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Matthew Krueger (10051 KP) rated 13 Dead End Drive in Tabletop Games

Jul 17, 2020 (Updated Jul 18, 2020)  
13 Dead End Drive
13 Dead End Drive
1993 | Bluff, Deduction, Murder & Mystery
The Traps (3 more)
Its like Clue
Excellent Bluff Game
High replayablity
Dont know who has who (2 more)
Its easy to hit and knock off the traps.
The set up is long
Excellent Murder Mystery Bluff Deduction Game
13 Dead End Drive- is a excellent bluff deduction murder mystery board game. I learned about it through the Funhaus channel. Its like clue but so much different. Let me explain.

13 Dead End Drive is a murder-themed board game originally from Milton Bradley. Released in 1993, it was followed in 2002 by a sequel, 1313 Dead End Drive. Currently, Winning Moves Games USA Winning Moves publishes the game in the USA.

The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.

The Gameplay:

At the start of gameplay, players are dealt "Character cards" which correspond to matching pawns on the board. Since there are 12 characters, it is often the case that players control more than one character. However, which player controls which character is not revealed. Along with the character cards, there are also Portrait Cards, which determine who the current favorite for the inheritance is, and Trap Cards, which are used to spring traps and knock off other players.

During each turn, a player rolls two dice and moves two pawns, one pawn for each die. It is legal for players to move a pawn that is not theirs in order to bring it closer to or onto a Trap Space. All pawns must be moved off the red chair spaces before any pawns can be moved a second time or onto a trap space. If a pawn is moved onto a trap space by exact roll only, the player must have the corresponding trap card in his or her possession in order to spring the trap. Springing traps is not mandatory, however. After that, play proceeds on to the next player. A pawn can not pass through or land on the same space as another pawn during the same turn.

During the game, a Portrait Card is displayed in the picture frame above the fireplace. That character is now the current favorite to inherit the fortune. At that moment, for all intents and purposes, that character is now marked for death and must try to escape the mansion before he or she is either knocked off or the portrait changes (see "Special Spaces and Rules" below).

Also, during the game, a Detective is waiting outside, slowly advancing toward the front door. His arrival signifies the reading of the will and the announcement of the winner. The Detective can only move one space at a time, and only when a Detective Card (hidden inside the Trap Card pile) is drawn. There are 13 steps to the front door. If the Detective makes it to the front door before all other characters have been eliminated, the game is over.

Ways to win:
There are three ways to win 13 Dead End Drive:

Be the last character alive.

Escape the Mansion while your character's picture is displayed in the Picture Frame.

Have your character's picture displayed in the Picture Frame when the Detective reaches the front door.

Traps:

13 Dead End Drive has five different booby traps that are used to dispose of other characters. In the story of the game, the traps are designed to make deaths appear accidental. The traps are the Chandelier, the Bookcase, the Stairs, a Statue in a suit of armor, and the Fireplace: if a pawn has the misfortune to land on the trap space in front of or under one of these traps, the Trap card is played and the trap is sprung in the following ways:

To activate the Chandelier, flip a switch in the music room that drops the chandelier onto the pawn, eliminating it from play.
To activate the Bookcase, move that pawn up onto the top of the ladder and rest that pawn on top of the bookcase in the library, and flip a switch that will send the pawn flying back onto the board and eliminating it from play.

In order to activate the Stairs, a player can move it up onto the top of the stairs in the hall and flip a switch that will violently toss the pawn back down the stairs and onto the board, resulting in its elimination.

To activate the Statue, in the gallery, a player can flip a switch that will send a statue in a full suit of armor crashing down onto the pawn.

The Fireplace is activated in the dining room when a player flips a switch that will send the pawn flying backwards and into the figurative fire, though the box describes it as a Trap Door.

When a player moves a pawn onto a Trap Space, they must draw a card from the Trap Card pile (if they do not already have the matching trap card in their possession). If the player draws the matching Trap Card, they can either play it immediately or hold the card for future use. If the player does not have the matching Trap Card, the trap cannot be sprung, but the card can be saved for future use. There are also "Wild" Trap Cards which permit all traps to be used anytime a pawn is in that space. If, however, the player draws a Detective card, the Detective is moved one space forward, but the player is permitted to draw another Trap Card before ending the turn.

Once a trap is sprung, that pawn and the matching Character Card are laid down on the "Discard" pile on the board (the couch). If during the course of play, a Portrait Card comes up for a character that has been knocked off, that card is immediately taken down and placed on the "Discard" pile, revealing a new Portrait. The Portrait cards are shuffled at the beginning of gameplay and concealed by an "Aunt Agatha" portrait card to hide the known deck order.

Special spaces and rules:

Rolling Doubles: If a player rolls doubles that player chooses whether or not to move the current Portrait card to the back of the pack to reveal new Portrait. The player then has the choice of:

Moving one pawn the total number of spaces shown on the dice, or
Moving two pawns, one pawn for each die.
Secret Passages: On the board are special spaces that represent "Secret Passages."

Any character can enter any secret passage at any time, regardless of whether or not it is by exact roll. Moving from one secret passage to another counts as one space move for a character. Secret passages are often used to bring opponent's pawns closer to traps or to bring a player's own pawn closer to the door.

Bluffing: Bluffing is permitted in "13 Dead End Drive." In terms of strategy, a player may move their own pieces towards or even onto trap spaces in an attempt to fool opponents. Even if that player has the matching trap card for the space their own character is on, they do not have to play it. Instead, they can pretend that they do not have the correct card and draw another one. If they happen to draw the right trap card, they can pretend that the card is the wrong one, and play continues as normal.

