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Mark @ Carstairs Considers (2099 KP) rated Barking with the Stars in Books
Apr 13, 2020
A Star is Dead
Pet therapist Caro Lamont is working with the stars and dogs who are part of the Barking with the Stars fundraiser, which is raising money for an organization that provides service dogs to soldiers who have returned from war. The biggest celebrity is Purple, an internationally famous pop star. But a few days before the big event, Purple is found dead. The police suspect foul play and are looking at Caro’s ex-husband. Geoffrey is many things, but a killer is one of them, right?
This series is always fun, and this book is no exception. The plot moves forward well, and Caro keeps digging until she puts things together in the end. I did feel like one plot point got forgotten as the book went forward, but that is a minor complaint. The characters are great. Caro and a few others seem very real, but the rest can be eccentric. They work in the series and provide some fun laughs, especially Betty. The series storylines advance as well, and I enjoyed getting those updates. This is another fun entry in a very fun series.
This series is always fun, and this book is no exception. The plot moves forward well, and Caro keeps digging until she puts things together in the end. I did feel like one plot point got forgotten as the book went forward, but that is a minor complaint. The characters are great. Caro and a few others seem very real, but the rest can be eccentric. They work in the series and provide some fun laughs, especially Betty. The series storylines advance as well, and I enjoyed getting those updates. This is another fun entry in a very fun series.
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Kevin Phillipson (9973 KP) rated Barbie (2023) in Movies
Jul 21, 2023
Margot robbie (1 more)
Ryan gosling
Barbie
Watched today in a packed cinema which doesn't happen often this year but this one definitely was full anyway the movie itself based on the well known children's doll barbie it starts off with a nod 2001 a space odyssey won't say anymore on that part plus u have helen mirren as the narrator of the movie and then the movie the really start robbies barbie getting up meeting all the barbies and there are alot as there's alot of Kens especially Ryan gosling Ken who thinks he's got a chance with barbie and for some reason they have to visit the real world and I won't say anymore u will have to watch the movie
This wouldn't normally be my type of movie but I did laugh thruout the movie it is cheesey but also fun robbie was born to play barbie I don't think no one else could same goes to gosling as Ken shout out goes to kate mckinnon who steals every scene she's in.
Overall good movie not sure if some of the scenes are okay for little ones but older ones will find it ok
This wouldn't normally be my type of movie but I did laugh thruout the movie it is cheesey but also fun robbie was born to play barbie I don't think no one else could same goes to gosling as Ken shout out goes to kate mckinnon who steals every scene she's in.
Overall good movie not sure if some of the scenes are okay for little ones but older ones will find it ok
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ClareR (5603 KP) rated The Liar's Room in Books
Aug 10, 2018
A one-sitting read!
Set in one room (pretty much!), this tells the story of a counsellor, Susannah, and a patient, Adam. What begins as an innocent counselling session, ends up revealing a series of lies that have been hidden for many years.
This was such an exciting - when I read the synopsis that explained that almost all of the book took place in one room, I had flashbacks to my A level French lessons and 'Huis Clos' (a play by Jean-Paul Sartre). Whether that's a good thing or not, I'm not altogether sure. Reading that play was a slog! Luckily, it wasn't the same (huge sigh of relief here!), and if I had been reading the actual book instead of the daily 'stave' from The Pigeonhole, I think I would have charged through this book in an afternoon.
We were taken out of the room via some peripheral characters (Ruth, the dentist who works in the same offices as Susannah and Emily, Susannah's daughter) and some necessary flashback scenes. These flashbacks are a really important device, and they added some real tension to the story.
Adam, the character who has (supposedly) come for counselling, is a really menacing character, although there were times that I felt sorry for him - he seemed very much like a lost little boy.
Ultimately, I felt that this was a story that told of how it wasn't such a good idea to keep secrets: they can build up and become increasingly damaging. Susannah didn't have much of a choice in what she did though, as she wanted to protect her daughter.
A really good thriller, and many thanks to The Pigeonhole, the author and the publisher.
This was such an exciting - when I read the synopsis that explained that almost all of the book took place in one room, I had flashbacks to my A level French lessons and 'Huis Clos' (a play by Jean-Paul Sartre). Whether that's a good thing or not, I'm not altogether sure. Reading that play was a slog! Luckily, it wasn't the same (huge sigh of relief here!), and if I had been reading the actual book instead of the daily 'stave' from The Pigeonhole, I think I would have charged through this book in an afternoon.
