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Purple Phoenix Games (2266 KP) rated Ghoulash: The Game of Card Calamity in Tabletop Games
Sep 3, 2019
Ghoulash! I cannot say that word without using a Dracula-esque accent nor without my tummy grumbling (goulash is a yummy traditional Hungarian dish). Anyway, lunch time hangriness aside, Ghoulash is not a new game. In fact, the original version of Ghoulash was released in 2001 under Ghoulash Games. It is a pen-and-paper dungeon crawler for 2 players that we are reviewing as well. This game we are reviewing here is a card version prototype. So how does it play?
In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!
Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.
Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!
Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!
Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.
Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.
Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!
In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!
Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.
Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!
Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!
Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.
Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.
Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!
Haley Mathiot (9 KP) rated Anything But Typical in Books
Apr 27, 2018
nything but Typical by Nora Raleigh Baskin anything-but-typical
Rating: 4.5/5
<b> My Summary: </b> <i> Jason is Autistic. Letters define his life, and he thinks in full complete sentences, no contractions, and perfect grammar. Every morning, a word pops into his head. He says it out loud while he brushes his teeth. He has been able to spell any word he has ever seen perfectly since the age of four, but he has no control over his body. When he gets stressed out, his hands start to fly away from his body, and his head begins to buzz, and feels like it’s going to fly away. He can’t keep his body together. He can’t talk to people very well, if at all. He can’t look at people’s faces, and he doesn’t respond to questions. He has no social skills. But, his mind is full of everything in the room—the sound of the air conditioner, the smell of his teacher’s shampoo, the light in the room, the echo of slamming doors… Jason has permission to come home from school when he needs too if he can’t handle it. Jason’s outlet is writing. He writes stories online at storyboard. He meets a girl named PhoenixBird online, and she loves his stories. They become friends. That’s a huge thing for Jason—they start talking about things like school drama and pets instead of grades and story ideas. She tells him that her name is Rebecca. They’re real friends now. But then Jason finds out that he has to meet his friend at the storyboard convention, and he’s afraid Rebecca won’t like him anymore because she will think he’s weird, just like everyone else who has met him. It’s the end of his world. Boy meets girl. Boy gets girl. Boy looses girl. Isn’t that the way all the stories go? </i>
<b> My Thoughts: </b> My brother is Autistic. Or rather, he has Aspergers syndrome, which is on the Autism spectrum. I thought I understood autistic kids pretty well. I was wrong.
From the first page I could hear Jason’s voice, the way he spoke, the way he thought. It was all very clear—and fascinating. I can’t really say much about this book, simply because it’s something you have to read for yourself and understand. You have to get inside Jason’s head and listen to what he has to say, and learn from him. He’s a brilliant person, and personally I think he understands some things better than most “normal” people.
<b> The Characters: </b> the characters were the most important aspect of this book. I could feel Jason’s confusion over little things that set him off and his stress about meeting his would-be girlfriend, and his wandering mind that went from one thought to another. Most people wouldn’t connect thoughts the way Jason did. But while I was inside his head, I understood that connection a little better. All the characters were very well developed and strong, too. Mother had her quirks and was technology-illiterate. Dad was quiet but wanted everyone to be happy. Little brother worshiped the ground Jason walked on and had his own little compulsions. Jason was my favorite character, though.
<b> The Plot: </b> the plot didn’t really matter in this book. Although it was very well thought out and executed, the point of this book was Jason and his mind, not what happened. With that in mind—the plot was very plausible, realistic, and easy to follow. There was a little bit of jumping around, from past tense to present, telling a story from his earlier experiences, but not much. Jason’s life is very interesting, because every day things mean different things to him than they do to us. Every little thing that we experience is special or different or scary or exhilarating for Jason.
<b> Writing: </b> This book is written in first person, so I was able to get inside Jason’s head from the very first sentence: “Most people like to talk in their own language.” The words were beautiful, and I was wrapped up in the immediately. I loved it.
<b> Recommendation: </b> I would want everyone to read this book—everyone. If you can read, you should read it. If your kid can’t read, read it out loud to them. If your grandma is blind, buy the audio book. It’s fantastic, enjoyable, and perfect for any age group.
<u> This is one of my favorite books that I’ve read in a long time. I’m going to make my mom read it, and all my friends read it, because it was so fantastic. Maybe now I can understand my autistic brother just a little bit more. </u>
<i> Thank you to Krissy at NPCCPL for providing this ARC for review. I did not receive any compensation in exchange for this review. Please see my disclaimer for more information. </i>
~Haleyknitz
Rating: 4.5/5
<b> My Summary: </b> <i> Jason is Autistic. Letters define his life, and he thinks in full complete sentences, no contractions, and perfect grammar. Every morning, a word pops into his head. He says it out loud while he brushes his teeth. He has been able to spell any word he has ever seen perfectly since the age of four, but he has no control over his body. When he gets stressed out, his hands start to fly away from his body, and his head begins to buzz, and feels like it’s going to fly away. He can’t keep his body together. He can’t talk to people very well, if at all. He can’t look at people’s faces, and he doesn’t respond to questions. He has no social skills. But, his mind is full of everything in the room—the sound of the air conditioner, the smell of his teacher’s shampoo, the light in the room, the echo of slamming doors… Jason has permission to come home from school when he needs too if he can’t handle it. Jason’s outlet is writing. He writes stories online at storyboard. He meets a girl named PhoenixBird online, and she loves his stories. They become friends. That’s a huge thing for Jason—they start talking about things like school drama and pets instead of grades and story ideas. She tells him that her name is Rebecca. They’re real friends now. But then Jason finds out that he has to meet his friend at the storyboard convention, and he’s afraid Rebecca won’t like him anymore because she will think he’s weird, just like everyone else who has met him. It’s the end of his world. Boy meets girl. Boy gets girl. Boy looses girl. Isn’t that the way all the stories go? </i>
<b> My Thoughts: </b> My brother is Autistic. Or rather, he has Aspergers syndrome, which is on the Autism spectrum. I thought I understood autistic kids pretty well. I was wrong.
From the first page I could hear Jason’s voice, the way he spoke, the way he thought. It was all very clear—and fascinating. I can’t really say much about this book, simply because it’s something you have to read for yourself and understand. You have to get inside Jason’s head and listen to what he has to say, and learn from him. He’s a brilliant person, and personally I think he understands some things better than most “normal” people.
<b> The Characters: </b> the characters were the most important aspect of this book. I could feel Jason’s confusion over little things that set him off and his stress about meeting his would-be girlfriend, and his wandering mind that went from one thought to another. Most people wouldn’t connect thoughts the way Jason did. But while I was inside his head, I understood that connection a little better. All the characters were very well developed and strong, too. Mother had her quirks and was technology-illiterate. Dad was quiet but wanted everyone to be happy. Little brother worshiped the ground Jason walked on and had his own little compulsions. Jason was my favorite character, though.
<b> The Plot: </b> the plot didn’t really matter in this book. Although it was very well thought out and executed, the point of this book was Jason and his mind, not what happened. With that in mind—the plot was very plausible, realistic, and easy to follow. There was a little bit of jumping around, from past tense to present, telling a story from his earlier experiences, but not much. Jason’s life is very interesting, because every day things mean different things to him than they do to us. Every little thing that we experience is special or different or scary or exhilarating for Jason.
<b> Writing: </b> This book is written in first person, so I was able to get inside Jason’s head from the very first sentence: “Most people like to talk in their own language.” The words were beautiful, and I was wrapped up in the immediately. I loved it.
<b> Recommendation: </b> I would want everyone to read this book—everyone. If you can read, you should read it. If your kid can’t read, read it out loud to them. If your grandma is blind, buy the audio book. It’s fantastic, enjoyable, and perfect for any age group.
<u> This is one of my favorite books that I’ve read in a long time. I’m going to make my mom read it, and all my friends read it, because it was so fantastic. Maybe now I can understand my autistic brother just a little bit more. </u>
<i> Thank you to Krissy at NPCCPL for providing this ARC for review. I did not receive any compensation in exchange for this review. Please see my disclaimer for more information. </i>
~Haleyknitz
BankofMarquis (1832 KP) rated Anatomy of a Murder (1959) in Movies
Nov 30, 2018
One of the Best Courtroom Dramas of all Time
I have to admit, that (at times) the fun part of going to "SECRET MOVIE NIGHT" is the anticipation of not knowing what the film is. Sometimes the film is "good, not great" (like THE BLUES BROTHERS, BODY HEAT and A FACE IN THE CROWD) and other times it is a CLASSIC (Like CITIZEN KANE, THE APARTMENT and NETWORK). I am happy to report that this month's installment IS a classic, our old pal Jimmy Stewart in 1959's ANATOMY OF MURDER.
Directed by the great Otto Preminger, AOM is often referred to as the finest courtroom drama ever filmed. While I need to give that some thought, I will say AOM is right up there as one of the finest examples of a courtroom drama.
