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Little Joe (2019)
Little Joe (2019)
2019 | Drama, Horror, Sci-Fi
I managed to get a ticket to see this at the London Film Festival, it had made my long shortlist, the premise looked interesting and the graphics were extremely appealing. I was very excited to see what Little Joe had in store.

Alice is developing a new breed of flower, a beautiful crimson flower that has an incredible therapeutic value to its owner. Look after it properly, speak to it nicely, and it will make you happy.

After Alice sneaks one home to her son she soon notices that rather than a happy demeanour he starts acting strangely, and he's not the only one showing odd behaviour after being around Little Joe.

Little Joe has some very strong style choices. The colour palette is beautiful, and I wish I could find the notes I made about it from the Q&A after the film. The vibrant pastels are homely and comforting while at the same time unsettling around the normal tones of life.

That's what a lot of the film is made to do though, the music is something I noted frequently. The oriental music works directly against what's happening in the story, an intentional choice by the composer. I also wrote down the word "whistling" a lot with regards to sound. While I can understand (sort of) why the composer went that way with the music I didn't feel like it worked. I didn't dislike the music itself, but my comments were mainly exclaiming that it stuck out and felt too different from everything around it that it became distracting.

Another piece of the film that didn't sit well with me was camera work. There are some very well shot scenes, when we first encounter Little Joe in Alice's home and a scene later on inside the greenhouse (that I won't go into because of spoilers), that draw the viewer in with intrigue. But then... you know when you're doing something and you get bored and realise you've drifted off looking at a point in the distance? The camera appears to get bored too and it'll zoom to the gaps between characters. Maybe I'm just programmed to expect this sort of shot to reveal something secret to the audience that the characters haven't noticed... I found it more distracting and annoying than having any artistic benefit.

Alice (Emily Beecham) has a dual mother role, firstly with her son Joe and secondly with her plants. Little Joe appears to be more like a son to her than her own flesh and blood, her scientific mind perhaps finding it easier to interact with an inanimate object that begins to defy what she knows to be possible. The film gets across her struggle quite well with her therapy sessions and the interactions with those around her as we get deeper into the story. Beecham's performance is... relaxed? Even when there's urgency nothing ever seems to be very urgent.

That's something that is common throughout, the pace plods. You would expect a somewhat subdued pace in this sort of invasion storyline, but there are no real points of climax and that makes it more of a meander... perhaps those exciting moments happened when the camera zoned out.

There are touches here and there that do make you hopeful for the film, but overall it feels like Little Joe went for subtle and took it slightly too far. Everything felt too calm, the only one that seemed to react as you'd expect was Bella, but the nature of her part of the story meant that this was over the top because it was so far from everything else.

I like the idea behind this and we know from many different films that this sort of thing can work, but the lack of a real punch anywhere made this a struggle to watch. Oddly, I think this would have worked as a limited series without a lot of changes. The slow pace wouldn't have been so evident if it was broken down into episodes, there are small peaks in there that would give just enough intrigue to hold over to the next episode, I even feel like the ending as it is would have worked more in this style. Sadly, as it was I don't feel like there was enough reward for the time invested in watching it as a film, there's a different expectation between and film and a TV series but it's very difficult to explain it here without revealing spoilers.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/little-joe-movie-review.html
  
