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Ross (3282 KP) rated Skyward in Books

Nov 6, 2018  
Skyward
Skyward
Brandon Sanderson | 2018 | Science Fiction/Fantasy
8
8.6 (5 Ratings)
Book Rating
Sanderson's easy flowing narrative (0 more)
Overly geeky at times (like cringingly so) (0 more)
YA female Top Gun ... in space
*** Disclosure - I received a free advance copy of this book from NetGalley in exchange for an honest review ***
Sanderson's new series is a foray into proper sci-fi, but written for the Young Adult market (which should not be read as a bad thing, just something of a warning that for once any white middle-aged men might have to put some effort into thinking about how the main character might feel. Similar to his super-hero Steelheart series (also outwith his Cosmere univers), the story follows a young person who has had a hard life, has a dream to be something and has put every effort into learning the knowledge needed to achieve that, and just need a little luck to go their way. Sadly, Spensa is the daughter of renowned "coward" Chaser, a fighter pilot who fled the thick of battle against The Krell (a mysterious alien race who regularly attack the surface of the planet that has become the human race's last stand) and was shot down for his desertion. Spensa has to battle against all the odds to get a place on the flight training scheme and work hard to stay there.
The action sequences are decent and regularly spaced throughout the book, both in the simulator training scenes and the actual battle sequences.
The plot itself is fairly typical, and more or less the plot of the Hot Shots film, but in space. There was a tremendous amount of mystery surrounding aspects of the world the human race come to inhabit, and their alien attackers, which was rather clumsily all blurted out in a nonsense bit of exposition in the final 3 pages or so.
As with a lot of sci-fi, Sanderson gets quite bogged down in the made-up science and technology that might exist in the future and this, alongside some of the dialogue, was a little too geeky for my tastes (the use of Jerkface as an insult was cringeworthy the first time but is then used throughout the book).
All in all, a well told sci-fi tale that could easily be picked up by the YA audience but likewise should appeal to older sci-fi readers as well.
  
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ClareR (5561 KP) Nov 6, 2018

I have this on my (frankly enormous) NetGalley shelf. I’m hoping to get round to it this month! I’m interested to see how it goes now! Thanks for the review/ preparation!!

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Ross (3282 KP) Nov 6, 2018

It is a decent book, Sanderson's writing style just flows so nicely and the characters are pretty well defined. I hope you enjoy!

Kleptokittens!
Kleptokittens!
2021 | Kids Game, Memory
Growing up, I didn’t really have pets. We had a couple hamsters, fish, and even a turtle for a bit, but nothing that lived outside of a cage/tank. My cousins had cats, and I remember I loved going to visit them and play with the kitties! Many a time, a small item (be it a sock, shoe, Beanie Baby, you name it) would be ‘misplaced’ by its human owner, only to later be found in one of the cat beds. So when I heard about Kleptokittens!, it was a hilariously real theme that I knew I had to try out. Keep reading to see if this game has been missing from your life!

Disclaimer: We were provided with a Tabletop Simulator version of this game for the purposes of this preview. The images below are screenshots from my plays. The components may not be finalized and could change after a successful Kickstarter campaign. -L

Kleptokittens! is a memory game of push your luck in which players are trying to amass the most points over the course of 5 rounds. Setup is simple – shuffle the deck of cards, and then lay them out face-down in a grid. Each player receives a Stash player mat, and the point tokens are set off to the side. Grab a timer, choose a starting player, and you are good to go!

On your turn, you will have 30 seconds to flip over cards and match as many pairs as possible. If you turn over a match, leave them face-up, and continue flipping cards. If the 2 cards you revealed do not match, flip them back face-down and keep looking for a pair. At the end of the 30 seconds, count up the number of matches you found, and take as many treasure tokens to your Stash. The game then moves to the next player, the cards are reset (either flipped back facedown, or shuffled and placed anew for an added challenge) and the game continues until all players have had a turn. That signifies the end of the first round. A new round commences as before, and the game keeps going until 5 rounds have been completed. The player who has amassed the most treasure tokens is named the winner!


