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Boo! A Madea Halloween (2016)
Boo! A Madea Halloween (2016)
2016 | Comedy, Drama, Horror
7
6.8 (5 Ratings)
Movie Rating
good comedy movie for halloween
Contains spoilers, click to show
Hellur!!! OK so if you are looking for a good comedy movie for halloween (I know not typically a genre that you look for this time of year) then look no further. If you are a Tyler Perry fan or a fan of Madea you are going to be pleasantly surprised that this movie isn't a flop like (in my humble opinion) A Madea Christmas. Now since the early days I have loved the Madea character and the good wholesome values that Mr. Perry brings to the big screen. Sometimes they can "reach" and other times its just good fun.

In this movie, we find a grown 17yr old Tiffany (played by Diamond White) Brian's Daughter who we first met in Diary of a Mad Black Woman as a little girl (played by Tiffany Evens) and some girlfriends walking home from school, where they come across a Frat House with overly douchey College guys who are cat calling the young high school girls as they walk past their house.

They all try to talk to them and of course they only have one thing on their mind while talking to the girls. They invite them to a Halloween bash that they hold every year and about that time a very angry Brian pulls up and has a verbal confrontation with these guys. Embarrassed by the incident Tiffany is angry and talks back to Brian in front of her girlfriends and the Frat boys. Later we find Tiffany and her friend Aday (played by Liz Koshy) scheming in Tiffany's room about how they are going to sneak out after Brian leaves for work for the weekend.

Brian after finding out that his daughter is going to be meeting up with the boys later, calls Madea to come by and stay with the girls so that she can keep them in line. Well Madea, Joe, Aunt Bam, and Hattie, all show up to the house, where they witness the disrespectful nature in which Tiffany speaks to Brian and how she "throws shade" at the "old people" who are there to thwart her plans to go to the college frat party. Antics ensue as Tiffany decides to play a prank on Madea, Joe, Bam, and Hattie, and tell them a spooky story about how their house is haunted and that the only way to be safe is to go to bed before 10pm. After this the girls sneak out of the house to attend the party. Madea, goes to check up on the girls after some time has passed, and discovers that they are not in bed. Madea rallies up the troop (Bam and Hattie) and heads down to the frat party. When they pull up Madea is accosted by some frat boys on the front steps and after quickly putting them in place, she begins to search the party for Tiffany and Aday. When their friends find out that Tiffany's aunt is looking for her, they are quickly taken outside and Madea is hoisted up by a bunch of angry and drunk party goers and is thrown out the door.

"Mad as hell" Madea returns to Brian's house and calls the cops on the party and has it shut down. The frat boys take it on themselves to get back at Madea. Meanwhile, Tiffany comes downstairs and confronts Madea about what was going on acting like she had been upstairs sleeping in her dad's room the whole time. The frat boys begin messing with Madea, Joe, Bam, and Hattie, scaring them. At which point a couple of the guys, dress up like clowns and stalk Madea, Bam, and Hattie through out the house, eventually causing them to get in Madea's car and flee.

As they head down a dark road Madea's car breaks down. Madea and Hattie get out to try and see what is wrong with the car. About that time shadowy figures begin to appear in the woods surrounding them, and begin chasing them. Madea kicks it into high gear and leaves everyone in the dust and runs into the church where Aday's father the Reverend (Javon Johnson) is the preacher at, asking to be saved from the "demons and clowns and monkeys" and stuff that were chasing her. Aday comes out and tells Madea and the others that it was all just a prank that the frat boys were pulling and that none of it was real. Madea then decides to have some "hullerween" fun of her own by pulling a fast one on the boys. The film ends with a positive message about love, trust, and respect, and Madea running from "the po po".

You are in for a fun time and a good belly laugh. I hope you all take time to get out to see this great movie that is sure to become a family holiday classic.
  
The Hitchhiker's Guide to the Galaxy (2005)
The Hitchhiker's Guide to the Galaxy (2005)
2005 | Comedy, Sci-Fi
Making films from books has always been a tricky proposition. For every film adaptation that hits it big such as Jaws, Lord of the Rings and The Silence of the Lambs, there are several that fail to work or are downright disasters such as The Bonfire of the Vanities.

