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BankofMarquis (1832 KP) rated No Time to Die (2021) in Movies
Oct 16, 2021
Works well enough - despite a weak villain
The Daniel Craig James Bond films are a different breed of Bond films. Instead of each one being a “one-off, fun romp” filled with Gadgets, Villains, Beautiful Ladies and Wild Stunts, the 5 films of the “Daniel Craig era” of Bond films was something else…gritty, serious and serialized, each film standing on it’s own but also building on the previous one to tell one long story.
It will be up to the individual to decide whether this type of storytelling works for Bond.
For me, it does.
Picking up where SPECTRE left off, NO TIME TO DIE follows Bond and his lady love from that film, Madeliene (Lea Seydoux) as they are followed and threatened by agents from SPECTRE. After an action-packed opening, Bond heads into retirement only to be drawn back in.
Director Cary Fukunaga (BEASTS OF NO NATION) crafts a satisfying, if somewhat too long and dragged out, finale for Craig as Bond battles villains joined by old friends (and fiends) along the way (as a bit of a final Curtain Call for them all), meets some new allies (and adversaries) all while dealing with his own feelings.
And it is this part of the film that “Bond purists” will be the most annoyed about. JAMES BOND HAS FEELINGS! He isn’t just a “Super-Spy” with a quip and a gadget, Fukunaga and perennial Bond writers Neal Purvis & Robert Wade (along with Fukunaga and Phoebe Waller-Bridge) craft a Bond that has cracks in his veneer that show doubts and fears underneath.
This rounding out of the character works for me in this film, especially if you put this film in the context of all 5 Craig Bond films. It is a natural growth for the character and one that Craig handles well.
As for the performances, regular Bond players Ralph Fiennes (M), Naomi Harris (Moneypenny), Ben Whishaw (Q), Rory Kinnear (Tanner) and Jeffrey Wright (CIA Agent Felix Leiter) all have a moment (or 2) to shine and they show up on the screen like old friends showing up at a going away party. Christoph Walz also reprises his role of Blofeld from SPECTRE (it’s not a spoiler, it’s in the trailers) and it was good to see Blofeld and Bond play chess one last time and Seydoux’s performance as Bond’s “lady love” is “good enough”.
But it is the newcomers to this story that stand out to me - with one strong exception. Lashana Lynch (as a fellow 00 agent) and Billy Magnussen both shine in this film as do Ana de Armas as another femme that Bond encounters - this is the 3rd strong performance I’ve seen from the former model (following strong turns in BLADE RUNNER 2049 and opposite Craig in KNIVES OUT) and am eagerly awaiting what she will do next.
Only Rami Malek as villain Safin fails to be interesting and that’s where this film falls down. Safin’s encounters with Bond bring the energy and excitement down, thanks to Malek’s “underplaying” of a role that should have been overplayed. His performance just doesn’t work.
But, this is a Bond film, so the acting and plot always take a backseat to the action - and the action in this film is better than average, but not A-M-A-Z-I-N-G as one expects from Bond films. Couple that with Malek’s underwhelming performance and this Bond film will leave audiences with an unfulfilled feeling.
Unless, you are invested in the journey that Craig has taken Bond on - and the culmination of that journey to conclude this film. If you are invested in that, this film work. If you are not, it will not.
It worked for me.
Letter Grade: B+
7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
It will be up to the individual to decide whether this type of storytelling works for Bond.
For me, it does.
Picking up where SPECTRE left off, NO TIME TO DIE follows Bond and his lady love from that film, Madeliene (Lea Seydoux) as they are followed and threatened by agents from SPECTRE. After an action-packed opening, Bond heads into retirement only to be drawn back in.
Director Cary Fukunaga (BEASTS OF NO NATION) crafts a satisfying, if somewhat too long and dragged out, finale for Craig as Bond battles villains joined by old friends (and fiends) along the way (as a bit of a final Curtain Call for them all), meets some new allies (and adversaries) all while dealing with his own feelings.
And it is this part of the film that “Bond purists” will be the most annoyed about. JAMES BOND HAS FEELINGS! He isn’t just a “Super-Spy” with a quip and a gadget, Fukunaga and perennial Bond writers Neal Purvis & Robert Wade (along with Fukunaga and Phoebe Waller-Bridge) craft a Bond that has cracks in his veneer that show doubts and fears underneath.
This rounding out of the character works for me in this film, especially if you put this film in the context of all 5 Craig Bond films. It is a natural growth for the character and one that Craig handles well.
As for the performances, regular Bond players Ralph Fiennes (M), Naomi Harris (Moneypenny), Ben Whishaw (Q), Rory Kinnear (Tanner) and Jeffrey Wright (CIA Agent Felix Leiter) all have a moment (or 2) to shine and they show up on the screen like old friends showing up at a going away party. Christoph Walz also reprises his role of Blofeld from SPECTRE (it’s not a spoiler, it’s in the trailers) and it was good to see Blofeld and Bond play chess one last time and Seydoux’s performance as Bond’s “lady love” is “good enough”.
But it is the newcomers to this story that stand out to me - with one strong exception. Lashana Lynch (as a fellow 00 agent) and Billy Magnussen both shine in this film as do Ana de Armas as another femme that Bond encounters - this is the 3rd strong performance I’ve seen from the former model (following strong turns in BLADE RUNNER 2049 and opposite Craig in KNIVES OUT) and am eagerly awaiting what she will do next.
Only Rami Malek as villain Safin fails to be interesting and that’s where this film falls down. Safin’s encounters with Bond bring the energy and excitement down, thanks to Malek’s “underplaying” of a role that should have been overplayed. His performance just doesn’t work.