Seems simple enough, right? Well, there are a couple of twists. If, at any point in your turn, you reveal a Spray Bottle, your turn immediately ends, regardless of how much time is remaining on your timer. You will then only score your last match made, and any previous matches this turn are lost! How much are you willing to push your luck to make matches? Or should you play it safe and quit while you’re ahead? It’s ultimately up to you! Conversely, you could also flip over a Catnip card. Catnip cards are collected to your Stash and are score multipliers at the end of the game! Put your memory to the test, and see how far you are willing to push your luck in hopes of coming out victorious.
At its core, Kleptokittens! is a matching/memory game, and the gameplay is pretty straightforward. The Spray Bottle and Catnip cards add that small element of push your luck that really helps elevate it beyond a simple matching game. You’ve got 3 matches – should you risk going for a 4th, and thus take the lead? Or should you play it safe, since you can’t remember exactly where you last saw that Spray Bottle card? There are some real stakes in this game, and that keeps the gameplay engaging for everyone. Another great thing about Kleptokittens? It’s really accessible for younger gamers! Matching and memory games are great for development in children. And it’s not every day that you find a game fun for adults that can also be played by the littles. The gameplay can be tailored to the group as well. Got a bunch of junior gamers? Maybe take out the Spray Bottle and Catnip cards for now and extend that timer to 1 full minute. Playing with a bunch of adult friends? Try re-shuffling the deck after every player so nobody can rely on the previous player’s grid for their memory of card placements. You can play this game with just about anyone, and that is the sign of a good game to me.


As mentioned earlier, this was a Tabletop Simulator version of the game, so I can’t really talk too much about component quality. I will say however that the art style is cute and fun, and matches the lighthearted feel of the game. The digital version of the game looks great, and I can’t wait to see how the physical version turns out!
Overall, I think that Kleptokittens! is a fun little filler game. A memory/matching game isn’t that novel these days, but the addition of the push your luck element makes for a unique gameplay that feels fun and fresh. The theme is cute, the gameplay is straightforward and simple to understand, and it can be played with gamers of all ages – so what’s not to love? If you’re in the market for something light and fun, I would recommend checking out Kleptokittens! It hits Kickstarter on June 23, 2021, so be sure to snatch it up like kittens snatch up little treasures in this game!
  
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Gareth von Kallenbach (965 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Jun 19, 2019  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
With a canvas as large as the Old West and a reputation for building massive interactive worlds; to say that expectations were high for Red Dead Redemption 2 would be an understatement.

Thankfully Rockstar was more than up to the task and have crafted the ultimate Wild West adventure simulator which gives gamers so many choices along the way.

Playing as a member of the gang forced to take refuge from bitter cold and hostile enemies, players get a tutorial in combat, hunting, riding, and various other skills they will need to survive. In time, players will forge their own path which can involve any number of options from collecting bounties, robbing trains, helping people, and more.

There are countless side quests to go with the main story and each frame of the game is stunning and epic with its sweeping vistas and scenic locales. You truly get a sense of how big the map is by just seeing the time it can take to travel from one locale to another.

Along the way players will upgrade their gear and can find new horses including some rare ones indeed which will take some effort to obtain.

The horses themselves are impressive as they simply are not there to provide transportation, but are vital characters that players need to bond with and develop a solid relationship in order to survive. Bandits and Lawmen are not the only dangers facing players, as there are numerous dangerous animals from Wolves to Bears which players will encounter.

The game does require a solid investment of time as it is not something you can sit down and play an hour at a time. Players will have to pay attention to cut scenes and travel often to get to needed areas and to collect vital resources. While some may find it a bit slow starting out; once you get a couple of chapters in; things really get rolling.

The graphics and sound are highly detailed and very immersive and I remember my wife thinking one segment of gameplay was animation until she saw my weaving style of horsemanship on display.

As I write this, Rockstar has started Beta access for the Online portion of the game which gives players even more options to enjoy. Playing with and against other players is a big draw but naturally some balancing and adjustments will need to be made. I found myself on a mission recently that once I completed the first part, I was unable to locate where to go and what to do next. This was further complicated by restrictions on leaving the mission area. I also attempted to go Lone Wolf and shoot up a town to see what happens as players often do in Rockstar’s Grand Theft Auto Series.

Instead of fleeing from the expected mob of Lawmen, I was told that my mission had failed due to the Law being alerted.

It would be nice to be able to customize the controls as I at times found the combat mechanics a bit tricky as I play most of my shooters on a PC and having to be precise or score multiple hits on a moving target with the weapons of the era and a Dual Shock 4 was a bit challenging.