In the film The Hitchhiker’s Guide to the Galaxy, the late Douglas Adams first book in his classic series has finally arrived on the big screen after many delays getting started and a successful version on PBS.

The film stars Martin Freeman as Arthur Dent, a simple, easy going fellow whose entire goal in life is to stop the demolition of his beloved home from those who want to put a new highway in its current location.

As Arthur attempts to block the demolition, his good friend Ford Prefect (Mos Def), arrives and stalls the demolition with free beer for the work crew. Thinking he has been saved, Arthur is puzzled when Ford takes him to a local pub and buys rounds for the entire pub, saying the world is ending in a few minutes.

Ford in reality is an alien visiting the Earth and learns that the Earth is about to be destroyed to make way for a new galactic expressway. Before he knows what has happened, Arthur is whisked away seconds before the destruction of the Earth by Ford as they end up on a ship of the demolition fleet.

After a series of bizarre events and a narrow escape, Ford and Arthur end up on a passing ship that has been stolen by galactic president Zaphod Beeblebrox (Sam Rockwell), and Trillian (Zooey Deschanel), who just happens to be the lady of Arthur’s dreams and who is also unaware that the Earth has been destroyed in the short amount of time since she left Earth to explore with Zaphod.

As if this was not enough, the ship also has a depressed android named Marvin (Warwick Davis and voiced by Allan Rickman).

It is at this point that the film goes horribly wrong as the amusing and interesting setup quickly goes nowhere. While the crew is sent on a series of quests, each becomes less interesting than the one before it, and the very bland production values of the film are exposed. The sets are very basic and look as if they were borrowed from many of the budget driven British Sci-Fi that frequents PBS. Somehow the idea of an alien room being nothing but a rusty wall and a slapped up sign just does not cut it for me. At times I thought I was watching a home video production done by fans or another late night B movie rather than a major studio summer release.

As bad as the sets were what is even more amazing was the at times laughable attempts at visual effects where it was obvious that the actors were standing in front of screens as the matting lines were visible.

I tried to put a lot of this off to the idea that the film was trying to be quirky in keeping with the book, but quirky is not an excuse for underwhelming effects, basic sets, and lousy costuming and make up effects as I half expected to see zippers on the costumes of many aliens that looked like they were cobbled from parts at a hardware store.

So now that I have covered my issues with the look of the film, let’s look at the story itself. In a word: boring. I could not believe how dull and lazy the film became, and how the staff seemed to be going through the motions. The cast has zero chemistry and Rockwell is so frantic that his character is annoying to watch. After five minutes of his rock star in the spotlight style shtick, I wanted to strangle the character or at least get him on some serious medication.

Director Garth Jennings also has many scenes that simply go nowhere or drag on only to cut at odd times resulting in a complete and utter lack of pacing.

I am a big fan of the book series and I had very high hopes for this film. Sadly the disaster that resulted may very well have Douglas Adams spinning in his grave as his classic work was destroyed. I have to wonder how much of his original draft for the script that was used as the basis for the film survived.

While extreme die hard fans may enjoy the film, even they are likely to be disappointed and I can only hope that if they try to make the next book in the series, “The Restaurant at the End of the Universe”, they do a much better job then this effort, as this is one awful film adaptation.
  
Cigarette Teeth
Cigarette Teeth
Maul Allan Hewish | 2020 | Horror, Science Fiction/Fantasy, Thriller
9
9.0 (1 Ratings)
Book Rating
Great writing (1 more)
Amazing descriptions
In this day-and-age, everyone is willing to do anything to get what they want. People leave their morals and values behind at the drop of a hat. Partly, because of this, mental illness is at an all-time high and happiness is at an all-time low.

What if I told you there was a phone number you could call that would give you whatever you wanted...for a simple favor in return? Enter : Cigarette Teeth. The horror novel concerns two different places that exist in our world: the Pleasure Palace, where the Magician resides in an overcast of red light where he helps make peoples' 'dreams' come true, and our reality - - - the world as we've grown to know it.

