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Jar of Hearts
Jar of Hearts
Jennifer Hillier | 2018 | Crime, Mystery, Thriller
9
8.3 (8 Ratings)
Book Rating
Compelling, twisted story
Fourteen years ago, Georgina "Geo" Shaw's best friend, Angela Wong, disappeared without a trace. The girls were only sixteen years old. Now Geo is a successful executive--and it comes to a surprise to everyone (except Geo) when she's arrested at her pharmaceutical firm for her role in Angela's murder. It turns out, fourteen years ago, Geo was involved while her older boyfriend, Calvin James, killed Angela and buried her remains in the woods behind Geo's childhood home. Calvin has gone on to become a serial killer known as the Sweetbay Strangler. But to Geo, he's Calvin, her first love, despite their abusive and turbulent relationship. For all these years, Geo carried the secret of what happened that fateful night with Calvin and Angela. She told no one, not even the girls' best friend, Kaiser Brody, who is now a detective with the Seattle PD and working on Angela and Calvin's cases. Geo is sentenced to prison and all her secrets appear to be out in the open. But are they truly? And what does it mean when more bodies start appearing, killed in the same manner as Angela?

This was just a great thriller. It alternates its viewpoints, with pieces of the novel told from Geo and Kai and changing between the past and the present. The result is completely captivating. I was mesmerized by this compelling and well-executed novel, which draws you in from the start. The characters in this one are excellent; rarely do you get two such strong vivid main characters, but I felt drawn to both Kai and Geo.

The story slowly works its way back to that fateful night. Hillier unravels things so adeptly that I was kept guessing for quite some time, meticulously starting to work out pieces of the plot, feeling quite triumphant when I was proved right. This novel is just so intricately plotted and incredibly creepy at times--it's simply a pleasure to read. It's deep and dark, propelled by its wonderfully written characters. Honestly, I can't rave enough about both the plot and the characters.

Overall, you can't go wrong with this one. It features compelling characters and a twisted, dark story that will keep you reading until the very end. I need to track down more of Ms. Hillier's books and soon! Highly recommend.

I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
  
Footwork
Footwork
TA Moore | 2023 | Contemporary, LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
Bode's heart is in the right place, he just goes about it all wrong.
I was gifted my copy of this book.

Bode never claimed to be an angel. Serving time for his crimes, he's out on parole and finds himself in an illegal fight ring run by his parole officer. When his mum skips town, and the step father throws Bode's younger brother, Danny, out, Bode goes to the last person who might want to see him, but the one he knows won't say no to him, his ex Sonny.

Bode is an a$$hole. He knows it, Sonny knows it, even Danny knows it. But what I loved about Bode is he doesn't try to be anything else. He is what he is, and you take as he is. But deep down, Bode's heart is in the right place, he just goes about it all wrong.

He knows Sonny won't say no, and won't push him away, and he knows Sonny has a boyfriend (deputy boyfriend, it made me smile, Bode giving him that tag!) but Bode still pushes Sonny. To some extent, Sonny lets himself be pushed though, and Sonny knows that he will eventually give in. I liked that he does what he does BEFORE giving in though.

Danny is a character, and I loved that even at 14, he can see who Bode is. But I liked that he still has some child-like qualities: believing his mum will come home, especially. Not sure I liked mum, to be honest! I mean she does come good, but bloody hell, it's hardly surprising Bode is how he is with her for his mum.

Getting Bode out of the fighting ring comes top priority, and, as much as deputy boyfriend hates Bode, he does help. I liked how that all worked out. Not how I thought it was going to, to be honest so I love being kept on my toes there.

Given who Bode is and what he is doing, it is quite violent, but I think it really is needed to know just what he is going through. Steamy and smexy too!

Both Sonny and Bode have a say, so I'm happy about that cos I wasn't sure if Sonny would at one point!

It's been a while since I read a Moore book. I do like the way she spins her tales.

5 full and shiny stars

*same worded review will appear elsewhere
  
Logan (2017)
Logan (2017)
2017 | Action, Adventure
Hugh Jackman completes his journey as Wolverine (1 more)
An emotional journey
R.I.P Wolverine (0 more)
Mutant with Human emotion
There are so many superhero movies these days, that the genre becomes somewhat dull and repetitive, especially when it comes to Marvel (not saying Marvel is dull and boring, but some of the films are somewhat lacking due to how many films there are each year - Just my opinion), but Logan is one of the greatest comic book movies I have seen for a while, for the fact that it makes Logan more human and explores the feeling of trying to fit into society, despite being so different.

Logan has always had a part of him deep down that just wants to be normal. He never wanted his power and though he's thankful for it in some ways he feels like he wouldn't have been lost without it if he never had it to begin with. This film explores that notion even further than the previous films as shows us Logan in the role of a father figure to young Laura and a son figure to a now very old Charles Xavier. In this film Logan doesn't feel like he's a mutant in the company of other mutants, He feels like he's apart of a family.

SPOILERS AHEAD!!



