
Agent Gumball - Roguelike Spy Game
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Someone’s been spying on Gumball. What the what?! Two can play at that game! GO UNDERCOVER Sneak...

Gareth von Kallenbach (980 KP) rated Pixels (2015) in Movies
Aug 6, 2019
The movie opens with scenes straight out of the 1980’s and shows Sam, Eddie, Will and Ludlow all gathering at the arcade video world championships. The championships are being recorded to send in a time capsule to outer space, hoping to find alien life forms. The competition comes down to Sam and Eddie (who has nick named himself ‘The Fire Blaster’) and Eddie defeats Sam. Sam is crushed.
Fast forward about 30 years and Sam is working as an installation technician, and somehow Will has become the POTUS. Ludlow and Eddie are no where to be seen.
An attack occurs, Ludlow mysteriously appears in Sams van, and Ludlow reveals that the attack was perpetrated not only by aliens, but by 80’s style pixelated arcade aliens, who apparently intercepted our space bound time capsule, interpreted it as a declaration of war (????) and sent back pixelated arcade aliens to destroy us (?!?).
The two childhood friends go to the president with the information, who at first, under the pressure of his advisors, brushes them off.
After another attack occurs, President Will over rides his advisers and enlists Sam and Ludlows help, and also reaches out to The Fire Blaster (currently in prison, and demanding a list of concessions in exchange for his help and expertise.)
The movie didn’t have any dragging points for me, and I did laugh out loud at some portions. My son who is nearly 7 REALLY enjoyed it, and if it had had slightly less obvious (and what felt like marginally unnecessary) curse words I would have liked it better for his age range. There were children even younger than my son in the theatre though, and I found myself cringing at some of the language, and noticed my son looking at me to see if I noticed him noticing that there were ‘bad words’. Since it IS rated PG-13, there’s not a whole lot to be said about it, but it could have been just as good a movie, and therefore enjoyable by a bigger age range, without the cursing.
When I asked him later whether he liked the movie he said he ‘liked it a lot, but it had some bad words’.
Pixels was pretty action packed, and although I found it to be an odd premise for a movie, I did enjoy it. I don’t feel that they made as good a use of the 3D format as they could have. The soundtrack was good. I liked the characters, even though i couldn’t quite make the jump as to ‘why or how’ Will became president, and I had the hardest time dealing with Eddies accent. It just ‘felt off’, most likely because I’ve been watching him most recently on Game of Thrones.
I think kids will enjoy it for the action and parents will like it well enough for the nostalgia factor.
Overall I would give this movie 2.5 out of 5 stars.

Chris Sawin (602 KP) rated Inglourious Basterds (2009) in Movies
Jun 21, 2019 (Updated Jun 22, 2019)
Inglourious Basterds had the potential to be one of the greatest films of the year. It's the first full-length film from Quentin Tarantino since Death Proof and his films from the past 12 years have escalated him into being one of the most well-respected filmmakers of our time. That along with an incredibly strong cast led by Brad Pitt and the fact that the film took place during World War II had me incredibly excited for the film. I'm a fairly big admirer of most of Tarantino's previous works and there's something about World War II and Nazis that I've always found fascinating. The final product was still good, but just didn't wind up meeting my expectations.
The concept of Inglourious Basterds is rather ingenious. A group of Jewish-Americans coming together and killing as many Nazis as they can. An ultimate form of revenge. Not only that, but an incredible sense of satisfaction washes over them while they partake in it. It's great and is pulled off rather flawlessly when we actually get to see The Basterds in action. As much as I love Tarantino's dialogue, it just seemed like the majority of the film was spent waiting around and talking about what was actually going to happen. Significant events still took place, but there's really only three or four scenes that come to mind that you could label as being exciting. Whether the film needed more of that is fully up to the viewer, but I'm under the impression that the film was a bit lacking in that department. Something else that should be mentioned, the film is not historically accurate. It's more of a World War II set in the Tarantino-verse kind of deal and is more of an alternate universe. Knowing that before seeing the movie helped a great deal in enjoying the film a bit more.
As enjoyable as Brad Pitt's performance as Lt. Aldo Raine was, I believe the real performance worth noting is Christoph Waltz's portrayal of Col. Hans Landa. He's somehow able to walk the thin line between being polite and charming to being a frightening lunatic rather flawlessly. Even as he closes in on The Basterds and their plans, he still manages to steal most of the scenes he's in (the discussion about comparing Jews to rats at the beginning of the film, the "That's-a-bingo!" conversation with Aldo, etc). Landa is just an incredible detective with a marvelous personality that might just be one of the greatest characters Tarantino has ever written.
Inglourious Basterds is an extremely solid effort from Tarantino. The dialogue is definitely up to Tarantino's standard greatness, the performances are quite incredible, and the story is an entertaining one even with it straying away from what actually happened during that time period. It's just a shame it didn't meet the expectations I had based on the trailers and how much I enjoyed the past few Tarantino films. The hard hitting action scenes are magnificent, but it felt like there were too few and far between. The best suggestion I could give would be to go into the film expecting nothing and I think you'll walk away satisfied.