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Swallow (2019)
Swallow (2019)
2019 | Drama
Are you a faker or a maker
Swallow is a film about striving for perfection, the effects of childhood trauma/abusive relationships and the struggle of tying to achieve inner peace/happiness. While its no means a pleasant watch Swallow is both breathtakingly stunning and beautifully depressing at the same time. That and also the shocking realisation that its also completley groundeded in reality too as it deals with such unusual yet very real circumstances make it truly unique and a heartbreaking story. We begin with seeing Hunter tidying her stunningly beautiful home seeming like shes living the life most of us could only dream about, but much like this years invisible man we soon see the reality is shes trapped and a victim of a somwhat abusive relationship buy a man clearly influenced to much by his money and parents. See he's very well off but with this comes a down side. Hes arrogant, patronising, selfish and neglectful treating his beautiful wife as a mere accessory to make him look better to his friends, parents and buisness partners. To him shes just another flashy possession that should be seen and not heard, an accomplishment and when the aren't in public he ignores her, constantly puts her down, underminds her, patronizes her, takes away all her decision making and cares more about how he looks. In public he makes here feel small/useless, degrades her and embarsess her to make himself feel better as he strives for his own perfect life. Thus Hunter develops this addiction and fascination of swallowing items. Interestingly the swallowing starts off kid of fun and visually the items seduce hunter in an almost erotic and playful manner but as the film progresses it becomes a more agressive tendency where the objects change to become more visually aggressive/harmful and even call out and taunt hunter literally begging for her to take them into her mouth. At first the motive behind the swallowing seems innocent enough and a somewhat harmless way of dealing with the neglect from her husband as she still seems extreamly happy and grateful for the life she lives. But its this naivety and innocence that makes swallowing so easy for hunter as shes almost lured in and welcomed by the warm, blissfull, elegance the objects bring. Its like she feels relaxed, clam and embraced by the almost erotic, hypnotic, sensual and orgasmic sensations swallowing brings her. This is all represented by lovely (yet cold) whites and light blue colours littering the early scenes frequently, then theres a transition into warm colours as she starts to feel more satisfied (feeling like she has found happines momentarily and in her own way of achieving something/challenging herself so she feels she has value and worth). As things progress however harsher items are digested and the colours instantly turn to harsh reds symbolizing temptation, punishment, danger and lust making our perception of why she does this shift to thinking its being done as a punishment or for attention and to feel sexualy violated. For a while it seems that this is all the film has to offer but as the story unfolds constant plot twists creep up to delight and shock with the film even switching genres at times to dabble in more horror esq moments that wouldnt go a miss in a film like suspiria. I really dont want to spoil to much but past trauma plays a big part here and how the films character progression portrays what it feels like to be in this kind of harsh mental state is distressing and frequently upsetting as we learn to understand the condition and see how quick people are to dismiss it as a selfish act. See everyone has addictions and hidden secrets some far worse than others and we see how these addictions/traits hinder other characters on thier path to perfection too and also how much harder it is to reach happiness knowing you have flaws. With all its twists and turns swallow had me absolutely fixated on the screen constantly and every character became a puzzle i had to try and unlock if i wanted to figure out thier true nature and motives. I too had become addicted and Swallow is now one of my favorite movies of this year whithout question. From its stunning cinematography, its real/raw stressful and disturbing themes to its sheer beauty and innocence swallow when it endend left me trully feeling like id witnessed something rewarding and satisfying that served a true purpose with what it had to say. Yet I found my mind was still buzzing for the need to delve deeper into it looking for more to ingest and already craving to re watch it. Most people wont like this movie but only because they might be missing the point. Its about the strength and power of secrets, overcomming trauma, selfworth and the progression to finding true happiness in yourself and its absolutely Fantastic.
  
BlacKkKlansman (2018)
BlacKkKlansman (2018)
2018 | Biography, Comedy, Crime
I have had my issues with Spike Lee as a filmmaker over the years. It always seemed like his next film was the most “important” one, and that he didn’t make a film if it didn’t have something to say about race and the oppression of African Americans. Which in itself is not a problem, as long as that point isn’t laboured to the detriment of all other aspects of the film. My problem wasn’t the message, it was that a lot of the films were dull or just not that great.

I like Malcolm X to a point, but it is overlong and uneven. I think Do the Right Thing is a fine example of indie bravura, but also has faults. Of the rest, I really only rate 25th Hour and Inside Man, both of which are entertaining movies that move tentatively away from full on politics and therefore avoid the trap of being bombastic. In short, I’ve always wanted to like him as a director a lot more than I do.

The thing that drew me to BlacKkKlansman more than Lee, or the yet little known John David Washington, was the 100% dependable Adam Driver. I have yet to see a performance of his I didn’t like, and I’d heard that he was the standout of this film too, so it went on my list of must sees. And, yes, he is excellent, of course he is – there’s something about how easy and relaxed he can be within a character that is very rare. I’d suggest he is one of the very best male actors of that age group working today.

Now, obviously, it is entirely intentional that the two leads and eventual partners in the film are black and white… but the idea that this is a problem, or a thing at all, is not addressed as the only issue; in BlacKkKlansman it isn’t being black or white or anything else that defines you, it is what you do, what you say and what you stand for. And that idea is so crystal clear and well achieved that as an entertainment the film can then go anywhere it wants around that framework. Which it revels in doing.