Later in the film we see Logan's fatherly side after Charles passes away, and Logan risks everything to keep Laura safe and to teach her right and wrong, and give her a parenting love that she hasn't known before in her young life. This also shines through the portrayal of young Laura (portrayed by the talented Dafne Keen) as we see her become more and more attached to Old Man Logan (I had to!). This is what makes this film the most human feeling superhero movie that I've ever seen.

The R rating makes this film come to life by bringing death in the most brutal of ways because it allows Laura to see what Logan has become and makes his message to her and to the audience a lot clearer. "Don't become what they made you"

Through all of the bloody violence and anger Laura is able to understand those words more clearly than if it was a 15 rated film because we see Logan when he becomes savage and truly unleashes his full anger that's built up over his long lifetime of war and hatred.

When this film comes to an end (my lord that ending had me balling like a baby) and we see Laura say her final goodbyes to Logan, you don't want it to end because you know that this has finally been the one time that Logan felt human and felt a true connection to someone. (Also because we want Hugh Jackman to be Wolverine forever)

The cinematography and directing of this movie is beautiful to look at and witness as the scenes unfold. The cast perform to the highest of standards and really deliver a convincing story the makes you feel sympathetic to each of the main characters.

Wolverine will never be the same without Hugh Jackman, but we must not be too quick to dismiss the new casting choice when it comes around. You never know, they might surprise you.
  
The Lost Expedition
The Lost Expedition
2017 | Adventure, Card Game, Exploration
El Dorado – the lost city of gold. Many have searched for this fabled civilization, but none have prevailed… yet. Gather up your team of experts and pack your bags for the jungle – you’re headed on an adventure! Can you find the path to this lost city and get there alive? Or will the encounters of the wilderness prove to be too much to handle? Only one way to find out….

Disclaimer: The Lost Expedition can be played cooperatively, solo, or head-to-head. This review only covers the cooperative version of the game! -L

The Lost Expedition is a cooperative (in this case) game of strategy and hand management in which players are trying to traverse the jungle to reach El Dorado by carefully managing their Resources and utilizing their collective Expertise. To setup the game, choose 3 explorers to form your team, and collect 3 Ammunition and 4 Food from the supply tokens. Shuffle the adventure cards, dealing 4 to every player, placing the remainder in a face-down draw deck. Depending on the difficulty selected, place the corresponding number of Expedition cards in a row on the table (we played Normal mode, using 9 Expedition cards). Place 4 Health tokens on each explorer card, place the phase token with the Morning side up, select a starting expedition leader, and the game is ready to begin.

Each round consists of 2 phases: Morning and Evening. During the Morning phase, players will take turns playing adventure cards from their hand, one at a time, until each player has played 2 cards. This line of cards forms the path that the explorers are traveling in the morning. After all cards have been played, they will be rearranged in numerical order, from lowest to highest. Once the cards are organized, they will be resolved one at a time, from lowest to highest, until all cards have been addressed. Examples of card actions are: discarding the next card in play, swapping two cards on the path, adding a new card to the end of the path, or moving the team pawn one card closer to El Dorado. Adventure cards have different colored boxes that indicate action choices that the players must make. Some actions are mandatory and must be completed. Some cards offer 2 or more choices, one of which must be selected and performed to clear the card. And some cards have optional choices, that do not have to be completed for the card to be resolved. Certain actions will require the team to gain/spend Resources tokens or Expertise from your explorers (in the form of Health tokens). At the end of the Morning phase, the team loses 1 Food token, and play continues to the Evening phase.


During the Evening phase, the gameplay is like that of the Morning with a couple of changes. Players again will alternate playing cards, but will play until all remaining cards in their hand have been played. Cards in the Evening phase are resolved in the order that they are played, and are not organized numerically like in the Morning phase. Again, after all cards are played, they will be resolved one by one as normal, paying Resources/Expertise as required. Once the Evening phase is finished, the team loses 1 Food token, players draw a new hand of cards, select another expedition leader, and a new round begins with the Morning phase. Play continues in this fashion until either the players have reached El Dorado, all 3 of the team’s explorers have died (have no remaining Health tokens), or if the adventure card draw deck runs out 2 times during play.
Pretty straight-forward, right? Play cards, resolve cards, repeat. That is one thing I really like about The Lost Expedition – it is simple, yet so strategic. Ultimately this is a game of Resource/Expertise management. You need at least 1 explorer to make it to El Dorado alive. There is no reward without risk in this game. Couple that with the multiple action options on each card, and you’ve really got to have a strategy. Maybe you’re low on Ammunition, but in order to gain back some much-needed Health, you’ve got to spend Ammo. Or are you willing to deal damage to an explorer if it means the team can advance a card? There are so many things to consider, and so many ways in which you can strategize, and that keeps all players engaged.

That being said, players are not allowed to reveal the details of any cards in hand. So how can you best communicate with your team about what types of cards to play if you can’t tell them point-blank? That added aspect of working in a team creates some unique strategies in and of itself. Ultimately, the final decision comes down to the expedition leader for the round – but what if they choose the action you didn’t want? How can everyone help balance everyone else out? You really have to work together to be successful. The flip-side of that teamwork is that the game can be frustrating in some aspects. You never truly know what your teammates are going to play at any given time, and the card they choose could totally unravel your plan. Not being able to discuss the specifics of cards in your hand makes sense (because then why wouldn’t the team just have one collective hand of cards?), but it adds an element of randomness and luck to the game that seems counterintuitive to me. Playing the wrong card at the wrong time might just turn your team against you, and that undermines the spirit of the game.


