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Triple Threat (2019)
Triple Threat (2019)
2019 | Action, Thriller
Story: Triple Threat starts when a group of professional assassins led by Devereaux (White) breaks Collins (Adkins) out of a remote holding location in the jungle, Jaka (Uwais) is the only survive of the assault which sees the love of his life killed. Xian (Jade) the daughter of a billionaire is planning to use her fortune to take down a crime syndicate, which makes her a big target for the syndicate.

Jaka searching for the people responsible locates two members of the team Paya (Jaa) and Long Fei (Chen) who were also left for dead by the assassins, soon Payu and Long Fei will find themselves needing to defend Xian, while Jaka using other means to get revenge.

 

Thoughts on Triple Threat

 

Characters – Payu is one of the guides that helps the assassins through the jungle, he is betrayed and left for dead with his partner, returning to the underground fighting scene for money, he soon finds himself going up against the assassins once again, using his connections from his mysterious past to do the right thing. Long Fei is the partner of Payu, he is much more straight down the line with everything, equally as good in combat, the two make for a deadly team. Jaka is one of the guards of the camp, he is left for dead and left to bury his wife, he wants revenge and knows how to get it, he is hunting down everybody involved, playing them against each other to get what he wants. Collins is the leader of the assassins, broken out of prison to take on the latest job, he must complete the last job, which sees him hunting down Payu and Long Fei, while leading his team in the assassination mission of Xian. He is cocky and believes he can always win in a fight against any level of opponent. Xian is the daughter of a billionaire, she has made it clear she will be giving up for fortune to make the streets clean for the next generation of children, this sees her being the target for the crime syndicates of the country, forcing her to figure out who to trust for her own safety. Devereaux is the second in command, he doesn’t trust Jaka in any of the missions and is quite happy to watch anywhere they have worked burn to the ground.

Performances – This has a cast that will be an action fans dream, Tony Jaa, Tiger Hu Chen and Iko Uwais fighting is something we can watch all day long, seeing the human side of the story has help show how the three are improving outside of the action scenes in film too. Scott Adkins in the villainous role works very well too showing his fighting skills, while being a villain that is easy to see how they are performing through the film. Celina Jade and Michael Jai White complete the main cast not putting a foot wrong through the film.

Story – The story here follows an elite group of assassins that have been hired to eliminate a billionaire woman that wants to end the crime world going on in her home land, only for her to need to turn to new mercenaries who will be the ones that will keep her safe from the danger. This is a story that focuses on the action over any really difficult subjects going on, we do get people coming from different sides searching for a moment which will see them getting their own objective, be it a paid job, revenge or change. The story is mostly, lets get to this location or lets get away from this location usually involving a fight along the way, it is nothing completed hitting everything it needs to by the end of the film.

Action – The action brings some of the best martial artists together in dream fight matches, we have each unique style given to the actors involved, they don’t go to the full levels of their hits or give away all their best moves.

Settings – The film does use the settings to create different locations for the fights, be it the jungle, the police station or the final showdown location.


Scene of the Movie – Seeing Jaa, Uwais and Adkins fight.

That Moment That Annoyed Me – The fact they don’t let Xian show any fighting skills.

Final Thoughts – This is a fun action film that brings together some of the brightest fighting stars in the business today in a story which will see them get a chance to fight.

 

Overall: Pure action fun.
  
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Bob Mann (459 KP) rated Emma (2020) in Movies

Feb 21, 2020  
Emma (2020)
Emma (2020)
2020 | Comedy, Drama, Romance
Anya Taylor-Joy.... mesmerising (2 more)
Gorgeous to look at; stunning locations and costumes
Witty and well-observed debut script
Music is overly intrusive in places (0 more)
Simply Sublime
I loved the look of "Emma" from the trailer. And I was not disappointed. It is a simply sublime piece of comic entertainment.

Emma Woodhouse (Anya Taylor-Joy) is a rich, privileged 21 year-old looking after her elderly and quirky father (Bill Nighy) in the family stately home. She has never loved, despite the persistent presence of 'family friend' George Knightley (Johnny Flynn), but finds it entertaining to engage in matchmaking, particularly in respect to her somewhat lower class friend Harriet Smith (Mia Goth). Emma has high ambitions for Harriet... ideas significantly above what her social station and looks might suggest.