But, this is a Bond film, so the acting and plot always take a backseat to the action - and the action in this film is better than average, but not A-M-A-Z-I-N-G as one expects from Bond films. Couple that with Malek’s underwhelming performance and this Bond film will leave audiences with an unfulfilled feeling.
Unless, you are invested in the journey that Craig has taken Bond on - and the culmination of that journey to conclude this film. If you are invested in that, this film work. If you are not, it will not.
It worked for me.
Letter Grade: B+
7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
BankofMarquis (1832 KP) rated The Dark Knight Rises (2012) in Movies
Jun 27, 2018
A "good enough" ending to the trilogy
Going into the filming of THE DARK KNIGHT RISES, Director Christopher Nolan had a problem on his hands. The previous film in this trilogy - 2008's THE DARK KNIGHT - had turned into a cultural phenomenon based, in part, on the late Heath Ledger's bravura performance as The Joker. So how does he top it?
The quick answer is - you don't, so don't even try.
THE DARK KNIGHT RISES is a satisfactory conclusion to the Dark Knight trilogy that started with 2005's BATMAN BEGINS and, again stars Christian Bale as Bruce Wayne/Batman, the "Dark Knight".
What Director Nolan wisely does is continue his dark tone with this film, but does not even mention The Joker (or Ledger) in this film. Let the memories of the past films be just that - memories - and let this film stand on it's own.
And it does, for the most part.
Taking place 8 years after the events of THE DARK KNIGHT, this film has Batman coming out of self-imposed "retirement" to, yet again, save Gotham City from the clutches of a bad guy - this time, the masked Bane. In the course of this film Batman is torn down, to be risen and reborn again as the shining light of good over evil, shedding the "Dark Knight" moniker once and for all.
Nolan - and his brother, and frequent collaborator, Jonathan - wrote the screenplay and it is...serviceable. Nothing really remarkable about the story and plot. It gives each one of our returning characters - Lucious Fox (Morgan Freeman), Alfred Pennyworth (Michael Caine) and - especially - Commissioner Gordon (Gary Oldman) room to shine along with other, new characters like Selina Kyle/Catwoman (a really good Anne Hathaway), Officer Blake (Joseph Gordon-Levitt) Miranda Tate (Marion Cotillard) and, of course, Bane (Tom Hardy).
As you might be able to see, ALL of these actors are members of Nolan's "troupe" of actors - they either have been in other Nolan films (or, in the case of Hathaway, WILL be in another Nolan film) and each of them appear on the screen with gusto and a quiet confidence in their characters and a trust in a filmmaker that comes from frequent collaborations.
In the lead, Bale, of course, gives his usual, strong performance, though I did detect a hint of weariness in the performance. Now...some will say that is because the character is becoming weary, but I think it is more to the case that Bale was growing weary of playing this character.
But that is a quibble for all of the characters/actors do a terrific/professional job pushing the plot forward, which (let's admit) is just an excuse to go from one gigantic battle/chase scene to another and...Nolan certainly knows how to do these.
From the opening to close, every one of these gigantic "set pieces" held my attention and I found myself - even though I have seen this film before - sitting on the edge of my seat as the good guys - led by Batman - raced time to thwart the machinations of the bad guys in the end.
I'm glad these action sequences held my attention, for there are, inexplicably, looooong sections of this film where there is no action, but "character development" and "growth from strong internal retrospection." This sort of thing might have looked good on the page, but it is rather dull and boring when put on the screen. This film is almost 3 hours long, and - if Mr. Nolan would like to contact me - I can suggest a few spots where we can trim about 20-30 minutes out of this film, starting with the long stretch where Bruce Wayne is imprisoned.
But...these stretches are tolerable when you know it will lead you to some really fine action sequences featuring character/actors that you care about and are actually rooting for them to succeed. As I stated before, this is an "agreeable" conclusion to the trilogy. One who's journey I was glad to be one, but - to be honest - one that I was glad was over as well.
Letter Grade: B+
7 1/2 (out of 10) stars and you can take that to the Bank (ofMarquis)
The quick answer is - you don't, so don't even try.
THE DARK KNIGHT RISES is a satisfactory conclusion to the Dark Knight trilogy that started with 2005's BATMAN BEGINS and, again stars Christian Bale as Bruce Wayne/Batman, the "Dark Knight".
What Director Nolan wisely does is continue his dark tone with this film, but does not even mention The Joker (or Ledger) in this film. Let the memories of the past films be just that - memories - and let this film stand on it's own.
And it does, for the most part.
Taking place 8 years after the events of THE DARK KNIGHT, this film has Batman coming out of self-imposed "retirement" to, yet again, save Gotham City from the clutches of a bad guy - this time, the masked Bane. In the course of this film Batman is torn down, to be risen and reborn again as the shining light of good over evil, shedding the "Dark Knight" moniker once and for all.
Nolan - and his brother, and frequent collaborator, Jonathan - wrote the screenplay and it is...serviceable. Nothing really remarkable about the story and plot. It gives each one of our returning characters - Lucious Fox (Morgan Freeman), Alfred Pennyworth (Michael Caine) and - especially - Commissioner Gordon (Gary Oldman) room to shine along with other, new characters like Selina Kyle/Catwoman (a really good Anne Hathaway), Officer Blake (Joseph Gordon-Levitt) Miranda Tate (Marion Cotillard) and, of course, Bane (Tom Hardy).
As you might be able to see, ALL of these actors are members of Nolan's "troupe" of actors - they either have been in other Nolan films (or, in the case of Hathaway, WILL be in another Nolan film) and each of them appear on the screen with gusto and a quiet confidence in their characters and a trust in a filmmaker that comes from frequent collaborations.
