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Purple Phoenix Games (2266 KP) rated Shuffle Grand Prix in Tabletop Games
Jun 12, 2019 (Updated Jun 12, 2019)
I very rarely reference video games in my reviews. Mostly because I have never really been a big video gamer. I was always more into RPG style video games (Final Fantasy XI ftw), but some styles of video games I also enjoyed quite a bit. Among those were the battle racing style games of Crash Team Racing and Mario Kart. So much fun not only to race to the finish but also to plant traps and equip weapons to slow your opponents’ progress. Such is your plight as you play Shuffle Grand Prix by new-to-the-board-game-scene publisher Games by Bicycle.
DISCLAIMER: While I will not be delving completely into the rulebook and describing every rule and scenario, I will give you a good idea of how the game plays and what I think of it. -T
Okay let’s setup this game in our minds. Shuffle the large deck of Distance Cards (in denominations of 25, 50, 75, and 100 distance) to form a draw deck. Each player will draft a team of racer and co-pilot, which means taking the racer’s deck and co-pilot’s deck to form their team. Each pilot is a different character with different decks and different special abilities that can be used throughout the game. For example, my first team was the wizard and the musician. Place the driver’s character card on top of the wheel (health) card at maximum wheel strength, and tuck the co-pilot’s card underneath them. You cannot use the co-pilot’s ability until they become the driver (when your main pilot spins out due to your opponents and their dastardly play). Now shuffle the driver’s and co-pilot’s decks together (a la Smash Up) to form your personal draw deck, draw three cards, and you are ready to begin!
On your turn you will flip over the top Distance Card and place it in front of yourself. This is how far you have driven this turn, and ultimately is your VP stack. From there you may play cards from your hand to affect your own cards, the cards of your opponents, or place traps. You may equip items to your car (max 2), switch out equipment, or pass your turn ? This structure continues until there are no more Distance Cards to draw, then the game ends and you count Distance to see who is the winner! I have intentionally left some rules out because they are fun to discover and play – like making your opponent spin out (for trophies), nerfing your opponents, card combo play, etc.
Components: this game is relatively light on components as it is a large number of playing cards and a collection of trophy chits. The chits are good quality, and were definitely too numerous for our plays. The cards are of great quality, which is what you expect from Bicycle, the playing card giant. The art in this game is VERY quirky. I wouldn’t say the art is amazing, but it’s fun and fits the theme. Think Munchkin art. In fact, think of this game as a whole as a combination of CTR/Mario Kart meets Munchkin.
Overall, I really dig this game. It’s pretty fast-playing, though those AP-prone players will hold up the game a bit on their turns. The rules are light, the game play is really fun, and the flavor text on the cards is quite humorous. I thought out loud as we were playing that this is a replacement for Munchkin for me, and I like Munchkin a lot. The take-that/screw-your-neighbor aspect is certainly there, but even when you pile on it doesn’t seem to slow you down so much that you can no longer do much on your turn. I appreciate that. The eight provided playable character decks feels like I can play this game for a really long time with different combinations and enjoy it each time. So for the ease of play, enjoyment of play, different combos we are excited to try, and absolute silliness, Purple Phoenix Games gives this one a bashin’ 14 / 18. Check it out!
https://purplephoenixgames.wordpress.com/2019/06/06/shuffle-grand-prix-review/
DISCLAIMER: While I will not be delving completely into the rulebook and describing every rule and scenario, I will give you a good idea of how the game plays and what I think of it. -T
Okay let’s setup this game in our minds. Shuffle the large deck of Distance Cards (in denominations of 25, 50, 75, and 100 distance) to form a draw deck. Each player will draft a team of racer and co-pilot, which means taking the racer’s deck and co-pilot’s deck to form their team. Each pilot is a different character with different decks and different special abilities that can be used throughout the game. For example, my first team was the wizard and the musician. Place the driver’s character card on top of the wheel (health) card at maximum wheel strength, and tuck the co-pilot’s card underneath them. You cannot use the co-pilot’s ability until they become the driver (when your main pilot spins out due to your opponents and their dastardly play). Now shuffle the driver’s and co-pilot’s decks together (a la Smash Up) to form your personal draw deck, draw three cards, and you are ready to begin!
On your turn you will flip over the top Distance Card and place it in front of yourself. This is how far you have driven this turn, and ultimately is your VP stack. From there you may play cards from your hand to affect your own cards, the cards of your opponents, or place traps. You may equip items to your car (max 2), switch out equipment, or pass your turn ? This structure continues until there are no more Distance Cards to draw, then the game ends and you count Distance to see who is the winner! I have intentionally left some rules out because they are fun to discover and play – like making your opponent spin out (for trophies), nerfing your opponents, card combo play, etc.
Components: this game is relatively light on components as it is a large number of playing cards and a collection of trophy chits. The chits are good quality, and were definitely too numerous for our plays. The cards are of great quality, which is what you expect from Bicycle, the playing card giant. The art in this game is VERY quirky. I wouldn’t say the art is amazing, but it’s fun and fits the theme. Think Munchkin art. In fact, think of this game as a whole as a combination of CTR/Mario Kart meets Munchkin.
Overall, I really dig this game. It’s pretty fast-playing, though those AP-prone players will hold up the game a bit on their turns. The rules are light, the game play is really fun, and the flavor text on the cards is quite humorous. I thought out loud as we were playing that this is a replacement for Munchkin for me, and I like Munchkin a lot. The take-that/screw-your-neighbor aspect is certainly there, but even when you pile on it doesn’t seem to slow you down so much that you can no longer do much on your turn. I appreciate that. The eight provided playable character decks feels like I can play this game for a really long time with different combinations and enjoy it each time. So for the ease of play, enjoyment of play, different combos we are excited to try, and absolute silliness, Purple Phoenix Games gives this one a bashin’ 14 / 18. Check it out!
https://purplephoenixgames.wordpress.com/2019/06/06/shuffle-grand-prix-review/
Lee (2222 KP) rated Ralph Breaks the Internet: Wreck-It Ralph 2 (2018) in Movies
Dec 12, 2018
Imaginative portrayal of the internet (2 more)
Ralph and Vanellope
Good positive messages throughout
Enjoyable Sequel
I cannot believe it's been 6 years since we last saw Ralph and Vanellope! And when we join them again, they're still in the same arcade, right where we left them. By day carrying out their respective gaming duties, by night socialising with the other arcade characters and drinking together in Tappers bar. They seem happy and content with life, although Vanellope is beginning to feel that there's more to life than the same old Sugar Rush races all day every day.
