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Horrified: Universal Monsters Strategy Board Game
Horrified: Universal Monsters Strategy Board Game
2019 | Horror, Murder & Mystery
The Universal Monsters (3 more)
The Strategy
Replay Value
Think Ten Steps Ahead
The Excellent Universal Monsters Board Game
When I heard about Horrorified, i wanted to buy it right away. A board game that has the universal monsters and it revolves around them, i really wanted to buy it. Cause i love the universal monsters. My favorite being The Invisible Man and Dracula. So lets talk more about it.

The Gameplay:

Horrified is a cooperative game in which all the players win or lose together. The players win if they defeat all of the Monsters they are playing against. In order to defeat a Monster, you must first complete a task.

Each Monster's task and subsequent defeat is unique:

Creature from the Black Lagoon: Find the Creature's hidden lair, then drive the Creature away.

Dracula: Smash Dracula's four coffins, then overcome Dracula.

Frankenstein and the Bride: Teach Frankenstein and the Bride what it means to be human so they can live peacefully.

The Invisible Man: Supply evidence to the police of the Invisible Man's existence, then trap him.

The Mummy: Break the Mummy's curse, then return him to his tomb.

 The Wolf Man: Discover the cure for lycanthropy, then administer it to the Wolf Man.

The players lose immediately if one of the following occurs:

 Terror: Each time a Hero or Villager is defeated, the Terror Level will increase. If the Terror Level reaches its maximum, indicated by the skull, the Monsters have overrun the village and the players lose.

Out Of Time: Each turn, you will draw a card from the Monster deck. If you need to draw a Monster card but the deck is empty, you have taken too long to defeat the Monsters and the players lose.

Each turn has two phases, performed in this order:

Hero Phase: Take as many actions as indicated on your Badge. In addition, any player may play any number of Perk cards.

Monster Phase: Draw one Monster card from the top of the Monster deck and resolve all three parts of the card. After completing both phases, play proceeds clockwise, starting with the next player's Hero Phase.

Hero Phase: Actions: Take up to the number of actions indicated on your Badge. You may choose to take fewer. Actions may be taken multiple times and in any order. The possible actions are:

Move: Move your Hero along a lit path to an adjacent space. You cannot move to water spaces and can only cross the river using one of the two bridge spaces. In addition, you may take any number of Villagers in your Hero's space with you when you move.

Guide: Move one Villager from your Hero's space to an adjacent space, or move one Villager from an adjacent space to your Hero's space. Villagers also cannot move to water spaces, and Monsters do not affect their movement.


Special Action: Some Heroes have a special action, as indicated on their Badge. Just like other actions, special actions count as one of the total number of actions for your turn and can be taken multiple times.

Pick Up: Take any number of Items from your Hero's space. Keep all your Items in front of you, next to your Badge.

Share: All Heroes in the same space as your Hero may freely give or take any number of Items from each other.

Advance: At a specific location, use one of your Items to advance a Monster's task.

Defeat: In a Monster's space, use your Items to defeat that Monster.

Monster Phase:

Draw a card from the top of the Monster deck and resolve the three parts of the card, from top to bottom. After resolving the entire Monster card, put it in a discard pile face up.

1. Items: Draw the number of Items listed at the top of the card, if any, from the Item bag. Place each Item at the location indicated on the Item.

If you need to draw an Item when the Item bag is empty, place all the Items from the discard pile into the bag, mix them up, and continue drawing.

2. Event: Each Event either involves one of the Monsters or the Villagers.

The card's color, as well as the symbol above the Event's name, indicates who the Event is about. Gray cards are about the Villagers. Colored cards are about a specific Monster.

If the Event Monster is not in your game, completely ignore the Event and continue with the Monster Strike. Otherwise, read the Event out loud and do what it says.

3. Monster Strike: Certain Monsters move and attack, as indicated by the symbols at the bottom of the card. In order from left to right, move and attack with the first Monster before proceeding to the next Monster.

If an indicated Monster is not in your game, ignore that symbol. If the Frenzy symbol is shown, the Monster with the Frenzy Marker moves and attacks. This could result in the same Monster moving and attacking twice in one turn.

Move the Monster the number of spaces indicated on the card towards the closest person (Hero or Villager). As soon as the Monster is in a space with a person, they stop moving. If the Monster started in a space with a person, they don't move at all.

Attack one person in the Monster's space by rolling the number of attack dice indicated. If there are no people in the Monster's space, the Monster does not attack-do not roll dice. If there are multiple people in that space, the Monster will attack a Hero rather than a Villager.

If there are still multiple people the Monster could attack, the current player chooses one to attack before rolling.

Perk Cards: Each player starts the game with a Perk card, and more Perk cards can be earned by getting Villagers to their safe locations. Keep all your Perk cards face up in front of you. It's a good idea to discuss your Perk cards, and when to play them, with the other players.

Perks may be played on any player's turn, but only during the Hero Phase. When you play a Perk card, do what the card says, and then put it in a discard pile face up. Playing a Perk card does not take an action.


Items: Items are important for advancing tasks and defeating Monsters, as well as defending yourself from the Monsters' attacks. Each Item has a color, indicating its type, and a strength, which is the number at the top. Each Item also has a location, which indicates where the Item is placed when it is drawn from the Item bag.

