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Ultimate Shark Simulator
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Dive into the deep blue sea and rule over the ocean as a real Shark! For the first time ever, choose...
Ultimate Fox Simulator
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Dash into a brand new adventure as a wild Fox! For the first time ever, choose from THREE PLAYABLE...
Inky Books (3 KP) rated A Court of Wings and Ruin in Books
Jun 21, 2018
Hello everyone. I write to you now from the deepest recesses of my mind, after just finishing this book. I want you to understand that this book tore me apart in a way that I only ever remember happening twice from a book before. Once as a young girl, maybe thirteen years old, and the other more recently, not long before my most recent birthday.
And I always have such a hard time explaining why, exactly, I feel the way the way I do about these heart wrenching books. They become my friends, as real in my mind, as steady, as supportive as some of the people I had the very good fortune to know in my own real life.
I explain this now because these characters felt this real for me. Even more real than some of the friends I have, even now. So, when I say this book ripped me to pieces, I knew these people going through these events were my friends and that I was standing with them.
The ability to let me flawlessly fit into this world, next to these characters, that is truly amazing writing.
Or at least, mostly amazing.
I’ll start there. Nothing is ever perfect, even the work of professional, bestselling authors and editors. There were flaws, words reused to many times, descriptions that never seemed to change. That, however, is very minor considering the complexly simple plot that is weaved throughout each book in the series, as well as the rest of the writing which is better than I have ever been able to produce myself.
The plot, so complex yet so simple. It is so clearly written, not at all muddled, that everything that happened was exactly what Sarah J. Maas wanted me to imagine. Yet there was a complexity to everything, so many steps had to be taken in the right order at the right time for everything in the book to play exactly right. It is laid out so perfectly, so wonderfuly.
The characters though, they are what cause me to love this series so much. Feyre, well, I can’t help but see myself in her. So young but with such a need to make a difference, to help and protect while also so unsure of myself in ways that I never fully understand.
What is it about Sarah J. Maas that makes fea males so flipping desirable? Seriously, first Rowan in Throne of Glass, now Rhys. What the hell? Why can’t I have one of them? Rhys is like a shadow in the night, terrifying until around Feyre, then suddenly a cute little fluffy bat takes his place on her shoulder saying “fear me!” At least, that’s how I see the super powerful high lord.
I really want one.
And the ending, well, I’ll leave much of that to the spoilers that I’ll post on Goodreads. However, it really was the part that pulled me to pieces. I cried and almost closed the book and didn’t finish it. I continued on, hoping to find some sort of something to remedy it. That part alone made me realize how deeply invested I was. I knew, no matter how this book ended, that I would give a five-star rating once I reached that point. Even if the end made me angry. Tt was so worth it.
I know there will be at least three more books in this series, but no one knows if the characters that many have come to love in these books will be in the next, let alone give us something more of the ending. It has been suggested that the next book won’t be about them, and I’m not sure if they will even appear.
I beg for the one thing I probably beg more than anything else when it comes to books, an ending more than the one that was given. I need more! If I don’t get something in the next books I might actually go crazy. I guess I’ll just have to wait for the novella to tie up some of the things I want to see.
I’m sorry if this review feels less like a review and more like me ranting my feelings at you. It really is a wonderful series and I really suggest it to anyone, especially if you liked Throne of Glass. It is less complex than Thorne of Glass, but that’s simply because there are three more books (if you count the four novellas as one book) than ACOTAR.
And I always have such a hard time explaining why, exactly, I feel the way the way I do about these heart wrenching books. They become my friends, as real in my mind, as steady, as supportive as some of the people I had the very good fortune to know in my own real life.
I explain this now because these characters felt this real for me. Even more real than some of the friends I have, even now. So, when I say this book ripped me to pieces, I knew these people going through these events were my friends and that I was standing with them.
The ability to let me flawlessly fit into this world, next to these characters, that is truly amazing writing.
Or at least, mostly amazing.
I’ll start there. Nothing is ever perfect, even the work of professional, bestselling authors and editors. There were flaws, words reused to many times, descriptions that never seemed to change. That, however, is very minor considering the complexly simple plot that is weaved throughout each book in the series, as well as the rest of the writing which is better than I have ever been able to produce myself.
