
Dream of Pixels
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A very beautiful falling blocks puzzle game. "Best iPhone and iPad Games of 2012: Puzzle"...
"One way or another someone was going to get eaten alive here, Rose realized. She'd be damned if it was her."
I'm a sucker for boarding school stories, but this one did not live up to the promised hype for me. It grew on me a small bit by the end, but when I say this is a slow burning tale, I mean SLOW. I was incredibly tempted to "DNF" this book, but stuck with it, skimming or fast reading portions of it. The big twist, so to speak, doesn't come until halfway through (55% in fact). At that point, we have sat through lots of classics lessons and pontificating about Caldonbrae and gotten to know a lot of girls at the school.
Although, "getting to know" is probably generous, as there's a lack of character development throughout most of MADAM. There are a variety of girls at Caldonbrae thrust upon us, but I found it nearly impossible to keep many of them straight. (It doesn't help that the UK version of schooling is hard to follow, with thirds, fourths, and more tossed about, but rarely ages. Woe to us idiotic Americans!)
We know little about Rose, are offered a scarce backstory, and pieces about her father that are supposed to form her personality seem tossed in haphazardly. Instead she drove me crazy with her dithering and inability to make decisions. Most of the time I just wanted to shake her. She was in an impossible situation, perhaps, but she seemed unable to grasp anything for much of the book, or realize the seriousness of her circumstances.
I think MADAM was going for ominous and creepy--everything building up to its explosive ending (which is hinted at in the beginning pages), but it falls short. Instead, it seems more annoying and perplexing. When the twist is revealed, it's an interesting one, yes, but I couldn't help but question it, wonder how such a thing could be sustainable. MADAM just couldn't keep up the eerie tone it was trying for.
There's definite storytelling potential here, and I did find myself somewhat attached to a few of the girls by the end, when things pick up slightly. MADAM tries to align the classics (think tales of Medea and Antigone and such) with its boarding school girls, but often the tacked on tales of these mythical and classical women feel like unnecessary, added on pieces. It reaches too high, trying for a feminist angle, but falls short, with a fast ending that cannot possibly live up to all those classical, high-reaching aims.
"...she wondered how an establishment that promised to educate 'girls of the world' could somehow make its women feel so small."
Overall, there's a lot going on in MADAM, but it just didn't gel for me. I couldn't root for Rose for most of the novel, and the classic pieces inserted into the plot didn't work. There were sparks I enjoyed, but overall, this wasn't a favorite. 2.5 stars.

Gareth von Kallenbach (980 KP) rated Chief Zabu (2016) in Movies
Oct 8, 2020
It’s perplexing how so very few people seem to comprehend the grand efforts that go into the production of a movie. The numerous individuals involved, the various disciplines and skill sets, the length of production time, etc. The film I have the good fortune to share with you today has essentially been on one of the longest journeys I’ve ever heard of. A journey so lengthy in scope, it was the subject of a recurring gag during the tenure of ‘Mystery Science Theater 3000’. 30 years. That’s right. It actually didn’t take 30 years to literally make/film the movie. Production for the film began in 1986. But due to an unforeseen series of circumstances, production was unable to be completed until 2016. Now if you’re a ‘die hard disciple’ of MST3K, obligations don’t matter. The fact that they thought enough of it to make it the subject of a running joke is advertisement enough to make you want to see the film. So … without further adieu I present for your consideration, “Chief Zabu”
“Chief Zabu” is a socio-political comedy that takes place primarily in New York during the mid-1980s and follows a determined New York businessman who believes his dreams of wealth and political power can be secured by cornering the economic future of a newly independent Polynesian country. The film was directed, produced, and written by Zack Norman (credited as Howard Zuker) and Neil Cohen. The film stars Allen Garfield, Zack Norman, Manu Tupou, Ed Lauter, Marianna Hill, Allan Arbus, Harsh Nayyar, Joseph Warren, Betty Karlen, Tom Nardini, Charles Siegal, Shirley Stoler, Lucianne Buchanan, and Ferdinand Mayne.
Chief Henri Zabu (Tupou) is the leader of a Polynesian country who has been thrust into the world of politics and has journeyed to New York City to secure recognition for his country from the United Nations. Secretly, he has come to hopefully secure investors and the finical backing to kickstart his country’s economy and infrastructure. Ben Sydney (Garfield) and his longtime friend and partner Sammy Brooks (Norman), are a pair of devious and crafty New York realtors going from one mediocre deal to the next while fantasizing about that ‘deal of a lifetime’ that will one day hopefully ‘find them’. It does. Sort of. Through a series of almost unreal interactions with a series of characters ranging from con artists to wealthy individuals who would likely push a family member into a pool if properly motivated, Ben and Sammy believe they’ve got the political and finance connections to make their ambitions a reality. And then, just when things are going so well … the proverbial rug looks as though it’s going to get pulled out from under them. So it would seem. New York realtors with political aspirations and possibly questionable morals. Does this ring any bells anyone?
Setting aside the comedic aspects of the film, it’s a fictional yet not unrealistic representation some of the political and economic influences that surrounded the arena of the United Nations in the mid to late 80’s. An interesting side story that depicts how first world nations would seize the opportunity to try and capitalize on newly independent or weaker nations by securing footholds in their economic and political power bases. Thereby funneling a nation’s resources and wealth away from those nations.
In the end, the film captures the 80’s in America much for what it was with a comedic twist. Celebrity worship, political backstabbing, and materialism. The only other film I can think of off the top of my head that did better would be ‘American Psycho’. Thankfully and perhaps gratefully, ‘Chief Zabu’ accomplished this WITHOUT the excessive and unprecedented depictions of violence. I’d give this film 4 out of 5 stars. The only way to one-up the movie is if we could take it back in time and give it the ‘MST3K’ treatment.

