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Purple Phoenix Games (2266 KP) rated Shuffle Grand Prix in Tabletop Games
Jun 12, 2019 (Updated Jun 12, 2019)
DISCLAIMER: While I will not be delving completely into the rulebook and describing every rule and scenario, I will give you a good idea of how the game plays and what I think of it. -T
Okay let’s setup this game in our minds. Shuffle the large deck of Distance Cards (in denominations of 25, 50, 75, and 100 distance) to form a draw deck. Each player will draft a team of racer and co-pilot, which means taking the racer’s deck and co-pilot’s deck to form their team. Each pilot is a different character with different decks and different special abilities that can be used throughout the game. For example, my first team was the wizard and the musician. Place the driver’s character card on top of the wheel (health) card at maximum wheel strength, and tuck the co-pilot’s card underneath them. You cannot use the co-pilot’s ability until they become the driver (when your main pilot spins out due to your opponents and their dastardly play). Now shuffle the driver’s and co-pilot’s decks together (a la Smash Up) to form your personal draw deck, draw three cards, and you are ready to begin!
On your turn you will flip over the top Distance Card and place it in front of yourself. This is how far you have driven this turn, and ultimately is your VP stack. From there you may play cards from your hand to affect your own cards, the cards of your opponents, or place traps. You may equip items to your car (max 2), switch out equipment, or pass your turn ? This structure continues until there are no more Distance Cards to draw, then the game ends and you count Distance to see who is the winner! I have intentionally left some rules out because they are fun to discover and play – like making your opponent spin out (for trophies), nerfing your opponents, card combo play, etc.
Components: this game is relatively light on components as it is a large number of playing cards and a collection of trophy chits. The chits are good quality, and were definitely too numerous for our plays. The cards are of great quality, which is what you expect from Bicycle, the playing card giant. The art in this game is VERY quirky. I wouldn’t say the art is amazing, but it’s fun and fits the theme. Think Munchkin art. In fact, think of this game as a whole as a combination of CTR/Mario Kart meets Munchkin.
Overall, I really dig this game. It’s pretty fast-playing, though those AP-prone players will hold up the game a bit on their turns. The rules are light, the game play is really fun, and the flavor text on the cards is quite humorous. I thought out loud as we were playing that this is a replacement for Munchkin for me, and I like Munchkin a lot. The take-that/screw-your-neighbor aspect is certainly there, but even when you pile on it doesn’t seem to slow you down so much that you can no longer do much on your turn. I appreciate that. The eight provided playable character decks feels like I can play this game for a really long time with different combinations and enjoy it each time. So for the ease of play, enjoyment of play, different combos we are excited to try, and absolute silliness, Purple Phoenix Games gives this one a bashin’ 14 / 18. Check it out!
https://purplephoenixgames.wordpress.com/2019/06/06/shuffle-grand-prix-review/
Lee (2222 KP) rated Ralph Breaks the Internet: Wreck-It Ralph 2 (2018) in Movies
Dec 12, 2018
In an attempt to help his friend and spice things up for her, Ralph decides to smash a new race course through the Sugar Rush landscape. But things don't go quite according to plan, resulting in a broken steering wheel on the arcade machine. Unfortunately, the company responsible for making that machine is no longer in business so parts for it aren't readily available, or too expensive to buy online, so the plug gets pulled on the machine. With the future of the game in jeopardy, and with the Sugar Rush inhabitants having to find new homes with the other arcade residents, Ralph and Vanellope decide to try and help. The arcade has just had a Wi-fi router plugged in, and they overheard one of the kids in the arcade earlier talking about the steering wheel being available online on some site called eBoy? So, they decide to go investigate this thing called the internet.
I've seen a few reviews that draw comparisons to this movie and with 'Ready Player One' from earlier this year. As we entered the Oasis of Ready Player One, we were treated to an amazing visual onslaught of wonderful imagery and instantly recognisable characters. And, as Ralph and Vanellope enter the internet, it's a similarly enjoyable experience. Recognisable brands and websites are everywhere you look, either as buildings or with their concepts imaginatively represented in some form. Twitter birds fly around, characters force suspicious looking spam adverts in your face while busy web traffic is everywhere, constantly being directed to its next destination. Ralph and Vanellope eventually find their way to eBay, where the steering wheel they need is currently being auctioned, but they don't really understand the bidding process and end up winning it for more money than they can possibly pay. They then set about finding a way to get rich quick so that they can pay for the wheel and get it shipped to the arcade before the game gets removed for scrap. Their journey takes them to an online game called 'Slaughter Race', a violent racing game featuring skilled racer Shank (voiced by Gal Gadot), a world which immediately excites racing fiend Vanellope, who feels right at home.
