Search

Search only in certain items:

40x40

Margaret A. Young (1 KP) rated Bears vs Babies in Tabletop Games

Nov 3, 2018 (Updated Nov 3, 2018)  
Bears vs Babies
Bears vs Babies
2017 | Animals, Card Game, Comic Book / Strip, Humor
Fun family or party game. (1 more)
Perfect for teens
A bit expensive for a card game, but it is unique and enjoyable. (0 more)
Beasts vs Babies
Although my sons are known for loving their tech, we find table top games a great way to connect as a family. We really enjoy family game nights,but I have also been surprised by how much time my teen age son spends playing table top games when his friends come to visit. Everyone who comes to visit seems to love our game collection and they usually spend more time with card and board games than computers and gaming consoles.

We bought Bears vs. Babies because my sons loved Exploding Kittens which was created by the same people. While being a completely different game, I think this would appeal to anyone who enjoyed Exploding Kittens.

Bears vs Babies comes packaged in a sturdy box which is covered with fake fur. Although this is attractive, we bought a separate case for travel as the box it comes in is a bit bulky for camping and scouting trips, does not lock closed and the fur would get dirty quite easily. However, if you simply want it to keep it on a shelf it is fine, and the unique box does seem nice for a gift item.

Inside the box is the deck of cards, a rule book, another book of frequently asked questions, which I fact contains more rules, and a cloth playing mat. The frequently asked questions book says that you don't need to read it, but you really do. It shouldn't take more than a couple of minutes to read both, so do yourself a favour and have a quick read before starting the game.

This game has been played by my sons and their friends, ranging in ages from 8 - 13. This game is recommended for ages 10+, but I think it could be played with children as young as six with minor assistance, and my youngest was 9 when we got this.

Although the game is called Bears vs Babies, there is really only one bear unless you count a water bear, which isn't a bear at all. I think Beasts vs Babies would be a more accurate name. Some of the beasts you can make include a Grizzly Bear, a Llama, a Velociraptor, a Manatee and an undead looking rabbit. Or at least you can create creatures which look like a sin against nature with these heads. You collect and play other cards to add a body, legs, arms and accessories to your monsters, trying to get as many points as possible. The monsters are pitted against babies whose also look like abominations, though this is clearly intentional.

Game play is pretty simple. You are allowed to actions per turn. So you can add parts to your monsters, play an action card, draw cards or provoke babies. Babies and monsters are divided into three categories, land, sea and air. When a baby is provoked, all the babies of that category attack all monsters of the same category on the table. The one with the most points wins.

As with any game, we add a few personal twists to it. Instead of just calling provoke to start a battle with babies, you can make each player come up with a unique way to provoke them... energy drink in the baby bottles, hide their teddy bears, and so on. Adding sound effects for the winning monster can add to the fun as well.

While I wouldn't say this is game that can keep children or teens entertained for hours, it is something that is chosen regularly, by both my own children and visitors. A round of the game can take perhaps 20 minutes and this is usually played once in a session before moving on to another game. To be fair, the boys do say they prefer Exploding Kittens, And Exploding Kittens does get played more frequently, but this is still a very welcome addition to our games collection and I am well pleased with our purchase.
  
40x40

Gareth von Kallenbach (971 KP) rated the PC version of Fallout 76 in Video Games

Jun 19, 2019  
Fallout 76
Fallout 76
2018 | Action/Adventure, Role-Playing
The Fallout series has made the leap online with Fallout 76 and it is an ambitious attempt to take the franchise in a new direction. Set as a resident of Vault 76; players will craft a character and be amongst the first to venture into the Post-Apocalyptic world set in the Virginia wilderness as they attempt to help rebuild a new society.

Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.

Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.

This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.

There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.

There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.

The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.

One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.

The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.

There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.

In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.

http://sknr.net/2018/12/31/fallout-76/
  
Neofeud
Neofeud
Puzzle & Cards
Some of the most popular games to be released in the mid 80’s to mid 90’s were the point and click adventure games. Sierra Online ruled the 80’s with games such as Kings Quest and Leisure Suit Larry, while the 90’s was dominated by Lucasarts with their release of titles such as Day of the Tentacle and Full Throttle. These games were puzzle driven stories, where the main character interacted with their environment by clicking on items, pressing a button, and occasional mini games to complete the level. Sadly, except for very few remastered greats, there has been little to be excited about in this once popular and well-loved genre. This is where Neofued hopes to fill the gap with its mix of Blade Runner and District 9 storyline.

