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Heather Cranmer (2721 KP) rated Alternity in Books
Jun 7, 2018
When I read the synopsis of Alternity by Mari Mancusi, I knew I would probably love this book! I wasn't wrong. This book is amazing!
Skye is just your average 18 year old girl. There's nothing that different about her. She has a fantastic boyfriend, she goes to school, and she works as a video games tester. She's been having these strange nightmares about being in a weird place. They're making her lose sleep until one day she actually wakes up in the place from her nightmare. Now she doesn't know who to trust. And why do people keep calling her Mariah?? Skye soon discovers she's arrived on another planet, and something sinister is going on.
The title to this book is great!! Alternity - like an alternative reality. It definitely fits right in with the story. From what I've heard, this book was originally released under the title of Moongazing. I'm glad the author decided to change the title as Alternity sounds like a much more interesting title.
I love the sci-fi feel of this cover. The picture of Skye on the front with a katana and the moon in the background is perfect for this story. I'm usually not a fan of just putting a pretty face on the cover, but it seems to work with this book.
I thought the world building and setting were fantastic!! The author has us believe that the planet of Terra is very much like Earth would be if there was to be some sort of post apocalyptic event. There's no sun, no sky...just bleakness. The underground bit of Terra is portrayed rather well with it being full of the poor people of Terra and those who have been mutated by radiation due to having to mine for the rich people.
The pacing for Alternity is beyond fantastic! In fact, I couldn't put this book down! Each chapter had me looking forward to the next as everything just flowed really well. Never, not even for one moment, was I even remotely bored reading Alternity.
The dialogue is fantastic in this book. I especially enjoyed the dialogue between Dawn and Skye. There are a few swear words but not many. The only minor annoyance I found was that at two points in the book, the author goes from using present tense to past tense.
The characters in this book are very believable. Skye was a great protagonist. She felt like a real person. In fact, I found myself wanting to be friends with her especially as we both have a love for video games! I love the fact that she started out a bit unsure of herself but throughout the story, she became a strong person. Dawn came across as a lovely guy. He wants what's best for his people, and he'll do whatever it takes to protect them. Duske makes an excellent villain. He's very charming, but he can be very very vile. He is very believable as being a bad guy, and he plays the role excellently.
Alternity by Mari Mancusi is a well executed book that will leave you feeling as if you are a part of the book. This is definitely one of those books that you have to read as you will not be disappointed!
I'd recommend this book to everyone aged 16+, especially those who are fans of dystopian or post-apocalyptic novels. However, I feel this is one of those books that can be enjoyed by almost everyone.

Eilidh G Clark (177 KP) rated Serious Sweet: Longlisted for the Man Booker Prize in Books
May 13, 2017
A.L. Kennedy is an award-winning novelist, short story writer, and comedian. Her most recent novel, Serious Sweet, 2016, was long listed for this year’s Man Booker prize. Prior to reading the novel, I read some reviews and was fascinated by their diversity, comments ranging from disappointing to outright marvellous. This told me that I was about to embark on a work of art, after all I would expect nothing less from a Man Booker contender.
The novel is set in the heart of contemporary London and follows its two main characters, John Sigurdsson and Meg Williams through a single day. John is a fickle character, who at 59-year of age, has recently divorced is adulterous wife, and his professional life is hanging in the balance. Working as a senior civil servant in Westminster, he is attempting to uncover some pretty immoral activity. John has a talent for letter writing, this, he finds, is a romantic way to connect to women, whilst otherwise remaining inconspicuous. This is how he meets Meg.
Meg Williams is a 45-year-old bankrupt accountant, now working in an animal shelter because, ‘people who’ve been damaged by people go and work with salvaged animals because the animals have also been damaged by people’ (128). Meg is a victim of sexual abuse from a previous partner, something that we only learn in smatterings throughout the novel. A struggling alcoholic, Meg is on the wagon then off the wagon and blames her more recent fall on Margaret Thatcher, ‘The trouble was that Margaret Thatcher got her drunk.’
While the novel itself can be read as a political satire, and political corruption is plentiful in the narrative, I feel it is simply a back-story. The real story is the unfolding of the human consciousness and the power of the mind. Kennedy shows the reader the power of will through the thoughts of each character, stripping them back to their rawest and purest selves, and showing real courage and hope.
When John and Meg eventually meet at the end of the novel, it is not without some supercharged emotional turmoil. Connecting initially through letter writing, however, allowed the characters to open up their inner thoughts and feelings and gave a platform to be open and honest without the restrictions of reality. This, I believe, is where hope is born in the story.
Watching these two characters evolve was a real delight for me and I feel that Kennedy did the novel justice. You can almost feel each character battle with their own heads while their consciousness’ begins to intertwine. And let us not forget those beautifully written vignettes between chapters. Kennedy has written a wonderful novel, and Serious Sweet, I believe was worthy of its Man Booker place.