The plot, so complex yet so simple. It is so clearly written, not at all muddled, that everything that happened was exactly what Sarah J. Maas wanted me to imagine. Yet there was a complexity to everything, so many steps had to be taken in the right order at the right time for everything in the book to play exactly right. It is laid out so perfectly, so wonderfuly.
The characters though, they are what cause me to love this series so much. Feyre, well, I can’t help but see myself in her. So young but with such a need to make a difference, to help and protect while also so unsure of myself in ways that I never fully understand.
What is it about Sarah J. Maas that makes fea males so flipping desirable? Seriously, first Rowan in Throne of Glass, now Rhys. What the hell? Why can’t I have one of them? Rhys is like a shadow in the night, terrifying until around Feyre, then suddenly a cute little fluffy bat takes his place on her shoulder saying “fear me!” At least, that’s how I see the super powerful high lord.
I really want one.
And the ending, well, I’ll leave much of that to the spoilers that I’ll post on Goodreads. However, it really was the part that pulled me to pieces. I cried and almost closed the book and didn’t finish it. I continued on, hoping to find some sort of something to remedy it. That part alone made me realize how deeply invested I was. I knew, no matter how this book ended, that I would give a five-star rating once I reached that point. Even if the end made me angry. Tt was so worth it.
I know there will be at least three more books in this series, but no one knows if the characters that many have come to love in these books will be in the next, let alone give us something more of the ending. It has been suggested that the next book won’t be about them, and I’m not sure if they will even appear.
I beg for the one thing I probably beg more than anything else when it comes to books, an ending more than the one that was given. I need more! If I don’t get something in the next books I might actually go crazy. I guess I’ll just have to wait for the novella to tie up some of the things I want to see.
I’m sorry if this review feels less like a review and more like me ranting my feelings at you. It really is a wonderful series and I really suggest it to anyone, especially if you liked Throne of Glass. It is less complex than Thorne of Glass, but that’s simply because there are three more books (if you count the four novellas as one book) than ACOTAR.
Purple Phoenix Games (2266 KP) rated Faza in Tabletop Games
Oct 28, 2020
You know those fantasy dreams you have where an alien race comes to Earth and tries to take over the world and terraform it to match their homeland? Just me? Well, this is awkward. Okay, how about the ones where you are a freedom fighter trying to save the world from those aliens and you only have three friends to help you in your impossible mission? That one is better? Okay! Then you are in for a treat with Faza, no matter which dream is yours.
Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.
In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.
During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.
During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.
Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!
The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.
As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.
If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.
Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.
In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.
During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.
During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.
Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!
The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.
As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.
If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.
Mothergamer (1546 KP) rated the PlayStation 3 version of Nier in Video Games
Apr 3, 2019
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.
Pros:
The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
The musical score is fantastic and well thought out throughout the game.
The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
Their battle system isn't too difficult and the menus are easy to navigate.
While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.
Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.
Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.
Pros:
The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
The musical score is fantastic and well thought out throughout the game.
The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
Their battle system isn't too difficult and the menus are easy to navigate.
While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.
Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.
Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of 2014 FIFA World Cup Brazil in Video Games
Jun 19, 2019
With the World Cup almost upon us it’s time for gamers and soccer fans the world over to hit the pitch with the latest game in the phenomenally popular FIFA series from EA Sports. 2014 FIFA World Cup Brazil is an improvement over FIFA 14 and will get fans ready for the action with real Brazilian stadiums expertly re-created to capture the fanaticism that will be on display when the games take place in their real-life counterparts. Since this is the World Cup animations bragging rights for the next four years are on the line expect passion to be at an all-time high.
The game offers 203 national teams all of whom will be competing for the ultimate honor and glory. There are over 100 new crowd animation so anybody who thinks this is simply FIFA 14 with World Cup rosters and stadiums is simply not getting it. This is definitely an upgrade over FIFA 14 not just in content but in terms of gameplay and challenge.
Entering into the game and expecting to light up the scoreboard as many have done with previous versions the game is setting yourself up for failure. This is soccer after all and the emphasis is supposed to be on team-based play and low-scoring games where every chance on goal is crucial to the success or failure of a team.
While you may become frustrated with the exceptionally skilled tackling ability of the CPU players or the way they often benefit from lucky bounces and deflections, that is the way the game goes. Your teammates could possibly make better use of the space around them however this could be said of many flesh and blood teams competing in the tournament. The emphasis here is not to have an unstoppable juggernaut that crushes all the teams around it but rather on emphasizing skill and adapting to new and ever-changing gameplay modes.
