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Acanthea Grimscythe (300 KP) rated Highwayman in Books
May 16, 2018
It's a bit hard for me to really talk about how I felt while reading Highwayman by Craig Saunders. To some extent, I feel that I may not know as much about old lore and mythology as I thought I did - and that's definitely a possibility. The concept behind the book is intriguing, but there are many elements of Saunders story that failed to satisfy me.
In the wake of a plane crash, Karl Goodman finds himself in-between life and death - a sort of limbo that I felt was reminiscent of an episode of Supernatural where Castiel and Dean are fighting vampires in purgatory. I say this largely because of the whole Fog-World/forest atmosphere. In this surreal world, a murderer from centuries past is able to cross the lines between the worlds of the living and dead to continue visiting his reign of horror upon unsuspecting individuals. Guided by the Deans, who appear to be a set of reapers, for lack of a better term (or maybe ferrymen), and a young, comatose girl named Imke, Karl finds himself seeking out this murderous highwayman so that he can exact revenge for his daughter's death.
While I have a strong love for the supernatural and paranormal, I couldn't help but find myself confused more often than not by several aspects of the story. I am, admittedly, ignorant of the White Hart and the Green Man, but I like to think I'm a bit more versed in the many varieties of spooks. In fact, Saunders portrayal of a barrow-wight did not stray unreasonably far from its native draugr. What does baffle me though is how Saunders introduces these supernatural elements into his book. When I received Highwayman, I was expecting something dark and macabre that dealt with... well, with highwaymen. The main villain of the tale is precisely that, but the book itself is largely a ghost story. That isn't necessarily a problem, but it simply did not sit very well with me.
To further complicate the telling of the story, there are far too many differing points of view - five or six, total. (I can't remember if there was a part told from Mr. Dean's perspective.) This makes it hard to keep track of the passage of time, and whether or not that is intentional, I found it bothersome. For instance, at one point Bethany, Karl's wife, does something. Then, for several chapters, the story does not return to her. In fact, the disparity between returning to her point of view was so great that I actually thought that Saunders had forgotten about her.
One of the other issues that bothered me was the circumstances of Karl and Bethany's daughter's death. At first it is explained as a drowning, but then later we learn it was not. Apparently her murder was so horrid that Karl conveniently blocked the tragedy from his mind with a far more "rational" explanation, and to me this felt more like slapping a bandaid on a forgotten plot element than something that was done naturally.
At no point during my reading of this book did I feel any sort of emotion or attachment to any of the characters, and I found that to be extremely disappointing. The cast of Highwayman are not, in any way, extraordinary (well, not depth wise), and that made it harder for me to get into the book.
Overall, I didn't care much for Highwayman; however I will not let that discourage me from reading more of Saunders' work in the future. As part of the DarkFuse Reader's Group, I received an advance copy of this book in exchange for an honest review. I would like to thank DarkFuse, Craig Saunders, and NetGalley for this opportunity.
In the wake of a plane crash, Karl Goodman finds himself in-between life and death - a sort of limbo that I felt was reminiscent of an episode of Supernatural where Castiel and Dean are fighting vampires in purgatory. I say this largely because of the whole Fog-World/forest atmosphere. In this surreal world, a murderer from centuries past is able to cross the lines between the worlds of the living and dead to continue visiting his reign of horror upon unsuspecting individuals. Guided by the Deans, who appear to be a set of reapers, for lack of a better term (or maybe ferrymen), and a young, comatose girl named Imke, Karl finds himself seeking out this murderous highwayman so that he can exact revenge for his daughter's death.
While I have a strong love for the supernatural and paranormal, I couldn't help but find myself confused more often than not by several aspects of the story. I am, admittedly, ignorant of the White Hart and the Green Man, but I like to think I'm a bit more versed in the many varieties of spooks. In fact, Saunders portrayal of a barrow-wight did not stray unreasonably far from its native draugr. What does baffle me though is how Saunders introduces these supernatural elements into his book. When I received Highwayman, I was expecting something dark and macabre that dealt with... well, with highwaymen. The main villain of the tale is precisely that, but the book itself is largely a ghost story. That isn't necessarily a problem, but it simply did not sit very well with me.
To further complicate the telling of the story, there are far too many differing points of view - five or six, total. (I can't remember if there was a part told from Mr. Dean's perspective.) This makes it hard to keep track of the passage of time, and whether or not that is intentional, I found it bothersome. For instance, at one point Bethany, Karl's wife, does something. Then, for several chapters, the story does not return to her. In fact, the disparity between returning to her point of view was so great that I actually thought that Saunders had forgotten about her.
One of the other issues that bothered me was the circumstances of Karl and Bethany's daughter's death. At first it is explained as a drowning, but then later we learn it was not. Apparently her murder was so horrid that Karl conveniently blocked the tragedy from his mind with a far more "rational" explanation, and to me this felt more like slapping a bandaid on a forgotten plot element than something that was done naturally.