Ivana A. | Diary of Difference (1171 KP) rated Queen of Air and Darkness: The Dark Artifices in Books
Feb 3, 2020
<img src="https://i0.wp.com/diaryofdifference.com/wp-content/uploads/2019/06/Lady-Midnight.jpg?resize=1024%2C683&ssl=1"/>
I was lucky enough to be approached by LoveReading to review and join the blog tour for The Dark Artifices series by Cassandra Clare. Starting today, and posting every Wednesday, you will get to see what I thought about this series.
<b><i>Series: The Dark Artifices</i></b>
#1 <a href="https://www.goodreads.com/review/show/2843390110">Lady Midnight</a> - ★★★★
#2 <a href="https://www.goodreads.com/review/show/2865130437">Lord of Shadows</a> - ★★★★★
#3 <a href="https://www.goodreads.com/review/show/2865131320">Queen of Air and Darkness</a> - ★★★★★
<img src="https://i2.wp.com/diaryofdifference.com/wp-content/uploads/2019/07/Book-Review-Banner-6.png?ssl=1&w=510"/>
We made it to the finish line. After three weeks of me into the shadowhunter world, I am now back in reality, wishing I could never leave from that amazing world. Queen of Air and Darkness was the lovely desert after such a tasty appetiser and main course. A perfect way to leave a restaurant.
The finale of The Dark Artifices was everything I was hoping for. Full of adventure, emotions and wisdom from a lot of characters. Development like I have never seen before... I found myself attached to so many characters, genuinely feeling for them and being with them in all their adventures.
Don't get me wrong, I do get attached to characters quite easily, but it's usually two at best in one book. This book had me loving so many characters in different ways, with different strengths and such strong emotion.
Queen of Air and Darkness finishes off where it starts, and without spoilers it's quite hard to say what goes on in this book. A forbidden love, unexplainable sadness and the best romance I have read in quite some time. Danger and faerie battles all over again. Love and betrayal, love and loyalty...
During the first couple pages, I was a complete wreck. I cried so hard and felt so sad. And after that, I had my favourites in this book and they didn't disappoint. I loved every moment of this book and I can't recommend this series enough.
Read this series, get into the world of power, magic, angels, beauty and danger. Get into a world of adventure, love, betrayal and excellent character development. The series was so satisfying, even though the ending didn't seem like a proper ending and I am sure there are many new books coming.
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Purple Phoenix Games (2266 KP) rated Ghoulash: The Game of Card Calamity in Tabletop Games
Sep 3, 2019
In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!
Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.
Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!
Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!
Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.
Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.
Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!

Joe Goodhart (27 KP) rated Wonder Woman & Justice League Dark: The Witching Hour in Books
Nov 30, 2020
That said, I have been playing catch-up with a number of titles, as I try to determine which ones I will specifically be subscribed to on Comixology. Besides the Bendis-helmed SUPERMAN books, I am also leaning toward JUSTICE LEAGUE DARK as the next one to add to the list. It was with the conclusion of WW & JLD: THE WITCHING HOUR that the decision to add JLD to my subscription list was cemented!
I knew of Tynion's name prior to undertake the reading of it. Not really familiar to his writing style, just that his name carries a lot of weight in the comic world. Having witnessed his writing here, I can see where that aforementioned "weight" comes from. Seriously, this was a solid read, from beginning to end!
I feel that Zatanna is a character that most people don't seem to get write, which seems odd unto itself. However, here, she was frikkin' brilliant! Strong-willed, with a good heart and moral compass. I wasn't sure how I would like her without her token "top hat, coattails and fishnets", but I did (partly due also to recent mental changes on my part, as I find myself looking at the female characters, in both the DC Universe as well as Marvel, as more than just "fanboy eye candy")! With Tynion's writing, as well as the uber-talents of Jesus Merino, Amanuela Lupachino, Alvaro Martinez Bueno, Fernando Blanco and Miguel Mendonca on art, Zee was truly in good hands!
Swamp Thing was another who I wasn't sure how he would be handled by someone other than Alan Moore (who, whether he's a kook now or not now, was still one of the best ST writers, outside of ST's creator, Len Wein). My fears and initial apprehension were quickly dispelled, as Tynion, along with the aforementioned artists on this story, turned out out one hell of a good Earth Elemental! I even found myself warming to the faux floral dreds that Swampy was sportin'!
Besides my excitement at how well Zee and ST were handled, the rest of the players, including Wonder Woman, were written well, with attention given to have them be more than just comic tropes. All the characters contributed to making this a tense, magic-heavy story, with ramifications carrying over into the JLD regular series.
And one last thing.. Circe. Not really a spoiler, just mentioning her. I always thought her character was kinda meh, especially the garb she had been given over the years. However, here, Tynion did awesome things with her, writing (and dressing) in a manner that would not be out of place in SANDMAN! Soooo COOL!!!
Look, if you like your brain to be crushed by angst and characters who keep getting rebooted what seems like every/every other year, then, by all means, continue to ride the Marvel Trainwreck. If you want a story you can sink your teeth into, then look no further. This truly one I can not recommend enought!

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