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Haley Mathiot (9 KP) rated Just One of the Guys in Books
Apr 27, 2018
Okay, I'm going to tell you why Just One of the Guys is not only one of my new favorite Higgins books, but one of my new favorite romances period.
1. The heroine is different. She's not super feminine in her character, but she's definitely feminine in her desires and her passion and her attitude. Growing up with four older brothers, Chastity Virginia (yeah, that's her name. I know, right?) yells when she's mad, throws punches with intent, and won trophies in college for rowing. She's a quarter inch away from being six feet tall, and she's got man-shoulders. She runs 10-mile races up hills for kicks. But she's thirty, she wants her passion to be returned, and her body is telling her that she should have already made at least three babies by now. I mean, how many romance novels do you read with female protagonists like that? most of the time they're young, innocent, unable to take care of themselves, and feminine. Chastity is not the typical female protagonist ... and that's one of the reasons I like her so much.
2. Like any good novel, there are a few sub-plots running through this novel; one is the failing marriage of one of Chastity's brothers, named Mark. He and his wife are going through hell (and possibly divorce and child custody problems) but they still love each other. There is this chapter (chapter 22--it's seared into my head) that made me cry because it was so amazing. See, Chastity babysat for Mark's soon-to-be-ex-wife, and she didn't tell him. When he found out, he blew up at her. Then later when he apologized they started talking, and he opened up to her about how badly he wants to make things right. she gave him a little advice and they had a sob-fest and in the end it worked out so perfectly. But the thing that got me was that so many stories I've read with failing relationships are about trying to get over the person, instead of reconciling. It was beautiful and inspiring and I read the chapter 3 times because I loved it so much.
3. Another one of those sub-plots was the relationship between Chastity’s parents. They’re officially divorced, but they still hang out all the time for dinner, they still love each other, and her dad just assumes her mom will wait around for him to retire. But that isn’t the case. Her mom starts dating again and throws everyone for a loop. Then when she gets into a serious relationship, shit really hits the fan. I was surprised by the outcome. I won’t say what it was for the sake of keeping this review spoiler-free. But I will say that it was different. It wasn’t the same-old same-old over again. Suffice to say, this book was the opposite of Happyland-syndrome.
4. The romance between Chastity and Trevor was so epic. I’m not going to say anything else about it because I don’t want to risk spoiling it. It has to be read in order. You can’t know anything out of order. But trust me, it was epic and wonderful and powerful and perfect and beautiful.
Like all of Higgins's books, the writing is fun, easy to read, relaxed, and a little snarky. This one was a little awkward because some of it was written in a different tense than what she does now, but it's one of her earlier books, and I can't hold that against her.
Anyway, you should go get this book. Amazon, B&N, Paperbackswap, your local book store, etc. Trust me, it’s worth it.
Content/recommendation: Some language, mention of sex (but nothing explicit) Ages 17+
1. The heroine is different. She's not super feminine in her character, but she's definitely feminine in her desires and her passion and her attitude. Growing up with four older brothers, Chastity Virginia (yeah, that's her name. I know, right?) yells when she's mad, throws punches with intent, and won trophies in college for rowing. She's a quarter inch away from being six feet tall, and she's got man-shoulders. She runs 10-mile races up hills for kicks. But she's thirty, she wants her passion to be returned, and her body is telling her that she should have already made at least three babies by now. I mean, how many romance novels do you read with female protagonists like that? most of the time they're young, innocent, unable to take care of themselves, and feminine. Chastity is not the typical female protagonist ... and that's one of the reasons I like her so much.
2. Like any good novel, there are a few sub-plots running through this novel; one is the failing marriage of one of Chastity's brothers, named Mark. He and his wife are going through hell (and possibly divorce and child custody problems) but they still love each other. There is this chapter (chapter 22--it's seared into my head) that made me cry because it was so amazing. See, Chastity babysat for Mark's soon-to-be-ex-wife, and she didn't tell him. When he found out, he blew up at her. Then later when he apologized they started talking, and he opened up to her about how badly he wants to make things right. she gave him a little advice and they had a sob-fest and in the end it worked out so perfectly. But the thing that got me was that so many stories I've read with failing relationships are about trying to get over the person, instead of reconciling. It was beautiful and inspiring and I read the chapter 3 times because I loved it so much.
3. Another one of those sub-plots was the relationship between Chastity’s parents. They’re officially divorced, but they still hang out all the time for dinner, they still love each other, and her dad just assumes her mom will wait around for him to retire. But that isn’t the case. Her mom starts dating again and throws everyone for a loop. Then when she gets into a serious relationship, shit really hits the fan. I was surprised by the outcome. I won’t say what it was for the sake of keeping this review spoiler-free. But I will say that it was different. It wasn’t the same-old same-old over again. Suffice to say, this book was the opposite of Happyland-syndrome.
4. The romance between Chastity and Trevor was so epic. I’m not going to say anything else about it because I don’t want to risk spoiling it. It has to be read in order. You can’t know anything out of order. But trust me, it was epic and wonderful and powerful and perfect and beautiful.
Like all of Higgins's books, the writing is fun, easy to read, relaxed, and a little snarky. This one was a little awkward because some of it was written in a different tense than what she does now, but it's one of her earlier books, and I can't hold that against her.
Anyway, you should go get this book. Amazon, B&N, Paperbackswap, your local book store, etc. Trust me, it’s worth it.
Content/recommendation: Some language, mention of sex (but nothing explicit) Ages 17+
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Haley Mathiot (9 KP) rated A Distant Melody (Wings of Glory, #1) in Books
Apr 27, 2018
Allie has never been able to please her parents, so she’ll do anything to make them happy, even if it means marrying a man she doesn’t love. But when she goes to visit her best friend for her wedding, she meets Walter Novak, flyer in the Air Force, and her heart begins to open to him. Allie and Walter write letters while he’s oversees, and Allie tries to anticipate her wedding with her promised fiancé, but as she gets to know Baxter more and more, she begins to have doubts about God’s will for her life—obey and honor her parents and marry a non-Christian in hopes of leading him to Christ, or disobey her parents and refuse to be “unevenly yoked?” And the fact that she’s falling in love with Walt isn’t helping things any.
I adored A Distant Melody. From the second I opened it, it captured my imagination and swept me away.
The plot seemed simple at first, but it kept taking little twists and turns that I didn’t expect. It was suspenseful, but not in a thriller kind of way. There were times when Walt was flying that were very exciting and thrilling, but it wasn’t enough to put it in that genre. It had just enough. The pacing itself was perfect—nothing felt rushed. I hate a rushed romance, it’s implausible. A Distant Melody is the perfect speed. I devoured it within a few hours.