Let’s touch briefly on components. The cards are nice, oversized, and sturdy. The artwork is colorful and thematically appropriate. All of the Resources tokens are thick cardboard, and the meeples are nice and chunky. All in all, good production quality overall.
So how do I really feel about The Lost Expedition? I think it’s ok. It is strategic and entertaining, with the added elements of teamwork and cooperation – you either win together or lose together. As a group, you’ve got to have an adaptable strategy and manage your resources as best you can. Is it a game that I love? No. But it’s one that will probably stay in my collection for a bit, before it moves on to someone who might see some hidden quality that I may have missed. If you want a nice and relatively simple team game to play, maybe check out The Lost Expedition. And if risk/reward or resource management isn’t your jam, then maybe keep looking beyond this one. Purple Phoenix Games give The Lost Expedition an eventful 6 / 12.
  
Spider-Man 2 (2004)
Spider-Man 2 (2004)
2004 | Action, Sci-Fi
Tobey maguire as Peter Parker/Spider-man Alfred molina as Doc Ock Rosemary harris as Aunt May Jk simmons as J.Jonah jameson The train scene The direction The story The action scenes (0 more)
Can be corny at times (0 more)
"There's a hero in all of us"
One of the finest sequels ever made and still counted amongst the greatest superhero flicks in existence, Spider-Man 2 is a remarkable follow-up to its already-impressive predecessor that skilfully builds upon the solid foundation provided by the first film, presents significant upgrades in each filmmaking aspect and beautifully balances all its elements to succeed as not just a de-facto standard of its genre but also as one of the best films of its year.

Set two years after the events of the first film, the story of Spider-Man 2 finds Peter Parker struggling to balance his personal life & his obligations as Spider-Man. His love interest is engaged to someone else, his grades have been steadily declining and he also seems to be losing his powers. Meanwhile, a brilliant scientist named Dr. Otto Octavius transforms into a supervillain with four robotic tentacles fused to his spine after his effort to sustain a nuclear fusion reaction goes horribly wrong.

Directed by Sam Raimi, Spider-Man 2 is a far more mature effort from him in comparison to his previous venture and presents the director in sublime form for this sequel picks up the story right where it was left off the last time despite the 2 years span, progresses the arc of its reprising characters amazingly well while giving a proper introduction to the new ones, and also does an outstanding job in balancing its storytelling elements with moments of action in a seamless manner, due to which everything about this sequel just works.

Alvin Sargent's screenplay is worthy of praise as well for the story takes a darker approach than the last time yet packs in enough humour to prevent it from becoming too bleak, and although the cheesiness of the first chapter isn't reduced, the narrative flow is much more stream-lined than before. Production design team comes up with bigger, more refined set pieces, Cinematography preserves the vibrant camerawork but has a firmer grip on it this time while Editing is definitely one of its strongest aspects for there isn't a dull moment in the picture.

Visual effects is much improved as well and by not overdoing its CGI elements, it keeps the artificiality of its universe at bay for the most part. Sure a number of moments are over-the-top but most of them still fall under the realm of on-screen believability. Last but not the least, Danny Elfman delivers again with a splendid soundtrack that stays true to the original film's score, works as a wonderfully evolved successor, and captures the darker tone with finesse just like it did the last time. Even the existing songs used in the picture are nicely chosen & help compliment the respective sequences.

Coming to the performances, Tobey Maguire, Kirsten Dunst, James Franco & J.K. Simmons return to reprise their respective roles of Peter Parker, Mary Jane Watson, Harry Osborn & J. Jonah Jameson and do a better job than before. Maguire builds up on his earlier input to impress once again and what he lacks in star presence, he makes up for it by chipping in a complex performance. Simmons is hilarious as before, Dunst & Franco are still on base level but it's Alfred Molina who impresses the most in what is a sympathetic rendition of Doc Ock, thus making him a classic foe in every way.

On an overall scale, Spider-Man 2 delivers everything one can expect from a sequel. It goes bigger, better & more action-packed than before yet stays completely true to its origin, plus finishes on a high with enough open choices for where it can be headed in later instalments, something that Sony failed to take advantage of. Sam Raimi has weaved a magical web yet again that tightly grasps on to every necessary ingredient to come up with an incredibly fun, highly enjoyable, wildly entertaining & thoroughly satisfying extravaganza that promises yet another high-flying, web-sligning roller-coaster ride and effortlessly delivers it.
  
The High Moments
The High Moments
8
8.0 (1 Ratings)
Book Rating
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I am very excited to be part of the Instagram Tour for The High Moments by Sara-Ella Ozbek. Thank you to Kaleidoscopic Book Tours for this amazing opportunity, and for sending me a copy of this book in exchange for an honest review.