At no point during my reading of this book did I feel any sort of emotion or attachment to any of the characters, and I found that to be extremely disappointing. The cast of Highwayman are not, in any way, extraordinary (well, not depth wise), and that made it harder for me to get into the book.
Overall, I didn't care much for Highwayman; however I will not let that discourage me from reading more of Saunders' work in the future. As part of the DarkFuse Reader's Group, I received an advance copy of this book in exchange for an honest review. I would like to thank DarkFuse, Craig Saunders, and NetGalley for this opportunity.
Chris Sawin (602 KP) rated Paprika (2006) in Movies
Jun 19, 2019
The DC Mini was created to not only record and watch a person's dreams, but to actually enter them as well. It was created by Kosaku Tokita at the Foundation for Psychiatric Research and was meant to be a form of therapy to help people find the purpose of manic disorders and other manias such as fear or anxiety issues. But when the DC Mini is stolen and the same dream is being implanted into people while they're awake with chaotic results, then the research foundation takes it upon themselves to try and find out who is behind all of this. Tokita, along with Atsuko Chiba and Torataro Shima, are on the case. But who is Paprika and how does Detective Toshimi Konakawa fit into the equation?
Let me just start off by saying I loved this film. It is weird, it is unusual, and it's creatively original. I think those are some of the best reasons to like Paprika other than the fact that the animation is incredibly fluid and crisp and the story is quite good, but we'll come back to those points shortly. With a film like Paprika that is so complex and so good, there's a lot of key points to mention.
There seems to be so much going on in the film even though it pretty much centers around one dream and it's a dream for the ages. One of the things I love about Paprika is that whenever this dream is implanted into somebody while they're awake, they just start spitting this random gibberish that doesn't make sense until you actually see the dream and see this parade. The way this parade bleeds into not only Detective Kogawa's dream, but into the real world is also a sight within itself.
Over the years I've found that not only anime fans but fans of foreign cinema prefer to watch the film in its natural language with subtitles rather than the English dubbed version. I'm not talking about someone who just watches anime occasionally, but die hard fans. The English dubbing used to be pretty bad on a lot of anime titles, but it's either progressed quite a bit since I last watched a dubbed title or this film is an exception. I had no problems watching the English dub of Paprika. The voices all fit the characters, it was synced up well, nothing really sounded out of place. I'd actually recommend the English dub over the subtitled version. The audio, in general, was very good. The soundtrack also fit Paprika like a glove. The music during the parade dream is a perfect example of this.
The animation of Paprika is where the film really shines. Each surreal dream is illustrated beautifully and each cel of animation flows in an almost realistic fashion. It's some of the best animation I've seen in an animated film that isn't entirely CGI. The story also reeled me in since what started off as something somewhat simple wound up being more complex than what I once thought. Most of Tokita's dialogue where he's describing why he created the DC Mini and it's purposes are a huge mouthful of scientific jargon that's hard to comprehend to its full extent on the first viewing of Paprika. I got more than what I expected story-wise and I was extremely happy with that.
Paprika is an extremely well animated, intelligent, trip into one's imagination that I'd recommend to anyone. The best way I can describe the film is by saying it's kind of like Akira with a story that actually makes sense. Track this film down, whether you're a fan of animated films or not. I think you'll be pleasantly surprised.
Let me just start off by saying I loved this film. It is weird, it is unusual, and it's creatively original. I think those are some of the best reasons to like Paprika other than the fact that the animation is incredibly fluid and crisp and the story is quite good, but we'll come back to those points shortly. With a film like Paprika that is so complex and so good, there's a lot of key points to mention.
There seems to be so much going on in the film even though it pretty much centers around one dream and it's a dream for the ages. One of the things I love about Paprika is that whenever this dream is implanted into somebody while they're awake, they just start spitting this random gibberish that doesn't make sense until you actually see the dream and see this parade. The way this parade bleeds into not only Detective Kogawa's dream, but into the real world is also a sight within itself.
Over the years I've found that not only anime fans but fans of foreign cinema prefer to watch the film in its natural language with subtitles rather than the English dubbed version. I'm not talking about someone who just watches anime occasionally, but die hard fans. The English dubbing used to be pretty bad on a lot of anime titles, but it's either progressed quite a bit since I last watched a dubbed title or this film is an exception. I had no problems watching the English dub of Paprika. The voices all fit the characters, it was synced up well, nothing really sounded out of place. I'd actually recommend the English dub over the subtitled version. The audio, in general, was very good. The soundtrack also fit Paprika like a glove. The music during the parade dream is a perfect example of this.
The animation of Paprika is where the film really shines. Each surreal dream is illustrated beautifully and each cel of animation flows in an almost realistic fashion. It's some of the best animation I've seen in an animated film that isn't entirely CGI. The story also reeled me in since what started off as something somewhat simple wound up being more complex than what I once thought. Most of Tokita's dialogue where he's describing why he created the DC Mini and it's purposes are a huge mouthful of scientific jargon that's hard to comprehend to its full extent on the first viewing of Paprika. I got more than what I expected story-wise and I was extremely happy with that.