Purple Phoenix Games (2266 KP) rated Trust Me, I'm a Superhero in Tabletop Games
Oct 8, 2020
Trust Me, I’m a Superhero is a negotiation-style party card game in the vein of Apples to Apples. In it players are bogus superheros answering the Call for Help and attempting to convince the Director to send them out as the city’s hero.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure that the final components will be different from these shown. I usually include a messy photo as my last of the review, but in this case I captured the art style that will be used in the final version. You are invited to back the game through the Kickstarter campaign launching October 27, 2020, or purchase through any retailers stocking it after fulfillment. -T
To setup, shuffle the Super deck and Power deck separately. Deal each player five cards from each deck and the game may begin!
Playing Trust Me, I’m a Superhero is incredibly simple. From the hand of 10 cards dealt players will choose one Super card and one Power card to mash together creating a lame superhero. Players will display their superhero face-up in front of them. The player who is the current Director will flip over the top Call for Help card, read it aloud, and then players will initiate discussion with the Director to convince them that their hero should be sent to answer the call. The Director then chooses the best superhero by awarding the Call for Help card to the winning player. The next player in clock-wise order is the next Director. Play continues in this fashion until a player has won three Call for Help cards or some other determined time limit.
Components. Well, I cannot really comment on the components too much as again, I am using a prototype copy with prototype non-final artwork. From the photo below of the art style the final game will be using I can see that the art is whimsical and cartoony, which is perfect for this game. I am also sure that components will probably be upgraded as a result of a successful Kickstarter campaign with crushed stretch goals.
I have also played and reviewed Trust Me, I’m a Doctor and I said that I liked it, and I do. But if I like Trust Me, I’m a Doctor then I love Trust Me, I’m a Superhero. Just the added little twist of choosing your Super and Power cards BEFORE you see what the Call for Help will be is excellent. This game would be so different if you saw the Help card prior to assembling your Super Power. It would be too easy and not at all hilarious. I am so glad this twist exists and helps to elevate this from a good game to a great little A2A spin-off that CAN get NSFW with the right (or wrong?) people, and will feature some fun art. If you are interested in this little title, please consider backing it on Kickstarter on October 27, 2020! Tell them Purple Phoenix Games sent ya or I’ll send over Solar-Powered Punch or Seductive Corpse to rough you up a bit.

