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The Courier (2020)
The Courier (2020)
2020 |
7
8.0 (4 Ratings)
Movie Rating
Cumberbatch is brilliant. (1 more)
Great real life history lesson
Buckley is good, but miscast. (0 more)
A peerless Cumberbatch and a miscast Buckley.
It's not to be confused with the Olga Kurylenko / Gary Oldman 2019 movie of the same title. But with a fresh Berlin current-day Russian spy scandal in the news this week, seeing the cold war spy drama "The Courier" is a timely thing to do.

Positives:
- Benedict Cumberbatch is outstandingly good in this. He could have been born to play the slightly bemused English gentlemen of the time. All golf, tweed suits and gentlemen's clubs. No spoilers, but there is a physical transformation as well that's impressive to observe. The film would have been decidedly so-so I think without that core central performance.
- The film is based on a true story. As someone who was born in 1961, it's a good reminder to count our blessings that you, me and everyone else are still around to live our lives at all. The world was on the brink of a precipice and learning the story of Wynne's part in this was insightful history.
- There's a nice catchy Russian-themed score by Abel Korzeniowski.

Negatives:
- I'm a big fan of Jessie Buckley. Really, I am. And to be fair to her, her performance is really good. I particularly liked a scene where she dismissed on the doorstep a local busybody. But I just didn't see her as Wynne's pearl-neckless-wearing wife in this part. Perhaps the problem is that although there's a 13 year age gap between the leads, I always imagine Buckley as being much younger that her 31 years. For whatever reason, the casting didn't work for me.

Summary Thoughts on "The Courier": As a true-life spy story, the movie is interesting and Cumberbatch's performance is brilliant. But I can't say that I was 100% grabbed by it. While having a few moments of high drama and tension - particularly one on a plane - I never felt that to be maintained for enough of the movie. Director Dominic Cooke has a limited filmography (with the Saoirse Ronan movie "On Chesil Beach" being his only other feature) and writer Tom O'Connor is the guy behind the more flippant "Hitman's Bodyguard" films. Perhaps a more experienced writer/director team would have elevated this to a higher level.

So it's eminently watchable but not memorable. Just a marginal hit in my book.

(For the full graphical review, please check out onemannsmovies on the web, Facebook and Tiktok. Thanks.)
  
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Gareth von Kallenbach (980 KP) rated the PC version of GhostWire: Tokyo in Video Games

Apr 15, 2022  
GhostWire: Tokyo
GhostWire: Tokyo
2020 | Action/Adventure
The talented team at Tango Gameworks has returned with a new horror game, Ghostwire Tokyo, and advances upon their already impressive Evil Within series.

The game is set in a post-disaster Tokyo where the player character Akito is saved from death by a spirit known as KK who possesses the body of Akito and gives him supernatural powers to complete his quests.

Playing from a first-person perspective, players must explore a highly-detailed city to complete various mission objectives all the while staying clear of a deadly fog and evil creatures who know roam the city.

Players will be able to use special attack and defensive abilities which they can upgrade over time but must also be aware of the need to replenish the magic that powers them so being selective with attacks is a wise idea vs trying to rapidly cut down all enemies that are encountered.

Players can also obtain a Bow which can help when powers need to be recharged and seeing how dangerous and abundant enemies are, this is a good thing.

Akito is also hoping to save his sister who has been targeted by the main enemies in the game and this enables conflict between Akito and KK as they must work with one another despite seeming to have differing agendas.

The detailed city allows players to gather food for their health as well as Charms that can be redeemed at phone booths which will aid in their quest and the highly-detailed city is great to explore when not engaged in combat.

I did not see an option for English narration and while I had no problems at all with the Japanese spoken in the game, looking at the translation on the screen at times distracted me from some of the more intense segments and action.

The powers Akito deployed were very enjoyable and seeing the colorful discharges and defense modes really added to an already intense and engaging game. My only real issue with the game was the detailed story caused abundant and at times lengthy narrative scenes and when you just completed one to have another arise soon after a brief moment of player-controlled action often gave me the impression that I was watching the game versus controlling the action.

Fortunately, as the game unfolded the action and story were more than enough to keep my attention and made Ghostwire Tokyo one of the more unique and engaging games in recent memory and one that I recommend any Horror fan play.