Paprika is an extremely well animated, intelligent, trip into one's imagination that I'd recommend to anyone. The best way I can describe the film is by saying it's kind of like Akira with a story that actually makes sense. Track this film down, whether you're a fan of animated films or not. I think you'll be pleasantly surprised.
Gareth von Kallenbach (980 KP) rated Kingsglaive: Final Fantasy XV (2016) in Movies
Jul 15, 2019
It seems like just last week that the creators of the Final Fantasy game franchise sought to bring their vision of the universe they created, and their story, to the silver screen. Well, okay. It wasn’t last week. It’s actually been about 15 years since this really took place in 2001.
I remember being extremely excited for Final Fantasy: The Spirits Within, but the movie itself escapes me today. I think the lack of a lasting impact could have to do with those same creators scrambling to find the distinction between a wide-release movie and a game they’re already heavily invested in. After re-visiting the film, I remember my initial thoughts and they remain the same today. The nowhere-near-photo-realistic animated characters battled and chased each other to and fro in a tale that made little to no sense, with or without the rules of the (bad for its time) computer animated gamescape it’s all set in.
Flash back forward to today, another Japanese made FF movie makes its way to the screen via Kingsglaive: Final Fantasy XV. Kingsglaive represents a quantum leap forward in animation and design, if not a great leap in mo-cap technology and story. The images are far more flexible, more mobile, and more tactile; though, the faces still lack expression, much less what anyone could called subtle or nuanced. The backdrops are striking and surreal, on a par with many of the big sci-fi and fantasy films hitting theaters these days.
But, take away the advertorial nature of Kingsglaive, ignore its use as a cheat sheet, prep for the players of various corners of the game world it depicts, and deal with it as a story with characters and incidents anybody not devoted to the game would watch, and it’s the same old, same old when it comes to FF. It remains a misshapen mash-up heavy with sci-fi fantasy exposition and a back story so convoluted that a single two-hour movie cannot encapsulate it.
Kingsglaive dwells mostly in the realm of fantasy, inside a universe of medieval castles, steampunk weaponry, armor, and creatrues. A world where the Kingdom of Lucis faces a new threat at the end of an uneasy peace with the Niflheim Empire. There’s a magic crystal (of course there is) and the only warriors King Regis (Sean Bean) trusts to defend it are his Kingsglaive, who are empowered by the magic of their sovereign. There are tusked wildebeest warhorses. You would think these would be the point of reference when someone shouts, “Release the DEMON!” But no, they’re actually talking about war crabs – crabs that spit out a hailstorm of fireballs.
The stakes are high, and there’s been quite a bit of intermixing of Lucians and Niflheimers in the “hundred years of peace”, but anti-immigrant backlash rears its ugly head. Taunts and slurs against the immigrants are present, as is there a wall – who says video game movies can’t be topical. With the immigrants who must prove themselves, there are good soldiers, an evil prince, all with tongue-twisting names like Lenafreya Nox Fleuret, should you choose to try and remember them.
The dialogue, delivered by the likes of Aaron Paul and Lena Heady, could have been better. Though I don’t so much blame the voice talent as much as I do the script itself, with classics like “Get back here alive! That’s an order!” and “You speak of matters beyond the wall.”
Probably the biggest thing most movie fans will remember, is the name of the city under threat. It probably has the silliest name this side of Raccoon City. They call it, Insomnia. Which is kind of ironic, because Kingsglaive may be a cure for the condition for some.
I remember being extremely excited for Final Fantasy: The Spirits Within, but the movie itself escapes me today. I think the lack of a lasting impact could have to do with those same creators scrambling to find the distinction between a wide-release movie and a game they’re already heavily invested in. After re-visiting the film, I remember my initial thoughts and they remain the same today. The nowhere-near-photo-realistic animated characters battled and chased each other to and fro in a tale that made little to no sense, with or without the rules of the (bad for its time) computer animated gamescape it’s all set in.
Flash back forward to today, another Japanese made FF movie makes its way to the screen via Kingsglaive: Final Fantasy XV. Kingsglaive represents a quantum leap forward in animation and design, if not a great leap in mo-cap technology and story. The images are far more flexible, more mobile, and more tactile; though, the faces still lack expression, much less what anyone could called subtle or nuanced. The backdrops are striking and surreal, on a par with many of the big sci-fi and fantasy films hitting theaters these days.
But, take away the advertorial nature of Kingsglaive, ignore its use as a cheat sheet, prep for the players of various corners of the game world it depicts, and deal with it as a story with characters and incidents anybody not devoted to the game would watch, and it’s the same old, same old when it comes to FF. It remains a misshapen mash-up heavy with sci-fi fantasy exposition and a back story so convoluted that a single two-hour movie cannot encapsulate it.