In an attempt to help his friend and spice things up for her, Ralph decides to smash a new race course through the Sugar Rush landscape. But things don't go quite according to plan, resulting in a broken steering wheel on the arcade machine. Unfortunately, the company responsible for making that machine is no longer in business so parts for it aren't readily available, or too expensive to buy online, so the plug gets pulled on the machine. With the future of the game in jeopardy, and with the Sugar Rush inhabitants having to find new homes with the other arcade residents, Ralph and Vanellope decide to try and help. The arcade has just had a Wi-fi router plugged in, and they overheard one of the kids in the arcade earlier talking about the steering wheel being available online on some site called eBoy? So, they decide to go investigate this thing called the internet.
I've seen a few reviews that draw comparisons to this movie and with 'Ready Player One' from earlier this year. As we entered the Oasis of Ready Player One, we were treated to an amazing visual onslaught of wonderful imagery and instantly recognisable characters. And, as Ralph and Vanellope enter the internet, it's a similarly enjoyable experience. Recognisable brands and websites are everywhere you look, either as buildings or with their concepts imaginatively represented in some form. Twitter birds fly around, characters force suspicious looking spam adverts in your face while busy web traffic is everywhere, constantly being directed to its next destination. Ralph and Vanellope eventually find their way to eBay, where the steering wheel they need is currently being auctioned, but they don't really understand the bidding process and end up winning it for more money than they can possibly pay. They then set about finding a way to get rich quick so that they can pay for the wheel and get it shipped to the arcade before the game gets removed for scrap. Their journey takes them to an online game called 'Slaughter Race', a violent racing game featuring skilled racer Shank (voiced by Gal Gadot), a world which immediately excites racing fiend Vanellope, who feels right at home.
It's great to see the characters of Ralph and Vanellope back on our screens. Ralph is still very funny and Vanellope is still extremely cute! There are also a large number of sections of the movie which work very well and are extremely enjoyable. Aside from the initial introduction to the internet, and the whole Slaughter Race segment, probably the most enjoyable portion is the visit to Disney and the Disney princesses, which received such a big reaction when featured in the various trailers for the movie. And we don't just get the princesses either, we also get to see Marvel and Star Wars characters too! Another chance to scour the screen to try and spot background characters, and a reminder that Disney is in fact slowly taking over the world!
Towards the end of the movie I felt that things weren't so interesting and enjoyable, with a lengthy segment involving a virus and how it spreads and manifests itself, threatening the whole internet. But that's a minor negative from me in what is overall a hugely enjoyable sequel. There are also a number of very strong messages throughout, from the Disney princesses and the way they act, to the way that internet negativity is portrayed. I'm not sure of the longevity of this movie though - after all, at the speed the internet develops these days, how many of the sites or concepts featured are going to still be around or even relevant in another 6 years time?
In an attempt to help his friend and spice things up for her, Ralph decides to smash a new race course through the Sugar Rush landscape. But things don't go quite according to plan, resulting in a broken steering wheel on the arcade machine. Unfortunately, the company responsible for making that machine is no longer in business so parts for it aren't readily available, or too expensive to buy online, so the plug gets pulled on the machine. With the future of the game in jeopardy, and with the Sugar Rush inhabitants having to find new homes with the other arcade residents, Ralph and Vanellope decide to try and help. The arcade has just had a Wi-fi router plugged in, and they overheard one of the kids in the arcade earlier talking about the steering wheel being available online on some site called eBoy? So, they decide to go investigate this thing called the internet.
I've seen a few reviews that draw comparisons to this movie and with 'Ready Player One' from earlier this year. As we entered the Oasis of Ready Player One, we were treated to an amazing visual onslaught of wonderful imagery and instantly recognisable characters. And, as Ralph and Vanellope enter the internet, it's a similarly enjoyable experience. Recognisable brands and websites are everywhere you look, either as buildings or with their concepts imaginatively represented in some form. Twitter birds fly around, characters force suspicious looking spam adverts in your face while busy web traffic is everywhere, constantly being directed to its next destination. Ralph and Vanellope eventually find their way to eBay, where the steering wheel they need is currently being auctioned, but they don't really understand the bidding process and end up winning it for more money than they can possibly pay. They then set about finding a way to get rich quick so that they can pay for the wheel and get it shipped to the arcade before the game gets removed for scrap. Their journey takes them to an online game called 'Slaughter Race', a violent racing game featuring skilled racer Shank (voiced by Gal Gadot), a world which immediately excites racing fiend Vanellope, who feels right at home.
It's great to see the characters of Ralph and Vanellope back on our screens. Ralph is still very funny and Vanellope is still extremely cute! There are also a large number of sections of the movie which work very well and are extremely enjoyable. Aside from the initial introduction to the internet, and the whole Slaughter Race segment, probably the most enjoyable portion is the visit to Disney and the Disney princesses, which received such a big reaction when featured in the various trailers for the movie. And we don't just get the princesses either, we also get to see Marvel and Star Wars characters too! Another chance to scour the screen to try and spot background characters, and a reminder that Disney is in fact slowly taking over the world!
Towards the end of the movie I felt that things weren't so interesting and enjoyable, with a lengthy segment involving a virus and how it spreads and manifests itself, threatening the whole internet. But that's a minor negative from me in what is overall a hugely enjoyable sequel. There are also a number of very strong messages throughout, from the Disney princesses and the way they act, to the way that internet negativity is portrayed. I'm not sure of the longevity of this movie though - after all, at the speed the internet develops these days, how many of the sites or concepts featured are going to still be around or even relevant in another 6 years time?
Gareth von Kallenbach (980 KP) rated The Chronicles of Narnia: Prince Caspian (2008) in Movies
Aug 14, 2019
Following the grand fable of “The Lion The Witch and The Wardrobe” is not an easy task as the cinematical version of the timeless classic by C.S. Lewis was a worldwide box office smash. Thankfully Director Andrew Adamson (Who co-wrote the script), still has plenty of magic left from helming the first film in the series.
