoth for example required a Tauntaun Ride to three locales to defeat enemies and align communication dishes in order to complete the task at hand.

Players can select the character they wish to control as at times one such as R2-D2 will be needed to complete a puzzle to unlock a terminal while another will be needed for their firepower or other abilities.

There are loads of cosmetics, characters, and vehicles that can be unlocked, and what I found so amazing was the incredible depth each chapter offered. Side quests and exploring could be done or players can select a more linear path and complete the missions.

The graphics in the game are series best as playing on an Xbox Series S the detail level was amazing and on more than one occasion I had to keep myself focused on the mission versus exploring.

The replay value of the game is also amazing as there is just so much content available that allows players to be creative and above all have fun.

In keeping with the Lego brand, the game is ideal for all ages as while there are plenty of characters being shot and explosions, the end result is usually a pile of bricks for players to collect. The sound and music in the game also need to be noted as there is a great mix of voice talents, sounds, and movies that will transport players deep into the Star Wars universe.

On more than one instance I found myself saying that I would play one more chapter before stopping only to find myself powering on for extended gameplay sessions.

I cannot say enough great things about the game as it is for my taste the best Lego-themed game ever and a must-own game for Star Wars fans of any age.

5 stars out of 5
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of Star Trek in Video Games

Jun 19, 2019  
Star Trek
Star Trek
Action/Adventure
Director JJ Abrams him breathes life into a stagnating Star Trek franchise with his daring reimagining of the franchise as currently gearing up to release the much anticipated “Star Trek: Into Darkness”, later this summer. With franchise awareness and popularity at a level not seen in over a decade, Digital Extremes has released Star Trek: The Video Game to the delight of Trek fans everywhere. Not only is the game the first one said JJ Abrams universe, but it is also the first game to allow players to play as either Kirk or Spock in both solo or co-op play. The game features Chris Pine and Zachary Quinto as Kirk and Spock and also features other voices from the film. During our preview for the game at the 2012 E3 convention in Los Angeles, it was revealed to me that the filmmakers were consulted during the development of the game as it was designed to be a bridge between the first and the second of the JJ Abrams films.

Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.

The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.

One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.

There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.

I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.

I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.

While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.

Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.

While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.

http://sknr.net/2013/04/29/star-trek-the-video-game/
  
7 Wonders
7 Wonders
2010 | Ancient, Card Game, City Building, Civilization
So rarely does a game present itself that is both very difficult for highly educated people to learn the first play through, and is simultaneously easy enough to play in under 15 minutes whilst carrying on a conversation about something entirely different. Such is my love. Such is 7 Wonders.

The time has come for you to build your perfect civilization! You have plans for a glorious Wonder laid in front of you to truly emphasize your majesty. Will you be able to use your resources (and your neighbors’) wisely to construct your Wonder? Will you be able to build enough production facilities, guilds, trading facilities, temples, science, and military might to best your opponents? These are your goals as you play through 7 Wonders using a beautiful combination of card drafting, hand management, civilization building, and set collection mechanics.

DISCLAIMER: We are discussing 7 Wonders using the vanilla base game without any expansions. We have access to all expansions except the new Armada, and we will be reviewing those as well in the future, so stay tuned. -T

Okay, so like I mentioned in the intro: this game can be a bit of a bear to teach, especially if you use it as a gateway game to card drafting to newer gamers. The card drafting itself is not difficult – choose a card from the cards in your hand and then pass the rest to your neighbor. Grab the cards you received from your other neighbor and repeat the process. Drafting is easy. The hard part is deciding which of your cards will benefit you the most, and paying for the cost to build said card. I find that most players grasp the evaluating benefits and drafting, but then forget that they have to pay for the cards in order to place them on their civ. Once the payment is understood, and the combos of cards that fuel and pay for future cards, the game becomes a wonderful (eh? eh??) game of figuring out the best puzzle pieces to place in front of you.

I don’t want to explain the entire game here, so I will just tell you that 7 Wonders has been an evergreen game for me. I love it every single time it comes out, even if others in my group are less affectionate. When playing with players who get it and love it, the game can be an easy 13-15 minute exercise in VP optimization. When playing with newbies, though, there are lots of concepts to internalize and remember, and lots of nuances that may be missed when trying to remember aforementioned concepts. So, my recommendation is this: if you do not already own this game, buy it now. I feel it is a must to have in any collection, and it is a great starting point to other games.

Purple Phoenix Games gives this one a 21 / 24 because Bryan hates it.

https://purplephoenixgames.wordpress.com/2019/01/07/7-wonders-review/
  
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Kristy H (1252 KP) rated The Elizas in Books

Apr 12, 2018  
The Elizas
The Elizas
Sara Shepard | 2018 | Fiction & Poetry
7
8.5 (2 Ratings)
Book Rating
Fun book-within-a-book psychological thriller
Eliza Fontaine heads to Palm Springs and finds herself at the bottom of the hotel pool. Eliza can't swim, and her family assumes this was yet another one of Eliza's failed suicide attempts, as she has a history of winding up at the bottom of swimming pools. But Eliza swears this time was different; yes, she was drinking that evening, but she's sure someone pushed her, even if she can't remember exactly how she wound up at the pool or even the hotel bar. The sole witness is the man who rescued her, so Eliza tracks him down. But as they attempt to figure out what happened, Eliza only grows more confused. She's about to get her first novel published, and it seems as if events from the novel are intertwining with her life. She thought her novel was fiction, but now she's bewildered, feeling followed, and wondering if she's finally losing her mind for good.

This was an odd little book and not at all what I was expecting. That's not necessarily a bad thing, though, and the more I think about it, the more I should have realized that Sara Shepard is quite masterful at playing with our minds. This is actually almost two books in one: we get the novel itself; as well excerpts from The Dots, Eliza's debut novel, which is set to be published a few weeks after she's found in the pool. As we get deeper and deeper into The Dots, we're left to wonder how much its protagonist, Dot, is like Eliza--where does Eliza end and Dot begin?

It's really quite an ingenious setup and it's quite fun. I actually really liked the excerpts more at times. The novel revolves around the confusing question of identity, as Eliza struggles to figure out who she is and what she remembers about her life and past. My only struggle was that Eliza does a lot of thinking (aka talking or narrating) and I lost interest at some points when she talked on a bit. Still, most of the time, this was a pretty suspenseful book; it's certainly "trippy" and often confusing, as you work to puzzle out things alongside Eliza. I definitely didn't have everything figured out immediately, though I worked most things out as I went along.

Overall, this is a quick read (I read the entire thing during during two consecutive plane rides), and the book-within-a-book setup is fun and adds to the suspense. This isn't a read for those who love intricate, deeply plotted thrillers, but it's enjoyable and compelling and perfect for YA fans looking for a psychological thriller. 3.5 stars.

I received a copy of this novel from the publisher and Netgalley in return for an unbiased review; more at https://justacatandabookatherside.blogspot.com/.
  
    Fun English Stories

    Fun English Stories

    Education and Games

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    An educational, interactive storybook and sentence building game that’s great for helping kids to...

    Ucenicul Bucătar

    Ucenicul Bucătar

    Education and Games

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    Dragostea copiilor pentru gătit nu se termină niciodată! Cu iarbă și noroi, cu bile de plastic...