Kingsglaive dwells mostly in the realm of fantasy, inside a universe of medieval castles, steampunk weaponry, armor, and creatrues. A world where the Kingdom of Lucis faces a new threat at the end of an uneasy peace with the Niflheim Empire. There’s a magic crystal (of course there is) and the only warriors King Regis (Sean Bean) trusts to defend it are his Kingsglaive, who are empowered by the magic of their sovereign. There are tusked wildebeest warhorses. You would think these would be the point of reference when someone shouts, “Release the DEMON!” But no, they’re actually talking about war crabs – crabs that spit out a hailstorm of fireballs.
The stakes are high, and there’s been quite a bit of intermixing of Lucians and Niflheimers in the “hundred years of peace”, but anti-immigrant backlash rears its ugly head. Taunts and slurs against the immigrants are present, as is there a wall – who says video game movies can’t be topical. With the immigrants who must prove themselves, there are good soldiers, an evil prince, all with tongue-twisting names like Lenafreya Nox Fleuret, should you choose to try and remember them.
The dialogue, delivered by the likes of Aaron Paul and Lena Heady, could have been better. Though I don’t so much blame the voice talent as much as I do the script itself, with classics like “Get back here alive! That’s an order!” and “You speak of matters beyond the wall.”
Probably the biggest thing most movie fans will remember, is the name of the city under threat. It probably has the silliest name this side of Raccoon City. They call it, Insomnia. Which is kind of ironic, because Kingsglaive may be a cure for the condition for some.
365Flicks (235 KP) rated The Darkest Universe (2016) in Movies
Nov 20, 2019
Talk about a movie where you just don’t know where to start with!! Co-Directors (Yes Co) Tom Kingsley and Will Sharpe have crafted what I can only describe as my favorite completely surreal yet right down to earth drama I have watched in 2016… Wait no… In years.
As I have said recently I am on a real Indie hidden gem kick right now and the ever amazing Phil Wheat of Nerdly.co.uk asked me to check this movie out suspecting that it would be right up my street. The Darkest Universe is an absolute gem of a movie for more reasons than I can explain, but I will try.
Co-Director and Co-Writer Will Sharpe plays highly strung and highly stressed Zac Pratt. We join Zac on the verge of a complete breakdown following the disappearance of his sister and Break-up with his girlfriend. We follow him on somewhat of a journey of self realization and discovery. Zac starts up a fledging blog making video diaries of his search for his sister due to his frustration with the police coming up short. During this time we have a wonderfully interwoven series of flashbacks showing us what happened and giving us breadcrumbs of information.
A movie like this can live or die in the intricate plot woven style and this one flourishes because there is not one unnecessary moment on screen, it all matters. We find that Zac’s relationship with his girlfriend Eva (Sophia Di Martino, Channel 4s Flowers and Casualty) is strained and fragile which leads to a wonderfully awkward marriage proposal failure. While Zac would like us to believe from the get go that his sister Alice (Tiani Ghosh Co-Writer and first time acting, You couldn’t tell) is unhinged we slowly find she is probably the sanest person in his life, as she meets mis-fit wanderer Toby (Joe Thomas Inbetweeners and Fresh Meat). The relationship between Toby and Alice is almost as captivating as Sharpe’s all round performance and is just such a delicious watch.
Okay lets just get to it Will Sharpe in this movie is bloody outstanding. Think about Ezra Miller in We Need to Talk about Kevin, that is how intense this role can get, but he can also switch-up and be this charming at times funny sincere chap. There were moments I just didn’t know where it was gonna go and his performance was layered as such. Of course the script helps aswell because its to the point, at 90 minutes long the movie gets in, messes with your head a bit and gets out. Also no spoilers from me but this movie is never what you think it is and the ending is just a thing of beauty.
I take nothing away from anyone else in this movie because for her first time acting Tiani Ghosh is well above par and her chemistry with Joe Thomas is undeniable. On that note Joe Thomas of Inbetweeners fame was a surprising delight for me in this. A cheeky little cameo from fellow Inbetweener Simon Bird was received well and rounding off our cream of Brit comedy crop Chris Langham (The Thick of It) does not disappoint as Toby’s dad.
I really don’t think you will disappointed if you give this movie a shot, it has all the ingredients of what I would call an indie classic, people will find this movie and talk about it for years to come. Sharpe and Kingsley are a directing duo you have got to keep an eye on. I myself am pissed I never saw there first effort (did I mention this is just there second directorial outing) Black Pond but I will rectify that. They are miles ahead of there Ages and show a level of film-making maturity that most directors will struggle to get to. Effortless and beautiful I am so glad I will be ending 2016 with this movie.
As I have said recently I am on a real Indie hidden gem kick right now and the ever amazing Phil Wheat of Nerdly.co.uk asked me to check this movie out suspecting that it would be right up my street. The Darkest Universe is an absolute gem of a movie for more reasons than I can explain, but I will try.
