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Now the murder victims in Bakerhaven are appearing with Sudoku and Crossword puzzles on them. Can Cora solve the latest case? The book was still fun, but I am getting very tired of the stories involving the main character's personal lives. It's been the same for several books now. Really time to move on.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2013/02/book-review-sudoku-puzzle-murders-by.html">Carstairs Considers</a>.
  
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Lumos (380 KP) rated Sagrada in Tabletop Games

Mar 14, 2018  
Sagrada
Sagrada
2017 | Dice Game, Puzzle
This game is beautiful! You place small dice into the windows to match the game requirements. It is a challenging game to play alone or with friends. I play solo quite a bit and it is never easy. As my friend says, "this game is Sudoku in pen!"
  
Cora Felton meets her Japanese counterpart as a mysterious death happens in town. Now it's a race for honor to solve the crime. There's plenty of humor in this book, and the story is pretty good. But the characters are getting stale, especially Dennis. Enjoyable, but most for the fans.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2013/02/book-review-puzzle-lady-vs-sudoku-lady.html">Carstairs Considers</a>.
  
AA
6
6.0 (1 Ratings)
Book Rating
Cora Felton has found herself involved in another murder when a Sudoku shows up on the body of a man poisoned at a boarding house in town. It's the usual verbal sparring and puzzles fans of the series will love. I was just bothered by one action Cora took part way through the book.

<a href="http://carstairsconsiders.blogspot.com/2013/02/book-review-arsenic-and-old-puzzles-by.html">My full review at Carstairs Considers</a>.
  
Eh. I don't know that I'll read any more of this series. I found it far too frustrating to wait for the supposedly intelligent lead character to catch up to the killer's very obvious clues. The identity of the murderer seemed plain to me from the moment he was introduced, yet all the other characters were oblivious. And for a "mystery by the numbers" there were very few numbers - I would have thought that at least one little puzzle would have been included for the reader, but there wasn't so much as a reference to Sudoku to be found.
  
The Purloined Puzzle
The Purloined Puzzle
Parnell Hall | 2018 | Mystery
9
9.0 (1 Ratings)
Book Rating
The Puzzle Vanishes
Cora thinks that the worst problem in her life is the reappearance of her least favorite ex-husband, Melvin. Then a teen asks Cora to solve a puzzle that was just left at the teen’s house. Only before it can be solved, the puzzle disappears. Then the teen’s older brother reports finding a bloody knife in his bedroom even though there hasn’t been a murder. Is a corpse going to appear?

Fans of the series will be delighted with the latest installment. We get the usual banter as Cora causes havoc on her way to solving the case. The usual twists are there before we reach the logical solution. The characters are on the thin side, which is nothing new for the series, yet I’ve come to care for them and was glad to visit them again. I laughed multiple times along the way, and those who enjoy puzzles will be glad to know there are two crossword and one Sudoku along the way.
  
Lights! Camera! Puzzles!
Lights! Camera! Puzzles!
Parnell Hall | 2019 | Mystery
5
5.0 (1 Ratings)
Book Rating
Puzzling Murder on a Movie Set
Cora Felton, famed Puzzle Lady, is having her worst nightmare come true when a tell all book from her least favorite ex-husband becomes a bestseller and gets turned into a movie. She agrees to become an associate producer on the film in hopes of control some of the damage even if it means she has to spend time with her least favorite ex-husband on a daily basis. Before things can even get started, however, tragedy visits the set when a production assistant is killed. The police aren’t sure what to make of it, but Cora isn’t that concerned since it has nothing to do with her. However, as things continue to go wrong on the film, she begins to take a more active interest. Can she figure out who is behind everything happening?

As a longtime fan of the series, I was looking forward to Cora’s latest adventure only to find myself disappointed. The star of the series has always been the witty dialogue between Cora and the rest of the characters. I did laugh some, but I found most of it lacking the spark of the better books in the series. The plot is really a series of events, although Cora does get a clue at the end that helps her put things together. We spend most of the book in New York City on various locations, which leaves the series regulars on the sideline, and the new characters aren’t strong enough to carry the book. We do get a new crossword and Sudoku to solve as we read. This is one of those books where it is easy to pick on the shortcomings, but I was entertained as I breezed through the book. Still, this is one only for fans who need Cora’s latest adventure. Those new to the series won’t enjoy the book.
  