Our main character, Mike Hadley, can't remember his past or how he ended up working for the Magician, but he's more than happy to do what he's told in Cigarette Teeth. Some things seem familiar to him, like his working partner, Tommy; but if you asked him what he did last night for the Magician, he wouldn't be able to tell you or remember it himself. Harper, a man Hadley meets early on in the story, who is the stereo-typical hardened detective, tells Hadley that he knows that the Pleasure Palace has been the cause of hundreds of disappearances - - - including Harper's own brother and sister- - - and demands that Hadley help him get into the Palace to find them.

Hadley is kidnapped by Harper while people working for the Pleasure Palace begin to come after them, trying to kill them. Unlike Hadley, Harper has done a lot of detective work on the Pleasure Palace and knows much more than he does. For Hadley, a lot of things begin to make sense and no sense at the same time, like people who work for the Pleasure Palace can't die, instead they regenerate in a very gruesome way- - - something he had never seen happen before. Now, being away from the Palace, whenever Hadley falls asleep, memories start to come back to him in the form of dreams; most of them take place in metaphorical places that slowly unwrap his tragic past to the reader.

I often found myself fascinated by the characters Hewish came up with that live in the Pleasure Palace. One being the Zipper Sisters: "Kela and and Lua Von Zipper. Conjoined twins; connected at the hip and zipped into the one gigantic pinched- leather corset. Two heads, two arms, and four legs, all sealed in an ornate, Victorian-style leather dress hemmed with black lace.

Their makeup was corpse-white, their lipstick blood red. Their eyes were shadowed with a weeping pastel green, like something from a carnival sideshow. Their 18th-century dress continued with ruffles and lacy stockings, all the colour of snow. The two pairs of shoes they wore- - - shiny little school shoes, the ones with the clasps over the top- - - completed the look. It gave these sinister twins a suggested air of innocence- - - the filthiest of lies. "

When the pair meet with the Architect of the Pleasure Palace (Horitoshi Li), the story really begins to take off. The information given to them by Li about the Magician is the real start to their journey to stop the Palace and find Harper's missing siblings, as long as they include Li in the plan.

As expected, a friend of Harper's, named Sophie, gets caught up in their journey- - - saving their lives more than once, thanks to her nursing background. Sophie felt like a filler character at first, but in the end, I think she was needed to make the story well-rounded, like her insight of psychology: "...But...it's just interesting. Did you know the second most common dream people have is about their teeth? After the 'being chased' phenomenon that usually coincides with a hallway and a door. Most notable psychologists don't really offer insight on dreams- - - the most popular consensus is that they're nothing more than cerebral static, just garbled images and words that occasionally form to make something that seems to have weight..."

Though I want to say so much more about the novel, it would give away a lot of the surprises that are hidden inside. Hewish's writing is gold; the way he describes scenes is beautifully done, but he did waste some of this talent on places where the characters weren't even there for more than a scene (and nothing really came of it). Also, Harper states one time early in the book that he has killed Hadley before... this is never explained or spoken of again. I think that was a very important part to this story, especially with how things turn out between Harper and Hadley.

There were only a few inconsistencies that are completely able to be looked over and don't ruin the novel. This is master storytelling, and I am looking very forward to more work by Hewish! I would recommend this book to fans of the show "Twin Peaks," and the video game (because I love horror video games) "Evil Within." Highly recommend!
  
Cloud City
Cloud City
2020 | City Building
Uh oh, another city-building game. I am notoriously horrible with the theme and mechanics, but I do love playing them anyway. But maybe it’s just because most games involve sprawling out, and maybe my specialty is sprawling up. Maybe, just maybe, I can be a vertical architect and leave the land-grubbing to those “other” architects.