It's great to see the characters of Ralph and Vanellope back on our screens. Ralph is still very funny and Vanellope is still extremely cute! There are also a large number of sections of the movie which work very well and are extremely enjoyable. Aside from the initial introduction to the internet, and the whole Slaughter Race segment, probably the most enjoyable portion is the visit to Disney and the Disney princesses, which received such a big reaction when featured in the various trailers for the movie. And we don't just get the princesses either, we also get to see Marvel and Star Wars characters too! Another chance to scour the screen to try and spot background characters, and a reminder that Disney is in fact slowly taking over the world!
Towards the end of the movie I felt that things weren't so interesting and enjoyable, with a lengthy segment involving a virus and how it spreads and manifests itself, threatening the whole internet. But that's a minor negative from me in what is overall a hugely enjoyable sequel. There are also a number of very strong messages throughout, from the Disney princesses and the way they act, to the way that internet negativity is portrayed. I'm not sure of the longevity of this movie though - after all, at the speed the internet develops these days, how many of the sites or concepts featured are going to still be around or even relevant in another 6 years time?
Gareth von Kallenbach (980 KP) rated The Chronicles of Narnia: Prince Caspian (2008) in Movies
Aug 14, 2019
The film opens roughly a year after the events of the first film and the children have returned to England and have returned to their studies in war torn England. The Children Peter (William Moseley), Edmund (Skandar Keynes), Susan (Anna Popplewell), and Lucy (Georgie Henley), struggle with being children again as the memories of their years ruling Narnia and their battle with the White Witch is still fresh in their memories.
Back in Narnia, several centuries have passed, and an invading army has conquered Narnia and vanquished the creatures of the land to the woods, while they reign supreme over the land. The situation takes a turn for the worse when the evil Prince Miraz (Sergio Castellitto), learns that his wife has given birth to a son.
With a future heir in place, Prince Caspian (Ben Barnes), the rightful heir to the throne, is targeted for death by his power mad uncle, and must flee into the woods for his life. In short order, he meets some of the local creatures, and with his Uncle’s troops in hot pursuit, he summons the former rulers of Narnia via a magical horn.
Delighted to be back in Narnia, Peter and his siblings soon learn things are not as they were when they last visited and take a turn towards the unexpected when they are told that the magical Lion Aslan (Liam Neeson), has long since deserted the creatures of Narnia and left them at the mercy of the invading hordes. Lucy does not believe this and insists that she has seen and heard from Aslan since her return but her claims are met with skepticism by her older siblings.
In time the children meet up with Caspian and the former rulers of the land must help the young Prince bring in a new age of peace and prosperity for all the races of the land, and in doing so, must face up to a vast army that is gathering against them as well as some old enemies long forgotten.
What follows is a grand adventure that pits good against evil in one of the more enjoyable fantasy adventure films in recent years.
The film takes a bit to get started, but thanks to the engaging cast and great visuals of the film, as well as a surprising amount of humor, viewers should find plenty to like as the film builds up to the battle sequences.
While not state of the art, the FX in the film are solid and enhances the story and characters rather than overshadow them. The film does take some liberties with the book, most notably adding more action to the story, but it is nothing that would be considered detracting to the overall product. Parents may want to note that there is a lot of violence in the film and that death and mayhem are constant throughout.
The cast is enjoyable and really do well with parts that do require alot of physicality to them. The chemistry amongst the leads is good but it is the solid supporting work of Peter Dinklage as Trumpkin that really allows the cast to shine in his scenes with them.
Much was made in the last film of the strong Christian themes that C.S. Lewis filled his Narnia books with. The theme of Christianity is still strong in the film, but it is not as pronounced as it was in the past film, save for segments near the last third of the film.
Despite the nearly 2hrs and 20 minute run time the film easily kept my attention and should delight fans who likely are already waiting for the next film in the series, “The Voyage of The Dawn Tredder” to arrive.
Gareth von Kallenbach (980 KP) rated Lockout (2012) in Movies
Aug 7, 2019
The film stars Guy Pearce as Snow, a special agent who has been wrongly accused in the killing of a high-ranking operative. Railroaded through the system, Snow is looking at a lengthy sentence.