I love these characters! I want more with them!!! One awesome aspect about A Distant Melody is it is not a victim of “happy-land syndrome,” or “perfect plot” syndrome. The story didn’t seem to work out just perfect with everyone happy all the time, and everyone talking about God all the time, and everyone acting like perfect Christians all the time. No, they were real people who sinned and suffered the consequences, both from other people and from their guilt and grief. There were times and parts where you say “Oh no! Now he’s going to think this!” or “Oh no she hasn’t gotten his letter yet!” and so on. However, their confessions of said sins were also such a key part of the story, and made you love them so much more.
I liked the writing a lot. Sundin has a clear concise way with words, and paints a picture without being poetic. I also loved her wit and humor, and those Sarah-Dessen-like running jokes. You have to love those running jokes that run through the whole book, that make you feel like you’re part of the character’s life.
I know I usually don’t say anything about the cover because generally I don’t care about the cover. In this case, the cover is perfect. It has every detail mentioned in the book, from the right clothing and hairstyles of the characters to the detail work on the air plane.
A very important thing about a Christian novel is it shouldn't feel like it’s preaching at you. There was prayer, Bible verses, hymns and such. But it didn’t feel cheesy and fake: partially because of the characters (as I mentioned above) and partially because although they were mentioned and discussed, they weren’t hammered. Basically, this was not Sundin’s way of publishing a theology book. It’s a novel, and it feels like one.
I think I loved everything about this book. I loved the characters, I loved the writing, I loved the plot and the pacing, I loved the jokes, I even love the cover. I can’t think of one thing that I didn’t like, or that distracted me from the story. I devoured A Distant Melody, thoroughly enjoyed every part of it, and I cannot wait for the next book.
I adored A Distant Melody. From the second I opened it, it captured my imagination and swept me away.
The plot seemed simple at first, but it kept taking little twists and turns that I didn’t expect. It was suspenseful, but not in a thriller kind of way. There were times when Walt was flying that were very exciting and thrilling, but it wasn’t enough to put it in that genre. It had just enough. The pacing itself was perfect—nothing felt rushed. I hate a rushed romance, it’s implausible. A Distant Melody is the perfect speed. I devoured it within a few hours.
I love these characters! I want more with them!!! One awesome aspect about A Distant Melody is it is not a victim of “happy-land syndrome,” or “perfect plot” syndrome. The story didn’t seem to work out just perfect with everyone happy all the time, and everyone talking about God all the time, and everyone acting like perfect Christians all the time. No, they were real people who sinned and suffered the consequences, both from other people and from their guilt and grief. There were times and parts where you say “Oh no! Now he’s going to think this!” or “Oh no she hasn’t gotten his letter yet!” and so on. However, their confessions of said sins were also such a key part of the story, and made you love them so much more.
I liked the writing a lot. Sundin has a clear concise way with words, and paints a picture without being poetic. I also loved her wit and humor, and those Sarah-Dessen-like running jokes. You have to love those running jokes that run through the whole book, that make you feel like you’re part of the character’s life.
I know I usually don’t say anything about the cover because generally I don’t care about the cover. In this case, the cover is perfect. It has every detail mentioned in the book, from the right clothing and hairstyles of the characters to the detail work on the air plane.
A very important thing about a Christian novel is it shouldn't feel like it’s preaching at you. There was prayer, Bible verses, hymns and such. But it didn’t feel cheesy and fake: partially because of the characters (as I mentioned above) and partially because although they were mentioned and discussed, they weren’t hammered. Basically, this was not Sundin’s way of publishing a theology book. It’s a novel, and it feels like one.
I think I loved everything about this book. I loved the characters, I loved the writing, I loved the plot and the pacing, I loved the jokes, I even love the cover. I can’t think of one thing that I didn’t like, or that distracted me from the story. I devoured A Distant Melody, thoroughly enjoyed every part of it, and I cannot wait for the next book.
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graveyardgremlin (7194 KP) rated Double Love (Sweet Valley High, #1) in Books
Feb 15, 2019
<u><b>SVH: WTF?</b></u>
<b>Cover Models:</b> Jessica and Elizabeth
<b>Page count:</b> 182
<b>Special Event:</b> Some sorority thing.
<b>Number of times "a hundred and thirty-seven" was mentioned:</b> Two, plus five hundred and thirty-seven and seven hundred and thirty-seven. See below.
<b>Mental Illness Winner of the Week:</b> Jessica. Is there any surprise there?
<b>Jessica's Bitchyness scale:</b> ***** (out of five)
<b>WTFery Meter:</b> ****1/2 stars (out of five)
-------------------------
<b>Quotes & Snarky comments:</b>
What a peach:<blockquote>"How can you be best friends with somebody as blah as Eeny Rollins? I don't want you to go over there. Somebody might think it was <i>me</i> talking to her." - Jessica Wakefield, page 18</blockquote>Jessica's thoughts about Liz's lack of enthusiasm at being accepted into the sorority, Pi Beta Alpha: <blockquote>"No big deal? Elizabeth, how can you say that? How can you even think it? You've got to be seven hundred and thirty-seven kinds of idiots not to be excited about associating with the best girls at Sweet Valley High. What's wrong with you?" - page 34/5</blockquote>Isn't she simply the sweetest girl in the world? (note: Enid was also accepted.)
On butting into their brother's, Steven, love life: <blockquote>"You can do whatever you want, Elizabeth Wakefield, but it's just not in my nature to be cold and selfish when it comes to the happiness of a member of my family!" - page 39</blockquote>This as she attempts to steal Todd away from Liz the whole book. Yeah, real selfless of ya, Jess.<blockquote>"He has got to be the most wonderful boy in a hundred and thirty-seven states!" - Jessica, page 108</blockquote> Uh, she does realize there are only 50, right?<blockquote>Elizabeth wondered how her sister could possibly descend from cloud nine with Todd Wilkins to the pits of depression so fast and simply because she had to do a little thing like help fix dinner. - page 108</blockquote>I bet a psychologist (or a whole team of them) is the only one that could help you figure that out, Liz. What follows immediately afterward sees Jessica having a complete meltdown. Seriously.
<blockquote>"This family has got to be the biggest bummer in five hundred and thirty-seven cities!" - Jess, page 111</blockquote><blockquote>"You selfish little twerp," Steven said, glaring at Jessica. - page 114</blockquote>Hear, hear! Way to go Steve!
<blockquote>"I'll never forgive you, not if I live to be a hundred and thirty-seven years." - Jessica, page 182</blockquote>Aah! Please don't live that long, please. 8O
<b>Final thoughts:</b>
Elizabeth = Goody-two-shoes doormat.
Jessica = Satan incarnate.
Sounds like a bad sitcom.