The film opens roughly a year after the events of the first film and the children have returned to England and have returned to their studies in war torn England. The Children Peter (William Moseley), Edmund (Skandar Keynes), Susan (Anna Popplewell), and Lucy (Georgie Henley), struggle with being children again as the memories of their years ruling Narnia and their battle with the White Witch is still fresh in their memories.
Back in Narnia, several centuries have passed, and an invading army has conquered Narnia and vanquished the creatures of the land to the woods, while they reign supreme over the land. The situation takes a turn for the worse when the evil Prince Miraz (Sergio Castellitto), learns that his wife has given birth to a son.
With a future heir in place, Prince Caspian (Ben Barnes), the rightful heir to the throne, is targeted for death by his power mad uncle, and must flee into the woods for his life. In short order, he meets some of the local creatures, and with his Uncle’s troops in hot pursuit, he summons the former rulers of Narnia via a magical horn.
Delighted to be back in Narnia, Peter and his siblings soon learn things are not as they were when they last visited and take a turn towards the unexpected when they are told that the magical Lion Aslan (Liam Neeson), has long since deserted the creatures of Narnia and left them at the mercy of the invading hordes. Lucy does not believe this and insists that she has seen and heard from Aslan since her return but her claims are met with skepticism by her older siblings.
In time the children meet up with Caspian and the former rulers of the land must help the young Prince bring in a new age of peace and prosperity for all the races of the land, and in doing so, must face up to a vast army that is gathering against them as well as some old enemies long forgotten.
What follows is a grand adventure that pits good against evil in one of the more enjoyable fantasy adventure films in recent years.
The film takes a bit to get started, but thanks to the engaging cast and great visuals of the film, as well as a surprising amount of humor, viewers should find plenty to like as the film builds up to the battle sequences.
While not state of the art, the FX in the film are solid and enhances the story and characters rather than overshadow them. The film does take some liberties with the book, most notably adding more action to the story, but it is nothing that would be considered detracting to the overall product. Parents may want to note that there is a lot of violence in the film and that death and mayhem are constant throughout.
The cast is enjoyable and really do well with parts that do require alot of physicality to them. The chemistry amongst the leads is good but it is the solid supporting work of Peter Dinklage as Trumpkin that really allows the cast to shine in his scenes with them.
Much was made in the last film of the strong Christian themes that C.S. Lewis filled his Narnia books with. The theme of Christianity is still strong in the film, but it is not as pronounced as it was in the past film, save for segments near the last third of the film.
Despite the nearly 2hrs and 20 minute run time the film easily kept my attention and should delight fans who likely are already waiting for the next film in the series, “The Voyage of The Dawn Tredder” to arrive.
The film opens roughly a year after the events of the first film and the children have returned to England and have returned to their studies in war torn England. The Children Peter (William Moseley), Edmund (Skandar Keynes), Susan (Anna Popplewell), and Lucy (Georgie Henley), struggle with being children again as the memories of their years ruling Narnia and their battle with the White Witch is still fresh in their memories.
Back in Narnia, several centuries have passed, and an invading army has conquered Narnia and vanquished the creatures of the land to the woods, while they reign supreme over the land. The situation takes a turn for the worse when the evil Prince Miraz (Sergio Castellitto), learns that his wife has given birth to a son.
With a future heir in place, Prince Caspian (Ben Barnes), the rightful heir to the throne, is targeted for death by his power mad uncle, and must flee into the woods for his life. In short order, he meets some of the local creatures, and with his Uncle’s troops in hot pursuit, he summons the former rulers of Narnia via a magical horn.
Delighted to be back in Narnia, Peter and his siblings soon learn things are not as they were when they last visited and take a turn towards the unexpected when they are told that the magical Lion Aslan (Liam Neeson), has long since deserted the creatures of Narnia and left them at the mercy of the invading hordes. Lucy does not believe this and insists that she has seen and heard from Aslan since her return but her claims are met with skepticism by her older siblings.
In time the children meet up with Caspian and the former rulers of the land must help the young Prince bring in a new age of peace and prosperity for all the races of the land, and in doing so, must face up to a vast army that is gathering against them as well as some old enemies long forgotten.
What follows is a grand adventure that pits good against evil in one of the more enjoyable fantasy adventure films in recent years.
The film takes a bit to get started, but thanks to the engaging cast and great visuals of the film, as well as a surprising amount of humor, viewers should find plenty to like as the film builds up to the battle sequences.
While not state of the art, the FX in the film are solid and enhances the story and characters rather than overshadow them. The film does take some liberties with the book, most notably adding more action to the story, but it is nothing that would be considered detracting to the overall product. Parents may want to note that there is a lot of violence in the film and that death and mayhem are constant throughout.
The cast is enjoyable and really do well with parts that do require alot of physicality to them. The chemistry amongst the leads is good but it is the solid supporting work of Peter Dinklage as Trumpkin that really allows the cast to shine in his scenes with them.
Much was made in the last film of the strong Christian themes that C.S. Lewis filled his Narnia books with. The theme of Christianity is still strong in the film, but it is not as pronounced as it was in the past film, save for segments near the last third of the film.
Despite the nearly 2hrs and 20 minute run time the film easily kept my attention and should delight fans who likely are already waiting for the next film in the series, “The Voyage of The Dawn Tredder” to arrive.
Gareth von Kallenbach (980 KP) rated Lockout (2012) in Movies
Aug 7, 2019
In the later part of the 21st-century the worst criminals the planet has to offer are kept safely away from public in stasis aboard an orbiting prison known as MS: One. Although it is never explained in the film, it does not take a rocket scientist to guess that “MS” stands for Maximum Security and much like the rest of the movie “Lockout”, this is a film that does not aspire to be more than the sum of its heavily borrowed parts.
The film stars Guy Pearce as Snow, a special agent who has been wrongly accused in the killing of a high-ranking operative. Railroaded through the system, Snow is looking at a lengthy sentence.
At the same time, the presidents daughter Emily (Maggie Grace), has visited MS: One on a goodwill tour. One of her special causes is to confirm the truth that long-term stasis has damaging psychological and neurological effects for the prisoners. Since the prison is funded by a deep space research development she definitely sees conflict of interest in how prisoners are being treated.