That being said; Red Dead Redemption 2 is a stunning achievement and one that has to be experienced.

http://sknr.net/2018/12/04/red-dead-redemption-2/
  
Titanfall - Expedition
Titanfall - Expedition
Shooter
Fans of Titanfall can celebrate the release of three new maps in the brand-new Titanfall Expedition DLC. The collection retails for $9.99 but is available for $24.99 for those who wish to save some money and purchase all three of the planned content packs ahead of time at a reduced price.
While the collection does not offer anything new in terms of gameplay modes, weaponry, or significant upgrades, what it does offer is three new highly enjoyable and highly detailed maps which can be played in both attrition and variety pack modes.
Attrition is the classic Team Death Match where essentially if it moves, shoot it, while the variety pack is like having the game on iTunes shuffle as you could be playing Capture the Flag one moment and attrition the next.

Swamplands is the first pack that I played and this is an interesting mix of combat in the Temple as well as within a swamp as the name would suggest. With plenty of roots, trees, and various to hide it could be a sniper’s delight but for those stealthy enough to take advantage the cloaking abilities you can point your opponents and rack up some impressive streaks. I found that alternating between my Wingman side arm and machine gun work very well and I was not against using some up-close melee combat to finish enemies off.
For me setting my Titan in auto mode was the best option due to some tricky terrain that time could create bottlenecks and leave your Titan a sitting duck.

Wagames takes the best of Titanfall’s industrial maps and combines them into a combat simulator complete with holographic displays and environments. There were some Tron-esque elements to the landscaping and I love the elevated platforms it allowed me to take out enemies arriving via dropship below and pouncing down upon them and enemy Titans that passed by. With a nice mix of street combat as well as rooftop and building interiors this is ideal for run and gun gameplay enthusiasts such as myself.

Runoff is the final map and the least unique of the new offerings. That being said it is extremely well designed in that the feature of the map is that it is best suited for gamers who were on the move. Set in a water filtration plant, everything from Walks and towers, to ditches and drains make up this environment and the ability to leap from one environment into the water is very enjoyable.
There is a nice mix between close quarter and ranged combat and having a nice variety in your combat areas does allow for a welcome change of pace.

While none of the new maps are certain to be items that push you over the top if you’re already on the fence about purchasing the game, remember you are essentially paying $3.33 per map, less if you purchase a season pass. So in summary, while it is not necessary to have it certainly adds to the enjoyment level of the game in that you get three new diverse and enjoyable environments in which to test your skills at a very affordable price which makes it very easy for me to recommend.

The collection is available for the PC, Xbox One, and Xbox 360 versions of the game.

http://sknr.net/2014/06/02/titanfal-expedition/
  
Quests: Heroes of Sorcado
Quests: Heroes of Sorcado
2022 | Adventure, Card Game, Dice Game, Fantasy
I’ve mentioned before that we at Purple Phoenix Games are currently working our way through a DnD 5e campaign. For almost all of us, this has been our first foray into the world of role-playing games. It’s a lot of fun, although it’s quite a daunting task at first. But more often these days, you can find board games that serve as fun, cooperative, and easier to learn/manage versions of these popular role-playing giants. Enter Quests: Heroes of Sorcado. How does it fare in the lineup of campaign-driven board games? Let the demo adventure help you decide.

Disclaimer: For this preview, we were provided with a Tabletop Simulator file for the demo/prequel adventure. These are not the final components, since it is a digital file, but the artwork and rulebook are mostly finalized – so the gameplay is what you will get in the physical copies of the game. -L

Quests: Heroes of Sorcado is a cooperative, campaign-driven game in which 1-6 players will take on the roles of party members with the goal of completing all 8 of the included adventures. The game does come with a tutorial/prequel adventure to help introduce players to the mechanics and overall gameplay before diving in to the full game. To setup for this Adventure Zero, place the game board within reach of all players, set aside the Campaign and Adventure books, place the Boss card for this adventure face-down above the board, and sort and place Potion/Loot/Armor/Health tokens in their corresponding areas. Set the 6 required Adventurers for the prequel in a circle near the game board, and take the listed Health and Starting Equipment for each Adventurer. The prequel uses only a single Location, so set that Deck in one of the Location spaces of the board, and the game is now ready to begin!