Sarah (7800 KP) rated The Midnight Sky (2020) in Movies
Dec 27, 2020
The trailer for this had me concerned. It looked very similar to many other sci-fi/end of the world films (think Sunshine, Interstellar, even The Day After Tomorrow) and nothing about it looked particularly original. I had hoped that the trailer might be misleading, but I’m afraid to say that this is every bit as lacklustre and predictable as the trailer implied.
Visually this looks stunning, both the set design and the special effects have obviously had a decent amount of time and money invested in them. Alongside this, Alexandre Desplat’s score is beautifully ephemeral and haunting, and accompanies the story well, feeling very in keeping with both the Arctic and the space settings. And aside from a decent cast, I’m afraid these are the only good things I can say about this film. The main problem is the story itself, it’s entirely predictable and suffers from every space and sci-fi mishap you could ever think of, from unexplainable drifting off course to the destruction of important equipment (comms of course, would you expect any less?) due to an unpredicted meteor strike. And this cliched predictability just makes the story so dull and drawn out over its two hour runtime.
To be honest, the whole film itself and the actions of the characters just doesn’t make any sense. You have a pregnant astronaut, who has virtually no sexual chemistry with the man she’s having a baby with, and who’s allowed to go outside into space with little concern over her or her baby’s well-being. A scientist who falls into sub-zero Arctic water which appears to have little impact on his health. And a child walking around in a summer dress with bare legs in the Arctic climate. Admittedly this latter point is addressed towards the end of the film in a rather obvious and over used plot twist, which is still rather unsatisfying. There’s also the large number of unexplained plot points. I’m all for keeping the watcher guessing and hate films that feel the need to over explain every aspect of the plot, but The Midnight Sky takes the opposite approach and explains barely anything. If you go into this expecting to find out what caused the radiation apocalypse or what happened to the rest of earth’s population you’ll be sorely disappointed. It also makes references to a K-23 colony ship that the Aether hasn’t heard from, yet provides no explanation or background as to the outcome of said ship, and also gives us flashbacks to Augustine’s past yet with little reason other than to provide an “A-ha” moment for the aforementioned plot twist. And the decisions made by the astronauts on the Aether once they’ve found out about Earth’s fate are just laughably ridiculous especially considering the fate of the rest of the population.
Despite the promising cast and effects, The Midnight Sky is yet another disappointing Netflix original that is light years away from some of the more brilliant sci-fi stories that have come before it.

DJ Rig for iPad
Music and Photo & Video
App
THE PRO-QUALITY DJ MIXING APP NEW VERSION INTRODUCES PLUG AND PLAY SUPPORT FOR iRIG PADS! DJ Rig...

DJ Rig FREE for iPad
Music and Photo & Video
App
NEW VERSION INTRODUCES PLUG AND PLAY SUPPORT FOR iRIG PADS! DJ Rig is a full-featured DJ mixing app...

The Sister
Book
‘I did something terrible Grace. I hope you can forgive me…’ Grace hasn't been the same...

Bob Mann (459 KP) rated Split (2016) in Movies
Sep 29, 2021
James McAvoy plays Kevin… and Dennis, and Patricia, and Hedwig, and Barry, and Orwell, and Jade, and… if the running time permitted… another 17 characters. But this is no “Kind Hearts and Coronets”: McAvoy plays all these varied personalities in the same body. For Kevin suffers from Multiple Personality Disorder, a rare condition where his different schisms not only affect his speech and attitude but also his whole physique. One personality for example is diabetic and needs insulin: all his others are fine.
Under the care of MPD specialist Dr Karen Fletcher (Betty Buckley, “Carrie”), Kevin seems to be making good progress. But all is not as it seems. Dennis, one of the more evil of Kevin’s personalities, has kidnapped three teens – Claire (Haley Lu Richardson), Marcia (Jessica Sula) and Casey (Anya Taylor-Joy) – and is holding them captive in his home.
It’s all going so well. Kevin (James McAvoy) getting much needed treatment from Dr Fletcher (Betty Buckley).
While Claire and Marcia are good friends, Casey is the wild-card in the pack: a moody and aloof teen that doesn’t fit in with the crowd. We see the abduction unfold largely through her intelligent and analytical eyes, with her experiences causing flashbacks to hunting trips in the woods as a five-year-old child with her father and uncle.
This is McAvoy’s film, with his different personalities being very well observed and the scenes where he switches from one to the other being particularly impressive as piece of acting. Of the youngsters, Anya Taylor-Joy is the most impressive, with the denouement of her particular sub-plot being my favourite part of the film.
Shyamalan, who also wrote the script, is treading a well worn cinematic path here (since often the MPD element is the surprise twist, to list any films here inevitably risks major spoilers – – but there is a decent list here). But this is a film that seems to have generated a lot of interest, particularly with a younger audience (I have seldom been quizzed more with the “Ooh, have you seen this yet” question). As a result this may be a modest sleeper hit.
Girl pray or Girl prey? Casey deep in the psycho’s lair.
Where I think the movie missteps is in its casting of the three cute and scantily dressed teens as the abductees. From the plot of the film that emerges this appears to be unnecessary and exploitative, especially since they are made to progressively dis-robe as the film progresses. The film would actually have been made more interesting if a family unit, or at least a mixed variety of individuals, had been taken.
Marcia (Jessica Sula) doesn’t necessarily appreciate the floral gift.
Unfortunately Shyamalan also over-gilds the lily for the finale by going from medical improbability into outright science fiction: and dilutes what was up to that point a stylish thriller. As a result it’s a decent popcorn film, and worth seeing for McAvoy’s clever performance, but its not going to go down in my book as a classic.
Watch out by the way for a nice final cameo scene: a clever reference to past glories.