<b>Disclaimer:</b> I am not a teenager or preteen, but an adult. Supposedly. Everyone keeps telling me I am but I'm not sure I'm buying what they're selling. Therefore my views are based from that perspective rather than someone in the target age range. I inhaled these suckers when I was young, hale, and hearty, so in an apparent moment of weakness have decided to re-visit one of my favorite old series in a fondly-remembered, tongue-in-cheek, and mostly sarcastic approach. So since I couldn't manage to devise a rating system for SVH books, I came up with this little way to have some fun, which is in the review form you've (hopefully) just read. Why else would you be reading this if you hadn't read all the way through anyway? Sometimes me not so bright. ;P
Next review: <a href="http://www.goodreads.com/review/show/166889313"><b>Secrets</b></a>
<b>Cover Models:</b> Jessica and Elizabeth
<b>Page count:</b> 182
<b>Special Event:</b> Some sorority thing.
<b>Number of times "a hundred and thirty-seven" was mentioned:</b> Two, plus five hundred and thirty-seven and seven hundred and thirty-seven. See below.
<b>Mental Illness Winner of the Week:</b> Jessica. Is there any surprise there?
<b>Jessica's Bitchyness scale:</b> ***** (out of five)
<b>WTFery Meter:</b> ****1/2 stars (out of five)
-------------------------
<b>Quotes & Snarky comments:</b>
What a peach:<blockquote>"How can you be best friends with somebody as blah as Eeny Rollins? I don't want you to go over there. Somebody might think it was <i>me</i> talking to her." - Jessica Wakefield, page 18</blockquote>Jessica's thoughts about Liz's lack of enthusiasm at being accepted into the sorority, Pi Beta Alpha: <blockquote>"No big deal? Elizabeth, how can you say that? How can you even think it? You've got to be seven hundred and thirty-seven kinds of idiots not to be excited about associating with the best girls at Sweet Valley High. What's wrong with you?" - page 34/5</blockquote>Isn't she simply the sweetest girl in the world? (note: Enid was also accepted.)
On butting into their brother's, Steven, love life: <blockquote>"You can do whatever you want, Elizabeth Wakefield, but it's just not in my nature to be cold and selfish when it comes to the happiness of a member of my family!" - page 39</blockquote>This as she attempts to steal Todd away from Liz the whole book. Yeah, real selfless of ya, Jess.<blockquote>"He has got to be the most wonderful boy in a hundred and thirty-seven states!" - Jessica, page 108</blockquote> Uh, she does realize there are only 50, right?<blockquote>Elizabeth wondered how her sister could possibly descend from cloud nine with Todd Wilkins to the pits of depression so fast and simply because she had to do a little thing like help fix dinner. - page 108</blockquote>I bet a psychologist (or a whole team of them) is the only one that could help you figure that out, Liz. What follows immediately afterward sees Jessica having a complete meltdown. Seriously.
<blockquote>"This family has got to be the biggest bummer in five hundred and thirty-seven cities!" - Jess, page 111</blockquote><blockquote>"You selfish little twerp," Steven said, glaring at Jessica. - page 114</blockquote>Hear, hear! Way to go Steve!
<blockquote>"I'll never forgive you, not if I live to be a hundred and thirty-seven years." - Jessica, page 182</blockquote>Aah! Please don't live that long, please. 8O
<b>Final thoughts:</b>
Elizabeth = Goody-two-shoes doormat.
Jessica = Satan incarnate.
Sounds like a bad sitcom.
<b>Disclaimer:</b> I am not a teenager or preteen, but an adult. Supposedly. Everyone keeps telling me I am but I'm not sure I'm buying what they're selling. Therefore my views are based from that perspective rather than someone in the target age range. I inhaled these suckers when I was young, hale, and hearty, so in an apparent moment of weakness have decided to re-visit one of my favorite old series in a fondly-remembered, tongue-in-cheek, and mostly sarcastic approach. So since I couldn't manage to devise a rating system for SVH books, I came up with this little way to have some fun, which is in the review form you've (hopefully) just read. Why else would you be reading this if you hadn't read all the way through anyway? Sometimes me not so bright. ;P
Next review: <a href="http://www.goodreads.com/review/show/166889313"><b>Secrets</b></a>
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Michael Mitcheson (16 KP) rated the PlayStation 4 version of Apex Legends in Video Games
Feb 27, 2019
Solid game but will it survive the long run.
Apex legends is another battle royal game that has taken the world by storm. Some would say its a watered down genre however apex legends redefines the format adding its own spin on the mode.
Graphically it is stunning. A good amount of fauna, desert, buildings and caverns to showcase different textures whilst not quite being as cartoon like as fortnite.
The player handling is fantastic with vaulting, sliding and using zip lines. It does not feel clunky but rather smooth and fluid.
Sound is fantastic. Weapons sound so good and you can distinguish weapons prior to a fight just from hearing them. Footsteps alter from the terrain that is being ran on and dulled by crouching.
Currently the game is 3 person squads and has a max player count at 60 lower than the 4 person squad and 100 player count. This works well for the pace of the game and map size. You are never too far away from getting in the action should you wish after surviving the initial 5 minute onslaught for areas and that sweet precious loot.
You'll notice I put squad / team work in both positive and negative. The positive is it semi forces you to land as a squad. This can be cancelled by those who aren't the jump master and want to go rogue. I have noticed this but not is often as other games of the genre. 3 players allows for a good amount of mutual support, mixing and matching legend abilities to secure a win and having a diverse amount of weapons to cover all ranges. I have also negatived it due to the rogues, item/weapon/ammo stealing, lack of pinging (more on this after) and absolute lack of microphone communication. That last one is not a fault of the game or dev but merely an observation for the ps4 platform.
The ping system is the single point that makes this game fantastic. If you have a child or a broken mic you can opt to ping. Let's travel here, I'm watching here, enemy sighted and so forth. If you're not talking use the feature it's fantastic and also ends the classic e emy over there, where? There group conversation.
Legends have unique abilities but in a nutshell play what you like. Pick a character that has perks that fit your style. You can pick up that elusive 'dub' in any combination of legends. I still haven't settled. On one but enjoy 3-4 that I switch around. Its also good to have that incase someone rudely steals your character.
Minor bugs so far that I've encountered are falling through the floor (now patched allegedly and in fairness it hasn't happened to me in a while), items fallingb, through building/ dropship floor, death boxes dissapearing and falling through floors. The devs are however extremely good currently at updating and listening to the community.
Weapon balance is pretty damn bad (personal opinion). Peacekeeper is a beast shotgun at close range and mid range. The range for me needs dropping and that's prior to finding the attachment hop ups to strengthen it. The Mozambique is just a dreadful shotgun that you will find left on the floor to rust by just about everyone.
Very quickly on microtransactions. They are cosmetic only. You can warn everything including new legends in time but prepare to grind. Real money does not need to be used.