<b><i>The High Moments is a book about Scarlett.</i></b>

She’s not perfect and she has a very tricky relationship with her mother. All she wants is to be successful and for people to like her.

She is one of those people that make goals on New Year’s Eve, and then reflect back one year later, just to realise that nothing has changed. But one day, she does decide it’s time for a change. So she moves to London. She doesn’t have a particular plan, but she does want to be a designer.

She ends up getting a job at a modeling agency with a very low salary. But the fashion industry is the worst place you can go to, if you are willing to change yourself, just to appeal to others.

<b><i>Which is something Scarlett, obviously, does.</i></b>

She makes friends that aren’t that real. She hands out with the wrong crowd. And she sleeps with men she shouldn’t. She takes drugs. She consumes alcohol. Way more than she is supposed to. But at least people start to recognise her. They invite her to parties she could only have dreamed of. Surely that can’t be all that bad? Well – it is.

<b><i>And she doesn’t really learn from it, until it’s way too late.</i></b>

This book was compared to The Devil Wears Prada, and I don’t agree with that comparison. The Devil Wears Prada is a gem, and the first of its kind, so it shouldn’t be a very easy story to compare. Just because this book follows a woman that works in a very fast paced fashion industry it doesn’t mean comparisons should be thrown left right and center.

Additionally, Scarlett is a very insecure person. And despite her goal in design, she doesn’t show a lot of determination. She seemed to care way more about her parties, than to be good at her job and get promoted in her career. But I think that her immaturity comes with her age, and the story was captured in a time when she still needed to experience everything and grow. Which she does, at the very end of the book, even though it’s a slow start.

Aside from this, I really enjoyed the book, and it only took me one day to finish it. I was very invested and entertained, and I have only praise for that. The scenes were very realistic and the characters were very real. The plot was predictable, but I expected that. Every time Scarlett would make a bad decision, I knew it would come back to bite her. And I also knew she would learn to grow from all the mistakes she made – which she does. And that pleases me.

<b><i>“Everyone always wonders how good people can do terrible things, but bad behaviour is the easiest thing in the world, really. You just don’t think about it.”</i></b>

If you love fast-paced books, filled with humour and fashion, I promise you will enjoy The High Moments by Sara-Ella Ozbek. It will lift your spirits and make you giggle. And on top of that, it will make you discuss Scarlett’s choices in life with your best friend. What more do you want in a book?
  
A Deadly Education: Lesson One of the Scholomance
A Deadly Education: Lesson One of the Scholomance
Naomi Novik | 2020 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
8
7.2 (6 Ratings)
Book Rating
A darker version of Harry Potter (1 more)
Witchcraft/occult
Main character was unlikable (1 more)
Too much internal dialogue
It's nice knowing that books about witches aren't dead. The main idea of Naomi Novik's new novel, A Deadly Education - - - a new series with the second book already slated to release in 2021 - - - is about a school of magic that is focused on survival. Of course, this may bring about similarities of J.K. Rowling's Harry Potter series, but this story is no way the same, A Deadly Education is a much darker witch school story with young murderers and also monsters that eat the students alive.

Yet this dark and morbid story is about a young girl who has been foreseen to possess powers that could destroy millions of people as our main character, and she can be quite off-putting at times. Her personality - - - a need to be liked, but refuses to allow anyone to like her, her need to show that she is always the smartest person in the room, and her blatant rudeness to a young man that saves her life more than once - - - makes it hard, as a reader, to root for this character. She does have moments of dark humor that made me laugh, moments of sarcasm that were pretty good, but she quickly assumes that everyone hates her and wants her to die before making it to senior graduation.

Galadriel is her name, but she prefers to go by El, and both of her parents were students at this Scholomance. She begins by talking about different kinds of witches there are at the school, including ones that use malia. Malia is a form of magic that takes it's mana from living things, including people. One such student she knows that uses malia is Yi Liu. El describes how malia of this sort slowly kills the one using it by telling the reader that Liu's eyes are turning all white, and her nails have gone completely black (and it's not polish).

Early on, readers are told about enclaves at the school, usually rich kids whose families have had more survivors from graduating classes than others. Students who are not part of these cliques know that it is very important to try to get an invitation to join one before senior year because your chances of survival are higher with a group than by yourself. El spends most of her time debating whether she wants to be part of one or not; her shifts in decisions are quite annoying. After she is saved by a student named Orion Lake, who is an enclaver from New York, she quickly decides to use him to obtain a seat in his enclave: " I couldn't blame her, really. It wasn't stupid to want to be pals with Orion if that looked like a real possibility. Aadhya's family lives in New Jersey: if she got into the New York enclave, she could probably pull them all inside. And I couldn't afford to alienate one of the vanishing few people who are willing to deal with me. "

Throughout the story, El becomes angrier and angrier every time that Lake saves her from being killed (which ends up almost being ten times), but one such time that he isn't able to, readers finally get to see what her powers have taught her, and this is practically the only time that we do: while an attack is happening in the library, El decides to go after Lake and help him save other students, but you can easily get lost in the library due to the shelves constantly moving, or you can be eaten because of the dark areas the shelves create; this is when a giant creature appears called a maw-mouth: "My whole body was clenched and waiting for it, and in the next flare of deep-red light I met half a dozen human eyes watching me, scattered over the thick rolling folds of the translucent, glossy mass that was just bulging its way out of the vent, many mouths open and working for air. " El tells us that the only way to stop a maw-mouth is to give it indigestion. "I stopped, and I used the best of the nineteen spells I know for killing an entire roomful of people, the shortest one; it's just three words in French, a la mort, but it must be cast carelessly, with a flick of the hand that most people get wrong, and if you get it even a little wrong, it kills you instead. " She does it correctly and the maw-mouth is defeated.

