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Lady MacBethad
Lady MacBethad
Isabelle Schuler | 2023 | Fiction & Poetry
10
10.0 (1 Ratings)
Book Rating
I studied Macbeth at school (pre-GCSE), and I don’t think I was told that it was based on a real historical figure - at least I’ve forgotten in the intervening 30-odd years. All I can remember , is that my English teacher at the time, Mr Jones, asked me to read Lady Macbeth’s part, because he thought I suited it! I’m sure I should have been more insulted than I was, but then I always thought that she had the good part…

Lady MacBethad is the story pre-Macbeth and probably closer to the truth. Shakespeare had his reasons for writing his play the way he did (keeping in with the royals and the fee-paying public, perhaps?), but it seems in reality MacBethad had more of a claim to the throne than Duncan.

This novel is of course from Lady MacBethad’s point of view - but she hasn’t got there yet. In this, she’s Gruoch, or as her grandmother says: “Groa, daughter of Boedhe, son of Coinneach, the rightful King of Alba…You will be the greatest of us all”

Gruoch is brought up in a household where her mother remembers her picti and ancient Druid heritage, but her father, Boedhe, follows the new Christian faith. Gruoch is conflicted. But she does know that she wants to be queen, and will stop at nothing to get there.

She’s so young though, and that does come across in some of her attitude, temper tantrums and opinions. She’s certainly undertaking quite some learning curve.

This was such a readable, immersive story, and I found myself backing Gruoch and wanting to actually help her (she would never have listened). I’ve no doubt this will be one of my favourite books this year - and I do wonder if there will be a sequel? I’d read it!
  
Let's Talk! Going to the Zoo
Let's Talk! Going to the Zoo
Lisa Jacovsky | 2021 | Children, Education
9
9.0 (1 Ratings)
Book Rating
Are you looking for a good sports book for your newest little one? Well, HomeRun! My First Baseball Game is good to have along with the others in the small sports set. This one is a funny game of baseball for young children and toddlers.

This lovely board book will teach them about baseball and baseball term words. It is adorable and will be enjoyable for children.; It a game between Cows and Bears? Who will win in the ninth inning?

Want to take your youngest fans of baseball to a game? Well, this book can do that without leaving your home—what a time for me to be reading this book. However, the baseball season starts in April, which is Spring. This sports season is still going on, as I write. I thought this book was quite an adorable read. I love the back and forth of the story—it is like being at a real ball game.

Children will learn about baseball and enjoy the rhyming as your read. Parents can help young readers learn to read and learn about a sport. The book is a fast and quick read. Who will win the game of the year? Young fans will enjoy the story, and the pictures stand done well. Baseball is a good family event as well. If you are a baseball fan, you might have a little fan of your own and HomeRun! My First Baseball Game is terrific to have your child or children's bookshelf. They can learn a little about the game through this lovely book.
Anyone can enjoy a book about baseball. It is a good summer sports event to go to and have family fun. You do not need to worry about your toddler holding and to play with this book. It is a board book and sturdy for them.
  
HomeRun! My First Baseball Game
HomeRun! My First Baseball Game
9
9.0 (1 Ratings)
Book Rating
Are you looking for a good sports book for your newest little one? Well, HomeRun! My First Baseball Game is good to have along with the others in the small sports set. This one is a funny game of baseball for young children and toddlers.

This lovely board book will teach them about baseball and baseball term words. It is adorable and will be enjoyable for children.; It a game between Cows and Bears? Who will win in the ninth inning?

Want to take your youngest fans of baseball to a game? Well, this book can do that without leaving your home—what a time for me to be reading this book. However, the baseball season starts in April, which is Spring. This sports season is still going on, as I write. I thought this book was quite an adorable read. I love the back and forth of the story—it is like being at a real ball game.

Children will learn about baseball and enjoy the rhyming as your read. Parents can help young readers learn to read and learn about a sport. The book is a fast and quick read. Who will win the game of the year? Young fans will enjoy the story, and the pictures stand done well. Baseball is a good family event as well. If you are a baseball fan, you might have a little fan of your own and HomeRun! My First Baseball Game is terrific to have your child or children's bookshelf. They can learn a little about the game through this lovely book.
Anyone can enjoy a book about baseball. It is a good summer sports event to go to and have family fun. You do not need to worry about your toddler holding and to play with this book. It is a board book and sturdy for them.
  
40x40

Purple Phoenix Games (2266 KP) rated Fantasy Ranch in Tabletop Games

Jun 12, 2019 (Updated Jun 12, 2019)  
Fantasy Ranch
Fantasy Ranch
2019 | American West, Animals
Little known fact: my family used to be involved with local harness racing and horse training. Not much actually rubbed off on me, personally, but I do remember going to the stables to visit with the horses, and I was even allowed to ride the stable goat since I wasn’t yet big enough to get on the horses. Ahh, memories. So when I heard that a game existed with a horse ranching theme, I just HAD to get it to the table. Is it a good game though? Let’s find out! (spoilers: IT’S EXCELLENT!)