Co-Director and Co-Writer Will Sharpe plays highly strung and highly stressed Zac Pratt. We join Zac on the verge of a complete breakdown following the disappearance of his sister and Break-up with his girlfriend. We follow him on somewhat of a journey of self realization and discovery. Zac starts up a fledging blog making video diaries of his search for his sister due to his frustration with the police coming up short. During this time we have a wonderfully interwoven series of flashbacks showing us what happened and giving us breadcrumbs of information.
A movie like this can live or die in the intricate plot woven style and this one flourishes because there is not one unnecessary moment on screen, it all matters. We find that Zac’s relationship with his girlfriend Eva (Sophia Di Martino, Channel 4s Flowers and Casualty) is strained and fragile which leads to a wonderfully awkward marriage proposal failure. While Zac would like us to believe from the get go that his sister Alice (Tiani Ghosh Co-Writer and first time acting, You couldn’t tell) is unhinged we slowly find she is probably the sanest person in his life, as she meets mis-fit wanderer Toby (Joe Thomas Inbetweeners and Fresh Meat). The relationship between Toby and Alice is almost as captivating as Sharpe’s all round performance and is just such a delicious watch.
Okay lets just get to it Will Sharpe in this movie is bloody outstanding. Think about Ezra Miller in We Need to Talk about Kevin, that is how intense this role can get, but he can also switch-up and be this charming at times funny sincere chap. There were moments I just didn’t know where it was gonna go and his performance was layered as such. Of course the script helps aswell because its to the point, at 90 minutes long the movie gets in, messes with your head a bit and gets out. Also no spoilers from me but this movie is never what you think it is and the ending is just a thing of beauty.
I take nothing away from anyone else in this movie because for her first time acting Tiani Ghosh is well above par and her chemistry with Joe Thomas is undeniable. On that note Joe Thomas of Inbetweeners fame was a surprising delight for me in this. A cheeky little cameo from fellow Inbetweener Simon Bird was received well and rounding off our cream of Brit comedy crop Chris Langham (The Thick of It) does not disappoint as Toby’s dad.
I really don’t think you will disappointed if you give this movie a shot, it has all the ingredients of what I would call an indie classic, people will find this movie and talk about it for years to come. Sharpe and Kingsley are a directing duo you have got to keep an eye on. I myself am pissed I never saw there first effort (did I mention this is just there second directorial outing) Black Pond but I will rectify that. They are miles ahead of there Ages and show a level of film-making maturity that most directors will struggle to get to. Effortless and beautiful I am so glad I will be ending 2016 with this movie.
Sarah (7798 KP) rated Willy's Wonderland (2021) in Movies
Mar 20, 2021
Could’ve been so much better
If you’ve seen the trailer for Willy’s Wonderland, you were no doubt wondering what on earth your eyes had just been witness to, and I’m afraid the full film doesn’t get any less demented. Willy’s Wonderland is a 2021 horror comedy from director Kevin Lewis that is every bit a modern day B-movie, complete with cheesy script and questionable acting. On paper it sounds like it should be entertainingly bad but silly, but unfortunately in reality it’s just bad.
Willy’s Wonderland follows a drifter (Nicolas Cage) who experiences car troubles on his way cross country, and is tricked into becoming a janitor overnight for the condemned Willy’s Wonderland to pay off his car repairs. Willy’s is a kids restaurant slash indoor play area themed around Willy the weasel and his animatronic friends, including a crocodile, chameleon, gorilla and ostrich. However Willy’s isn’t just your ordinary run down restaurant as it has a dark and horrific history involving murderers, criminals and satanic rituals. Now the friendly animatronic creatures have taken on a murderous life of their own and in a bid to appease them, the town elders (including the sheriff played by Beth Grant) have turned to tricking people travelling through into Willy’s to act as human sacrifices. Unfortunately the townsfolk don’t get quite what they expected with Cage’s unnamed drifter, who alongside local girl Liv (Emily Tosta), gives the demonic creatures a lot more than they bargained for.
I have been dying to watch this film since seeing the trailer. It looked like it’d be absolutely crazy silliness from start to finish and one of those films that are so bad they’re good. But as much as I wanted to like this, I feel like it fell short from what was promised. The first major problem is that it’s meant to be a horror comedy, but there was little humour on offer and the only time I really found myself laughing was at the sheer bizarreness of this entire film. Horror-wise there is a decent amount of blood and gore, but some of it looks badly done and unrealistic and there’s little to be scared of here either. Towards the start of the film there are a few creepy scenes with the animatronic animals, but as the story progresses the scares are lost and this is where the film suffers. It is possible to make a film that’s scary, funny and good (Cabin in the Woods is a shining example), but sadly Willy’s Wonderland doesn’t pull it off.
The fight scenes are lost due to the crazy artistic and surreal style of camera work, meaning you barely have a clue what’s going on and the backing music to accompany these fight scenes doesn’t always work either. And then there’s Nicolas Cage. For some unknown reason, they’ve decided to make his character completely mute with absolutely no dialogue whatsoever. This works in the first few scenes, but as the story unfolds you find yourself crying out for him to say something, anything. If any film was suitable for Cage’s signature crazy eyed overacting, it’s this one and not utilising this is criminal. What were they thinking?! The script isn’t great and the majority of characters are entirely wasted and one dimensional, even for a horror film, with only Emily Tosta coming out of this relatively unscathed, so a bit of Cage’s acting could’ve really helped make this a lot more entertaining.