Hit by a Monster:

Heroes: To ignore being hit by a Monster's attack, a Hero may discard one Item for each Hit symbol rolled. If the Hero does not have enough Items, or does not wish to discard any Items, they are defeated. One hit defeats a Hero.

When a Hero is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Hero from the board.

At the start of that player's next turn, they place their Hero at the Hospital and take their turn as normal, including their full number of actions. A defeated Hero does not lose any Items or Perk cards.

Villagers: A Villager does not have any Items and is therefore defeated immediately when hit. When a Villager is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Villager from the board.

End of the Game: The game can end in one of three ways:

Heroes Triumph: If you defeat all the Monsters, the game immediately ends and the players have won! You've saved the village from a horrific fate, and perhaps even the Monsters themselves.

Terror!: If the Terror Level reaches its maximum, indicated by the skull, the game immediately ends and the players have lost. Everyone, including the Heroes, are too horrified to continue. You abandon the village to the Monsters.

Out Of Time: If you need to draw a card when the Monster deck is empty, the game immediately ends and the players have lost. You've taken too long to save the village. The Villagers have fled and you aren't able to continue.

Solo Play: The Villagers are more fearful if there is only one Hero trying to save the village. Begin the game with the Terror Marker on the "3" of the Terror Level Track.

All the rules remain the same. However, do not play as the Courier-that Hero's Special Action cannot be taken in a solo game. Also the Perk cards "Special Delivery" and "Conduct An Investigation" cannot be used.

Either remove these cards before playing, or when drawn, immediately discard and draw a new Perk card to replace it.

Its a fantasic excellent strategy game based around the universal monsters. I love it so much its such a fun game. If you want to learn more go to BoardGameGeek, Dice Tower Review or One Stop Co-Op Shop.
  
Alien: Covenant (2017)
Alien: Covenant (2017)
2017 | Horror, Sci-Fi
Visuals (2 more)
Sound/music
Michael Fassbender's dual roles
Script (2 more)
Overall story
Character choices
So much potential...
I will admit to being in the minority of those who enjoyed Prometheus. Flawed? Yep. But at least it was trying something new and wasn't a strict retread of Alien. It offered some thought-provoking ideas, great performances, amazing visuals and some genuine sci-fi terror.

Then comes Covenant. The shame is that instead of it being Prometheus 2 it became Alien 5, offering nothing new to the table.

Some of the performances are great, particularly Michael Fassbender (nothing new) but the characters make stupid decisions, the story is built on too many coincidences and it all feels like something you've already seen and seen done better.
  
TD
The Devouring Gray
8
8.0 (1 Ratings)
Book Rating
If you love Riverdale, The Originals, and Sawkill Girls than this book is up your alley. You will jump in and devour it (get it). The story centers around around protecting the city but instead of a full utopia it is more of a oppressive terror town.
While I loved the story and the characters it was a bit too scary for me. The author did such an amazing job describing the horror in the book that you can clearly see it in your mind. For me that scared me enough that I loved the book but I wouldn't reread. If your love that type of thing then this is for you!
 
Thank you for letting me read an early copy on Netgalley
  
Halloween II (1981)
Halloween II (1981)
1981 | Horror
7
7.4 (23 Ratings)
Movie Rating
The original Halloween was never supposed to become a franchise, John Carpenter only ever wanted to make one film. Naturally, after the movie’s success, a sequel was greenlit soon after and was rushed into production with a massively increased budget.

Halloween II remains a troubled film. Cleverly set on the same night as its predecessor, it lacked the trademark stalk and kill sequences that made its forbearer such an impeccable addition to the genre.

Upping the budget also meant upping the gore and from here the series started to rely heavily on brutality rather than outright terror. Still, it’s a great film anchored by Jamie Lee Curtis’ brilliant performance as Laurie Strode.

https://moviemetropolis.net/2017/10/28/halloween-movies-top-5/
  
Hilary’s lack of activity has gotten her in trouble with Captain Blacktooth, and if she wants to retain her title as a pirate, she needs to go on a big quest. When her friend Miss Pimm is kidnapped, she decides to find her. However, is that a quest that Blacktooth will approve?

The plot was a little slow in this one, especially in the middle. The characters were still wonderful, and the humor I loved from the first book was still all over the book as well. Fans of the first will be glad to spend more time with Hilary and her friends.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2014/09/book-review-terror-of-southlands-by.html">Carstairs Considers</a>.
  
The Hitman&#039;s Bodyguard (2017)
The Hitman's Bodyguard (2017)
2017 | Action, Comedy
Nothing says knockabout comedy like a truck bomb
Raucous action-comedy odd-couple movie with uptight protection agent Ryan Reynolds having to get laid-back hired killer Samuel L Jackson to the court on time so he can testify against evil despot Gary Oldman (one of his 'just here for the cheque' performances).

Some good jokes and well-mounted action but you have to wonder about a movie which thinks there's nothing tonally weird about including scenes of women and children being cold-bloodedly murdered or terror attacks on western cities in what's essentially a knockabout comedy. Some genuinely funny moments and nice chemistry between the two leads, but hard to get past the fundamental moral vacancy of it all.