DISCLAIMER: The game comes with three modes of difficulty AND an included children’s game that also can be played on three modes of difficulty. For this review we are concentrating only on adult mode two. We felt mode one was too introductory, but we did not want to go all in right away on mode three. -T

As with most board games, you are trying to amass trophies (VP) and the winner at the end of five rounds is the rancher with the most trophies. On your turn you can take one Limited (standard) Action and as many Free Actions as you would like. Limited Actions include: buy a horse, buy a location on your ranch board, or farm your ranch for goods. Free Actions include: sell a horse, move horses to/from your home area to/from a different area on your ranch board, or trade goods at a 2:1 ratio. Once every player has taken their turn, you enter a show using the horses you have collected.

Buying a horse requires different amounts of food (in carrots) that you gain from different actions (farming your ranch, selling a horse). Luckily, spending food is a one-time action and you don’t have to feed your horses every turn. A great improvement over other “feed your villagers” games, in my opinion – yeah, I said it. Buying a location on your ranch board/playmat requires “tack,” which is symbolized by boot tokens (as seen below). You can always get more food and tack by farming your ranch, and you receive six goods of any combination, but that’s a Limited Action and prevents you from doing the other actions.


Selling a horse is easy, yet the separation anxiety is real, as you simply discard the horse for the amount of food it costs to purchase. Moving horses is easy too – your Home area of your ranch/playmat can only hold so many horses, so you will need to move horses of certain types to unlocked (purchased) matching areas on your ranch. This is important, as you cannot keep buying red horses or you will certainly run out of room for them, even if you unlock the red area on your ranch board. Plus unlocking sections of your ranch provides you with trophies at game end. The last free action is trading goods, which you do at a 2:1 ratio. So trade in two food for a tack or vice versa.

At shows you use horses for their specific specialty skills plus a die roll. Each horse has specialty in one area, and some skill in other areas. The number associated with a skill icon indicates the starting skill “strength” that you will add to your die roll. You roll all three dice of your color, take the highest result from the roll, and add the skill strength of the horse skill. That’s your score for the show. The highest number is awarded 1st place and the rewards printed, and so on and so forth for the other placing horses. This could result in more food or tack, or even your choice of horses for free from the sales barn.

On the very last turn of the game you will compete in three shows (instead of the normal two shows at the end of each turn) and can only use World Class horses, or buy your way into the show with food. The show process is the same, but it is the final push to earn as many trophies as possible before game end. And that’s it!

Components: This game is FULL of components. It’s a pretty stocked and heavy box, but still only the size of a Ticket to Ride box. The playmats, game boards, and cardboard chits are all of really great quality. The cards are great quality as well with photos of real existing horses (as well as the photos of real existing ranches on the giant ranch cards that are essentially beautiful player reference cards and resource holders). The best components of the game are the super cute little horeeples (oh no, that can’t possibly be correct). Horse-meeples. They come in different colors to match the areas on your ranch that you need to unlock and move them into so you don’t overcrowd your Home area. Even though my copy came with a green horse who lost his front legs, we know that he competes hard and lives his best life. The art is really really great and, though busy on the board at times, the game looks really good on the table. No qualms with the components on this one at all.

Here’s what I really like about this one. It’s a euro through and through, but it’s a euro that is actually exciting, with a unique theme, and one that I genuinely cannot wait to play again. I want to try mode three as soon as I can, and I really want to introduce my son to the game as soon as he is able to handle it. I am finding it really really hard to think of a game that comes ready to play three ways for adults, has components included to play the game three ways with children, and is actually super fun. I can’t think of any. This game is truly in a class by itself.

I love that no matter how tactical you play or how strategic you want to make it, sometimes the dice love/hate you and it could make all the difference. As you can see in the scores, we all love it (with the exception of my cousin Tony who rated it a three because of the dice – WHICH is odd because it is his father that was the harness racing jockey of the family). This review would have been live a week ago, but immediately after playing last weekend Josh said he would like to bring it home to play with his family. His wife is from Kentucky, and they kinda like horses and horse racing there. Well, his wife and son also rated this game out of 6. His wife gave Fantasy Ranch a 15 and his son rated it a 16. As that completely throws off my rating scale I did not add them, but as you can see we at Purple Phoenix Games give this one a very boot-kickin’ 19 / 24. If only we hadn’t invited Tony over to destroy the scores… We highly recommend you check this winner out. Seriously, it’s great.


https://purplephoenixgames.wordpress.com/2019/06/04/fantasy-ranch-review/
  
The Druid Master
The Druid Master
2021 | Card Game
When it comes to fantasy worlds, I often think of powerful parties going on epic adventures – fighting monsters, delving through dungeons, and saving the world! But what about when the adventure is over and the party comes home? What do they do in their day-to-day lives? Well, The Druid Master helps give us a glimpse into the regular life of a Druid. Being the local healer might not always be glamorous, but hey, it’s a living!

