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    *** App Store Best Kids App 2013 *** Talking ABC is an interactive alphabet created with love and...

South Park: The Stick of Truth
South Park: The Stick of Truth
Role-Playing
Following several delays after the collapse of THQ, Obsidian’s South Park: The Stick of Truth has been released to critical acclaim. Not only is the game the best adaptation of the hit animated series to date for gamers, the one could argue that it is the best videogame based on an animated series to ever be released. This is a pretty bold statement but the game backs it up time and time again with its engaging story, considerable gameplay length, and an abundance of laughs many of which are cringe worthy.

Playing is a new kid in town was tasked by his parents to go out and make friends, you quickly find yourself in the company of Cartman and his cronies who are busy playing a fantasy game involving the legendary Stick of Truth. Despite the fact that the stick is nothing more than a piece of wood, all manner of importance is placed upon it and when a rival faction steals it, it falls to the players to retrieve the stick and save the day.

Players will be accompanied by various characters in the game ranging from Butters to Stan, Kyle, Kenny, Jimmy, and Cartman he to whom have their own special abilities and combat technique. At various points in the game players may have to call upon a player in order to use their unique ability in order to solve one of the game’s many puzzles. The entire map of South Park is highly detailed and loaded with countless references to the show. Players are free to explore the town, interact with various characters, and embark on side quests that have no bearing on the story and are not required to complete the main part of the game.

The key is exploration as obtaining items which can be sold as a vital part of the game as health power ups in the form of snack foods and other supplements are essential to surviving the numerous combat opportunities in the game.

At first it took a little getting used to but being able to equip your characters in costumes and weapons in order to complete the quests and solve various puzzles is an essential part of the game.

While it is basically role-playing game at its heart, The Stick of Truth is essentially like being in a season of the show that happens to have a connected and continuous plot. There are numerous twists and turns and surprises in the game ranging from alien abductions, government conspiracies, venturing to Canada, and so much more.
Combat in the game usually involves two players and players who alternate between powering up attacking defensive abilities, using super moves which players can select and customize, and attacking with your primary or secondary weapons.

The game has a very elaborate social network is various characters who you friend along the way will offer hints and suggestions to you and being able to obtain items to power up your weapons is a hysterical and vital part of the game.

I have put in over 17 hours of gameplay into completing the main story the game and a few of the side quests but I have not completed all of the options that are available in the game. This gives you an idea of the scope of the game and thankfully the designers allow a rapid transit system courtesy of Timmy to help you traverse the map. The abundance of characters both featured in supporting from the series show up the game and there are countless nods to numerous other episodes including the classic Sexual Harassment Panda theme that brought a smile to my face when I heard blaring over the and offices PA system while I was exploring.

There are puzzles to solve the game most of which involve thinking outside the box although some are very straightforward. It is important to remember that when you are dealing with the town of South Park expecting the unexpected is par for the course so any game that would have you battle the Underpants Gnomes in a shrunken state while your parents graphically consummate their marriage above you should give you an idea about humor in the game.

The game is not in any way politically correct, for children, or for those easily offended, but if you’re a fan of the series you know what to expect and the game delivers it in droves. The laughs are numerous and hysterical as abs constantly shocked just how far certain sequences would be taken but delighted nonetheless.
There were a few minor glitches now and then but nothing that severely hampered my gameplay experience other than a few graphical drops and legs now and then on the PC version of the game. For me this was a small price to pay as the PC version is completely uncensored and does not have any of the cards that were required for the console version of the game.

The mouse and keyboard while effective are not the intended control system for the game so I would suggest that players may want to consider using a game pad or at the least, prepare themselves for certain scenes that are going to involve button mashing and other console standards.

The graphics, sound, and music, of the game are on par with the best the show has offered and as I indicated earlier, the storyline is one of the best that has ever been done for South Park episode and is not to be missed.

Not only is the game one of the best surprises of the year but I can honestly say that it is an early contender for some game of the year awards which is surprising as one announced, I think people had interest but yet modest expectations for what the finished product would be like. It is been a long time since I’ve had this many laughs in a movie, television show, or game, as well as this much enjoyment.