Emma has her sights on a dream.... the mystery man Frank Churchill (Callum Turner), son of wealthy local landowner Mr Weston (Rupert Graves). She has never actually met him, but is obsessed with his myth. #fangirl. As a source of immense annoyance to her, but often a source of valuable information on news of Churchill, is the village 'old maid' Miss Bates (Miranda Hart). "Such fun"!

But Emma's perfect life is about to face sticky times, as her machinations fail to yield the expected results and a stray comment, at a disastrous picnic, threatens to damage both her reputation and her social standing.

If you like your movies full of action and suspense, you are digging in the wrong place. "Emma" is slow... glacially slow... wallowing in beautiful bucolic scenes (with superb cinematography by Christopher Blauvelt); gorgeous costumes by Alexandra Byrne; and hair styling by Marese Langan.

The movie also benefits from a joyfully tight and funny script by debut screenwriter Eleanor Catton (a Man-Booker prize winner). This picks relentlessly at the strata of the class system set up by Jane Austen's novel: "Every body has their level" spits spurned suitor Mr Elton (Josh O'Connor).

I know Anya Taylor-Joy as the spirited Casey from "Split" and "Glass": she was impressive in "Split"; less so for me in the disappointing "Glass". But here, I found her UTTERLY mesmerising. She has such striking features - those eyes! - that she fully inhabits the role of the beautiful heiress who haunts multiple men sequentially. I even muttered the word "Oscar nomination" at the end of the film: though we are too early in the year to seriously go there.

An even bigger surprise was the actor playing George Knightley. Johnny Flynn has been in a number of TV shows I haven't seen, and a few films I haven't seen either (e.g. "Beast"). But I had the nagging feeling I knew him really well. The illustrious Mrs Movie Man clocked him: he's the Cineworld "plaid man"! (For those outside the UK or not patrons of Cineworld cinemas, he was the 'star' of a Cineworld advert that played over and Over AND OVER again for months on end before every film I saw. Arrrgggghhhh!).

Here, Flynn is excellent as the frustrated and brooding Austen-hunk. He even gets away with an ar*e-shot within a U-certificate!

Particularly strong in the supporting cast are Bill Nighy (being delightfully more restrained in his performance); Miranda Hart (being "Miranda", but perfectly cast) and Mia Goth (memorable for that eel-bath in "A Cure for Wellness").

And a big thank-you for a web review in the online Radio Times for naming one of the comical (and bizarrely uncredited) footmen as Angus Imrie - - the truly disturbed stepson of Claire in "Fleabag". It was driving me crazy where I knew him from!

The one criticism I would have is that I found the (perfectly fine and well-fitting) music, by David Schweitzer and Isobel Waller-Bridge (sister of Phoebe) poorly mixed within the soundtrack. There were times when I found it overly intrusive, suddenly ducking under dialogue and then BLASTING out again. Sometimes music should be at the forefront.... but more often it should be barely perceptible.

As you might guess....
...I loved this one. The story is brilliant (obsv!); the film is simply gorgeous to look at; the locations (including the village of Lower Slaughter in the Cotswolds and Wilton House - near me - in Salisbury) are magnificent and a blessing for the English Tourist Board.

All the more impressive then that this is the directorial feature of video/short director Autumn de Wilde.

This comes with a "highly recommended" from both myself and the illustrious Mrs Movie-Man.

(For the full graphical review, please check out https://bob-the-movie-man.com/2020/02/20/one-manns-movies-film-review-emma-2020/ .)
  
Black Widow (2021)
Black Widow (2021)
2021 | Action
After the MCU rounded up with Endgame I was having Marvel fatigue, I had my issues with the Spider-man movie, and I haven't been thrilled by the TV series that we've been getting on Disney+. I had managed to avoid most of the Black Widow coverage until getting back to the cinema, but even seeing the trailer on the big screen didn't get me pumped for it.

Natasha Romanoff is on the run... rewind the MCU a bit... Black Widow is on the run after the incident with the Sokovia accords. While she's on the move (and somehow invisible to detection despite being an Avenger... on the run) her past catches up with her, and after an awkward family reunion, they have to work together to rectify the mistakes of the past.