Neofeud is set in the not too distant future, a dystopian society where 1% of the wealthy Pureblood human megacorporation’s live in floating cities, and the other 99%, a mix of humans (Pure or otherwise), cyborgs and androids are barely able scrape by. Purebloods (those completely human) hold down low wage jobs, where those from the mechanical genepool (robots, androids, etc.) are treated as lower class citizens, living in Section 8 housing and off government food stamps.

You are Karl Carbon, a dishonorably discharged cop who now makes a living as social worker for Sentient Services. Karl is tasked by his boss (who for better or worse looks and sounds a lot like Emilio Estevez) to travel to a local ghetto to checkup on Johnny, an at-risk youth (artificial person). This will catapult Karl into an adventure, with a gangsta robot named Proto-J and Princess Cybil, a wealthy aristocrat who believes in equality for all sentient beings. Karl also travels to “The Arcade”, where robot gangsters and drug dealers hang out, and will even do a little time-traveling, but not more than 24 hours.

The game play is standard fare for this type of genre. The cursor can be changed from an eye icon to look at an item or object, hand icon to use an item, you get the idea. You collect various items that you then use on something in the environment to advance the story. Find a door knob on the ground? There will certainly be a door missing a knob to use it on. For any who have played point and click games in the past, the controls will be second nature to you.

The visuals are good, they aren’t great, but they are vibrant and gritty. There is a mix of 2D and 3D objects in the environment to tell the story. You will see lots of nods to the 80’s if you look close enough…”You made a time machine out of a DeLorean?”, Yes Marty, he did. I feel that someone familiar enough with classic 80’s movies will get more out of these little quips than those less familiar. That isn’t to say you can’t appreciate the game without this knowledge, you’ll just be missing a lot of the inside jokes that abound.

The voice acting is a mixed bag here. Some of the characters nail the dialog and help with character development. Unfortunately, the main character Karl tends to deliver an inconsistent performance which can seriously distract you during key moments in the game. That being said though, all the characters are voiced (no reading endless dialog boxes as you did in the 80’s) which is an achievement for any game. So while the voice acting isn’t always amazing, it’s still preferred to reading line after line of text when the characters speak.

The game clocks in around 15 hours, which is a pretty astonishing feat when you realize that the story, gameplay and art work was all done by one guy.

Is the game worth $14.99 on Steam? That depends on your nostalgia for a point and click adventure with a lot of references to 80’s films. The story is interesting, albeit a bit convoluted at times, and the characters range from likeable to annoying, but still have you rooting for them until the end.

http://sknr.net/2017/11/16/neofued/
  
Knack
Knack
2013 | Action/Adventure
Launch titles are often subject to some very harsh scrutiny by gamers and the new Playstation 4 game Knack is just one such example. The game was created by Sony’s Japan Studio to be a launch title for the new system and in an ironic twist, is not schedule to release in Japan until late Feb 2014.

Players play as Knack, a shape changing creation that was created by a professor using powerful and ancient relics. The relics are used as power in the societies of the world and when the Goblin race breaks a longstanding truce with new and powerful weapons of war, humanity finds itself needed to answer the threat.

A wealthy industrialist named Victor wants to use his army of robots to answer the Goblin threat but the Doctor who created Knack convinces the leaders that his creation is a more capable solution to the problem and as such is assigned to investigate and resolve the Goblin threat.

The game is divided into chapters and sub chapters and playing as Knack players must travel through caves, temples, fortresses, and other locales in missions which combine platform jumping, fighting, and puzzle solving. Players can locate hidden objects that when combined offer power ups such a relic finder and many other options that will help with the completion of the game.

Knack grows and regains health when relics are found and in time will learn how to add rocks, ice, and other substances to his matrix which in turn will allow him to be gigantic in nature for some of the games bigger battles. I will admit to taking some fiendish delight in swatting aside smaller enemies like gnats when I was able to bulk Knack up to a massive size. The game limits when Knack can reach gargantuan size as it keeps his scale in check with what the level requirements are.

There are also sun crystals that Knack can obtain which will allow him to unleash some super moves. Players can store up to three such power ups and once used, several crystals are needed to replenish what was used.