Depending on the player count, everyone will take on the role of at least one of the Adventurers, and the game itself is wholly cooperative. Here is how Adventure Zero works. Each Adventurer, in clockwise order, will be dealt 1 face-down Location card. Then, starting from the first dealt Location card, the Adventurers will take turns revealing their card. Some cards are Events or Story Moments, and prompt players to read from the Adventure/Campaign books. These cards often describe a scenario and require the player to select one of several provided choices, either earning a reward or penalizing the group. Most cards are Monster cards and will begin a combat! Each of the Adventurers has varying values for the four Stats of the game: Strength, Intelligence, Dexterity, and Wisdom. Combat in the game involves rolling a d20 and adding the appropriate Stat modifiers to the roll. You can also use Potions and Equipment to buff your rolls as well. How do you determine success or failure? Every Monster has a weakness to a specific Stat, so you will use that Stat modifier to enhance your rolls. Equal or exceed the Monster’s weakness, and it is defeated! Depending on the difficulty/level of the Monster, you will either fight with 2-6 Adventurers – adding their modifiers and abilities to your roll as well. How you setup your Adventurers is important, as adjacency is what helps determine who can be in each combat. If you defeat a Monster, collect the reward (Loot tokens, Potions, or Treasure cards), and the game continues to the next player. If you lose the fight, the Monster moves to the next Adventurer and combat begins anew. Once every Location card has been revealed and resolved, the Adventurers will reveal the Boss card and the final combat begins! Even though each combat has one primary Adventurer/player at the helm, the game is cooperative, so make sure you’ve got that teamwork mentality!
I have to say that I was pleasantly surprised by Quests: Heroes of Sorcado. The gameplay may seem a bit involved at first, but it actually flows pretty seamlessly and effortlessly. As someone who has played a handful of other campaign-driven board games before, I have to say that this one was by far the easiest for me to learn and play. Resolve Location cards, beat Monsters, and (hopefully) defeat the final Boss. Pretty straight-forward, and I really appreciate that. One thing that helps make it so user-friendly is that the game is based on only 4 Stats, instead of every conceivable Stat used in other role-playing games. That helps keep the game uncomplicated, while still offering players options every turn. Another thing that I really like? The Campaign/Adventure books are pre-written stories, prompts, and scenarios that allow the game to be truly cooperative. No need for an all-knowing Game Master here, as everything is already laid out for you. I also really like these pre-written aspects because it helps deliver the role-playing feel without pressuring the players to create their own campaign. Yes, there are still some ‘choose your adventure’ elements to it, but it doesn’t give so many options to overwhelm players.


That being said, I do have to mention that this is a campaign-driven game, so you will know the main storyline after your first complete playthrough. Although you would know the Monsters/Events/Boss/etc. of each adventure, the shuffle and draw of the decks would allow for variability, and thus replayability. You know the all the twists in the story, but will be able to play with different hero combinations as well! All 8 adventures will take quite some time to complete though, so don’t let the fact that you’ll know the main storyline after one playthrough turn you off from the game completely! Normally, I like to talk about the components of a game. Since this was a Tabletop Simulator version of the game, I am unable to really do so. I will commend the artwork and style of the game though – it is very thematic, engaging, colorful, and fun to look at. The text and abilities are clear, I love the color-coded modifiers, and the cards are all pretty intuitive. I have no doubts that the physical copies of the game will be quality productions as well.
As I stated above, this preview only covers the demo/prequel adventure, and its real purpose is to introduce players to the gameplay. That being said, I know that the full adventures will offer players additional elements (Side Quests, trading Loot and Potions, ‘level up’ the Adventurers, etc.) that will just add to the experience. Yes, there is the ‘one and done’ aspect of a campaign-driven game, but there is so much content in the full game to keep you going for quite a long time. If you’re looking at getting into this genre of game, but are worried about complexity, I would highly recommend Quests: Heroes of Sorcado. The gameplay overall is simple and straight-forward, while still offering the epic campaign feel. This one hits Kickstarter today, so head on over and check it out for yourself!
  
First Man (2018)
First Man (2018)
2018 | Biography, Drama, History
GREAT, Visceral Space Scenes - Boring, Soap-Opera-ish Earth Scenes
Get to the largest screen you can find with the best sound system and check out FIRST MAN. The visceral spectacle of space travel is expertly captured and needs to be seen on the BIG screen while your chair vibrates from the sound. You, the audience, fwill eel like you are in the spaceship with Neil Armstrong on his way to the moon.

Too bad the Earth-bound moments of this film don't go to the same heights.

Directed by Damien Chazelle in his follow-up to his Oscar winning Directorial stint with LA LA LAND, FIRST MAN tells the story of Neil Armstrong in the 1960s, going from test pilot to the First Man who stepped foot on the moon.