We were taken out of the room via some peripheral characters (Ruth, the dentist who works in the same offices as Susannah and Emily, Susannah's daughter) and some necessary flashback scenes. These flashbacks are a really important device, and they added some real tension to the story.
Adam, the character who has (supposedly) come for counselling, is a really menacing character, although there were times that I felt sorry for him - he seemed very much like a lost little boy.
Ultimately, I felt that this was a story that told of how it wasn't such a good idea to keep secrets: they can build up and become increasingly damaging. Susannah didn't have much of a choice in what she did though, as she wanted to protect her daughter.
A really good thriller, and many thanks to The Pigeonhole, the author and the publisher.
![40x40](/uploads/profile_image/3c8/d9652f4a-a433-44a8-b1d1-a52cfc5ca3c8.jpg?m=1560536874)
Carma (21 KP) rated Want Me, Cowboy (Copper Ridge: Desire, #5) in Books
Jun 17, 2019
Poppy Sinclair has loved Isaiah Grayson with all her being for 10 years. Unfortunately he sees her only as the best assistant he has ever had. When he gets the harebrained idea to get married by putting an ad in the newspaper, Poppy realizes she has to set him straight.
Isaiah asks Poppy to vet all the candidates for marriage fiasco, he trusts her judgment implicitly so he knows shell pick the perfect wife for him. After a moment of clarity he realizes Poppy would be the perfect wife. They work well together, have a mutual respect and she would be a great mother for his kids. The only thing missing is love.
Poppy and Isaiah find there is more to their relationship than just co-workers. Will a real chance at a family be the ultimate draw for the former foster kid? Can Isaiah give love a real chance after abandoning hope for it due to a former relationship? Will an unexpected surprise pull them closer or push them even farther apart? Youll have to pick up your copy of Want Me Cowboy today.
I am a huge fan of this authors writing style and this book doesnt disappoint. Though I can say I felt a little left hanging by certain things I felt didnt resolve enough for me (or even play through enough). I still give it 4 stars but it just isnt as solid as I normally get from Ms Yates, in my humble opinion. I received an advance copy without expectation for review, any and all opinions expressed are my own. Still a go to author for me, so this blip wont even register on my loyalty scale.
Isaiah asks Poppy to vet all the candidates for marriage fiasco, he trusts her judgment implicitly so he knows shell pick the perfect wife for him. After a moment of clarity he realizes Poppy would be the perfect wife. They work well together, have a mutual respect and she would be a great mother for his kids. The only thing missing is love.
Poppy and Isaiah find there is more to their relationship than just co-workers. Will a real chance at a family be the ultimate draw for the former foster kid? Can Isaiah give love a real chance after abandoning hope for it due to a former relationship? Will an unexpected surprise pull them closer or push them even farther apart? Youll have to pick up your copy of Want Me Cowboy today.
I am a huge fan of this authors writing style and this book doesnt disappoint. Though I can say I felt a little left hanging by certain things I felt didnt resolve enough for me (or even play through enough). I still give it 4 stars but it just isnt as solid as I normally get from Ms Yates, in my humble opinion. I received an advance copy without expectation for review, any and all opinions expressed are my own. Still a go to author for me, so this blip wont even register on my loyalty scale.
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Gareth von Kallenbach (971 KP) rated Where the Wild Things Are (2009) in Movies
Aug 9, 2019
A film adaptation of Maurice Sandak’s beloved childhood tale of the same name, “Where the Wild Things Are” brings to life the worlds of Max a very imaginative child coming to grips with the emotional changes in his life. From his mom’s new boyfriend to his sister’s move into the teen years, Max is feeling very alone and runs away to a place where his needs are the first priority. In his world, Max is crowned king and he begins to deal with the issues of his real life through interaction and play with a variety of wildly imaginative monsters.
Taking a short children’s book and turning it into a compelling full-length film was the job of screenplay writers, David Eggers and Spike Jonzes, who also directed the picture. Among the film’s producers was Sandak and it shows. The film is seamlessly consistent with the original book while providing new and exciting content.