While the gameplay is fairly basic in that jumping, fighting, climbing, and avoiding enemy attacks there is some frustration with the at times repetitive nature of the levels and in game combat. While fun, it at times became boring as the game went along and it was also hampered by some of the camera angles in games that often made me resort to trial and error. This is frustrating as the game uses a checkpoint save and respawn system as once I was able to get through a tricky part of the game, I went over a cliff and had to replay a large portion of the game. This was frustrating as the camera only gave me an over the shoulder view and I could not see how much space was ahead of me. Other chapters cut to a cut scene in a similar situation but this one required me to inch forwards carefully to trigger the cutscene.

While the game does allow you to continue if you quit, I find myself having to re-watch tons of animation and replay several early stages of a level to get back to where I left off.

While the voice acting and story are nothing special the game is fun to play for what it is and I did enjoy several parts of the game despite the frustrations I mentioned earlier. The graphics are solid and while not showcases for the power of the system provide an interesting and engaging setting for the game and the numerous enemies and traps players will face.

The game has received some negative press to date which I think is highly unfair. Many people in my opinion are judging the game for what it was not rather than what it was. While it could have been a better game, it is a fun and enjoyable game for those who have more moderate expectations and would be ideal for younger players who are looking for something to play on the Playstation 4 that is age appropriate.

http://sknr.net/2014/01/26/knack/
  
Valley of the Moon
Valley of the Moon
Melanie Gideon | 2016 | Fiction & Poetry, History & Politics, Science Fiction/Fantasy
10
10.0 (2 Ratings)
Book Rating
<i>I received this book for free through Goodreads First Reads.</i>

For fans of <i>The Time Traveler’s Wife</i> (Niffenegger, 2003) this captivating story by Melanie Gideon is an alluring, spellbinding work of fiction about loving, being loved and finding somewhere you belong. With a touch of time travel in an otherwise typical reality,<i> Valley of the Moon </i>will excite, enrapture and touch readers’ hearts.

It is difficult to give a synoptic review without giving too much of the plot away. In short, the book contains the two lives of complete strangers who meet under extremely unlikely circumstances. It is 1975 and Lux Lysander is struggling to make ends meet as a single mother in San Francisco. Estranged from her parents, Benno has become her life; Lux would do anything for him. The other half of the story begins in 1906 in the Californian Sonoma Valley. Joseph has achieved his dream of creating an Edenic community where races and classes can live in harmony. Greengage is a self-sufficient society where everyone is seen as equal, however, something happens to shake up the peace – literally. A huge earthquake mysteriously leaves the valley unharmed but completely surrounded by a deadly fog. No one can leave and no one can enter, that is until Lux does.

Until the two characters’ lives collide, the narrative is fairly typical, but it quickly takes on a theme that most minds would attempt to debunk. Through a wall of fog, Lux can pass between 1975 and 1906, whereas Joseph and his friends can only stay in their own timeline. Lux begins to live a double life: one with her son Benno and one with the antiquated lifestyle of the Greengage community. Unfortunately, it is only possible to pass through the fog on a fall moon, and not necessarily every month.

Lux’s modern appearance and colloquialisms baffle the community but she soon finds herself a place amongst the inhabitants. For a while, Lux is able to keep her two lives separate, but one slip up causes her to temporarily lose the love and trust of her only son. Torn between her own flesh and blood and the only place she feels she belongs, Lux has to decide how far she would go for the people she loves.

One of the key themes of the novel is relationship. Although romance develops toward the latter stages of the story, the majority is focused on familial love and love between friends. Lux and Benno’s relationship is particularly important, especially when their love becomes strained by Lux’s secret dalliance with the past. The other significant theme is about finding oneself. Lux lives in an era where, despite developments in women’s equality, single mothers are still shunned. Conversely, in 1906 where historically things were worse for women, the egalitarian society feels much more like home.

Lux’s temerity is to be admired as she continues to visit the past despite it being beyond the bounds of possibility. More applaudable is her determination to win back her son as well as her distant parents.

Despite being set for the most part in the 1970s and 80s, <i>Valley of the Moon</i> has a futuristic air about it, with an element of fantasy and science fiction. It is almost a version of <i>The Lion, the Witch and the Wardrobe</i> (Lewis, 1950) but for adults, with more realistic themes. Melanie Gideon admits that she got the idea for the novel from the film <i>Brigadoon</i> (1954) in which the protagonist stumbles across a magical land in the woods. With similarities, Gideon has created her own version of this fairy-tale-like scenario.