El believes that she saved a majority of the students from being killed by defeating the maw-mouth, but when she goes to breakfast the next morning, she finds out that a student had been 'poached' by a senior student. Every student's dorm room has a wall or spot that is nothing but a black abyss, where if anything that enters it will disappear forever. 'Poaching' is an act that has happened at the school before, and it's when a student pushes another student into the void, usually to take over their dorm room because the former's is unsafe. Oddly, this isn't surprising that it happened, when life at the school is life or death, people, especially teenagers, will make rash decisions without adults being present - - - yes, there are no teachers at this school, and everything seems to appear out of thin air.

The novel finally picks up pace when the wall leading to the graduation hall, which contains two maw-mouths for the senior class, is starting to break away, threatening to release any and all creatures into the school: "If a hole opened up to the graduation hall before the senior dorms were closed off, the seniors went from being the whole buffet to the toughest and most stale entrees on the menu. "

When the students decide to work together to patch up the hole, they soon find out that the senior students don't want it patched up: " 'But we also don't want to let you buy your lives with ours. That's what I hear seniors saying. Not, let's rip open the school, but why don't we make you, your class, graduate with us. Your class are the ones Orion has saved the most.' Chloe flinched visibly, and a lot of the other kids at our table tensed. 'So? Are you all willing to do that, graduate early, to save the poor little freshmen? If not, you can stop ' - - - she waved a hand in a spiraling circle, making a gesture of drama - - -'about how evil we are because we don't want to die...' "

The atmosphere in the story makes the threat of death in the school very real, but Novik's main character isn't well-written; there are side characters that I found much more interesting than El, and were better written. Lake is even a better character - - - especially when readers find out why he has a need to save people - - - I honestly believe it would have been a better story from Lake's point-of-view. Also, the amount of explaining that Novik does in the novel really breaks up the flow of the story, sometimes stopping right in the middle of an important scene just to explain something about the school.

I will be reading the sequel when it comes out because I do want to know what happens to a lot of the side characters and their senior graduation, but I can only recommend this book to people who love stories about witches and the occult. As for horror fans, I don't think you would get your fix from this novel.
  
40x40

Bong Mines Entertainment (15 KP) rated Ella Mai by Ella Mai in Music

Jun 7, 2019 (Updated Jun 7, 2019)  
Ella Mai by Ella Mai
Ella Mai by Ella Mai
2018 | Rhythm And Blues, Soul
8
7.5 (2 Ratings)
Album Rating
Ella Mai is a talented R&B/Soul singer from London, England. Not too long ago, she released her deliciously impressive self-titled debut studio album, which uses her name as an acronym to communicate its message.

Ella Mai – “Good Bad”

‘Good Bad’ tells the story of a moody woman who’s not perfect. One day, she has a pleasant personality, and another, an attitude. If she was single, her behavior might go unnoticed, but the thing is she isn’t single.

She’s in an up-and-down relationship with a guy she desires. And oftentimes, he thinks she’s mad at him whenever she gets in one of her bad moods. Also, she knows her good side is the reason why he doesn’t get up and leave. But in a weird way, he likes her bad side.

‘Good Bad’ contains a relatable storyline, soul vocals, and a groovy neo-soul instrumentation produced by Nana Rogues.

Ella Mai – “Dangerous”

‘Dangerous’ tells the tale of a woman who’s in a loving relationship with a guy she’s deeply in love with. She cooks breakfast for him because he shows he deserves her love. But the danger comes in play when she risks it all by putting her all in their relationship, which has no guarantee.

‘Dangerous’ contains a romantic narrative, r&b/soul vocals, and a spunky Bryan-Michael Cox-produced instrumentation oozing with a poppin’ neo-dance flavor.

Ella Mai – “Sauce”

‘Sauce’ tells the tale of an attractive female with a confident, stylish nature. She’s in a new relationship with a guy who’s already head-over-heels in love with her. But the thing is they haven’t been together that long. Either he’s trippin’ or addicted to her sauce.

‘Sauce’ contains a relevant storyline, r&b/soul vocals, and bouncy instrumentation produced by Quintin Gulledge and DJ Mustard.

Ella Mai – “Whatchamacallit” feat. Chris Brown

‘Whatchamacallit’ tells a tale of a guy and a girl who’s in a secret relationship with each other. The woman has a boyfriend and the man has a girlfriend but that doesn’t stop them from committing a romantic crime. They know their sensual action is wrong, but it feels so right that they override their conscience.

