Search
Search results
Emma @ The Movies (1786 KP) rated Enola Holmes (2020) in Movies
Oct 3, 2020
There were several things that didn't make me leap at this one, but I was excited to have a "new release" to watch so...
The Holmes family name is a recognisable one, Sherlock and Mycroft are taking London by storm... but did you know about their younger sister, Enola? Raised by her mother, an eccentric and strong woman with a very alternative view on education, Enola is a strong will young woman in her image. When her mother goes missing Enola sets off to find her against the wishes of her brothers, taking herself to London and crossing paths with friends and foes along the way.
When I was looking for something between Sherlock Holmes and Nancy Drew I was hoping they'd throw the stone a little further. In my notes I scribbled that there are plenty of books about teen detectives that would have adapted well... and then I discovered that this was a book, and a series no less. I understand that the association with Sherlock Holmes is a strong one to market, but I feel like we're a little Sherlocked out these days. I miss vaguely original content... sorry, that sounds bitchier than it was meant to be.
Millie Bobby Brown did a good job of bringing Enola to life, there's a strong precocious nature to the role and she adapted to every twist convincingly. At times I noticed the odd slip that felt a little pantomime-y but by the time I'd pursed my lips and frowned it had already passed.
The Holmes brothers, brought to us by Henry Cavill and Sam Claflin, where to start... Claflin as Mycroft did a pretty good job, possibly too good, every time he was on screen I wanted him to leave. However, am I the only one that thought that these actors should have been playing each other's roles? As much as I love Cavill, he is not Sherlock. Sherlock is not suave and naturally charming, and he's certainly not built like a Chippendale, well, maybe a bit of furniture. It felt like a very unnatural fit, but I could just about visualise it with the roles reversed.
Supporting actors were great, I particularly enjoyed Susan Wokoma's, Edith. But, I was pleasantly surprised to see Fiona Shaw pop up in what appeared to be a reprisal of her role from Three Men and a Little Lady, but I digress.
To a layman like myself the period setting looked amazing and I thought the costumes were excellent. In fact, everything about the film looked stunning, but here is where I part with compliments.
Enola Holmes clocks in at just over the 2 hour mark, 2 hours and 3 minutes if we're being precise. If you say "family film" I think 1 hour 30, 45 maybe, if you say "thriller" I think 2 hours+... I know there are no hard and fast rules about it, but here's the thing, there wasn't enough content to fill that time. Yes, they managed to fill the runtime, but so much of it was unnecessary. Her mother's storyline seemed entirely there to get her to London, which could easily have been done in several ways, there's one scene in particular that seemed to go nowhere. I hate to say it, but Fiona Shaw and her finishing school were completely surplus to requirements too, nothing happened there that was very relevant at all. Some of the additions to what is quite a simple story made it a little complicated, though complicated isn't quite the right word because everything was easy to grasp (when it was relevant), perhaps "fussy" would be a better choice.
When the film ended I knew we were being set up for round 2, though this one came with less of a sickening groan than Artemis Fowl's did. I don't know how the books run as a series so I'd be interested to see how they compare, but I'm not a fan of continued storyline and that will definitely be on the cards for a sequel.
While I'm fully aware I've just moaned about a lot of points, the film is definitely watchable, but for me it was too cluttered and drawn out to hold my attention. With some snipping here and there it could have been vastly improved.
(My god, I didn't even mention the 4th wall breaking or the very end... but I guess no one really wants a full essay on the subject.)
Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/enola-holmes-movie-review.html
The Holmes family name is a recognisable one, Sherlock and Mycroft are taking London by storm... but did you know about their younger sister, Enola? Raised by her mother, an eccentric and strong woman with a very alternative view on education, Enola is a strong will young woman in her image. When her mother goes missing Enola sets off to find her against the wishes of her brothers, taking herself to London and crossing paths with friends and foes along the way.
When I was looking for something between Sherlock Holmes and Nancy Drew I was hoping they'd throw the stone a little further. In my notes I scribbled that there are plenty of books about teen detectives that would have adapted well... and then I discovered that this was a book, and a series no less. I understand that the association with Sherlock Holmes is a strong one to market, but I feel like we're a little Sherlocked out these days. I miss vaguely original content... sorry, that sounds bitchier than it was meant to be.
Millie Bobby Brown did a good job of bringing Enola to life, there's a strong precocious nature to the role and she adapted to every twist convincingly. At times I noticed the odd slip that felt a little pantomime-y but by the time I'd pursed my lips and frowned it had already passed.
The Holmes brothers, brought to us by Henry Cavill and Sam Claflin, where to start... Claflin as Mycroft did a pretty good job, possibly too good, every time he was on screen I wanted him to leave. However, am I the only one that thought that these actors should have been playing each other's roles? As much as I love Cavill, he is not Sherlock. Sherlock is not suave and naturally charming, and he's certainly not built like a Chippendale, well, maybe a bit of furniture. It felt like a very unnatural fit, but I could just about visualise it with the roles reversed.
Supporting actors were great, I particularly enjoyed Susan Wokoma's, Edith. But, I was pleasantly surprised to see Fiona Shaw pop up in what appeared to be a reprisal of her role from Three Men and a Little Lady, but I digress.
To a layman like myself the period setting looked amazing and I thought the costumes were excellent. In fact, everything about the film looked stunning, but here is where I part with compliments.
Enola Holmes clocks in at just over the 2 hour mark, 2 hours and 3 minutes if we're being precise. If you say "family film" I think 1 hour 30, 45 maybe, if you say "thriller" I think 2 hours+... I know there are no hard and fast rules about it, but here's the thing, there wasn't enough content to fill that time. Yes, they managed to fill the runtime, but so much of it was unnecessary. Her mother's storyline seemed entirely there to get her to London, which could easily have been done in several ways, there's one scene in particular that seemed to go nowhere. I hate to say it, but Fiona Shaw and her finishing school were completely surplus to requirements too, nothing happened there that was very relevant at all. Some of the additions to what is quite a simple story made it a little complicated, though complicated isn't quite the right word because everything was easy to grasp (when it was relevant), perhaps "fussy" would be a better choice.
When the film ended I knew we were being set up for round 2, though this one came with less of a sickening groan than Artemis Fowl's did. I don't know how the books run as a series so I'd be interested to see how they compare, but I'm not a fan of continued storyline and that will definitely be on the cards for a sequel.
While I'm fully aware I've just moaned about a lot of points, the film is definitely watchable, but for me it was too cluttered and drawn out to hold my attention. With some snipping here and there it could have been vastly improved.
(My god, I didn't even mention the 4th wall breaking or the very end... but I guess no one really wants a full essay on the subject.)
Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/enola-holmes-movie-review.html
Joe Wright’s 2011 film version of Hanna starring Saoirse Ronan, Cate Blanchett and Eric Bana is an odd movie. It isn’t bad. It just doesn’t work. The idea at its heart is great, as are some of the action sequences, there is just something over styled about it that is jarring. I’ve been back to it a few times to see if age helps, but it really doesn’t – Hanna the movie is an admirable failure.
So when Amazon announced they were resurrecting the character, the basic story and idea and the essential vibe of Hanna in 2019 as a series… I was pretty sceptical. I doubt to this day I would have watched it at all if I hadn’t stumbled across the trailer and been arrested by the presence of this young girl who had been cast in the main role. She looked wild and vulnerable at the same time, her eyes were piercing and something about her was just jumping off the screen. I went to IMDb as is my habit to find out who she was. Turns out her name was Esme Creed-Miles, the daughter of actors Samantha Morton and Charlie Creed-Miles.