Invasion: Modern Empire
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Selected by Facebook as one of BEST MOBILE GAMES Invasion: Modern Empire is an online war-themed...

Concerned Ape's Haunted Chicolatier
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Hey everyone, After dedicating 10 years of my life to Stardew Valley (and counting), the time has...
Concerned Ape Haunted Chocolatier Stardew Valley

Reshopper -secondhand til børn
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* Chosen Best Children’s App in Denmark 2015 and 2016 (bornibyen.dk) * * Best of Apps 2016 (Itunes...

BankofMarquis (1832 KP) rated The Birds (1963) in Movies
Oct 28, 2020
And...then I caught myself getting into it.
Based on the novel by Daphne Du Maurier, THE BIRDS is told in Alfred Hithcock's suspenseful style to elevate a "pulp novel" idea of birds turning on humans to something much more tense than it had any right to be.
Newcomer Tippi Hendren stars as wealthy San Francisco socialite Melanie Daniels who chases suave charismatic lawyer Mitch Brenner (Rod Taylor) north of San Fran to his home of Bodego Bay. Will Melanie be able to win Mitch's heart over the objections of his mother (Jessica Tandy) and ex-girlfriend (Suzanne Pleshette)? We'll never know, for the Birds have their own idea of how this tale will end.
Hitchock, of course, earns his nickname "The Master of Suspense" with this film. He has some long scenes that grow with tension. Whether it's Melanie crossing the Bay in a boat (only to, finally, be attacked by a bird) or Mitch's mother going down a long hallway to find out what happened to a farmer friend of hers to the famous - and famously pulled off - scene of the birds gathering en masse on the jungle gym prior to attacking Melanie and the school children. Hitchcock knows exactly how to raise tension in these scenes and he does so marvelously. Even 56 years later, I found what little hairs I have standing up on the back of my neck and my body bending ever so slightly towards the screen during these scenes.
But...the thing that caught me this time around was the performances of the leads and the way Hitchock lets scenes play out with the actors. I've never been a big Rod Taylor fan, I've always thought he was "fine", but nothing special. He is much more than "fine" in this film. It's probably the best work I've ever seen him do. Jessica Tandy, of course, as the mother is wonderfully cold and distant to begin with and slowly moves to close to madness and then understanding, it is a wonderfully understated performance showcasing a superb theater actress. As is Pleshette's turn as school teacher Annie. Her scenes with Hendren were laced (I'm sure purposely) with an undercurrent of sexual tension between the two female characters.
But...the star of this film is Tippi Hendren, beyond a doubt. Much has been made of the cruelty and misogynistic ways that Hitchock treated and abused Hendren in the making of this film. But her performance shone as the gold-digging, fun loving Melanie who descends into the depths as the film progresses. I've never thought much of her as a performer, but will have to check out other films of hers (most notably, Hitchock's MARNIE).
The special effects - which were cutting edge and earned an Oscar nomination back in the day - are dated, but that adds to the charm of the film (at least for me). I'm sure they "wowed" the audience in 1963, so I'll cut them some slack.
I was pleasantly surprised by the pacing, acting and SUSPENSE of this film. It has held up very well and if you haven't seen THE BIRDS in awhile, I recommend you check it out.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)

The Ballymaloe Cookbook
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First published in 1977, The Ballymaloe Cookbook espouses a food philosophy rare for its time, but...

Paul Kellett (118 KP) rated Lifeform in Tabletop Games
May 1, 2019
So, what is the game?
Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.
I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...
How does it work?
We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.
In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.
In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.
In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.
All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.
Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.
I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.
The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.
There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).
The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.
The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.
What if I die?
Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.
I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.
Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.
It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.
What do I think?
This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.
As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.
We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.
Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...
We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...
I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.

Duas of Prophet (Sallallahu alayhi wasallam) ( Islam Quran Hadith - Ramadan Islamic Apps ) )
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Al-Khawarizmi is a trusted name in Islamic Apps development for years. We have sold thousands of...