The roles are strongly cast from the lead of Max played by the up and coming Max Records, to that of the monster Carol voiced by James Gandolfini. The visual fantasy presented combines real and digital elements smoothly enough to accurately depict Max’s imagination while remaining realistic to the point of believability. Additionally, the fun yet abstract soundtrack manages to highlight the ups and downs of childhood exploration.
Seeming more like a masterpiece from Japanese animator Hayao Miyazaki than an American created live action children’s film, the detailed crafting and imaginatively honest perspective created by “Where the Wild Things Are” takes viewers back into their youth. A delight that is enjoyable, heartfelt and true to the spirit of the book, “Where the Wild Things Are”, is a must see film for any child inside or out.
Taking a short children’s book and turning it into a compelling full-length film was the job of screenplay writers, David Eggers and Spike Jonzes, who also directed the picture. Among the film’s producers was Sandak and it shows. The film is seamlessly consistent with the original book while providing new and exciting content.
The roles are strongly cast from the lead of Max played by the up and coming Max Records, to that of the monster Carol voiced by James Gandolfini. The visual fantasy presented combines real and digital elements smoothly enough to accurately depict Max’s imagination while remaining realistic to the point of believability. Additionally, the fun yet abstract soundtrack manages to highlight the ups and downs of childhood exploration.
Seeming more like a masterpiece from Japanese animator Hayao Miyazaki than an American created live action children’s film, the detailed crafting and imaginatively honest perspective created by “Where the Wild Things Are” takes viewers back into their youth. A delight that is enjoyable, heartfelt and true to the spirit of the book, “Where the Wild Things Are”, is a must see film for any child inside or out.
Curtis Sittenfeld's engaging novel looks at Hillary Rodham's life through this prism: what if she hadn't married Bill Clinton? In 1971, as Hillary Rodham graduates from Wellesley, she delivers a commencement speech that gains national prominence. She heads to Yale Law school--an intelligent woman, filled with the desire to help those in need. It is there she meets Bill Clinton, a fellow law student. The connection between the two is instant--for the first time, Hillary feels she has found someone who appreciates her both emotionally and physically. In real life, Hillary and Bill head to Arkansas. He proposes three times, and she finally accepts, becoming Hillary Rodham Clinton.
"The first time I saw him, I thought he looked like a lion."
But here, in this imaginative and powerful novel, Hillary does not accept Bill's third proposal. Devastated, she leaves Arkansas and embarks on a different life. The pair's paths cross again (and again) in the years ahead, causing Hillary to sometimes doubt her decision.
I found this to be such an interesting read and oddly hopeful somehow, as if Sittenfeld read my brain and created the world I dreamed of--what a great book to read during these dismal times. It takes a little time to get into the flow of the writing: the first-person narrative certainly places you in the action, but I needed to adjust to switching back and forth between time periods (Hillary's past and present). And, funnily enough, you have to remember that this is and isn't Hillary--the first quarter of the book or so loosely follows Hillary's real life, so sometimes you have to recall who is truly speaking. I am not actually reading a Hillary memoir.
I loved how this book rewrites history--and with zero apologies. Bill Clinton does not always come off looking good here, though the love and chemistry between the two is clearly palpable. You find a variety of other characters from real life, so to speak, who sometimes play their actual roles, or re-imagined versions, and it's so fun. And, why yes, even Donald Trump has a place here. What a wonderful place it is, too. If you love politics, or political satire, there's a lot to love here.
"'If Bill Clinton was my boyfriend, I'd keep an eye on him too.'"
The Hillary of Sittenfeld's world is so real, so true, and so vulnerable and lovable. (And whoa, are there sex scenes, guys.) Even better, Sittenfeld doesn't make her perfect by any stretch; she's flawed and fallible, too. It doesn't take long to see history's actual Hillary taking this path, and sometimes, oh sometimes, I longed for her to do so. Sittenfeld excels at telling a tale from another person's perspective, somehow putting herself in their shoes. I got so caught up in this Hillary's world that I read the last half of the book in one take, desperate to know what happened to her. She felt real to me, and I needed to know how her life turned out. Please, Hillary, let it all work out this time.
This book is different, yes. It might not be for everyone, politically. But I found it fascinating to think about such a thing--how the choices we make in life affect so much. Not just saying yes to a marriage proposal, but all the other actions we take on any given day. This is a smartly written book, cementing Sittenfeld as a brilliant writer and storyteller. 4 stars.