So how did this next outing in the MCU go down?

I wasn't mad about, or at, it. It nicely aligned itself with its position in the universe in a way that didn't feel too forced, and finally getting the history that the previous films alluded to... well, it was about time. I was surprised how well it managed to condense her story down and still manage to give enough to help it flow. I'm not sure it's the story I was expecting, or necessarily hoped for, but it was good. (I had assumed that we would be getting more about the inside of the Red Room, and not the results of it on the older recruits.)

Johansson gave a solid performance as you'd expect, she's perfected the role over the years and this performance sat well within the character she'd already developed. But what about the other cast members?

MVP for me was Florence Pugh as Yelena. A little frustrating for me to say, but I said it. The sisterly bond with Natasha was there in spades and she managed to grasp the emotion of the family moments so well. And her comedic timing with the sharp script was magnificent. I was delighted every time I saw her on the screen.

Playing Natasha and Yelena's parents are David Harbour and Rachel Weisz. An amusing pairing, with a very opposites attract kind of vibe. Alexie (Harbour) seems to change a lot from the historical points, and he also gets the comical treatment too, but in a more over the top way than Yelena. He had his moments, though I'm not sure it all landed. Weisz plays Melina, a straight-laced scientist/spy. Together they make an interesting team, but I'm not convinced that Melina would have stood up without Alexie.

My only problem with the case? Sometimes I found it a little jarring hearing those accents. Sure, it's nice to have a big recognisable cast, but listening to those accents from people you know really well from other things was continually off-putting.

I was thankful when the story started to pick up a bit. The beginning felt like a bit of a slog, and I was starting to lose hope. Looking back on it, 2 hours 13 minutes is a lot for what happened. It could easily have tightened up a bit and come in at around 2 hours. (And on the other end of the film, though completely separate to the run time... why put the credit scene right at the end?!)

The benefit of this film when it came to effects is that there was very little out of the ordinary that needed to be done. That meant that everything looked good on screen. I honestly didn't spot anything that stuck out like a sore thumb... or a Thanos henchman... that seems more appropriate given the film's universe. The studio have got CGI down to a fine art at this point.

As I said above, Black Widow gave a nice story to the character, and I can't help but think that they could have given her this before now, and not kicked her out into the sidelines behind the male superheroes. (Well, apart from Hawkeye, poor bugger.) I'm not bothered about seeing this again, which is odd for me as I will usually try and see a Marvel in 3D too. Even odder, because it's basically all that's on at my cinema right now. But I don't feel like I need to go back to try and spot things to link to other films. It feels very inconsequential at this point and, while I enjoyed it, a bit of a letdown.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/07/black-widow-movie-review.html
  
On the Rocks (2020)
On the Rocks (2020)
2020 | Adventure, Comedy, Drama
Bill Murray (0 more)
Bill Murray being Bill Murray, but in sparkling form
Bill Murray is astonishing. Not just in "On the Rocks", but generally in life. Some actors - Johnny Depp, Mark Rylance, Gary Oldman, for instance - disappear completely into their characters so it takes a while to "see" who they are. Whereas with others - Bill Nighy, Tom Cruise, John Wayne, for instance - it's "Oh, there's the famous actor xxxx in a new movie". If we were grading on a scale, Bill Murray would be at the far right of the latter category. In every movie, he IS Bill Murray! In "Ghostbusters" he was the dry, laconic, wisecracking ghost hunter. In "Groundhog Day" he was the dry, laconic, wisecracking weatherman. In "The Monuments Men" he was the dry, laconic, wisecracking art historian. (In the "Zombieland" movies, he excelled himself by playing the dry, laconic, wisecracking Bill Murray!)

For many actors, that would be a problem. But Bill Murray gets away with it, because - - he's Bill freakin' Murray!! And being him is so awesome that however many times you've seen the character, you always want more.

Here's a case in point. In "On the Rocks", a chaffeured car with tinted windows rolls up. You brace yourself as the window winds slowly down. And there he is... the star. This happens quite a way into Sofia Coppola's new film. First up, we get a leisurely, but intelligent, set-up to the plot. The "Parks and Recreation" actress, Rashida Jones, plays Laura; a successful writer (currently with writer's block) married to successful businessman Dean (Marlon Wayans). The couple seem to have it all: high income; large New York apartment; two lovely young children. But Dean is always away, travelling on business - and always with his attractive co-worker "with the legs" Fiona (Jessica Henwick). Is Dean scratching the seven-year itch?