In the lead, Bale, of course, gives his usual, strong performance, though I did detect a hint of weariness in the performance. Now...some will say that is because the character is becoming weary, but I think it is more to the case that Bale was growing weary of playing this character.
But that is a quibble for all of the characters/actors do a terrific/professional job pushing the plot forward, which (let's admit) is just an excuse to go from one gigantic battle/chase scene to another and...Nolan certainly knows how to do these.
From the opening to close, every one of these gigantic "set pieces" held my attention and I found myself - even though I have seen this film before - sitting on the edge of my seat as the good guys - led by Batman - raced time to thwart the machinations of the bad guys in the end.
I'm glad these action sequences held my attention, for there are, inexplicably, looooong sections of this film where there is no action, but "character development" and "growth from strong internal retrospection." This sort of thing might have looked good on the page, but it is rather dull and boring when put on the screen. This film is almost 3 hours long, and - if Mr. Nolan would like to contact me - I can suggest a few spots where we can trim about 20-30 minutes out of this film, starting with the long stretch where Bruce Wayne is imprisoned.
But...these stretches are tolerable when you know it will lead you to some really fine action sequences featuring character/actors that you care about and are actually rooting for them to succeed. As I stated before, this is an "agreeable" conclusion to the trilogy. One who's journey I was glad to be one, but - to be honest - one that I was glad was over as well.
Letter Grade: B+
7 1/2 (out of 10) stars and you can take that to the Bank (ofMarquis)
BankofMarquis (1832 KP) rated Gemini Man (2019) in Movies
Oct 17, 2019
The Effects Just Aren't Good Enough
Ang Lee is a visionary Director that loves to push the envelope of advances in movie-making technology, so the plot contrivance of GEMINI MAN (a Government Assassin is being chased by his much younger clone) was right up his alley - and he makes good (enough) work of the technology that "de-ages" Will Smith and puts the older and younger version of himself on screen at the same time. This was also his 2nd film (after BILLY FLYNN'S LONG HALFTIME WALK) that Lee shot in 4K 3D at 120 frames per second (the "normal" shooting speed is 24 FPS).
He should have spent more of his time on the script..
Based on a long gestating screenplay written in the 1990's by David Lemke (and re-written in the 2010's by Billy Ray - THE HUNGER GAMES - and Mr. GAME OF THRONES himself, David Benioff), GEMINI MAN follows a Government Contract Killer, Henry Brogan (Will Smtih) who does "one last job" and is looking forward to retirement. His agency (under the leadership of Clive Owen) decides to "take him out" and sends "Gemini" after him. Brogan tries to escape but his every move is anticipated by the Gemini - a younger clone of himself (this is not a spoiler, it's in the trailer and ON THE POSTER). He is joined by a pair of "buddies" (Mary Elizabeth Winsted and Benedict Wong) in plotting how to outsmart himself.
This film had all the markings of a bad "B" film, but under the watchful eye of Lee and the charismatic performances of Winsted, Wong - and most especially - Smith, this film is actually quite watchable.
What doesn't work - the plot. To say it is contrived is to do a disservice to the word "contrived". It really doesn't give us anything new, it just gives us a bridge from action scene to action. Also, the reasoning of the Government to get rid of Brogan doesn't really work and Clive Owen - as the head of the Gemini program - and the main "suit" that is chasing Smith looks like he is sleepwalking his way through this film.
What works - the interplay and "fun" of Smith, Winsted and Wong as the 3 "professionals" on the run - and outsmarting - "the Agency". These 3 work really well off each other and I would love to have seen a "Mission Impossible" style film of these 3 doing some sort of impossible mission. Special note needs to be made of Smith's performance - as the older Brogan. He is world weary and heavy, but still has the twinkle in his eye and the physical acumen to be a top assassin. This is the type of role that Smith - especially at his age and experience - is ideal for. His charisma shines and he holds his own in the physical/fight scenes. Also, Ang Lee knows how to shoot an action sequence. True, there is nothing "new", revolutionary or evolutionary in any of the fight/chase scenes, but they are put together in a competent, professional manner and did a good enough job.
And then there is the younger Brogan - "Junior" - played by a CGI "de-aged" Will Smith.
We've seen the CGI "de-aging" effect before - most notably in some Marvel Movies like CAPTAIN MARVEL - and while it works well enough, I just don't think it is quite there yet. You can tell that something is just a little off - not enough for it to really bother you, but enough to know that something isn't quite right - especially when Junior spends most of this film on screen with his older self. You see the "real" Will Smith up against the "copy" and the "copy" looks like...a copy. Also, the "de-aging" of the voice didn't really work for me. It sounded "off" and at times it sounded like bad ADR.
I was able to shrug off these slight technical anomalies and enjoy this film for what it is - a breezy action-er that certainly entertains for 2 hours. But it is no masterpiece and no "major" technological breakthrough. That will have to wait for another movie.
Letter Grade: B (mostly for the fun interplay between older Smith, Winsted and Wong)
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
He should have spent more of his time on the script..
Based on a long gestating screenplay written in the 1990's by David Lemke (and re-written in the 2010's by Billy Ray - THE HUNGER GAMES - and Mr. GAME OF THRONES himself, David Benioff), GEMINI MAN follows a Government Contract Killer, Henry Brogan (Will Smtih) who does "one last job" and is looking forward to retirement. His agency (under the leadership of Clive Owen) decides to "take him out" and sends "Gemini" after him. Brogan tries to escape but his every move is anticipated by the Gemini - a younger clone of himself (this is not a spoiler, it's in the trailer and ON THE POSTER). He is joined by a pair of "buddies" (Mary Elizabeth Winsted and Benedict Wong) in plotting how to outsmart himself.