Wow, yes, that made sense! I love Samantha Morton in anything – have done ever since she played Joanne Barnes in Cracker, aged 17. She has a ferocious beauty and edge of danger about her that is entirely feminine but also fearlessly strong and individual. Her roles have always been diverse, because she is capable of total power or intense vulnerability, sometimes in the same character, all laced with a focused intelligence that is quite rare. So, I had basically seen all of that in a two minute trailer staring a chip off the old block. Now I was excited to see it!
I wouldn’t say the set up of season one blew me away, but it did have enough going for it to keep me watching. Not as a binge watch, which usually indicates how much I am into something, but for sure as a steady desire to come back for more in time. Joel Kinnaman made a decent replacement as Erik, the father figure who teaches Hanna to survive, and Mireille Enos was doing a lovely job in the Cate Blanchett role as an ambiguous villain / ally. But it was all about Esme Creed-Miles, who was consistently delivering a performance of mesmerising quality – I could not take my eyes off her. As with the character she was playing there was some learning to be done in understanding the rules of this world, but she had obviously been trained well by a parent with huge experience in these things.
Season one ends with a tantalising cliffhanger, and there didn’t seem to be much of a wait to get back into it in season two, which felt more assured and more mature from the start. It came to me at a weird time in lockdown where I had no internet or means to watch anything I hadn’t downloaded already, which was a handful of films I’d already seen and season two of Hanna. I ended up watching each episode at least three times each, sometimes in a row, and sometimes going back… it just became a real companion to me in an odd way. I got hooked on it in a way I would find hard to describe – sometimes a show does that to us, even when objectively we know it isn’t the best, or most original, thing ever made.
It isn’t badly made by any means, but it is perhaps a little predictable at times. It has a high production standard, but still feels very much like TV and not a feature film in episodes. The action choreography is always great, as is the overall story arch. What is perhaps a little lacking is consistently strong dialogue, directing and supporting acting, especially when the cast of season two depends on a lot of teenagers, none of which have half the natural ability of Creed-Miles.
My main feeling about Hanna is to state I really enjoyed it, without overstating that it is any kind of genius, or is treading any new artistic ground. It is just a solid entertainment worth the time, and I will definitely be looking forward to season three. The entire project has a strong female core, and that is worth seeing in 2021. I suspect the main thing watching this will bring, however, is the genesis of a future superstar. Mark my words – Esme Creed-Miles just turned 21 and the film world is ready for the next Emma Stone, Jennifer Lawrence or… Samantha Morton.
So when Amazon announced they were resurrecting the character, the basic story and idea and the essential vibe of Hanna in 2019 as a series… I was pretty sceptical. I doubt to this day I would have watched it at all if I hadn’t stumbled across the trailer and been arrested by the presence of this young girl who had been cast in the main role. She looked wild and vulnerable at the same time, her eyes were piercing and something about her was just jumping off the screen. I went to IMDb as is my habit to find out who she was. Turns out her name was Esme Creed-Miles, the daughter of actors Samantha Morton and Charlie Creed-Miles.
Wow, yes, that made sense! I love Samantha Morton in anything – have done ever since she played Joanne Barnes in Cracker, aged 17. She has a ferocious beauty and edge of danger about her that is entirely feminine but also fearlessly strong and individual. Her roles have always been diverse, because she is capable of total power or intense vulnerability, sometimes in the same character, all laced with a focused intelligence that is quite rare. So, I had basically seen all of that in a two minute trailer staring a chip off the old block. Now I was excited to see it!
I wouldn’t say the set up of season one blew me away, but it did have enough going for it to keep me watching. Not as a binge watch, which usually indicates how much I am into something, but for sure as a steady desire to come back for more in time. Joel Kinnaman made a decent replacement as Erik, the father figure who teaches Hanna to survive, and Mireille Enos was doing a lovely job in the Cate Blanchett role as an ambiguous villain / ally. But it was all about Esme Creed-Miles, who was consistently delivering a performance of mesmerising quality – I could not take my eyes off her. As with the character she was playing there was some learning to be done in understanding the rules of this world, but she had obviously been trained well by a parent with huge experience in these things.
Season one ends with a tantalising cliffhanger, and there didn’t seem to be much of a wait to get back into it in season two, which felt more assured and more mature from the start. It came to me at a weird time in lockdown where I had no internet or means to watch anything I hadn’t downloaded already, which was a handful of films I’d already seen and season two of Hanna. I ended up watching each episode at least three times each, sometimes in a row, and sometimes going back… it just became a real companion to me in an odd way. I got hooked on it in a way I would find hard to describe – sometimes a show does that to us, even when objectively we know it isn’t the best, or most original, thing ever made.
It isn’t badly made by any means, but it is perhaps a little predictable at times. It has a high production standard, but still feels very much like TV and not a feature film in episodes. The action choreography is always great, as is the overall story arch. What is perhaps a little lacking is consistently strong dialogue, directing and supporting acting, especially when the cast of season two depends on a lot of teenagers, none of which have half the natural ability of Creed-Miles.
My main feeling about Hanna is to state I really enjoyed it, without overstating that it is any kind of genius, or is treading any new artistic ground. It is just a solid entertainment worth the time, and I will definitely be looking forward to season three. The entire project has a strong female core, and that is worth seeing in 2021. I suspect the main thing watching this will bring, however, is the genesis of a future superstar. Mark my words – Esme Creed-Miles just turned 21 and the film world is ready for the next Emma Stone, Jennifer Lawrence or… Samantha Morton.
Bob Mann (459 KP) rated The Children Act (2018) in Movies
Sep 28, 2021
“And the Oscar goes to”… (or should go to)… “Dame Emma Thompson”.
Given my last review was for “The Equalizer 2“, where Denzel was judge, jury and executioner, it’s a nice seque that this film follows the life of a senior judge in London’s Law Courts: trying to do the justice job, but in the right way!
Judge Maye (Thompson) is a childless wife to her loving husband Jack (Tucci), but is also a workaholic. This is driving the long-term couple to the point of infidelity: a fact the ever-focused Fiona – whose life, to her, probably feels to be in a perfect if selfish equilibrium – is oblivious to. With Fiona’s intense but comfortable world about to cave in around her, her increasing stress is not helped by the latest case she is working on: one where Adam ( Fionn Whitehead from “Dunkirk“), a Jehovah’s Witness boy and a minor, is refusing on religious grounds the blood transfusion he desperately needs to fight his leukaemia. Fiona’s decisions in the months ahead go much further than a simple judgement on the case.
Two acting giants – one born in London; one born in New York – tower over this Ian McEwan adaptation like leviathons. I bandy around the phrase “national treasure” a lot in these reviews but, if there was a league table of national treasures, Emma Thompson would qualify for the Champion’s League every season. Here she is simply breathtakingly powerful in the lead role of Judge Fiona Maye, exhibiting such extremes of emotion that you would like to think that an Oscar nomination would be assured. (However, before I run out and put a £10 bet on her to win, the film is such a small British film that unfortunately both a nomination and a win seem unlikely! THIS IS A CRIME! So I have added the tag #OscarBuzz to this post…. please share and lobby people, lobby! Perhaps at the very least we can hope for some BAFTA recognition).