South Park: The Stick of Truth is one of the best gaming releases the year and is not to be missed.


http://sknr.net/2014/03/31/south-park-the-stick-of-truth/
  
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Chris Sawin (602 KP) rated the PlayStation 4 version of Little Nightmares II in Video Games

Apr 9, 2021  
Little Nightmares II
Little Nightmares II
2020 | Action/Adventure, Horror
The incredible story. (3 more)
Great visuals and interactions with items both in the foreground and background.
Brilliant score.
Its gameplay and controls are mostly entertaining.
Some puzzles are difficult to solve without cheating. (2 more)
It is ridiculously difficult at times. Expect to die. A lot.
It is longer than the first game, but still feels short.
A Visually Creepy Masterpiece with a few Minor Flaws
Little Nightmares II is a vast improvement over the original game that still has a few flaws that could be ironed out in a sequel. The first game was creepy and a lot of fun, but it felt incredibly short. It was the type of game you bought, played through quickly, and traded in because it didn’t seem to have much replay value. Although I'm just now reading about the DLC for the game and the hidden ending to Little Nightmares II, but I digress.

Little Nightmares II has you playing as Mono, a young boy that wears a paper bag over his head; not unlike Ugly Bob from the Terrance & Phillip In Not Without My Anus on the first episode of the second season of South Park. The game is a lot like Limbo with more color. Mono is thrown into a world of bleak surroundings and even darker outcomes. Thankfully, you have Six from the previous game to assist you. However, Little Nightmares II is only one player which seems like a missed opportunity for this to be a two player game.

The format of each level is pretty similar other than the last one. You typically flee a major boss character that chases you while you search for the key to a locked door. Stealth is involved throughout the game. If you make too much noise, run too fast, or walk into the light from the shadows in view of a boss’s eyesight then you get eaten or killed. You use your surroundings to thwart the boss, which usually involves killing them yourself. The chase element is the same near the end of the game, but you're thrown into more surreal and dreamlike surroundings.

It does seem like you interact more with the background in comparison to the previous game. You can almost always run into the background on any level. It may result in you falling off a cliff, but that kind of exploration ability in a side-scroller is really cool. I played Little Nightmares II on a PS5 despite the game being for PS4. What’s cool is you can feel Mono’s heartbeat through the controller when situations are tense and seeing little dust particles float through the air as you explore is a nice addition.

The highlight of the game is the story. The world Little Nightmares and Little Nightmares II takes place in is so deliciously dreary with what feels like no hope for survival. You root for Mono and Six to stay together as friends, but that outcome seems less and less likely as the game progresses. You also gain powers as Mono later on; the most noteworthy one being able to use televisions as portals. All of the major bosses are fantastically terrifying, as well. You’re chased by a hunter with a shotgun, a teacher with a stretchy neck and an appetite, twitchy mannequins that only move in darkness, viewers obsessed with television, and The Thin Man who kidnaps Six.

The game can be frustrating at times. Not only is it difficult and will result in you dying over and over again, but certain puzzles are almost impossible to solve without looking up how to solve them first.

According to the internet, it seems as though this may be the end of the Little Nightmares franchise since the creators are moving on to something new and will focus less on sequels in the future. It’s unfortunate since Dave Mervik’s writing with the story of the game is so well done and the game as a whole is mostly very fun and entertaining to play while providing legitimate thrills and chills. Tobias Lilja’s musical score is a frightening delight. However, despite Little Nightmare II’s flaws, it’ll be impossible not to be invested in anything Tarsier Studios is involved with in the years to come.
  
The Kringle Caper
The Kringle Caper
2020 | Card Game, Deduction, Puzzle
Ahh, Christmas. Most people’s favorite holiday (at least in the U.S.), and one that I am learning to like more and more every year, but only because of my wife and children. I was not really much of a Christmas kind of guy – Halloween is my jam – but seeing little faces light up with excitement while in their tiny pajamas just makes the heart swell. I don’t want to ruin too much for you all, but something has happened at the North Pole and I know my children would appreciate it so much if you could help Santa out. Thanks!

The Kringle Caper is a Christmas-themed escape room type card game. It consists of 18 cards and I found it much more difficult than its sibling, The Independence Incident, which I reviewed in July.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook (as there is none), but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase from your FLGS. -T

To setup, open the flaps of the box containing the cards, navigate to the provided website to launch a web-based companion app, and the game may officially begin!


As I do not wish to spoil anything about the game, I will merely state here that following directions, completing puzzles, and knowing a little something about the Christmas holiday will benefit players immensely. Sorry I cannot say more, I would rather you all experience it for yourselves.
Components. This game consists of 18 double-sided cards and a nifty little box to hold it all. The cards are all nice quality, and feature very specific artwork on them. I have no complaints about the components at all here. Grand Gamers Guild always provide great quality games.

