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Illeana Douglas recommended Easy Rider (1969) in Movies (curated)

SPLnFFT Noise Meter
Utilities and Music
App
SPLnFFT is a sound level meter (noise meter) for your iPhone or iPad with many advanced features:...

Sun And Moon Tracker 3D
Weather and Travel
App
With this app you will see where the sun is on the sky when the moon covers it. Check this out. It's...

Lee (2222 KP) rated An American Pickle (2020) in Movies
Sep 2, 2020
A fish-out-of-water movie where Seth Rogen plays two members of the same family, brought together following an accident which left one of them preserved in brine for 100 years? It’s a wacky premise, and with Rogen in the title role, you’d probably form a pretty good idea of how this might play out as a goofball comedy. Thankfully, it’s not like that at all.
It’s 1919. Herschel Greenbaum leads a simple life, working as a ditch-digger in Eastern European village Schlupsk – a tough job, that results in many broken shovels. One day though, his luck changes when he meets Sarah, and they fall in love. They have so much in common – his parents were murdered by Cossacks, her parents were murdered by Cossacks, not to mention the fact that they both like black! But when those pesky Cossacks ravage the village on their wedding day, Herschel and Sarah decide to set sail for America, with plans for a new life in the land of opportunity. Settling in Brooklyn, Herschel still has pretty simple life goals, wanting one day to be able to experience the luxury of seltzer water (“I want the bubbles to tickle my tongue”). But he and his now pregnant wife vow that in 100 years time, the Greenbaum name will actually mean something.
Herschel lands himself a slightly better job than ditch-digger – chasing and killing rats in a pickle factory! But an unfortunate accident sees Herschel falling into a large vat of pickles, right at the very moment that the factory gets condemned and shut down. The lid is placed on the vat and the workers quickly abandon the factory, leaving Herschel perfectly preserved in the brine. 100 years pass, and the city develops around the factory, which miraculously seems to remain untouched until 2019, when a couple of kids venture inside and remove the lid of the vat, releasing Herschel from his hibernation.
The science behind how this perfect preservation was possible is hilariously glossed over, and when his only living relative is discovered, Herschel is released into his care. Great-grandson Ben (also played by Rogen) is an app developer residing in Brooklyn, and with no living family is overjoyed at the opportunity to take Herschel back to his apartment and begin introducing him to the future.
Ben has a SodaStream, so finally being able to enjoy the tickling bubbles of seltzer water is already a highlight for Herschel. Ben also owns 25 pairs of socks, which is amazing as he only has two feet! But it’s not long before Herschel begins to question why Ben doesn’t have any family photos up in his apartment and why the mobile app that Ben has been working so hard on for the last five years hasn’t really taken off. After discovering that the plot of land where his wife Sarah is buried sits right beneath a billboard advertising vodka (“Cossack vodka!”), Herschel becomes determined to raise the $200,000 needed to buy the plot of land so that he can remove the billboard.
The trailer for An American Pickle gave the impression that, despite the obvious wackiness of the plot, there was evidence of a strong family movie at the heart – a touching representation of what it would mean to be able to spend some time with one of your ancestors. There are certainly elements of that here, early on and in the latter parts of the movie. However, with their differing approaches to family values and attitudes to business, the pair soon fall out, and there is a lengthy period of bickering and backstabbing, which eventually becomes tiresome. Herschel starts setting up his own pickle business from scratch, while a jealous Ben does his very best to ruin everything. It’s a noticeable lack of focus that ultimately lets the movie down.
Despite that, it’s wonderful to see Seth Rogen in such different roles. I’m not usually a fan of his, bored of his usual stoner shtick in almost every movie he’s in. But I really enjoyed his performances in this, especially as the thickly accented Herschel, and his interactions with Ben are both charming and wonderful at times.