Sometimes a masterly lead performance can make a co-star performance seem unbalanced, but no such danger here. Stanley Tucci makes a perfect acting foil for Thompson: if he were a wine he would be described as “exasperation, frustration, compassion with strong notes of respect”. And he carries it off with perfection.
This is an incredibly intelligent film, working on so many different levels and subject to so much interpretation. Fiona’s feelings for the troubled teenager feel more maternal than sexual, but when those feelings become returned and escalate the whole piece develops a queasily oedipal quality. Many films have focused on illicit attractions between teacher and pupil, but here lies a new variation, with Maye fighting against her best professional insticts to ‘do the right thing’. “I’m frightened of myself” she eventually wails to a colleague.
In his opening hospital scenes*, Adam seems completely other-wordly compared to a typical teen and this comes across as utterly false. That is, until you consider the oddness of his family background and Jehovah’s Witness upbringing. As such, the film just about gets away with it. Whitehead does a good job with a difficult role. (*It took my wife to point out – after the film, thank goodness – the similarities between this hospital scene and a famous guitar-playing scene in “Airplane” at which I dissolved into guffaws!).
If you’ve been in a court, you’ll know that there is something regal and magical about a judge in full regalia entering a packed courtroom. So it’s unusual to see the view from the other side of the door… a non-descript office corridor and a non-descript door. Helping the judge on this side of the door is her PA Nigel, played by the brilliant Jason Watkins: a TV regular (e.g. “Line of Duty”, “W1A”) but seen far less at the movies.
As a story of obsessive fixation, it borders on McEwan’s disturbing earlier work “Enduring Love”. And it has the potential to go in lots of interesting directions as a sort of bonkers platonic love triangle (“He wants to live with US?” splutters Tucci). Where the story does end up going was not particularly to my liking, and a melodramatic concert scene was – for me – a little overdone. However it does give rise to a scene (the ‘sopping wet’ scene) that shows Thompson at her most brilliant: if she DID get Oscar or BAFTA nominated then this will be her pre-announcement snippet.
It’s a great film for showcasing acting talent, but beware: it’s not got a “lot of laffs”. As such it’s very much a “Father Ted film” that takes a while to recover from.
Judge Maye (Thompson) is a childless wife to her loving husband Jack (Tucci), but is also a workaholic. This is driving the long-term couple to the point of infidelity: a fact the ever-focused Fiona – whose life, to her, probably feels to be in a perfect if selfish equilibrium – is oblivious to. With Fiona’s intense but comfortable world about to cave in around her, her increasing stress is not helped by the latest case she is working on: one where Adam ( Fionn Whitehead from “Dunkirk“), a Jehovah’s Witness boy and a minor, is refusing on religious grounds the blood transfusion he desperately needs to fight his leukaemia. Fiona’s decisions in the months ahead go much further than a simple judgement on the case.
Two acting giants – one born in London; one born in New York – tower over this Ian McEwan adaptation like leviathons. I bandy around the phrase “national treasure” a lot in these reviews but, if there was a league table of national treasures, Emma Thompson would qualify for the Champion’s League every season. Here she is simply breathtakingly powerful in the lead role of Judge Fiona Maye, exhibiting such extremes of emotion that you would like to think that an Oscar nomination would be assured. (However, before I run out and put a £10 bet on her to win, the film is such a small British film that unfortunately both a nomination and a win seem unlikely! THIS IS A CRIME! So I have added the tag #OscarBuzz to this post…. please share and lobby people, lobby! Perhaps at the very least we can hope for some BAFTA recognition).
Sometimes a masterly lead performance can make a co-star performance seem unbalanced, but no such danger here. Stanley Tucci makes a perfect acting foil for Thompson: if he were a wine he would be described as “exasperation, frustration, compassion with strong notes of respect”. And he carries it off with perfection.
This is an incredibly intelligent film, working on so many different levels and subject to so much interpretation. Fiona’s feelings for the troubled teenager feel more maternal than sexual, but when those feelings become returned and escalate the whole piece develops a queasily oedipal quality. Many films have focused on illicit attractions between teacher and pupil, but here lies a new variation, with Maye fighting against her best professional insticts to ‘do the right thing’. “I’m frightened of myself” she eventually wails to a colleague.
In his opening hospital scenes*, Adam seems completely other-wordly compared to a typical teen and this comes across as utterly false. That is, until you consider the oddness of his family background and Jehovah’s Witness upbringing. As such, the film just about gets away with it. Whitehead does a good job with a difficult role. (*It took my wife to point out – after the film, thank goodness – the similarities between this hospital scene and a famous guitar-playing scene in “Airplane” at which I dissolved into guffaws!).
If you’ve been in a court, you’ll know that there is something regal and magical about a judge in full regalia entering a packed courtroom. So it’s unusual to see the view from the other side of the door… a non-descript office corridor and a non-descript door. Helping the judge on this side of the door is her PA Nigel, played by the brilliant Jason Watkins: a TV regular (e.g. “Line of Duty”, “W1A”) but seen far less at the movies.
As a story of obsessive fixation, it borders on McEwan’s disturbing earlier work “Enduring Love”. And it has the potential to go in lots of interesting directions as a sort of bonkers platonic love triangle (“He wants to live with US?” splutters Tucci). Where the story does end up going was not particularly to my liking, and a melodramatic concert scene was – for me – a little overdone. However it does give rise to a scene (the ‘sopping wet’ scene) that shows Thompson at her most brilliant: if she DID get Oscar or BAFTA nominated then this will be her pre-announcement snippet.
It’s a great film for showcasing acting talent, but beware: it’s not got a “lot of laffs”. As such it’s very much a “Father Ted film” that takes a while to recover from.
Purple Phoenix Games (2266 KP) rated Darkest Night (First edition) in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
Once prosperous, your kingdom has fallen victim to a powerful Necromancer who has shrouded the realm in darkness. His minions traverse the land doing his bidding, and his army, as well as his powers, continue to grow. All hope is lost….or is it? Four heroes band together in a final attempt to defeat this evil being. Each brings unique powers and strategies to the table, and success will come in one of two ways – by defeating the Necromancer in direct combat, or by gathering Holy Relics and performing a ritual to undo his powers. But be warned: the Necromancer grows stronger with every passing moment, so be sure your chosen strategy is the right one. Otherwise you too will fall victim to the Necromancer’s might.
Darkest Night is a cooperative game where players take on the role of the heroes attempting to defeat the Necromancer. Each turn has 4 steps – Perform any start-of-turn actions, draw/resolve an Event card, perform one action, and defend against Blights (monsters). Each equipped with a unique set of powers, the heroes must work together to search the land for Holy Relics and destroy Blights before the kingdom is overrun. Once all of the heroes have had their turn, the Necromancer gets his turn, which entails advancing the Darkness track, moving towards the closest detected hero, and creating more Blights. Victory comes in two forms – ritual or combat. If the heroes collectively uncover three Holy Relics, they can use them in a ritual to break the Necromancer’s powers. Or if a hero gets strong enough, they could directly fight the Necromancer. If, at any point, the Monastery is overrun by Blights, the game ends in failure and the kingdom has fallen into darkness.