‘Whatchamacallit’ contains an exciting storyline, wonderful soul vocals, and charismatic instrumentation produced by J Holt and DJ Mustard.

“Cheap Shot”


‘Cheap Shot’ tells the tale of a woman who has a dude who loves her, but she didn’t know beforehand how he felt until now. The term ‘cheap shop’ indicates that he takes advantage of her when she’s at her weakest point in life. A time when she just needs to chill instead of going through the emotions of love all over again.

‘Cheap Shots’ contains a relatable storyline, r&b soul vocals, and lush instrumentation produced by Harmony Samuels.

Ella Mai – “Shot Clock”

‘Shot Clock’ tells the tale of a woman who’s been dating a guy for five years. She thinks he’s playing games about commitment, therefore, she gives him 24-seconds to make a decision. But if the shot clock winds down to zero, he might find his babe in the arms of another man.

‘Shot Clock’ contains a relatable storyline, r&b/soul vocals, and charismatic instrumentation produced by DJ Mustard.

Ella Mai – “Boo’d Up”

The video finds Ella and her man riding Go Karts inside an amusement area with several friends. The newly-formed couple is happy and boo’d up in public.

‘Boo’d Up’ is a contemporary love song that finds Ella reminiscing about a past lover. Although their relationship is over, she finds it hard getting over that special person who makes her heartbeat bounce abnormally.

‘Boo’d Up’ contains a relatable narrative, gorgeous soul vocals, and ear-welcoming instrumentation oozing with classic neo-soul elements. The track was produced by Larrance Dopson and DJ Mustard.

Ella Mai – “Everything” feat. John Legend

‘Everything’ tells a sweet tale of a woman who appreciates the guy she’s with. Both of them are giving their all to keep their relationship healthy. According to the woman, they have everything they want.

‘Everything’ contains a relatable storyline, soul-pop vocals, and lovely instrumentation produced by DJ Mustard, Dayyon Alexander, and Jeff Alexander.

“Own It”

‘Own It’ tells an erotic tale of a woman who’s ready to get down and dirty with her significant other. She has on a T-shirt and panties and he’s on his knees servicing her body. Fluids are dripping and they are talkin’ naughty to each other while making love all night long.

‘Own It’ contains a sexy narrative, soul vocals, and slow-grinding instrumentation produced by Kosine and Miykal Snoddy.

“Run My Mouth”

‘Run My Mouth’ tells a tale of a woman who’s in love with a guy she’s in a relationship with. She’s addicted to making love to him, and every time they make love she runs her mouth in a good way because the sex is good.

‘Run My Mouth’ contains a sexy storyline, charismatic vocals, and melodic-trap instrumentation produced by DJ Mustard.

“Gut Feeling” feat. H.E.R.

‘Gut Feeling’ tells the tale of a young woman; her intuition tells her that the guy she’s in love with is guilty of something. She searches his phone looking for clues of his infidelity but finds nothing. Later that day, she asks him to come clean if he’s doing something wrong such as cheating, etc.

‘Gut Feeling’ contains a relatable storyline, charming soul vocals, and lovely instrumentation produced by DJ Mustard.

Ella Mai – “Trip”

‘Trip’ tells the tale of a woman who’s addicted to making good love with her significant other. But when she doesn’t get it, she overreacts or gets bent out of shape.

‘Trip’ contains a relatable storyline, soothing soul vocals, and piano-laden instrumentation produced by Keys and DJ Mustard.

Ella Mai – “Close”

‘Close’ tells the tale of a woman who appreciates the man she’s in love with. All day every day she thinks about him. Apparently, she’s not an easy person to be with, but somehow, his easygoingness balances her nature when they are close in each other’s arms.

‘Close’ contains a sensual storyline, charming melodies, and charismatic instrumentation produced by DJ Mustard.

Ella Mai – “Easy”

‘Easy’ tells the tale of a woman who’s in a new relationship with a guy she desires. Apparently, he’s a little uneasy about commitment. She reassures him that he should let his guard down and not worry. Therefore, she makes it easy for him to fall in love with her.

‘Easy’ contains an evergreen narrative, soul vocals, and ear-welcoming instrumentation produced by Lido and DJ Mustard.

Ella Mai – “Naked” (Bonus Track)

‘Naked’ tells the tale of a woman who’s looking for a guy who will love her unconditionally. Someone who will look past her flaws. Someone who will say she’s beautiful even when she doesn’t look the part.

‘Naked’ contains a relatable storyline, wonderful soul vocals, and sexy instrumentation produced by DJ Mustard.
“Ella Mai”
Ella Mai

In conclusion, Ella Mai’s self-titled debut studio album is a wonderful work of art. We totally enjoyed listening to each song from beginning to end.

Also, her voice sets a gorgeous tone while projecting an appealing and relatable narrative mostly focused on the up-side of romantic relationships, which contributes to the album’s feel-good vibe.