I spoke to some people who had in their words mastered the 2010 version of the game and have regularly played FIFA games from the start. Many had commented to me on how much more difficulty they had scoring goals this timeout over previous versions of the game. One touted to me that he would often score 5 or more goals in a match whereas with this versionof the game he struggles to get 1 to 2 goals a match.
To me this was a welcome validation that my lack of prowess in putting the ball in the back of the net was not just my lack of ability but rather a testimonial to the developers desire to keep the game more in keeping with its on the field counterparts. While I did notice some of the commentators comments seemed recycled from earlier games and it was a little frustrating not being able to modify a roster the way that I had hoped, I have to give great praise to the developers for the control system in game.
I was able to pass, shoot, and move with greater precision and pacing then I happen previous versions the game and the visual qualities really helped bring the excitement of the game to life.
While passionate fans will always find something to complain about in game without realizing the difficulty in capturing all the nuances and complexities of the game and virtual environment, I can safely say this is definitely one of the more enjoyable FIFA experiences I have had in quite some time and this game will appeal not only to hard-core fans but casual fans as well as long as you’re willing to accept the game for what it is and not nitpick about what it is not.
Until then, this should more than tide fans over until the real World Cup and FIFA 15 arrive.
http://sknr.net/2014/04/27/2014-fifa-world-cup-brazil/
The game offers 203 national teams all of whom will be competing for the ultimate honor and glory. There are over 100 new crowd animation so anybody who thinks this is simply FIFA 14 with World Cup rosters and stadiums is simply not getting it. This is definitely an upgrade over FIFA 14 not just in content but in terms of gameplay and challenge.
Entering into the game and expecting to light up the scoreboard as many have done with previous versions the game is setting yourself up for failure. This is soccer after all and the emphasis is supposed to be on team-based play and low-scoring games where every chance on goal is crucial to the success or failure of a team.
While you may become frustrated with the exceptionally skilled tackling ability of the CPU players or the way they often benefit from lucky bounces and deflections, that is the way the game goes. Your teammates could possibly make better use of the space around them however this could be said of many flesh and blood teams competing in the tournament. The emphasis here is not to have an unstoppable juggernaut that crushes all the teams around it but rather on emphasizing skill and adapting to new and ever-changing gameplay modes.
I spoke to some people who had in their words mastered the 2010 version of the game and have regularly played FIFA games from the start. Many had commented to me on how much more difficulty they had scoring goals this timeout over previous versions of the game. One touted to me that he would often score 5 or more goals in a match whereas with this versionof the game he struggles to get 1 to 2 goals a match.
To me this was a welcome validation that my lack of prowess in putting the ball in the back of the net was not just my lack of ability but rather a testimonial to the developers desire to keep the game more in keeping with its on the field counterparts. While I did notice some of the commentators comments seemed recycled from earlier games and it was a little frustrating not being able to modify a roster the way that I had hoped, I have to give great praise to the developers for the control system in game.
I was able to pass, shoot, and move with greater precision and pacing then I happen previous versions the game and the visual qualities really helped bring the excitement of the game to life.
While passionate fans will always find something to complain about in game without realizing the difficulty in capturing all the nuances and complexities of the game and virtual environment, I can safely say this is definitely one of the more enjoyable FIFA experiences I have had in quite some time and this game will appeal not only to hard-core fans but casual fans as well as long as you’re willing to accept the game for what it is and not nitpick about what it is not.
Until then, this should more than tide fans over until the real World Cup and FIFA 15 arrive.
http://sknr.net/2014/04/27/2014-fifa-world-cup-brazil/
Purple Phoenix Games (2266 KP) rated Escape: The Curse of the Temple in Tabletop Games
Jul 16, 2019 (Updated Dec 10, 2019)
Being a treasure hunter definitely sounds like a ton of fun – you get to travel to and explore exotic locations, decipher some hidden clues, and ultimately uncover some cool (and probably expensive!) artifacts and treasures! No reward is without risk, however, and you must be willing to put your life on the line, literally, to hack it in the treasure-hunting world!