DISCLAIMER – This review is for the Darkest Night (First Edition) base game. There is a second edition, and several expansions, but I have not had experience with any of those, so my thoughts are solely based on the First Edition base game. -L
I’m just going to be up-front and let you know that I am not a huge fan of this game solo. The main reason is that this game is for four heroes, regardless of actual player count. So playing solo means that I have to control all four heroes. Controlling one hero, I can do. Controlling two heroes takes more focus, but is usually manageable. But controlling four heroes at once? Madness! At least for me it is. There is so much more for a single person to keep track of, and it can be pretty overwhelming. There are so many variables to keep track of, I often end up making mistakes – forgetting to draw Event cards, accidentally using one hero’s ability when it is a different hero’s turn, forgetting to give one hero a turn in a round because I thought they already had one, etc. If I am lucky, I will catch a mistake in-progress, or one turn later, and can rectify it. But to be honest, of all the mistakes I make while playing Darkest Night, I probably won’t catch 25% of them. Which can either make a game super easy, or super brutal. You might tell me, “Focus!” or “Pay better attention!” but believe me, I’m trying! I just feel like four heroes for one person is too much.
Patience is a virtue, but apparently I have none when it comes to this game. And by that, I mean that I feel like it takes an eternity to accomplish anything in this game. On your turn, you only get one single action. And movement is an action. Picture this – I am trying to move my hero to the opposite end of the kingdom (at least 2 spaces away). I am going to have to spend 2 complete rounds (active hero turn, other hero turns, Necromancer turn, x2) just to get there. And then once I finally get there, I have to wait for the 3rd round to even do anything in that location! I just get frustrated at the fact that something as simple as moving a few spaces takes multiple rounds to accomplish. Since everything takes so long to do, you have to be thinking so far into the future with every turn. That makes it difficult for me to strategize, and the game just feels so inefficient, especially in solo play, when you have to control all of the heroes. It can be tricky enough planning a few turns in advance for a single hero, but being in charge of all heroes just makes the job more complicated. And maybe I’m just not patient enough for this game, but I think that if every hero got two actions per turn, the game would be a lot more manageable.
This will come as no surprise to you, but I enjoy this game more in a group rather than solo. This game is cooperative, and I like being able to talk strategy with my fellow gamers, rather than trying to figure everything out for each of the four heroes by myself. Group play also allows me to focus my attention on one single hero instead of multiple, which makes the game feel less overwhelming to me. And perhaps the second edition or expansions address some of the issues I have with the game, but for the time being, Darkest Night is low on my list of solo games.
https://purplephoenixgames.wordpress.com/2019/01/04/solo-chronicles-darkest-night/
Once prosperous, your kingdom has fallen victim to a powerful Necromancer who has shrouded the realm in darkness. His minions traverse the land doing his bidding, and his army, as well as his powers, continue to grow. All hope is lost….or is it? Four heroes band together in a final attempt to defeat this evil being. Each brings unique powers and strategies to the table, and success will come in one of two ways – by defeating the Necromancer in direct combat, or by gathering Holy Relics and performing a ritual to undo his powers. But be warned: the Necromancer grows stronger with every passing moment, so be sure your chosen strategy is the right one. Otherwise you too will fall victim to the Necromancer’s might.
Darkest Night is a cooperative game where players take on the role of the heroes attempting to defeat the Necromancer. Each turn has 4 steps – Perform any start-of-turn actions, draw/resolve an Event card, perform one action, and defend against Blights (monsters). Each equipped with a unique set of powers, the heroes must work together to search the land for Holy Relics and destroy Blights before the kingdom is overrun. Once all of the heroes have had their turn, the Necromancer gets his turn, which entails advancing the Darkness track, moving towards the closest detected hero, and creating more Blights. Victory comes in two forms – ritual or combat. If the heroes collectively uncover three Holy Relics, they can use them in a ritual to break the Necromancer’s powers. Or if a hero gets strong enough, they could directly fight the Necromancer. If, at any point, the Monastery is overrun by Blights, the game ends in failure and the kingdom has fallen into darkness.
DISCLAIMER – This review is for the Darkest Night (First Edition) base game. There is a second edition, and several expansions, but I have not had experience with any of those, so my thoughts are solely based on the First Edition base game. -L
I’m just going to be up-front and let you know that I am not a huge fan of this game solo. The main reason is that this game is for four heroes, regardless of actual player count. So playing solo means that I have to control all four heroes. Controlling one hero, I can do. Controlling two heroes takes more focus, but is usually manageable. But controlling four heroes at once? Madness! At least for me it is. There is so much more for a single person to keep track of, and it can be pretty overwhelming. There are so many variables to keep track of, I often end up making mistakes – forgetting to draw Event cards, accidentally using one hero’s ability when it is a different hero’s turn, forgetting to give one hero a turn in a round because I thought they already had one, etc. If I am lucky, I will catch a mistake in-progress, or one turn later, and can rectify it. But to be honest, of all the mistakes I make while playing Darkest Night, I probably won’t catch 25% of them. Which can either make a game super easy, or super brutal. You might tell me, “Focus!” or “Pay better attention!” but believe me, I’m trying! I just feel like four heroes for one person is too much.
Patience is a virtue, but apparently I have none when it comes to this game. And by that, I mean that I feel like it takes an eternity to accomplish anything in this game. On your turn, you only get one single action. And movement is an action. Picture this – I am trying to move my hero to the opposite end of the kingdom (at least 2 spaces away). I am going to have to spend 2 complete rounds (active hero turn, other hero turns, Necromancer turn, x2) just to get there. And then once I finally get there, I have to wait for the 3rd round to even do anything in that location! I just get frustrated at the fact that something as simple as moving a few spaces takes multiple rounds to accomplish. Since everything takes so long to do, you have to be thinking so far into the future with every turn. That makes it difficult for me to strategize, and the game just feels so inefficient, especially in solo play, when you have to control all of the heroes. It can be tricky enough planning a few turns in advance for a single hero, but being in charge of all heroes just makes the job more complicated. And maybe I’m just not patient enough for this game, but I think that if every hero got two actions per turn, the game would be a lot more manageable.
This will come as no surprise to you, but I enjoy this game more in a group rather than solo. This game is cooperative, and I like being able to talk strategy with my fellow gamers, rather than trying to figure everything out for each of the four heroes by myself. Group play also allows me to focus my attention on one single hero instead of multiple, which makes the game feel less overwhelming to me. And perhaps the second edition or expansions address some of the issues I have with the game, but for the time being, Darkest Night is low on my list of solo games.
https://purplephoenixgames.wordpress.com/2019/01/04/solo-chronicles-darkest-night/
Gareth von Kallenbach (980 KP) rated the PC version of South Park: The Stick of Truth in Video Games
Jun 19, 2019
Following several delays after the collapse of THQ, Obsidian’s South Park: The Stick of Truth has been released to critical acclaim. Not only is the game the best adaptation of the hit animated series to date for gamers, the one could argue that it is the best videogame based on an animated series to ever be released. This is a pretty bold statement but the game backs it up time and time again with its engaging story, considerable gameplay length, and an abundance of laughs many of which are cringe worthy.
Playing is a new kid in town was tasked by his parents to go out and make friends, you quickly find yourself in the company of Cartman and his cronies who are busy playing a fantasy game involving the legendary Stick of Truth. Despite the fact that the stick is nothing more than a piece of wood, all manner of importance is placed upon it and when a rival faction steals it, it falls to the players to retrieve the stick and save the day.