As I stated earlier, the times that we are in the space capsule, or flight plane or test simulator with Armstrong are a visceral experience not to be missed. Chazelle puts his camera close in, often times seeing what Armstrong is seeing - most of that time with loud, shimming and shaking noises and shimming and shaking cameras that left me wonder how these Pioneers of Space Flight ever made it to the Moon and back safely. These scenes - and especially the last 1/2 hour of the film when Armstrong & Co. go to the moon - are worth the price of admission alone. Add on top of that a driving, visceral (there's that word again) score by Chazelle's musical collaborator Justin Hurwitz (Oscar winner for the music for LA LA LAND) and your heart will be thumping loudly in your chest during these exhilarating scenes.

And that is good, for Chazelle and screenwriter Josh Singer (SPOTLIGHT) try to squeeze in a Soap-Opera-esque plot and motivation for Armstrong throughout this film that just didn't work for me. They tried too hard to give Armstrong some "personal" motivations for being stoic, pragmatic and driven to his vision.

As for the acting, Ryan Gosling is...well...stoic, pragmatic and driven to his vision as Armstrong. Do you see that look on Gosling/Armstrong's face in the picture that is accompanying this review? You get that 90% of the time with him. Most of the other actors - Jason Clarke, Kyle Chandler, Pablo Schreiber, Ethan Embry, Lukas Haas - all give the same stoic, pragmatic performance, so there is no real personality here. Even the great Ciaran Hinds - who normally can chew scenery with the best of them - was toned way down to stoic, pragmatic proportions.

This made the performance of Corey Stoll as Buzz Aldrin all the more jarring for he bursts into this film at about the halfway point, cracking jokes and having a personality. Unfortunately, this was annoying at this point, rather than refreshing and I ended up thinking what a jerk Aldrin is.

Add to that Claire Foy (THE CROWN) as Armstrong's wife who has a constant pained expression on her face. She will get an Oscar nomination, for she had the big "Oscars" speech as the worried wife and mother - a speech where Gosling/Armstrong looked at her pragmatically and with solid stoicism.

Fortunately, what saves this movie is that these Earth-bound scenes of fairly boring people in cliched situations are quickly wiped away with awe-inspiring action pieces - they really are worth the price of admission - even the higher price you will need to pay to see it in IMAX with a kick-butt sound system.

Letter Grade: B+

7 1/2 (out of 10) stars - have I mentioned how great the space scenes in this film are?

And you can take that to the Bank(ofMarquis)
  
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Bob Mann (459 KP) rated 7500 (2019) in Movies

Jun 28, 2020  
7500 (2019)
7500 (2019)
2019 | Drama, Thriller
Joseph Gordon-Levitt... outstanding (0 more)
A 'small film' that packs a big punch
I'm not sure if there is an "IQ" table of Hollywood stars, but I would reckon if there is then Joseph Gordon-Levitt would rate pretty highly. Whenever I see him interviewed he comes across as a highly articulate and intelligent bloke. And that intelligence filters through into his choices of movie role. If you look back at his filmography on IMDB the first thing you notice is that his output is pretty sparse and selective, and the next is that the projects he's done mostly deliver a pretty strong hit rate: "500 Days of Summer"; "Inception", "Looper", "The Dark Knight Rises"; "Don Jon".... the list is impressive.

Here he stars (and really stars) in a small German film. It only had a $5 million budget and in some ways it shows: the speaking cast totals about a dozen; the single location used is the cockpit (an Airbus A320 simulator somewhere? Or a set? The production design is so good, it's difficult to tell) ; and the "score" is so minimalistic (a solo piano piece over the end titles) that it doesn't even merit an IMDB music credit!

But in many ways this is a case of 'small is beautiful'. For this is an extremely tense and claustrophobic action picture.

The Plot: German Captain Michael Lutzmann (Carlo Kitzlinger) and American Co-pilot Tobias Ellis (Joseph Gordon-Levitt) are about to pilot an Airbus A320 on a routine flight from Berlin to Paris. By coincidence, also on the flight is Tobias's partner and mother of his son, stewardess Gökce (Aylin Tezel). Shortly into the flight, three terrorists - Kenan (Murathan Muslu), Daniel (Paul Wollin) and youngster Vedat (Omid Memar) - take over the aircraft. Tobias issues a "7500" (hijack in progress) code. All that is protecting the injured pilots and the security of the 80 people on the flight is the cockpit door.