It’s 1919. Herschel Greenbaum leads a simple life, working as a ditch-digger in Eastern European village Schlupsk – a tough job, that results in many broken shovels. One day though, his luck changes when he meets Sarah, and they fall in love. They have so much in common – his parents were murdered by Cossacks, her parents were murdered by Cossacks, not to mention the fact that they both like black! But when those pesky Cossacks ravage the village on their wedding day, Herschel and Sarah decide to set sail for America, with plans for a new life in the land of opportunity. Settling in Brooklyn, Herschel still has pretty simple life goals, wanting one day to be able to experience the luxury of seltzer water (“I want the bubbles to tickle my tongue”). But he and his now pregnant wife vow that in 100 years time, the Greenbaum name will actually mean something.
Herschel lands himself a slightly better job than ditch-digger – chasing and killing rats in a pickle factory! But an unfortunate accident sees Herschel falling into a large vat of pickles, right at the very moment that the factory gets condemned and shut down. The lid is placed on the vat and the workers quickly abandon the factory, leaving Herschel perfectly preserved in the brine. 100 years pass, and the city develops around the factory, which miraculously seems to remain untouched until 2019, when a couple of kids venture inside and remove the lid of the vat, releasing Herschel from his hibernation.
The science behind how this perfect preservation was possible is hilariously glossed over, and when his only living relative is discovered, Herschel is released into his care. Great-grandson Ben (also played by Rogen) is an app developer residing in Brooklyn, and with no living family is overjoyed at the opportunity to take Herschel back to his apartment and begin introducing him to the future.
Ben has a SodaStream, so finally being able to enjoy the tickling bubbles of seltzer water is already a highlight for Herschel. Ben also owns 25 pairs of socks, which is amazing as he only has two feet! But it’s not long before Herschel begins to question why Ben doesn’t have any family photos up in his apartment and why the mobile app that Ben has been working so hard on for the last five years hasn’t really taken off. After discovering that the plot of land where his wife Sarah is buried sits right beneath a billboard advertising vodka (“Cossack vodka!”), Herschel becomes determined to raise the $200,000 needed to buy the plot of land so that he can remove the billboard.
The trailer for An American Pickle gave the impression that, despite the obvious wackiness of the plot, there was evidence of a strong family movie at the heart – a touching representation of what it would mean to be able to spend some time with one of your ancestors. There are certainly elements of that here, early on and in the latter parts of the movie. However, with their differing approaches to family values and attitudes to business, the pair soon fall out, and there is a lengthy period of bickering and backstabbing, which eventually becomes tiresome. Herschel starts setting up his own pickle business from scratch, while a jealous Ben does his very best to ruin everything. It’s a noticeable lack of focus that ultimately lets the movie down.
Despite that, it’s wonderful to see Seth Rogen in such different roles. I’m not usually a fan of his, bored of his usual stoner shtick in almost every movie he’s in. But I really enjoyed his performances in this, especially as the thickly accented Herschel, and his interactions with Ben are both charming and wonderful at times.

Bob Mann (459 KP) rated The Mule (2018) in Movies
Sep 28, 2021
Eastwood is back, but is he hero or anti-hero?
It’s delightful to see Clint Eastwood back in front of the camera on the big screen. His last starring film was “Trouble with the Curve” in 2012 – a baseball-themed film that I don’t remember coming out in the UK, let alone remember seeing. Before that was 2008’s excellent “Gran Torino”.
Based on a true story.
“The Mule” is based on a true New York Times story about Leo Sharp, a veteren recruited by a cartel to ship drugs from the southern border to Chicago.
Eastwood couldn’t cast Sharp in the movie as himself because he died back in 2016, so had to personally take the role. (This is #satire…. Eastwood’s last film was the terrible “The 15:17 to Paris” where his ‘actors’ were the real-life participants themselves: you won’t find a review on this site as I only review films I’ve managed to sit through…. and with this one I failed!).
The plot.
Eastwood plays Earl Stone, a self-centred horticulturist of award-winning daylily’s (whatever they are) who is estranged from wife Mary (Dianne Wiest) and especially from his daughter Iris (Alison Eastwood, Clint’s own daughter), who now refuses to speak to him. This is because Earl has let his family down at every turn. The only person willing to give him a chance is his grand-daughter Ginny (Taissa Farmiga, younger sister of Vera). With his affairs in financial freefall, a chance meeting at a wedding leads Earl into a money-making driving job for the cartel operated by Laton (Andy Garcia). (Laton doesn’t seem to have a first name….. Fernando perhaps?).
