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The Craggus (360 KP) rated Guardians of the Galaxy (2014) in Movies
Apr 17, 2019
I get hooked on a multitude of feelings by Guardians Of The Galaxy (2014) #Review
Do you remember when summer SciFi blockbusters were unashamedly fun? Do you remember how you felt watching “Return Of The Jedi”? Before you got all old and cynical and ironic. Before your “Star Wars” heart was hardened by special edition vandalism and successive soulless prequels? Before the angry words and bitter sentiment of a million revisionist websites convinced you the Ewoks were irredeemably lame and that “Jedi” was when the rot started? Do you? Well, that’s what’s waiting for you on the other end of the tickets to Marvel’s “Guardians Of The Galaxy” that you’re going to buy...
FULL REVIEW: http://bit.ly/CraggusGuardiansOfTheGalaxy
FULL REVIEW: http://bit.ly/CraggusGuardiansOfTheGalaxy
David McK (3731 KP) rated Star Wars, Vol. 6: Out Among the Stars in Books
Jan 30, 2019
Collecting Marvel's Star Wars issues #33 through 37, this is more-or-less a compilation of one-shot stories rather than ant on-going story threads: as such, some of these are better than others.
The same can be said of the art-work.
With stories running the gamut from Luke and Leia trapped on a water(y)-planet, to R2-D2 rescuing C-3PO from the Empire and even from the Point of View of members of the Empire's SCAR squadron, there is plenty of variety here: none, however, (to my eyes) match the impact of the earlier issues (maybe because they were fresher back then?), or even of the cross-over event 'Vader Down'
The same can be said of the art-work.
With stories running the gamut from Luke and Leia trapped on a water(y)-planet, to R2-D2 rescuing C-3PO from the Empire and even from the Point of View of members of the Empire's SCAR squadron, there is plenty of variety here: none, however, (to my eyes) match the impact of the earlier issues (maybe because they were fresher back then?), or even of the cross-over event 'Vader Down'
Nerd Do Well
Book
Zombies in North London, death cults in the West Country, the engineering deck of the "Enterprise":...
Almost Midnight
Rainbow Rowell and Simini Blocker
Book
Almost Midnight by Rainbow Rowell is a beautiful gift edition containing two wintery short stories,...
romance young adult
The Year of the Geek: 365 Adventures from the Sci-Fi Universe
Book
The Year of the Geek is a fascinating look into geek culture. Each day will tell a different story...
American Flagg: v. 1
Book
One of the key comics of the 1980s - along with Watchmen and Batman: The Dark Knight Returns -...
David McK (3731 KP) rated The Mandalorian - Season 1 in TV
May 22, 2020
Basically, this is Star Wars, done right, taking it back to its Western roots with The Mandalorian of the title a bounty hunter hired to capture or kill ("I can take you in hot … or I can take you in cold") a package: a package that proves to be more than he was expecting (and that becomes an internet sensation).
With each episode roughly 30 minutes or so, it never really outstays its welcome, including - during the course of it's 8 episode run - a welcome visit to what must be the most travelled to 'planet that is furthest from the bright centre of the galaxy' aka Tattoinne!
More, please ...
With each episode roughly 30 minutes or so, it never really outstays its welcome, including - during the course of it's 8 episode run - a welcome visit to what must be the most travelled to 'planet that is furthest from the bright centre of the galaxy' aka Tattoinne!
More, please ...
KalJ95 (25 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games
Jun 10, 2020
Star Wars Immersion At Its Finest. (2 more)
Multiplayer Is Feels Fluid, Bouncy And Satisfying.
Frequent Updates Have Saved The Game.
Sometimes Buggy. (1 more)
Campaign Is Short, Bare and Repetitive.
Can EA Redeem Themselves? (2020 Update Review)
I will begin this by telling you a story. Back in 2016, I bought EA and DICE's STAR WARS Battlefront for £25, feeling like a got a pretty good bargain. Little did I know at the time that this was an EA project, I had very high hopes after spending hundreds of hours of my childhood playing the original, Battlefront and Battlefront II, on my original XBOX. To me, along with KOTOR and Rogue Squadron II: Rogue Leader, were the pinnacle of how good a STAR WARS game could be. I played four hours of this remake, and realised how much of a mistake I had made. I subsequently put the game on eBay, with the description, “Please take this abomination from me before I throw it at the wall!”. It sold for £9. Worth it.
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.
STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.
Narrative:
The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.
Multiplayer:
The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.
The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.
The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.
STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.
Narrative:
The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.
Multiplayer:
The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.
The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.
The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.