Things take a turn for the worse when a violent prisoner goes off during his interview and proceeds to release pent-up inmate population and take the crew hostage. The prisoners run amok and for the time being are unaware that they had president’s daughter in their midst. Snow was given an ultimatum that the successful retrieval of the first daughter will help him avoid becoming a future resident of the orbiting prison.
Despite his misgivings, Snow accepts the assignment as he learns that one of his friends is incarcerated on board. This friend holds valuable information that can exonerates Snow from his charges. Once on board the station, Snow must battle mobs of psychopaths as he attempts to locate and rescue Emily.
While one would think this premise would hold plenty of excitement, thrills, and suspense, the film is essentially undone by its inability to sustain any real momentum for any developed and real tension.
While the prisoners do a great job of appearing menacing, torturing and killing the hostages, we really never learn of their true objective. At no time do they really make any serious demands for freedom, material goods, and so on which basically leaves them vulnerable to an all-out attack from the amassing forces around the prison.
One would think they would’ve asked for something as simple as pardons but they seem more interested in glaring threats to the president and the authorities via videoconference, not truly grasping the magnitude of their situation.
Pearce does a good job as the gruff Snow but sadly the script gives him very little to do other than smug one-liners and occasionally shoot the bad guys. Smith does show some spark and personality in her performance but she is given little to do aside from playing the damsel in distress although she doesn infuse the role with some strength and humor.
What really surprised me about the movie was even though it borrowed very heavily from Fortress 1 & 2 as well as an escape from New York, and have surprisingly little new to offer. It was clear that the intention was to create a diehard style film in space but unfortunately it fell relatively flat.
This was a huge surprise to me as one would think that Luc Besson and many of the creative talents that made “Taken” such a thrilling smash would have been able to come up with a better action film.
This is not to say that “Lockout” is a bad film more than it is a disappointment considering the premise, cast, and the potential that it had going for it.
I can certainly overlook plot holes, thinly crafted stock characters, and run-of-the-mill action sequences in my action films as long as they can get me some solid entertainment.
Sadly this is not the case and it plays out more like a direct to DVD release that’s certainly would be extremely welcome us and Netflix are red box rental but for my taste thanks to the lo-res and dated special effects did not warrant a major theatrical release.
The film stars Guy Pearce as Snow, a special agent who has been wrongly accused in the killing of a high-ranking operative. Railroaded through the system, Snow is looking at a lengthy sentence.
At the same time, the presidents daughter Emily (Maggie Grace), has visited MS: One on a goodwill tour. One of her special causes is to confirm the truth that long-term stasis has damaging psychological and neurological effects for the prisoners. Since the prison is funded by a deep space research development she definitely sees conflict of interest in how prisoners are being treated.
Things take a turn for the worse when a violent prisoner goes off during his interview and proceeds to release pent-up inmate population and take the crew hostage. The prisoners run amok and for the time being are unaware that they had president’s daughter in their midst. Snow was given an ultimatum that the successful retrieval of the first daughter will help him avoid becoming a future resident of the orbiting prison.
Despite his misgivings, Snow accepts the assignment as he learns that one of his friends is incarcerated on board. This friend holds valuable information that can exonerates Snow from his charges. Once on board the station, Snow must battle mobs of psychopaths as he attempts to locate and rescue Emily.
While one would think this premise would hold plenty of excitement, thrills, and suspense, the film is essentially undone by its inability to sustain any real momentum for any developed and real tension.
While the prisoners do a great job of appearing menacing, torturing and killing the hostages, we really never learn of their true objective. At no time do they really make any serious demands for freedom, material goods, and so on which basically leaves them vulnerable to an all-out attack from the amassing forces around the prison.
One would think they would’ve asked for something as simple as pardons but they seem more interested in glaring threats to the president and the authorities via videoconference, not truly grasping the magnitude of their situation.
Pearce does a good job as the gruff Snow but sadly the script gives him very little to do other than smug one-liners and occasionally shoot the bad guys. Smith does show some spark and personality in her performance but she is given little to do aside from playing the damsel in distress although she doesn infuse the role with some strength and humor.
What really surprised me about the movie was even though it borrowed very heavily from Fortress 1 & 2 as well as an escape from New York, and have surprisingly little new to offer. It was clear that the intention was to create a diehard style film in space but unfortunately it fell relatively flat.
This was a huge surprise to me as one would think that Luc Besson and many of the creative talents that made “Taken” such a thrilling smash would have been able to come up with a better action film.
This is not to say that “Lockout” is a bad film more than it is a disappointment considering the premise, cast, and the potential that it had going for it.
I can certainly overlook plot holes, thinly crafted stock characters, and run-of-the-mill action sequences in my action films as long as they can get me some solid entertainment.
Sadly this is not the case and it plays out more like a direct to DVD release that’s certainly would be extremely welcome us and Netflix are red box rental but for my taste thanks to the lo-res and dated special effects did not warrant a major theatrical release.
Benedick Lewis (3001 KP) rated the PlayStation 4 version of Marvel's Avengers in Video Games
Sep 21, 2020 (Updated Sep 21, 2020)
Great introduction to Ms Marvel (3 more)
Voice acting is great
Certain moments are very exciting to play as certain characters
DLC could be promising
Combat is very shoddy (3 more)
Lot of bugs
Upgrade system confusing
Campaign very short
Hidden under a cash grab is a good story
Unfortunately nothing new is going to be added here that game critic sites haven’t already covered but here is the review anyway.
It will come as no surprise that Marvel Avengers is nothing special. It is in fact a pretty poor game at launch - full of bugs and essentially a very short story. The story is good as is the voice acting (except for one major niggle which will be gotten to later) but the game promised the Avengers and what was given was perhaps maybe the Av part of the name - essentially a small part.
It’s difficult to envision how a Avengers game could work and what genre it would fall into. What is presented is probably the best way to portray an array of Marvel characters but it is dangerously close to mimicking the LEGO videogames. Certain parts can only be played by certain heroes, areas can only be accessed by certain heroes, etc etc.
You build up the Avengers one by one and unfortunately, this won’t give anything away, when you have established your roster of superheroes, the game essentially is finished. There is the endgame content, which personally hasn’t been explored yet, but overall it felt a little underwhelming.