With has beat-up truck and aged manner, he is invisible to the cops and so highly effective in the role. Even when – as the money keeps rolling in – he upgrades his truck to a souped-up monster!
Loose Morals.
It’s difficult to know whether Eastwood is playing a hero or an anti-hero. You feel tense when Earl is at risk of being caught, but then again the law officers would be preventing hundreds of kilos of cocaine from reaching the streets of Chicago and through their actions saving the lives of probably hundreds of people. I felt utterly conflicted: the blood of those people, and the destruction of the families that addiction causes, was on Earl’s hands as much as his employer’s. But you can’t quite equate that to the affable old-man that Eastwood portrays, who uses much of the money for charitable good-works in his community.
Family values.
In parallel with the drug-running main plot is a tale of Earl’s attempted redemption: “family should always come first”. When the two storylines come together around a critical event then it feels like a sufficient trigger for Earl to turn his back on his life of selfishness. This also gives room for some splendid acting scenes between Eastwood and Wiest. It’s also interesting that Earl tries to teach the younger DEA enforcement agent not to follow in the sins of his past. Bradley Cooper, back in pretty-boy mode, plays the agent, but seemed to me to be coasting; to me he wasn’t convincing in the role. Michael Peña is better as his unnamed DEA-buddy.
Final thoughts.
The showing at my cinema was surprisingly well-attended for a Wednesday night, showing that Eastwood is still a star-draw for box-office even in his old age. And it’s the reason to see the film for sure. His gristled driving turn to camera (most fully seen in the trailer rather than the final cut) is extraordinary.
He even manages to turn in an “eyes in rearview-mirror” shot that is surely a tribute to his Dirty Harry days!
If you can park your moral compass for a few hours then its an enjoyable film of drug-running and redemption. I’d like to suggest it also illustrates that crime really doesn’t pay, but from the end titles scene I’m not even sure at that age if that even applies!
Based on a true story.
“The Mule” is based on a true New York Times story about Leo Sharp, a veteren recruited by a cartel to ship drugs from the southern border to Chicago.
Eastwood couldn’t cast Sharp in the movie as himself because he died back in 2016, so had to personally take the role. (This is #satire…. Eastwood’s last film was the terrible “The 15:17 to Paris” where his ‘actors’ were the real-life participants themselves: you won’t find a review on this site as I only review films I’ve managed to sit through…. and with this one I failed!).
The plot.
Eastwood plays Earl Stone, a self-centred horticulturist of award-winning daylily’s (whatever they are) who is estranged from wife Mary (Dianne Wiest) and especially from his daughter Iris (Alison Eastwood, Clint’s own daughter), who now refuses to speak to him. This is because Earl has let his family down at every turn. The only person willing to give him a chance is his grand-daughter Ginny (Taissa Farmiga, younger sister of Vera). With his affairs in financial freefall, a chance meeting at a wedding leads Earl into a money-making driving job for the cartel operated by Laton (Andy Garcia). (Laton doesn’t seem to have a first name….. Fernando perhaps?).
With has beat-up truck and aged manner, he is invisible to the cops and so highly effective in the role. Even when – as the money keeps rolling in – he upgrades his truck to a souped-up monster!
Loose Morals.
It’s difficult to know whether Eastwood is playing a hero or an anti-hero. You feel tense when Earl is at risk of being caught, but then again the law officers would be preventing hundreds of kilos of cocaine from reaching the streets of Chicago and through their actions saving the lives of probably hundreds of people. I felt utterly conflicted: the blood of those people, and the destruction of the families that addiction causes, was on Earl’s hands as much as his employer’s. But you can’t quite equate that to the affable old-man that Eastwood portrays, who uses much of the money for charitable good-works in his community.
Family values.