Players will be accompanied by various characters in the game ranging from Butters to Stan, Kyle, Kenny, Jimmy, and Cartman he to whom have their own special abilities and combat technique. At various points in the game players may have to call upon a player in order to use their unique ability in order to solve one of the game’s many puzzles. The entire map of South Park is highly detailed and loaded with countless references to the show. Players are free to explore the town, interact with various characters, and embark on side quests that have no bearing on the story and are not required to complete the main part of the game.
The key is exploration as obtaining items which can be sold as a vital part of the game as health power ups in the form of snack foods and other supplements are essential to surviving the numerous combat opportunities in the game.
At first it took a little getting used to but being able to equip your characters in costumes and weapons in order to complete the quests and solve various puzzles is an essential part of the game.
While it is basically role-playing game at its heart, The Stick of Truth is essentially like being in a season of the show that happens to have a connected and continuous plot. There are numerous twists and turns and surprises in the game ranging from alien abductions, government conspiracies, venturing to Canada, and so much more.
Combat in the game usually involves two players and players who alternate between powering up attacking defensive abilities, using super moves which players can select and customize, and attacking with your primary or secondary weapons.
The game has a very elaborate social network is various characters who you friend along the way will offer hints and suggestions to you and being able to obtain items to power up your weapons is a hysterical and vital part of the game.
I have put in over 17 hours of gameplay into completing the main story the game and a few of the side quests but I have not completed all of the options that are available in the game. This gives you an idea of the scope of the game and thankfully the designers allow a rapid transit system courtesy of Timmy to help you traverse the map. The abundance of characters both featured in supporting from the series show up the game and there are countless nods to numerous other episodes including the classic Sexual Harassment Panda theme that brought a smile to my face when I heard blaring over the and offices PA system while I was exploring.
There are puzzles to solve the game most of which involve thinking outside the box although some are very straightforward. It is important to remember that when you are dealing with the town of South Park expecting the unexpected is par for the course so any game that would have you battle the Underpants Gnomes in a shrunken state while your parents graphically consummate their marriage above you should give you an idea about humor in the game.
The game is not in any way politically correct, for children, or for those easily offended, but if you’re a fan of the series you know what to expect and the game delivers it in droves. The laughs are numerous and hysterical as abs constantly shocked just how far certain sequences would be taken but delighted nonetheless.
There were a few minor glitches now and then but nothing that severely hampered my gameplay experience other than a few graphical drops and legs now and then on the PC version of the game. For me this was a small price to pay as the PC version is completely uncensored and does not have any of the cards that were required for the console version of the game.
The mouse and keyboard while effective are not the intended control system for the game so I would suggest that players may want to consider using a game pad or at the least, prepare themselves for certain scenes that are going to involve button mashing and other console standards.
The graphics, sound, and music, of the game are on par with the best the show has offered and as I indicated earlier, the storyline is one of the best that has ever been done for South Park episode and is not to be missed.
Not only is the game one of the best surprises of the year but I can honestly say that it is an early contender for some game of the year awards which is surprising as one announced, I think people had interest but yet modest expectations for what the finished product would be like. It is been a long time since I’ve had this many laughs in a movie, television show, or game, as well as this much enjoyment.
South Park: The Stick of Truth is one of the best gaming releases the year and is not to be missed.
http://sknr.net/2014/03/31/south-park-the-stick-of-truth/
Playing is a new kid in town was tasked by his parents to go out and make friends, you quickly find yourself in the company of Cartman and his cronies who are busy playing a fantasy game involving the legendary Stick of Truth. Despite the fact that the stick is nothing more than a piece of wood, all manner of importance is placed upon it and when a rival faction steals it, it falls to the players to retrieve the stick and save the day.
Players will be accompanied by various characters in the game ranging from Butters to Stan, Kyle, Kenny, Jimmy, and Cartman he to whom have their own special abilities and combat technique. At various points in the game players may have to call upon a player in order to use their unique ability in order to solve one of the game’s many puzzles. The entire map of South Park is highly detailed and loaded with countless references to the show. Players are free to explore the town, interact with various characters, and embark on side quests that have no bearing on the story and are not required to complete the main part of the game.
The key is exploration as obtaining items which can be sold as a vital part of the game as health power ups in the form of snack foods and other supplements are essential to surviving the numerous combat opportunities in the game.
At first it took a little getting used to but being able to equip your characters in costumes and weapons in order to complete the quests and solve various puzzles is an essential part of the game.
While it is basically role-playing game at its heart, The Stick of Truth is essentially like being in a season of the show that happens to have a connected and continuous plot. There are numerous twists and turns and surprises in the game ranging from alien abductions, government conspiracies, venturing to Canada, and so much more.
Combat in the game usually involves two players and players who alternate between powering up attacking defensive abilities, using super moves which players can select and customize, and attacking with your primary or secondary weapons.
The game has a very elaborate social network is various characters who you friend along the way will offer hints and suggestions to you and being able to obtain items to power up your weapons is a hysterical and vital part of the game.
I have put in over 17 hours of gameplay into completing the main story the game and a few of the side quests but I have not completed all of the options that are available in the game. This gives you an idea of the scope of the game and thankfully the designers allow a rapid transit system courtesy of Timmy to help you traverse the map. The abundance of characters both featured in supporting from the series show up the game and there are countless nods to numerous other episodes including the classic Sexual Harassment Panda theme that brought a smile to my face when I heard blaring over the and offices PA system while I was exploring.
There are puzzles to solve the game most of which involve thinking outside the box although some are very straightforward. It is important to remember that when you are dealing with the town of South Park expecting the unexpected is par for the course so any game that would have you battle the Underpants Gnomes in a shrunken state while your parents graphically consummate their marriage above you should give you an idea about humor in the game.
The game is not in any way politically correct, for children, or for those easily offended, but if you’re a fan of the series you know what to expect and the game delivers it in droves. The laughs are numerous and hysterical as abs constantly shocked just how far certain sequences would be taken but delighted nonetheless.
There were a few minor glitches now and then but nothing that severely hampered my gameplay experience other than a few graphical drops and legs now and then on the PC version of the game. For me this was a small price to pay as the PC version is completely uncensored and does not have any of the cards that were required for the console version of the game.
The mouse and keyboard while effective are not the intended control system for the game so I would suggest that players may want to consider using a game pad or at the least, prepare themselves for certain scenes that are going to involve button mashing and other console standards.
The graphics, sound, and music, of the game are on par with the best the show has offered and as I indicated earlier, the storyline is one of the best that has ever been done for South Park episode and is not to be missed.
Not only is the game one of the best surprises of the year but I can honestly say that it is an early contender for some game of the year awards which is surprising as one announced, I think people had interest but yet modest expectations for what the finished product would be like. It is been a long time since I’ve had this many laughs in a movie, television show, or game, as well as this much enjoyment.
South Park: The Stick of Truth is one of the best gaming releases the year and is not to be missed.
http://sknr.net/2014/03/31/south-park-the-stick-of-truth/
It Could Have Been Fantastic
I feel very conflicted about this YA novel so please bear with me as I try to explain why!
The positives first. The plot is very interesting and well thought out. Although not entirely original it isn't your run of the mill haunted house story either.
The main characters are well rounded and sympathetic. They each have a strong voice and are relatable. The author is very good at creating tension and does not shy away from scary/unsettling images.