It is both a good looking film and an exciting one; funny when it wants to be, smart all the time, and razor serious when it needs to be. A balancing act not to be sniffed at! And one that Lee has struggled with in the past. Here he nails the tone so well that it feels like his entire back catalogue was just a training exercise to get him to this point. I wouldn’t say it’s a masterpiece, but it is a damn fine work of art on many levels.

Washington as the focus of the tale, which also functions perfectly as an undercover cop movie of basic intent, i.e. infiltrate the bad guys and take them down, is perfectly cast and believable from minute one. His chemistry with the insanely gorgeous and talented Laura Harrier is a highlight, especially watching them dance and move with absolute cool in those 70s clothes and hairstyles. This movie has serious style that leaves you in no doubt that the black sub-culture is where it’s at, and the stupid bigoted klansmen are shown up as ridiculous as much as dangerous.

Every trope and icon of the Blacksploitation era is referenced and reclaimed as cool. Perhaps to a degree I am not aware of, as I’ve only seen one or two obvious examples in my time. We are given the tease to follow the notion that racism of this kind was a thing of the past, specifically related to the 70s and now it’s better in many ways. Before we are hit with the hammer blow of realisation at the very end of the film, where a juxtaposition of fantasy and horrific reality collide to magnificently shocking and depressing effect.

I felt after seeing it that I had been cleverly schooled. As in, I’m glad you enjoyed this, now go away and really think about it… and it worked, because I have tried to think about it more than I have before. And feel just that little bit more educated to a problem that is worldwide, but has never really felt directly part of my world.

Discussing anything related to the BLM movement in 2020 feels important and complicated in so many ways. It is an emotive subject that I’d feel I mostly want to avoid for fear of saying the wrong thing. Even though the basic idea of human rights and basic rights for all people has always been a no brainer; prejudice and hate crimes and fear are wrong, and we collectively must do whatever we can to educate ourselves and others not to make the mistakes of the past. Can a movie do that? No of course not, but it can open the door to dialogue that might not have happened otherwise.

Lee isn’t scared of what you think of this film, or any argument you may have against it. He knows his subject, and you feel that confidence in every scene. He doesn’t want to lecture you, or scream at you in despair, he wants to tell you an entertaining story that comes with a whole side discussion if you want it. Which is so much more powerful than any tactic he has tried before. And I think it works. I’d recommend anyone watch this, without hesitation.
  
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Bob Mann (459 KP) rated Soul (2020) in Movies

Dec 30, 2020  
Soul (2020)
Soul (2020)
2020 | Adventure, Animation, Comedy
Gorgeous to look at and listen to (0 more)
Like "Coco", perhaps not as appropriate for younger kids (0 more)
Soul is Pixar at its most cerebral
In the last few days I've seen Pixar's latest animation - "Soul" - described by various reviewers as a cross between "Inside Out", "Coco", "La La Land" and "Whiplash". I'll add to that some older movies with more obvious parallels with the story: 1946's "A Matter of Life and Death" with David Niven; 1941's "Here Comes Mr Jordan" with Robert Montgomery and its 1978 remake - a personal favourite of mine - "Heaven Can Wait" with Warren Beatty. For these all tell the story of someone plucked from the world a tad too early.

In "Soul", Joe (Jamie Foxx) is a talented jazz pianist always dreaming of getting to be a big time session musician. He is stuck though in a worthwhile but unappreciated job as a high school music teacher. But his luck is - temporarily - about to change when an old successful student (nice touch) recommends him to provide backing to the fearsome jazz star Dorothea Williams (Angela Bassett).

Just as things seem to going his way, an open manhole cover has other ideas, and Joe falls to his 'death'. Feeling his soul has exited the world too early, and just before he gets his big shot, Joe's spirit struggles to return to the world with the help of reluctant soul/recruit "22" (Tina Fey).

Pete Docter seems to have done it again with "Soul". The man behind Pixar's hugely successful "Up" and "Inside Out" has the magic touch with these animated classics. He's had more than his share of Oscar success. (Although having gone straight to streaming on Disney+, does it qualify for the Oscars this year? Or have they relaxed the rules?) Assuming it is eligible, you'd be a brave man to bet against "Soul" winning Best Animated Feature this year.