"The first time I saw him, I thought he looked like a lion."
But here, in this imaginative and powerful novel, Hillary does not accept Bill's third proposal. Devastated, she leaves Arkansas and embarks on a different life. The pair's paths cross again (and again) in the years ahead, causing Hillary to sometimes doubt her decision.
I found this to be such an interesting read and oddly hopeful somehow, as if Sittenfeld read my brain and created the world I dreamed of--what a great book to read during these dismal times. It takes a little time to get into the flow of the writing: the first-person narrative certainly places you in the action, but I needed to adjust to switching back and forth between time periods (Hillary's past and present). And, funnily enough, you have to remember that this is and isn't Hillary--the first quarter of the book or so loosely follows Hillary's real life, so sometimes you have to recall who is truly speaking. I am not actually reading a Hillary memoir.
I loved how this book rewrites history--and with zero apologies. Bill Clinton does not always come off looking good here, though the love and chemistry between the two is clearly palpable. You find a variety of other characters from real life, so to speak, who sometimes play their actual roles, or re-imagined versions, and it's so fun. And, why yes, even Donald Trump has a place here. What a wonderful place it is, too. If you love politics, or political satire, there's a lot to love here.
"'If Bill Clinton was my boyfriend, I'd keep an eye on him too.'"
The Hillary of Sittenfeld's world is so real, so true, and so vulnerable and lovable. (And whoa, are there sex scenes, guys.) Even better, Sittenfeld doesn't make her perfect by any stretch; she's flawed and fallible, too. It doesn't take long to see history's actual Hillary taking this path, and sometimes, oh sometimes, I longed for her to do so. Sittenfeld excels at telling a tale from another person's perspective, somehow putting herself in their shoes. I got so caught up in this Hillary's world that I read the last half of the book in one take, desperate to know what happened to her. She felt real to me, and I needed to know how her life turned out. Please, Hillary, let it all work out this time.
This book is different, yes. It might not be for everyone, politically. But I found it fascinating to think about such a thing--how the choices we make in life affect so much. Not just saying yes to a marriage proposal, but all the other actions we take on any given day. This is a smartly written book, cementing Sittenfeld as a brilliant writer and storyteller. 4 stars.
![40x40](/uploads/profile_image/66b/f31425ec-713b-433c-bd97-d4b6b416c66b.jpg?m=1603222928)
Purple Phoenix Games (2266 KP) rated Quests of Valeria in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
A royal King may rule the city of Valeria, but we all know who really is responsible for the prosperity of this kingdom – it’s YOU, the Guild Masters! Your hard work behind the scenes (providing work for Citizens, and overseeing the completion of various Quests) has helped turn Valeria into the thriving epicenter of life and commerce that it is today! Make sure you keep up the good work, because if you don’t, another Guild Master will jump at the opportunity to outperform you and win the favor of the King!
Quests of Valeria, a game of card drafting and hand management, pits players against each other as they try to hire Citizens to complete Quests and earn Victory Points. Each Quest requires certain Citizen roles and Resources to be completed, so strategy is key! Work efficiently, or another Guild Master could swipe a Citizen or Quest right out from under you! On your turn, you will take 2 actions from these listed: Draw, Hire, Reserve, or Quest. Citizen and Quest cards sometimes have special powers that, when played, allow you to take bonus actions on your turn. The game continues until a player has completed their 5th quest, and then all players count up their Victory Points. The player with the highest score is the winner! In solo play, the game ends when either the Citizen or Quest card deck is completely depleted – the solo player then counts up their Victory Points and tries to beat their personal best score!
As a solo game, Quests of Valeria is played almost exactly the same way, with one main gameplay difference. That difference has to do with the setup and handling of the available Citizen and Quest cards. In group play, Citizens and Quest cards remain in the game until their are either hired, completed, or actively discarded. In solo play, at the end of each turn, the Citizen and Quest cards at the furthest left side of the Tavern Line (play area, see photo below for reference) are discarded permanently from the game. All other cards shift one or more spaces as far left as possible in the Tavern Line and any remaining empty slots are refilled from their respective draw decks. This puts a time limit on how long cards remain in the game without being hired/completed. It really forces you to strategize which Citizens to hire and when since they only appear for a finite amount of time. The same goes for Quests – each turn pushes Quests closer to elimination from the game, so you must act quickly and efficiently to complete as many as you can before they are discarded.
