Kristy H (1252 KP) rated Girls' Weekend in Books
Feb 13, 2018
When reading it, the premise seems a little farfetched, but the characters in this novel immediately seem very real and the book gives a lot of little details about motherhood that lend it realism (for instance, humming annoying intro music to a children's show at inappropriate times). Each woman is different, but you can relate to a piece of each of them. I found myself liking parts of each and being frustrated with other parts - just like your actual friends.
It's probably true that parts of the book are stereotypical toward men (and fathers) -- painting them as bumbling and clueless toward their wives and children, but sadly, there is some realism to it, too. Plus, as the storyline progresses, you fixate less on this fact and realize there's more to this story than black and white. Honestly, it speaks universally to many women, especially mothers: those seeking answers in life, those feeling guilty for not being happy when life seems perfect on paper, those wondering when life simply became a series of errands. I felt like Achterberg did an excellent job of dealing with and capturing some of the quintessential problems facing the modern mom.
The book is painful to read at times, but only because it's so well-written. Your heart breaks for Meg and all she has been through. The book lags a little in the middle, but really, the women do too, as they try to figure out exactly what they should do. It is fascinating because they are doing what you can't quite imagine pulling off. My mind was racing as I read: I mean, who would really watch your kids for that long? What spouse would be OK with this? Who could leave their kids for that long? And yet, you sort of dream for the time away, envy the women as you read the novel. It's easy to empathize with them, even as you may question some of their motives.
Overall, the book was easy to read and Charlotte, Meg, and Dani were interesting and relatable characters. The book made me think (and highlight many passages). It's a fun read, but also goes deeper, too. Really enjoyed it.
I received an ARC of this book from Netgalley (thank you!); it is available everywhere on 5/3.
Louise (64 KP) rated Wolf by Wolf (Wolf by Wolf, #1) in Books
Jul 2, 2018
1956 Yael is a member of the resistance, her aim in life is to kill Hitler to make the world a better place. With so many assassination attempts Hitler hardly attends social functions, so it's quite difficult to get near him. The resistance have a plan which involves Yael - she must enter the Axis Motorbike race disguised as another young girl who has once had the pleasure of meeting the Führer - if Yael can win, her life's mission will be complete, However she didn't plan for all the backstabbing and love involved in the race or the hidden secrets which are not on file. For this no training would help her, she has to win.
This is one of those books that explores the topic of Hitler winning the war and how the rest of the world would be effected and what other bizarre theories he comes up with. This also covers another serious topic that I myself did not know about was that people were experimented on in the concentration camps which caused death and disfigurements. Which is absolutely brutal and very hard to read about.
I was umming and ahhing over this book for a while,I heard many great things about it but I still wasn't totally convinced. Was it the fact that this book is based on Hitler winning and carrying on with his reign of terror or was it the motorcycle race? I have never read anything about racing before and it doesn't really appeal to me.However my lesson has been learnt...... I think! Always try to read something out of your comfort zone because you never know you might just end up loving it, which is exactly what happened to me with this book.
I loved this book with a passion, I loved the back stories to the wolves and how they become. The authors writing style was beautiful to read, utterly compelling but also hard due to the content and how realistic it was. This is a book that explores identity and reasons that drive Yael on through her mission. The book does go back and forth from the past and present, which I really enjoyed, I think if the book wasn't written this way it could have dragged a bit. The premise of this book is definitely unique and like nothing I have read before. Ryan Graudin has a novella which is called Iron to Iron which I desperately need to read as I just want more.
I recommend this book to anyone with an interest in historical fiction and young adult.
Overall I rated this book 5 out of 5 stars
Pinball HD (iPhone) Classic Arcade,Zen,Space Games
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Phillip McSween (751 KP) rated The Fast and the Furious: Tokyo Drift (2006) in Movies
Aug 3, 2020
Acting: 5
Beginning: 1
The beginning puts us right in the heart of a cheesy car race. It wasn’t bad, but as I look back over the entirety of the other movies, car races are typically the one thing they get right. So, in comparison, it was actually terrible. Definitely put me in a weird kind of mood for what was to come.
Characters: 8
What the characters lacked in depth, they were at least fun characters to include in the story. If nothing else, at least it’s not Paul Walker! That alone was enough to get my seal of approval.
Cinematography/Visuals: 5
Conflict: 5
Sure there is a motive to drive the story. Is it strong? Not really. Enough to carry a movie? It’ll do. The problem with not having characters with depth is having to rely on the action to drive the story. When there’s not enough of it, you’re in trouble.
Entertainment Value: 5
So here’s the thing: The actual drifting part was kind of cool. I also like the fact that they really make an attempt to get you involved in the Japanese world. At one point, I made the note: “I don’t hate this movie.” At some point that did change, but there was a true moment where the movie held its own for a bit.
Memorability: 3
I couldn’t tell you one memorable line from this movie. I couldn’t tell you one cool action sequence that really got me excited. All I really remember is some drifting and some beautiful Tokyo landscapes…and that’s pretty much all in the title. This is not a repeat watch type of movie.
Pace: 10
Plot: 5
The story had potential. My problem was it kept leaving out pockets of information and it never really felt like I got the full story. It was like I kept getting up to go to the bathroom and missing something crucial each time. There is way too much jumping around for my taste.