Its a excellent game, if you like clue than you will love this game. Its a excellent bluff deduction murder mystery game.
  
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Dean Gregory (18 KP) rated Hive in Tabletop Games

May 25, 2019 (Updated May 25, 2019)  
Hive
Hive
2001 | Abstract Strategy, Animals
Perfect information strategy (4 more)
Portable
High quality pieces
Easy to learn with plenty of replay value
Can be played on relatively small tables
Potentially biased towards whoever starts first (1 more)
Limited defensive tactics without certain add-ons
A Modern Chess
Hive is a fine example of a game that is easy to learn, but difficult to master. The premise is simple - use your bugs to surround your opponents queen bee while preventing them from doing the same to you. The playing space, referred to as the Hive, is defined by the pieces themselves, without the need for a board.

I've come the think of Hive as Chess Lite. This is because it has a similar sort of depth, in that the key to success lies in the player's understanding of each bug's strengths and weaknesses in a given situation. Also, one of the focal points of the game is trapping a particularly vulnerable piece - the king in Chess, and the queen bee in Hive.

One of the best aspects of the game is how it adapts to the space it is played in. Players have a degree of control over how the Hive grows as they place their pieces and move them around. This means if you play on a small table, you can easily make the game fit. However, some games I have played have ended up getting a little out of control and outgrowing the playing space, which ruled out some moves available.

There is a travel version of the game available in which the pieces are about a third of the size, but even in the full size version, it lends itself to travel fairly well. Both versions of the game come with handy travel bags which take up little space, so for the gamer on the go, this one would certainly suit your collection.

One minor gripe I have is that the way the pieces move around and affect each other leads to only a handful of defensive strategy, which means that particularly for more experienced players, the game can be heavily skewed in favour of whoever goes first. However if you're willing to invest in it a little more, there are a few add-on pieces available that can mitigate this somewhat, while also adding more spice to the game.

Overall, this has proved to be among my favourite and most endearing games I own. It is endlessly replayable, the components are a joy to hold and use, it appeals to both my casual gamer friends as well as those who enjoy a deeper strategy experience, and while it offers plenty as a base game, the add-ons really work as wildcards to change things up.

Highly recommended.
  
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The Marinated Meeple (1853 KP) May 30, 2019

I own this and still haven't played it yet... ugh.... keep the reviews coming, I've got kudos to give....

Color Out of Space (2019)
Color Out of Space (2019)
2019 | Horror, Sci-Fi
Contains spoilers, click to show
Color out of Space Is a film based on a H.P. Lovecraft staring Nicholas Cage so you know it's going to be weird.
So, tell me if you've heard this one before. A meteor lands on an isolated farm and the farmer and his family have to fight off what it brought with it. If this sound familiar then that because it's been used so often it's become a common Sci-Fi trope but, all tropes have to come from somewhere and the works of Lovecraft have interwoven themselves into many modern works. I mention this because, as well as it's main premise, there are a lot of familiar scenes and concepts. You see creatures that remind you of the 'Thing' and transformations reminiscent of the original 'Quatermass Experiment' as well as creepy kids and a well but you have to remember that Color out of Space is most likely the source material and not the other way round (The Thing it's self is filled with Lovecraftian ideas even though it's based on a story by different author.)
As the films title hints, the actual creature is a color (or Colour if you're English) which is a strange concept in its self and the effects it has on the world around it only unfold slowly but, like in the other films I've mentioned, they end in horror (and body horror).
The theme of colour, even in it's strange use here, leads to the film being pretty in parts and as the film goes on the landscape takes on eerie life of it's own very much like the Martian weed taking over London in 'War of the Worlds'.
The film it's self is odd, you keep expecting the main family to be one of those stereotypical dysfunctional family's but, every time they seem to falling apart they pull together and, even their decent into madness doesn't pull them apart. The whole thing is made even strange by Nicholas Cage who is his usual, over the top self; Throwing tantrums and monologing to people who aren't really there, although, I'm happy to say his performance is not as OTT as it was in 'Mandy' where he went full Cage (which was great for that film but Color out of space is slightly more subdued, slightly but not much.)
There is blood but most of the horror either happens off screen or is just implied and even the monsters are just there just to be seen, although they do have a point to the story.
Color out of Space is a good but slightly strange cosmic horror with Nicholas Cage being as strange as usual aided in his strangeness by Madeleine Arthur, playing his daughter, Lavinia. with the exception of Tommy Chong's Ezra the rest of the cast play it mostly straight.
  
Rookie Privateer (Privateer Tales #1)
Rookie Privateer (Privateer Tales #1)
Jamie McFarlane | 2014 | Fiction & Poetry, Science Fiction/Fantasy
10
10.0 (2 Ratings)
Book Rating
If you are looking for a good space adventure. Rookie Privateer is one for those young adults to teens. It about a group of kids. Well one teen that is looking for his future. He is currently stuck working with his father. He know not much to making money.

He seem to attract attention when something happens when he with is friends. What happens then goes not to be an adventure for him and his friend. Liam want freedom will get it? His friend Nick is set up for life. They are becoming Earth Mars Citizens. Someone or something is attacking their home. Will Liam reach the stars or will he not. He and Nick will they find out what the real world has to offer. Things begin to change and it changes them as well.

Find out how this book end. The authors does really well on the plot of this story. It bring you along for the ride. I could not stop reading and wanted more. What will happen to Nick James and Liam Hoffen? I hope to find out more by reading the next book. I just got to find out when it will be out. Great for teens and young adult readers. If you are into space or thrillers this really good for you as well.