Starring Jimmy Stewart as "country lawyer" Paul Biegler, who is brought in to defend Army Lieutenant Manion (Ben Gazzara). Manion is accused of murdering a man that raped his wife (Lee Remick). The central mystery isn't "did Manion kill the man" (he did), it is more of "did he kill his wife's rapist or lover" and "will Biegler get away with the temporary insanity plea".
This is the kind of plot that we've all seen a dozen times on standard TV shows, but back in 1959, this type of film - and trial - was quite new and fresh and this film was "scandalous" in it's use of frank language. Remember, this is 1959 in Eisenhower "Happy Days" Americana, so hearing words like "bitch, panties, penetration, slut, sperm, bitch and slut" was quite shocking and led to many protests of the film.
Those who were turned off by the language and frankhandling of the subject matter lost out on an intriguing, well-acted, well-written and well-directed courtroom drama, where the verdict is up in the air right up until the foreman of the jury says "We, the jury, find the defendant..."
Jimmy Stewart is perfectly cast in the lead role of Defense Attorney, Biegler. Stewart brings an instant likableness and every man integrity quality to the role. His Attorney is down-to-earth but whip-smart, able to crack a joke to lighten the mood or explode in rage at an affront at a moment's notice. He goes toe-to-toe with Prosecuting Attorney Claude Dancer (a VERY young George C. Scott). Dancer is everything that Biegler is not, crisp, well-polished and arrogant. While it would have been very easy to paint these two characters as good (Stewart) and bad (Scott), Director Preminger and screenwriter Wendell Mayes shy away from this and show these two as fierce competitors playing a very serious game of chess - and this works very well, indeed. Both Stewart and Scott were nominated for Oscars for their work as Best Actor and Supporting Actor respectively.
The Supporting cast is superb, featuring such 1950's/early 1960's stalwarts as Arthur O'Connell (also Oscar nominated as Stewarts's alcoholic law mentor), the always good Eve Arden, Orson Bean and Katherine Grant. It also features three character actors in small roles (witnesses in the trial) who you would recognize from other things - Murray Hamilton (the Mayor in Jaws), Howard McNear (Floyd the Barber from Mayberry) and Joseph Kearns (Mr. Wilson in Dennis the Menace).
Special notice needs to be made for Lee Remick as the sultry and flirtatious woman at the core of the film. Remick is superb in this role, and that is fortunate, for if she wasn't believable in the "would she or won't she" role that she is asked to play, then the film could have easily fallen apart. But the real bright spot in this film is the scene stealing Joseph N. Welch as the Judge in the case. His performance as the judge is the perfect "third leg" to the Stewart/Scott stool, balancing charm, folksiness and strength in even portions (depending on what is needed to balance the other two).
Otto Preminger (LAURA, STALAG 17) is a Director who's name is beginning to fade into the dust of the past - and that's too bad, for he is a strong director who knows how to frame a scene and pace a film. Even though AOM is 2 hours and 40 minutes of talking, it never feels long or slow.
Two other aspects of this film need to be mentioned - the "jazz" score by the great Duke Ellington (which won a grammy) is perfectly suited to the themes and mood of this film and the opening title sequence (and movie poster) is reminiscent of an Alfred Hitchock film - and that is because they are done by frequent Hitchock contributor Saul Bass.
Nominated for 7 Oscars (it won zero, falling to the juggernaut that was BEN HUR that year), ANATOMY OF A MURDER is an intriguing courtroom drama that also opens the door to performers of the past. Well worth the time investment, should you run across it (it is frequently shown on TCM).
Letter Grade: A
9 (out of 10) stars and you can take that to the Bank(ofMarquis)
Directed by the great Otto Preminger, AOM is often referred to as the finest courtroom drama ever filmed. While I need to give that some thought, I will say AOM is right up there as one of the finest examples of a courtroom drama.
Starring Jimmy Stewart as "country lawyer" Paul Biegler, who is brought in to defend Army Lieutenant Manion (Ben Gazzara). Manion is accused of murdering a man that raped his wife (Lee Remick). The central mystery isn't "did Manion kill the man" (he did), it is more of "did he kill his wife's rapist or lover" and "will Biegler get away with the temporary insanity plea".
This is the kind of plot that we've all seen a dozen times on standard TV shows, but back in 1959, this type of film - and trial - was quite new and fresh and this film was "scandalous" in it's use of frank language. Remember, this is 1959 in Eisenhower "Happy Days" Americana, so hearing words like "bitch, panties, penetration, slut, sperm, bitch and slut" was quite shocking and led to many protests of the film.
Those who were turned off by the language and frankhandling of the subject matter lost out on an intriguing, well-acted, well-written and well-directed courtroom drama, where the verdict is up in the air right up until the foreman of the jury says "We, the jury, find the defendant..."
Jimmy Stewart is perfectly cast in the lead role of Defense Attorney, Biegler. Stewart brings an instant likableness and every man integrity quality to the role. His Attorney is down-to-earth but whip-smart, able to crack a joke to lighten the mood or explode in rage at an affront at a moment's notice. He goes toe-to-toe with Prosecuting Attorney Claude Dancer (a VERY young George C. Scott). Dancer is everything that Biegler is not, crisp, well-polished and arrogant. While it would have been very easy to paint these two characters as good (Stewart) and bad (Scott), Director Preminger and screenwriter Wendell Mayes shy away from this and show these two as fierce competitors playing a very serious game of chess - and this works very well, indeed. Both Stewart and Scott were nominated for Oscars for their work as Best Actor and Supporting Actor respectively.
The Supporting cast is superb, featuring such 1950's/early 1960's stalwarts as Arthur O'Connell (also Oscar nominated as Stewarts's alcoholic law mentor), the always good Eve Arden, Orson Bean and Katherine Grant. It also features three character actors in small roles (witnesses in the trial) who you would recognize from other things - Murray Hamilton (the Mayor in Jaws), Howard McNear (Floyd the Barber from Mayberry) and Joseph Kearns (Mr. Wilson in Dennis the Menace).
Special notice needs to be made for Lee Remick as the sultry and flirtatious woman at the core of the film. Remick is superb in this role, and that is fortunate, for if she wasn't believable in the "would she or won't she" role that she is asked to play, then the film could have easily fallen apart. But the real bright spot in this film is the scene stealing Joseph N. Welch as the Judge in the case. His performance as the judge is the perfect "third leg" to the Stewart/Scott stool, balancing charm, folksiness and strength in even portions (depending on what is needed to balance the other two).
Otto Preminger (LAURA, STALAG 17) is a Director who's name is beginning to fade into the dust of the past - and that's too bad, for he is a strong director who knows how to frame a scene and pace a film. Even though AOM is 2 hours and 40 minutes of talking, it never feels long or slow.
Two other aspects of this film need to be mentioned - the "jazz" score by the great Duke Ellington (which won a grammy) is perfectly suited to the themes and mood of this film and the opening title sequence (and movie poster) is reminiscent of an Alfred Hitchock film - and that is because they are done by frequent Hitchock contributor Saul Bass.
Nominated for 7 Oscars (it won zero, falling to the juggernaut that was BEN HUR that year), ANATOMY OF A MURDER is an intriguing courtroom drama that also opens the door to performers of the past. Well worth the time investment, should you run across it (it is frequently shown on TCM).
Letter Grade: A
9 (out of 10) stars and you can take that to the Bank(ofMarquis)
Gareth von Kallenbach (980 KP) rated The Nun (2018) in Movies
Jul 2, 2019
I’ve always been a sucker for supernatural thrillers that are based on “actual events”, even if the way it’s portrayed in the movies nowhere resembles the truth. For some reason, it’s always intriguing to watch a film and imagine that these things could potentially happen. This has always been the draw of The Conjuring films, which are loosely based on the lives of Ed and Lorraine Warren, whose paranormal investigations were the inspiration behind not only this series but the Amityville Horror. So, when I heard that The Nun was another movie set in the same cinematic universe as The Conjuring franchise I anxiously awaited the opportunity to review it.
The Nun begins with two nuns who are attempting to destroy an evil being that has cursed an abbey in a small Romanian village for hundreds of years. After a young man who goes by the name Frenchie (Jonas Bloquet) discovers one of the nuns has hung herself, the Vatican summons Father Burke (Demián Bichir), who is known for his special skills in exorcisms and Sister Irene (Taissa Farmiga), a young nun-in-training to investigate the matter. With Frenchie as their guide, they travel to the abbey to uncover the mysteries of the nun’s suicide.