In parallel with the drug-running main plot is a tale of Earl’s attempted redemption: “family should always come first”. When the two storylines come together around a critical event then it feels like a sufficient trigger for Earl to turn his back on his life of selfishness. This also gives room for some splendid acting scenes between Eastwood and Wiest. It’s also interesting that Earl tries to teach the younger DEA enforcement agent not to follow in the sins of his past. Bradley Cooper, back in pretty-boy mode, plays the agent, but seemed to me to be coasting; to me he wasn’t convincing in the role. Michael Peña is better as his unnamed DEA-buddy.
Final thoughts.
The showing at my cinema was surprisingly well-attended for a Wednesday night, showing that Eastwood is still a star-draw for box-office even in his old age. And it’s the reason to see the film for sure. His gristled driving turn to camera (most fully seen in the trailer rather than the final cut) is extraordinary.
He even manages to turn in an “eyes in rearview-mirror” shot that is surely a tribute to his Dirty Harry days!
If you can park your moral compass for a few hours then its an enjoyable film of drug-running and redemption. I’d like to suggest it also illustrates that crime really doesn’t pay, but from the end titles scene I’m not even sure at that age if that even applies!

Purple Phoenix Games (2266 KP) rated Destinies in Tabletop Games
Jan 29, 2022
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.
Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.
DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.
Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.
The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.
Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.
I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.
Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.
What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.
If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.
DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.
Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.
The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.
Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.
I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.
Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.
What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.
If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!

Gareth von Kallenbach (980 KP) rated Spider-Man 2 (2004) in Movies
Aug 14, 2019
There comes a time in every young persons life where they have to make a series of decisions regarding their future. For many the pressures of finance, school, work, and ever-changing social dynamic force individuals to take a look at their values and what is important, adjusting their lives as needed.
For many this is a difficult situation that is often accomplished through trial and error marking the difficult transition into adulthood. For Peter Parker (Tobey Maguire), the added pressure of dealing with his dual identity of Spider-Man has driven him to the edge.
Since Peter spends his evenings scouring New York fighting crime, his college studies and job have become seriously neglected. With difficulties paying the bills and making it to class and work on time, Peter has become weary of his life, as Spider-Man has made it close to impossible for him to lead any semblance of normality.
Further hindering Peter’s life is his strong feelings for Mary Jane Watson (Kirsten Dunst), who he keeps at a distance to protect her from reprisals from enemies of his alter ego, though it is causing him endless emotional turmoil to do so.
Faced with losing the woman of his dreams and his lives goals, Peter decides to abandon his alter ego and live life as a normal person allowing his energies to be focused on his studies and pursuit of science.
Peter’s new found freedom is interrupted by the emergence of a new villain named Dr. Octopus (Alfred Molina), who is a brilliant scientist turned evil as a result of an experiment gone awry. The Doctor has four metallic limbs grafted to his body and is capable of amazing feats of strength and copious amounts of destruction and mayhem due to his unrestrained madness.
The cause of the good doctors wrath is to complete the experiment that disabled him and avenge the loss of his wife in the accident that created him. Towards that end, the Doctor needs an abundance of financial assets and a rare fuel source that can only be provided by his former employer Harry Osborn (James Franco). Harry is only to happy to comply as he still blames Spider-Man for the death of his father in the previous film, and promises to supply the Doctor if he delivers Spider-Man to him. The recent failure of the Doctors experiment, have pushed Norman to the edge as what was to be a shining achievement for the company has now left him reeling and looking for answers, straining his relationship with Peter and Mary Jane.
What follows is a wild ride of action, romance, drama, and comedy as the tangled web that is Peter Parker’s life unfolds and it is one wild ride.
“Spider-Man 2” is a solid film that will delight fans of the first film as well as the comic and will provide a welcome presence at the theaters this Summer from the flock of big budget disappointments that have been the norm.
Sam Raimi paces the film at a slow pace to start with and allows the action and pace of the film to unfold. The film never seems in your face as despite the intense action sequences, the film remains a character driven piece as the relationship between Peter and those he cares for are central elements to the film.
As adventure films go, “Spider-Man 2” has a very complex storyline as several mature issues are developed and explored which helps round out the characters from comic book icons to people that you actually care about.