Resolution: 5
The ending left me with a mild sense of satisfaction. Even if I wasn’t late to the game and I was watching this for the first time when it was first released, I would’ve still known that there would be more movies to come. That’s what nags at me: The lack of completion. It doesn’t feel like an ending when you know it’s not over.
Overall: 52
Some movies are bad but entertaining. Case and point: The Fast and the Furious Tokyo Drift. You will hate it, but you will also walk away having seen a few solid moments as well. As much as I try and avoid this franchise at all costs, there were glimmers in these early movies that the franchise could be more than what it was. Glad they finally found their way.
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Purple Phoenix Games (2266 KP) rated Cosmic Run: Regeneration in Tabletop Games
Jun 12, 2019
Space – the Final Frontier. Well, not anymore. You’re living in the year 2123, and space travel is not a novel idea. In fact, Earth has become uninhabitable, and the human race must find a new planet to call home! You and your team of explorers have taken to the galaxies to find a suitable replacement for the future of mankind. By befriending aliens and outmaneuvering rival explorers, your team will be credited with the discovery of new colonies on these distant planets. It’s a literal Space Race, so kick on that hyper-drive and take to the stars!
Cosmic Run: Regeneration is a competitive or cooperative dice-rolling game in which players are racing to earn the most victory points by being the first to discover new planets. It’s a Yahtzee-style push-your-luck game where you must roll certain sets of identical dice to advance your ships on the individual planet tracks. Dice can also be used to ‘hire’ aliens or find crystals, which can give you special abilities once per game. The planets must be discovered in a timely manner, though, because passing meteors could cause damage to, or even completely destroy, these planets – this is space, after all. Players earn victory points in three ways – by being the first to discover a planet, based on their position on a planet’s track if they are not the first to discover it, or by retiring sets of aliens. The player with the most victory points once all 6 planets are discovered is the winner! When playing solo, the game is played essentially the same way, with some minor differences. If the solo player discovers all 6 planets before any one is destroyed or before the meteor deck runs out, they win! However, if even a single planet is destroyed or they are not all discovered before the meteor deck runs out, the solo player loses.
I enjoy playing Cosmic Run: Regeneration as a solo game because it’s simple, but not easy. You’re just rolling dice, but you need a strategy. Do you try to advance quickly on the easiest tracks, or do you commit dice to more difficult tracks and hope that the dice rolls will be on your side? Be careful – once you commit a die to a certain track, it cannot be moved. I’ve played so many games where I commit dice to Planet 2 (2-of-a-kind) and end up rolling 3 more of the same number that could’ve been used on Planet 5 (5-of-a-kind) if I’d just committed them there in the first place! A lot of the game is dependent on the luck of the roll, but I feel like you still need a solid strategy to be successful. There’s a good balance between the two – I still feel like I’m in control of the game even though I can’t control how the dice will roll.
The one main difference between solo and group play is that the solo player is allowed to spend VPs to create ‘forcefields’ around planets. This is because in group play if a planet is destroyed, players score points for their track progress, and the game continues. For the solo player, however, if a planet is destroyed, the game is over. When playing solo, I can choose to spend either 5 or 10 VPs to create a forcefield around either 1 or all planets to protect them from meteors for one turn. Without this option in solo play, it would be impossible to win. The first 4 cards of the meteor deck are guaranteed to hit 4 different planets, so right off the bat you are starting at kind of a disadvantage. Each planet only takes 3 hits to be destroyed, so depending on how well the meteor deck is shuffled, the game would be over quickly if I weren’t able to create forcefields. It all comes back to strategy – you have to decide when to spend those VPs and what planets need protecting at any given point in the game.
That being said, scoring VPs is not really easy in solo play. To score points for a planet, you have to physically reach the planet surface – and that can take a while depending on how well you are rolling. You can hire/retire aliens for VPs, but alien cards have a die cost, so if you are hiring aliens all the time, those are dice you are not using to advance on planet tracks. And each turn, planets get closer to destruction if you don’t advance on their tracks fast enough. You can earn VPs when you land on a VP token space – you do not pick up the token if you pass it, you must land exactly on it. So all in all, you can’t afford to protect every planet every turn. You have to strategize carefully about how to risk your hard-earned VPs. The most frustrating thing is when I pay VPs to protect a planet that isn’t even the one that gets hit! 5 VPs gone that I usually can’t get back in a single turn. But that’s all part of the push-your-luck isn’t it? There’s no reward without risk, and sometimes it’s better to be safe than sorry. I’m usually not a very risky game player, but in this game I have to be. Playing it safe is not an option when I’m racing against the meteor deck.
Cosmic Run: Regeneration is a game of strategy with some healthy helpings of luck and risk-taking. You need a solid strategy, but one that is flexible enough to adapt to your dice rolls on any given turn. No game is a guaranteed win – if I win it’s usually at the last possible second. This game is easy to play, but not necessarily easy to win and that’s what keeps me coming back to play. Even as a solo game, it’s engaging and I think it’s pretty fun too!
https://purplephoenixgames.wordpress.com/2019/01/25/solo-chronicles-cosmic-run-regeneration/