Laura's rich, art-dealing father Felix (Bill Murray) arrives, and won't take no for an answer in sniffing out the truth.

Love, love, love this movie! The pacing, the humour, the witty dialogue (it's Sofia Coppola's script) and - above all - Murray's triumphant performance all fire this well and truly into my Top 10 for the year.

Bill Murray's acting is astounding... is there an actor who spends more time in his "deep in thought" mode, with eyeballs looking at the ceiling? You could quite well believe that none of it is scripted, and he's pausing in deep thought because he really is trying to compose the next best line! A scene where, through appropriate name-dropping, he charms his way out of a traffic infringement with two New York cops is utterly absorbing.

Behind every embarrassing father is a grown-up daughter rolling her eyes. (I should know!) And Rashida Jones is perfect in the role. I'm not familiar with Jones's previous work, but she was just perfect as the foil for Murray's humour.

There's dry comedy to be had throughout "On the Rocks" which I found delightful. A running joke is Laura's drop-off and pick-ups from the local kindergarten, where she is repeatedly pinned against the wall by single-mum Vanessa (Jenny Slate) and bored to death with her moans about boyfriend-hunting on the New York scene! It's an insight that the project is led by a female writer/director, reminiscing about personal experiences!

Coppola's script also buzzes with politically incorrect views of the playboy Felix. (He reminds me strongly of an ex-work colleague: the life and soul of any party and with a charisma that is naturally attractive to women!)

For me, there was just one misstep in the movie. There's a sub-plot about the estranged relationship between Felix and Laura's mother, and the unspoken tension that lies there. This all comes to a head in a hotel bedroom, and for me personally it brought the mood of the movie down and wasn't necessary. It's a relatively minor thing. But the result was that it just took the edge off things for me in declaring it a classic.

This is one of those flicks produced for Apple, in cinemas only while en-route to their streaming service to make it eligible for Oscar consideration. And it's actually available now. This is Coppola's third outing with Murray, with the most famous being the Oscar winner "Lost in Translation". I'm actually not a mad fan of that film. But this one comes with a "Highly recommended".

(For the full graphical review, please check out the bob the movie man review here - https://bob-the-movie-man.com/2020/10/23/love-on-the-rocks-aint-no-surprise/ . Thanks)
  
Angel Has Fallen (2019)
Angel Has Fallen (2019)
2019 | Action, Drama, Thriller
It’s always surprising when a truly awful film performs well at the box-office, but that’s exactly what happened with 2017’s London Has Fallen. Despite overwhelmingly poor reviews, the sequel to 2013’s marginally better Olympus Has Fallen made over four times its production budget in ticket sales.

Naturally, a sequel in the now originally named ‘Fallen’ film series was greenlit soon after with the majority of the cast returning for the third instalment. But is the finished product, Angel Has Fallen as bad as its predecessor? Or is this the turning point?

Authorities take Secret Service agent Mike Banning (Gerard Butler) into custody for the failed assassination attempt of U.S. President Allan Trumbull (Morgan Freeman). After escaping from his captors, Banning must evade the FBI and his own agency to find the real threat to the president. Desperate to uncover the truth, he soon turns to unlikely allies to help clear his name and save the country from imminent danger.

First thing’s first. This is better than London Has Fallen in every conceivable area. Where that film was packed full of grainy stock footage, poor CGI and laughable dialogue, Angel Has Fallen at least attempts to create a reasonably coherent film, even if the end result is completely forgettable.

The script for one attempts to focus on the mental and physical strain Gerard Butler’s job has taken on both aspects of his health. We join the film with Butler working his way through an assault course of sorts, so far so Gerard. However, as the film progresses the audience realises that Agent Banning is suffering from a lot of demons, impacting his clarity and causing him to lose focus.

To be fair, Butler does his best with the material he’s given, but three films in, even he is starting to look a little bored. The rest of the cast don’t fare any better. Morgan Freeman dons his tried and tested President persona, but the 82-year-old legend struggles with the physical demands of the role – and the all too obvious body doubles are a jarring mismatch with a film that is occasionally nicely choreographed and edited.