Journeying through a range of emotions, <i>Valley of the Moon</i> is a story that engages readers from beginning to end. With ups and downs, the author explores the lives and personalities of the main characters, which develop beautifully over time. This book is not one likely to disappoint its readers.
  
Sky Captain and the World of Tomorrow (2004)
Sky Captain and the World of Tomorrow (2004)
2004 | Action, Mystery, Sci-Fi
Harkening back to the days of episodic serials, “Sky Captain and the World of Tomorrow” attempts to blend the thrills of the old adventure films and serials with the high tech computer effects of the modern age.

The film stars Gwyneth Paltrow and Jude Law as reporter Polly Prince and Aviator Sky Captain, who are reunited during a surprise attack on New York by an army of robot . Polly has been investigating a recent wake of scientists who have vanished under mysterious circumstances, and when the robots attack, Polly sees a connection and gets in contact with her old flame the Sky Captain.

Sky Captain is not thrilled to see Polly as he does not trust her, especially when they last parted under a difficult situation where the Sky Captain was left in a dangerous situation as a result of Polly’s ambition. Nevertheless, the duo team up and investigate the cause of the attacks. No sooner does the duo start the investigation, then Sky Captain’s base is attacked and his friend and gadget creator Dex (Giovanni Ribisi), has been kidnapped.

In a race against time to save Dex and stop the evil Dr. Totenkoph from destroying the world, Sky Captain and Polly must travel the globe meeting all manner of deadly and bizarre resistance in some of the most remote locations on the planet. Eventually the team meets up with Captain Franky Cook, (Angelina Jolie), who also has a past with Sky Captain, and her legion of flying forces help stage an attack on the good doctors compound in a lavish display of FX and action as they attempt to gain entry to a hidden fortress.

With the clock ticking, and the situation growing tense, Sky Captain and his crew must traverse the exotic and deadly location of the hidden location before it is to late if they are to stop the doctor and his henchmen (Bai Ling), and save Dex, the missing scientists, and the world.

While ambitious “Sky Captain” suffers from a lack of focus as the film tries to do too much. Writer/Director Kerry Conran does a good job in his first feature, as he is able to blend lavish visuals in a unique and creative way to create and populate the world of the film. Sadly though, the performances of Paltrow and Law are remarkably understated and the talented cast often comes across as bland. This causes the audience to have little connection with the characters and any real tension or chemistry is sadly lacking. We know there was some history between the two lead characters but it is mostly glossed over in favor of the action that after a while comes across as more of the same and becomes bland. Only the Franky character stands out as Jollie plays her with a sultry charm and flair that hides her devilish streak, yet emphasizes the strength of her character and her loyalty to the captain.

I had really wanted to like this film, as I found the premise to be interesting, however the action sequences were rather under whelming and to me it was very obvious that the film was filmed entirely against screens and used CGI for everything from buildings to sets. While ambitious, it became overwhelming after a while and in more than one instance the backgrounds were obviously false and did not match up well with the actors.

While this can be excused, what cant be a pedestrian plot that borrows heavily from other works, and while they like this film were inspired by the serials of old, and pulp comics, I could not help but see the “Indiana Jones”, “Star Wars”, and “Jurassic Park”, over and over in the film. Law, Jolie and Paltrow are talented actors but they are given little to do aside from run around and spout stale dialogue from a story that is already muddled down by a lackluster plot, lack of tension, pacing, and average special effects.

Conran is a director with promise and it should be noted that despite the film’s faults, the film was a daunting task as it was shot in just 29 days, which would strain even the most seasoned of directors. As it stands “Sky Captain” is an average film that could have been much better with just a little more time in the hangar.
  
Glory Road (2006)
Glory Road (2006)
2006 | Drama, Sport
8
7.0 (5 Ratings)
Movie Rating
Sports films have long been a popular genre in Hollywood as classics such as Pride of the Yankees, The Natural, and Raging Bull are all examples of some of the finest examples of sports films which encapsulate the very essence of the sport they portray.

In the new film Glory Road Josh Lucas stars as Don Haskins, a girls Basketball coach who is given the chance to coach a Division 1 team at Texas Western in 1966.