The upgrade system was initially comparable to Assassin’s Creed Odyssey but what is actually is is just loot crates and different resources that you just boost to power up four different tiers. This system barely scratches the surface before the campaign is over so this may improve in the endgame but it is disappointing to see little needs to be done to tweak your hero the way you want him/her to be tweaked.
The combat system is ok. Kamala/ms Marvel, hulk, black widow and Thor feel good to handle as you smash through wave after wave of enemies but Captain America and in particular Iron Man both feel a little clunky. Cappy is way too weak initially to play with and you heavily rely on defending rather than attacking to survive. Iron Man’s flight controls and the way he ‘sprints’ are laughable. It doesn’t feel as badass as it should to play Iron Man and all his technological capabilities.
The voice acting is fantastic. The only issue is that veterans like Troy Baker (Bruce Banner) and Nolan North (Iron Man) are a little too recognisable now. Baker and North worked on the Uncharted series together as well as The Last of Us (the latter is really commendable as they really were unrecognisable in their roles). They have individually worked on a plethora of voice acting jobs yet here, because they are so well known, it takes you out of the moment from time to time. Is that Tony Stark or Nathan Drake? Banner or Joel? This observation is not a discredit to their talent but a mere unfortunate side effect to being so well known.
The biggest disappointment is, while micro transactions won’t involve power up capabilities- because of how clumsy the upgrade system is, it is more desirable to get outfits for your hero and in some cases it can be £15.99/$20.72 for one outfit. Given it is an aesthetic that seems pretty pathetic but there must be some people out there who just have the money to spare.
The prospect of DLC which will be free when it becomes available is attractive. With the likes of Hawkeye and Spider-Man already confirmed, it is with hope, the campaign story gets more fleshed out and gameplay will improve, certainly with regards to the upgrade system and making that properly work.
This game could have been more but it sadly falls into the cash cow category for now
Play this if you can get it on the cheap and wouldn’t mind playing one of the Avengers. It’s nothing special but it could have potential to grow.
It will come as no surprise that Marvel Avengers is nothing special. It is in fact a pretty poor game at launch - full of bugs and essentially a very short story. The story is good as is the voice acting (except for one major niggle which will be gotten to later) but the game promised the Avengers and what was given was perhaps maybe the Av part of the name - essentially a small part.
It’s difficult to envision how a Avengers game could work and what genre it would fall into. What is presented is probably the best way to portray an array of Marvel characters but it is dangerously close to mimicking the LEGO videogames. Certain parts can only be played by certain heroes, areas can only be accessed by certain heroes, etc etc.
You build up the Avengers one by one and unfortunately, this won’t give anything away, when you have established your roster of superheroes, the game essentially is finished. There is the endgame content, which personally hasn’t been explored yet, but overall it felt a little underwhelming.
The upgrade system was initially comparable to Assassin’s Creed Odyssey but what is actually is is just loot crates and different resources that you just boost to power up four different tiers. This system barely scratches the surface before the campaign is over so this may improve in the endgame but it is disappointing to see little needs to be done to tweak your hero the way you want him/her to be tweaked.
The combat system is ok. Kamala/ms Marvel, hulk, black widow and Thor feel good to handle as you smash through wave after wave of enemies but Captain America and in particular Iron Man both feel a little clunky. Cappy is way too weak initially to play with and you heavily rely on defending rather than attacking to survive. Iron Man’s flight controls and the way he ‘sprints’ are laughable. It doesn’t feel as badass as it should to play Iron Man and all his technological capabilities.
The voice acting is fantastic. The only issue is that veterans like Troy Baker (Bruce Banner) and Nolan North (Iron Man) are a little too recognisable now. Baker and North worked on the Uncharted series together as well as The Last of Us (the latter is really commendable as they really were unrecognisable in their roles). They have individually worked on a plethora of voice acting jobs yet here, because they are so well known, it takes you out of the moment from time to time. Is that Tony Stark or Nathan Drake? Banner or Joel? This observation is not a discredit to their talent but a mere unfortunate side effect to being so well known.
The biggest disappointment is, while micro transactions won’t involve power up capabilities- because of how clumsy the upgrade system is, it is more desirable to get outfits for your hero and in some cases it can be £15.99/$20.72 for one outfit. Given it is an aesthetic that seems pretty pathetic but there must be some people out there who just have the money to spare.
The prospect of DLC which will be free when it becomes available is attractive. With the likes of Hawkeye and Spider-Man already confirmed, it is with hope, the campaign story gets more fleshed out and gameplay will improve, certainly with regards to the upgrade system and making that properly work.
This game could have been more but it sadly falls into the cash cow category for now
Play this if you can get it on the cheap and wouldn’t mind playing one of the Avengers. It’s nothing special but it could have potential to grow.
Lottie disney bookworm (1056 KP) rated The Winter Duke in Books
Oct 13, 2020
A duchy of ice and snow above, a duchy of water and magic below, separated only by a lake of ice. Both dependent upon one another and both as violent as they are beautiful.
Ekata is a middle child within the Avenko royal family: a family who are intent on murdering each other to get to the throne. However, Ekata has no interest in the throne at all: her interests lie in biology rather than brokering treaties and she wants nothing more than to leave Kylma Above and attend university.
However, at the age of thirteen, Ekata wakes to find herself the only member of her family who has not been cursed into a permanent sleep. Suddenly, she is the Grand Duke and is expected to prove herself worthy to rule Kylma Above: conquering the world of politics and magic in order to find a way to wake her family and avoid death herself.
The Winter Duke spans only six days in its storyline. Nonetheless, this does not diminish the journey that Bartlett takes her readers on: there are twists at every turn and almost everyone seems like a villain; neither Ekata nor the reader knows whom they can trust.
Although this is very much Ekata’s story, there are so many characters surrounding her that there is a danger some of these may seem undeveloped. Thankfully, I didn’t feel this way at all. Bartlett brings something different to each character she introduces: from Sigis’ immediate repulsiveness; Eirhan’s deadpan nature and Inkar’s flirty charms. All the characters have their part to play and, although keeping track of all the ministers could be difficult at times, this only added to the overwhelming suffocation that Ekata must be feeling.