This film had all the markings of a bad "B" film, but under the watchful eye of Lee and the charismatic performances of Winsted, Wong - and most especially - Smith, this film is actually quite watchable.
What doesn't work - the plot. To say it is contrived is to do a disservice to the word "contrived". It really doesn't give us anything new, it just gives us a bridge from action scene to action. Also, the reasoning of the Government to get rid of Brogan doesn't really work and Clive Owen - as the head of the Gemini program - and the main "suit" that is chasing Smith looks like he is sleepwalking his way through this film.
What works - the interplay and "fun" of Smith, Winsted and Wong as the 3 "professionals" on the run - and outsmarting - "the Agency". These 3 work really well off each other and I would love to have seen a "Mission Impossible" style film of these 3 doing some sort of impossible mission. Special note needs to be made of Smith's performance - as the older Brogan. He is world weary and heavy, but still has the twinkle in his eye and the physical acumen to be a top assassin. This is the type of role that Smith - especially at his age and experience - is ideal for. His charisma shines and he holds his own in the physical/fight scenes. Also, Ang Lee knows how to shoot an action sequence. True, there is nothing "new", revolutionary or evolutionary in any of the fight/chase scenes, but they are put together in a competent, professional manner and did a good enough job.
And then there is the younger Brogan - "Junior" - played by a CGI "de-aged" Will Smith.
We've seen the CGI "de-aging" effect before - most notably in some Marvel Movies like CAPTAIN MARVEL - and while it works well enough, I just don't think it is quite there yet. You can tell that something is just a little off - not enough for it to really bother you, but enough to know that something isn't quite right - especially when Junior spends most of this film on screen with his older self. You see the "real" Will Smith up against the "copy" and the "copy" looks like...a copy. Also, the "de-aging" of the voice didn't really work for me. It sounded "off" and at times it sounded like bad ADR.
I was able to shrug off these slight technical anomalies and enjoy this film for what it is - a breezy action-er that certainly entertains for 2 hours. But it is no masterpiece and no "major" technological breakthrough. That will have to wait for another movie.
Letter Grade: B (mostly for the fun interplay between older Smith, Winsted and Wong)
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
James P. Sumner (65 KP) rated Angel Has Fallen (2019) in Movies
Aug 21, 2019
Is the third time a charm for Mr. Butler's action thriller series?
Gerard Butler returns as Secret Service agent Mike Banning in the third entry of the "Fallen" series, picking up where London Has Fallen left off.
We see an aging and sore Banning, struggling with the rigors of his profession, torn between his love for his duty to protect the President and the smart, semi-retirement position as Secret Service Director.
This takes a little while to get going compared to most films in the genre, but it isn't too long before everything goes sideways and Banning finds himself on the run from everyone, framed for something we all know he didn't do. The question is: who did it?
Drawing obvious inspiration from classic genre entries like Die Hard, as well as more modern offerings like John Wick, Gerard Butler takes on everyone from both sides of the law as he tries to get to the bottom of the conspiracy.
Aside from the slightly slow start, the pacing of this film is spot-on, mixing balls-to-the-wall action with gripping tension - accompanied by a very clever soundtrack that enhances the experience well.
The dialogue feels real and meaningful. There's nothing cheesy, no scene-filling conversations or anything, which is always a genuine concern with this type of film. Everything is done with a purpose.
I think perhaps too much effort was made to make this a 15-certificate (an R-rating for you lovely Americans). It was more for the language than anything. The violence and fighting was well-choreographed, taking the up-close, gritty approach akin to the Bourne movies, but there was nothing here that wouldn't have made the cut for a 12A. I think they gambled with the post-Deadpool debate of having a wider audience for a 12A vs. the "it's a 15, therefore it must be good because kids aren't allowed" appeal. I'm not saying it ruins the movie, I just think it was unnecessary. The aforementioned Deadpool, for example, absolutely wouldn't have worked if it was less than a 15, so I get why they made it the way the did. But with this, it would've been the exact same film either way, so why cut out a sizable portion of cinema-goers?
That being said, I did really, really enjoy this film. Is it predictable? Sadly, yes. That probably isn't THAT shocking of a revelation, as these types of films tend to follow a similar (and usually winning) formula, but I confess to being a little disappointed that I was able to figure out the main antagonist and the overall "big bad" within three minutes of the film starting. However, to this film's credit, this predictability doesn't take away from the experience at all. It's quite honest about what it is from the get-go, and it simply doesn't care. It does what it sets out to do, and it does it very well - better than a lot of similar movies in recent times. As with all films in this genre, people tend to watch them knowing what they're getting themselves in for, so you can just relax, switch off, and enjoy the ride for a couple of hours.
I can't sign off without mentioning Nick Nolte's turn as Butler's father. His performance, while not surprising, feels almost out-of-place, as it's so damn good he deserves an Oscar nod. He probably won't get one, as films like this tend not to get noticed by the Academy, but let me tell you, he steals every scene he's in, and you feel every word he says. There's an obvious comparison to the character he portrayed in Warrior, alongside Tom Hardy and Joel Edgerton. While he gets nowhere near as much screen time here, he makes the most of what he does get, and it truly is the stand-out performance of the year so far, by a long way.
This film is a solid 7/10, and I highly recommend it. I bumped it to an 8/10 because of Nick Nolte. If I could go back and just watch his scenes again, I would. Grab the popcorn, forget about the outside world... you could do a lot worse at the cinema right now than this.
We see an aging and sore Banning, struggling with the rigors of his profession, torn between his love for his duty to protect the President and the smart, semi-retirement position as Secret Service Director.