Time will tell if this game will survive the test of time as the devs release the battle pass and future content. Currently I'd give it 7/10. Solid game and worth a try by anyone. It is free after all.
Graphically it is stunning. A good amount of fauna, desert, buildings and caverns to showcase different textures whilst not quite being as cartoon like as fortnite.
The player handling is fantastic with vaulting, sliding and using zip lines. It does not feel clunky but rather smooth and fluid.
Sound is fantastic. Weapons sound so good and you can distinguish weapons prior to a fight just from hearing them. Footsteps alter from the terrain that is being ran on and dulled by crouching.
Currently the game is 3 person squads and has a max player count at 60 lower than the 4 person squad and 100 player count. This works well for the pace of the game and map size. You are never too far away from getting in the action should you wish after surviving the initial 5 minute onslaught for areas and that sweet precious loot.
You'll notice I put squad / team work in both positive and negative. The positive is it semi forces you to land as a squad. This can be cancelled by those who aren't the jump master and want to go rogue. I have noticed this but not is often as other games of the genre. 3 players allows for a good amount of mutual support, mixing and matching legend abilities to secure a win and having a diverse amount of weapons to cover all ranges. I have also negatived it due to the rogues, item/weapon/ammo stealing, lack of pinging (more on this after) and absolute lack of microphone communication. That last one is not a fault of the game or dev but merely an observation for the ps4 platform.
The ping system is the single point that makes this game fantastic. If you have a child or a broken mic you can opt to ping. Let's travel here, I'm watching here, enemy sighted and so forth. If you're not talking use the feature it's fantastic and also ends the classic e emy over there, where? There group conversation.
Legends have unique abilities but in a nutshell play what you like. Pick a character that has perks that fit your style. You can pick up that elusive 'dub' in any combination of legends. I still haven't settled. On one but enjoy 3-4 that I switch around. Its also good to have that incase someone rudely steals your character.
Minor bugs so far that I've encountered are falling through the floor (now patched allegedly and in fairness it hasn't happened to me in a while), items fallingb, through building/ dropship floor, death boxes dissapearing and falling through floors. The devs are however extremely good currently at updating and listening to the community.
Weapon balance is pretty damn bad (personal opinion). Peacekeeper is a beast shotgun at close range and mid range. The range for me needs dropping and that's prior to finding the attachment hop ups to strengthen it. The Mozambique is just a dreadful shotgun that you will find left on the floor to rust by just about everyone.
Very quickly on microtransactions. They are cosmetic only. You can warn everything including new legends in time but prepare to grind. Real money does not need to be used.
Time will tell if this game will survive the test of time as the devs release the battle pass and future content. Currently I'd give it 7/10. Solid game and worth a try by anyone. It is free after all.
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Kristy H (1252 KP) rated She Was The Quiet One in Books
Mar 11, 2019
Interesting read if a bit predictable
After the death of their mother, twins Rose and Bel Enright wind up at Odell Academy in New Hampshire. They are sent by their wealthy grandmother, who has no idea what to do with the teenagers now foisted upon her. Rose is the good twin--good grades, good friends, good behavior. Bel, on the other hand, is known for going a bit wild. But it was Bel their mother favored--much to Rose's consternation. Floundering after the loss of their mother, Bel winds up with the wrong crowd at school and then turns on Rose when she calls her out on it. Meanwhile, Heath and Sarah Donovan have been brought in to clean up Moreland Hall, the dormitory where the twins are staying. It has developed a reputation for trouble. It's a daunting task, especially since so many of the girls come from storied, rich Odell families. Both Sarah and Heath are Moreland alums--they met at the school--and not all of their memories are pleasant. As for Heath, his dreams extend far beyond teaching high school English. But something in his past holds him back; he's hoping to parlay their time at Moreland into something more. But soon things at Moreland--and Odell--are out of control, with the Enright twins and the Donovans right in the middle of all the trouble.
From the beginning of the novel, we immediately know that an Enright sister is dead, but not which one. The narration from Bel, Rose, and Sarah is interspersed with snippets from police interviews, as we try to piece together exactly what happened to lead to murder. This was perhaps my favorite part of the story--trying to figure out who had been killed--and why the other sister is the prime suspect. The format of the novel is very well-done and extremely compelling.
In the beginning, some of the dialogue seemed stilted: I couldn't imagine the sisters really talking to each other in particular ways, for instance. Rose and Bel's instant fighting seemed rash, and it was hard to take. In fact, the entire boarding school drama seemed a little too much, at times. I understand the fact that girls can quickly turn on each other--especially when they all live together--but the twins threatening to kill each other over a sweater? It was tough and it was a lot of drama, so fast, so often. Rose was incredibly prissy and tough to like for a lot of the novel. And then poor Sarah, who was such a doormat, with an incredible lack of judgement--she was a hard character to find sympathy for as well.
The novel also seemed to march toward a fairly inevitable conclusion. I kept waiting for a big twist or surprise to throw me off and while the epilogue offered a little bit of that, there really wasn't much. The book focuses more on the unraveling of the families than twists and turns, and that was a little disappointing for me. I like to be thrown off the trail a few times.
Still, I really enjoyed the format of this one: wondering and waiting to find out who was dead, along with the pieces from the interviews. I liked the boarding school setting and how it added to the story. While I didn't always enjoy all the characters, I really came to feel for for Bel Enright, and I did sympathize with Rose, as well. Even if things were fairly predictable, Campbell kept me reading and interested the entire time. 3+ stars.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
From the beginning of the novel, we immediately know that an Enright sister is dead, but not which one. The narration from Bel, Rose, and Sarah is interspersed with snippets from police interviews, as we try to piece together exactly what happened to lead to murder. This was perhaps my favorite part of the story--trying to figure out who had been killed--and why the other sister is the prime suspect. The format of the novel is very well-done and extremely compelling.
In the beginning, some of the dialogue seemed stilted: I couldn't imagine the sisters really talking to each other in particular ways, for instance. Rose and Bel's instant fighting seemed rash, and it was hard to take. In fact, the entire boarding school drama seemed a little too much, at times. I understand the fact that girls can quickly turn on each other--especially when they all live together--but the twins threatening to kill each other over a sweater? It was tough and it was a lot of drama, so fast, so often. Rose was incredibly prissy and tough to like for a lot of the novel. And then poor Sarah, who was such a doormat, with an incredible lack of judgement--she was a hard character to find sympathy for as well.
The novel also seemed to march toward a fairly inevitable conclusion. I kept waiting for a big twist or surprise to throw me off and while the epilogue offered a little bit of that, there really wasn't much. The book focuses more on the unraveling of the families than twists and turns, and that was a little disappointing for me. I like to be thrown off the trail a few times.