Cloud City is a tile and building placing game for two to four players that is super light and super quick to play. In it players are building architects attempting to plan the greatest use of resources to create the most breathtaking buildings and connections of walkways all above the clouds. The winner is the player who amasses the most City Council votes by creating walkways that span daring lengths and connect same-sized buildings in the sky.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup set aside the starter Cloud tiles for use as player tiles (they have bird icons on them). Shuffle the remaining Cloud tiles and make a giant draw stack. Reveal three tiles for an offer row. Each player draws three Cloud tiles into their hand to be kept secret from the other players. They also will take the appropriate building pieces to place on their starting tiles. Keep the building pieces nearby as they will be used during the game. Players may now begin their bids for architect supreme!
On their turn each player will place a tile from their hand to add to their city, place the corresponding building pieces on the two areas of the tile, optionally build walkways to connect buildings, and then refill their hand of tiles.

When placing a tile, a few rules must be observed: tiles must be placed orthogonally adjacent to an existing tile in the city, may be rotated any direction, and must never be placed outside of a 3×3 tile grid (like the placement rules in Kingdomino).

Once tiles are placed, grab the matching-colored building pieces for the newly placed tile and plop them down on the icons. As the building in the city begin the spring up above the clouds they will need to be connected to buildings of the same height.

To connect these buildings players will take from the supply walkway tokens of different lengths and place them between building of matching height, as shown below. It is these walkways that score the players points as votes from the City Council.


As the player now has only two tiles in hand, a third tile will need to be drawn from either the offer row or blindly from the top of the draw pile. It is now the next player’s turn and the game ends once all players have built their 3×3 city!
Components. This game consists of a bunch of thick cardboard Cloud tiles (48), a bunch more walkway tokens (93), and even more building pieces (96). The tiles are all thick cardboard with minimal but effective art, and are great quality. The walkways are similar thickness and quality and fit into the depressions on the building tops quite nicely. And finally, those building pieces. Oh man, these are great! Super durable plastic (or resin if there’s a difference? I was never very good at chemistry) in three colors and heights. Not needed but certainly appreciated is the detail on each piece with sculpted windows and doors. These are fun pieces to handle during game play and see being built in front of you. Excellent components in this box!

Gameplay is super simple and quick! There are only four real rules to remember (with some restrictions per rule, but they make sense) and as there are only three tiles in hand to build on a turn, AP-prone gamers will still be able to take acceptable-length turns. It’s quick, light, and boasts some great components.

Cloud City is a sure-fire hit and big time winner for me. In fact, I am planning on having my 4-year-old play it with me to truly test the box stating ages 10+. If I can get him to sit still for 30 minutes and concentrate on something other than the tablet or TV I think he will really enjoy it. If you are looking for a great gateway game that even could act as a filler with great components and gameplay that makes you consider the old, “Just one more” attitude, then give Cloud City a look. Blue Orange Games has really increased their production values and choices of games to release. They are remarkable! Just like Cloud City: remarkable!
  
What To Do With A Duke
What To Do With A Duke
Sally MacKenzie | 2015 | Fiction & Poetry
2
2.0 (1 Ratings)
Book Rating
Mild humor (1 more)
Some good discussion about marriage and women
Unstable plot (2 more)
Frustrating characters
Vulgar male lead
A misguided curse
When it comes to historical romance, I look for one of two things: one, a compelling love story with some scenes that make me blush and fan myself; or two, a light and fluffy clean romance, sometimes with a touch of humor. What I demand from all historical romances is for both the romance and the setting to be believable. I’ve started to wonder if my standards are too high. When I went into this book, with the cute cover and hints at a curse, I figured this one might fall on the fluffy side of the spectrum (the cat on the cover may have influenced this assumption). I was sadly mistaken.

The characters seem so non-committal, not just with each other, but with upholding any of the values they claim to have. Catherine was constantly complaining about how she needed peace and solitude to write, but in the first half of the novel whenever she had it she didn’t do it. She blames family for her difficulties with not being able to be the next great novelist, but the problem was really with the fact that she was not all that committed to doing it. Just like she apparently was not all that committed to being a spinster, despite preaching about it constantly. I found Catherine’s character to be frustrating at every turn and had a hard time rooting for her.