The small school cannot offer the coach much in the way of amenities as Don and his family are required to live in the student’s dorm. Since his dreams of playing pro ball came to a halt after a knee injury, Haskins looks at his job as a chance for him to make a name for himself.

The task will be daunting as Texas Western is a very small school that puts the majority of its athletic budget into the football program leaving next to no money for the gym, new equipment, and recruiting of players.

After a frustrating attempt to recruit players at a local invitational, Haskins sets his sites on a young African American player who while big on attitude, is also big on potential.

With scholarships to offer, Haskins and his staff travel the nation and shock the conservative school by offering scholarships to 8 African American players. In a day and age when teams had at most 1-2 African American players; many of whom did not see much playing time; this is a risky move for the coach.

Undaunted, the coach begins the process of integrating his new players with his current players all of whom are Caucasian, which leads to some tension over starting rights, abilities, and styles.

Haskins is a no nonsense coach who is very strict in regards to grades, effort in practice, and above all avoiding late nights and carousing while the season is underway. Despite this, many players decide to test the will of the coach which raises issues of commitment to the team and discipline, all of which are standard staples of sports films.

When the season starts, a funny thing happens. Not only is the coach playing his African American players in a heavy rotation, but little Texas Western is winning their games and beating some of the more noted teams in the country in the process.

As their notoriety increases so does the amount of hostility directed towards the team from racially incensed fans who do not like the make up of the team and especially hate their success.

Despite this, the team finds itself in the National Championship game against powerful Kentucky coached by the legendary Adolph Rupp (Jon Voight), where Haskins makes history by starting and playing only his African American players which is a first in NCAA finals history.

While the marketing and trailers for the film certainly do not hesitate from telling you most of the above and underscoring that the team ends up in the finals and that the film is based on a true story, it is not about the final results, it is about the journey the team took getting there.

Producer Jerry Bruckheimer is a master at knowing what the fans want and director James Gartner gives viewers a by the number film that delivers the goods. Yes, the film heavily uses all the sporting clichés from the ailing player, the us against the world mentality, the team of misfits, and so on all of which combines to offer little cinematic tension as it is very clear early on and from the ads where this film will end up.

Despite tipping their hand early and throughout, the filmmakers have decided not to rock the boat and have stuck with a tried and true formula that results with a winning albeit very predictable film.

Lucas does a solid job in the roll and makes the best of the material he has to work with. The game sequences are well managed and rousing which had members of my preview audience cheering.

While it offers little originality, Glory Road is a lot of fun, and despite mining every cliché in the book, is an entertaining time at the movies.
  
Memoirs of a Geisha
Memoirs of a Geisha
Arthur Golden | 1997 | Fiction & Poetry, History & Politics, Romance
9
8.0 (43 Ratings)
Book Rating
Memoirs of a Geisha is a historical fiction book published on September 27th 1997. Told in the first person Viewpoint of Geisha Sayuri (Original name Chiyo), It follows her journey from her childhood in a fishing village on the coast of Japan, forcibly taken to a Hanamachi in Gion Kyoto and raised to become a Geisha before experiencing the horrors of WW2 and being a Geisha during the hard work of rebuilding after a harrowing defeat.

My opinion of the book is one of both curiosity and interest. Japan is one of those countries where its history and culture is both unusual and mysterious. The book gives a brief glimpse into the hidden world of the Geisha which are a prominent spot in Japanese culture but are relatively unknown world wide. I believe that the story of Sayuri is one of personal travel and evolution. Since we see Sayuri';s experience as a child before becoming a Geisha, experiencing the horror of war and eventually finding love with the Chairman.

Arthur Golden was born on December 6th 1956 in Chattanooga, Tennessee. When he was eight years old his parents divorced with his father dying five years later. He spent most of his childhood living in lookout mountain, Georgia before graduating from the Baylor school in Chattanooga in 1974. After earning a degree in Fine art (Specifically Japanese art), an M. A. in Japanese history, Golden spent a summer at the Peking University in Beijing and spent some time working in Tokyo. When he returned to the states he earned an M. A. in English at Boston University. Golden married Trudi Legge and they went on to have two children Hays and Tess.