Your latest quest has brought you and your comrades to an ancient temple. While exploring, you come across a treasure cache – score!! Your team decides to take it…for research purposes of course…but unbeknownst to you, this temple and its treasure are cursed, and you have just literally brought that curse down upon yourselves. The temple begins to collapse, and you and your team must make it to the exit alive! But wait, which way did you come from? Seriously? Did nobody leave any breadcrumbs? Which path is the right way? Too late to ask questions, just go! Traverse your way through this maze of a temple and get out! Will you make it out? Will your comrades make it too? I guess you’ll just have to wait and see…
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Escape: The Curse of the Temple is a real-time cooperative game in which players must roll dice, uncover new tiles, and find their way to the exit before the temple collapses, trapping the explorers inside. Played in exactly 10 minutes, all actions are taken simultaneously – you are trying to escape after all! By rolling dice, players can uncover new rooms and find magic gems. Once the exit tile has been discovered, all players must make their way to it and out of the temple! Strategy is key – do you move as a group in the same direction (there is safety in numbers…) or do you split up in an attempt to find the exit more quickly? That’s up to you and your team to decide – but decide quickly, because time is running out!
One super neat thing about this game is the countdown timer/soundtrack. When I say the game takes 10 minutes to play, I mean that literally – there is a timer! The corresponding soundtrack really brings the theme to life and creates a unique atmosphere. The pressure of a time limit means that players are frantically rolling dice and moving throughout the temple, just as they would be frantically searching for the exit in the real world. For a pretty simple game of dice-rolling, I think the timer adds to the overall excitement of the game – without it, there is no element of urgency and the theme would not feel as authentic.
That being said, timers kind of stress me out in games. One thing that can alleviate some of the pressure created by the timer is being able to work as a group. Cooperation is important to success because everyone wins or loses together. I don’t have to race against the clock on my own, I just need to do my part to help the group succeed. Whether it’s uncovering new room tiles or pooling dice with another player to find magic gems, winning Escape is, overall, a group effort.
If you’ve never played a real-time game or one with a timer before, I would recommend Escape: The Curse of the Temple. It’s simple enough to be a good introduction to the mechanics, yet engaging and exciting enough to keep you coming back. Purple Phoenix Games gives it a heart-pounding 17 / 24.
Your latest quest has brought you and your comrades to an ancient temple. While exploring, you come across a treasure cache – score!! Your team decides to take it…for research purposes of course…but unbeknownst to you, this temple and its treasure are cursed, and you have just literally brought that curse down upon yourselves. The temple begins to collapse, and you and your team must make it to the exit alive! But wait, which way did you come from? Seriously? Did nobody leave any breadcrumbs? Which path is the right way? Too late to ask questions, just go! Traverse your way through this maze of a temple and get out! Will you make it out? Will your comrades make it too? I guess you’ll just have to wait and see…
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Escape: The Curse of the Temple is a real-time cooperative game in which players must roll dice, uncover new tiles, and find their way to the exit before the temple collapses, trapping the explorers inside. Played in exactly 10 minutes, all actions are taken simultaneously – you are trying to escape after all! By rolling dice, players can uncover new rooms and find magic gems. Once the exit tile has been discovered, all players must make their way to it and out of the temple! Strategy is key – do you move as a group in the same direction (there is safety in numbers…) or do you split up in an attempt to find the exit more quickly? That’s up to you and your team to decide – but decide quickly, because time is running out!
One super neat thing about this game is the countdown timer/soundtrack. When I say the game takes 10 minutes to play, I mean that literally – there is a timer! The corresponding soundtrack really brings the theme to life and creates a unique atmosphere. The pressure of a time limit means that players are frantically rolling dice and moving throughout the temple, just as they would be frantically searching for the exit in the real world. For a pretty simple game of dice-rolling, I think the timer adds to the overall excitement of the game – without it, there is no element of urgency and the theme would not feel as authentic.
That being said, timers kind of stress me out in games. One thing that can alleviate some of the pressure created by the timer is being able to work as a group. Cooperation is important to success because everyone wins or loses together. I don’t have to race against the clock on my own, I just need to do my part to help the group succeed. Whether it’s uncovering new room tiles or pooling dice with another player to find magic gems, winning Escape is, overall, a group effort.
If you’ve never played a real-time game or one with a timer before, I would recommend Escape: The Curse of the Temple. It’s simple enough to be a good introduction to the mechanics, yet engaging and exciting enough to keep you coming back. Purple Phoenix Games gives it a heart-pounding 17 / 24.
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