Willy’s Wonderland had a lot of promise, with an interesting and crazy B-movie horror storyline. However it’s the execution which has let it down, as it’s severely lacking in horror or comedy and doesn’t make use of the cast or promising story. It’s a shame as it’s semi enjoyable as is, but could’ve been so much better!
Willy’s Wonderland follows a drifter (Nicolas Cage) who experiences car troubles on his way cross country, and is tricked into becoming a janitor overnight for the condemned Willy’s Wonderland to pay off his car repairs. Willy’s is a kids restaurant slash indoor play area themed around Willy the weasel and his animatronic friends, including a crocodile, chameleon, gorilla and ostrich. However Willy’s isn’t just your ordinary run down restaurant as it has a dark and horrific history involving murderers, criminals and satanic rituals. Now the friendly animatronic creatures have taken on a murderous life of their own and in a bid to appease them, the town elders (including the sheriff played by Beth Grant) have turned to tricking people travelling through into Willy’s to act as human sacrifices. Unfortunately the townsfolk don’t get quite what they expected with Cage’s unnamed drifter, who alongside local girl Liv (Emily Tosta), gives the demonic creatures a lot more than they bargained for.
I have been dying to watch this film since seeing the trailer. It looked like it’d be absolutely crazy silliness from start to finish and one of those films that are so bad they’re good. But as much as I wanted to like this, I feel like it fell short from what was promised. The first major problem is that it’s meant to be a horror comedy, but there was little humour on offer and the only time I really found myself laughing was at the sheer bizarreness of this entire film. Horror-wise there is a decent amount of blood and gore, but some of it looks badly done and unrealistic and there’s little to be scared of here either. Towards the start of the film there are a few creepy scenes with the animatronic animals, but as the story progresses the scares are lost and this is where the film suffers. It is possible to make a film that’s scary, funny and good (Cabin in the Woods is a shining example), but sadly Willy’s Wonderland doesn’t pull it off.
The fight scenes are lost due to the crazy artistic and surreal style of camera work, meaning you barely have a clue what’s going on and the backing music to accompany these fight scenes doesn’t always work either. And then there’s Nicolas Cage. For some unknown reason, they’ve decided to make his character completely mute with absolutely no dialogue whatsoever. This works in the first few scenes, but as the story unfolds you find yourself crying out for him to say something, anything. If any film was suitable for Cage’s signature crazy eyed overacting, it’s this one and not utilising this is criminal. What were they thinking?! The script isn’t great and the majority of characters are entirely wasted and one dimensional, even for a horror film, with only Emily Tosta coming out of this relatively unscathed, so a bit of Cage’s acting could’ve really helped make this a lot more entertaining.
Willy’s Wonderland had a lot of promise, with an interesting and crazy B-movie horror storyline. However it’s the execution which has let it down, as it’s severely lacking in horror or comedy and doesn’t make use of the cast or promising story. It’s a shame as it’s semi enjoyable as is, but could’ve been so much better!
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Gareth von Kallenbach (980 KP) rated Once Upon a Time in Hollywood (2019) in Movies
Jul 25, 2019
Director Quentin Tarantino is well known for his language and excessive violence-based movies. All one needs to do is look at some of his earlier works such as Reservoir Dogs or Pulp Fiction to really get an understanding of how over-the-top they really can be. So, when I saw the initial previews for his latest dramatic comedy Once Upon a Time in Hollywood, I wasn’t sure what to expect. This only fueled the expectation and interest I had going into the film.
Once Upon a Time in Hollywood takes place in 1969 near the end of the golden age of Hollywood. Rick Dalton (Leonardo DiCaprio) is an aging star of Westerns trying to desperately remain relevant in a world that considers those even in their 30’s as ancient, much like the black and white film common even to that day. His stuntman and best friend Cliff Booth (Brad Pitt) is happy to go along for the ride. More of an assistant and better known as the man who got away with killing his own wife, Cliff is content with his role in the world and isn’t looking for the next big break.
You can’t have a Hollywood story in 1969 without involving one of the most brutal murders of the time, that of Sharon Tate (Margot Robbie) and the now infamous Charles Manson and his “family”. A dark cloud that would leave a lasting mark on Hollywood itself. Their presence reminds us of the chilling reality to the evil that is lurking just outside the amazing set pieces and bright lights of the city itself.