Still, I really enjoyed the format of this one: wondering and waiting to find out who was dead, along with the pieces from the interviews. I liked the boarding school setting and how it added to the story. While I didn't always enjoy all the characters, I really came to feel for for Bel Enright, and I did sympathize with Rose, as well. Even if things were fairly predictable, Campbell kept me reading and interested the entire time. 3+ stars.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
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Phillip McSween (751 KP) rated Wreck-It-Ralph (2012) in Movies
May 20, 2019
Underrated Masterpiece
Trying to prove his worth, star video game bad guy Ralph (John C. Reilly) goes on a quest to earn a medal and show the world he’s actually good.
Acting: 10
Beginning: 10
The intro is everything you want for the start of a movie. It builds a beautiful world while getting you immersed in it at the same time. I loved how the characters are introduced in true video game style fashion. By the time you see the characters ending their shift and stepping out of their games to go home, you already feel like you are a part of the world. The Bad Guys Anonymous meeting Ralph attends is easily one of my favorite scenes done in a movie. Just seeing the characters from my childhood talking about what it was like being a bad guy just puts a smile on my face everytime I watch it.
Characters: 10
Ralph is someone you can easily sympathize with as he really doesn’t seem like that bad of a guy. He’s gotten a bad rap because of his job but you watch him giving away fruit to lesser characters whose games have been unplugged and you can’t help but like the guy. Outside of Ralph, the sheer number of video game characters they were able to include was just plain amazing. It’s eye candy for both older and newer generations. The supporting cast will keep you entertained as well from Fix-it Felix (Jack McBrayer) who is a stickler for doing the right thing to Vanellope Von Schweetz (Sarah Silverman), a crazy game glitch that’s also on a quest to earn a medal. There is no shortage of depth or originality.
Cinematography/Visuals: 10
Conflict: 10
Genre: 10
I’ll stand by this statement and I’ll fight anyone on it: Because of it’s originality, visuals, and message, Wreck-it Ralph is not only one of the greatest animated films of all time, but one of the greatest films of all time. Period. It sets a new bar for animated movies from top to bottom. Every single time i watch it, I find something different to appreciate.
Memorability: 10
In one scene, Ralph finds himself in the middle of a Starship Trooper-esque battle fighting alien bugs and trying to make it to the top of a tower. It’s such an amazing scene to watch and one of my favorites…until, that is, I make it to the next scene where that one becomes my favorite. From one wild ride to the next, no moment is wasted in this movie. Neither is one easily forgotten. The movie also packs a beautiful message about embracing who you are in spite of your weaknesses.
Pace: 10
As I mentioned earlier, the movie makes full use of its time as it moves quickly from one scene to the next, never lingering. Where I find myself saying “Get to the point already” when I watch a lot of movies, director Rich More manages the pace excellently. Even during slower moments where Ralph and Vanellope are bantering back and forth, the movie forces you to have a good time.
Plot: 10
Video game stories are typically very linear but that isn’t a problem in the least with Wreck-it Ralph. There are enough twists and turns to renew your interest and keep you entertained. Each character was handled perfectly, given just enough screen time to impact the movie in their own way. Each piece of story is carefully crafted and never breaks the laws of the world in which the story takes place.
Resolution: 10
Overall: 100
What can I say? Some reviewers give perfect scores to Citizen Kane. I give them to movies like Wreck-it Ralph, movies that remind us of what watching movies is all about: Escape and having fun. Wreck-it Ralph will wow you, make you cheer, and leave you with enough memories to last ages.
Acting: 10
Beginning: 10
The intro is everything you want for the start of a movie. It builds a beautiful world while getting you immersed in it at the same time. I loved how the characters are introduced in true video game style fashion. By the time you see the characters ending their shift and stepping out of their games to go home, you already feel like you are a part of the world. The Bad Guys Anonymous meeting Ralph attends is easily one of my favorite scenes done in a movie. Just seeing the characters from my childhood talking about what it was like being a bad guy just puts a smile on my face everytime I watch it.
Characters: 10
Ralph is someone you can easily sympathize with as he really doesn’t seem like that bad of a guy. He’s gotten a bad rap because of his job but you watch him giving away fruit to lesser characters whose games have been unplugged and you can’t help but like the guy. Outside of Ralph, the sheer number of video game characters they were able to include was just plain amazing. It’s eye candy for both older and newer generations. The supporting cast will keep you entertained as well from Fix-it Felix (Jack McBrayer) who is a stickler for doing the right thing to Vanellope Von Schweetz (Sarah Silverman), a crazy game glitch that’s also on a quest to earn a medal. There is no shortage of depth or originality.
Cinematography/Visuals: 10
Conflict: 10
Genre: 10
I’ll stand by this statement and I’ll fight anyone on it: Because of it’s originality, visuals, and message, Wreck-it Ralph is not only one of the greatest animated films of all time, but one of the greatest films of all time. Period. It sets a new bar for animated movies from top to bottom. Every single time i watch it, I find something different to appreciate.
Memorability: 10
In one scene, Ralph finds himself in the middle of a Starship Trooper-esque battle fighting alien bugs and trying to make it to the top of a tower. It’s such an amazing scene to watch and one of my favorites…until, that is, I make it to the next scene where that one becomes my favorite. From one wild ride to the next, no moment is wasted in this movie. Neither is one easily forgotten. The movie also packs a beautiful message about embracing who you are in spite of your weaknesses.
Pace: 10
As I mentioned earlier, the movie makes full use of its time as it moves quickly from one scene to the next, never lingering. Where I find myself saying “Get to the point already” when I watch a lot of movies, director Rich More manages the pace excellently. Even during slower moments where Ralph and Vanellope are bantering back and forth, the movie forces you to have a good time.
Plot: 10
Video game stories are typically very linear but that isn’t a problem in the least with Wreck-it Ralph. There are enough twists and turns to renew your interest and keep you entertained. Each character was handled perfectly, given just enough screen time to impact the movie in their own way. Each piece of story is carefully crafted and never breaks the laws of the world in which the story takes place.
Resolution: 10
Overall: 100
What can I say? Some reviewers give perfect scores to Citizen Kane. I give them to movies like Wreck-it Ralph, movies that remind us of what watching movies is all about: Escape and having fun. Wreck-it Ralph will wow you, make you cheer, and leave you with enough memories to last ages.
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Phillip McSween (751 KP) rated Up (2009) in Movies
May 30, 2019
A Movie That Never Stumbles Towards its End Goal.
After the death of his wife (tear), Carl Fredericksen (Edward Asner) decides to tie a bunch of balloons to his house and fly off on a great adventure. He gets more than what he bargained for when he realizes he won’t be alone on this adventure.