The Nun reintroduces us to a familiar demonic figure that was originally introduced in The Conjuring 2. Sadly, this is where the similarities to the other Conjuring films end. The Nun has its share of jump scares, but the entire film seems to be a compilation of various horror tropes including everything from crosses turning upside down to using holy water to get rid of demons. All the typical exorcism movie elements are there, but none of them really add any context to the story or answer any questions as to why the priest and nun were sent to investigate the suicide. There is no discernable path that the characters take to unravel the mystery, and it attempts to build suspense only to “Hollywood-up” the ending. They sacrificed suspense and mystery and replaced it with monster filled battles and cheesy one-liners. Instead of beautifully haunting ghosts and demons we got what I could only describe as nun-mummies which can now be taken down with shovels and shotguns. A shotgun was not part of Father Burke’s exorcism arsenal but towards the end of the movie you start to think maybe that should have been his weapon of choice all along (who needs a cross and holy water, when you have your trusty 12-gauge).
The setting is as beautiful as it is creepy, and it’s hard not to wonder how they could take such an amazing setting and dumb it down. The Nun herself is particularly creepy and the characters at first glance appear to be interesting which is why it’s so disappointing that the movie feels so much like a missed opportunity. The pacing of the movie is incredibly slow as well, with all the buildup of the investigation most of the time you are just waiting for something to happen. To make it even worse, most of the buildups lead the audience down a path of confusion and not only raise more questions that will never be answered, but also destroy any believability of the story.
Ultimately, fans of The Conjuring franchise will likely leave disappointed and with even more longing for The Conjuring 3 to be released. The movie lacks much of the suspense and outright terror that the previous movies in the series were well known for and ultimately feels like a spinoff movie that lacks any real connection to the movies preceding it. The Nun isn’t a terrible movie, and I didn’t leave feeling as though I had completely wasted an hour and a half of my time, it just really doesn’t do anything to break new ground or move the franchise along in any meaningful way. While there are parts of the movie that will have you jump, the reality is, that the scenes following these moments will keep you bewildered and likely cause you to forget what made you jump in the first place. It has some interesting concepts, but nothing that hasn’t been done better in similar movies before it. In the end it’s a movie that people will not likely hate but will not feel satisfied with either. I certainly wouldn’t recommend paying full price to see it, but it may be worth the Saturday matinee price or watching it when it comes to Blu-ray. If you want a good ghost or demon movie to get you in the Halloween spirit, this isn’t it. You’d be much better off watching the spectacularly classic Poltergeist or The Exorcist if you really want to be scared out of your wits.
What I liked: The setting and atmosphere, The Nun herself was pretty freaky
What I liked less: Disjointed story, Too many unanswered questions, Overall “meh” feeling
The Nun begins with two nuns who are attempting to destroy an evil being that has cursed an abbey in a small Romanian village for hundreds of years. After a young man who goes by the name Frenchie (Jonas Bloquet) discovers one of the nuns has hung herself, the Vatican summons Father Burke (Demián Bichir), who is known for his special skills in exorcisms and Sister Irene (Taissa Farmiga), a young nun-in-training to investigate the matter. With Frenchie as their guide, they travel to the abbey to uncover the mysteries of the nun’s suicide.
The Nun reintroduces us to a familiar demonic figure that was originally introduced in The Conjuring 2. Sadly, this is where the similarities to the other Conjuring films end. The Nun has its share of jump scares, but the entire film seems to be a compilation of various horror tropes including everything from crosses turning upside down to using holy water to get rid of demons. All the typical exorcism movie elements are there, but none of them really add any context to the story or answer any questions as to why the priest and nun were sent to investigate the suicide. There is no discernable path that the characters take to unravel the mystery, and it attempts to build suspense only to “Hollywood-up” the ending. They sacrificed suspense and mystery and replaced it with monster filled battles and cheesy one-liners. Instead of beautifully haunting ghosts and demons we got what I could only describe as nun-mummies which can now be taken down with shovels and shotguns. A shotgun was not part of Father Burke’s exorcism arsenal but towards the end of the movie you start to think maybe that should have been his weapon of choice all along (who needs a cross and holy water, when you have your trusty 12-gauge).
The setting is as beautiful as it is creepy, and it’s hard not to wonder how they could take such an amazing setting and dumb it down. The Nun herself is particularly creepy and the characters at first glance appear to be interesting which is why it’s so disappointing that the movie feels so much like a missed opportunity. The pacing of the movie is incredibly slow as well, with all the buildup of the investigation most of the time you are just waiting for something to happen. To make it even worse, most of the buildups lead the audience down a path of confusion and not only raise more questions that will never be answered, but also destroy any believability of the story.
Ultimately, fans of The Conjuring franchise will likely leave disappointed and with even more longing for The Conjuring 3 to be released. The movie lacks much of the suspense and outright terror that the previous movies in the series were well known for and ultimately feels like a spinoff movie that lacks any real connection to the movies preceding it. The Nun isn’t a terrible movie, and I didn’t leave feeling as though I had completely wasted an hour and a half of my time, it just really doesn’t do anything to break new ground or move the franchise along in any meaningful way. While there are parts of the movie that will have you jump, the reality is, that the scenes following these moments will keep you bewildered and likely cause you to forget what made you jump in the first place. It has some interesting concepts, but nothing that hasn’t been done better in similar movies before it. In the end it’s a movie that people will not likely hate but will not feel satisfied with either. I certainly wouldn’t recommend paying full price to see it, but it may be worth the Saturday matinee price or watching it when it comes to Blu-ray. If you want a good ghost or demon movie to get you in the Halloween spirit, this isn’t it. You’d be much better off watching the spectacularly classic Poltergeist or The Exorcist if you really want to be scared out of your wits.
What I liked: The setting and atmosphere, The Nun herself was pretty freaky
What I liked less: Disjointed story, Too many unanswered questions, Overall “meh” feeling
BankofMarquis (1832 KP) rated The Suicide Squad (2021) in Movies
Aug 8, 2021
More Fun Than I Expected
It is almost an effort in futility to review a movie such as THE SUICIDE SQUAD, for most folks fall into 1 of 2 camps:
1). Are a DC (or Comic Book Movie) Fan, and will go see this no matter what.
2). Are not of fan of the darker DCEU movies (as compared to the MCU films) and might have checked out the first SUICIDE SQUAD, but have no intention to watch this one.
This review is for the folks in the 2nd camp - for THE SUICIDE SQUAD is a fun summer action flick with silliness, action, humor and HEART at it’s core.
Directed by James Gunn (GUARDIANS OF THE GALAXY), THE SUICIDE SQUAD starts out like the first SUICIDE SQUAD film (and most of the DCEU films) - dark, gritty and intense - with a new pack of anti-heroes joining in on a fight that absolutely cements this team as THE SUICIDE SQUAD.
After that, the film makes an interesting adjustment, actually giving the audience anti-heroes that you can root for with just enough of a balance between the dark grittiness that one has come to expect from a DCEU film with a bit more humane touch that really is the hallmark of the MCU.
And, under the Direction of James Gunn, this film finds that balance very, very well.
Gunn, of course, knows how to make these films - his balance of action and character moments is accurate, his action sequences are well plotted and choreographed (no need for “shaky cam” to hide the faults) and he populates this Suicide Squad with some memorable characters.
Margot Robbie, of course, is in another stratosphere in her portrayal of Harley Quinn. This is the 3rd film that Robbie stars as Quinn and she has this part down pat. The problem with the other 2 films that she starred in as Quinn (2016’s SUICIDE SQUAD and 2020’s BIRDS OF PREY) is that she was SO GOOD in those films, that everyone else paled in comparison, but in this film, she has some strong actors/characters to play off of, and this benefits the movie.
Starting with Idris Elba as Bloodsport the “Leader” of the Squad (in essence, replacing Will Smith) and this is a smart move for Elba has the commanding presence of a Leader with that sense of foreboding that he might not be such a good guy underneath - a quality that I just didn’t buy from Smith in the first movie.
Joining Elba as characters that were interesting and strong were RatCatcher 1 (Taiki Waititi - in an extended cameo) and RatCatcher 2 (Daniela Melchior), Savant (Michael Rooker), freedom fighter Sol Soria (Sonya Braga), Thinker (Peter Capaldi) and the “Groot” of this piece, King Shark (Sylvester Stallone).
Oh…and special notice needs to be made of the character of Polka Dot Man (David Dastmalchian). Director Gunn has stated he wanted to find the dumbest villain in the DCEU and make him into one of the heroes of this piece. He found him in Polka Dot Man and is played with great pathos by Dastmalchian.
Fairing less well is the great Viola Davis as the hard-nosed Amanda Waller who seems to be still acting in the gritty, dark style of the first SUICIDE SQUAD film, so misses out on some of the fun of this film as well as Joel Kinneman as Colonel Rick Flagg (the military leader of the group). I really wasn’t invested in Flagg (or Kinneman’s portrayal of Flagg) in the first film - and I am not in this one either. He just isn’t at nearly the same level of performance as the others listed above.