Only a film series as mediocre as ‘Fallen’ could make Angel Has Fallen feel like a success
The highlight comes about half way through the film as we are introduced to a dishevelled Nick Nolte playing Clay Banning, Mike’s foul-mouthed father, living off grid in rural Virginia. The casting is a little odd at first but the pair share good on-screen chemistry with each other and are much better than any relationship we saw in the film’s two predecessors. One of the action sequences the two of them have together is absurd but genuinely funny.

While the script has improved somewhat (there’s no unnecessary racism to be had), there are still huge flaws here. A third-act twist is one of the most ridiculously predictable twists in movie history, made all the more insulting by the fact that there are no red herrings in the story whatsoever. Come on guys, at least give us something else to think about! Instead of an “oooo” when the twist is revealed, the collective response from the audience was practically an eye-roll.

Elsewhere, the film’s finale, which feels like it goes on for far too long, is pure cinematic nonsense of the highest degree but does utilise this instalment’s bigger budget reasonably well. There are instances of poor CGI and very very obvious green screen dotted throughout, but nothing as bad as the laughably rubbish explosions and CG helicopters that riddled London Has Fallen.

Angel Has Fallen (2019 Movie) Official Trailer - Gerard Butler, Morgan Freeman - YouTube
Overall, only a film series as mediocre as ‘Fallen’ could make Angel Has Fallen feel like a success but the increased focus on the human elements of the lead characters rather than the outright racism featured in the previous films is a welcome change, and while the action scenes are filmed with a little too much shaky cam for my liking, they’re decently watchable if lacking in any real originality.

The problem we have is that this film will undoubtedly be yet another success if the sold-out screening I attended is anything to go by. Inevitably, this will then pave the way for more similarly themed movies. However, these films aren’t created for those of us who love cinema or to show off the craft of film-making, they’re made for people who want to check their phones every now and then or have a chat to the person next to them. And to be frank, that’s a cinematic world I’d rather not be a part of.
  
Crimes & Capers: High School Hijinks
Crimes & Capers: High School Hijinks
2021 | Murder & Mystery, Puzzle
High School. While many have horrible memories of that time period of life, I personally did not have many negative experiences. However, I do remember the different cliques, and those that could and could not be trusted. So when I heard about the new Crimes & Capers series from Renegade Game Studios, and that one of the options was a high school, I knew we had to take a look at it. Come see why we enjoy it.

A popular student among many different social circles is in trouble and it is up to her friends (the players) to suss out the entire situation armed with merely small pieces of information. Each player takes on the role of one such student, and their information is vital to the overall story behind these High School Hijinks.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover everything, but will describe the overall game flow so that our readers may get a sense of how the game plays. For more in depth coverage, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a character, receives the corresponding booklet of information, and the padlocked locker is placed on the table. The locker contains more vital information, and it is up to the players to arrive at the correct combination to unlock it. Open the envelope entitled, “Opening Materials,” and the game is on!

Now, there is so much to this game that I wish I could relay to you, the reader, but without spoiling anything, my hands are almost literally tied. I wish I could explain what kind of information is found in each player’s materials, and what the locker contains, and even a little of the story, but in doing so I fear I would spoil at least SOMETHING. That’s not what I’m about, so unfortunately, this portion of the review will need to remain a mystery. Apologies, but it benefits you this way.
Components. Inside this box is a bunch of folios and envelopes and one of the coolest components I’ve ever seen in a game box: a fully-formed and padlocked personal locker. Yes, one could easily tear the cardboard locker apart to get to the materials inside, but what kind of monster would do such a thing? I have no problems with any of the components, and the artwork throughout is excellent.

The game itself is also incredibly solid. We really had no idea what to expect going into this one, but were pleasantly surprised with the included puzzles and deductions. There were many times when we just HAD to exchange folios and information belonging to the individual player because we just needed a second set of eyes on it. There is a lot of stuff going on in this box, and it definitely was a great time playing.