This takes a little while to get going compared to most films in the genre, but it isn't too long before everything goes sideways and Banning finds himself on the run from everyone, framed for something we all know he didn't do. The question is: who did it?
Drawing obvious inspiration from classic genre entries like Die Hard, as well as more modern offerings like John Wick, Gerard Butler takes on everyone from both sides of the law as he tries to get to the bottom of the conspiracy.
Aside from the slightly slow start, the pacing of this film is spot-on, mixing balls-to-the-wall action with gripping tension - accompanied by a very clever soundtrack that enhances the experience well.
The dialogue feels real and meaningful. There's nothing cheesy, no scene-filling conversations or anything, which is always a genuine concern with this type of film. Everything is done with a purpose.
I think perhaps too much effort was made to make this a 15-certificate (an R-rating for you lovely Americans). It was more for the language than anything. The violence and fighting was well-choreographed, taking the up-close, gritty approach akin to the Bourne movies, but there was nothing here that wouldn't have made the cut for a 12A. I think they gambled with the post-Deadpool debate of having a wider audience for a 12A vs. the "it's a 15, therefore it must be good because kids aren't allowed" appeal. I'm not saying it ruins the movie, I just think it was unnecessary. The aforementioned Deadpool, for example, absolutely wouldn't have worked if it was less than a 15, so I get why they made it the way the did. But with this, it would've been the exact same film either way, so why cut out a sizable portion of cinema-goers?
That being said, I did really, really enjoy this film. Is it predictable? Sadly, yes. That probably isn't THAT shocking of a revelation, as these types of films tend to follow a similar (and usually winning) formula, but I confess to being a little disappointed that I was able to figure out the main antagonist and the overall "big bad" within three minutes of the film starting. However, to this film's credit, this predictability doesn't take away from the experience at all. It's quite honest about what it is from the get-go, and it simply doesn't care. It does what it sets out to do, and it does it very well - better than a lot of similar movies in recent times. As with all films in this genre, people tend to watch them knowing what they're getting themselves in for, so you can just relax, switch off, and enjoy the ride for a couple of hours.
I can't sign off without mentioning Nick Nolte's turn as Butler's father. His performance, while not surprising, feels almost out-of-place, as it's so damn good he deserves an Oscar nod. He probably won't get one, as films like this tend not to get noticed by the Academy, but let me tell you, he steals every scene he's in, and you feel every word he says. There's an obvious comparison to the character he portrayed in Warrior, alongside Tom Hardy and Joel Edgerton. While he gets nowhere near as much screen time here, he makes the most of what he does get, and it truly is the stand-out performance of the year so far, by a long way.
This film is a solid 7/10, and I highly recommend it. I bumped it to an 8/10 because of Nick Nolte. If I could go back and just watch his scenes again, I would. Grab the popcorn, forget about the outside world... you could do a lot worse at the cinema right now than this.
Gareth von Kallenbach (980 KP) rated Battle: Los Angeles (2011) in Movies
Aug 7, 2019
War movies depicting a group of soldiers against overwhelming odds are nothing new. For generations, moviegoers have been treated to cinematic recreations as well as new scenarios of fighting units in combat. Usually these films follow a typical formula that includes the tough and gritty commanding officer, the naïve new soldier, the one with a woman and children waiting at home, and one who has difficulties with combat. In the new movie Battle: Los Angeles a new twist is given to the formulaic troops-in-combat picture which produces a mixed bag of results.
Aaron Eckhart stars as Staff Sgt. Michael Nantz; a 20 year Marine who, after losing men on a recent mission, has decided that it is time for him to leave and has filed his retirement paperwork from the corps. While completing a training exercise, Nantz and a squadron of Marines at Camp Pendleton are activated for what they are told is an evacuation mission in order to clear Santa Monica and other area residents from a swarm of meteors which are scheduled to hit just off the coast.
Nantz is assigned to a new commanding officer who, like the men in his unit, is wary of Nantz as many believe that he got his men killed in his last assignment. Despite the misgivings of the new lieutenant, he agrees that Nantz offers a wealth of experience and should be just fine for a simple evacuation assignment.
However during the mission briefing, the Marines are informed that the meteors that are hitting off the coast of major cities around the world contain metallic centers and that this is very likely an invasion from an unknown force. While the Marines are deploying an otherworldly fighting unit emerges destroying everything in their path as they moved inland from the coast line. Unsure what they are dealing with, the military decides to carpet bomb the city in order to contain the alien threat and give Nantz and his unit three hours to enter the combat zone and evacuate civilians from a police station.
While the movie is for the most part the standard soldiers-at-war film which substitute’s aliens for the usual enemy forces, the strength of the cast and the solid action and special effects help the movie overcome many of its shortcomings. There is little character development in the film and scenarios that were introduced in some of the characters’ backstories early in the film were given little to no chance to develop once the shooting started.
I also had an issue with some of the tactics in the film. While it may seem nitpicking there were a few scenes where the soldiers didn’t follow logical courses of engagement until later in the film. I have had only the most basic of combat instruction from my brief time in the Air Force, yet I can think of at least four scenarios in the film where the unit failed to use the most logical options available in their combat situation. Of course any film dealing with an alien invasion is sure to have plot holes and yes I can quibble about the Air Force waiting three hours to bomb a heavily overrun area when containment would have been priority one in not allowing a hostile force that much time to entrench itself.
That being said it was an interesting and entertaining film. The enemy was sufficiently mysterious and dangerous enough to hold my interest and had me rooting desperately for the troops to rise up and strike back at the enemy. Michelle Rodriguez does fine supporting work in the role of an Air Force Tech Sgt. who may have the key to turning the tide of the battle. Eckhart is solid as the gruff but caring staff sergeant is equally strong and his unit of young corporals, including R&B singer Ne-Yo, are believable.