Ekata herself is an amazing protagonist: at just thirteen she makes a number of impulsive decisions which end disastrously – so why do we, as a reader, not get frustrated with her? Again, I feel that this is due, in part, to the dizzying number of secondary characters. The reader witnesses the sheer number of commitments that fall onto the shoulders of one who never aspired to this role: we attend unwanted proposals; hear the accusations of murdering her own family; comprehend that she is used as a pawn by her Prime Minister and constantly see Ekata’s authority undermined due to her sex. It is impossible not to empathise with her desperate need to return to her normal life.
Sexism plays a large part in Ekata’s story, with Sigis immediately heralded as the solution to her problems due to his position as a strong man with an army. Inkar is also underestimated due to being female: before she then shatters these perceptions with her axes, her willingness to fight and her protective nature over Ekata.
However, The Winter Duke has to be commended for the gender fluidity within its pages. The brideshow is made of men and women, at least one minister is non-binary and the only romance within this novel is between two queer females. This was such a natural romance as well, slow-burning and cautious due to the politics involved but one that, when the walls of both women came down, could achieve the impossible.
The world building by Claire Eliza Bartlett in this novel is second to none. Kylma Above is impressive with its ice palaces and winter roses invading every corner. However, Kylma Below, the duchy below the ice is magical and sinister in equal measure. With fields of magic, sharks used in tribunals, and coral gardens, it wasn’t only Ekata who wanted to explore further.
Quite a few YA novels recently have included queer women smashing the patriarchy. This is the first one I have read where they smash the autocracy.
Ekata’s journey to find out what kind of ruler she will be is encapsulating and riveting. In a story where the betrayal just keeps coming, Ekata remains loyal to the end – despite the epilogue proving that this is never appreciated. The world of Kylma was immersive and the themes of politics, murder, sexism and violence are swept up by the breezy writing style to create a book that was impossible to put down.
Thank you to Netgalley for giving me the opportunity to read and review this wonderful novel.
Ekata is a middle child within the Avenko royal family: a family who are intent on murdering each other to get to the throne. However, Ekata has no interest in the throne at all: her interests lie in biology rather than brokering treaties and she wants nothing more than to leave Kylma Above and attend university.
However, at the age of thirteen, Ekata wakes to find herself the only member of her family who has not been cursed into a permanent sleep. Suddenly, she is the Grand Duke and is expected to prove herself worthy to rule Kylma Above: conquering the world of politics and magic in order to find a way to wake her family and avoid death herself.
The Winter Duke spans only six days in its storyline. Nonetheless, this does not diminish the journey that Bartlett takes her readers on: there are twists at every turn and almost everyone seems like a villain; neither Ekata nor the reader knows whom they can trust.
Although this is very much Ekata’s story, there are so many characters surrounding her that there is a danger some of these may seem undeveloped. Thankfully, I didn’t feel this way at all. Bartlett brings something different to each character she introduces: from Sigis’ immediate repulsiveness; Eirhan’s deadpan nature and Inkar’s flirty charms. All the characters have their part to play and, although keeping track of all the ministers could be difficult at times, this only added to the overwhelming suffocation that Ekata must be feeling.
Ekata herself is an amazing protagonist: at just thirteen she makes a number of impulsive decisions which end disastrously – so why do we, as a reader, not get frustrated with her? Again, I feel that this is due, in part, to the dizzying number of secondary characters. The reader witnesses the sheer number of commitments that fall onto the shoulders of one who never aspired to this role: we attend unwanted proposals; hear the accusations of murdering her own family; comprehend that she is used as a pawn by her Prime Minister and constantly see Ekata’s authority undermined due to her sex. It is impossible not to empathise with her desperate need to return to her normal life.
Sexism plays a large part in Ekata’s story, with Sigis immediately heralded as the solution to her problems due to his position as a strong man with an army. Inkar is also underestimated due to being female: before she then shatters these perceptions with her axes, her willingness to fight and her protective nature over Ekata.
However, The Winter Duke has to be commended for the gender fluidity within its pages. The brideshow is made of men and women, at least one minister is non-binary and the only romance within this novel is between two queer females. This was such a natural romance as well, slow-burning and cautious due to the politics involved but one that, when the walls of both women came down, could achieve the impossible.
The world building by Claire Eliza Bartlett in this novel is second to none. Kylma Above is impressive with its ice palaces and winter roses invading every corner. However, Kylma Below, the duchy below the ice is magical and sinister in equal measure. With fields of magic, sharks used in tribunals, and coral gardens, it wasn’t only Ekata who wanted to explore further.
Quite a few YA novels recently have included queer women smashing the patriarchy. This is the first one I have read where they smash the autocracy.
Ekata’s journey to find out what kind of ruler she will be is encapsulating and riveting. In a story where the betrayal just keeps coming, Ekata remains loyal to the end – despite the epilogue proving that this is never appreciated. The world of Kylma was immersive and the themes of politics, murder, sexism and violence are swept up by the breezy writing style to create a book that was impossible to put down.
Thank you to Netgalley for giving me the opportunity to read and review this wonderful novel.
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Bob Mann (459 KP) rated Tomb Raider (2018) in Movies
Sep 29, 2021
A tremendously energetic and fun video game spin-off.
In this #TimesUp year, reviewing a film like “Tomb Raider” is just asking for trouble! So where shall I start digging my shallow grave?
Let’s start with the video game… “Tomb Raider” is of course the original video game phenomenon that started in 1993, featuring Lara Croft: someone that teenagers across the land mastur…. did their homework alongside in bedrooms up and down the land. Beauty; athleticism; a fierce independence; unfeasibly large breasts; ridiculously impossible leaps: in this film reboot, Alicia Vikander’s Lara differs from this ideal in just one respect. And before the Dora Milaje smash through my windows and drag me off for incarceration on Mysogeny Island, I’ll point out that this is OBVIOUSLY the least important omission! 🙂
For this film is good… very good.
“I’M SORRY….? WHAT DID YOU SAY DR BOB??” “But this is a film about a VIDEO GAME! … They are all uniformly s****e!”
Beauty, brains and talent: the GB Olympic team will likely be calling.