Disclaimer: We were provided a PnP of The Druid Master for the purposes of this preview. The artwork and design of the cards is not yet finalized, so what you see pictured below is not necessarily what the production copies will look like. It is also important to note that although the game is about natural medicines/remedies, it does not replace professional medical advice and treatments. -L

In The Druid Master, players will take on the roles of (you guessed it) Druids who have mastered the ancient arts of healing, through use of plants, herbs, and other natural elements. Ailing patients will come to you (and your rivals) for help, so you must work quickly to concoct the most effective remedy to heal them back to normal! To setup for a game, each player receives a Player Screen, 1 Effect card, and 7 Plant cards. The remaining Effect and Plant cards are shuffled to form draw decks, and the Event deck is placed nearby as well. Place the deck of Patient cards facedown within reach of all players, and set the Cure tokens to the side. The game is now ready to begin!

Over the course of 8 rounds, players will be using Plant and Effect cards to best help the ailing Patient for each given round. Once the 8th and final Patient card has been resolved, points will be counted to determine the ultimate Druid Master! To start a round, an Event card will be revealed. These Events will alter the round in some way, putting your strategic thinking to the test. For example, an Event card might limit the number of cards you can play this round. After the Event is resolved, the Patient card will be revealed for all players to see. The Patient will have a list of symptoms/ailments, with a percentage corresponding to the severity of the issue. Each player will then secretly select 1-3 Plant cards from their hand to be used to heal the Patient. The different Plant cards offer remedies for the various symptoms/ailments, and also list a corresponding percentage as to how much it will help. Effect cards can also be used during this phase of the game to obtain bonuses/negatively affect opponents. Use them wisely!


Once everyone is ready, all Plant cards will be revealed, and players will determine who has best cured the Patient. Compare the percentages on your Plant cards against those of the Patient – if you have failed to completely cure a symptom, take a Cure token that represents the missing percentages from your played cure. When all Plant cards have been checked, the player that was able to Cure the Patient completely (was able to match all Patient percentages with their played Plant cards) is the winner of the round. They will take the Patient card for end-game scoring. If nobody completely Cured the Patient, the player who accumulated the least number of Cure tokens (thus curing the most Patient percentages of the group) wins the round and collects the Patient card. All Plant and Effect cards used this round are discarded, and each player will draw 2 new Plant cards for the next round. Play continues in this fashion until the 8th Patient has been Cured. Players will count up their points earned from Cured Patients, and the player with the highest score is named the winning Druid Master!
I should say right off the bat that I’m not really a person who is into natural medicine. But my personal preferences do not stop me from playing and enjoying The Druid Master. If you think about it, natural medicine is very thematically appropriate for fantasy worlds, so it makes sense in this setting. Ok, so what about the gameplay? It is very straight-forward, which lends itself to fast teaching, learning, and playing. Ultimately, you are trying to match your Plant cards as best you can to the Patient card in play. And since you can only play a maximum of 3 cards each round, you really have to consider your options. If you aren’t able to completely Cure the Patient, can you play your Plant cards in such a way that you will collect the fewest Cure tokens? It’s all about how you strategize. Another thing that I really like about the gameplay is that all Plant cards are selected secretly and revealed simultaneously. So nobody is at an advantage by being able to see that an opponent was not 100% successful. It adds a little element of risk and hidden information to the game that makes it more engaging.


As I mentioned earlier, this is a PnP version of the game, so these components are not what will be received in a production copy. Also, the card layouts and artwork are not completely finalized either. But going on what I have, I do like the simplicity of the components. The symbolism is clear, the percentages are easy to read, and the text/pictures are informational as well. Once this game is printed on real cards and with cardboard tokens, I know it will be a decent quality production.
So overall, how does The Druid Master fare? I’d say fairly well. The rules and gameplay are straight-forward, it is fast and easy to teach and play, and it keeps all players engaged throughout the entire game. This is certainly not the most complicated or heavy game in existence, but it does offer hints of strategy that will keep the gameplay fresh and players invested. If you are looking for a nice little filler-type game set in a fantasy realm, I would recommend checking out The Druid Master. It is coming to Kickstarter soon, so be on the lookout!