Also…a note about John Cena (and his character PeaceMaker). This is the 2nd 2021 Summer Blockbuster Action flick that I have seen Cena in (following his turn in F9) and in both these films I found his performance to be “flat”. It just didn’t fill the screen, nor does he have enough charisma (a la The Rock) to charm his way through. I was bored by him in this film (as well as in F9).
But…this is a James Gunn film - and he doesn’t spend much time with the characters/actors that don’t really work, but rather, spends his camera time on the ones that do - and the over-the-top action sequences (and villain) that are filmed with a slight grin and a wink-in-the-eye.
It’s a much needed shot-in-the-arm for DCEU films, but - I’m afraid - it might be too little too late, as most folks have already tuned out the DCEU for being “too dark”. Which is too bad, for this is the fun summer blockbuster film action and comic book fans have been looking for.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(OfMarquis)
1). Are a DC (or Comic Book Movie) Fan, and will go see this no matter what.
2). Are not of fan of the darker DCEU movies (as compared to the MCU films) and might have checked out the first SUICIDE SQUAD, but have no intention to watch this one.
This review is for the folks in the 2nd camp - for THE SUICIDE SQUAD is a fun summer action flick with silliness, action, humor and HEART at it’s core.
Directed by James Gunn (GUARDIANS OF THE GALAXY), THE SUICIDE SQUAD starts out like the first SUICIDE SQUAD film (and most of the DCEU films) - dark, gritty and intense - with a new pack of anti-heroes joining in on a fight that absolutely cements this team as THE SUICIDE SQUAD.
After that, the film makes an interesting adjustment, actually giving the audience anti-heroes that you can root for with just enough of a balance between the dark grittiness that one has come to expect from a DCEU film with a bit more humane touch that really is the hallmark of the MCU.
And, under the Direction of James Gunn, this film finds that balance very, very well.
Gunn, of course, knows how to make these films - his balance of action and character moments is accurate, his action sequences are well plotted and choreographed (no need for “shaky cam” to hide the faults) and he populates this Suicide Squad with some memorable characters.
Margot Robbie, of course, is in another stratosphere in her portrayal of Harley Quinn. This is the 3rd film that Robbie stars as Quinn and she has this part down pat. The problem with the other 2 films that she starred in as Quinn (2016’s SUICIDE SQUAD and 2020’s BIRDS OF PREY) is that she was SO GOOD in those films, that everyone else paled in comparison, but in this film, she has some strong actors/characters to play off of, and this benefits the movie.
Starting with Idris Elba as Bloodsport the “Leader” of the Squad (in essence, replacing Will Smith) and this is a smart move for Elba has the commanding presence of a Leader with that sense of foreboding that he might not be such a good guy underneath - a quality that I just didn’t buy from Smith in the first movie.
Joining Elba as characters that were interesting and strong were RatCatcher 1 (Taiki Waititi - in an extended cameo) and RatCatcher 2 (Daniela Melchior), Savant (Michael Rooker), freedom fighter Sol Soria (Sonya Braga), Thinker (Peter Capaldi) and the “Groot” of this piece, King Shark (Sylvester Stallone).
Oh…and special notice needs to be made of the character of Polka Dot Man (David Dastmalchian). Director Gunn has stated he wanted to find the dumbest villain in the DCEU and make him into one of the heroes of this piece. He found him in Polka Dot Man and is played with great pathos by Dastmalchian.
Fairing less well is the great Viola Davis as the hard-nosed Amanda Waller who seems to be still acting in the gritty, dark style of the first SUICIDE SQUAD film, so misses out on some of the fun of this film as well as Joel Kinneman as Colonel Rick Flagg (the military leader of the group). I really wasn’t invested in Flagg (or Kinneman’s portrayal of Flagg) in the first film - and I am not in this one either. He just isn’t at nearly the same level of performance as the others listed above.
Also…a note about John Cena (and his character PeaceMaker). This is the 2nd 2021 Summer Blockbuster Action flick that I have seen Cena in (following his turn in F9) and in both these films I found his performance to be “flat”. It just didn’t fill the screen, nor does he have enough charisma (a la The Rock) to charm his way through. I was bored by him in this film (as well as in F9).
But…this is a James Gunn film - and he doesn’t spend much time with the characters/actors that don’t really work, but rather, spends his camera time on the ones that do - and the over-the-top action sequences (and villain) that are filmed with a slight grin and a wink-in-the-eye.
It’s a much needed shot-in-the-arm for DCEU films, but - I’m afraid - it might be too little too late, as most folks have already tuned out the DCEU for being “too dark”. Which is too bad, for this is the fun summer blockbuster film action and comic book fans have been looking for.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(OfMarquis)
Movie Metropolis (309 KP) rated Avengers: Endgame (2019) in Movies
Jun 10, 2019
The MCU will never be the same again
I’m not going to sit here and tell you that Avengers: Endgame is the best movie of the MCU, because frankly; it isn’t. It’s not even in my top three. However, as a culmination of everything Marvel has been working up to since 2008, it has to be applauded.
From a technical standpoint, Endgame is like nothing else we’ve ever seen come to the big screen, with a cast that pushes the film to breaking point, characters we remember from movies past and some we had perhaps forgotten about hit the screen in epic fashion. But how good is the finished product?
Adrift in space with no food or water, Tony Stark sends a message to Pepper Potts as his oxygen supply starts to dwindle. Meanwhile, the remaining Avengers – Thor, Black Widow, Captain America and Bruce Banner – must figure out a way to bring back their vanquished allies for an epic showdown with Thanos – the evil demigod who decimated the planet and the universe.
Directors Joe and Anthony Russo, who have by this point, helmed four MCU movies including the brilliant Captain America: Civil War are a safe pair of hands for this incredible feat of film-making, even if the movie feels overstuffed from time to time.
The film starts off exceptionally, with beautiful cinematography lending itself to some intriguing character development. Let’s not forget that we’ve been growing with some of these characters for 10 years and yet Endgame still manages to surprise and delight with new facets of their personalities.
This is helped of course by the tightly written script, but is mainly down to the actors who portray these icons of cinema. Robert Downey Jr is the best he’s been since the solo Iron Man movies and both Chris Evans and Hemsworth are immensely likeable as Captain America and Thor respectively. Unfortunately, Thor’s character arc here is a little disappointing as the Russo’s turn him into the butt of too many jokes – he is the god of thunder after all.
Where the film does suffer is with some of the newer characters. Brie Larson’s irritating Carol Danvers gets far too much screen time for someone so new to the franchise, and this sometimes feels at the expense of better, more established fan favourites. There’s nothing particularly wrong with her Captain Marvel, but she’s wooden and remains unlikeable, as she did in her solo outing earlier this year.
One individual that does standout however is Karen Gillan’s, Nebula. Always a secondary character up to this point, it’s fantastic to see her blossom and fully embody the personality of the troubled cyborg. In fact, she’s probably the best character across the entire running time.
Moments that should have more poignancy don’t get the respect they deserve
Josh Brolin’s Thanos is as intimidating as ever, though perhaps not as much as he was in last year’s Infinity War. And while the script-writing and humour are as spot on as you can imagine for a movie baring the MCU badge of honour, the Russo brothers are forced to re-write some of the franchise’s own rules – for plot reasons of course.
For fans of the entire universe, this proves unnerving but as with any series that’s lasted this long, some artistic license needs to be taken to keep it feeling fresh.
One thing that can’t be criticised however is the pacing. For a film a little over three hours long, Endgame never feels dull. Sure, there are moments that could have been trimmed down, but from thrilling set piece to thrilling set piece, the film steamrolls itself into a final hour that will have your jaw hitting the floor numerous times.
From a special effects standpoint, Endgame deserves praise. It would be easy to criticise the film for overflowing with CGI rather than the practical effects that the Star Wars and Jurassic franchises rely on, but this would be doing a disservice to the wonderful work the effects teams have done on this film. At no point are you under the illusion that this is all real, but it’s the best the MCU has been, especially towards the finale.
Nevertheless, the sheer scope of the film proves to be its undoing at times. Moments that should have more poignancy don’t get the respect they deserve and the number of characters vying for screen time naturally means some sacrifices needed to be made here and there.
Overall, Avengers: Endgame is a fitting tribute to the 21 films that came before it and acts as a cathartic exercise, putting to rest over a decade of thrilling, emotional and exciting movies. It’s action packed to the point of being exhausting and is, if you’ll pardon the pun, a technical marvel, but it just doesn’t quite hit the same heights as Infinity War and dare I say it, Thor: Ragnarok. As I stated at the beginning of this review, it would be easy for me to say Endgame is the best film in the franchise, but that would be doing a disservice to you the readers and the incredible films that truly deserve that title.
https://moviemetropolis.net/2019/04/27/avengers-endgame-review-the-mcu-will-never-be-the-same-again/
From a technical standpoint, Endgame is like nothing else we’ve ever seen come to the big screen, with a cast that pushes the film to breaking point, characters we remember from movies past and some we had perhaps forgotten about hit the screen in epic fashion. But how good is the finished product?