I really like the idea of the shifting Tavern Line in solo play. The game would be so easy without it – there would be no rush to do anything and no real strategy involved since I could just bide my time until I have the appropriate Citizens to complete each Quest. With the shifting line, I do have to come up with an ever-changing strategy. I can’t just focus on one Quest – I have to be looking ahead to see what I need for the next quest and how long I have to complete that one too.
My only dislike of this game is that sometimes it can be slow-going getting your Guild up and running. Sometimes the Citizens and Resources I need just aren’t showing up in the Tavern Line (thanks to my awful card shuffling, I’m sure) and I just get to watch those Quests make their way through the line towards the discard pile. And then usually with my luck, I discard precious cards from my hand to Hire a Citizen that I was waiting for only to have all of those Quests slowly replaced by Quests for the Citizens that I was passing on! Since I can only have a maximum of 8 Citizens in my Guild at any given time, I can’t just recruit everybody until I get a Quest that needs those people. It’s a balancing act for sure, and it’s one that I haven’t quite mastered. I’m sure that once I figure out a better strategy for handling this type of situation, I’ll enjoy the game more. But for now, these stand-stills have me stumped.
Overall, I enjoy Quests of Valeria as a solo game. It requires a decent amount of strategy, and the more I play it, the more I like it. There’s no single strategy for success, and I like to try out different ones with each game – do I try to finish as many easy Quests as possible (fewer VPs each, but more Quests overall), or do I save up my Citizens and go only for the big Quests (lots of VPs, but also lots of required Citizens/Resources)? There’s not a right answer, and I enjoy being able to adapt my strategy to the cards currently in play. For such a simple game (Hire Citizens, complete Quests), Quest of Valeria keeps me engaged the entire time. It’s easy to learn, fast to play, and strategic enough that it keeps you hooked. Give it a try as a solo game – it might surprise you!
https://purplephoenixgames.wordpress.com/2019/03/28/solo-chronicles-quests-of-valeria/
A royal King may rule the city of Valeria, but we all know who really is responsible for the prosperity of this kingdom – it’s YOU, the Guild Masters! Your hard work behind the scenes (providing work for Citizens, and overseeing the completion of various Quests) has helped turn Valeria into the thriving epicenter of life and commerce that it is today! Make sure you keep up the good work, because if you don’t, another Guild Master will jump at the opportunity to outperform you and win the favor of the King!
Quests of Valeria, a game of card drafting and hand management, pits players against each other as they try to hire Citizens to complete Quests and earn Victory Points. Each Quest requires certain Citizen roles and Resources to be completed, so strategy is key! Work efficiently, or another Guild Master could swipe a Citizen or Quest right out from under you! On your turn, you will take 2 actions from these listed: Draw, Hire, Reserve, or Quest. Citizen and Quest cards sometimes have special powers that, when played, allow you to take bonus actions on your turn. The game continues until a player has completed their 5th quest, and then all players count up their Victory Points. The player with the highest score is the winner! In solo play, the game ends when either the Citizen or Quest card deck is completely depleted – the solo player then counts up their Victory Points and tries to beat their personal best score!
As a solo game, Quests of Valeria is played almost exactly the same way, with one main gameplay difference. That difference has to do with the setup and handling of the available Citizen and Quest cards. In group play, Citizens and Quest cards remain in the game until their are either hired, completed, or actively discarded. In solo play, at the end of each turn, the Citizen and Quest cards at the furthest left side of the Tavern Line (play area, see photo below for reference) are discarded permanently from the game. All other cards shift one or more spaces as far left as possible in the Tavern Line and any remaining empty slots are refilled from their respective draw decks. This puts a time limit on how long cards remain in the game without being hired/completed. It really forces you to strategize which Citizens to hire and when since they only appear for a finite amount of time. The same goes for Quests – each turn pushes Quests closer to elimination from the game, so you must act quickly and efficiently to complete as many as you can before they are discarded.
I really like the idea of the shifting Tavern Line in solo play. The game would be so easy without it – there would be no rush to do anything and no real strategy involved since I could just bide my time until I have the appropriate Citizens to complete each Quest. With the shifting line, I do have to come up with an ever-changing strategy. I can’t just focus on one Quest – I have to be looking ahead to see what I need for the next quest and how long I have to complete that one too.