Unfortunately, the other half of this love story was hardly any better. Marcus is dreamy for all of a few minutes, until he started talking about his manhood… Which he proceeded to do all the time. Every time the narration would switch to him, inevitably a thought would end with some note about what his cock wants. I suppose Marcus’ raw desire was supposed to be tantalizing, but I honestly just found it vulgar. It didn’t help that everything about Marcus and Catherine’s romance was a lust at first sight sort of scenario. I didn’t feel any real chemistry between them, even by the end when they are apparently in love with each other I still wasn’t feeling it. Literally everything always boiled back down to sex. The rest of the story and dialogue was not even all that funny, clever, or witty, it was just two stubborn people wanting to get in each other’s pants the entire book while being really over dramatic about, well, everything.

Then there is the curse plot line, which I could suspend my belief and go with it for a while, but even that felt like it was poorly thought out. Marcus has to control his desires and avoid marriage because he’s fearful of accidentally impregnating a woman, thus ending his life. Though somehow, he has no problem with brothel women and the risk of impregnating any of them? Because bastard children can’t be heirs? Sure, at that time period they certainly had a harder go of it, but it wasn’t unheard of. And even if that was the case, didn’t the curse start with an illegitimate child born to a woman jilted by her lover? The number of plot holes was staggering and it wouldn’t have been such a big deal if it wasn’t the central focus of the story.

I also didn’t buy the mildly magical ending with the cat. No I don’t hate the cat, on the contrary the cat was perhaps the best character in the entire book. It just seemed too convenient, too hastily put together. I was also bothered by the fact that, in order to I guess create some tension, Marcus had absolutely no interest in finding out the truth about the curse. That alone basically undid all of the effort, all of the worry, all of the focus this character had on this family curse that has weighed so heavily on him for his entire life. It made absolutely no sense for his character. I don’t even want to go into how his character contradicts himself again once the mystery is solved. I hated Marcus.

I almost put this book down after the first couple of chapters, but things picked up around the half way mark. After one scene that actually made me chuckle with the eye brow waggling old ladies, I had hope that maybe the story would redeem itself with the added bit of comedy. I was disappointed that things started to go downhill again once the book attempted to flesh out the curse and develop the romance between Catherine and Marcus. Which, while I’m on that subject – I absolutely hated how that turned out. Catherine spends the entire novel preaching about never wanting to get trapped in a marriage and to never have children, then finds herself trapped. It wasn’t romantic, it was just frustrating.

On a slightly random note, I also noticed at one point an expletive is used that I was fairly certain did not exist in the context that it was used during that time period. After looking it up my assumption was correct – while the word had existed in the more vulgar sense that it is commonly used, as a curse or slang word it didn’t come about until the 1920’s. I know it’s being overly nit picky, but things like that really ruin the immersion in the time period for me.
  
Jamaica
Jamaica
2007 | Nautical, Pirates, Racing, Transportation
I have said before on several reviews that I just love the pirate theme in board games. I don’t really know why, exactly, but most piratey games just click with me. Is it the doubloons? Is it the booty? Yes, it’s probably everything. This time, however, the game is a race around the island, and it will do you well to get past the starting line.


Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!

On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.

On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.


Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).

Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.

The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.
  
When Dimple Met Rishi
When Dimple Met Rishi
Sandhya Menon | 2017 | Fiction & Poetry, Young Adult (YA)
4
7.4 (18 Ratings)
Book Rating
Sweet romance (1 more)
Great commentary about cultural identity
Underdeveloped plot (2 more)
Unconvincing setting
Frustrating main character
A sweet summer romance with potential that just didn't work for me
Sigh. It’s hard for me to decide how to start this review because I found myself confused and disappointed when I finished. I think I suffered a little bit from overhype about this book since it was recommended so highly and talked about like mad over the summer. I wanted to love this book because everything just sounded so perfect: a strong willed STEM girl heroine, a clash between cultures, a sweet summer romance with lots of laughs, and one of the cutest book covers I’ve seen in a long time–I was all over it!