Brad Pitt and Leonardo DiCaprio do a phenomenal job as one would expect. It’s always interesting to watch a movie where the actor is portraying another character in an entirely different movie and Leonardo delivers in spades. Brad Pitt brings his usual lovable charm to the otherwise tough persona as Cliff, the dog loving, Bruce Lee ass kicking sidekick. The chemistry between the two is undeniable, displaying both touching and comedic undertones throughout. It’s almost surreal to think that they are portraying characters that do represent themselves in the real world. It’s hard not to make the comparison of Brad and Leo to their onscreen characters, as aging stars wondering what the future holds for them.
Tarantino does a marvelous job of transporting his viewers back to 1969. Everything from episodes of old television shows, to advertisements on the street envelop the viewers in the tie-dyed/hippy reality of what the 60’s was. It’s hard not to be impressed with the cinematography that has been so lavishly recreated before us. The streets, the cars, even the film itself all take their cues from the time period. Car scenes are shot with laughably fake backdrops at times to remind us exactly the types of effects that went into filming back in the day. It’s a mix of old school and new school filming that takes you from one reality and places you in another. Tarantino does his best to make the audience more than spectators to what is developing on screen and instead as active participants.
Once Upon a Time in Hollywood is a fairytale of sorts, of what made Hollywood so special back in the 60’s. It lacks much of the brutal nature that has become second nature to Tarantino films, and those who are going to see it for its brutality will likely be very disappointed. It’s a film that is incredibly difficult to talk about without spoilers, because outside the general plot synopsis the viewer is left with more questions than answers. The film is long, coming in at two hours and forty minutes, and there are scenes that tend to drag on a little longer than necessary. Thankfully though, Tarantino has weaved a story of what was and what could have been, if Rick and Cliff both had existed…Once Upon a Time in Hollywood.
4 out of 5 stars
Once Upon a Time in Hollywood takes place in 1969 near the end of the golden age of Hollywood. Rick Dalton (Leonardo DiCaprio) is an aging star of Westerns trying to desperately remain relevant in a world that considers those even in their 30’s as ancient, much like the black and white film common even to that day. His stuntman and best friend Cliff Booth (Brad Pitt) is happy to go along for the ride. More of an assistant and better known as the man who got away with killing his own wife, Cliff is content with his role in the world and isn’t looking for the next big break.
You can’t have a Hollywood story in 1969 without involving one of the most brutal murders of the time, that of Sharon Tate (Margot Robbie) and the now infamous Charles Manson and his “family”. A dark cloud that would leave a lasting mark on Hollywood itself. Their presence reminds us of the chilling reality to the evil that is lurking just outside the amazing set pieces and bright lights of the city itself.
Brad Pitt and Leonardo DiCaprio do a phenomenal job as one would expect. It’s always interesting to watch a movie where the actor is portraying another character in an entirely different movie and Leonardo delivers in spades. Brad Pitt brings his usual lovable charm to the otherwise tough persona as Cliff, the dog loving, Bruce Lee ass kicking sidekick. The chemistry between the two is undeniable, displaying both touching and comedic undertones throughout. It’s almost surreal to think that they are portraying characters that do represent themselves in the real world. It’s hard not to make the comparison of Brad and Leo to their onscreen characters, as aging stars wondering what the future holds for them.
Tarantino does a marvelous job of transporting his viewers back to 1969. Everything from episodes of old television shows, to advertisements on the street envelop the viewers in the tie-dyed/hippy reality of what the 60’s was. It’s hard not to be impressed with the cinematography that has been so lavishly recreated before us. The streets, the cars, even the film itself all take their cues from the time period. Car scenes are shot with laughably fake backdrops at times to remind us exactly the types of effects that went into filming back in the day. It’s a mix of old school and new school filming that takes you from one reality and places you in another. Tarantino does his best to make the audience more than spectators to what is developing on screen and instead as active participants.
Once Upon a Time in Hollywood is a fairytale of sorts, of what made Hollywood so special back in the 60’s. It lacks much of the brutal nature that has become second nature to Tarantino films, and those who are going to see it for its brutality will likely be very disappointed. It’s a film that is incredibly difficult to talk about without spoilers, because outside the general plot synopsis the viewer is left with more questions than answers. The film is long, coming in at two hours and forty minutes, and there are scenes that tend to drag on a little longer than necessary. Thankfully though, Tarantino has weaved a story of what was and what could have been, if Rick and Cliff both had existed…Once Upon a Time in Hollywood.
4 out of 5 stars
Chris Sawin (602 KP) rated the PlayStation 4 version of Little Nightmares II in Video Games
Apr 9, 2021
The incredible story. (3 more)
Great visuals and interactions with items both in the foreground and background.
Brilliant score.
Its gameplay and controls are mostly entertaining.
Some puzzles are difficult to solve without cheating. (2 more)
It is ridiculously difficult at times. Expect to die. A lot.
It is longer than the first game, but still feels short.
A Visually Creepy Masterpiece with a few Minor Flaws
Little Nightmares II is a vast improvement over the original game that still has a few flaws that could be ironed out in a sequel. The first game was creepy and a lot of fun, but it felt incredibly short. It was the type of game you bought, played through quickly, and traded in because it didn’t seem to have much replay value. Although I'm just now reading about the DLC for the game and the hidden ending to Little Nightmares II, but I digress.