The narration and pace of the story feels perfect for a young adult book - no slow enough to be condescending but with simple sentence structures and short chapters that will help to encourage reluctant or not so confident readers to stick with it. I would certainly use this book in my teaching role for my higher level students - adults that struggle with literacy and/or have slight learning difficulties.
The messages that this story carries are important ones. The main message is especially vital for both male and female readers.
Now for the negative's. There is rather a lot of repetition in the story. Not just parts of the back story but actual sentences in a couple of instances. This did grow to be tiresome and, had I read this aged fourteen I would have felt the same way. Unfortunately this did tend to slow the story down at times. Reading the exact same joke from four chapters ago isn't great.
The book centres on one character and what happened to her. I felt that the sudden shift in her personality was rushed. More time should have been taken to really understand her and what happened to her.
The fact that she is automatically disbelieved is not great. It's a VERY sensitive subject and to have the rest of the characters do that could easily lodge the idea, in some young people's heads, that they would also be treated with scepticism.
A few times throughout the story there were errors. Mostly continuation errors but a couple of glaring mistakes. For example, two of the characters are playing a video game. Fallout 4. In the story one of the characters 'gets the guy' of the other. Fallout 4 is not a multiplayer game, a friend cannot 'get' you in any way.
Yes, a small thing but hugely annoying when you know that it is wrong. As Fallout 4 is such a popular game this will not go unnoticed by many young adults!
The ending did feel rather rushed. An extra chapter or two to explain what happened and to explore the feelings of the characters properly would have been nice.
So yes, this is an extremely mixed review. Most of the negative's are small and I would have given another star if not for the slightly mixed message surrounding the title character - I was disappointed with that.
The author is obviously very talented and writes perfectly for the YA market. Just a little more time and care would have made it awesome.
The positives first. The plot is very interesting and well thought out. Although not entirely original it isn't your run of the mill haunted house story either.
The main characters are well rounded and sympathetic. They each have a strong voice and are relatable. The author is very good at creating tension and does not shy away from scary/unsettling images.
The narration and pace of the story feels perfect for a young adult book - no slow enough to be condescending but with simple sentence structures and short chapters that will help to encourage reluctant or not so confident readers to stick with it. I would certainly use this book in my teaching role for my higher level students - adults that struggle with literacy and/or have slight learning difficulties.
The messages that this story carries are important ones. The main message is especially vital for both male and female readers.
Now for the negative's. There is rather a lot of repetition in the story. Not just parts of the back story but actual sentences in a couple of instances. This did grow to be tiresome and, had I read this aged fourteen I would have felt the same way. Unfortunately this did tend to slow the story down at times. Reading the exact same joke from four chapters ago isn't great.
The book centres on one character and what happened to her. I felt that the sudden shift in her personality was rushed. More time should have been taken to really understand her and what happened to her.
The fact that she is automatically disbelieved is not great. It's a VERY sensitive subject and to have the rest of the characters do that could easily lodge the idea, in some young people's heads, that they would also be treated with scepticism.
A few times throughout the story there were errors. Mostly continuation errors but a couple of glaring mistakes. For example, two of the characters are playing a video game. Fallout 4. In the story one of the characters 'gets the guy' of the other. Fallout 4 is not a multiplayer game, a friend cannot 'get' you in any way.
Yes, a small thing but hugely annoying when you know that it is wrong. As Fallout 4 is such a popular game this will not go unnoticed by many young adults!
The ending did feel rather rushed. An extra chapter or two to explain what happened and to explore the feelings of the characters properly would have been nice.
So yes, this is an extremely mixed review. Most of the negative's are small and I would have given another star if not for the slightly mixed message surrounding the title character - I was disappointed with that.
The author is obviously very talented and writes perfectly for the YA market. Just a little more time and care would have made it awesome.
Phillip McSween (751 KP) rated BlacKkKlansman (2018) in Movies
Mar 7, 2019
Important Movie
Set in the 1970’s, the first black police officer on the Colorado Springs police force attempts to infiltrate the Klu Klux Klan by becoming one of them.
Acting: 10
I don’t know who I liked better throughout the movie, John David Washington as Ron Stallworth or Adam Driver playing Jewish cop Flip Zimmerman. Not only were they amazing individually, but they complimented each other with great chemistry on screen. Whatever emotion director Spike Lee was trying to make you feel was amplified in their joint scenes. Washington is charming, funny, and witty, all the things you want from a leading role. His heroic character is one of my favorites from the year.
Beginning: 10
Characters: 10
Cinematography/Visuals: 9
The visuals are amazingly crisp, poignant for each scene. It transports you perfectly into the time period without feeling overdone. While the film is largely a comedy, it succeeds in spots by relying on tension and intense moments. Spike Lee has a way of capturing those moments with sheer perfection. It has an artsy feel to it, sometimes over the top, but never unrelatable. Relatable Art. I think that’s the best way to describe it.
Conflict: 10
Whether subtle or in your face, conflict comes in waves throughout BlackkKlansman. You keep waiting for bad things to happen and sometimes they do. When they don’t, you know it’s only a matter of time before things get harry again. There was never a point where I was bored in the movie. Even the planning scenes where they were trying to figure out just how to get a black man to infiltrate a white supremacist organization was fun to watch.
Genre: 10
One of the most important dramas of our generation. Period. Nothing else needs to be said here.
Memorability: 10
The story in and of itself brings an originality you won’t soon forget. On paper, it sounds absolutely nuts. Watching it unfold on the big screen is even more nuts. Even though it’s based on a true story, it’s still very much hard to believe. It’s powerful and real with solid messaging that translates to the now. Even the comedy in certain moments has a way of leaving a real impact.
Pace: 10
The film is long, but it’s a smooth long. The pacing feels like a brisk jog. You always know the direction you’re heading and it never feels like it has to cheat or take shortcuts to properly tell the story. Not boring in the least. Engaging and entertaining throughout.
Plot: 8
Again, much respect for an original story. My one gripe: I don’t think the love story was necessary. It didn’t really contribute to the movie as a whole. Everything outside of that was wonderful and beautifully done.
Resolution: 10
Overall: 97
Expected to like BlackkKlansman, but I fell in love with this movie. It tells a wonderful story that leaves you talking long after it’s over. I’ve said this already, but it bears repeating: This is one of the most important films of our generation. See it. Don’t think twice.
Acting: 10
I don’t know who I liked better throughout the movie, John David Washington as Ron Stallworth or Adam Driver playing Jewish cop Flip Zimmerman. Not only were they amazing individually, but they complimented each other with great chemistry on screen. Whatever emotion director Spike Lee was trying to make you feel was amplified in their joint scenes. Washington is charming, funny, and witty, all the things you want from a leading role. His heroic character is one of my favorites from the year.
Beginning: 10
Characters: 10
Cinematography/Visuals: 9
The visuals are amazingly crisp, poignant for each scene. It transports you perfectly into the time period without feeling overdone. While the film is largely a comedy, it succeeds in spots by relying on tension and intense moments. Spike Lee has a way of capturing those moments with sheer perfection. It has an artsy feel to it, sometimes over the top, but never unrelatable. Relatable Art. I think that’s the best way to describe it.
Conflict: 10
Whether subtle or in your face, conflict comes in waves throughout BlackkKlansman. You keep waiting for bad things to happen and sometimes they do. When they don’t, you know it’s only a matter of time before things get harry again. There was never a point where I was bored in the movie. Even the planning scenes where they were trying to figure out just how to get a black man to infiltrate a white supremacist organization was fun to watch.