I absolutely adored the first half of this book. I could sympathize with both of the main characters, especially Dimple, whose mother reminded me of my own. I too was that nerdy awkward girl that felt uncomfortable wearing makeup and dresses and found happiness in front of a computer screen grinding out code to make websites and browser games. Like my mom, Dimple’s mother pushes her to be more feminine and doesn’t fully understand modern western culture. Dimple struggles with feeling like an outsider in both of her worlds, an experience shared by many American children with immigrant parents. It made me happy that this duality is explored in the novel as I think it’s important for children and teens that, like me, had difficulties with their cultural identity.

On the other hand there’s Rishi, who embraces his cultural heritage and doesn’t care whether or not he “fits in” with either group. He is still a modern young man adapted to western culture that also values tradition and believes with all of his heart in the fairy tale romance of his parents. He is exceptionally sweet and witty and is pretty much the ideal cute nerd boyfriend. The romance between Dimple and Rishi is swoon-worthy and made my heart melt.. Which was great for exactly half of the book.

With the Insomnia Con setting what I expected was a summer “coding camp” similar to ones like the Make School Summer Academy and others held on college campuses around the country every year. Many of these camps usually offer workshops to practice making programs, opportunities to make professional connections and to meet industry leaders, and very often have competitions where they can create and submit their own apps for a cool cash prize. I guess my expectations were misplaced because What I got, sadly, was high school drama with hook ups and a talent show that turned more into a dance competition? Dance? In a coding camp??

This was the start of when the book stopped working for me.

A large part of Dimple’s story revolves around her desire to develop her own app to catapult her into a successful tech career. The book talks at length about how much this matters to her, how she’s dying to make connections to help her on her way, and how she’s so different from other girls by being interested in coding. The book tells the reader all of these things but fails to actually show the reader these things. It’s easy to forget that the main characters are even at a coding camp because so little time is spent on it. The plot just gets plain weird and doesn’t seem to have any sort of focus, even the romance felt rushed.

Also I’m sorry, the dance competition was exceedingly boring to read. That and, well, the love story has already happened by then so the build up for that is finished as well. So what else was there? I thought heavily about skimming or just putting the book down at that point but I honestly wanted to know if Dimple would win the competition (the app one, not the dance one) and achieve her dream of becoming a high powered STEM girl. I was still optimistic that the book would get back to the code camp, but it never does. In fact, three weeks out of the six week camp is skipped completely as the story fast forwards to the result of the app completion. The more I read the more disappointed I was as the plot became more and more juvenile.

By the 3/4 mark it seemed like there was no story left to tell and was starting to seriously drag. So of course there had to be some drama to keep it going. I hated this part. Dimple’s actions in the later portion of the book quite frankly left me feeling confused because they didn’t make any sense whatsoever. It was frustrating and I quite frankly got a little mad at how Dimple treated Rishi in the latter half of the novel. Such a shame considering how amazing the story set up was and how strong the early chapters were.

The characters drift from dinners, parties, and dance practices with next to no time actually coding and it made for a surprisingly boring and mediocre read for me personally. Even despite my criticisms, When Dimple Met Rishi is still a sweet summer romance that shined in the first half of the book. Just because it didn’t work out so well for me doesn’t mean that it won’t work out for others, in fact I seem to be in quite the minority for this book. This book definitely had a lot of potential and I honestly wish that the tech girl part of the story could have been developed better and for the setting to be a little more convincing.
  
Gemini Man (2019)
Gemini Man (2019)
2019 | Action, Drama, Sci-Fi
Special Effects, including Will Smith's "youngification' (0 more)
The script - truly dire (0 more)
Will Smith plays top US hit-man Henry Brogan who is making the world "safer" one bullet at a time! With the mirror telling him his age, Henry hands in his firearm (not withstanding the arsenal under his stairs) to spend more time going fishing and doing the crossword.

But all is not well when Henry's 'one for the road' hit turns out to not be quite what it seems.

Teaming up with marina manager Danny (Danny??) Zakarweski (Mary Elizabeth Winstead), the pair go on the run from operatives of a government-funded black-ops organization called Gemini. Gemini is a private semi-military organization (didn't we just go here with "Angel Has Fallen"?!). These 'baddie goodies' would rather see Henry - and all who know him - fed to the fishes rather than have him catching them.