Mai’s first full-length offering is deliciously impressive and solidifies the London songstress at the helm of the contemporary R&B market.

https://www.bongminesentertainment.com/ella-mai-debut-album/
  
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Matthew Krueger (10051 KP) rated 13 Dead End Drive in Tabletop Games

Jul 17, 2020 (Updated Jul 18, 2020)  
13 Dead End Drive
13 Dead End Drive
1993 | Bluff, Deduction, Murder & Mystery
The Traps (3 more)
Its like Clue
Excellent Bluff Game
High replayablity
Dont know who has who (2 more)
Its easy to hit and knock off the traps.
The set up is long
Excellent Murder Mystery Bluff Deduction Game
13 Dead End Drive- is a excellent bluff deduction murder mystery board game. I learned about it through the Funhaus channel. Its like clue but so much different. Let me explain.

13 Dead End Drive is a murder-themed board game originally from Milton Bradley. Released in 1993, it was followed in 2002 by a sequel, 1313 Dead End Drive. Currently, Winning Moves Games USA Winning Moves publishes the game in the USA.

The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.

The Gameplay:

At the start of gameplay, players are dealt "Character cards" which correspond to matching pawns on the board. Since there are 12 characters, it is often the case that players control more than one character. However, which player controls which character is not revealed. Along with the character cards, there are also Portrait Cards, which determine who the current favorite for the inheritance is, and Trap Cards, which are used to spring traps and knock off other players.

During each turn, a player rolls two dice and moves two pawns, one pawn for each die. It is legal for players to move a pawn that is not theirs in order to bring it closer to or onto a Trap Space. All pawns must be moved off the red chair spaces before any pawns can be moved a second time or onto a trap space. If a pawn is moved onto a trap space by exact roll only, the player must have the corresponding trap card in his or her possession in order to spring the trap. Springing traps is not mandatory, however. After that, play proceeds on to the next player. A pawn can not pass through or land on the same space as another pawn during the same turn.

During the game, a Portrait Card is displayed in the picture frame above the fireplace. That character is now the current favorite to inherit the fortune. At that moment, for all intents and purposes, that character is now marked for death and must try to escape the mansion before he or she is either knocked off or the portrait changes (see "Special Spaces and Rules" below).

Also, during the game, a Detective is waiting outside, slowly advancing toward the front door. His arrival signifies the reading of the will and the announcement of the winner. The Detective can only move one space at a time, and only when a Detective Card (hidden inside the Trap Card pile) is drawn. There are 13 steps to the front door. If the Detective makes it to the front door before all other characters have been eliminated, the game is over.

Ways to win:
There are three ways to win 13 Dead End Drive:

Be the last character alive.

Escape the Mansion while your character's picture is displayed in the Picture Frame.

Have your character's picture displayed in the Picture Frame when the Detective reaches the front door.

Traps:

13 Dead End Drive has five different booby traps that are used to dispose of other characters. In the story of the game, the traps are designed to make deaths appear accidental. The traps are the Chandelier, the Bookcase, the Stairs, a Statue in a suit of armor, and the Fireplace: if a pawn has the misfortune to land on the trap space in front of or under one of these traps, the Trap card is played and the trap is sprung in the following ways:

To activate the Chandelier, flip a switch in the music room that drops the chandelier onto the pawn, eliminating it from play.
To activate the Bookcase, move that pawn up onto the top of the ladder and rest that pawn on top of the bookcase in the library, and flip a switch that will send the pawn flying back onto the board and eliminating it from play.

In order to activate the Stairs, a player can move it up onto the top of the stairs in the hall and flip a switch that will violently toss the pawn back down the stairs and onto the board, resulting in its elimination.

To activate the Statue, in the gallery, a player can flip a switch that will send a statue in a full suit of armor crashing down onto the pawn.

The Fireplace is activated in the dining room when a player flips a switch that will send the pawn flying backwards and into the figurative fire, though the box describes it as a Trap Door.

When a player moves a pawn onto a Trap Space, they must draw a card from the Trap Card pile (if they do not already have the matching trap card in their possession). If the player draws the matching Trap Card, they can either play it immediately or hold the card for future use. If the player does not have the matching Trap Card, the trap cannot be sprung, but the card can be saved for future use. There are also "Wild" Trap Cards which permit all traps to be used anytime a pawn is in that space. If, however, the player draws a Detective card, the Detective is moved one space forward, but the player is permitted to draw another Trap Card before ending the turn.

Once a trap is sprung, that pawn and the matching Character Card are laid down on the "Discard" pile on the board (the couch). If during the course of play, a Portrait Card comes up for a character that has been knocked off, that card is immediately taken down and placed on the "Discard" pile, revealing a new Portrait. The Portrait cards are shuffled at the beginning of gameplay and concealed by an "Aunt Agatha" portrait card to hide the known deck order.

Special spaces and rules:

Rolling Doubles: If a player rolls doubles that player chooses whether or not to move the current Portrait card to the back of the pack to reveal new Portrait. The player then has the choice of:

Moving one pawn the total number of spaces shown on the dice, or
Moving two pawns, one pawn for each die.
Secret Passages: On the board are special spaces that represent "Secret Passages."

Any character can enter any secret passage at any time, regardless of whether or not it is by exact roll. Moving from one secret passage to another counts as one space move for a character. Secret passages are often used to bring opponent's pawns closer to traps or to bring a player's own pawn closer to the door.