However, this game is one of those that is a one-and-done play, because once you have played through it, it is impossible to replay with the same components. Renegade Games does provide a recharge pack, of sorts, so that the game may be enjoyed by another group, but I have not checked into that, so I will not comment on it. I believe our scores are indicative of the great time we had, but the fact that we are unable to play it again, and that is both a very very cool feature, but also very saddening. We would love to be able to salvage some components and have a different scenario be made from them, but alas, we are not designers, so we have not yet figured out how.

The official recommendation here is that everyone should definitely try this one. If you are a fan of mystery games and games that have interesting themes and mechanics working together, then this is a no-brainer. Purple Phoenix Games gives this one a nostalgic 12 / 18. If it were replayable in any fashion that would not rehash the same story, this would easily earn a higher rating from us. That said, we are very much looking forward to trying the other game(s) in the series as they release. So come on back to high school and join your friends for the High School Hijinks that are certain to be a good time.
  
UNCHARTED 4: A Thief's End
UNCHARTED 4: A Thief's End
2016 | Action/Adventure
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.

The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.

As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.

First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.

As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.

I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
  
Mob Sitters
Mob Sitters
2019 | Bluff, Card Game, Humor, Mafia, Party Game
I feel like everyone at some point in their lives has been a babysitter. Either for younger (or maybe even older?) siblings, or for the entire neighborhood – it kind of seems like a rite of passage. I definitely had my share of babysitting gigs growing up, but none as exciting and high-energy as the one presented in Mob Sitters!

Disclaimer: This preview is based upon a preview copy of the game. The final components, rules, and gameplay may differ from those described in this review! -L

In Mob Sitters, you take on the role of a babysitter working for the mob. Just because crime pays the bills doesn’t mean these mobsters don’t have families! You’re no ordinary babysitter though, otherwise you wouldn’t be mixed up with the mob. You’ve got plans of your own – whether it’s stealing from your boss, ratting out your rivals to the cops, or actually just some innocent babysitting, there’s money to be made here!

Mob Sitters is played over six rounds in which you take turns playing cards (some hidden and some not), targeting or reacting to your opponents, and collecting that sweet sweet money. Let’s break it down. To start the game, each player receives a player mat and deck of cards for their chosen character. There will be 8 characters in the final game, but only 6 are present in the preview copy. The different characters do not have any special powers or abilities, they just have different artwork on their cards! Shuffle your decks, draw a hand of 6 cards, determine a starting player, and you’re ready to go.

Each player’s turn consists of 6 steps (Steps 1-3 are not applicable in round 1, and Steps 4-6 are not applicable in the final round). Step 1 is to earn money – any cards with a monetary value that are in your play area are moved to your Safe and will count towards end-game scoring. It is important to note that cards that earn you money (Steal and Job cards) must be played face-up into your play area. Step 2 is to reveal and resolve any Accusation cards in your play area that you want to. Accusation cards allow you to target an opponent’s Job/Steal card currently in play, in an attempt to discard it to their Cops/Boss piles, respectively, to count against that player in end-game scoring. The targeted player does not have to sit idly by and watch their money go down the drain, however. If the targeted player has a Reaction card face-down in their play area, they may reveal it to deflect the blame to yet another player! If you successfully deflect the blame, that money will not count against you, but will instead count against the next player blamed who is unable to react to and shift blame to someone else. To play a Reaction card, it must already be in your play area – you cannot play one directly from your hand! The next step, Step 3, is to discard any remaining face down cards in your play area. In Step 4, you choose 3 cards from your hand and play them into your play area. Job/Steal cards must be played face-up, but Accusation and Reaction cards can be played face-down. During Step 5, you resolve any face-up accusation cards you may have played in Step 4. The final step, Step 6, of your turn is to draw 3 cards, bringing your hand back up to 6 cards. Play then moves on to the next player, who then will perform their 6 steps, and so on. After 6 rounds, the game ends. Scoring varies depending on how many players there are, but ultimately the winner is the player with the most money in their safe!

I know that sounds like quite a lot going on, but believe me when I say the game plays pretty well (and pretty quickly) once you’ve gotten the hang of the turns. On paper, the sheer number of steps per turn seems excessive and like it would bog down the gameplay, but in actuality, the actions performed in each step are simple and fast. Perhaps if the number of steps were condensed from 6 down to maybe 3-4, the gameplay would seem a little less daunting. There is some slight ambiguity between the types of cards and into which stacks they go – the rules call cards Job and Steal cards, but the player mat refers to Boss and Cop cards. Fortunately the cards have symbols that correspond to the different stacks, so when in doubt, check the corner of the card!