The film starts slowly, building atmosphere through the pre-flight chit-chat between the pilots and a leisurely take-off. I loved this development of character by Oscar-nominated shorts director Patrick Vollrath. But when the action starts, it starts with a bang and continues in truly tense and visceral style. There's a sense of creeping dread when you realise the terrorist's use of hostages to get the door open, and of who the hostages might be.

I note that one of the "thanks" for the film was director Paul Greengrass, who of course made the outstanding 9/11-themed "United 93" back in 2006. It would be fascinating to understand whether this was a "thank-you" for the inspiration the classic film gave Vollrath, or if there was some practical consultancy undertaken there.

Star of the show here is Joseph Gordon-Levitt who delivers a peerless performance as the pilot under extreme stress. Veering cyclically through terror, emotional breakdown and calm 'training-kicking-in' modes, it's a performance that is almost Oscar nomination-worthy in my book. He's on screen for virtually every shot of the film, and really earned his fee here. He makes for a very believable pilot.

I've read other comment that says the terrorists are rather 2-dimensional in their attempts to "do a 9/11". And to a degree I agree. A nice angle though is the relationship that develops between Tobias and young Vedat in the second half of the movie. There's a 'Stockholm Syndrome' vibe going on here, but this never quite gets resolved satisfactorily.

As such, unfortunately this 'back 9' never really quite lived up to the promise of the first 45 minutes for me. And as a single-location story that had nowhere else to go, the abrupt ending will not be to the liking of some I'm sure.

Not to be confused with the 2014 horror "Flight 7500", this is for once a B-movie that's real nail-biter. The movie doesn't pull its punches, and although there is little of the more graphic violence actually shown, the mind can fill in the gaps effectively which makes for some upsetting moments. Although it never quite lives up to its early promise at only 93 minutes it is strongly deserving of your attention. The movie is available for viewing via Amazon-Prime.

(For the full graphical review please check out One Mann's Movies here - https://bob-the-movie-man.com/2020/06/28/one-manns-movies-film-review-the-7500-2020/ .)
  
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Daniel Boyd (1066 KP) rated Hitman in Video Games

Oct 19, 2017 (Updated Oct 19, 2017)  
Hitman
Hitman
2017 | Action
Solid mechanics. (1 more)
Allows for player experimentation.
Story is garbage. (1 more)
Lack of cohesion.
Episodic Bloodshed
Before diving in, I feel like I should preface this review by pointing out that although this Hitman game was released episodically over the course of eight months, I bought the entire season digitally and played through all 6 levels consecutively. The main reason being; I am a big fan of the Hitman series, but wasn’t onboard with the stunted release schedule trend that this game was adhering to.

You can look at this game in two different ways. If you accept it as an adaption of the Hitman games that have preceded it, presented in a new format type for a new audience, then it’s great and it totally achieves what it set out to do. If like me, you were hoping for something more like the PS2 era games in the series, you will most likely be disappointed. Whether you love or loathe this new way that Hitman is being presented to us, I think it’s fair to say that it is certainly different to what we are used to.

At this point, after playing through the entire game over the last month or so, I have learned to accept it for what it is and came to the conclusion that it’s not the Hitman I remember from my preteen days and that’s okay. It is a different take on the series’ traditional underlying themes and mechanics, updated for a modern audience and even as a die hard, old school fan of the franchise, I can appreciate that.

My favourite thing about this game is that it allows you, as the player, to decide on the level of respect the game treats you with. What I mean by that is, if you have never touched a Hitman game, or even a stealth game before, this is a fantastic starting point. If you are looking for a my-first-premeditated-murder-simulator experience, this is the best recommendation I can think of. Just buy the entire season, boot up the game, play through each stage in order and on normal difficulty and follow the step by step prompts to take down each target. If you play this way, the game ends up functioning as a Wiki-how for any of the past games in the series and can even be used to train you to be better at stealth games in general. However, if you consider yourself a more of a hardcore, matter-of-fact assassin and want the most immersive and unencumbered version of the experience, you can totally have that also.

I know that it isn’t a popular opinion, but I enjoyed my time with Absolution, (the previous entry in the franchise,) however I agree with the overall belief that that game didn’t know what it wanted to be. This latest Hitman game knows exactly what it wants to be and executes what it sets out to do beautifully. Even if you aren’t a fan of the new way this game plays out, it is irrefutable to say that it doesn’t confidently accomplish its intention.

