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Beatdown: Streets of Justice
Beatdown: Streets of Justice
2019 | Card Game, Comic Book / Strip, Fighting
Ever wanted to be a street level thug? Or the hero that fights said thugs? I haven’t really. But! I did used to love playing the Street Fighter games growing up. Now, you cannot Hadouken in real life (right?) and take out E. Honda, but you CAN fight thugs in the street… if you really wanted. You know what? I’m just gonna stick to fighting via card play. Wanna help?

Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!

Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.

After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.

Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.

Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.
  
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Dianne Robbins (1738 KP) created a post

Apr 13, 2019  
Can anyone recommend some good two-player tabletop games, be it board, and, or dice games? I'm going to have surgery and will have a lot of downtime and don't want to spend it as a couch potato.

I like to play city building games online, like Banished, Civilization, and Sierra Impression Games (Pharaoh, Caesar, and Emporer) and have looked at a few board game versions but they look complicated and come with so many pieces. Are they manageable or will a cat coming into the room destroy the game with a swipe of its tail? My roommate doesn't play games yet so it would have to be a game that isn't overly complex or complicated to a newbie or a highly-medicated me.

We also like Scrabble, word puzzles, and trivia games but are looking for similar games. We've played Uno (which is now forever known as F-U/No, F-U, haha) and Yahtzee. So traditional board, card, and dice would be nice. We like mystery, paranormal, and educational games, not big on fantasy, sci-fi, sports, or anything chaotic.

I'm also hoping to find games my boyfriend and I can play kind of mindlessly to do in the background while we chat about life and tell stories. I'm really needing some good intimate (not sexual) discussion.

All advice appreciated.
     
Show all 4 comments.
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Awix (3310 KP) Apr 14, 2019

Seven Wonders Duel is a pretty good, medium-complex card game. Splendor and Carcassonne also both work well with two and they're a little simpler and possibly more cat-proof too.

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The Marinated Meeple (1853 KP) Apr 15, 2019

Jaipur is one of my favorites and has an App you can get as well.

Latin Grill was amazing. That's really the only word I have to describe it. This book has everything: Salads, Meat, Shellfish, Desserts, and even Beverages. There's also information in the front about various grill-type-things like which kind of grill to use, what kinds of tools you need etc.

And the photographs… make me… drool. More than just hungry. drool. *wipes computer off* I've never wanted a salad so badly in my whole life. Grilled avocado on Caesar Salads, grilled Sea Scallops with Avocado and Apple, recipes for lamb, beef, chicken, even duck. It's hard to find a good recipe for Churros (with chocolate sauce!) Semisweet Chocolate and Coffee Brioche Bread Pudding… reading that one almost made me cry. There's a whole slew of lemonades and martinis in the back to top off a fantastic full-course grilled dinner… or just to go with your Sunday-night family barbecue.

Recommendation: hey moms, this would be a great fathers' day gift! There's a recipe in here for everyone.
  
Once the plot began going in circles of Helen not finding Wayne, my brain started screaming ‘WHEN WILL THIS BOOK END?!’. But then… it all surprised me.

I fell in love with Helen as the novel got more and more into her personal life and mental health, and the more frustrated I got with Helen not managing to find Wayne, the more I found myself wanting to find out exactly where he was.

I loved how this linked to Anybody Out There but you don’t have to have read it to understand what is happening with this one – and because of that, I’m desperate to read Rachel’s Holiday.

I was pleasantly surprised with this. Yes, it did take me a while to get into it and manage to enjoy it, but once I did, I was addicted!

If you’re good at reading longer books, this is definitely one for you! However, if you’re like me and struggle with anything that requires an attention span longer than five minutes, it may take you a while to enjoy it!
  
The Last Starfighter (1984)
The Last Starfighter (1984)
1984 | Action, Sci-Fi
Guilty 80s pleasure still sparkles!
I have made several "Andy's Guilty Pleasures" lists in my life and Flash Gordon, Krull and this film are always at the very top. I'm sure it's because this movie was a childhood favorite, but also because it hits everything just right. It's not complicated, scary, or deep at all. Just a campy good time.

When local teenager trailer park handyman Alex Rogan finally beats his favorite video game "Starfighter" he gets more than he bargained for when it's owner comes calling and invites Alex into outer space to help the star league defend itself against its enemies.

It was one of the first movies to use any sort of CGI images as we think of them today. I'm sure nowadays people would say it looked a bit dated, but I would argue the characters and story are what keep it relevant.

There have been many stories and attempts to remake or reboot this film, even from Steven Spielberg, and thus far it hasn't happened.

Keeping my fingers crossed it never does.

  
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