Adrift in space with no food or water, Tony Stark sends a message to Pepper Potts as his oxygen supply starts to dwindle. Meanwhile, the remaining Avengers – Thor, Black Widow, Captain America and Bruce Banner – must figure out a way to bring back their vanquished allies for an epic showdown with Thanos – the evil demigod who decimated the planet and the universe.
Directors Joe and Anthony Russo, who have by this point, helmed four MCU movies including the brilliant Captain America: Civil War are a safe pair of hands for this incredible feat of film-making, even if the movie feels overstuffed from time to time.
The film starts off exceptionally, with beautiful cinematography lending itself to some intriguing character development. Let’s not forget that we’ve been growing with some of these characters for 10 years and yet Endgame still manages to surprise and delight with new facets of their personalities.
This is helped of course by the tightly written script, but is mainly down to the actors who portray these icons of cinema. Robert Downey Jr is the best he’s been since the solo Iron Man movies and both Chris Evans and Hemsworth are immensely likeable as Captain America and Thor respectively. Unfortunately, Thor’s character arc here is a little disappointing as the Russo’s turn him into the butt of too many jokes – he is the god of thunder after all.
Where the film does suffer is with some of the newer characters. Brie Larson’s irritating Carol Danvers gets far too much screen time for someone so new to the franchise, and this sometimes feels at the expense of better, more established fan favourites. There’s nothing particularly wrong with her Captain Marvel, but she’s wooden and remains unlikeable, as she did in her solo outing earlier this year.
One individual that does standout however is Karen Gillan’s, Nebula. Always a secondary character up to this point, it’s fantastic to see her blossom and fully embody the personality of the troubled cyborg. In fact, she’s probably the best character across the entire running time.
Moments that should have more poignancy don’t get the respect they deserve
Josh Brolin’s Thanos is as intimidating as ever, though perhaps not as much as he was in last year’s Infinity War. And while the script-writing and humour are as spot on as you can imagine for a movie baring the MCU badge of honour, the Russo brothers are forced to re-write some of the franchise’s own rules – for plot reasons of course.
For fans of the entire universe, this proves unnerving but as with any series that’s lasted this long, some artistic license needs to be taken to keep it feeling fresh.
One thing that can’t be criticised however is the pacing. For a film a little over three hours long, Endgame never feels dull. Sure, there are moments that could have been trimmed down, but from thrilling set piece to thrilling set piece, the film steamrolls itself into a final hour that will have your jaw hitting the floor numerous times.
From a special effects standpoint, Endgame deserves praise. It would be easy to criticise the film for overflowing with CGI rather than the practical effects that the Star Wars and Jurassic franchises rely on, but this would be doing a disservice to the wonderful work the effects teams have done on this film. At no point are you under the illusion that this is all real, but it’s the best the MCU has been, especially towards the finale.
Nevertheless, the sheer scope of the film proves to be its undoing at times. Moments that should have more poignancy don’t get the respect they deserve and the number of characters vying for screen time naturally means some sacrifices needed to be made here and there.
Overall, Avengers: Endgame is a fitting tribute to the 21 films that came before it and acts as a cathartic exercise, putting to rest over a decade of thrilling, emotional and exciting movies. It’s action packed to the point of being exhausting and is, if you’ll pardon the pun, a technical marvel, but it just doesn’t quite hit the same heights as Infinity War and dare I say it, Thor: Ragnarok. As I stated at the beginning of this review, it would be easy for me to say Endgame is the best film in the franchise, but that would be doing a disservice to you the readers and the incredible films that truly deserve that title.
https://moviemetropolis.net/2019/04/27/avengers-endgame-review-the-mcu-will-never-be-the-same-again/
Purple Phoenix Games (2266 KP) rated Relic Runners in Tabletop Games
Jun 24, 2021
YES! More adventuring games! I do love adventure games. Relic Runners has players, well, running all over the board searching for, well, relics to add to their collections to bring back to their homelands and become renowned elite adventuristas! One of my wife’s favorite games, a Days of Wonder title, and one for which I have lukewarm feelings. But why?
Relic Runners is a route-building, pick-up-and-deliver, set collection game that puts players in a central camp and has them exploring outward and around the jungle building familiar pathways and exploiting riches from temples and ruins searching for those sweet sweet relics. The winner is the player who collects the most amount of VP from coins, temple pieces, and relics. So let’s get exploring!
To setup, populate the board with toolboxes, shrines, and ruins per the rulebook. Give each player a playmat and all components of matching color. The explorer bust will begin the game in the camp in the middle of the board along with two rations per player. On each playmat place the pathways and rations in their spots, and the toolbox tokens in their spot with one (or more depending on player special power) at the bottom of the Progression Table. The game can now begin!
The game ends when, depending on player count, a specific number of relics have been claimed by the players. Relics are claimed by completing Relic Expeditions, though we always call them Relic Runs, because that’s kinda the title of the game. In order to make a Relic Run players will need to have explored ruins and removed layers of shrines in order to reveal the relics. Movement is unique in Relic Runners because players may move from one location to the next for free if it is a “familiar” path marked with a pathway token in their color plus one space either before or after the familiar pathways. So a player can effectively run through five or six spots on the board if they had previously been able to place pathway tokens on the paths between the spots. This is how effective Relic Runs are accomplished.
When players pass along water trails they may encounter toolboxes. When these toolboxes are flipped to their inactive side the player will be able to move one of their toolbox tokens up the Progression Table to add effectiveness to their player. These tech tree increments could include increased ability to explore and find additional supplies, improve movement, or even give players more actions and bonuses.
Players will be running all around the board trying to uncover shrine tiles for points and abilities, upgrading their characters for efficiency, and attempting multiple Relic Runs as often as possible to bring the game’s end. The player with the most coin, combinations of relics, and temple layers is the winner!
Components. I mentioned in my opener that this is a Days of Wonder game. So? Well, Days of Wonder only produce ONE new title every year, and they seem to put all their eggs into that one big game (not including expansions for other titles throughout the year). Relic Runners is no different. The components are truly wonderful. The board and cardboard bits are great. The temples are unique and interesting. The plastic bits that begin on playmats and the base camp are quite fine. The relics, however, are simply spectacular. There are four types of relics in the game and 20 relics are included in the box. It’s all very impressive and I have had no issues with the components here nor with any Days of Wonder game. They really know what they’re doing.
The gameplay, to me, is just not my thing. Like I mentioned earlier, my wife absolutely adores this game. I can see why she does, but I feel there are other adventure style games that I would prefer to play. Now, Relic Runners is a good game. Josh rated it a six, so he loves it too. For me some of the movement mechanics are weird in that you have to move every turn so that you can’t just travel to a shrine and dismantle it over three turns. I get it. I do, but I just don’t like it. It doesn’t make thematic sense that an explorer would run to a shrine, begin work, then leave it unattended for other explorers to finish the job. So there’s a disconnect for me.
Also, I would have loved to have seen more variation in the player Progression Table. Make each character truly unique to appeal to replayability and different players’ play styles. Obviously I’m no designer, but that would have made a difference for me.
I love the components, am just okay with the art style, and am okay or less with the gameplay. But, Josh and Kristin both love it, and it will certainly appeal to many gamers. I won’t be getting rid of it, but I also won’t be suggesting we play it very often at all. However, if your collection needs a unique adventure style game featuring some interesting movement mechanics and superb components, pick up a copy of Relic Runners. Purple Phoenix Games gives it a 14 / 18. I was hoping for more Indiana Jones but I got cross-country Dora the Explorer.
Relic Runners is a route-building, pick-up-and-deliver, set collection game that puts players in a central camp and has them exploring outward and around the jungle building familiar pathways and exploiting riches from temples and ruins searching for those sweet sweet relics. The winner is the player who collects the most amount of VP from coins, temple pieces, and relics. So let’s get exploring!
To setup, populate the board with toolboxes, shrines, and ruins per the rulebook. Give each player a playmat and all components of matching color. The explorer bust will begin the game in the camp in the middle of the board along with two rations per player. On each playmat place the pathways and rations in their spots, and the toolbox tokens in their spot with one (or more depending on player special power) at the bottom of the Progression Table. The game can now begin!
The game ends when, depending on player count, a specific number of relics have been claimed by the players. Relics are claimed by completing Relic Expeditions, though we always call them Relic Runs, because that’s kinda the title of the game. In order to make a Relic Run players will need to have explored ruins and removed layers of shrines in order to reveal the relics. Movement is unique in Relic Runners because players may move from one location to the next for free if it is a “familiar” path marked with a pathway token in their color plus one space either before or after the familiar pathways. So a player can effectively run through five or six spots on the board if they had previously been able to place pathway tokens on the paths between the spots. This is how effective Relic Runs are accomplished.