If I had to find fault with the film, and it would be nitpicking, would be that Doctor Octopus did not stand out as menacing a threat as The Green Goblin did in the last film, as he does not embody the same level of fear and evil. That being said, Maguire is amazing as he does a great job of making Peter a realistic character by showing the audience the pain and conflict as well as the joy that Peter experiences being Spider-Man.
The special effects are amazing but never overshadow the human performance and tone of the film, as after all, this is still a story about a regular guy, with regular problems and extraordinary abilities that are part gift and part curse.
The supporting work of Franco and Dunst is solid and there chemistry amongst the leads is evident. The ending of the film sets the stage perfectly for the next chapter in the series and here is hoping that the winning formula continues as “Spider-Man 2” is not only the best comic inspired film ever made, but one of the best films of the year.
For many this is a difficult situation that is often accomplished through trial and error marking the difficult transition into adulthood. For Peter Parker (Tobey Maguire), the added pressure of dealing with his dual identity of Spider-Man has driven him to the edge.
Since Peter spends his evenings scouring New York fighting crime, his college studies and job have become seriously neglected. With difficulties paying the bills and making it to class and work on time, Peter has become weary of his life, as Spider-Man has made it close to impossible for him to lead any semblance of normality.
Further hindering Peter’s life is his strong feelings for Mary Jane Watson (Kirsten Dunst), who he keeps at a distance to protect her from reprisals from enemies of his alter ego, though it is causing him endless emotional turmoil to do so.
Faced with losing the woman of his dreams and his lives goals, Peter decides to abandon his alter ego and live life as a normal person allowing his energies to be focused on his studies and pursuit of science.
Peter’s new found freedom is interrupted by the emergence of a new villain named Dr. Octopus (Alfred Molina), who is a brilliant scientist turned evil as a result of an experiment gone awry. The Doctor has four metallic limbs grafted to his body and is capable of amazing feats of strength and copious amounts of destruction and mayhem due to his unrestrained madness.
The cause of the good doctors wrath is to complete the experiment that disabled him and avenge the loss of his wife in the accident that created him. Towards that end, the Doctor needs an abundance of financial assets and a rare fuel source that can only be provided by his former employer Harry Osborn (James Franco). Harry is only to happy to comply as he still blames Spider-Man for the death of his father in the previous film, and promises to supply the Doctor if he delivers Spider-Man to him. The recent failure of the Doctors experiment, have pushed Norman to the edge as what was to be a shining achievement for the company has now left him reeling and looking for answers, straining his relationship with Peter and Mary Jane.
What follows is a wild ride of action, romance, drama, and comedy as the tangled web that is Peter Parker’s life unfolds and it is one wild ride.
“Spider-Man 2” is a solid film that will delight fans of the first film as well as the comic and will provide a welcome presence at the theaters this Summer from the flock of big budget disappointments that have been the norm.
Sam Raimi paces the film at a slow pace to start with and allows the action and pace of the film to unfold. The film never seems in your face as despite the intense action sequences, the film remains a character driven piece as the relationship between Peter and those he cares for are central elements to the film.
As adventure films go, “Spider-Man 2” has a very complex storyline as several mature issues are developed and explored which helps round out the characters from comic book icons to people that you actually care about.
If I had to find fault with the film, and it would be nitpicking, would be that Doctor Octopus did not stand out as menacing a threat as The Green Goblin did in the last film, as he does not embody the same level of fear and evil. That being said, Maguire is amazing as he does a great job of making Peter a realistic character by showing the audience the pain and conflict as well as the joy that Peter experiences being Spider-Man.
The special effects are amazing but never overshadow the human performance and tone of the film, as after all, this is still a story about a regular guy, with regular problems and extraordinary abilities that are part gift and part curse.
The supporting work of Franco and Dunst is solid and there chemistry amongst the leads is evident. The ending of the film sets the stage perfectly for the next chapter in the series and here is hoping that the winning formula continues as “Spider-Man 2” is not only the best comic inspired film ever made, but one of the best films of the year.