My only dislike of this game is that sometimes it can be slow-going getting your Guild up and running. Sometimes the Citizens and Resources I need just aren’t showing up in the Tavern Line (thanks to my awful card shuffling, I’m sure) and I just get to watch those Quests make their way through the line towards the discard pile. And then usually with my luck, I discard precious cards from my hand to Hire a Citizen that I was waiting for only to have all of those Quests slowly replaced by Quests for the Citizens that I was passing on! Since I can only have a maximum of 8 Citizens in my Guild at any given time, I can’t just recruit everybody until I get a Quest that needs those people. It’s a balancing act for sure, and it’s one that I haven’t quite mastered. I’m sure that once I figure out a better strategy for handling this type of situation, I’ll enjoy the game more. But for now, these stand-stills have me stumped.
Overall, I enjoy Quests of Valeria as a solo game. It requires a decent amount of strategy, and the more I play it, the more I like it. There’s no single strategy for success, and I like to try out different ones with each game – do I try to finish as many easy Quests as possible (fewer VPs each, but more Quests overall), or do I save up my Citizens and go only for the big Quests (lots of VPs, but also lots of required Citizens/Resources)? There’s not a right answer, and I enjoy being able to adapt my strategy to the cards currently in play. For such a simple game (Hire Citizens, complete Quests), Quest of Valeria keeps me engaged the entire time. It’s easy to learn, fast to play, and strategic enough that it keeps you hooked. Give it a try as a solo game – it might surprise you!
https://purplephoenixgames.wordpress.com/2019/03/28/solo-chronicles-quests-of-valeria/
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Purple Phoenix Games (2266 KP) rated Pendulum in Tabletop Games
Sep 8, 2020
This review, like the many others in the Solo Chronicles series before it, will be focusing on the solo player’s experience. For the highly-anticipated Pendulum, an Automa Factory set of solo rules is included. Automa Factory creates rules for solo play for games and have created many for Stonemaier titles in the past. This is my first time using an Automa ruleset, and I wanted to know: how do Automa games play vs a group playthrough? Find out below.
Pendulum is a real-time worker placement game utilizing sand timers to control players’ actions. While sand timers have been used in games plenty of times before, they are special components in Pendulum that will have players cursing their existence throughout the game. In a solo game the human player will be attempting to win against two Automas, essentially creating a three player game. Now, while I normally reconstruct the rules in my reviews to give a brief overview, Pendulum has too many intricacies to truly detail, so my rules overview will be quite abbreviated.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Setup took me about 30 minutes the first game because I did not play it multiplayer first, but was setting up for my first Automa play. Setup is not difficult, but there are many small parts and different boards for which you must account. Subsequent games took significantly less time to setup so I was up and running immediately.
A game of Pendulum sees players vying for the crown by jockeying for mastery in Power, Prestige, Popularity, and completing a Legendary Achievement. These are all tracked on each player mat and the Automas’ mat. The game is a typical worker placement with all spaces giving some benefit, but also may be blocked by other players. By utilizing aggressive strategies and timing each worker action players will be gaining resources and votes and converting them into VPs on the individual tracks, the most important of which is the Legendary Achievement. No player may win the game without having completed a Legendary Achievement.
As the game progresses in real time, the sand timers will be flipped into areas blocking access to players, but allowing player meeples already stationed in these areas to enact their special abilities. Three timers of different time-lengths are used in Pendulum: 45 seconds, 2 minutes, and 3 minutes. The action spaces corresponding to the 45 second timer are less effective than the 3 minute timer areas, but are indeed necessary to generate more resources.
After the 3 minute purple timer has been flipped three total times, the game halts and a special Council Phase is enacted. This phase allows players to receive Council Reward cards, assess and compare placement for the next round, and set up for the next round. After the fourth Council Phase, the game ends and players will check for victory conditions.