Genre: 10
One of the most important dramas of our generation. Period. Nothing else needs to be said here.
Memorability: 10
The story in and of itself brings an originality you won’t soon forget. On paper, it sounds absolutely nuts. Watching it unfold on the big screen is even more nuts. Even though it’s based on a true story, it’s still very much hard to believe. It’s powerful and real with solid messaging that translates to the now. Even the comedy in certain moments has a way of leaving a real impact.
Pace: 10
The film is long, but it’s a smooth long. The pacing feels like a brisk jog. You always know the direction you’re heading and it never feels like it has to cheat or take shortcuts to properly tell the story. Not boring in the least. Engaging and entertaining throughout.
Plot: 8
Again, much respect for an original story. My one gripe: I don’t think the love story was necessary. It didn’t really contribute to the movie as a whole. Everything outside of that was wonderful and beautifully done.
Resolution: 10
Overall: 97
Expected to like BlackkKlansman, but I fell in love with this movie. It tells a wonderful story that leaves you talking long after it’s over. I’ve said this already, but it bears repeating: This is one of the most important films of our generation. See it. Don’t think twice.
kelsey (8 KP) rated The Adventure Zone in Podcasts
May 29, 2019
A Natural 20!
I stumbled about TAZ through tumblr; I kept seeing people post about it and had absolutely no idea of what it was, just that people adored it. After weeks of being confused, I decided to look into it, and wow, just WOW. I don't think a podcast has ever gotten me so hooked. The first arc, Balance, spans 69 episodes under the Dungeons & Dragons 5th edition tabletop role-playing game (or TTRPG) system. The McElroys are relatively D&D rookies (though they've had their brief involvements with the game), and so rule-breaking is abound. It's hardly a fault of the podcast, but I wouldn't listen to this one if you want to really learn D&D and its intricacies/how to play. This podcast is far more about the storytelling aspect of the game, which the McElroy family handles FANTASTICALLY. I laughed and cried real tears listening to the first arc of their podcast, I fell in love with so many characters. Clint, Justin, and Travis all have created wonderful player-characters that are engaging and oh-so-fun to root for, and Griffin SHINES as a creative Dungeon Master, with settings and NPCs that are unforgettably fun and interesting.
Balance has since ended, and now the podcast has moved on to other TTRPGs like Fate (TAZ: Commitment), Powered By the Apocalypse (TAZ: Dust), and Monster of the Week (TAZ: Amnesty). Commitment and Dust are two short-run "test-drives" run by Clint and Travis respectively, and I personally adored a departure from the 5e system to not only be introduced to different TTRPGs, but to hear the DM-ing (or now GM-ing) styles of the other McElroys. In Amnesty, Griffin once again takes the reigns to run the game, and at the posting of this review, Amnesty is being considered the "second season" for TAZ. For some, these diversions from the 5e system may not work, but I recommend listening. They're just as creative and fun as Balance was, though different. I recommend coming in with an open mind, as going from the way Balance was to now, the show is quite different, but the heart is still there and the stories are still stunning.
If those aren't your speed, though, the McElroys post bonus games (like Four Sherlock Holmes) that are meant to be silly one-shot arcs AND they host a number of live-shows that bring back the beloved Balance characters into hilarious one-shot adventures, so you're never short of a dose of Magnus, Taako, and Merle. Being honest, the live shows are some of the funniest things I've listened to. They're marvelously fun, and the added time pressure of the show adds to the comedy. They also really bring back the actual-play atmosphere that sometimes gets lost during edited episodes.
I cannot recommend TAZ enough. Being honest, it pretty much saved my life. It brought (and still brings) me so much joy, and it encouraged me to try out TTRPGs--seriously, I took up DMing because of TAZ, and now I run TTRPG games weekly.
Do yourself a favor, roll perception with advantage and give this one a listen.
Balance has since ended, and now the podcast has moved on to other TTRPGs like Fate (TAZ: Commitment), Powered By the Apocalypse (TAZ: Dust), and Monster of the Week (TAZ: Amnesty). Commitment and Dust are two short-run "test-drives" run by Clint and Travis respectively, and I personally adored a departure from the 5e system to not only be introduced to different TTRPGs, but to hear the DM-ing (or now GM-ing) styles of the other McElroys. In Amnesty, Griffin once again takes the reigns to run the game, and at the posting of this review, Amnesty is being considered the "second season" for TAZ. For some, these diversions from the 5e system may not work, but I recommend listening. They're just as creative and fun as Balance was, though different. I recommend coming in with an open mind, as going from the way Balance was to now, the show is quite different, but the heart is still there and the stories are still stunning.
If those aren't your speed, though, the McElroys post bonus games (like Four Sherlock Holmes) that are meant to be silly one-shot arcs AND they host a number of live-shows that bring back the beloved Balance characters into hilarious one-shot adventures, so you're never short of a dose of Magnus, Taako, and Merle. Being honest, the live shows are some of the funniest things I've listened to. They're marvelously fun, and the added time pressure of the show adds to the comedy. They also really bring back the actual-play atmosphere that sometimes gets lost during edited episodes.
I cannot recommend TAZ enough. Being honest, it pretty much saved my life. It brought (and still brings) me so much joy, and it encouraged me to try out TTRPGs--seriously, I took up DMing because of TAZ, and now I run TTRPG games weekly.
Do yourself a favor, roll perception with advantage and give this one a listen.
Phillip McSween (751 KP) rated Big Hero 6 (2014) in Movies
Nov 5, 2018
Phenomenal
Big Hero 6 sits on top for me as probably the best under-the-radar film of all-time. No one talks about it or really brings it up. Anytime I mention its greatness, I get the typical response: “Well, yeah, I guess it was kind of awesome.” Not only is it one of the best under-the-radar films, but it’s the best film I have reviewed so far. Disagree all you want, but hear me out on my argument.
Set in the swanky, futuristic city of San Fransokyo, Big Hero 6 is the story of how young Hiro Hamada develops an unlikely friendship with his brother’s marshmallow-esque robot Baymax and they form an unlikely superhero team.
Acting: 10
Each voice actor does an excellent job capturing the essence of their character. Strong, emotional moments suck you into the film and keep you invested. As in most Disney films, there are no weaknesses from an acting standpoint. Damon Wayans Jr. was my personal favorite playing the role of Wasabi one of Hiro’s friends. He doesn’t dominate the scenes that he stars in, but definitely manages to make the most of his lines.
Beginning: 10
Characters: 10
Cinematography/Visuals: 10
The animations are beautiful and crisp. The opening scene provides a breathtaking view of the city of San Fransokyo. Building lights pop against the night sky. Bay waters glimmer. Attention to detail is exquisite. There is one scene where Hiro and Baymax are falling through an open window in slow-motion. Bushes below rustle while glass flies past them. It only lasts for a couple of seconds, but it’s a testament to the solid work that went into the animation of this film.
The powers the team displayed added to the film’s visual prowess. I loved watching Fred breathe fire in his awful (and also hilarious) superhero costume. Their powers and team-ups made for some stunning battles against a unique villain.
Conflict: 10
I am amazed at the balance of story and action as a film typically has to sacrifice one over the other. Even during their earlier training phases, the action is both consistent and non-stop. It fills the entire landscape of the screen. From battles to car chases to harrowing escapes, Big Hero 6 establishes and maintains a high level of intensity.