5 Minute Movie Guy (379 KP) rated The Big Sick (2017) in Movies
Jul 4, 2019
Propelled by its near perfect score on Rotten Tomatoes, I went cold turkey into The Big Sick, without so much as seeing a trailer. Although it took a worrisome amount of time, I did eventually warm up to the film and ultimately I ended up enjoying it quite a bit. The Big Sick is a movie that’s unflatteringly honest at times, and it’s a bit light in both of the romance and comedy departments, but it’s a well-rounded true story that makes up for its any of its shortcomings with a big heart.
The Big Sick tells the unique, real-life love story of how Kumail Nanjiani, played by himself in the film, met the love of his life, Emily. The film begins with Kumail working as a struggling stand-up comic. After a performance one night, he meets Emily at a bar and takes her back to his place. The two of them gradually begin dating, but Kumail keeps it a secret from his strict Pakistani parents, who expect him to abide by his culture’s custom of arranged marriages. When Emily’s health unexpectedly takes a dangerous and mysterious turn, Kumail must confront his family, as well as meet Emily’s family, to confess his true feelings of love.
Allow me to begin by addressing the fact that I spent a good half of The Big Sick feeling entirely ambivalent about it. While it seemed well made, I didn’t feel particularly entertained nor engaged by it. Slowly but surely, however, the movie began to win me over, thanks primarily to the help of Ray Romano and Holly Hunter, who co-star as Emily’s parents. By the end, I appreciated and enjoyed the film, and I feel as though I would probably like it even more with a second viewing.
The movie rubbed me the wrong way early on with its not-so-romantic romance that culminated from a one-night-stand. I found the relationship of Kumail and Emily to be somewhat dull, and I was perplexed by how unfavorably it depicts both characters. Though considering the screenplay was actually written by both of them, I suppose there’s something noble and courageous to be said about their honesty. This is not a typical romanticized love story. It has two decent but flawed characters, who I felt indifferent towards at the outset but learned to care about over the course of the film.
Kumail is quite enjoyable as the lead star and I suspect this will be a breakout role for him. He has a good sense of humor and really showcases it in a couple of hysterical scenes. My favorite being a late night visit to a restaurant drive-thru, which is one of the flat-out funniest moments I’ve seen in theaters all year. I also really loved both Romano and Hunter. They’re both complex and comical characters struggling with their own strained marriage, while hesitantly getting to know Kumail and coming to terms with their daughter’s grave illness. Certainly not the best circumstances to be meeting your girlfriend’s parents, and even worse considering they knew that Kumail and Emily had broken up shortly beforehand.
Hunter’s character is volatile and highly defensive of her daughter, yet she’s still wholly identifiable as a loving and concerned parent. I think she gives the strongest performance in the film. Ray Romano is also a pleasant addition, and his character ironically tries to be the voice of reason and balance, even as his own life is crumbling beneath him. I also liked Kumail’s parents, played by Anupam Kher and Zenobia Shroff. Kumail’s mother is amusing in her never-ending pursuit of potential female suitors to marry her son. However, having grown up with western values, Kumail’s own beliefs serve as a stark contrast to those of his strict and traditional family.
The way in which The Big Sick depicts the differences in American and Pakistani culture is what I think really helps to set it apart. It tackles these contrasts with both comedy and sincerity, while also drawing attention to the subtle and the not-so-subtle racism that’s often prevalent in the misunderstanding of other cultures. It’s an honest and respectful film that should be approached as open-mindedly as possible. Those of you willing to give this one a chance may find that it to be well worth your while.
(This review was originally posted at 5mmg.com on 9.5.17.)
The Big Sick tells the unique, real-life love story of how Kumail Nanjiani, played by himself in the film, met the love of his life, Emily. The film begins with Kumail working as a struggling stand-up comic. After a performance one night, he meets Emily at a bar and takes her back to his place. The two of them gradually begin dating, but Kumail keeps it a secret from his strict Pakistani parents, who expect him to abide by his culture’s custom of arranged marriages. When Emily’s health unexpectedly takes a dangerous and mysterious turn, Kumail must confront his family, as well as meet Emily’s family, to confess his true feelings of love.