Components. Have you seen a Stonemaier Games title recently? The components are stellar. Everything from the plastic (resin?) cubes and vote tiles and meeples, to the good-looking sand timers, to the linen finish on the cards AND the rulebooks is just amazing. Several reviewers have issues with the art in Pendulum, and say that it is drab and “uninspiring.” Well, I think it’s great, and I also think it is a bit muted to get out of the way of play. I certainly would not appreciate this game more if it had more exciting art. More exciting art means more attention spent on appreciating the art and not playing the game. Normally this is a boon for me, but Pendulum is a REAL-TIME game. I don’t have time to be gawking at game art! Components: excellent!
I really enjoyed my plays of Pendulum using the Automa system. I can’t necessarily say it felt like playing against two other players, but I don’t think it’s meant to do that. The Automa players sufficiently block spaces, and gain VP each round to compete with the human player. Also, I have never played a game using Automas before, so I had zero expectations getting into Pendulum. I do think I would enjoy this game lots more playing against other humans, but the current virus situation has nixed that for me. The Automa system is good, and I am so happy that it exists for Pendulum. I just want to play it with other gamers.
Purple Phoenix Games never award games with scores for previews and Solo Chronicles. However, I would certainly rate Pendulum high. I don’t believe it will ever crack into my Top 10 Games of All Time, but I also can see myself pulling it out when I want to exercise my brain and I don’t have access to any other gamers. I want you to understand that I do like this one quite a bit, and would certainly recommend it. I truly enjoy having to keep on my toes (literally) controlling my components as well as keeping track of the Automa movements, and assuring the timers are being flipped appropriately.
If your collection is missing a game that utilizes sand timers for more than just buzzing others on their turn, certainly give Pendulum a look. The design is fantastic, includes the Automa Factory solo rules (and extra components), and is satisfying to play. Heck, I didn’t even sit down when I played this because I needed to be so active around the board. If it weren’t so late as I am writing this, I would break it out and give it another go right now. Alas, I am old and need to sleep. Check out Pendulum.
Pendulum is a real-time worker placement game utilizing sand timers to control players’ actions. While sand timers have been used in games plenty of times before, they are special components in Pendulum that will have players cursing their existence throughout the game. In a solo game the human player will be attempting to win against two Automas, essentially creating a three player game. Now, while I normally reconstruct the rules in my reviews to give a brief overview, Pendulum has too many intricacies to truly detail, so my rules overview will be quite abbreviated.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Setup took me about 30 minutes the first game because I did not play it multiplayer first, but was setting up for my first Automa play. Setup is not difficult, but there are many small parts and different boards for which you must account. Subsequent games took significantly less time to setup so I was up and running immediately.
A game of Pendulum sees players vying for the crown by jockeying for mastery in Power, Prestige, Popularity, and completing a Legendary Achievement. These are all tracked on each player mat and the Automas’ mat. The game is a typical worker placement with all spaces giving some benefit, but also may be blocked by other players. By utilizing aggressive strategies and timing each worker action players will be gaining resources and votes and converting them into VPs on the individual tracks, the most important of which is the Legendary Achievement. No player may win the game without having completed a Legendary Achievement.
As the game progresses in real time, the sand timers will be flipped into areas blocking access to players, but allowing player meeples already stationed in these areas to enact their special abilities. Three timers of different time-lengths are used in Pendulum: 45 seconds, 2 minutes, and 3 minutes. The action spaces corresponding to the 45 second timer are less effective than the 3 minute timer areas, but are indeed necessary to generate more resources.
After the 3 minute purple timer has been flipped three total times, the game halts and a special Council Phase is enacted. This phase allows players to receive Council Reward cards, assess and compare placement for the next round, and set up for the next round. After the fourth Council Phase, the game ends and players will check for victory conditions.
Components. Have you seen a Stonemaier Games title recently? The components are stellar. Everything from the plastic (resin?) cubes and vote tiles and meeples, to the good-looking sand timers, to the linen finish on the cards AND the rulebooks is just amazing. Several reviewers have issues with the art in Pendulum, and say that it is drab and “uninspiring.” Well, I think it’s great, and I also think it is a bit muted to get out of the way of play. I certainly would not appreciate this game more if it had more exciting art. More exciting art means more attention spent on appreciating the art and not playing the game. Normally this is a boon for me, but Pendulum is a REAL-TIME game. I don’t have time to be gawking at game art! Components: excellent!