Genre: 10
Not only does this film establish itself as one of the best animated films ever done, but it’s also one of the best superhero films ever made. The fact that it excels in both genres just speaks of the film’s overall greatness. I expected to like it, but I never expected to love it. Big Hero 6 is easily in the same class as The Incredibles.
Memorability: 10
Pace: 10
Plot: 10
Resolution: 10
The ending is perfect. Sappy, yet believable. Great wrap-up of a great movie.
Overall: 100
A great family film with solid superhero action and a fun, meaningful story you can get behind. What more do you need? Loved this movie.
Set in the swanky, futuristic city of San Fransokyo, Big Hero 6 is the story of how young Hiro Hamada develops an unlikely friendship with his brother’s marshmallow-esque robot Baymax and they form an unlikely superhero team.
Acting: 10
Each voice actor does an excellent job capturing the essence of their character. Strong, emotional moments suck you into the film and keep you invested. As in most Disney films, there are no weaknesses from an acting standpoint. Damon Wayans Jr. was my personal favorite playing the role of Wasabi one of Hiro’s friends. He doesn’t dominate the scenes that he stars in, but definitely manages to make the most of his lines.
Beginning: 10
Characters: 10
Cinematography/Visuals: 10
The animations are beautiful and crisp. The opening scene provides a breathtaking view of the city of San Fransokyo. Building lights pop against the night sky. Bay waters glimmer. Attention to detail is exquisite. There is one scene where Hiro and Baymax are falling through an open window in slow-motion. Bushes below rustle while glass flies past them. It only lasts for a couple of seconds, but it’s a testament to the solid work that went into the animation of this film.
The powers the team displayed added to the film’s visual prowess. I loved watching Fred breathe fire in his awful (and also hilarious) superhero costume. Their powers and team-ups made for some stunning battles against a unique villain.
Conflict: 10
I am amazed at the balance of story and action as a film typically has to sacrifice one over the other. Even during their earlier training phases, the action is both consistent and non-stop. It fills the entire landscape of the screen. From battles to car chases to harrowing escapes, Big Hero 6 establishes and maintains a high level of intensity.
Genre: 10
Not only does this film establish itself as one of the best animated films ever done, but it’s also one of the best superhero films ever made. The fact that it excels in both genres just speaks of the film’s overall greatness. I expected to like it, but I never expected to love it. Big Hero 6 is easily in the same class as The Incredibles.
Memorability: 10
Pace: 10
Plot: 10
Resolution: 10
The ending is perfect. Sappy, yet believable. Great wrap-up of a great movie.
Overall: 100
A great family film with solid superhero action and a fun, meaningful story you can get behind. What more do you need? Loved this movie.
Darren (1599 KP) rated Eight Legged Freaks (2002) in Movies
Jun 20, 2019
Contains spoilers, click to show
Story: Eight Legged Freaks starts by showing us the Mike Parker (Terra) visiting Joshua the spider expert of the town who has been feeding his spiders enlarged crickets and of course they now escape. One week later when Mike goes to return his mother Sheriff Samantha Parker (Wuhrer) stops the visit because of waste being dumped into the local watering hole.
With this we get to see the rebellious teenage daughter Ashley (Johansson) who is dating bad boy biker Bret (Czuchry) step-son of Mayor Wade (Rippy) who is trying to cover up the fact the town is nearly broke. Chris McCormick (Arquette) a local who returned to town after his father’s death refusing to sell the mine in a deal which could save the town.
When Mike makes it back to Joshua’s he learns of the super-sized spiders that have been released into this small town, the resident must now fight against the spiders that have infested the town.
Thoughts on Eight Legged Freaks
Characters/Performance – Chris McCormick returns to his hometown to claim what is his, the mine, he also needs to make up for the mistakes he has made and this gives him the perfect chance too. Sheriff Parker is a single mother of two trying to keep the local community together and being the former love interest of Chris. Mike is the expert on everything going on playing out as the reminder to all the different spiders attacking styles. Ashley is the bad girl daughter of Samantha who is mostly trying to discover who she is. We have the rest of the town which includes the conspiracy crazed radio host, the greedy mayor the comic relief deputy.
Performance wise, David Arquette is great in this leading role managing the comedy side of everything as well as the action horror when needed. Kari Wuhrer fits the part of sexy sheriff very well too. Both Scott Terra and Scarlett Johansson are good choices too. The rest of the actors all give good performances to fit the films mentality.
Story – Small town gets invaded by giant spiders thanks to cost cutting measures. We do have a reluctantly hero needing to help save the day but otherwise this is everything you need in a creature feature, plenty of potential victims, plenty of creature and plenty of laughs.
Action/Comedy/Horror – The action is all big and plans into the idea of the comedy being used in the creature feature side of the film.
Settings – The small town setting helps with the story telling here because they have no communication with the outside world after the attack starts and not many escape routes of places to hide.
Special Effects – We have a mix of practical and CGI here which all help create the low budget feel behind this film and while moments have dated other parts are all fun.
Final Thoughts – This is by far one of my favourite creature features out there, it is fun, over the top and filled with perfect comic timing, never trying to be serious.
Overall: Purely fun creature feature.
https://moviesreview101.com/2018/10/27/a-z-halloween-horror-eight-legged-freaks-2002/
With this we get to see the rebellious teenage daughter Ashley (Johansson) who is dating bad boy biker Bret (Czuchry) step-son of Mayor Wade (Rippy) who is trying to cover up the fact the town is nearly broke. Chris McCormick (Arquette) a local who returned to town after his father’s death refusing to sell the mine in a deal which could save the town.
When Mike makes it back to Joshua’s he learns of the super-sized spiders that have been released into this small town, the resident must now fight against the spiders that have infested the town.
Thoughts on Eight Legged Freaks
Characters/Performance – Chris McCormick returns to his hometown to claim what is his, the mine, he also needs to make up for the mistakes he has made and this gives him the perfect chance too. Sheriff Parker is a single mother of two trying to keep the local community together and being the former love interest of Chris. Mike is the expert on everything going on playing out as the reminder to all the different spiders attacking styles. Ashley is the bad girl daughter of Samantha who is mostly trying to discover who she is. We have the rest of the town which includes the conspiracy crazed radio host, the greedy mayor the comic relief deputy.
Performance wise, David Arquette is great in this leading role managing the comedy side of everything as well as the action horror when needed. Kari Wuhrer fits the part of sexy sheriff very well too. Both Scott Terra and Scarlett Johansson are good choices too. The rest of the actors all give good performances to fit the films mentality.
Story – Small town gets invaded by giant spiders thanks to cost cutting measures. We do have a reluctantly hero needing to help save the day but otherwise this is everything you need in a creature feature, plenty of potential victims, plenty of creature and plenty of laughs.
Action/Comedy/Horror – The action is all big and plans into the idea of the comedy being used in the creature feature side of the film.
Settings – The small town setting helps with the story telling here because they have no communication with the outside world after the attack starts and not many escape routes of places to hide.
Special Effects – We have a mix of practical and CGI here which all help create the low budget feel behind this film and while moments have dated other parts are all fun.
Final Thoughts – This is by far one of my favourite creature features out there, it is fun, over the top and filled with perfect comic timing, never trying to be serious.
Overall: Purely fun creature feature.
https://moviesreview101.com/2018/10/27/a-z-halloween-horror-eight-legged-freaks-2002/









