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Zach Galligan recommended The Thing (1982) in Movies (curated)

 
The Thing (1982)
The Thing (1982)
1982 | Horror, Sci-Fi

"A perfectly executed movie; flawlessly executed. Incredible movie. And the thing — haha — the aspect of it that I like the best, is that I love the ending. I absolutely adore and love the ending, where you’re left ambiguously hanging and wondering what’s gonna happen. Kurt Russell is so underrated as an actor; he’s such a great anchor in every movie. I love him in just about everything he does. I remember one of my fondest memories of shooting Gremlins. I’ve never really talked about this. Right next door to Gremlins was the movie that Kurt Russell met Goldie Hawn on, a movie called Swing Shift. Their trailers were right next to us, so we were on Stage 16, and Kurt Russell and Goldie Hawn were on stage 15, and we were literally 20 feet away from each other. You would exit the stages and walk towards the commissary and you’d have to walk past them. We’d have frequent breaks from Gremlins because the special effects would snap sometimes and there would be fixes that were needed and whatnot, so I would go outside and get some sunshine because it’s LA and it’s beautiful. So I’d go outside and sit on the steps and play with my Calico football or whatever game thing I had, and because I loved Kurt Russell already from The Thing and I loved Goldie Hawn, I was this interloper. Somehow I’ve managed to star in a movie — I don’t know how I did it — and I would watch Kurt Russell and Goldie Hawn and their relationship unfold. I’d see them chatting a little the first couple of weeks, and the next couple of weeks they would go to the commissary together. A few weeks after that, they’d walk to the commissary a little slower holding hands. I thought even then, “That’s some chemistry right there.” And they’re still together. You’d see bits and pieces everyday, and if you had any inkling about how to read body language, it was pretty self-evident."

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Jesters_folly (230 KP) rated the PC version of Beat Saber in Video Games

Sep 14, 2019  
Beat Saber
Beat Saber
Music & Party
Beat Saber is a rhythm/dance game for PC VR. The premise is quite simple, you are armed with two Sabers, one red & one blue (Although some levels have different colours) and you have to hit blocks of the corresponding colour in time to music. Sounds easy right but, the blocks have arrows on them to tell you which direction you have to hit them in, you also have to avoid hitting bombs and avoiding walls. Being a VR game the blocks come towards you and you are free to swing the Sabers in any direction (Just make sure you’re not going to hit anything/one in reality.) and, to avoid the walls you do actually need to move and duck to get out of the way.
There is a good selection of songs available with (at the time of writing) three albums and one ‘extras’ track list for free and two albums to buy as expansion packs. One of the expansions is a pack by Imagine Dragons so I hold hopes that more bands will release official content. If you don’t like the tracks provided then you have two options; the game has an inbuilt level editor so you can make your own game maps or, if you don’t feel creative then beat Saber does support modding, although not through Steam and there are a large number of songs available this way, not to mention different Sabers, effects and other little treats.
Each song has anything from one to five levels of difficulty and some of the mods do seem harder than the level advertised.
The one thing a lot of people say is missing it multi player. There is a mode where one player has a turn then passes the headset to the nest player and you compare scores but you can’t currently play directly against someone else although I believe this function is being worked on.
  
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Hex Hall (Hex Hall, #1)
Hex Hall (Hex Hall, #1)
Rachel Hawkins | 2010 | Fiction & Poetry
6
8.0 (12 Ratings)
Book Rating
The first thing that I found curious was that the author does not begin with when Sophie first discovers who she is, but instead begins with what incident propels her to switch to the paranormal-reject-filled boarding school, Hecate Hall - also affectionately known as "Hex Hall." The incident shows the softer side of Sophie, so it is easy to predict the choices she makes throughout the rest of the book.
Hecate Hall is similar to any other high school, just with a paranormal twist. The werewolves can still talk and walk upright, so they are not considered true shapeshifters. The fairies don't have to hide their wings, can turn into balls of light for travel, communicate through mirrors, as well as many other traditions of legend - but all seem to be pretentious snobs. The witches are divided into dark and light, and Sophie is unknowingly cast as a dark witch, though she can't guess how, which puts her in the line of fire from the other three dark witches on campus, who swing from classic "mean girls" to her best friends unpredictably. Plus, what school would be complete without the resident "hottie", whom Sophie can't help but fall for, especially since fate keeps putting the two of them together. And finally, two vampires also reside at school - though they are not considered equals - Sophie's roommate, Jenna, as well as a teacher condemned into hiding, none other than Lord Byron, the poet. While Lord Byron's role turned out to be a major disappointment, Jenna seemed to be the one with all of the secrets, even as she is repeatedly blamed for the new deaths cropping up.
Sophie is easy to like, with a fantastic sense of humor and strong moral sense. The flip-flopping emotions of the cast of characters matched the average teenager well, and made for many entertaining situations. The many surprises that saturated the plot made the book engaging, and I look forward to reading about what Sophie does with her new-found information about herself in the next book, Demonglass.