When players pass along water trails they may encounter toolboxes. When these toolboxes are flipped to their inactive side the player will be able to move one of their toolbox tokens up the Progression Table to add effectiveness to their player. These tech tree increments could include increased ability to explore and find additional supplies, improve movement, or even give players more actions and bonuses.
Players will be running all around the board trying to uncover shrine tiles for points and abilities, upgrading their characters for efficiency, and attempting multiple Relic Runs as often as possible to bring the game’s end. The player with the most coin, combinations of relics, and temple layers is the winner!
Components. I mentioned in my opener that this is a Days of Wonder game. So? Well, Days of Wonder only produce ONE new title every year, and they seem to put all their eggs into that one big game (not including expansions for other titles throughout the year). Relic Runners is no different. The components are truly wonderful. The board and cardboard bits are great. The temples are unique and interesting. The plastic bits that begin on playmats and the base camp are quite fine. The relics, however, are simply spectacular. There are four types of relics in the game and 20 relics are included in the box. It’s all very impressive and I have had no issues with the components here nor with any Days of Wonder game. They really know what they’re doing.
The gameplay, to me, is just not my thing. Like I mentioned earlier, my wife absolutely adores this game. I can see why she does, but I feel there are other adventure style games that I would prefer to play. Now, Relic Runners is a good game. Josh rated it a six, so he loves it too. For me some of the movement mechanics are weird in that you have to move every turn so that you can’t just travel to a shrine and dismantle it over three turns. I get it. I do, but I just don’t like it. It doesn’t make thematic sense that an explorer would run to a shrine, begin work, then leave it unattended for other explorers to finish the job. So there’s a disconnect for me.
Also, I would have loved to have seen more variation in the player Progression Table. Make each character truly unique to appeal to replayability and different players’ play styles. Obviously I’m no designer, but that would have made a difference for me.
I love the components, am just okay with the art style, and am okay or less with the gameplay. But, Josh and Kristin both love it, and it will certainly appeal to many gamers. I won’t be getting rid of it, but I also won’t be suggesting we play it very often at all. However, if your collection needs a unique adventure style game featuring some interesting movement mechanics and superb components, pick up a copy of Relic Runners. Purple Phoenix Games gives it a 14 / 18. I was hoping for more Indiana Jones but I got cross-country Dora the Explorer.
Darren (1599 KP) rated Annabelle Comes Home (2019) in Movies
Jul 10, 2019
Director: Gary Dauberman
Writer: Gary Dauberman (Screenplay) James Wan (Story)
Starring: Vera Farmiga, Patrick Wilson, Mckenna Grace, Madison Iseman, Katie Sarife, Michael Cimino, Samara Lee
Plot: While babysitting the daughter of Ed and Lorraine Warren, a teenager and her friend unknowingly awaken an evil spirit trapped in a doll.
Tagline – The Next Chapter In The Conjuring Universe
Runtime: 1 Hour 46 Minutes
There may be spoilers in the rest of the review
Verdict: Relentless Scares
Story: Annabelle Comes Home starts one year after the Warren’s Ed (Wilson) and Lorraine (Farmiga) bring the Annabelle doll home, knowing its power to control the other items inside their blessed room. With Ed and Lorraine going on a business trip, it leaves their daughter Judy (Grace) with girl next door babysitter Mary Ellen (Iseman), who has planned a little birthday surprise.
When Mary Ellen’s best friend Daniela (Sarife) decides to visit, with questions about the house, getting a moment alone, she sneaks into the blessed room, only to unleash a host of evil upon the three for a night of terror, all thanks to the dreaded Annabelle doll.
Thoughts on Annabelle Comes Home
Characters – Judy Warren is the daughter of the famous paranormal investigators, she is treated differently at school because of this, with some students being scared, while others just bully her, she does see spirits too and is a shy little girl, she just wants to make friends like any young girl and is struggling with the fact nobody will be her friend except her babysitter Mary Ellen. She does know how to handle herself when hauntings start happening around her house though. Mary Ellen is the girl next door babysitter, she might well be worried about who will take her to homecoming, but she is a friend that Judy needs. Daniela Rios is the best friend of Mary Ellen, she invites herself over to look around, in hopes that she could find a way to connect with her deceased father, whose death was an accident, but she believes was her fault, she unleashes all the evil items on the household, which would make her truly horrible, until you add in the reason why she is trying to find forgiveness. Ed and Lorraine are the familiar faces, only they are basically extended cameos in the film. Bob is the love interest of Mary Ellen and he does through the generic awkward moments of trying to ask her out, he is good for a laugh too.
Performances – McKenna Grace takes over the role of the daughter, she does make us believe that her character has become distant from the world around her, makes us believe she is feeling lonely and isolated too. Madison Iseman makes for an easy pick for the babysitter, she comes off friendly and gives the scream level required to show the fear. Katie Sarife is strong as friend who unleashes everything, somehow making a character we could hate feel sympathy towards. Vera Farmiga and Patrick Wilson do seem to be here as a draw, only they are barely even in the film.
Story – The story here follows a babysitter’s friend visiting the Warren’s house who unleashes all the evil from the safety, only for the three girls needing to put a halt to this before they can become the latest victims of the curses they have. This story does have a few positives and negatives, the first positive being see how the daughter of the Warren’s is struggling with making connections in life because of their work, we could have easily dived deeper with this, but it was nice to see a change in why somebody is isolated. The pure number of different evil figures we meet through the film is brilliant to see because this opens the doors to seemingly endless amounts of spin off movies now, which could be seen as a negative because, while this is an Annabelle movie, it does tend to focus on the other evil, instead of the main one attached to Annabelle. We could get into character decisions, which aren’t the smartest especially when it comes to knowing who the character of Judy is meant to be.
Horror/Mystery – The horror in the film, is an endless amounts of jump scares, this does work because each does have its own way of being effective, even if a lot if music goes silent and either a boom or something charging the screen. The mystery comes from each new evil that we get to see, we get glimpses into a few leading us to only want to know more.
Settings – The film is set in one singular location, the Warren house, this has all the evil set up within it, which means once it comes out and traps them, they don’t know what will come next.
Special Effects – The effect in the film are strong throughout, with each creation look different, with a couple of tricks for the Ferryman coming off nicely.
Scene of the Movie – The circular shot, I am a fan of this shot even if it was the same as the Nun.
That Moment That Annoyed Me – I can’t help but think one of the rules for babysitting at the Warren’s, would be, anything slightly strange happens, get out until we come home.
Final Thoughts – This is a nice jump scare filled horror, it has plenty of references to the previous films and does leave us wanting more from this universe.
Overall: Jump scares for everyone.
Rating
Writer: Gary Dauberman (Screenplay) James Wan (Story)
Starring: Vera Farmiga, Patrick Wilson, Mckenna Grace, Madison Iseman, Katie Sarife, Michael Cimino, Samara Lee
Plot: While babysitting the daughter of Ed and Lorraine Warren, a teenager and her friend unknowingly awaken an evil spirit trapped in a doll.
Tagline – The Next Chapter In The Conjuring Universe
Runtime: 1 Hour 46 Minutes
There may be spoilers in the rest of the review
Verdict: Relentless Scares
Story: Annabelle Comes Home starts one year after the Warren’s Ed (Wilson) and Lorraine (Farmiga) bring the Annabelle doll home, knowing its power to control the other items inside their blessed room. With Ed and Lorraine going on a business trip, it leaves their daughter Judy (Grace) with girl next door babysitter Mary Ellen (Iseman), who has planned a little birthday surprise.
When Mary Ellen’s best friend Daniela (Sarife) decides to visit, with questions about the house, getting a moment alone, she sneaks into the blessed room, only to unleash a host of evil upon the three for a night of terror, all thanks to the dreaded Annabelle doll.
Thoughts on Annabelle Comes Home
Characters – Judy Warren is the daughter of the famous paranormal investigators, she is treated differently at school because of this, with some students being scared, while others just bully her, she does see spirits too and is a shy little girl, she just wants to make friends like any young girl and is struggling with the fact nobody will be her friend except her babysitter Mary Ellen. She does know how to handle herself when hauntings start happening around her house though. Mary Ellen is the girl next door babysitter, she might well be worried about who will take her to homecoming, but she is a friend that Judy needs. Daniela Rios is the best friend of Mary Ellen, she invites herself over to look around, in hopes that she could find a way to connect with her deceased father, whose death was an accident, but she believes was her fault, she unleashes all the evil items on the household, which would make her truly horrible, until you add in the reason why she is trying to find forgiveness. Ed and Lorraine are the familiar faces, only they are basically extended cameos in the film. Bob is the love interest of Mary Ellen and he does through the generic awkward moments of trying to ask her out, he is good for a laugh too.