For there are some sequences of this movie that are breathtakingly effective. The fall of Joe from the "stairway to the great beyond" to the pre-life domain (as shown in the trailer) is a masterpiece of graphic design. (And do I detect in there a tribute to the "stargate" in "2001: A Space Odyssey"?) What makes these sequences distinctive is not the afterlife soul's or the "great before" souls, who resemble blue variants of Casper. It's the 'counsellors' of the realms. They are surreally drawn Picasso-style in 2D and - although easy to draw for preschooler's with a crayon - might be a bit of a stretch for them to relate to.

But will the kids get it? I know that my 6-year old grandson enjoyed watching it. But ultimately, this is principally a Pixar film squarely targeted at adults to enjoy. Indeed, the themes of death and afterlife might be disturbing for younger children (as in "Coco"). They will certainly struggle to understand the land of lost souls, where those obsessed with their work or hobbies (metal detecting! LOL!) are almost beyond reach. And surely the message of 'enjoying the everyday here and now' rather than getting too wrapped up in career or life goals will only be relatable to adults.

"Soul" is brim-full with Pixar quirkiness. As per normal, the movie has a lot of detail that will need multiple watches. And I can confirm that the pause button helps! For example, "22" has been an earth-apprentice for so many millennia that he has had just about every mentor who's ever passed through. His 'den' is wallpapered with "Hello, My Name is ...." badges, and a pause at that point reveals mentors as varied as Gandhi, Aretha Franklin, Albert Einstein and Stephen Hawking! And in the end titles, the usual list of babies born during production are "Recent You Seminar graduates"!

The movie also features two of the most distinctive voices from UK television. Graham Norton plays Moonwind: a sign-spinning hippy and lost-soul-sea piratical captain (I've honestly not been taking drugs). And Richard Ayoade, a UK TV regular but familiar to US audiences from his role in "The IT Crowd", plays Counsellor Jerry (well, one of them!). Alice Braga, as another Counsellor Jerry and most recently seen as the doctor in "The New Mutants", is another familiar voice

For once, Michael Giacchino doesn't get the scoring gig. Instead, this went to the "Nine Inch Nails" partnership of Trent Reznor and Atticus Ross. (The soundtrack for "Mank" was their most recent work). The music is perhaps not as immediately accessible as some of the previous Pixar scores. But I think will be a 'grower'.

I have a "but" in my review. I sobbed like a young child during parts of "Up". And similarly, I was a mess as 'Bing Bong' faded away in "Inside Out". And yet here, my tear ducts remained stubbornly unchallenged. Perhaps this is a personal thing, and others were a soggy mess after this movie. But, for me, it simply didn't connect with me at the same raw emotional level that Docter's other work (and indeed other Pixar movies) have done. So, for that reason (only), I'm going to hold off my highest rating.

It's highly recommended since, notwithstanding this, it's a magnificent effort. (At the 11th hour, it made my "Number 7" slot in my Top 10 of 2020). It's also worth noting that it's mildly groundbreaking in being the first Pixar movie with a black leading character.

(For the full graphical review, please check out the full review in One Mann's Movies here - https://bob-the-movie-man.com/2020/12/30/soul-is-pixar-at-its-most-cerebral/).
  
Boy Band Builder: The Card Game
Boy Band Builder: The Card Game
2021 | Card Game, Party Game
When researching and requesting games to review and preview, I sometimes need to clarify my stance on certain things. Perhaps my thoughts on climate change, or my interest in European door decorations, or, in this case, my preferences on the era of boy bands past which we recently (and thankfully) have evolved. I was assured that my distaste for the music genre would not negatively influence my enjoyment of this game. After my plays, I must agree.

Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.

Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).


Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.

The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.

Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!
  
Terminator: Dark Fate (2019)
Terminator: Dark Fate (2019)
2019 | Action, Adventure, Sci-Fi
I'd managed to see the Terminator and T2 in a double bill at the cinema and was shocked to discover I hadn't seen the first one... I really thought I had! Retro films on the big screen are amazing and I need to find the person I need to bribe to get some of my favourites shown.

Dani is working hard to help support her family, she's happy and carefree living with her father, brother and dog, Taco. But today is going to change her life forever.

Grace drops into the world violently, her mission is to protect Dani from a machine sent back to kill her. It's a familiar story, but the Rev-9's aren't like the Terminators, they're relentless and nearly indestructible. Grace and Dani find some unexpected back-up when Sarah Connor joins the hunt, aiding their escape and leading them to another ally for their mission.