Allow me to begin by addressing the fact that I spent a good half of The Big Sick feeling entirely ambivalent about it. While it seemed well made, I didn’t feel particularly entertained nor engaged by it. Slowly but surely, however, the movie began to win me over, thanks primarily to the help of Ray Romano and Holly Hunter, who co-star as Emily’s parents. By the end, I appreciated and enjoyed the film, and I feel as though I would probably like it even more with a second viewing.
The movie rubbed me the wrong way early on with its not-so-romantic romance that culminated from a one-night-stand. I found the relationship of Kumail and Emily to be somewhat dull, and I was perplexed by how unfavorably it depicts both characters. Though considering the screenplay was actually written by both of them, I suppose there’s something noble and courageous to be said about their honesty. This is not a typical romanticized love story. It has two decent but flawed characters, who I felt indifferent towards at the outset but learned to care about over the course of the film.
Kumail is quite enjoyable as the lead star and I suspect this will be a breakout role for him. He has a good sense of humor and really showcases it in a couple of hysterical scenes. My favorite being a late night visit to a restaurant drive-thru, which is one of the flat-out funniest moments I’ve seen in theaters all year. I also really loved both Romano and Hunter. They’re both complex and comical characters struggling with their own strained marriage, while hesitantly getting to know Kumail and coming to terms with their daughter’s grave illness. Certainly not the best circumstances to be meeting your girlfriend’s parents, and even worse considering they knew that Kumail and Emily had broken up shortly beforehand.
Hunter’s character is volatile and highly defensive of her daughter, yet she’s still wholly identifiable as a loving and concerned parent. I think she gives the strongest performance in the film. Ray Romano is also a pleasant addition, and his character ironically tries to be the voice of reason and balance, even as his own life is crumbling beneath him. I also liked Kumail’s parents, played by Anupam Kher and Zenobia Shroff. Kumail’s mother is amusing in her never-ending pursuit of potential female suitors to marry her son. However, having grown up with western values, Kumail’s own beliefs serve as a stark contrast to those of his strict and traditional family.
The way in which The Big Sick depicts the differences in American and Pakistani culture is what I think really helps to set it apart. It tackles these contrasts with both comedy and sincerity, while also drawing attention to the subtle and the not-so-subtle racism that’s often prevalent in the misunderstanding of other cultures. It’s an honest and respectful film that should be approached as open-mindedly as possible. Those of you willing to give this one a chance may find that it to be well worth your while.
(This review was originally posted at 5mmg.com on 9.5.17.)

Purple Phoenix Games (2266 KP) rated Harbour in Tabletop Games
Dec 19, 2019
“Ugh, I have too much stone and not enough fish! What am I going to do, just magically convert this stone into fish?” In Harbour, the answer is YES. Harbour is a light economic, worker placement, set collection game with fantasy elements to spice up the theming. Your goal is to amass the most victory points at the end of the game and become the greatest Harbourmaster ever!
In Harbour, you control a gobleeple (I am really horrible at this, but it’s a meeple in the shape of a goblin) who travels around town visiting buildings to enact their special abilities. Using these abilities will help you amass goods whose value is ever-changing on a uniquely-designed market board. Knowing when to sell your wood and livestock to purchase buildings is the key factor to creating a strategic path to income and winning the game of Harbour.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Furthermore, there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
To setup give each player a gobleeple of their color choice (I choose you, purple!), a player board of their choice – or randomly dealt, and one token of each good to later be placed on their warehouse spaces. Place the main market board in the middle of the table with one goods token per space on the market to indicate starting prices for each good. Have each player now assign goods to warehouse spaces not to exceed three total goods stored. Shuffle the main building cards and place out in a grid a number of cards equal to three plus the number of players (seven total in a four-player game). Determine the starting player and you are ready to begin!
On your turn you must move your gobleeple to another vacant building, even the starting one on your player mat, or another player’s built building (but you must pay them a good to do so). From there you may take advantage of any special abilities that building offers. It could be adjusting the prices of goods, trading one type of good for another, or allowing you to purchase buildings from the grid. Purchasing buildings brings the game closer to its end, as the end is triggered by a player purchasing their fourth building. The round continues until everyone has had equal amount of turns and the player with the highest VP in buildings wins! I will have you play the game to see the various abilities that each player mat and each building offer.