Director Jonathan Liebesman knows the core intention of this film is and in doing so provides enough action to keep the audience entertained throughout. despite some issues with pacing and plot. While it doesn’t have the epic feel of Independence Day, Battle: Los Angeles is a film that provides enough entertainment to make it one of the better alien invasion films ever made and one that I certainly would not mind seeing revisited in a future sequel.
3.5 stars out of 5
Aaron Eckhart stars as Staff Sgt. Michael Nantz; a 20 year Marine who, after losing men on a recent mission, has decided that it is time for him to leave and has filed his retirement paperwork from the corps. While completing a training exercise, Nantz and a squadron of Marines at Camp Pendleton are activated for what they are told is an evacuation mission in order to clear Santa Monica and other area residents from a swarm of meteors which are scheduled to hit just off the coast.
Nantz is assigned to a new commanding officer who, like the men in his unit, is wary of Nantz as many believe that he got his men killed in his last assignment. Despite the misgivings of the new lieutenant, he agrees that Nantz offers a wealth of experience and should be just fine for a simple evacuation assignment.
However during the mission briefing, the Marines are informed that the meteors that are hitting off the coast of major cities around the world contain metallic centers and that this is very likely an invasion from an unknown force. While the Marines are deploying an otherworldly fighting unit emerges destroying everything in their path as they moved inland from the coast line. Unsure what they are dealing with, the military decides to carpet bomb the city in order to contain the alien threat and give Nantz and his unit three hours to enter the combat zone and evacuate civilians from a police station.
While the movie is for the most part the standard soldiers-at-war film which substitute’s aliens for the usual enemy forces, the strength of the cast and the solid action and special effects help the movie overcome many of its shortcomings. There is little character development in the film and scenarios that were introduced in some of the characters’ backstories early in the film were given little to no chance to develop once the shooting started.
I also had an issue with some of the tactics in the film. While it may seem nitpicking there were a few scenes where the soldiers didn’t follow logical courses of engagement until later in the film. I have had only the most basic of combat instruction from my brief time in the Air Force, yet I can think of at least four scenarios in the film where the unit failed to use the most logical options available in their combat situation. Of course any film dealing with an alien invasion is sure to have plot holes and yes I can quibble about the Air Force waiting three hours to bomb a heavily overrun area when containment would have been priority one in not allowing a hostile force that much time to entrench itself.
That being said it was an interesting and entertaining film. The enemy was sufficiently mysterious and dangerous enough to hold my interest and had me rooting desperately for the troops to rise up and strike back at the enemy. Michelle Rodriguez does fine supporting work in the role of an Air Force Tech Sgt. who may have the key to turning the tide of the battle. Eckhart is solid as the gruff but caring staff sergeant is equally strong and his unit of young corporals, including R&B singer Ne-Yo, are believable.
Director Jonathan Liebesman knows the core intention of this film is and in doing so provides enough action to keep the audience entertained throughout. despite some issues with pacing and plot. While it doesn’t have the epic feel of Independence Day, Battle: Los Angeles is a film that provides enough entertainment to make it one of the better alien invasion films ever made and one that I certainly would not mind seeing revisited in a future sequel.
3.5 stars out of 5
Pete Thompson (4339 KP) rated The Stand in TV
Feb 10, 2021
I've never written a full review before as I let my score tell the story for the film/TV show in my view and don't like to influence people by what I write, simply put watch it and make your own judgement but with this steaming pile of crap I've had to do this just to get the anger and loathing off my chest.
I heard this was being redone and was looking forward to it having an update and a larger budget than the 94 version (which I love) I thought it wouldn't be as good but would be a solid installment.
I listen to audio books now as I dont get time to read with work and my toddler keeping me busy so I got The Stand to listen to; to get the story back into my head properly and get the juices flowing. I had read it back in the 90s but had forgotten things about it and just had memories of the 94 mini series and had put the scenes from that into the book. Anyway the cast list came out with their characters and just looking through them I said the only 1 that might be ok was Whoopi Goldberg as Mother Abigail. The rest I wasn't keen on and in the case of Larry and The Judge being the wrong race and sex respectively made me irrate and Glen being too young but thought I better wait and see. Oh my god I was proven wrong not being keen was great until I actually watched this mess. Main characters that don't get much screen time Nick, Flagg, Tom, Mother Abigail, Larry and Stu compared to the book and 94 series. Harold gets waaaay too much screen time, Lloyd is just an irritating man child twerp, Tom needs to be punched whats with the hands together bow like he is chinese? And trashcan man oh my word who the hell thought that was the performance required? I can honestly say I wouldnt even swap the peripheral actors from 94 for the main cast in this.
The original story had a beginning, middle and end. The 94 series did it the same. Welcome to 2020/21 series and a director that thinks he's being clever starting the show at the midway point and having flash backs but only for certain characters at certain times in each episode. Even knowing the book and 94 series didn't help to keep track of where the story was and what time frame. I sst there getting more and more angry at the stupid style but what made it worse is the liberties taken to change the story no tunnel sequence for Larry now a sewer so 80s/90s horror cliche, Mother Abigail is in a retirement home not still living independently in her own home baking her own bread. Nick and Tom being in the same town from the start not meeting on the road in the case for Nick, no sherif and doctor that Nick meets after his beating on the road not in a bar as shown in this version. Video cameras being used by Harold to spy on the committee and to monitor his home were never in the book he read Franny' diary on the road and she breaks into his house 1st not Larry. Randall Flagg is supposed to be feared by the good side but this version is laughable as you barely see him and when he is there there is no feeling of threat and underlying malice from him, I expected a lot better from Skarsgard after his brother knocked it out the park with Stephen Kings IT remake. He just didn't seem to really be arsed about the character and was there for a paycheck.