At the same time, the presidents daughter Emily (Maggie Grace), has visited MS: One on a goodwill tour. One of her special causes is to confirm the truth that long-term stasis has damaging psychological and neurological effects for the prisoners. Since the prison is funded by a deep space research development she definitely sees conflict of interest in how prisoners are being treated.
Things take a turn for the worse when a violent prisoner goes off during his interview and proceeds to release pent-up inmate population and take the crew hostage. The prisoners run amok and for the time being are unaware that they had president’s daughter in their midst. Snow was given an ultimatum that the successful retrieval of the first daughter will help him avoid becoming a future resident of the orbiting prison.
Despite his misgivings, Snow accepts the assignment as he learns that one of his friends is incarcerated on board. This friend holds valuable information that can exonerates Snow from his charges. Once on board the station, Snow must battle mobs of psychopaths as he attempts to locate and rescue Emily.
While one would think this premise would hold plenty of excitement, thrills, and suspense, the film is essentially undone by its inability to sustain any real momentum for any developed and real tension.
While the prisoners do a great job of appearing menacing, torturing and killing the hostages, we really never learn of their true objective. At no time do they really make any serious demands for freedom, material goods, and so on which basically leaves them vulnerable to an all-out attack from the amassing forces around the prison.
One would think they would’ve asked for something as simple as pardons but they seem more interested in glaring threats to the president and the authorities via videoconference, not truly grasping the magnitude of their situation.
Pearce does a good job as the gruff Snow but sadly the script gives him very little to do other than smug one-liners and occasionally shoot the bad guys. Smith does show some spark and personality in her performance but she is given little to do aside from playing the damsel in distress although she doesn infuse the role with some strength and humor.
What really surprised me about the movie was even though it borrowed very heavily from Fortress 1 & 2 as well as an escape from New York, and have surprisingly little new to offer. It was clear that the intention was to create a diehard style film in space but unfortunately it fell relatively flat.
This was a huge surprise to me as one would think that Luc Besson and many of the creative talents that made “Taken” such a thrilling smash would have been able to come up with a better action film.
This is not to say that “Lockout” is a bad film more than it is a disappointment considering the premise, cast, and the potential that it had going for it.
I can certainly overlook plot holes, thinly crafted stock characters, and run-of-the-mill action sequences in my action films as long as they can get me some solid entertainment.
Sadly this is not the case and it plays out more like a direct to DVD release that’s certainly would be extremely welcome us and Netflix are red box rental but for my taste thanks to the lo-res and dated special effects did not warrant a major theatrical release.
Benedick Lewis (3001 KP) rated the PlayStation 4 version of Marvel's Avengers in Video Games
Sep 21, 2020 (Updated Sep 21, 2020)
It will come as no surprise that Marvel Avengers is nothing special. It is in fact a pretty poor game at launch - full of bugs and essentially a very short story. The story is good as is the voice acting (except for one major niggle which will be gotten to later) but the game promised the Avengers and what was given was perhaps maybe the Av part of the name - essentially a small part.
It’s difficult to envision how a Avengers game could work and what genre it would fall into. What is presented is probably the best way to portray an array of Marvel characters but it is dangerously close to mimicking the LEGO videogames. Certain parts can only be played by certain heroes, areas can only be accessed by certain heroes, etc etc.
You build up the Avengers one by one and unfortunately, this won’t give anything away, when you have established your roster of superheroes, the game essentially is finished. There is the endgame content, which personally hasn’t been explored yet, but overall it felt a little underwhelming.
The upgrade system was initially comparable to Assassin’s Creed Odyssey but what is actually is is just loot crates and different resources that you just boost to power up four different tiers. This system barely scratches the surface before the campaign is over so this may improve in the endgame but it is disappointing to see little needs to be done to tweak your hero the way you want him/her to be tweaked.
The combat system is ok. Kamala/ms Marvel, hulk, black widow and Thor feel good to handle as you smash through wave after wave of enemies but Captain America and in particular Iron Man both feel a little clunky. Cappy is way too weak initially to play with and you heavily rely on defending rather than attacking to survive. Iron Man’s flight controls and the way he ‘sprints’ are laughable. It doesn’t feel as badass as it should to play Iron Man and all his technological capabilities.