Mandy and G.D. Burkhead (26 KP) rated Flightless Falcon in Books
May 20, 2018
Afterwards, with a debilitating fear of both the dark and being underground, he’s unable to continue as a miner, yet too unskilled to get any other job. As such, he and his family live in dirt poverty for a decade or so until he finally decides to try stealing what they need instead of earning the money to buy it. Unfortunately he’s just as horrible at this as anything else he tries and ends up in jail for two years.
When he finally gets out, his family’s disappeared, so he adopts a stray dog and lives on the streets for a while. Then one day a guard finds him and tells him, “Hey, I know where your family is, and it’s bad, man, we should go save ’em.” So Tamison saves a fortune teller from some different guards, just for good measure, and the three of them go off to get his family back.
The plot evolves from there – I won’t go into much greater detail because I don’t want to give anything away. And while it’s an entertaining read, it does have its share of snags, though not often or strong enough to derail the overall experience. Still, might was well talk about ’em.
The majority of these moments occur due to the protagonist himself; Tamison’s constant suffering and depression and worthlessness gets a bit irritating after a while (and not a very long while). But you do end up genuinely sympathizing with him, at least for the most part – his self-pitying and constant sobbing are offset, personality-wise, by his intense love and devotion to his family’s welfare (though apparently it still isn’t strong enough for him to suck up his phobia and go back to working in the mines). The end result is a character that, while whiny enough that you want to reach into the pages and smack him, is still believable. The fact that a lot of his misfortune is brought on by bad luck and the overwhelming apathy of the world around him, instead of just his own sad uselessness, also helps save what might have been an otherwise excruciatingly sad-sack protagonist.
But ignore what Miss Reichert and the back cover of the book say – the real star of this story isn’t Tamison, the guard (Dallan), or the fortune teller (Rifkah). It’s the weasely bastard of a con man that Tamison can’t stop running into, the aptly-named Con. This guy’s selfish lack of a moral compass and unwillingness to sugarcoat anything for anyone is a breath of fresh air amidst the hopeful optimism and general boyscout do-goodery of the rest of the starring party, and his quick wit and blunt, sarcastic dialogue are at once impressive and entertaining to read in the circumstances. His back story’s also far more interesting than anything Tamison, Dallan, and Rifkah can come up with.
The story itself also grows past a simple “save some good guys from some bad guys” fetch quest to envelope a degree of political intrigue, subterfuge, loyalty dilemmas, and good ol’ fashion backstabbery. I won’t say anything more past the obvious (there’s a twist, you know there’s gonna be a twist, there’s always a twist) other than to say that the generic good-guy-bad-guy feeling the book’s own synopsis offers slips slowly into a more realistic, more satisfying realm of uncertain grayness that accompanies all conflicts between the world’s two rival governments, the one Tamison belongs to and the one he’s told is harboring his missing family.
Basically, each time you think this book is going to march the plot or one of the characters into Generic Land (and you will occasionally think this multiple times), the direction skews off at the last moment to surprise you. The result is that you end up reading the book in two minds: one for soaking up the story and being entertained, and one with a critical eye turned always on the author’s style, to see where it threatens to stray into unimpressiveness and how it keeps saving itself.
But don’t focus overly much on my criticisms – that’s just how I’ve been trained to talk about good writing, to search for the roughest spots and pick at them in order to see how the whole thing might be polished even more. The reason this book is so easy to criticize is because its weak spots are few and manageable and therefor easy to cover and be done with in the length of a blog post. The overall impression I came away with is still one of a fun, thoughtful, imaginative tale, at times suspenseful, at times moving, and always deeply visual. I didn’t mention the detailed visual descriptions did I? Oh well, I just did. Now you know they’re there.
It’s not going to turn into the next blockbuster fantasy franchise, but if you find it in your used book store, there are less-enjoyable ways to spend your reading time. I recommend Flightless Falcon to anyone who enjoys well-written, character-driven fantasy and doesn’t need it to last through a dozen sequels.