Acting: 10
Beginning: 10
Up has more power in its first twelve minutes than most films do in their entire runtime. I can watch this a dozen times and it still hits me the same exact way. It tells the story of the relationship between Carl and Ellie in all of its highs and lows. You will be hard-pressed to find a better beginning than this throughout the history of movies. There’s something so real and heartfelt about it that sucks you in and sets up Carl’s character perfectly.
Characters: 10
Life has turned Carl into a cranky old man whose everything hurts all the time. He takes no guff and, at the end of the day, just wants to be left alone. He is one of numerous rich characters than shine throughout the movie, both animal and human alike. Young boyscout Russell (Jordan Nagai) puts a smile on my face with every single scene that he’s in. He’s always willing to go above and beyond to help. So inquisitive, yet so clueless. Throw in Doug the talking dog and the awesome Snipe and you have the perfect mix of original characters you want to root for.
Cinematography/Visuals: 10
I was blown away by the amazing visuals Up has to offer. So many colors shoot out at you as you see the balloons hovering over Carl’s house for the first time. The house floats into Paradise Falls after surviving a wicked storm and you’re treated to just that—Paradise. Canyons and a tropical rainforest full of lush greenery. The detail that went into this animation is outstanding.
Conflict: 10
There is plenty of action to be had on this great adventure. What starts as an innocent trip is quickly disrupted by a storm that turns everything upside down. The adventure soars to new heights after that, never really slowing down much for you to check on the time. Beginnings are important, but middles even moreso, and the events that unfold during the meat of the film are fun and harrowing at the same time.
Genre: 10
Memorability: 10
Pace: 10
Up is like riding a smooth wave. Some moments are more intense than others, but you’re always headed towards an end goal of sorts. Bad pacing is filled with road blocks and unnecessary scenes, but Up manages to maximize its full runtime by making every single moment count.
Plot: 10
A beautiful story that couldn’t have been told in a more beautiful way. It’s fun and unique, definitely something you haven’t seen before. I honestly can’t think of a better way it could have been done.
Resolution: 10
I’m one of the few weirdos who was touched just as much by the ending as I was the beginning. It makes you happy to see what befalls the characters, yet a bit sad as you realize the movie is reaching its conclusion. At the end, Up doesn’t linger. It does what it needs to do and concludes perfectly.
Overall: 100
There is a reason Up is one of three animated movies nominated for Best Picture. It is one of the greatest movies ever made and tops my all-time list as of 5/30/2019. Noticed I didn’t say “one of the greatest animated movies”, but one of the greatest MOVIES. It’s an all-timer driven by great character relationships and powerful, emotion-filled scenes.
Acting: 10
Beginning: 10
Up has more power in its first twelve minutes than most films do in their entire runtime. I can watch this a dozen times and it still hits me the same exact way. It tells the story of the relationship between Carl and Ellie in all of its highs and lows. You will be hard-pressed to find a better beginning than this throughout the history of movies. There’s something so real and heartfelt about it that sucks you in and sets up Carl’s character perfectly.
Characters: 10
Life has turned Carl into a cranky old man whose everything hurts all the time. He takes no guff and, at the end of the day, just wants to be left alone. He is one of numerous rich characters than shine throughout the movie, both animal and human alike. Young boyscout Russell (Jordan Nagai) puts a smile on my face with every single scene that he’s in. He’s always willing to go above and beyond to help. So inquisitive, yet so clueless. Throw in Doug the talking dog and the awesome Snipe and you have the perfect mix of original characters you want to root for.
Cinematography/Visuals: 10
I was blown away by the amazing visuals Up has to offer. So many colors shoot out at you as you see the balloons hovering over Carl’s house for the first time. The house floats into Paradise Falls after surviving a wicked storm and you’re treated to just that—Paradise. Canyons and a tropical rainforest full of lush greenery. The detail that went into this animation is outstanding.
Conflict: 10
There is plenty of action to be had on this great adventure. What starts as an innocent trip is quickly disrupted by a storm that turns everything upside down. The adventure soars to new heights after that, never really slowing down much for you to check on the time. Beginnings are important, but middles even moreso, and the events that unfold during the meat of the film are fun and harrowing at the same time.
Genre: 10
Memorability: 10
Pace: 10
Up is like riding a smooth wave. Some moments are more intense than others, but you’re always headed towards an end goal of sorts. Bad pacing is filled with road blocks and unnecessary scenes, but Up manages to maximize its full runtime by making every single moment count.
Plot: 10
A beautiful story that couldn’t have been told in a more beautiful way. It’s fun and unique, definitely something you haven’t seen before. I honestly can’t think of a better way it could have been done.
Resolution: 10
I’m one of the few weirdos who was touched just as much by the ending as I was the beginning. It makes you happy to see what befalls the characters, yet a bit sad as you realize the movie is reaching its conclusion. At the end, Up doesn’t linger. It does what it needs to do and concludes perfectly.
Overall: 100
There is a reason Up is one of three animated movies nominated for Best Picture. It is one of the greatest movies ever made and tops my all-time list as of 5/30/2019. Noticed I didn’t say “one of the greatest animated movies”, but one of the greatest MOVIES. It’s an all-timer driven by great character relationships and powerful, emotion-filled scenes.
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Purple Phoenix Games (2266 KP) rated Apotheca in Tabletop Games
Jun 12, 2019
In the fantasy world, Witches and Wizards get all the credit for magical feats. But if it weren’t for the proverbial ‘man behind the curtain,’ those feats wouldn’t be possible! Who am I talking about? Apothecaries, of course! Yes, maybe a Wizard single-handedly defeated a dragon, but only after drinking a healing potion to recover some strength. And maybe a Witch was able to sneak past some henchmen after drinking a potion of invisibility. The list goes on! The point is, apothecaries can do some cool magical stuff too. So keep crushing it out there, apothecaries – this game is for you!
After years of study, you have finally become a master apothecary, and making magic potions is your passion. You buy all of your ingredients in a secret marketplace with no problem until one day, you come across another apothecary trying to buy all of the same ingredients as you! Who does this person think they are?? Using your quick wit, and some sleight of hand, you manage to scatter the ingredients around the marketplace to hide them from your rival. Now all you’ve got to do is give them the slip so you can go pick up the ingredients. Be careful, though – you’re rival is as sly as you are, and is scouring the marketplace to find them first!
In Apotheca, players are racing to create three magic potions before their opponents do. To craft a magic potion, players must make a match of three potions of the same color in a row. Played on a 4×4 grid, potions are manipulated by apothecary powers from recruited apothecary cards in a manner similar to movement in chess, or better yet – Onitama. Complete three matches, and you win! As a whole, I could describe Apotheca as chess with a helping of tic-tac-toe.