The voice acting is fantastic. The only issue is that veterans like Troy Baker (Bruce Banner) and Nolan North (Iron Man) are a little too recognisable now. Baker and North worked on the Uncharted series together as well as The Last of Us (the latter is really commendable as they really were unrecognisable in their roles). They have individually worked on a plethora of voice acting jobs yet here, because they are so well known, it takes you out of the moment from time to time. Is that Tony Stark or Nathan Drake? Banner or Joel? This observation is not a discredit to their talent but a mere unfortunate side effect to being so well known.
The biggest disappointment is, while micro transactions won’t involve power up capabilities- because of how clumsy the upgrade system is, it is more desirable to get outfits for your hero and in some cases it can be £15.99/$20.72 for one outfit. Given it is an aesthetic that seems pretty pathetic but there must be some people out there who just have the money to spare.
The prospect of DLC which will be free when it becomes available is attractive. With the likes of Hawkeye and Spider-Man already confirmed, it is with hope, the campaign story gets more fleshed out and gameplay will improve, certainly with regards to the upgrade system and making that properly work.
This game could have been more but it sadly falls into the cash cow category for now
Play this if you can get it on the cheap and wouldn’t mind playing one of the Avengers. It’s nothing special but it could have potential to grow.
Lottie disney bookworm (1056 KP) rated The Winter Duke in Books
Oct 13, 2020
Ekata is a middle child within the Avenko royal family: a family who are intent on murdering each other to get to the throne. However, Ekata has no interest in the throne at all: her interests lie in biology rather than brokering treaties and she wants nothing more than to leave Kylma Above and attend university.
However, at the age of thirteen, Ekata wakes to find herself the only member of her family who has not been cursed into a permanent sleep. Suddenly, she is the Grand Duke and is expected to prove herself worthy to rule Kylma Above: conquering the world of politics and magic in order to find a way to wake her family and avoid death herself.
The Winter Duke spans only six days in its storyline. Nonetheless, this does not diminish the journey that Bartlett takes her readers on: there are twists at every turn and almost everyone seems like a villain; neither Ekata nor the reader knows whom they can trust.
Although this is very much Ekata’s story, there are so many characters surrounding her that there is a danger some of these may seem undeveloped. Thankfully, I didn’t feel this way at all. Bartlett brings something different to each character she introduces: from Sigis’ immediate repulsiveness; Eirhan’s deadpan nature and Inkar’s flirty charms. All the characters have their part to play and, although keeping track of all the ministers could be difficult at times, this only added to the overwhelming suffocation that Ekata must be feeling.
Ekata herself is an amazing protagonist: at just thirteen she makes a number of impulsive decisions which end disastrously – so why do we, as a reader, not get frustrated with her? Again, I feel that this is due, in part, to the dizzying number of secondary characters. The reader witnesses the sheer number of commitments that fall onto the shoulders of one who never aspired to this role: we attend unwanted proposals; hear the accusations of murdering her own family; comprehend that she is used as a pawn by her Prime Minister and constantly see Ekata’s authority undermined due to her sex. It is impossible not to empathise with her desperate need to return to her normal life.
Sexism plays a large part in Ekata’s story, with Sigis immediately heralded as the solution to her problems due to his position as a strong man with an army. Inkar is also underestimated due to being female: before she then shatters these perceptions with her axes, her willingness to fight and her protective nature over Ekata.
However, The Winter Duke has to be commended for the gender fluidity within its pages. The brideshow is made of men and women, at least one minister is non-binary and the only romance within this novel is between two queer females. This was such a natural romance as well, slow-burning and cautious due to the politics involved but one that, when the walls of both women came down, could achieve the impossible.
The world building by Claire Eliza Bartlett in this novel is second to none. Kylma Above is impressive with its ice palaces and winter roses invading every corner. However, Kylma Below, the duchy below the ice is magical and sinister in equal measure. With fields of magic, sharks used in tribunals, and coral gardens, it wasn’t only Ekata who wanted to explore further.
Quite a few YA novels recently have included queer women smashing the patriarchy. This is the first one I have read where they smash the autocracy.
Ekata’s journey to find out what kind of ruler she will be is encapsulating and riveting. In a story where the betrayal just keeps coming, Ekata remains loyal to the end – despite the epilogue proving that this is never appreciated. The world of Kylma was immersive and the themes of politics, murder, sexism and violence are swept up by the breezy writing style to create a book that was impossible to put down.
Thank you to Netgalley for giving me the opportunity to read and review this wonderful novel.
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