Straight off the bat I want to say I loved this film, I'm going to compare it to 2018's Halloween. Neither franchise is something I'm an expert in but these new incarnations to me feel quite respectful to the originals and manage to give us a successful modern take. They both create a homage of things that came before them, and I like that.

The film opens in a great way with the interview tape of Sarah Connor and I thought it was really clever to mix it with consistent effects onto the studio logos/trailers. I was also impressed with the flashback scene of Sarah and John... I genuinely thought I'd missed something from the previous films because I hadn't seen this footage. It was in fact done with a body double and some CGI from what I've read. The quality of the effects in this bit were amazing and I couldn't tell that it wasn't actual footage, it really threw me for a loop.

Our original characters have both developed since their outing in T2. Sarah is much more purposeful but I have to wonder what she was doing between the times she recounts during the film. The Terminator has managed to adapt to his own sort of "human" life, which again, looks like it's got a few holes in it, but neither case really had me pondering until after the film. Linda Hamilton gives a relaxed kick-ass action performance, Sarah has clearly honed her skills and has little emotion apart from hatred coursing through her veins when she's on a mission, it gave a satisfying little lift to things for me. I couldn't help but believe her attitude to everything, still a little bit of the crazy about her but her determination to keep the machines from rising gives her laser focus.

The Terminator, now going by the name Carl is left to do his own thing after completing his mission. I don't know how I feel about this, would there not have been programming beyond his original mission? Anyway, I can't go down that rabbit hole. I thought Arnie's performance was really good, he's still got that "unintentionally" funny thing down well and the chemistry between him and Hamilton really shone through. He's also done well to get Carl to be quite natural while still being a giant robot, had he played it human I don't think I'd have been so onboard... though I don't know how I felt about his new career.

Having the enhanced human character of Grace stopped the sequences from being too flat. With the emotionless side of things previously it was difficult to engage with all the scenes. Mackenzie Davis gets to do the Terminator acting while still being human, you get the human panic and the machine reacting and the blend works well. Her relationship with Dani is a nice one to follow and getting to see her backstory in flashbacks... wait, flashforwards... really added to it all.

Sadly I was disappointed with Dani in general, she's just kind of dragged along with everything and even though she was essentially our Sarah Connor of this film there's very little happening with her. Her character doesn't have enough substance, she doesn't have enough in her to play with the big boys around her. Dani is also confusing in the future story for several reasons, including issues with time travel which I'm not even going to get into.

Overall the effects were very good. The way the Rev-9 movies is unnatural and enthralling to watch and Gabriel Luna's performance was impressive when you think about how he'd have to act and react to some of the more sci-fi moments. The effects weren't great throughout though and in the underwater scene with Arnie and the Rev-9 I was frowning slightly at the screen. The whole thing had a rather misty feel to it and was much more distracting than you'd think.

The other thing I feel is worth mentioning is that there are some odd choices with slow-motion shots. I couldn't see any correlation between the shots and why they'd been chosen for this effect, some happened close together and others happened out on their own and hardly any fit naturally into the scenes. The only one that felt right was Grace sizing up her shot early on, it showed us one of her abilities and that worked well, but after that they felt more like they were trying to show off more than actually picking spots that would have any impact.

Dark Fate has a lot of nice little nods back to the originals and that made for a satisfying watch. There's subtle humour and surprisingly some emotional scenes too, I came out of this and felt really content having seen it. Despite my quibbles, or which I now realise there were many, I really enjoyed this film.

What you should do

It's definitely worth a watch, it's some good mindless action and I think it's a good follow on to the original two films.

Movie thing you wish you could take home

Some super robot enhancements wouldn't go amiss.
  
Show all 4 comments.
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Sarah (7798 KP) Nov 7, 2019

They're showing Gremlins next month? Might have to catch that.

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Lee (2222 KP) Nov 7, 2019

Yep, on the 6th December!

Cartographers: A Roll Player Tale
Cartographers: A Roll Player Tale
2019 | Fantasy, Territory Building
I have often wondered how cartography actually works. How was it that people with primitive tools were able to grasp the lay of the land and sea? And are we complete in our mapping of Earth or are there more secrets we have yet to discover? Thankfully, in Cartographers we aren’t really answering those questions, but other practical questions may arise.