Ok, be mad at me if you like, but I just cannot bring myself to go into great detail about the game mechanics, how to play, or what is really included. Just know that this is probably a game you will play once and pass along, or keep several years between plays so that it doesn’t become too repetitive and easy to solve.

I know reviews like these could be considered a cash grab normally, but we don’t accept payment for any of our reviews, so I will use this section to lay out what I like and what I do not like about this installment. I just love the idea of these types of games: small decks that provide so many decisions to be made, or puzzles to solve, and riddles to mull over. Personally, I prefer The Independence Incident, but not because I think this version is weaker, but rather because I was much more successful solving the cards by myself. It is difficult to recruit some of the gamers in my life to play these types of games, so if it can be played solo, that’s the option I will take. That said, I’m sure most people enjoy things more if they are inherently good at them, and such is the case for my preference between the two. That said, Purple Phoenix Games gives this one a festive, but sneaky, 4 / 6. I am glad to have played it, and look forward to passing it along to someone else who has yet to enjoy it.

I will say that I believe all gamers should try both versions, and I am excited to find and try the Halloween and Valentine’s Day versions as well. If you also enjoy these quick escape-room-style card games, give this one a shot, but please promise me you will also try the others as well. Now get out there and solve this mystery, little elf!
  
Lovemurder
Lovemurder
Saul Black | 2018 | Mystery, Thriller
9
9.0 (3 Ratings)
Book Rating
Tension and head games galore!
This can be read as a stand alone if you come across this book although it’s highly encouraged to read the first one only because it’s just as good!

This time around, Valerie doesn’t get pummelled all over the place and you don’t cringe as much when she gets hit by something (whether it’s a bullet or a hit to the head). The plot held up to the same standards as the first; fast paced, filled with scenes of gratuitous violence and some sexual content here and there. This may not be for some readers as it does get graphic but I think without it, it would be hard to describe how heinous the crimes are.

Throughout the novel, Valerie has these tete a tetes with Katherine and they’re well written. You feel the tension between them and the mind games Katherine plays are subtle and sometimes even frustrating because she’s maddingly brilliant and manipulative. You’re running along with Valerie trying to catch this killer and you follow through the chase filled with puzzles and cryptic notes and gifts (none very nice gifts either…). The killer is brilliant and when you think he’s this one person, he ends up being someone you didn’t realize and it’s mind blowing considering who this killer ends up kidnapping.

And just when you think everything’s done there’s more extra twists happening. This is what makes this novel so quick and fast to read. You’re deeply engrossed in the plot and in the chase to find this killer but you forget he most likely has a plan B and you’re blindsided again. This is what makes this book so good!!!!!! I loved every minute of it!!!

The only concern I have is, how much more can happen in this series before this starts getting repetitive. I love the way it’s going and I hope the series can stay fresh and exciting like it’s been so far. I am looking forward to seeing what happens next, given there’s a bit of a teaser at the very last page of the book.
  
Well to start you off, When I was finish reading the Adventure One of this series "The Castle Tower Lighthouse". So I went in to my library and checked this one out and with the third installment. Well my thoughts on the book itself.

Combine Doyle's unparalleled storytelling with a little guidance from the spirit world and the result is this ingenious literary concoction second in sequence only. In the forward readers are greeted with a letter from the author, which explains the origin of the story and includes a special note of thanks to his ghostly housemate, thus setting the stage for a magical reading experience.

Audrey and Garrett Font thought for sure this would have been a most boring summer, but was before their week long lighthouse adventure. Now they are as excited as their grandpa to explore the beautiful, colonial style house tuck way by towering waterfall. Following great grandpa and Leo drawings, the three of them start on their way into the vast forests of Northern California in search of Fakersville. But after sixty years, Grandpa's memories of this picturesque area seem to be the only thing left of this once vibrant mining town. How could they find the house grandpa was so anxious to explore if they couldn't even find the town?

They meet a new characters to be introduced is the cantankerous, president of the Inventor's Club, Mr. Howard August. Listening to his stories the Font's learn a great deal about the history of Fakersville, from thriving quartz mining area to a deserted ghost town of sorts, where curiosity seekers simply disappear. Following a series of clues and solving puzzles, with the assistance of a new friend, the Font's begin to uncover the towns long buried secrets. But is it too late? Can they rescue their beloved grandpa and prevent the Mayor from writing another chapter in the mysterious story of Fakersville.

You learn lots of educational and moral lessons though out the books. There a lot going on but is a wonderful book to read. It has you guessing along with the characters. I love this book along with the first and i would recommend it.