Niche
Niche
2009 | Abstract Strategy, Card Game, Educational, Puzzle
I have a gamer confession to make and I am not sure how it will be received. Perhaps it isn’t a gamer confession at all. I will let you be the judge. I am not a fan of Sudoku. There! I said it, and I stand by it. I find it tedious and far too intelligent a game for me. However, if someone would just dumb it down enough for me to get it, I may actually enjoy it. Oh wait, Andy Hopwood did that for me already? Hot dog!

Niche is a puzzly abstracty Sudoku-y card sheddy game for two to seven players that can be played in as few as 10 minutes. In it players attempt to shed their hand and score the most points by adding cards to established lines of cards. As with most of Andy Hopwood’s games, though, there is a twist.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup the dealer will shuffle the deck and, well, deal out seven cards to each player. The cards not dealt form a deck and from this deck a starter card is flipped to the table. Setup is complete and the game may now begin!
On a turn each player will need to perform three steps: Select, Place, Score. When Selecting a card from their hand the player will need to observe the last played card. This card will essentially inform the player of what CANNOT be played. For example (per the photo above), if a yellow triangle was just played, then the next card played can be NEITHER yellow nor a triangle. So from their hand the active player will select a group of cards that can be played this turn and choose one to add adjacently to the most recently played card.

The player then must Place their card such that they do not add the same card to the line that already exists within the line. For an example here (per the photo below), the most recently played card is a blue circle. In hand are two blue squares, a yellow square, and a red square. As the previous card is blue the only choices left are the yellow and red square. However, the card played previous to the blue circle was a yellow square, so that leaves our player with only one choice: the red square connected to the blue circle. Now, the player could actually use the yellow square, but would need to place it below the blue circle forming the beginning of a new line. I will explain why that is a less strategic play.

When players perform the third step in a turn, Scoring, they will count up all cards in the lines extended by their card, both vertically and horizontally. In our previous example the red square continues a line of two cards so their score for that placement is three. Should they place the yellow square below they will only score two as they have added onto only one card. Fans of Azul will be familiar with this scoring system. Players are expected to keep track of their own scores each turn.


Should a player not have any legal plays using cards in their hand they must pass, and await their next turn. Play continues in this manner of players performing these three steps in a turn until a player sheds their entire hand of cards. All other players will have one more chance to play one card to score points. Players add up all the points they have scored throughout the game and the player with the most points is the winner!
Components. This is a deck of cards in a tuckbox. The cards are all fine quality, and the iconography could not be much clearer. I have zero qualms with the components here.

Gameplay is super quick and puzzly, with a great weight for its type of game. This will not be a centerpiece title of the game night, but will offer filler style gameplay for gamers mulling about or waiting for the next game to begin. I enjoy the simplicity of the rules coupled with the puzzly and thinky nature of each turn. Obviously the name of the game is scoring points, so you want to add to an already-long line instead of having to begin a new off-shoot somewhere, but it is near impossible to anticipate what other players will place on their turns. Therefore, more strategic players will find either solace or frustration from the more tactical style of play here.

I do want to mention that this game was originally designed for an event benefiting The Foundation for Conductive Education in the UK. Quote taken from the BGG profile for Niche: “The game aims to promote and support The Foundation for Conductive Education. This method works with children and adults who have conditions such as Cerebral Palsy, Stroke, M.S. or Parkinsons, helping them to lead more independent lives.” I know this organization holds a special place in the designer’s heart and I just wanted to take a moment to give a shout-out to this amazing organization and this amazing person who created a game for the benefit of others. I applaud both entities, and hope for much success.

That said, Niche is a game that can be played with any type of gamer in almost any situation. It takes up little table space (at most nine cards in a line) and is rules-light. Purple Phoenix Games gives this one an extended 8 / 12. If you are a fan of Sudoku and would like to explore a little card game that gives this reviewer the same vibe (but infinitely more fun) then I urge you to grab a copy of Niche. Not only will you be purchasing a good little game, but your purchase also goes toward furthering an organization that is doing very important work in the UK. And if you would like to feel very smart, play Niche with me sometime and watch me struggle to play the right card.
  