Anyway sorry for such a long rant but loving the book and 94 series this pile of dog s**t should be scrubbed from all records and forgotten about the only redeeming things it has going for it is the music and thats usually a song just as the episode is about to end and the evil side looks a lot more like it would for people without moral compasses and surpasses the 94 series on this part only.
I give it a 2 / 10 and it only gets that due to the music. A very disappointing reboot when all you had to do was follow a great book with the right casting.
I heard this was being redone and was looking forward to it having an update and a larger budget than the 94 version (which I love) I thought it wouldn't be as good but would be a solid installment.
I listen to audio books now as I dont get time to read with work and my toddler keeping me busy so I got The Stand to listen to; to get the story back into my head properly and get the juices flowing. I had read it back in the 90s but had forgotten things about it and just had memories of the 94 mini series and had put the scenes from that into the book. Anyway the cast list came out with their characters and just looking through them I said the only 1 that might be ok was Whoopi Goldberg as Mother Abigail. The rest I wasn't keen on and in the case of Larry and The Judge being the wrong race and sex respectively made me irrate and Glen being too young but thought I better wait and see. Oh my god I was proven wrong not being keen was great until I actually watched this mess. Main characters that don't get much screen time Nick, Flagg, Tom, Mother Abigail, Larry and Stu compared to the book and 94 series. Harold gets waaaay too much screen time, Lloyd is just an irritating man child twerp, Tom needs to be punched whats with the hands together bow like he is chinese? And trashcan man oh my word who the hell thought that was the performance required? I can honestly say I wouldnt even swap the peripheral actors from 94 for the main cast in this.
The original story had a beginning, middle and end. The 94 series did it the same. Welcome to 2020/21 series and a director that thinks he's being clever starting the show at the midway point and having flash backs but only for certain characters at certain times in each episode. Even knowing the book and 94 series didn't help to keep track of where the story was and what time frame. I sst there getting more and more angry at the stupid style but what made it worse is the liberties taken to change the story no tunnel sequence for Larry now a sewer so 80s/90s horror cliche, Mother Abigail is in a retirement home not still living independently in her own home baking her own bread. Nick and Tom being in the same town from the start not meeting on the road in the case for Nick, no sherif and doctor that Nick meets after his beating on the road not in a bar as shown in this version. Video cameras being used by Harold to spy on the committee and to monitor his home were never in the book he read Franny' diary on the road and she breaks into his house 1st not Larry. Randall Flagg is supposed to be feared by the good side but this version is laughable as you barely see him and when he is there there is no feeling of threat and underlying malice from him, I expected a lot better from Skarsgard after his brother knocked it out the park with Stephen Kings IT remake. He just didn't seem to really be arsed about the character and was there for a paycheck.
Anyway sorry for such a long rant but loving the book and 94 series this pile of dog s**t should be scrubbed from all records and forgotten about the only redeeming things it has going for it is the music and thats usually a song just as the episode is about to end and the evil side looks a lot more like it would for people without moral compasses and surpasses the 94 series on this part only.
I give it a 2 / 10 and it only gets that due to the music. A very disappointing reboot when all you had to do was follow a great book with the right casting.
Chris Sawin (602 KP) rated Last Looks (2022) in Movies
Feb 5, 2022
Charlie Hunnam (1 more)
Mel Gibson
Interesting side characters that don't pay off (1 more)
Ultimately a boring mystery
"Last Looks" (2022) Review: A Bland, Overstuffed Mystery
In Last Looks, Charlie Waldo (Charlie Hunnam) is a retired cop and former LAPD officer. He ghosted everyone he knew, parked a trailer on the top of a mountain, got rid of nearly everything he owned, and now lives a life of solitude off the grid. Waldo seems genuinely happy surrounded by nothing but nature and his chickens until his new simplistic life is interrupted by his on again and off again ex-girlfriend Lorena (Morena Baccarin) asks for Waldo’s help on a new case.
Alistair Pinch (Mel Gibson) is a talented and accomplished actor whose drinking pushes him to erratic behavior. Pinch is the prime suspect when his wife is murdered. It’s up to Waldo to come out of retirement to prove Pinch’s innocence despite his reluctance to take the case.
Based on the 2018 crime, mystery novel of the same name, Last Looks is written by Howard Michael Gould (who wrote the book and the screenplay) and directed by Tim Kirkby (Action Point). The film attempts to be quirky and funny while offering its audience something intriguing and entertaining; something along the lines of Rian Johnson’s Brick, Shane Black’s Kiss Kiss Bang Bang, or David Robert Mitchell’s Under the Silver Lake.
The biggest draw is that Waldo literally just gets his ass kicked the entire film. It’s repeatedly mentioned that Waldo is rusty in all aspects of investigating, so that likely plays a part of it. But he is knocked down and knocked out more times than you can count throughout the film. One of the only interesting aspects of the film is that Waldo is consistently given signs that he shouldn’t take this case. He’s threatened by gangsters, Pinch is arrested almost immediately after Waldo shows up in Los Angeles, and Lorena disappears without a trace. It may be as simple as Waldo still having a thing for Lorena, but you like to think that it’s also because she’d only ask him for help with a case that deserves his attention.