Let’s talk components. This is first and foremost a card game, and the cards I received are of good quality! They shuffle well, and feel sturdy enough to withstand many plays. The art on the cards is pretty cute, the colors really pop, and there are some fun puns to be found on several Steal/Job cards. As for the player mats, this is only a preview copy of the game so I just printed them out (apologies for my lack of access to a color printer!), but their text is clear and helpful for remembering turn steps. The components may change throughout the Kickstarter campaign, but so far they’re off to a good start!

So how does it play? For the most part, Mob Sitters plays pretty quickly and is engaging for all players. There’s a good amount of strategy involved, as well as some luck and a whole lotta take that. All players receive identical decks of cards, which are then shuffled, so although you know what cards are available to your opponents, you never know what they currently have in their hand. You’ve got to be watchful of which cards your opponents play, to see if you can deduce which cards they have remaining. Are they taking the offensive approach and accusing everyone? Or are they being more subtle and taking a defensive stance, deflecting all accusations onto others? You have to decide when is the right time to play your cards to ensure that you aren’t targeted by too many opponents. Your strategy is ever-changing to adapt to the cards currently in your hand, and that’s what takes Mob Sitters to the next level for me.

Mob Sitters is a quick, easy, and fun game for any sized group. Hilarity ensues when accusations result in all players pointing fingers and trying to deflect blame. Although it can be played with 3, I think this game is better suited for 4+ players. With a smaller group, some of the aspects of ‘take that’ can feel personal and lead to tension between players. But a larger group can eliminate some of the animosity caused by always being targeted by the same person the entire game. Overall though, I enjoyed getting to play Mob Sitters! It has a unique theme and simple, yet strategic, gameplay that will keep all players on their toes. In my communications with the designer, I have learned that the retail version of the game will include “Hidden Agenda” cards to provide each player with a secret objective. There is also an expansion already in the works – The Heavy Mob Deck – that will add more cards and more complexity for experienced gamers!

If you enjoy games of hidden information, take that, and a little bit of bluffing, definitely check Mob Sitters out! It’s more than the standard party game, but still fits the categories of light, fast, and easy to learn games for all players. I look forward to following this upcoming campaign, and I definitely will be playing my copy again!
  
Shadows of Kilforth: A Fantasy Quest Game
Shadows of Kilforth: A Fantasy Quest Game
2019 | Card Game, Dice Game, Fantasy
Have you ever sat down to read a rulebook and had to split it up into several reading sessions? I have multiple times. This happened just recently when I sat down to learn Shadows of Kilforth. Granted, I have two kids that take up the majority of my time and they provide plenty of adorable distraction, but even still, this absolute unit of a rulebook took me a good few days to actually finish. Was the time and effort worth it in the end? Yes. Absolutely. Keep reading.

Shadows of Kilforth is subtitled, “A Fantasy Quest Game.” Right there in the title you find out exactly what you are up against in the very foreboding but unassumingly-sized box. A game set in a fantasy world that is focused on questing. I have to admit up front that this review will be treated a little differently as the rulebook is hefty and nobody wants to read a thorough rules essay on Shadows. So I will give you a very high-level overview of the main steps and then give you my thoughts on how it all works together.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Shadows of Kilforth is essentially a card and dice RPG-esque adventure game with an Asian-style theme but set in a fantasy world where locations will be devastated into gloom (building upon the first in the series Gloom of Kilforth). The players, as the heroes, have the daunting task of journeying throughout Kilforth’s 25 locations to collect items, allies, spells, and titles to overcome main quests and subquests before every location falls into gloom. These quests usually have the players gathering specific card types to satisfy and complete. Once main player storyline quests, called Sagas, are completed the hero levels up and when they complete their fourth quest in their main Saga they may attempt their Finale and then may finally assault the big boss, the Ancient.