Little Nightmares II has you playing as Mono, a young boy that wears a paper bag over his head; not unlike Ugly Bob from the Terrance & Phillip In Not Without My Anus on the first episode of the second season of South Park. The game is a lot like Limbo with more color. Mono is thrown into a world of bleak surroundings and even darker outcomes. Thankfully, you have Six from the previous game to assist you. However, Little Nightmares II is only one player which seems like a missed opportunity for this to be a two player game.
The format of each level is pretty similar other than the last one. You typically flee a major boss character that chases you while you search for the key to a locked door. Stealth is involved throughout the game. If you make too much noise, run too fast, or walk into the light from the shadows in view of a boss’s eyesight then you get eaten or killed. You use your surroundings to thwart the boss, which usually involves killing them yourself. The chase element is the same near the end of the game, but you're thrown into more surreal and dreamlike surroundings.
It does seem like you interact more with the background in comparison to the previous game. You can almost always run into the background on any level. It may result in you falling off a cliff, but that kind of exploration ability in a side-scroller is really cool. I played Little Nightmares II on a PS5 despite the game being for PS4. What’s cool is you can feel Mono’s heartbeat through the controller when situations are tense and seeing little dust particles float through the air as you explore is a nice addition.
The highlight of the game is the story. The world Little Nightmares and Little Nightmares II takes place in is so deliciously dreary with what feels like no hope for survival. You root for Mono and Six to stay together as friends, but that outcome seems less and less likely as the game progresses. You also gain powers as Mono later on; the most noteworthy one being able to use televisions as portals. All of the major bosses are fantastically terrifying, as well. You’re chased by a hunter with a shotgun, a teacher with a stretchy neck and an appetite, twitchy mannequins that only move in darkness, viewers obsessed with television, and The Thin Man who kidnaps Six.
The game can be frustrating at times. Not only is it difficult and will result in you dying over and over again, but certain puzzles are almost impossible to solve without looking up how to solve them first.
According to the internet, it seems as though this may be the end of the Little Nightmares franchise since the creators are moving on to something new and will focus less on sequels in the future. It’s unfortunate since Dave Mervik’s writing with the story of the game is so well done and the game as a whole is mostly very fun and entertaining to play while providing legitimate thrills and chills. Tobias Lilja’s musical score is a frightening delight. However, despite Little Nightmare II’s flaws, it’ll be impossible not to be invested in anything Tarsier Studios is involved with in the years to come.
Little Nightmares II has you playing as Mono, a young boy that wears a paper bag over his head; not unlike Ugly Bob from the Terrance & Phillip In Not Without My Anus on the first episode of the second season of South Park. The game is a lot like Limbo with more color. Mono is thrown into a world of bleak surroundings and even darker outcomes. Thankfully, you have Six from the previous game to assist you. However, Little Nightmares II is only one player which seems like a missed opportunity for this to be a two player game.
The format of each level is pretty similar other than the last one. You typically flee a major boss character that chases you while you search for the key to a locked door. Stealth is involved throughout the game. If you make too much noise, run too fast, or walk into the light from the shadows in view of a boss’s eyesight then you get eaten or killed. You use your surroundings to thwart the boss, which usually involves killing them yourself. The chase element is the same near the end of the game, but you're thrown into more surreal and dreamlike surroundings.
It does seem like you interact more with the background in comparison to the previous game. You can almost always run into the background on any level. It may result in you falling off a cliff, but that kind of exploration ability in a side-scroller is really cool. I played Little Nightmares II on a PS5 despite the game being for PS4. What’s cool is you can feel Mono’s heartbeat through the controller when situations are tense and seeing little dust particles float through the air as you explore is a nice addition.
The highlight of the game is the story. The world Little Nightmares and Little Nightmares II takes place in is so deliciously dreary with what feels like no hope for survival. You root for Mono and Six to stay together as friends, but that outcome seems less and less likely as the game progresses. You also gain powers as Mono later on; the most noteworthy one being able to use televisions as portals. All of the major bosses are fantastically terrifying, as well. You’re chased by a hunter with a shotgun, a teacher with a stretchy neck and an appetite, twitchy mannequins that only move in darkness, viewers obsessed with television, and The Thin Man who kidnaps Six.
The game can be frustrating at times. Not only is it difficult and will result in you dying over and over again, but certain puzzles are almost impossible to solve without looking up how to solve them first.
According to the internet, it seems as though this may be the end of the Little Nightmares franchise since the creators are moving on to something new and will focus less on sequels in the future. It’s unfortunate since Dave Mervik’s writing with the story of the game is so well done and the game as a whole is mostly very fun and entertaining to play while providing legitimate thrills and chills. Tobias Lilja’s musical score is a frightening delight. However, despite Little Nightmare II’s flaws, it’ll be impossible not to be invested in anything Tarsier Studios is involved with in the years to come.