Last Looks is an odd film. The performances from Charlie Hunnam and Mel Gibson are relatively solid, but it’s as if they’re wasting all of their talent being trapped within the walls of a trampled and soggy paper bag. Waldo encounters all of these eccentric characters as you follow his investigation from his perspective, but it feels like it goes nowhere once it’s all said and done. In the grand scheme of things, Last Looks is boring. There’s no real humor here. The entire film can be summed up as watching Charlie Hunnam stand around and talk and get punched in the face consistently over the course of two hours.
There are some peculiar cameos in Last Looks. Method Man mostly appears in internet videos watched on a mobile phone while Dominic Monaghan shows up as a vape smoking lawyer only to never be seen again after one brief bike rack encounter. Jacob Scipio has a great introductory sequence as a gangster named Don Q who is troubled by deciding whether to get a Kindle or a Nook and then his character kind of fizzles out after that despite being featured prominently in the supporting cast. Don Q has a connection to Lorena that starts off as intriguing with a disappointing payoff.
Jayne White (Lucy Fry) is Gaby Pinch’s, Alistair’s daughter, preschool teacher and her inclusion in the story is a complete mess. White flirts with Waldo from the start, so you know where that’s going but her connection to Alistair and what that branches off into seems overly complicated for the grand scheme of things.
Last Looks is a mysterious stew that experiments with flavorful ingredients throughout its two hour duration. The film ultimately collapses under its own potential resulting in a bland and flavorless concoction. Every side character is just interesting enough to pique your interest and the film is written in a way where it seems like everyone is a suspect, but every potentially exciting aspect fizzles out before it has a chance to light up the sky; like a really expensive firecracker that turns out to be a dud. The film may be worth a look for Mel Gibson’s flashy, boisterous, and drunkenly absurd performance. The mystery in Last Looks is essentially comparable trying to discover the expiration date on a can of mystery meat that has lost its label; it may be life threatening but is otherwise a bore to experience by others.
Alistair Pinch (Mel Gibson) is a talented and accomplished actor whose drinking pushes him to erratic behavior. Pinch is the prime suspect when his wife is murdered. It’s up to Waldo to come out of retirement to prove Pinch’s innocence despite his reluctance to take the case.
Based on the 2018 crime, mystery novel of the same name, Last Looks is written by Howard Michael Gould (who wrote the book and the screenplay) and directed by Tim Kirkby (Action Point). The film attempts to be quirky and funny while offering its audience something intriguing and entertaining; something along the lines of Rian Johnson’s Brick, Shane Black’s Kiss Kiss Bang Bang, or David Robert Mitchell’s Under the Silver Lake.
The biggest draw is that Waldo literally just gets his ass kicked the entire film. It’s repeatedly mentioned that Waldo is rusty in all aspects of investigating, so that likely plays a part of it. But he is knocked down and knocked out more times than you can count throughout the film. One of the only interesting aspects of the film is that Waldo is consistently given signs that he shouldn’t take this case. He’s threatened by gangsters, Pinch is arrested almost immediately after Waldo shows up in Los Angeles, and Lorena disappears without a trace. It may be as simple as Waldo still having a thing for Lorena, but you like to think that it’s also because she’d only ask him for help with a case that deserves his attention.
Last Looks is an odd film. The performances from Charlie Hunnam and Mel Gibson are relatively solid, but it’s as if they’re wasting all of their talent being trapped within the walls of a trampled and soggy paper bag. Waldo encounters all of these eccentric characters as you follow his investigation from his perspective, but it feels like it goes nowhere once it’s all said and done. In the grand scheme of things, Last Looks is boring. There’s no real humor here. The entire film can be summed up as watching Charlie Hunnam stand around and talk and get punched in the face consistently over the course of two hours.
There are some peculiar cameos in Last Looks. Method Man mostly appears in internet videos watched on a mobile phone while Dominic Monaghan shows up as a vape smoking lawyer only to never be seen again after one brief bike rack encounter. Jacob Scipio has a great introductory sequence as a gangster named Don Q who is troubled by deciding whether to get a Kindle or a Nook and then his character kind of fizzles out after that despite being featured prominently in the supporting cast. Don Q has a connection to Lorena that starts off as intriguing with a disappointing payoff.
Jayne White (Lucy Fry) is Gaby Pinch’s, Alistair’s daughter, preschool teacher and her inclusion in the story is a complete mess. White flirts with Waldo from the start, so you know where that’s going but her connection to Alistair and what that branches off into seems overly complicated for the grand scheme of things.
Last Looks is a mysterious stew that experiments with flavorful ingredients throughout its two hour duration. The film ultimately collapses under its own potential resulting in a bland and flavorless concoction. Every side character is just interesting enough to pique your interest and the film is written in a way where it seems like everyone is a suspect, but every potentially exciting aspect fizzles out before it has a chance to light up the sky; like a really expensive firecracker that turns out to be a dud. The film may be worth a look for Mel Gibson’s flashy, boisterous, and drunkenly absurd performance. The mystery in Last Looks is essentially comparable trying to discover the expiration date on a can of mystery meat that has lost its label; it may be life threatening but is otherwise a bore to experience by others.
Purple Phoenix Games (2266 KP) rated VENOM Assault in Tabletop Games
Jan 25, 2021
What would you say if I told you I completely expected a game I received to fall completely flat for me but instead may actually unseat a revered similar game from my Top 10 list of games? That would be surprising, right? Well such is life, and such is this game. I do believe that VENOM Assault may knock off one of my favorite games: Legendary: A Marvel Deck-Building Game. That’s really saying something from me, so let me discuss a bit about why I state this.
VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.
Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.
As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.
After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.
Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.
Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.
You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.
You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.
Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.
I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.
If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.
VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.
Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.
As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.
After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.
Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.
Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.
You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.
You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.
Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.
I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.
If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.