Each turn players have Action Points (AP) to spend on doing different actions: movement, discovering rumours (yes, I know it’s the Queen’s English), confrontations, and regaling a Saga chapter, among several others. Some actions are free actions, called Deeds. These include resolving loot tokens, assaulting an ancient, exchanging items between players, and several others. By using combinations of Actions and Deeds players will be able to travel around collecting those items, allies, and so forth needed to complete their Saga chapters.

To complete objectives and quests, players will typically be rolling dice to meet requirements on the cards. This, as all role-players know, can be either supremely lucky or incredibly and predictably debilitating. Skill checks are abundant in Shadows and diversifying characters may or may not have advantages by being able to complete Fight, Study, Sneak, and Influence tests. Players will win if they can complete their Sagas and defeat the Ancient before all of the locations fall into gloom, signaling the end of the game.

All this, again, is very high-level and there are many intricacies in Shadows that I just cannot go over for the sake of time and the health of my typing fingers. But, the game can be played solo, cooperatively, or competitively. So depending on the mode of play and number of players Shadows can range from a 45 minute foray to multi-hour epics. This is why I have played this solo with one character for my plays.

Components. Shadows of Kilforth is very card-heavy, but also includes other goodies. The cards themselves are firstly quite numerous, but also good quality. I can see myself sleeving this and loving every minute of that process. Aside from the cards, the game includes standees for player pieces on the card map, wooden components to track HP, AP, Fate, Obstacles, Gold, Hidden characters, great swirly 6d6, and also cardboard chits for Loot tokens. I haven’t even mentioned the art yet and that may be the most stunning component in this game! I LOVE a game with great art, and Shadows has simply amazing art. This is not usually my style of game art either, but it is so pleasing and everything makes sense and gets me immersed in the game. Everything provided is wonderful quality and an absolute joy to use during play.

Ok so like always, we place our ratings graphic right at the top of our posts so our readers can see right away what we think of the game. As you can tell, I love Shadows of Kilforth. It has essences of so many games I enjoy pieced together in a very attractive and captivating package. The movement and subsequent destruction of map-cards are reminiscent of Forbidden Island/Desert and Tiny Epic Defenders, which I really love (don’t hate – it’s a good game). The gathering of select card types and returning to a location to complete feels like fetch quests in MMORPGs (Final Fantasy XI being my main squeeze for many years). Obviously dice skill checks and level ups from tabletop RPGs are in there as well.

Shadows is just such a great collection of mechanics that I love that I can see myself playing this game over and over and over. Caveat: I will never play this any way other than absolutely solo. My first play, yes a learning session, was just shy of two hours from setup to tear-down. Adding players will increase game length, and playing with AP-prone friends is a no-go for me on Shadows; I had to reference both the excellent provided cheat sheet and the rulebook throughout the play but I eventually got the hang of it and was able to fly through. I may play this solo but with multiple characters cooperatively someday, but I do not wish to play this with other people. Ever.

So here’s my final thought. Shadow of Kilforth is a beefy game, but is well worth the time and effort to learn and play a couple times before passing judgment. It has everything I love in a game and I can’t stop thinking about it. I want to play all the different Race/Class combinations and just dunk on all the Ancients. If only my dice didn’t hate me so much. I will certainly be keeping this one forever, and if you are a fan of fantasy themed adventure card games with heavy use of dice and cool components, DEFINITELY take a look at Shadows of Kilforth. As I am the only one who has played this, I speak for the team in saying Purple Phoenix Games gives this one a 6 / 6. Treat yoself to this one, folks.
  
Shining Resonance Refrain
Shining Resonance Refrain
2018 | Role-Playing
I’ll be the first to admit that I’ve never been a huge fan of JRPG’s, but I really don’t have any reasons why. Growing up I loved watching the Shogun Warrior feature length cartoons and I’m a huge fan of RPG’s in general, so you’d think they’d be right up my alley. I’ve tried and tried to figure out why I have such a hard time sinking into them, and while I have never completed a Final Fantasy game, I continue to buy them in the hopes that one of these days I’ll just get it. So, I’m probably not the first person that would come to mind to review a game like Shining Resonance Refrain, a game that was released exclusively in Japan on PS3 back in 2014. Yet here we are, 4 years later, with a version released for the PS4, Xbox One, PC, and Nintendo Switch, with updated graphics and English voice acting.
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.

Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.

In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.

Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.

So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.

What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects