Purple Phoenix Games (2266 KP) rated Proving Grounds in Tabletop Games
Aug 23, 2021
Proving Grounds is a solo fighting dice game with real-time phases. Players will win by defeating eight opponents in battle and will lose (often, in my case) if the heroine suffers too many wounds. The game is played over several rounds, and Renegade has provided an app to act as a timer during the rolling dice phase. Obviously I am terrible at the game, but how does it play and do I feel like continuing to suffer subsequent losses?
To setup a basic game, place the Encounter Board in the middle of the table. Shuffle the enemy cards (with swords & board backs) and deal one per slot around the Encounter Board. These are the first set of enemies Maia will be fighting. Place Battle Markers (silver ninja stars that track wounds inflicted to enemies) in the outlined spaces of the enemy cards. Place Maia’s health token (a heart) on the tracker and one each of the green, yellow, and blue dice on the health area in the space with a rainbow surround. Fill the exhaustion track with one white die per space (on the right side of the Encounter Board), and take the rest of the dice into hand to use as the dice pool. For this review I also used the Dragonling Die module.
As mentioned, Proving Grounds is played solo over a series of rounds. Each round consists of three phases: Roll Dice, Resolve Attacks, and Recover. The first phase of the game, Roll Dice, is also the most chaotic. During this phase the app timer (or your phone or sand timer or sun dial) will allow 60 seconds to roll the dice and arrive at a final result. The interesting aspect of this mechanic at play here is that only sets of dice may be rerolled, not singles. So players may only roll that set of four 3s and not the solitary 1 sitting there all alone. This causes some brain freeze because many games utilize this in reverse, where only singles may be rerolled. Factor that into a 60 second frenzy to get the greatest results and brains will smoke.
Once the timer is up or players are satisfied with the rolled results, they move to the next phase: Resolve Attacks. Each number rolled on the dice correspond to the enemy’s position around the Encounter Board. So that solitary 1 that was rolled earlier is assigned to the enemy in position #1. Here’s the kick in the rear though: any single dice assigned to an enemy will result in a wound dealt to Maia, and would require the player to sacrifice one of the dice to the exhaustion track! Should an enemy require three or more dice but only two are assigned, or if zero dice are assigned, nothing happens to Maia nor the enemy. But those dang single dice will come back to haunt the player. A lot, if they play like I do. Some enemies will require at least one of the dice to be the blue/green/yellow die in order to be successful while others are just straight number of dice. Calculating everything that is needed during the Roll Dice phase is something that I have yet to master.
After attacks are resolved, players enter the Recover phase. During this phase players will gather all assigned dice from the round as well as any dice on the lowest spot of the exhaustion track to be used for the next round. Any enemies that were defeated have left an empty slot on the Encounter Board, so a new enemy will now fill that void. Play continues in this fashion of three phases per round until either eight enemies have been defeated or Maia suffers too many wounds to continue.
Components. I am fascinated by how few components are needed to put a game like this together. Yes, the Encounter Board is mostly unnecessary, but a great way to organize the game and keep everything spacially relevant for those of us that need that. The cards are fine quality and the game has great art. The dice are very cool, but I am unsure how the colors pop for our colorblind gamer friends. While the game doesn’t necessarily refer to the damage markers as “ninja stars” I cannot get over the fact that they are ninja stars. They are certainly out of place in a game like this where I encountered zero ninjas in my plays. Everything else, though, is great and it comes in a nice-sized box: a little smaller than my Century: Golem Edition box.
It was Kane Klenko’s birthday recently, so I wished him a happy birthday on social media and informed him that I was celebrating by playing Proving Grounds. His response was absolutely perfect: “Good luck!” Well, Kane, I never have good luck with this one! It is certainly a combination of poor dice rolling, poor decision making whilst rolling dice, and just dumb luck (emphasis on dumb). I love playing this game but it is infuriating that I have yet to beat it! Even with just the first Dragonling Die module! Gahhhhhh!!!
However, Proving Grounds is an excellent dice game that breaks out of the Yahtzee clone mold and into something fresh and exciting. The twist of only being able to reroll sets instead of singles makes for interesting decisions when you really need to defeat enemy #5 but just cannot roll ANY 5s to save your life (in the game). I just want to beat it once with the Dragonling Die so I can start adding in other modules (oh yes, there are several other modules to add). When games force me to WANT to play them more and more, even for the sheer hope of victory, I consider that a mark of distinction and a sign of a great game.
So if you are like me and enjoy the pain of defeat over and over again then I invite you to try Proving Grounds. It will not be easy. But if you happen to beat it, especially on your first try, please let me know. I need all the cheat codes I can get here. It will stay in my collection probably forever because I just need to overcome it, and then once I figure it out completely, I will just need to wallop it over and over to teach it a lesson. Enjoy Proving Grounds everyone!
Movie Metropolis (309 KP) rated Spy (2015) in Movies
Jun 10, 2019
Spy follows the story of McCarthy’s Susan Cooper, a lonely CIA analyst suddenly thrust into the limelight as a secret agent tasked with tracking the whereabouts of a nuclear weapon after the rest of the agency’s operatives have their identities compromised.
After the success of Matthew Vaughn’s Kingsman: The Secret Service, released earlier this year, expectations of another spy comedy hit for 2015 were low to say the least, especially after the critical disaster that was Reese Witherspoon’s cop comedy Hot Pursuit.
However, Feig once again strikes gold with an exciting story, an all-star cast and some breath-taking scenery and action pieces. There’s no wonder he’s been tasked with directing the Ghostbusters reboot.
Jason Statham, Rose Byrne, Miranda Hart and Jude Law take their places in a film that not only has you on the edge of your seat more times than the majority of full-blown action movies, but also will have you laughing your head off.
The gags are relentless and on the whole, very funny with McCarthy continuing to be a dynamic presence like she has shown throughout the majority of her previous work. However, the surprising stand-out is Jason Statham as super spy Rick Ford.
We’ve all seen Statham play the tough action guy and his role in Spy is certainly no different. The difference comes with his ridiculously dry sense of humour – he is genuinely funny with his serious delivery and provides the film with its best moments.
Jude Law’s charismatic agent Fine, oblivious to McCarthy’s affections for him fails to make as much of an impact as Statham’s truly brilliant characterisation.
The film’s biggest weakness is in Miranda Hart however, who channels the same character that anyone familiar with her BBC One show will know all too well. Yes, she’s funny, but only because the script allows her to be – almost masking her well-worn persona somewhat.
Elsewhere, the locations are beautiful. From Paris to Budapest, Spy takes you on a tour of Europe and is unashamed of showing these tourist hot-spots in all their glory. Feig juxtaposes sweeping shots of Paris with intimate scenes in Budapest and the film’s occasional tonal shift also utilises this filming tactic well.
Moreover, the numerous action sequences are excellently choreographed. Feig has a real love for the spy genre and it shows. From the super slow-mo used so the audience knows what is going on, to the Shirley Bassey like theme song, nowhere is untouched in creating a viable spy movie, albeit a funny one.
Overall, so far, every film Paul Feig has touched has turned to gold. The Heat wasn’t as impressive as Bridesmaids but that is simply because of how fantastic the latter is. However, with Spy there is no denying that he is back on solid ground.
Melissa McCarthy is the perfect comedy actress to front a film like this and Jason Statham’s surprising comedic turn is absolutely marvellous. Despite a less than stellar performance from Miranda Hart, Spy is fun from beginning to end with numerous twists and turns along the way.
Settle down for the ride with some popcorn and you’ll have a fantastic time.
https://moviemetropolis.net/2015/06/07/comedic-gold-spy-review/
Zuky the BookBum (15 KP) rated Follow You in Books
Mar 15, 2018
This is a fast paced book, with never a dull moment! If you're one of those people who pushes themselves through "just one more chapter", this book is going to stop you from sleeping... There are 130 chapters in this book, with some of them being just a page long!
I liked the plot for this, that they were making a film about the murders, that then turned into more murders. The setting was in the dark and dreary murder place of Meredith, "Fun Central" and because it was an old kids play area, with ball bits and go-kart tracks, it had an eerie feel to it that worked well alongside the gruesome murders. And yes, they were gruesome murders.