After getting the initial idea for Memoirs of a Geisha Golden spent six years over the story rewriting it at least three times, changing the view point until settling on the viewpoint of Sayuri. Golden had spent time interviewing several Geisha including Mineko Iwasaki (who ended up suing Golden when the Japanese version of the book came out for breach of contract.....the case was settled out of court in 2003) all of whom provided information about the world of the Geisha. After its release Memoirs of a Geisha spent two years on the New York Times bestseller list, its sold more than four million copies in English alone and has been translated into thirty-two languages around the world. In 2005 the book was made into a movie garnering three academy awards.

My opinion of Arthur Golden is very small and somewhat limited.......I believe he is a fantastic writer and very knowledgeable about Japanese history and art....Much more so than I am but hearing he faced being sued because of citing who his sources were when he was contracted not to has put something of a dampener on his character in my eyes.

Memoirs of a Geisha was released as a Movie on December 9th 2005 under director Rob Marshall and Produced by Steven Spielberg's production Company Amblin Entertainment and Spyglass Entertainment. With its production from pre- to post-production taking place mainly in California US, with a few spots filmed in Kyoto Japan. The movie received mixed reviews in the western world and received somewhat negative reviews in Japan due to its mixed casting of Chinese and Japanese actors and actresses and its relationship to history. Despite the chaos they won three Academy Awards (Best Art Direction, Best Cinematography and Best Costume Design), a Golden Globe (Best Original Score), A national Board of review (Best Supporting Actress), a satellite award (Outstanding screenplay) and three BAFTA's (Cinematography, Costume design and the Anthony Asquith award for Achievement in film music).

Whilst I quite like the movie I definitely feel that if more effort was put into tying more of both Japanese and Geisha history was some how tied into the movie. As well as using more Japanese Actors and actresses in the roles......despite that I believe the actors and actresses did a very good job in brining the script to life and keep a layer of mystery and fluidity to their roles.

And there you have it a book for all the ages, its definitely under the banner of AWESOME!!!.
  
A Thousand Pieces of You (Firebird, #1)
A Thousand Pieces of You (Firebird, #1)
4
8.3 (8 Ratings)
Book Rating
<i>A Thousand Pieces of You</i> was an absolute pain in the butt to listen to – that's probably an exaggeration.

The book is one of those novels that needs quite a bit of scientific background for you to fully grasp the entire meaning behind it. There is just <i>so</i> much physics and scientific varbage just purely explaining the concept parallel universes, dimension traveling, and the like throughout the first fifth of the book that I, a high school girl who only finished Chemistry, can only get a teeny grasp on because I was bored enough to do some research on the existence of parallel universes years ago. Still, I was as absolutely confused as a newborn baby.

But back then, I was in middle school. My curiosity might have been insatiable (it still is... in a way) and it annoyed the noodles out of my parents. Well, my mother was annoyed and wondered if I got switched at birth. Congrats, mom. You got a grammar Nazi and not a walking calculator. How does it feel to have someone younger than you correcting your grammar?

Still, getting bombarded with physics varbage isn't exactly my thing – my mind went from, "Whoa, this is cool!" to "Wait... why do I think this is cool again?" to "What is this? Physics class? I'M NOT DONE WITH CHEMISTRY YET." to "I don't understand. I'm reading this, absorbing this, digesting this, but I can't understand or comprehend or grasp this fully."
<div class="separator" style="clear: both; text-align: center;"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/06/TookMySkull.gif"; width="320" height="180" border="0" /></div>
The whole varbage thing might have been helpful with the world building and better understanding of how the whole dimension traveling worked – if you know enough science. No offense, but I swear, tPhone is the most ridiculous creation ever – a complete carbon copy of the iPhone with a different letter replacing the "i." The Triad here is quite literally the Apple of this book – I'm not too impressed.

There is also A LOT of flashbacks to Marguerite's life – helpful in learning about Marguerite, her family, Theo, Paul, and all the other characters, but only a few were actually helpful later on in the story. The whole physics varbage and the flashbacks felt like a conversation I would be having with a long time friend visiting after many years, or a potential class reunion ten years after I graduate and Lupe talks about this hair salon she opened in Mexico and Rundus talks about a gruesomely bloody game he programmed recently while finally keeping his fingers to himself unless he wants his girlfriend/fiancée/wife to go after my head in envy.