4 stars out of 5
  
The Quest Kids: Matching Adventure
The Quest Kids: Matching Adventure
2021 | Fantasy, Kids Game
Those of you with kids: you know how you are just aching for a good game to come out that will satisfy your 3-year-old’s interest, keep their attention throughout, and even get them talking about board games afterward? At least a game that isn’t super-basic and boring? Well have I a treat for you today. I may have just found the game for us!

The Quest Kids: Matching Adventure (can I please just call it MA from here please?) is a tile matching game based off the old evergreen Memory mechanic. However, this isn’t your gramma’s Memory. In it players are recruiting The Quest Kids to scare off the silly bad guys by matching tiles and collecting treasures. The player with the most stars at the end of the game will be the winner! But in actuality, all the players will be winners because all will have had a great time.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, shuffle the brown tiles, forest tiles, and river tiles separately. Lay out the brown treehouse tiles face-down into a 5 x 4 grid. Around these brown tiles will be placed the river tiles and forest tiles, the numbers of which are dependent upon how lengthy the players wish the game to be. Add the appropriate types of treasure tokens to the provided treasure chest and the game is ready to begin! We ALWAYS let our little go first. They like that.
On a turn each player will attempt to recruit a Quest Kid Hero from the brown treehouse tiles. Once a match has been found the player may begin taking their hero on an adventure! Adventures can only be attempted when a player has matched two Hero tiles from the treehouse. An adventure consists of finding a matching pair of bad guys, one each from the forest and river. For example, in order to find the matching Honey Beard bad guy tiles a Hero would need to search the river for one tile AND the forest for its match.

When bad guys are matched they provide the player with a certain number of treasures, as printed on their tile. The player reaches into the treasure chest and pulls out the correct number of treasures (my son’s favorite part). These treasures provide a number of stars (VP) depending on whether the player has matched a specific hero or not. Less stars are awarded if the appropriate hero is absent, more stars if that hero has been matched by the player.

Some treehouse tiles contain Quest Kid Allies. These Allies provide stars, but also very helpful special abilities to be used on a future turn. When these Allies are matched, the active player keeps the tile with stars and gives away the matching tile to another player. So that other player may also use the Ally for its special ability on a future turn. Alliances with a 3-year-old? I can dig it! Alliances that do not involve said 3-year-old? Watch out for the forthcoming tantrum.


Play continues in this fashion of matching tiles, scaring away bad guys and receiving treasures, and utilizing Ally special abilities until all tiles have been matched and claimed. Players all add up their stars on their collected tiles and treasures, and the most stars collected wins the game!
Components. This game is a ton of tiles and treasure tokens. That equates to, well, a whole bunch of thick cardboard in a box. The material quality is very good, but I am most impressed with the art style. I love game art that can be cartoony while also being interesting and detailed. Such is the art here. The characters are really well illustrated and each have their own personality. I have one gripe about the components: the treasure tokens feature a small picture of the Hero that allows it to be worth more stars. That Hero picture is very very tiny and details do not really transfer well to the small space, so it IS difficult to know which Kid will power up the treasure. I did find a workaround if players are not colorblind: each Hero is featured along with a color. That same color is used as the token icon and can more easily be matched to the Hero. It may save some headache if players are able to use the color as the indicator instead of the tiny picture.

In a nutshell this is Memory with strategy. The main game mechanic is memory – matching up the tiles in order to collect them. However, by throwing in the randomness of treasure token pulls and the Ally special abilities, MA just becomes a thousand percent more compelling for children and adults alike. At the end of the game my son is having a great time and almost always asks to play again. The adults are also impressed that Memory can be so much fun!

So if you are looking for that game to introduce to your youngster that actually challenges their little minds, then I strongly recommend The Quest Kids: Matching Adventure. Yes, it’s Memory, but it’s Memory that is actually fun. It’s Memory with a theme, and a kid-based theme at that. It gives the littles an opportunity to look up to these kid heroes and lets them imagine being heroes themselves. Any game that helps to empower my children will definitely be a well-loved addition to my collection. Purple Phoenix Games (well, my wife, my son, and I) give this one a victoriously heroic 16 / 18. I won’t say that I will beat you every time, but my son may. I dare you to play against him. Just make sure you throw all your extra Allies to him or he will get real mad real quick.