One thing I really like about this game is that it’s a game of semi-hidden information. Some things are hidden and some things are not. You do know the apothecary power(s) your opponent has, but you don’t know the color of the potions they put into play. Based on how they use their powers to manipulate potions, both face-up and face-down, you must deduce their strategy and thwart their attempts at making a match! Of course, they are doing the exact same thing to you – only you know the color of potions you place, but your power is known to your opponent. It’s a unique game of deduction and deception that requires more strategy than meets the eye.
Apotheca can be played with 1-4 players, but I think the best player count is 2. In a 3-4 player game, it can be difficult to build a concrete strategy because the board can significantly change between your turns. In a 2-player game, the board changes as well, but not nearly as quickly since it is just a back-and-forth with turn order. Also, more players means more hidden information – it can be tedious trying to remember who performed what action and who has what powers as you try to deduce everyone’s strategy. I don’t mind Apotheca as a 3-4 player game, but I would certainly prefer to play it as a 2-player game.
As you can see by our individual ratings, we are a little split on this game. It requires a decent amount of strategy and deduction, which work well together in this game. Apotheca was one of the first games in my collection, and it’s one that will stay there. Overall, Purple Phoenix Games gives Apotheca a sneaky 12 / 18.
https://purplephoenixgames.wordpress.com/2019/02/01/apotheca-review/
After years of study, you have finally become a master apothecary, and making magic potions is your passion. You buy all of your ingredients in a secret marketplace with no problem until one day, you come across another apothecary trying to buy all of the same ingredients as you! Who does this person think they are?? Using your quick wit, and some sleight of hand, you manage to scatter the ingredients around the marketplace to hide them from your rival. Now all you’ve got to do is give them the slip so you can go pick up the ingredients. Be careful, though – you’re rival is as sly as you are, and is scouring the marketplace to find them first!
In Apotheca, players are racing to create three magic potions before their opponents do. To craft a magic potion, players must make a match of three potions of the same color in a row. Played on a 4×4 grid, potions are manipulated by apothecary powers from recruited apothecary cards in a manner similar to movement in chess, or better yet – Onitama. Complete three matches, and you win! As a whole, I could describe Apotheca as chess with a helping of tic-tac-toe.
One thing I really like about this game is that it’s a game of semi-hidden information. Some things are hidden and some things are not. You do know the apothecary power(s) your opponent has, but you don’t know the color of the potions they put into play. Based on how they use their powers to manipulate potions, both face-up and face-down, you must deduce their strategy and thwart their attempts at making a match! Of course, they are doing the exact same thing to you – only you know the color of potions you place, but your power is known to your opponent. It’s a unique game of deduction and deception that requires more strategy than meets the eye.
Apotheca can be played with 1-4 players, but I think the best player count is 2. In a 3-4 player game, it can be difficult to build a concrete strategy because the board can significantly change between your turns. In a 2-player game, the board changes as well, but not nearly as quickly since it is just a back-and-forth with turn order. Also, more players means more hidden information – it can be tedious trying to remember who performed what action and who has what powers as you try to deduce everyone’s strategy. I don’t mind Apotheca as a 3-4 player game, but I would certainly prefer to play it as a 2-player game.
As you can see by our individual ratings, we are a little split on this game. It requires a decent amount of strategy and deduction, which work well together in this game. Apotheca was one of the first games in my collection, and it’s one that will stay there. Overall, Purple Phoenix Games gives Apotheca a sneaky 12 / 18.
https://purplephoenixgames.wordpress.com/2019/02/01/apotheca-review/
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Lilyn G - Sci-Fi & Scary (91 KP) rated Sarah in Books
Feb 7, 2018
Surprisingly Creepy YA Horror
Teri Polen's Sarah is a pleasingly creepy young adult horror. Fans of Supernatural will be delighted with this book. If you've ever watched any of those typical high-school rom-coms/dramas where guys make a bet to trick a girl, and boo'd at the screen, you'll enjoy Sarah. It's a twisted take on a classic plot that will make horror fans cheer. This is the version they were waiting on.
Cain and his best friend Finn are good kids that both have their heads screwed on straight. Cain took on a lot of responsibility after his dad's death, and that definitely made him grow up a bit. Finn, too, has had his share of problems. They could be the male version of Mary-Sues if Polen hadn't written in some believable flaws. But they're not perfect, and that makes all the difference. Quick tempers, wicked tongues, and Finn's desire to needle every one around him means that at any given time, someone's probably thinking about punching him. Or Cain. Or both. The rest of the characters are appropriately likable or detestable. Except for Lindsay. She's a bit of a non-entity.
I liked that the author made a few salient points in Sarah about the mindset towards sexual assault. There was more than one conversation or interaction when I just sat back in my chair and sighed after reading it. It was utterly realistic. Teenagers are, as a rule of thumb, very selfish individuals, and it seems like jocks in particular excel in this. They think they can get away with anything, and/or that the world revolves around them. It's behavior that's either never corrected, or not corrected until it's too late.
Hasn't recent events proven that if a boy can score several touchdowns per game, who cares how many girls he assaults, right? We all know they were asking for it anyways. Or if adult males make enough money, they can do anything they want to girls, because they believe they are more important than the girls are. And these types of beliefs are constantly getting reinforced in today's society.
It's disturbing and disgusting and Teri Polen shows the reader a path to douche-hood that hundreds of young men start down every day.
I did, however, have one huge problem with Sarah. Sarah, herself. Well, her dialogue to be specific. For the most part, I liked her. I liked seeing the change. I puzzled over what, exactly, was going on with her. Yes, I thought she was vengeance-crazed ghost thing, but she was a fun vengeance-crazed ghost thing. Until she opened her mouth. Pretty much every time she started talking, it was like someone just hit the 'off' button on my interest in the story.
I understand that her background means that we could expect a certain amount of dialogue that seemed unusual for her age range. I was fully willing to accept that. But Sarah presented with lines that went between disturbingly formal and super-villain monolog. Luckily, her talkative scenes appear in bursts, so for most of the story it's really not an issue.
Sarah is a book that takes a bit to get going, but overall it's an easy, enjoyable creepy read. I was definitely hooked fairly early on, and read the book in two bursts over two days. It comes in at just under 200 pages, so it's not something that demands a lot of your time. If you like horror, but don't like it too gory or scary, this will probably be a great choice. Teri Polen did a pretty solid job.
Disclaimer: I received a copy of this book from the author for review consideration.
Cain and his best friend Finn are good kids that both have their heads screwed on straight. Cain took on a lot of responsibility after his dad's death, and that definitely made him grow up a bit. Finn, too, has had his share of problems. They could be the male version of Mary-Sues if Polen hadn't written in some believable flaws. But they're not perfect, and that makes all the difference. Quick tempers, wicked tongues, and Finn's desire to needle every one around him means that at any given time, someone's probably thinking about punching him. Or Cain. Or both. The rest of the characters are appropriately likable or detestable. Except for Lindsay. She's a bit of a non-entity.