Performances – McKenna Grace takes over the role of the daughter, she does make us believe that her character has become distant from the world around her, makes us believe she is feeling lonely and isolated too. Madison Iseman makes for an easy pick for the babysitter, she comes off friendly and gives the scream level required to show the fear. Katie Sarife is strong as friend who unleashes everything, somehow making a character we could hate feel sympathy towards. Vera Farmiga and Patrick Wilson do seem to be here as a draw, only they are barely even in the film.
Story – The story here follows a babysitter’s friend visiting the Warren’s house who unleashes all the evil from the safety, only for the three girls needing to put a halt to this before they can become the latest victims of the curses they have. This story does have a few positives and negatives, the first positive being see how the daughter of the Warren’s is struggling with making connections in life because of their work, we could have easily dived deeper with this, but it was nice to see a change in why somebody is isolated. The pure number of different evil figures we meet through the film is brilliant to see because this opens the doors to seemingly endless amounts of spin off movies now, which could be seen as a negative because, while this is an Annabelle movie, it does tend to focus on the other evil, instead of the main one attached to Annabelle. We could get into character decisions, which aren’t the smartest especially when it comes to knowing who the character of Judy is meant to be.
Horror/Mystery – The horror in the film, is an endless amounts of jump scares, this does work because each does have its own way of being effective, even if a lot if music goes silent and either a boom or something charging the screen. The mystery comes from each new evil that we get to see, we get glimpses into a few leading us to only want to know more.
Settings – The film is set in one singular location, the Warren house, this has all the evil set up within it, which means once it comes out and traps them, they don’t know what will come next.
Special Effects – The effect in the film are strong throughout, with each creation look different, with a couple of tricks for the Ferryman coming off nicely.
Scene of the Movie – The circular shot, I am a fan of this shot even if it was the same as the Nun.
That Moment That Annoyed Me – I can’t help but think one of the rules for babysitting at the Warren’s, would be, anything slightly strange happens, get out until we come home.
Final Thoughts – This is a nice jump scare filled horror, it has plenty of references to the previous films and does leave us wanting more from this universe.
Overall: Jump scares for everyone.
Rating
Heather Cranmer (2721 KP) rated Angel Thieves in Books
Sep 8, 2019
I really enjoyed Kathi Appelt's writing style in her children's picture book Max Attacks, so when the chance to read and review her Young Adult novel Angel Thieves presented itself, I decided to give it a read. I'm really glad I did because I fell head over heels in love with this book!
I very much enjoyed the plot of Angel Thieves and found myself immersed in the story from the very first page. It is told from different perspectives including humans, an ocelot, and a bayou which definitely made this book even more interesting! The narrative is told from 1845 through to present time. It all takes place in Houston, Texas. Every perspective is interwoven with each other. We learn about a teenage crush, a father and son duo who steal marble angel statues to make a living, an ocelot who was poached from her home and caught in a hurricane where she's left starving and unable to escape from her cage, a former slave who is trying to help her young daughters escape from being slaves themselves, a bayou who has seen it all, and some other points of view from others throughout Angel Thieves. I was constantly memorized by each chapter, and I was on pins and needles wondering what would happen next. It also helps that the author, Kathi Appelt, is such a fabulous writer who makes all her words come to life with her extraordinary talent! There weren't any major plot twists, but this isn't a book that needs to rely on plot twists to keep it interesting. The writing itself is strong enough to hold its own. There are no cliff hangers, but I would have liked to know a little more about Achsah and her children. There is some mention of them at the end, but I was heavily invested in Achsah's story where I really wanted to know more. However, this doesn't take away from the appeal of the book by no means. Because the prose is so beautifully written, the pacing flows very well. The chapters are mostly all short as well, so it's easy to read this book in one sitting. The world building was done fantastically, and it was obvious that Kathi Appelt had done her research when it came to the plot of her story. In fact, I even learned something when it came to Texas history! I'm also grateful that Kathi Appelt included an author's note at the end of Angel Thieves. It's definitely worth reading even if you don't normally read author's notes. This will give you more of an insight about the real life history that her book is based upon.
I felt like the characters in Angel Thieves were well written and fleshed out perfectly. Kathi Appelt even made a bayou feel like a real person which goes to show how much of a talented writer she really is! I felt Soleil's frustrations with trying to get Cade's attention and her hurt when it came to losing someone close to her. I felt her joy when she was happy. Cade was a great character too. I loved his relationship with his dad. It was obvious how close the two were. It was interesting to see Cade's conflicting emotions when it came to stealing marble angels. One one hand, he wanted to make his dad happy, but he also knew that what they were doing wasn't right. I enjoyed reading about how he dealt with his feelings about that. Zorra, I absolutely loved. My heart went out to this lovely little ocelot who was helpless and taken from everything she'd ever known. I was always hoping she'd be rescued when her next chapter was up. Out of all the characters, my favorite to read about was Achsah. As a mother, I could relate to wanting to keep her children safe no matter what. As a former slave, she had her freedom when her master died, but her daughters were to become slaves to her master's friend. Achsah couldn't and wouldn't let this happen, so she risked everything to keep her girls safe. I felt like Achsah had the most interesting story to tell. I was constantly wishing good things for Achsah and her two little girls. Unfortunately, Achsah's story is based in truth on what happened with a lot of slaves during that horrible period in American history.
Trigger warnings for Angel Thieves include slavery, minor profanity, stealing, a mention of child rape (although not graphic), and some violence (nothing too graphic).
All in all, Angel Thieves is highly interesting read that is also partly educational. It definitely taught me things about Texas that I didn't even know, and I grew up in Texas! Angel Thieves also has such strong characters, and Kathi Appelt's love for this story is apparent on each page. I would definitely recommend Angel Thieves by Kathi Appelt to those aged 14 and older who love getting lost in a good book. This is one book that's very easy to get lost in! An easy 5 out of 5 stars for Angel Thieves!
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(A special thank you to Kathi Appelt for providing me with a hardback of Angel Thieves in exchange for an honest and unbiased review.)
I very much enjoyed the plot of Angel Thieves and found myself immersed in the story from the very first page. It is told from different perspectives including humans, an ocelot, and a bayou which definitely made this book even more interesting! The narrative is told from 1845 through to present time. It all takes place in Houston, Texas. Every perspective is interwoven with each other. We learn about a teenage crush, a father and son duo who steal marble angel statues to make a living, an ocelot who was poached from her home and caught in a hurricane where she's left starving and unable to escape from her cage, a former slave who is trying to help her young daughters escape from being slaves themselves, a bayou who has seen it all, and some other points of view from others throughout Angel Thieves. I was constantly memorized by each chapter, and I was on pins and needles wondering what would happen next. It also helps that the author, Kathi Appelt, is such a fabulous writer who makes all her words come to life with her extraordinary talent! There weren't any major plot twists, but this isn't a book that needs to rely on plot twists to keep it interesting. The writing itself is strong enough to hold its own. There are no cliff hangers, but I would have liked to know a little more about Achsah and her children. There is some mention of them at the end, but I was heavily invested in Achsah's story where I really wanted to know more. However, this doesn't take away from the appeal of the book by no means. Because the prose is so beautifully written, the pacing flows very well. The chapters are mostly all short as well, so it's easy to read this book in one sitting. The world building was done fantastically, and it was obvious that Kathi Appelt had done her research when it came to the plot of her story. In fact, I even learned something when it came to Texas history! I'm also grateful that Kathi Appelt included an author's note at the end of Angel Thieves. It's definitely worth reading even if you don't normally read author's notes. This will give you more of an insight about the real life history that her book is based upon.
I felt like the characters in Angel Thieves were well written and fleshed out perfectly. Kathi Appelt even made a bayou feel like a real person which goes to show how much of a talented writer she really is! I felt Soleil's frustrations with trying to get Cade's attention and her hurt when it came to losing someone close to her. I felt her joy when she was happy. Cade was a great character too. I loved his relationship with his dad. It was obvious how close the two were. It was interesting to see Cade's conflicting emotions when it came to stealing marble angels. One one hand, he wanted to make his dad happy, but he also knew that what they were doing wasn't right. I enjoyed reading about how he dealt with his feelings about that. Zorra, I absolutely loved. My heart went out to this lovely little ocelot who was helpless and taken from everything she'd ever known. I was always hoping she'd be rescued when her next chapter was up. Out of all the characters, my favorite to read about was Achsah. As a mother, I could relate to wanting to keep her children safe no matter what. As a former slave, she had her freedom when her master died, but her daughters were to become slaves to her master's friend. Achsah couldn't and wouldn't let this happen, so she risked everything to keep her girls safe. I felt like Achsah had the most interesting story to tell. I was constantly wishing good things for Achsah and her two little girls. Unfortunately, Achsah's story is based in truth on what happened with a lot of slaves during that horrible period in American history.