Star Wars: Episode IX - The Rise of Skywalker (2019)
Star Wars: Episode IX - The Rise of Skywalker (2019)
2019 | Action, Adventure, Fantasy
Another film ruined by Endgame's splendour
Contains spoilers, click to show
The Rise of Skywalker

Some endings are welcomed whilst others are heart-breaking and sudden, then there is this movie that closes a curtain that’s older than my very bones. In the time from 1977 there has been highs, lows and Jar Jar Binks a plenty and lots and lots of toys, lunchboxes and soap sets in all shapes of droids. The film itself opens and quickly reintroduces all the main characters and sets up the plot lines for each person and they embark on a path that is destined for them all to meet later. Kylo Ren is on a solo Gooniesesque mission to retrieve something darker than One Eyed Willies rich stuff with the aid of a Toblerone shaped virtual map. Helmetless and emotionless he encounters the Emperor you in fact is not dead but just chilling out with many engineers, Sith corpses and a big evil throne that he may use to do dark side Sudoku. Kylo Ren must kill Rey and then he and Palpatine might both crack a smile and take turns on the evil throne as all powerful rulers.
Is it a bird? Is it plane? Well its half bird in name alone it’s the Millennium Falcon doing what it does best and being chased and escaping for the numerous time but this time they are light speed jumping even though they are told not to, naughty naughty. Po and Finn get some gossip and head to the planet the Rebels are all hiding on to share their news. Enter the heroine its Rey in a new outfit and floating up high but failing to entice the Jedi spirits to appear but why would they this early on in a film. The hero’s all use the gossip from the Empire spy and Rey, Finn, Poe, Chewbacca, BB-8, and C-3PO depart in the Millennium Falcon. Space trip!!!
They head for a Space desert that is like Mardi Gras with sand, it’s so lucky that these sandy terrains are common in space like they are common on Earth as Star Wars loves these arid landscapes. They get into a scrape as they always seem to do but with Stormtroopers being inept and despite being airborne, they now fail on both land and air to do anything other than being a source for explosions. C3-PO finally gets the chance to be of actual use but in his golden and splendid way he is unable to translate a Sith message orally and it remains unheard and unseen in his memory banks. Kylo Ren mentally Skype calls Rey and she forgets to turn off her location settings and he turns up. In the ensuing melee Rey turns up the bad ass levels and destroys an Empire ship containing the Wookie we all fell in love with Chewbacca. In a big fiery furball of fire he is gone, Rey is beside herself with regret and they all escape on board Not the Millennium Falcon. Another planet another mission to add to the collection sees the group hoping to find a brain surgeon to extract the Sith message from C3-PO. On planet Jim Henson we see a large collection of weird and wonderful puppets and cosplay experts. The downside of the brain surgery is it will format C3-PO to the factory settings so he can learn to be annoying to everyone all over again. A little shaved Mogwai turns out to be the master surgeon and he completes the job easily enough and they retrieve the message, but the worst fears are realised as C3-PO remembers no one.
From the furry flames Chewbacca, we find out is not dead but merely being pampered in the Empires many hair and nail bars. Sensing this fashion disaster waiting to happen Rey organises a rescue mission and they break into the Star Destroyer with relative ease until Poe, Finn are caught and assigned to death. Rey is on her own mission and breaks into Kylo Ren’s bachelor pad and has a look around and gets the Sith dagger and another Skype call from Kylo Ren is taken where he tells her some missing parts of her childhood and about her true lineage as a pesky Palpatine. The age-old Star Wars family is not who you think it is trope is wheeled out once more. Learning from her previous failures of her location services she refuses to tell Kylo but when the melted helmet of the original absent father Darth Vader falls at Kylo’s feet he knows she is in his room. Enraged in case he left any interspace porn lying around his room he quickly makes a run for his awesome ship.