I liked that the author made a few salient points in Sarah about the mindset towards sexual assault. There was more than one conversation or interaction when I just sat back in my chair and sighed after reading it. It was utterly realistic. Teenagers are, as a rule of thumb, very selfish individuals, and it seems like jocks in particular excel in this. They think they can get away with anything, and/or that the world revolves around them. It's behavior that's either never corrected, or not corrected until it's too late.
Hasn't recent events proven that if a boy can score several touchdowns per game, who cares how many girls he assaults, right? We all know they were asking for it anyways. Or if adult males make enough money, they can do anything they want to girls, because they believe they are more important than the girls are. And these types of beliefs are constantly getting reinforced in today's society.
It's disturbing and disgusting and Teri Polen shows the reader a path to douche-hood that hundreds of young men start down every day.
I did, however, have one huge problem with Sarah. Sarah, herself. Well, her dialogue to be specific. For the most part, I liked her. I liked seeing the change. I puzzled over what, exactly, was going on with her. Yes, I thought she was vengeance-crazed ghost thing, but she was a fun vengeance-crazed ghost thing. Until she opened her mouth. Pretty much every time she started talking, it was like someone just hit the 'off' button on my interest in the story.
I understand that her background means that we could expect a certain amount of dialogue that seemed unusual for her age range. I was fully willing to accept that. But Sarah presented with lines that went between disturbingly formal and super-villain monolog. Luckily, her talkative scenes appear in bursts, so for most of the story it's really not an issue.
Sarah is a book that takes a bit to get going, but overall it's an easy, enjoyable creepy read. I was definitely hooked fairly early on, and read the book in two bursts over two days. It comes in at just under 200 pages, so it's not something that demands a lot of your time. If you like horror, but don't like it too gory or scary, this will probably be a great choice. Teri Polen did a pretty solid job.
Disclaimer: I received a copy of this book from the author for review consideration.
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Kristy H (1252 KP) rated The Best of Adam Sharp in Books
Feb 13, 2018
Adam Sharp is nearing fifty. He's had a decent turn in life as an IT contractor and he's lived with his girlfriend, Claire, for many years. But Adam has always held a torch for his first love, Angelina. For a few brief months, the two bonded and shared a relationship solidified over Adam's piano playing and music. It's been over twenty years since the pair have had any contact, but one day--out of the blue--Adam gets an email from Angelina. She's married to her husband, Charlie, with three kids. Still, the emails quickly turn flirty and Adam starts to wonder what her intent is. Getting back in contact certainly brings up all his old feelings for Angelina and the past.
The book begins with present-day Adam remembering back on his relationship with Angelina, filling us in on what happened. Those snippets are interspersed with updates about Adam's current life, and he eventually catches us up to the present. Those beginning portions are fairly interesting as we learn how Adam and Angelina fell in love.
Unfortunately, though, the book lacked anything comedic (one of the things so enjoyable about the Rosie series Simsion is so famous for), beyond a few funny scenes featuring Angelina's parents and family. Instead, there is just so very much talking from Adam. So very much. It would have been okay, except I never really formed a connection to his character, and I found that I really only cared so much. I felt as if I had no horse in the race--with his relationships or life in general.
In many ways, I think I might have enjoyed the book if I was just a bit older and closer in age to Adam. I didn't connect as much with the music he mentioned so frequently in the novel (despite, of course, a love for music and an understanding of how it can connect and create memories throughout one's life), nor even the idea of pining for a lost love at one's midlife (despite, of course, having loved and lost). While I felt captivated at times during the novel, as much as I hate saying this, I often just felt bored. I read the book during vacation, and it was just such a poor choice, because I found myself almost dreading picking it up, but feeling duty-bound, both because I love to read on vacation and because I needed to review it. Oh sigh.
In addition, there are just some really weird plot twists in this one--once Angelina, Charlie, and Adam are all together--that frankly it made me feel a little icky. I'm open-minded and all, but it just didn't seem right and some of it rubbed me the wrong way. It also made it even harder to become attached to the characters.
By the end, perhaps I'm cynical, but some of the love scenes didn't even move me: I just didn't care. I was tired of everyone communicating by oblique song references. Anyway, I really wanted to love this because it seemed to be an ode to music and love. And, because I loved Simsion's Rosie novels. It's not fair, really, to compare an authors work in such a way, but I couldn't help it, and I didn't enjoy the plot and characters in this one anyway. I was ready for the book to be over. It definitely had some good points, but I was mostly so disappointed and annoyed and ready to be done.
I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review; it is available everywhere as of 05/02/2017.
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The book begins with present-day Adam remembering back on his relationship with Angelina, filling us in on what happened. Those snippets are interspersed with updates about Adam's current life, and he eventually catches us up to the present. Those beginning portions are fairly interesting as we learn how Adam and Angelina fell in love.
Unfortunately, though, the book lacked anything comedic (one of the things so enjoyable about the Rosie series Simsion is so famous for), beyond a few funny scenes featuring Angelina's parents and family. Instead, there is just so very much talking from Adam. So very much. It would have been okay, except I never really formed a connection to his character, and I found that I really only cared so much. I felt as if I had no horse in the race--with his relationships or life in general.
In many ways, I think I might have enjoyed the book if I was just a bit older and closer in age to Adam. I didn't connect as much with the music he mentioned so frequently in the novel (despite, of course, a love for music and an understanding of how it can connect and create memories throughout one's life), nor even the idea of pining for a lost love at one's midlife (despite, of course, having loved and lost). While I felt captivated at times during the novel, as much as I hate saying this, I often just felt bored. I read the book during vacation, and it was just such a poor choice, because I found myself almost dreading picking it up, but feeling duty-bound, both because I love to read on vacation and because I needed to review it. Oh sigh.
In addition, there are just some really weird plot twists in this one--once Angelina, Charlie, and Adam are all together--that frankly it made me feel a little icky. I'm open-minded and all, but it just didn't seem right and some of it rubbed me the wrong way. It also made it even harder to become attached to the characters.
By the end, perhaps I'm cynical, but some of the love scenes didn't even move me: I just didn't care. I was tired of everyone communicating by oblique song references. Anyway, I really wanted to love this because it seemed to be an ode to music and love. And, because I loved Simsion's Rosie novels. It's not fair, really, to compare an authors work in such a way, but I couldn't help it, and I didn't enjoy the plot and characters in this one anyway. I was ready for the book to be over. It definitely had some good points, but I was mostly so disappointed and annoyed and ready to be done.
I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review; it is available everywhere as of 05/02/2017.
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