Trigger warnings for Angel Thieves include slavery, minor profanity, stealing, a mention of child rape (although not graphic), and some violence (nothing too graphic).
All in all, Angel Thieves is highly interesting read that is also partly educational. It definitely taught me things about Texas that I didn't even know, and I grew up in Texas! Angel Thieves also has such strong characters, and Kathi Appelt's love for this story is apparent on each page. I would definitely recommend Angel Thieves by Kathi Appelt to those aged 14 and older who love getting lost in a good book. This is one book that's very easy to get lost in! An easy 5 out of 5 stars for Angel Thieves!
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(A special thank you to Kathi Appelt for providing me with a hardback of Angel Thieves in exchange for an honest and unbiased review.)
Darren (1599 KP) rated Alien Abduction (2014) in Movies
Jun 20, 2019
Story: Alien Abduction starts by informing us this is based on actual footage found, *sigh*. This before going off to show us footage that looks like is being shot through a pair of fingers with screaming in the background. All this and the camera gets dropped out the spacecraft. The film then decides to inform us about The Brown Mountain Lights a location in North Carolina that has a high disappearance rate. Time for the experts and locals to give us their stories about what has been happening and a theory behind what is happening. More reading before we find out who the camera belonged too.
Oh great now the film starts with the Morris family and their camcorder holiday being filmed by autistic 11 year old boy Riley (Polanski). The family which includes Katie (Sigismund), Corey (Eid), Jillian (Clare) and Peter (Holden) are camping out around the The Brown Mountain. On the first night the children see UFOs in the sky and film it but don’t seem to rewind and watch it. The family continues their trip and gets lost while travelling to the next location and the family finds themselves stranded very low on gas. What the family finds next is a string of abandoned cars blocking the road and investigating the tunnel they find themselves under attack from aliens.
We now have to deal with an over panicked family running for their lives against an enemy they can’t imagine beating. The family makes out hiding with generic redneck Sean (Bowser) where they have to survive the night.
Alien Abduction started off by really annoying me for first 5 odd minutes because of the amount of reading on a found footage film is too much. One thing that always annoys me with found footage is bad decision and this is filled with them starting very early on. Let’s list them panicking too much, turning the light on in the dark so the aliens know where you are, not turning around after finding plenty of abandoned cars and finally after the first light sighting why didn’t you just pack up and go home. I know a lot of these found footage films criticise why they carry on filming but I think this one gets away with it by making the kid autistic and needs to film everything to keep him happy. In the end this does have good scares but not original ones and you never really end up feeling truly scared as everything unfolds because you know how it ends thanks to the beginning. (4/10)
Actor Review
Katherine Sigismund: Katie Morris is the mother of the family who is all out to protect her family from the aliens, she tries to stay strong after the early loss of the father. Katherine does a solid job by making us feel like she really is the mother of the house. (6/10)
Corey Eid: Corey Morris is the eldest son who has to become the man after his father sacrifices himself to save the rest of the family. Corey does solid job and like most of the cast we really do believe they are just a family. (6/10)
Riley Polanski: Riley Morris is our autistic cameraman and we see nearly the whole film from his point of view, this helps use try and get into the idea of the fear he would be going through watching his family being picked off one by one. It is hard to rate someone behind the camera. (5/10)
Jillian Clare: Jillian Morris is the only daughter of the family who has to try and help keep Riley safe once the aliens start turning up. Jillian gives a solid performance but never really shines. (6/10)
Jeff Bowser: Sean is the nice redneck who lives in and around the mountains that helps the family try and survive the horror that is out there waiting for them. Jeff does a solid job and his character constantly turning up makes us believe they could survive. (6/10)
Support Cast: Alien Abduction doesn’t really have much of a supporting cast with the only character we actual meet in the father of the family who doesn’t last too long.
Director Review: Matty Beckerman – Matty does a solid job with the scares, but gave away too much information about the location because there was no reason or chance for the characters to learn about the history. (5/10)
Horror: Alien Abduction enters the found footage horror genre nicely but will end up going down as a standard one. (7/10)
Sci-Fi: Alien Abduction uses the alien abduction well but never really makes us see more than we need to about the ship. (6/10)
Thriller: Alien Abduction never lets you care about the characters because you know what happens at the end, not all found footage films need everyone to die. (6/10)
Settings: Alien Abduction puts us in a location that could very well have unexplained experiences happening there but surely people would suggest not going there on a camping trip. (8/10)
Suggestion: Alien Abduction is one for the found footage fans out there to try it isn’t special but does have its good moments. (Found Footage Fans Try)
Best Part: Not holding back with the first alien encounter.
Worst Part: Too much given away early on with the reading.
Kill Of The Film: Katie
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: Yes there are two.
Similar Too: VHS 2 Alien Abduction part.
Oscar Chances: No
Runtime: 1 Hour 25 Minutes
Tagline: Fear The Lights
Overall: Found Footage falls from the sky here, literally.
https://moviesreview101.com/2016/01/22/movie-reviews-101-halloween-midnight-horror-alien-abduction-2014/
Oh great now the film starts with the Morris family and their camcorder holiday being filmed by autistic 11 year old boy Riley (Polanski). The family which includes Katie (Sigismund), Corey (Eid), Jillian (Clare) and Peter (Holden) are camping out around the The Brown Mountain. On the first night the children see UFOs in the sky and film it but don’t seem to rewind and watch it. The family continues their trip and gets lost while travelling to the next location and the family finds themselves stranded very low on gas. What the family finds next is a string of abandoned cars blocking the road and investigating the tunnel they find themselves under attack from aliens.
We now have to deal with an over panicked family running for their lives against an enemy they can’t imagine beating. The family makes out hiding with generic redneck Sean (Bowser) where they have to survive the night.
Alien Abduction started off by really annoying me for first 5 odd minutes because of the amount of reading on a found footage film is too much. One thing that always annoys me with found footage is bad decision and this is filled with them starting very early on. Let’s list them panicking too much, turning the light on in the dark so the aliens know where you are, not turning around after finding plenty of abandoned cars and finally after the first light sighting why didn’t you just pack up and go home. I know a lot of these found footage films criticise why they carry on filming but I think this one gets away with it by making the kid autistic and needs to film everything to keep him happy. In the end this does have good scares but not original ones and you never really end up feeling truly scared as everything unfolds because you know how it ends thanks to the beginning. (4/10)
Actor Review
Katherine Sigismund: Katie Morris is the mother of the family who is all out to protect her family from the aliens, she tries to stay strong after the early loss of the father. Katherine does a solid job by making us feel like she really is the mother of the house. (6/10)
Corey Eid: Corey Morris is the eldest son who has to become the man after his father sacrifices himself to save the rest of the family. Corey does solid job and like most of the cast we really do believe they are just a family. (6/10)
Riley Polanski: Riley Morris is our autistic cameraman and we see nearly the whole film from his point of view, this helps use try and get into the idea of the fear he would be going through watching his family being picked off one by one. It is hard to rate someone behind the camera. (5/10)
Jillian Clare: Jillian Morris is the only daughter of the family who has to try and help keep Riley safe once the aliens start turning up. Jillian gives a solid performance but never really shines. (6/10)
Jeff Bowser: Sean is the nice redneck who lives in and around the mountains that helps the family try and survive the horror that is out there waiting for them. Jeff does a solid job and his character constantly turning up makes us believe they could survive. (6/10)
Support Cast: Alien Abduction doesn’t really have much of a supporting cast with the only character we actual meet in the father of the family who doesn’t last too long.
Director Review: Matty Beckerman – Matty does a solid job with the scares, but gave away too much information about the location because there was no reason or chance for the characters to learn about the history. (5/10)
Horror: Alien Abduction enters the found footage horror genre nicely but will end up going down as a standard one. (7/10)
Sci-Fi: Alien Abduction uses the alien abduction well but never really makes us see more than we need to about the ship. (6/10)
Thriller: Alien Abduction never lets you care about the characters because you know what happens at the end, not all found footage films need everyone to die. (6/10)
Settings: Alien Abduction puts us in a location that could very well have unexplained experiences happening there but surely people would suggest not going there on a camping trip. (8/10)
Suggestion: Alien Abduction is one for the found footage fans out there to try it isn’t special but does have its good moments. (Found Footage Fans Try)
Best Part: Not holding back with the first alien encounter.
Worst Part: Too much given away early on with the reading.
Kill Of The Film: Katie
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: Yes there are two.
Similar Too: VHS 2 Alien Abduction part.
Oscar Chances: No
Runtime: 1 Hour 25 Minutes
Tagline: Fear The Lights
Overall: Found Footage falls from the sky here, literally.
https://moviesreview101.com/2016/01/22/movie-reviews-101-halloween-midnight-horror-alien-abduction-2014/