In addition, the technical elements of the game are fairly solid also. The gameplay is precise but fun, the gameplay graphics are pretty nice to look at and the cut-scene graphics are almost photorealistic. The level design functions well to compliment the tasks that you are assigned meaning, the use of lighting and strategic placement of weapons and items etc doesn’t seem too out of place. I experienced some cosmetic glitches and clipping during my time with the game, but never anything game-breaking. The only technical issue that severely hindered my experience was the online connectivity, or lack thereof. I can recall multiple times where I was in the middle of choosing my custom loadout before endeavouring on my next mission, only to be kicked out of the menu halfway through and told that connectivity to the server had been lost. This grew tedious after around the tenth time it happened and more than once caused me to put the controller down and stop playing for the night as multiple attempts to re-establish a connection were in vain.

Lastly, the story is unfortunately unremarkable; it is just a heartless, tacked on excuse for you to move from one setting to the next, but it functions as a justification for 47 to travel to the various locations where the missions take place. The only other downside to this experience was the feel of the game. This criticism is hard to put into words, but in the six missions; the process going in and out of each location as smoothly as possible, coupled with the focus on gameplay mechanics and the lack of cohesiveness to the story makes for a disjointed experience that I don’t think will stay with me over a significant amount of time other than thinking back and saying, “that stealth game had some really well implemented mechanics.” I don’t think that I will ever feel any real nostalgia for this game, nor will it stand out in my mind for anything other than its technical elements. Although the locations are vast and the opportunities the player can take advantage of are numerous, the game feels brief and somewhat unfinished once you complete it. You really get the feeling of this being part of an ongoing series, rather than a solid standalone game. The lack of any definitive beginning, middle and end sections to the game makes it feel rather unsatisfying once you reach the climax and causes the game overall to be more of a mesh of various missions clumsily thrown together, rather than a progressive chapter it 47’s career. The game I played immediately before Hitman, was Nier: Automata and that game managed to have both solid mechanics and some heart within it too. I know that 47 is supposed to be a cold, calculated, heartless killer, but that doesn’t mean that the games he stars in have to be heartless as well.

Overall, this is a solid stealth game and there is a lot of fun to be had here. Just know going in, if you are a long time Hitman fan, some things are going to be different. That doesn’t mean they will necessarily be bad, but you will certainly see a new spin being put on the tried and tested mechanics of past game in the franchise. If this is your first stealth game, then I would say that there is no better introduction into the genre, especially if you use the Opportunities menu. Unfortunately though, it does seem more like a variation of well made parts, rather than a solid, cohesive whole.
  
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Gareth von Kallenbach (965 KP) rated the PlayStation 4 version of Jurassic World Evolution in Video Games

Aug 14, 2019  
Jurassic World Evolution
Jurassic World Evolution
2018 | Simulation
People are fickle creatures by nature. They say they want to experience a time when dinosaurs roamed the earth and then they suddenly abandon you when they decide your park is too dangerous. So what if a few people got eaten when my cash flow dried up and my Ceratosaurus had no choice but to break free of its enclosure and snack on a few visitors. Is that really a reason to decide my park isn’t worth visiting any longer? I think not. That is just how things are when you are trying to build a combination of zoo and theme park in Frontier Developments’ latest park simulator game Jurassic World Evolution.

As a kid I used to spend time with my older sister playing dinosaur hunter with my old View-Master and some 3D slides of dinosaurs. We’d pretend that we had gone back in time to an age where dinosaurs walked the earth. As I got older, and technology improved dramatically, I had the opportunity to experience Jurassic Park when it was first released on the big screen and my simple exploration dream turned into a dream of what it would be like to experience this in real life. While dinosaur cloning hasn’t become an actual thing…yet, Jurassic World Evolution introduces you to a world of fossil digging, dinosaur incubating and park managing.

At it’s core, Jurassic World Evolution is a theme park management sim. It’s much less complex than Frontier’s other theme park sim, Planet Coaster, and of course brings with it the main draw of “living” dinosaurs. There are three major departments that you are trying to appease as you bring your park to life, Entertainment, Science and Security. As you play through the initial campaign, you will be given tasks from each department who are all trying to further their own agendas. Entertainment is focused on adding attractions, bringing people into your parks, and ensuring your profit margin is as high as possible. Science is focused on furthering the study of the dinosaurs, ensuring their survivability and tracking down and bringing to life numerous other species from around the globe. Finally, Security is trying to ensure that should a disaster strike, the proper fail-safes are in place to minimize the impact to the visitors and the park. While satisfying all three of these factions is the best way to make money and make your park a success, the tasks you do will impact your reputation with one department as you satisfy the requests of the others. It becomes a balancing act between ensuring each faction is as loyal and happy as possible (to avoid sabotage and espionage) and making enough money to ensure your park continues to function.