<i>A Thousand Pieces of You</i> was just that – a story told many years after it happened and the characters look back and reflect on themselves, possibly laughing at how stupid they might have acted. At the romantic notions they each had of each other – Marguerite thinking about never having a chance with Paul or Theo, Theo thinking about maybe he <i>does</i> have a chance with Marguerite, and Paul thinking he has no chance with Marguerite whatsoever. At how reckless Marguerite was with her thinking – jumping the gun and going after Paul right from the start, because one of the first things I hear is, "Kill Paul Markov." Whoa, gruesome much?

Then I get thrust into a flurry of confusion where Marguerite's emotions are on high tide and a dumpster of information is quite literally dumped upon my ears from the very next chapter about how this whole dimension travel works here, among other things.

While I enjoyed the whole "story around a fire" vibe, I feel like I would have enjoyed this so much better and grasped this so much more fully if I took a physics class before reading this.

<a href="https://bookwyrmingthoughts.com/audiobook-review-a-thousand-pieces-of-you-by-claudia-gray/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Original Review posted at <a title="The Ambrose Beacon by Alena Gouveia" href="http://bookwyrming-thoughts.blogspot.com/2013/11/review-the-ambrose-beacon-by-alena-gouveia.html">Bookwyrming Thoughts<a/>

Note: Formatting is lost due to copy and paste, along with pictures and captions
<i><b>Disclaimer:</b> Review copy provided by author for review</i>
 
     Let me blunt about The Ambrose Beacon: it was boring. It also became the third unfortunate book that lands into my DNF list and the first fantasy book – oh wait. Not exactly the first... does the Caster Chronicles count as Fantasy, or does it count as Paranormal? If it counts as paranormal, then The Ambrose Beacon became the unfortunate first fantasy book I didn't finish.

      So essentially, I give fair warning: I rated and reviewed it based on what I could manage to read so far. Which, I think I was being a bit lenient about, but I didn't throw the book against the wall, so it certainly didn't deserve a lower rating.

      Now allow me to tell why I found it boring, and my general thoughts on it:

      Larry and Jerry. They sound so similar (they rhyme as well), that I was befuddled and mistakenly read Jerry as Larry and vice-versa when it was really the other way around. They're best friends and one of them is the main character. How confusing can that get?

     The characters don't seem to be in depth. While I get the why for Harper and Arianna, the other characters simply seem virtually pancake-like (no offense). Add to the fact that it suddenly switches POVs without some sort of sign. One minute it's Cole, the next? Dinah, Jerry, Harper, Vaughn, etc. >_<

      Fairies. Probably one of my favorite things to read about, and it's not because they're sparkly and pretty and whatnot. But I was actually interested in Gouveia's take on fairies when the word was
mentioned in the earliest parts of the book.

      Unfortunately, it doesn't seem to be well written, nor realistic. I mean, doing magic in public. In front of human eyewitnesses. That doesn't sound like the typical faery to me that tries to not let the human world find out about them because then it's all, "IT'S THE APOCALYPSE. I must be seeing things," or maybe, "HOLY MONKEYS. FAIRIES EXIST" *rubs eyes to make sure it's not an illusion.* But the fairies here seem like a bounce off of Fantastic Four (even though I haven't watched the movie). More like superheroes than the sidhe.
 
     The same thing is repeated, but in different variations. Oh hooray. Demons, demons and more demons. Same kind of demon, which isn't a problem for me, but the very fact that they tend to be doing the same thing over and over and over again throughout the entire book, which is the main reason why I stopped (I really did stop at exactly 50%). There's not a lot going on, although maybe if I had the time and gave the book further chances, there might be other things going on rather than "OMG, THERE'S A DEMON THAT WANTS MY HEAD ON A PLATTER. RUN." (or in the case here, it's fight to the death.)

     Generally I like fantasy. I love the creative worlds and character and creatures made up that gives me a free ticket to travel – okay, that applies to any book really – without having to move a single inch, and the very fact that you can't exactly buy a plane ticket to the area in the first place. Someone tell me if we can really buy a plane ticket to the Faery Realms if you so disagree on that fact. Of course... I wouldn't exactly try and mess with fairies in the first place.

      I tried liking the story. I thought first thought it was because of reading The Jungle, which is dreadfully boring, and it may have influenced my thoughts on this one. Then I read Allegiant for awhile and came back to it. It didn't work out well either (and Allegiant didn't bore me).

      So simply put, The Ambrose Beacon is not really my cup of tea.

      *eats a biscuit and avoids unsweetened tea*

      I really hate giving bad reviews. Especially DNFs.