But one of these guys, under the direct command of Gemini-boss Clay Verris (Clive Owen), looks kinda familiar...

Let's focus on the positives for a minute. This is a spy movie that has all of the polish that the recent "Angel has Fallen" didn't have. Some nice photogenic locations fly in and out again (Georgia, Budapest and Colombia: the latter for no obvious reason I can remember!). It occasionally reminded me of a glossy Bond film, but without Bond.

There are also some high-class special effects (the special effects coordinator is Mark Hawker). A moonlit CGI Gulfstream with a zoom into the cockpit is particularly impressive.

Some of the action set pieces also entertain. A Will-on-Will bike chase is well done, and I've not seen a bike used as a hand-to-hand weapon in this way before!

And Will Smith is no doubt a class act, with his 'youngification' (I'm not sure what the official word is) also being effectively done. I also enjoyed Mary Elizabeth Winstead, who was great in "10 Cloverfield Lane". The lady has real screen presence.

But man oh man, that script. Let's name the guilty parties in this film: the scriptwriters David Benioff (Game of Thrones), Darren Lemke and Billy Ray. (I'll put Ray last in the list, since the story was by Benioff and Lemke and this has the smell to me of Ray - who has a history of some great scripts like Captain Phillips under his name - being drafted in to steady a listing ship).

Some of the dialogue in this film is not just a bit dodgy. It's head in the hands groan-worthy (and I actually did at times: fortunately the cinema was barely half full and I was on my own in the whole row). And some of it is just plain offensive. Henry meets his old pal Jack Willis (Douglas Hodge) on his yacht where he explains his wife is on a trip to Paris as a scantily clad dolly-bird wanders past. Henry comically rolls his eyes at this adulterous behaviour, with some sort of "Jack, what are you loike!" comment. Cringe-worthy.

Will Smith, Mary Elizabeth Winstead and Benedict Wong (their ally, adding some comic relief) are clearly good actors. But the script often makes them look utterly vacuous and stupid. And Lee seems to have a "good enough, move on" approach to the filming. One jaw-dropping moment has Will Smith telling the others that they are going to Budapest. "Budapest?" Winstead and Wong are supposed to say in union, but mistime it. "Can we do that again?". Nope. It's on the screen.

As for Clive Owen... sorry, he's really not in the same acting league, and the script does him even fewer favours. As he says at one point "It's like the Hindenburg crashing into the Titanic". I couldn't have put it better myself.

"Uncanny Valley". You know this phrase. The Princess Leia and Moff Tarkin scenes in "Rogue One" is the classic example. Effects that don't quite work on the big screen. "But" - you say to yourself - "Dr Bob just said that the 'youngification' of Will Smith was done really well?". And I'll repeat again that it was. It's on a par with Samuel L. Jackson's 'youngification' in "Captain Marvel". Where something strange happens is in the film's overall projection. Ang Lee has tried again with his experiment of filming at a massive 120 frames per second..... five times the normal movie frame rate of 24 fps. And the quality of the picture - particularly during high-speed action scenes - becomes outstandingly good! But equally it just doesn't 'look right'.

When the human eye presumably works at an equivalent "fps" of thousands of 'frames per second' you'd think that it should all be fine. But for some reason I just found it distracting. Presumably the audiences for "The Jazz Singer" thought the same about sound; and those for "Gone with the Wind" and the "Wizard of Oz" about colour. Maybe we've seen the future, and its the new norm that we just need to get used to. We'll see.

Ang Lee's "Life of Pi" was extraordinary. His "Hulk" was one of the poorest of the Marvel canon. Unfortunately, this movie is at the "Hulk" end of the spectrum. Which is a real shame. The duo of the 51 year old Smith and the 35 year old Winstead work really well together. They have great chemistry, but, you'll be relieved to hear, avoid any icky love interest.

What a shame. With a different script, and some good production values, this could have been a very different story.

(For the full graphical review, please check out https://bob-the-movie-man.com/2019/10/18/one-manns-movies-film-review-gemini-man-2019/ )