I know – I can barely bring myself to admit it. But this one really is good. Most of this is down to the reason I was looking forward so much to this one. Alicia Vikander (“Ex Machina“; “The Danish Girl“; “The Light Between Oceans“) is such a class act, and here she is so much more than just a one-dimensional action hero. She hurts, she mourns, she feels guilt, she’s vulnerable. And it’s all there on her face. Great acting skill. She also kicks ass like no woman on film since Emily Blunt in “Edge of Tomorrow“!
Don’t you just hate it when you drop a bag of flour in your kitchen?
The story by Evan Daugherty and Geneva Robertson-Dworet (with Alastair Siddons adding to the screenplay) rockets off in great style with a “fox and hounds” bike chase around the City of London which is brilliantly done and sets up Croft’s character with the minimum of tedious back story. Switch to the main story and Lara is struggling to face the fact that her father (Dominic West, “Money Monster“), seen in flashback, is finally dead after going off to Japan seven years previously in search of the legendary tomb of ancient sorceress Queen Himiko. The Croft corp. COO (Kristin Scott Thomas, “Darkest Hour“) persuades Lara its time to sign the necessary papers, but on the verge of this act the lawyer Mr Yaffe (Derek Jacobi, “Murder on the Orient Express“) lets a significant cat out of the bag and sets Lara off on the trail of her long-dead father’s original mission.
In happier times. Daddy (Dominic West) goes off on yet another trip from Croft Manor.
It’s a rollercoaster ride that’s really well done. But I reckon the writers should have named Jeffrey Boam, George Lucas and Menno Meyjes as co-collaborators, for the film plagerises terribly from “Indiana Jones and the Last Crusade”. In two or three places, the similarities are shocking! As in the best of Lucas traditions though there are some breathtaking set-pieces, with the best of them staged at the top of a raging waterfall that’s just plane ridiculous! (Even if it plagerises blatantly from “The Lost World”!).
English and patient. Kristin Scott Thomas as the guiding hand at the Croft corporation.
The movie’s tremendous to look at too, with cinematography by George Richmond (“Kingsman“; “Eddie the Eagle“) and (aside from a dodgy helicopter effect) good special effect by Max Poolman (“District 9”) and his team.
My one criticism would be that Vogel – the chief villain, played by Walton Goggins (“The Hateful Eight“) – is rather too unremittingly evil to have two sweetly smiling young children in his desk photo. One can only hope he faces a nasty demise!
Never trust a guy with a beard. Walton Goggins, a bit over the top as the villain of the piece.
The film is directed by Norwegian director Roar Uthaug, in what looks to be his first “non-Norwegian” film. Roar by name; roar by nature! He does a great job. An early “summer blockbuster” actioner that gets two thumbs up from me. What a pleasant surprise!
Let’s start with the video game… “Tomb Raider” is of course the original video game phenomenon that started in 1993, featuring Lara Croft: someone that teenagers across the land mastur…. did their homework alongside in bedrooms up and down the land. Beauty; athleticism; a fierce independence; unfeasibly large breasts; ridiculously impossible leaps: in this film reboot, Alicia Vikander’s Lara differs from this ideal in just one respect. And before the Dora Milaje smash through my windows and drag me off for incarceration on Mysogeny Island, I’ll point out that this is OBVIOUSLY the least important omission! 🙂
For this film is good… very good.
“I’M SORRY….? WHAT DID YOU SAY DR BOB??” “But this is a film about a VIDEO GAME! … They are all uniformly s****e!”
Beauty, brains and talent: the GB Olympic team will likely be calling.
I know – I can barely bring myself to admit it. But this one really is good. Most of this is down to the reason I was looking forward so much to this one. Alicia Vikander (“Ex Machina“; “The Danish Girl“; “The Light Between Oceans“) is such a class act, and here she is so much more than just a one-dimensional action hero. She hurts, she mourns, she feels guilt, she’s vulnerable. And it’s all there on her face. Great acting skill. She also kicks ass like no woman on film since Emily Blunt in “Edge of Tomorrow“!
Don’t you just hate it when you drop a bag of flour in your kitchen?
The story by Evan Daugherty and Geneva Robertson-Dworet (with Alastair Siddons adding to the screenplay) rockets off in great style with a “fox and hounds” bike chase around the City of London which is brilliantly done and sets up Croft’s character with the minimum of tedious back story. Switch to the main story and Lara is struggling to face the fact that her father (Dominic West, “Money Monster“), seen in flashback, is finally dead after going off to Japan seven years previously in search of the legendary tomb of ancient sorceress Queen Himiko. The Croft corp. COO (Kristin Scott Thomas, “Darkest Hour“) persuades Lara its time to sign the necessary papers, but on the verge of this act the lawyer Mr Yaffe (Derek Jacobi, “Murder on the Orient Express“) lets a significant cat out of the bag and sets Lara off on the trail of her long-dead father’s original mission.
In happier times. Daddy (Dominic West) goes off on yet another trip from Croft Manor.
It’s a rollercoaster ride that’s really well done. But I reckon the writers should have named Jeffrey Boam, George Lucas and Menno Meyjes as co-collaborators, for the film plagerises terribly from “Indiana Jones and the Last Crusade”. In two or three places, the similarities are shocking! As in the best of Lucas traditions though there are some breathtaking set-pieces, with the best of them staged at the top of a raging waterfall that’s just plane ridiculous! (Even if it plagerises blatantly from “The Lost World”!).
English and patient. Kristin Scott Thomas as the guiding hand at the Croft corporation.
The movie’s tremendous to look at too, with cinematography by George Richmond (“Kingsman“; “Eddie the Eagle“) and (aside from a dodgy helicopter effect) good special effect by Max Poolman (“District 9”) and his team.
My one criticism would be that Vogel – the chief villain, played by Walton Goggins (“The Hateful Eight“) – is rather too unremittingly evil to have two sweetly smiling young children in his desk photo. One can only hope he faces a nasty demise!
Never trust a guy with a beard. Walton Goggins, a bit over the top as the villain of the piece.
The film is directed by Norwegian director Roar Uthaug, in what looks to be his first “non-Norwegian” film. Roar by name; roar by nature! He does a great job. An early “summer blockbuster” actioner that gets two thumbs up from me. What a pleasant surprise!