Cartographers is a flip-and-write style game where players are competing to gain the queen’s favor and become the royal cartographer. While the main game focuses on finishing with a greater score than your opponent(s) the solo game is more relaxed. The solo player will be competing against their previous scores and comparing against the queen’s title matrix. Each game will be played over four seasons (rounds) and once the year is over the winner or title is claimed. Can you score 30 or more points to become a “Legendary Cartographer?”
To setup, lay out the Queen’s Edict cards that show A, B, C, and D. Shuffle each small deck of like-backed Scoring Cards and randomly place one from each deck underneath the Edict cards. Remove all the enemy Ambush Cards and shuffle one into the main deck of Explore Cards. Set the Season Cards in order: Spring, Summer, Fall, and Winter. Each player will receive one Map Sheet and a pencil. The game may now begin!

Each Season Card will feature a time threshold number that when met or exceeded will end the season. This corresponds to the time markings on each Explore Card drawn from the deck. For example, Spring allows 8 measures of time before it will switch to Summer. Explore Cards will usually show from 0-2 time measures on it, so seasons could change after four or more cards. At the start of each season, the player will flip an Explore Card to reveal which type of map element is requested and of which shape. The map elements are Forest, Farm, Water, Village, Mountain, and Monster. The shapes shown on the cards are reminiscent of Tetris-style shapes and also some others as well.

Once a card has been revealed, the player now will draw on their sheet the shape (or one of the shapes if more than one are shown) and fill it in with the matching symbol for map element type. If during this phase of the round the player surrounds the four sides of a pre-printed Mountain square they will score one coin and mark it at the bottom of their Map Sheet.

Should a Ruins card be revealed the player will flip another card to reveal the next card in line. Whatever shape and element is shown on the card AFTER the Ruins card will be used, with a twist. The shape shown on this card will now be required to encompass one of the pre-printed Ruins squares on the Map Sheet. If there are no legal spaces to place these shapes (or any shape on future cards) the player will be allowed to place a single 1×1 square on their Map Sheet anywhere they wish.

Should an enemy Ambush card be revealed the player will check which corner of the map the ambush takes place and will draw the provided monster shape in the closest area to the corner as possible. These are awarded negative points at the end of the seasons and can make large impacts on final scores.

After the elements have been drawn on the Map Sheet the player will check if the season ends. The season will end if the total number of revealed cards’ time measures equal or exceed the time printed on the Season Card (again, for example, Spring lasts 8 time). If not, then the player resumes another card reveal. If the time threshold has been met or exceeded then the player will score for the season by referencing the Scoring Cards that were placed under the Edicts at setup. For Spring the player scores Edict Cards A and B. Mark the score in the space provided at the bottom of the Scoring Sheet and flip the Season Card to the next season to begin a new round.


Play continues in this fashion until all four seasons have been played. At the end of the fourth season the game ends and the player will tally up their score to compare against the queen’s title matrix at the back of the rulebook. Not to brag, but my first game scored over 30 points, so I began this journey as a Legendary Cartographer.
Components. This game is 100 double-sided Map Sheets, four golf pencils, and a bunch of cards. The sheets and pencils are just fine, and the cards are good quality. What I really enjoy about the components is that this is “A Roll Player Tale,” meaning that many of the components and art hearken back to the original Roll Player game. As I love Roll Player’s art style, I also love that of Cartographers. There isn’t a ton of art in the game, more of graphic design, the art that IS provided is stellar Roll Player fare. I have no complaints about the components here except my wife thinks the pencil erasers could be better.

I skipped backing this one on Kickstarter and have only recently come to acquire it. I am definitely kicking myself in the rear for that decision because this is an excellent game. Obviously, anything that is enjoyable solo AND multiplayer is a huge boon (my wife scored it a 5!), and being able to play it multiple times in a row is a benefit as well.

We both love the decision-making in Cartographers, and when we first played together I had to shield my map sheet from my wife because she was copying! SHE was copying ME! She ended up handing me my booty in that game (of course) but we both had a great time plotting out our map elements. Determining where and which direction a shape should be placed can certainly be frustrating, but seeing your well-laid plans come to life is very rewarding. I am definitely seeing myself needing to download and print off more map sheets in the future because I have a feeling I am going to be playing the mess out of this one.

If you are looking for something special for your collection, check out Cartographers. If you already enjoy Roll Player, this will feel homey to you while offering a completely different style of game. My wife and I love it, and I am not sure I know anyone who would turn their nose up at it. Once we get into the Post-COVID era I plan to play this all the time at game nights.