Components. This is a small game in a small box (ironically it’s a Scott Almes design – you know, of Tiny Epic fame). You are given lots of player mats that feature different characters and abilities that you can choose to emulate. These mats are great, laid out well, and have funny flavor text on them. Also included are the aforementioned painted wooden gobleeples in fun colors and with an even funner shrugging pose. To keep track of your goods and market values you use blocks with stickers applied. In addition to this is a giant stack of cards to represent the buildings you will be visiting and purchasing. I have sleeved mine and they all fit back in the box (even with a few promos included). Everything is of great quality. No problems at all for me, as per usual with Tasty Minstrel Games fare.
I do not own many market and economic games because usually they do not really interest me at all. I do have many worker placement games because I really enjoy the mechanic. This one, though, is special to me. It is one of the games I have Kickstarted that I feel really delivered and fires on all cylinders for me. Your opinions may vary if you have played it, but this game is an absolute gem. It is light, fast, and incredibly fun. There is a slight learning curve if you are not used to either economic or worker placement games, but after a few rounds it will all fall into place. If you are looking for a euro game in fun clothing, I highly recommend Harbour (and it’s a steal right now in stores). Purple Phoenix Games gives this one a rousing 10 / 12.
In Harbour, you control a gobleeple (I am really horrible at this, but it’s a meeple in the shape of a goblin) who travels around town visiting buildings to enact their special abilities. Using these abilities will help you amass goods whose value is ever-changing on a uniquely-designed market board. Knowing when to sell your wood and livestock to purchase buildings is the key factor to creating a strategic path to income and winning the game of Harbour.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Furthermore, there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
To setup give each player a gobleeple of their color choice (I choose you, purple!), a player board of their choice – or randomly dealt, and one token of each good to later be placed on their warehouse spaces. Place the main market board in the middle of the table with one goods token per space on the market to indicate starting prices for each good. Have each player now assign goods to warehouse spaces not to exceed three total goods stored. Shuffle the main building cards and place out in a grid a number of cards equal to three plus the number of players (seven total in a four-player game). Determine the starting player and you are ready to begin!
On your turn you must move your gobleeple to another vacant building, even the starting one on your player mat, or another player’s built building (but you must pay them a good to do so). From there you may take advantage of any special abilities that building offers. It could be adjusting the prices of goods, trading one type of good for another, or allowing you to purchase buildings from the grid. Purchasing buildings brings the game closer to its end, as the end is triggered by a player purchasing their fourth building. The round continues until everyone has had equal amount of turns and the player with the highest VP in buildings wins! I will have you play the game to see the various abilities that each player mat and each building offer.
Components. This is a small game in a small box (ironically it’s a Scott Almes design – you know, of Tiny Epic fame). You are given lots of player mats that feature different characters and abilities that you can choose to emulate. These mats are great, laid out well, and have funny flavor text on them. Also included are the aforementioned painted wooden gobleeples in fun colors and with an even funner shrugging pose. To keep track of your goods and market values you use blocks with stickers applied. In addition to this is a giant stack of cards to represent the buildings you will be visiting and purchasing. I have sleeved mine and they all fit back in the box (even with a few promos included). Everything is of great quality. No problems at all for me, as per usual with Tasty Minstrel Games fare.
I do not own many market and economic games because usually they do not really interest me at all. I do have many worker placement games because I really enjoy the mechanic. This one, though, is special to me. It is one of the games I have Kickstarted that I feel really delivered and fires on all cylinders for me. Your opinions may vary if you have played it, but this game is an absolute gem. It is light, fast, and incredibly fun. There is a slight learning curve if you are not used to either economic or worker placement games, but after a few rounds it will all fall into place. If you are looking for a euro game in fun clothing, I highly recommend Harbour (and it’s a steal right now in stores). Purple Phoenix Games gives this one a rousing 10 / 12.

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