With certain execution facing Poe, Finn and the now unlucky Chewie and the blasters set to wipe them out General Hux turns Rouge One and saves the heroes at the last second. With his turncoat and spy status ensured he shows his true childish colours and he wants Kylo Ren to lose because he has longer and hair on the darker side of black (maybe). Before allowing them to escape he asked for a blaster wound to give his story of them overpowering the guards some weight, surely a fool proof plan with your boss being able to mind read. He takes a blaster to the knee before hobbling to explain himself before being shot as the traitorous Rebel scum he is. If only he had lived long enough, he may have seen his wish come true. They well-travelled hero’s travel to space Astoria for another Goonies part of the quest where they see the remnants of the second Death Star and use the dagger doubloon to perfectly line up where the way finder is located. A big source of luck as the waves that engulf the planet and are crashing all around the wreck of the Deathstar have avoided any damage over the years. It’s deemed impossible to traverse the giant waves until morning but when Rey sees her opportunity she sails over the waves with relative ease while the rest of the heroes are chatting to a local about zero hour Strom trooper contracts and a lack of a good sickness benefit policy. As Rey makes it to the wreckage, she is met with Kylo Ren and they have a lightsaber battle after he smashes the way finder and asks her to join him in getting rid of Papa Palpatine and being the Sith power couple. Kylo seems to be building up the anger in Rey and trying to temp her to give in to her rage. Some great action shots and some force leaps make this a memorable fight scene until Leia ‘force times’ Kylo distracting him enough for Rey to become the victor. This is the last stand for Leia as she gives up the ghost and therefore becomes one of those ghost Jedi figures. With a sudden change of heart and with the wound barely open Rey uses her force healing abilities to fill Kylo’s hole right up before stealing his ship and leaving him stranded on Goonieland. With all this free time Kylo throws away his lightsaber and becomes Ben Solo once more and squeezes in a catch up with his old dad Han in dreamworld or memoryland.
Rey is now on a mission to destroy the Sith and the Emperor on the hidden planet now she has the map but only after setting Kylo’s sweet spaceship on fire and then realising her error. This impulsive nature may be leading to the dark side!! She heads to Exegol the Sith planet just as Palpatine is setting his sights on getting on with ending the Rebellion once and for all. If a job is worth doing its worth doing it yourself and orders the destruction of planet by a weapon that’s on each Star Destroyer. When Rey catches up with the Emperor, he is happy to see her and he invites her to strike him down, probably to become more powerful than we can imagine. Rey leaves a trail of cosmic breadcrumbs and she is followed by the resistance and they have a plan to take on the Final Order by destroying a central communication tower, so again a rather simple way to stop some heavy duty weaponry; the old classics are the best!!! It becomes a bit Star Wars of the Rings with space horses appearing and galloping to the rescue, not since the ill-fated days of the Phantom Menace has wildlife shocked me in such a manner. Back to the will she, won’t she, Rey and the Emperor are still wanting different things and Palpatine has invited the ghosts of Sith past to witness his greatest triumph. Rey has a choice of lightsaber’s due to Leia giving her an extra, maybe there was a reason for this!! Oh, wait Ben Solo has arrived lightsaberless what a stroke of luck!! Palpatine has had enough and he decides to drain both the Jedi’s of their life force and levels ups and gets back to rage mode and gets his lightning on. He dispatches Ben and then takes out the full resistance fleet with an impressive lightning show. Rey in her weakened state finally perfects the connection with the Jedi spirits that she failed at early in the film. Armed with the x-factor of crossed lightsabers she pushes the Emperor back and turns his own electricity and his face is melted off Raiders of the Lost Ark style. Ben then comes back into the mix and repays the force healing from earlier and gives Rey the gift of life followed by a kiss. This is a kiss of death literally and he fades away into nothingness. In scenes not seen since the Avengers help arrives when all hope is gone, and the fight is won by the good guys again.

I felt that this film was too fast paced and had too many storylines that were quickly explored and this was at a detriment to what could have been. Maybe on repeat viewing there will be the chance to slow down and explore the potential of the film. Some scenes were for the older generation and some were for the newbies to the galaxy far, far away and this again was at a cost to the whole experience. This all being said the watch was enjoyable and had its genuine emotional moments and humour was used to break the tension at times with C3-PO having a few choice lines for once.