Bluffing: Bluffing is permitted in "13 Dead End Drive." In terms of strategy, a player may move their own pieces towards or even onto trap spaces in an attempt to fool opponents. Even if that player has the matching trap card for the space their own character is on, they do not have to play it. Instead, they can pretend that they do not have the correct card and draw another one. If they happen to draw the right trap card, they can pretend that the card is the wrong one, and play continues as normal.

Its a excellent game, if you like clue than you will love this game. Its a excellent bluff deduction murder mystery game.
  
G.I. Joe: Retaliation (2013)
G.I. Joe: Retaliation (2013)
2013 | Action, Sci-Fi
Who didn’t grow up as a child of the eighties and nineties and not play with G.I. Joes? And of those, who can honestly say they were not thoroughly disappointed in G.I. Joe: The Rise of Cobra? Surprisingly, I can say that I wasn’t thoroughly disappointed, but I know the movie could have been so much more than it was. Could it have done without the surreal technology, the sappy love story and the unrealistic action scenes in the movie? Yes. Many fans cried out about this. G.I. Joe: Retaliation set out to respond.

Did they succeed? That’s debatable, but they did a lot of things right in the go-around. Don’t get me wrong, it’s not award winning or anything, and you should never expect a movie like this to be that. But let’s run through a check list. Sappy out of place love-story: gone. Surreal technology: less. Let’s face it, despite what some people felt about the first movie, it did kind of set that precedent. Retaliation is considered a true follow up to The Rise of Cobra. So would it honestly make any sense to go from one extreme of nearly impossible gadgets to none at all? Absolutely not. Besides, the cartoon series also had technology in it. I am not trying to defend the use of it, and there were some pretty crazy gadgets going on in this movie, but it seemed to jive better with what I remember of it as a kid. And they found a really unique way to tone it down without it not seeming right. Unfortunately, there is still a fair amount of unrealistic action in this movie, but that’s kind of become the norm for most action movies these days.

We pick up fairly close to where we left off in The Rise of Cobra. Duke (Channing Tatum) is now commanding a unit of the Joes with Roadblock, Lady Jaye, Flint and Snake Eyes (Dwayne Johnson, Adrianne Palicki, D.J. Cotrona and Ray Park respectively) under his command. The Joes are sent out on a mission, a good rapport is built between Duke and Roadblock, but then they go and destroy that when their convoy gets attacked by Cobra eliminating Duke from the rest of the film. Go cry spoiler somewhere else, this happens in the beginning of the movie, and it’s been everywhere since the delay of the movie from last year. I was hoping they would somehow managed to keep him in the movie, especially after seeing the chemistry between Tatum and Johnson, but alas…

So the convoy attacked, and all the Joes presumed dead. Only Roadblock, Jaye and Flint actually survive and try to get to the bottom of everything. Meanwhile President Zartan (remember how the last movie ended) is up to his own nefarious plans in breaking out Cobra Commander with the aide of Storm Shadow. The Joes work their magic, still have access to some technology (though not over the top like The Rise of Cobra), and recruit people to help them along the way, including the man who is the reason the Joes were started: General Joe Coulton (played epic-ly by Bruce Willis).

The movie was entertaining, had a lot of great and clever humor that wasn’t thrown in your face, and had some great action scenes (if you can get past the fact that in one scene they are fighting Cirque Du Soleil style on the side of a cliff). But it’s some of the little things in this movie that prevent it from redeeming the franchise after the first iteration, including the casting of RZA in a part that looks like it is meant to be serious, but his horrible acting make you really wonder if it was supposed to be a serious role or not. The other gripe I had with the movie was the unlikely resolution of the main conflict. With the Cobra Commander so confident in his plan, why would he, or any self-respecting super villain, deliver a way to foil the evil plan with literally half a second left on a silver platter. The last issue I had with the movie was Storm Shadow. I really liked the conflict between him and Snake Eyes in The Rise of Cobra, but they seemed to discredit his character a lot in this movie. Ultimately they changed the nature of Storm Shadow to make it seem as if he might switch sides in any future installments of the franchise, and that’s just not cool. The character was awesome the way he was.

As for the 3D aspect, it’s said this was the reason that the studio delayed the movie for a year. They wanted to add more effects to it. This tells me two things: the movie was shot in 2D and they had little faith in it. Honestly, I think we all know they tried to add more Duke to the movie in this time (which it’s really hard to tell if they did), but you can tell there was work done with 3D aspect. Too much. It was very distracting at points, and it seemed liked they added elements to scenes just to have 3D. For instance there was a scene where you were in a situation room viewing information on a monitor. It literally looked like they just super imposed a shoulder into the lower right of the screen so they could have in 3D as if you were looking over someone’s shoulder. That’s just silly.

All that being said. I had fun watching the movie. Dwayne Johnson is becoming a powerhouse that everyone was expecting him to years ago. I hope that he can continue this streak with some good movies (he’s got two more within the next month alone). I own the first one on Blu Ray, and I will probably buy this one when comes out as well. I would watch it in theater just for the enormity of the action on the big screen, but skip the 3D.