I really enjoyed my plays of Pendulum using the Automa system. I can’t necessarily say it felt like playing against two other players, but I don’t think it’s meant to do that. The Automa players sufficiently block spaces, and gain VP each round to compete with the human player. Also, I have never played a game using Automas before, so I had zero expectations getting into Pendulum. I do think I would enjoy this game lots more playing against other humans, but the current virus situation has nixed that for me. The Automa system is good, and I am so happy that it exists for Pendulum. I just want to play it with other gamers.
Purple Phoenix Games never award games with scores for previews and Solo Chronicles. However, I would certainly rate Pendulum high. I don’t believe it will ever crack into my Top 10 Games of All Time, but I also can see myself pulling it out when I want to exercise my brain and I don’t have access to any other gamers. I want you to understand that I do like this one quite a bit, and would certainly recommend it. I truly enjoy having to keep on my toes (literally) controlling my components as well as keeping track of the Automa movements, and assuring the timers are being flipped appropriately.
If your collection is missing a game that utilizes sand timers for more than just buzzing others on their turn, certainly give Pendulum a look. The design is fantastic, includes the Automa Factory solo rules (and extra components), and is satisfying to play. Heck, I didn’t even sit down when I played this because I needed to be so active around the board. If it weren’t so late as I am writing this, I would break it out and give it another go right now. Alas, I am old and need to sleep. Check out Pendulum.
![40x40](/uploads/profile_image/03e/fbefead5-def3-4cb7-aa08-36f6275e603e.jpg?m=1563191974)
Jesters_folly (230 KP) rated Kiss Me First in TV
Aug 1, 2019
Kiss me first is six part T.V. series form 2018 that is (loosely) based on a book of the same title by Lottie Moggach. Set in the near future the series follows Leila, a young woman living alone in the house she shared with her mother, who had recently died. Leila spends most of her time in the Virtual Reality world of Azana where she goes by the name Shadowfax. Whilst in Azana, Shadowfax meets another play known as Mania who introduces her to a group known as ‘Red Pill’. As Shadowfax begins to spend more time with red pill she starts to realise that events in the game are being mirrored in real life.
As we are introduced to the characters the first couple of episodes’ flip between the real world and the VR world of Azana but, as the series progresses the VR gives way to the real world, pulling you into the madness of the characters and making the games being played even more sinister.
Kiss me first is not a light hearted series and through the red pill members it tackles subjects like depression, suicide & euthanasia as well as the core theme of manipulation which also makes it quite a slow burn.
I said that Kiss Me First was based on a book of the same title and, after watching the series I went off and read the book and found it to be quite different but also the same, let me explain. The book has the main core characters but Red Pill is a chat room and there is no VR or other version of Azana. Shadowfax/Leila only meets/speaks to two of the group (Mania and Adrian) and one of those are dead for most of the novel. Most of the same subjects are still covered in the book but the book seems to have a bigger focus on suicide whereas the T.V. series spends more time on depression. The book also seems to be a search for purpose and the series a search for belonging and friendship and the changes made in the series seem to make the Leila/ Jonty relationship a bit forced and almost irrelevant. If you enjoyed the book the series is worth a shot but expect a lot of changes and a bit more of a techie element.
As we are introduced to the characters the first couple of episodes’ flip between the real world and the VR world of Azana but, as the series progresses the VR gives way to the real world, pulling you into the madness of the characters and making the games being played even more sinister.
Kiss me first is not a light hearted series and through the red pill members it tackles subjects like depression, suicide & euthanasia as well as the core theme of manipulation which also makes it quite a slow burn.
I said that Kiss Me First was based on a book of the same title and, after watching the series I went off and read the book and found it to be quite different but also the same, let me explain. The book has the main core characters but Red Pill is a chat room and there is no VR or other version of Azana. Shadowfax/Leila only meets/speaks to two of the group (Mania and Adrian) and one of those are dead for most of the novel. Most of the same subjects are still covered in the book but the book seems to have a bigger focus on suicide whereas the T.V. series spends more time on depression. The book also seems to be a search for purpose and the series a search for belonging and friendship and the changes made in the series seem to make the Leila/ Jonty relationship a bit forced and almost irrelevant. If you enjoyed the book the series is worth a shot but expect a lot of changes and a bit more of a techie element.
![40x40](/uploads/profile_image/c07/ac59fcc0-37f6-4d13-9988-5caa424bcc07.jpg?m=1612781400)