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Tsuro
Tsuro
2004 | Abstract Strategy, Fantasy
Quick to play (3 more)
Simple to learn
Interesting concept
Charming
Very little scope for strategy (1 more)
Not much replay value
A Path Into Gaming
Tsuro is a game with a very simple concept: be the last player on the board. You do this by laying tiles which link to create winding paths around the board, which inevitably end up running off the board altogether. But be careful - colliding with another player results in a double elimination.

Because it boasts such trivial mechanics, it is very easy to pick up and play a few rounds quickly (some games can last under 10 minutes including setup), as well as being one that young children could enjoy. The player meeples have a good quality feel, and it can be satisfying watching the winding paths in the game board grow.

However, it very quickly becomes obvious just how simple this game is - winning is often less about trying to run your opponents off the board as it is trying to keep yourself in play for as long as possible, until you inevitably take yourself out of the game.

Tsuro, then, is an inviting game for introducing regular folk to the mad world of tabletop gaming, and is a solid option for beginning a proper games night with its simplicity and charm. I used it recently myself as a sweetner to help ease a new player into game night, and it worked a treat. It probably won't make regular appearances however.

I like it. Worth a look.