Writing was well done. It's not a challenging book to read, there's no amazing descriptive passages or hard-hitting themes, it's just an easy thriller read. One problem I did have with the writing is something so stupid and very specific that it almost seems pointless in saying it, but it got on my nerves enough times that I have to mention it. "So why did you use the #BeMyKiller hashtag?" - how do you read that sentence? I read it as "hashtag Be My Killer hashtag"... yes that's all that's annoyed me, the double use of the hashtag... don't use a # if you're then going to write out hashtag!!!
Our main character in this novel is Hazel, and while she's creating this film to get justice for Meredith's killer, I didn't particularly like her. The blurb makes it sound like Hazel is doing her documentary to get justice for Meredith, but to me, it felt like she was making the film to save her company from going under. She was too deceptive with all the characters about her reasoning behind creating this new film, that her passion to catch the killer felt fake. As for Meredith being a "childhood friend", I'd say that wasn't very realistic, the book makes it feel like they were more acquaintances than anything, and that Hazel just sort of pitied Meredith. It's never good when you don't like the main character, but I was reasonably happy still going along with this novel. Hazel was dislikable but she was tolerable.
I had my suspicions of who the killer might be, which turned out to be wrong, but I think I would have preferred my scenario to play out because the real reveal was pretty dramatic and out there. Although the last 40% of the book was super tense and horror-movie-like it got a little OTT in my opinion.
Overall this is a great thriller if you're looking for a book with non-stop action, but it's not particularly clever and it's very dark, so if you're not into that kinda thing, you won't enjoy this one. It's clear that Parker has a talent for writing and I will definitely look out for more books of his, but this, for me, was a very mediocre thriller novel.
Josh Burns (166 KP) rated the PlayStation 4 version of Vampyr in Video Games
Jun 21, 2019
The game draws inspiration from a real epedemic called the Spanish Flu, which for whatever reason, gets way less attention than the Black Plague. You play as an esteemed doctor who gets turned into a vampire after returning to London from being in World War 1. The game just drips in atmosphere as you travel the nearly abandoned streets and docks. It channels gothic horror but with a tasteful dose of modern genre updates. It has a very good story that reminds of a bit of Mary Shelley's book Frankenstein in the fact that you do not like what you are, or what it has caused you to do.
Now, this game is largely what you make it to be. The people of London all have fleshed out backstories, personalities, and many offer side quests, trade options, or useful info on certain things. You can either bond with then and work to keep them healthy, or you can feed on them and grow stronger. Your choice on how you handle this can dramatically effect the game. You gain a large amount of experience from feeding on them, even more if you gain their trust first. If you take that route it can take the game from challanging to being easy. There is are a lot of options when leveling up, without feeding you will not be able to max everything out. Another thing that depends on play style, is that there is a ton of talking if you choose to help tje people and gain their trust. This isn't a requirement, however. So the game can be very deep and story driven with a lot of dialogue, or it can be more of an action game, depending on what you do.
On that note, as a pure action game, I'm not sure if it would hold up for most. The combat mechanics are quite basic, attack, dodge, and a few specials, and ranged attack with gun. It's fun enough when not taking the feeding route because you still have to be strategic but if you feed a lot and are extremely powerful, I don't see it being very fun.
The game also features light crafting in the form of upgrading weapons, making blood, stanima, and health injections (same as potions in most games) and medicine for the people. It's semi open and semi linear. You have a map that you can go anywhere on, but only in certain buildings and some streets are blocked off. In fact, navigation can be infuriating at times because of dead ends, doors that need to be unlocked from the other side, and objective markers sometimes being in the wrong spot on the map. I spent a half hour trying to get into a mansion before looking it up and finding out the marker was wrong and I was at the wrong building.
So in conclusion: if you like games like the 1st Mass Effect where story, characters and dialogue are the focus of the game with a healthy dose of combat that isn't amazing but gets the job done, then you'll love it. If you want to just run arpund and hack shit up, it might not be for you.
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