Ryan Hill (152 KP) rated The Avengers (2012) in Movies
May 9, 2019
Some assembly required
There's a lot about this movie I love (it used to be one of my favorite films to rewatch when I was a teenager), one thing that really stood out to me about watching this again for the first time in awhile, is how much Whedon understands the language of comics.
Whenever people bring that aspect up, they usually talk about the splash panel inspired sequences (the long take through the Battle of New York), but nobody tends to talk about the choices he makes with how he and Seamus McGarvey decide to shoot the smaller scale scenes like they were regular panels.
Take Loki's entrance for example; as the laser begins to open the portal, we cut above, seeing how big the room is and how long the laser is, all in a wide, beautiful shot, taken from an angel to capture the intensity of the villain's entrance, and then that's followed up with a panel inspired close up on Loki's eyes as he breaks into a grin. Or the shot of Natasha being integrated from the prospective of the mirror in the room, and we see various different treasures as it pushes away from it.
Or probably the best example of this, is Steve's introduction; repeatedly working himself up with every punch, flashing back to the events in his life that make him feel the most intense, before punching it straight off its hook, only for him to grab another one of several he has lying there.
It's little touches like this that are sprinkled throughout, making you feel like you're watching a comic book in motion without having to go full on "Scott Pilgrim", "Into The Spider-Verse", "Speed Racer", or even "Batman: The Movie", along with capturing the lavish and striking lighting and colors found within some of the best artists for them.
Plus, while Whedon's writing is known for his sense of humor (for better and worse, especially when it comes to it's impact on the rest of these films post this one), I don't think enough of us take into account how much that humor is there to service the characters, not just the viewers.
Both this and his work with Drew Goddard on "Cabin in the Woods" showcase this perfectly. When Marty in "Cabin" asks if anyone else thinks something weird is going on when Curt contradict himself by saying they should split up, he isn't just saying that for the sake of a gag, it's Whedon and Goddard's way of hinting that he knows more than the others, and establishing that he's immune from these tricks being played on them.
When Steve and Tony are arguing about who's stronger and Steve keeps saying "put on the suit!", once shit hits the fan, he says it once again, but in a way that's far more urgent and fearful, not just being there for the sake of a funny payoff, but as progression for the next series of events that need to play out.
And, man....
There's just so many great moments. Not just the action or the characters working off of each other, but little moments, like the Old Man standing up for Earth to Loki, Steve giving Fury ten bucks after seeing the Helicarrier in action, Bruce mentioning the time he figured he had enough and how he couldn't end it himself, complete with the fear trembling in his voice and facial expression, Loki saying "I'm listening" as Thor was taken away from him, or his monologue to Natasha, the entire New York battle centering around them both trying to keep the army at bay and save as many by standards as possible, just too many to name.
It's one of the most memorable and entertaining blockbusters of this decade and while it doesn't feel as special seeing all of these people in the same movie anymore, it still has them at their best and manages to do it so effortlessly. Like it's one thing that this movie exists, but the fact that it worked is something that'll never not be amazing.
What else can I say, really? It's "The Avengers". You've likely seen it, memed about it, quoted it, referenced it, it doesn't matter, it's been here for nearly ten years now and it's impact is still felt and mentioned. As well as something that's super easy to put on and rewatch, either for some lazy day entertainment, or to revisit during the lead up to their next big adventure.....
Whenever people bring that aspect up, they usually talk about the splash panel inspired sequences (the long take through the Battle of New York), but nobody tends to talk about the choices he makes with how he and Seamus McGarvey decide to shoot the smaller scale scenes like they were regular panels.
Take Loki's entrance for example; as the laser begins to open the portal, we cut above, seeing how big the room is and how long the laser is, all in a wide, beautiful shot, taken from an angel to capture the intensity of the villain's entrance, and then that's followed up with a panel inspired close up on Loki's eyes as he breaks into a grin. Or the shot of Natasha being integrated from the prospective of the mirror in the room, and we see various different treasures as it pushes away from it.
Or probably the best example of this, is Steve's introduction; repeatedly working himself up with every punch, flashing back to the events in his life that make him feel the most intense, before punching it straight off its hook, only for him to grab another one of several he has lying there.
It's little touches like this that are sprinkled throughout, making you feel like you're watching a comic book in motion without having to go full on "Scott Pilgrim", "Into The Spider-Verse", "Speed Racer", or even "Batman: The Movie", along with capturing the lavish and striking lighting and colors found within some of the best artists for them.
Plus, while Whedon's writing is known for his sense of humor (for better and worse, especially when it comes to it's impact on the rest of these films post this one), I don't think enough of us take into account how much that humor is there to service the characters, not just the viewers.
Both this and his work with Drew Goddard on "Cabin in the Woods" showcase this perfectly. When Marty in "Cabin" asks if anyone else thinks something weird is going on when Curt contradict himself by saying they should split up, he isn't just saying that for the sake of a gag, it's Whedon and Goddard's way of hinting that he knows more than the others, and establishing that he's immune from these tricks being played on them.
When Steve and Tony are arguing about who's stronger and Steve keeps saying "put on the suit!", once shit hits the fan, he says it once again, but in a way that's far more urgent and fearful, not just being there for the sake of a funny payoff, but as progression for the next series of events that need to play out.
And, man....
There's just so many great moments. Not just the action or the characters working off of each other, but little moments, like the Old Man standing up for Earth to Loki, Steve giving Fury ten bucks after seeing the Helicarrier in action, Bruce mentioning the time he figured he had enough and how he couldn't end it himself, complete with the fear trembling in his voice and facial expression, Loki saying "I'm listening" as Thor was taken away from him, or his monologue to Natasha, the entire New York battle centering around them both trying to keep the army at bay and save as many by standards as possible, just too many to name.
It's one of the most memorable and entertaining blockbusters of this decade and while it doesn't feel as special seeing all of these people in the same movie anymore, it still has them at their best and manages to do it so effortlessly. Like it's one thing that this movie exists, but the fact that it worked is something that'll never not be amazing.
What else can I say, really? It's "The Avengers". You've likely seen it, memed about it, quoted it, referenced it, it doesn't matter, it's been here for nearly ten years now and it's impact is still felt and mentioned. As well as something that's super easy to put on and rewatch, either for some lazy day entertainment, or to revisit during the lead up to their next big adventure.....