You begin the game with a sizable amount of money that you use to build your park and send teams on archeological digs around the world to unearth dinosaur fossils. The teams then bring back the fossils for you to practice your dinosaur cloning skills. Successful dinosaur cloning will result in absolutely breath-takingly detailed dinosaurs being added to your park. It’s up to you to ensure that the dinosaur enclosures are well suited and comfortable for the individual species of dinosaurs that will live in them. Each dinosaur has a specific set of traits that determine its’ comfort level. Some dinosaurs need grassland to run around in, while others are social creatures that don’t do well in solitary confinement. If your dinosaur’s comfort decreases below 50% they will attempt to break free of their enclosures and find what makes them happy and sometimes snacking on fear-stricken patrons is what they seek. So, keeping their comfort levels high is one key to avoiding major catastrophes in your park. After all, a happy dinosaur is one that is less likely to attempt an escape and snack on your paying patrons.

Ensuring your guest are happy and spending money is another key to running a successful park. Adding buildings and attractions for your guests to spend money on increases the rating of your park and adds additional cash flow. You will need all the cash you can get to keep things running smoothly and to prevent “accidents” from occurring. You will also need cash flow to research building improvements, finance other archeological digs, and ultimately continue to grow your park into what you had always envisioned it could be.

Graphically Jurassic World Evolution is absolutely stunning. The dinosaur models are gorgeous, and the weather effects (particularly when it’s raining) take on a near photo-realistic quality. This is easily one of the best-looking games available in this genre. When you aren’t busy managing the park, you’ll have the opportunity to pilot a helicopter and chase down escaped dinosaurs with your handy tranquilizer gun. You will also be given tasks where you will drive a Jeep through your park to do things such as replenish feeders or take pictures of your creations. The ability to traverse your park and get up close and personal with everything you have created is a real joy. As you progress, you can also unlock additional islands for you to create parks on and each island has its own unique challenges and adventures.

No game is perfect however, and Jurassic World Evolution certainly has a few issues. One of the more annoying issues I encountered is that some quests you are given are ones that you had already completed. Instead of the game recognizing I had already completed the quest, I had to redo what had already been done for the quest to continue. In the early stages of the game when you are asked to incubate a specific expensive breed of dinosaur when you have already done so (and it will cost you more than you can really afford to spend) it can get annoying fast. Some folks might also get tired of some of the more monotonous areas of the game, as flying a helicopter to tranquilize an escaped dinosaur the first dozen times you do it is exhilarating, but after that it can start to get a little stale. Additionally, there are some tasks that simply take time to complete such as waiting for a specific type of dinosaur to finish incubating before moving on to the next phase of the mission. As stated above there are ways to help pass the time (drive a Jeep and take some pictures for example), but an option to speed up the time just a bit would have been a real benefit. All-in-all though, these are pretty minor issues I had with an overall amazing game.

The developer Frontier is known for regularly updating their other games, including free (and paid) releases. While I think this game launches with an already incredible amount of variety, I suspect that Frontier will continue to add additional content and dinosaurs to the game. Considering the game launched without mod support (and whether mods will be supported in the future is still unclear) it’s important to have a developer who will continue to update the game and keep things fresh. This is an area that I believe Frontier will do an amazing job.

Jurassic World Evolution isn’t the perfect theme park simulation, but it’s pretty darn close. If you enjoy theme park simulators but have been intimidated by others on the market, you certainly should give this game a try. If you love dinosaurs or ever dreamed of owning your own Jurassic Park someday then this game is an absolute no brainer purchase. I was excited when I got my hands on it at E3, and the final release lived up to all my expectations and more. It’s truly an incredible game in one of this generations most beloved franchises. So, jump in the Jeep and “Welcome to Jurassic Park” (cue the Jurassic Park theme song).

What I liked: Stunning graphics, Accessible theme park management, Huge variety of dinosaurs

What I liked less: Some missions needing to be repeated for no reason