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Fantastic Beasts: Crimes of Grindelwald (2018)
Fantastic Beasts: Crimes of Grindelwald (2018)
2018 | Adventure, Family, Fantasy, Mystery
For the "true" Potter fan
It is a misnomer to call FANTASTIC BEASTS: THE CRIMES OF GRINDELWALD a "Harry Potter" movie. True, it is a film that takes place in the "Harry Potter-verse", but it should, more accurately, be called an "Albus Dumbledore" movie.

"Crimes of Grindelwald" (or COG as I will call it from now on) has a tone more in keeping with the later films in the Harry Potter original grouping of films. Gone is the "fun" and "whimsey" of building a world based on magic. In is a dark, grainy and grey film that focuses on relationship building that will pay off down the road. Keep in mind that this is the 2nd film of a proposed 5 film series, so there's quite a bit of "set-up" and very little payoff here.

Because of all of this, the younger members of the audience in the theater I saw COGS in were antsey in their seats (as were the "casual" Harry Potter viewers who were just there to see "Magic Battles").

But...and this is a BIG but...those of us (including me) who are "into" the world that J.K. Rowling has built were rewarded with a rich, complex tapestry of backstory and legend building, bringing in characters that were merely mentioned in the original books (and films) and filling out parts of this universe to make it much, much richer, indeed.

And that's the problem with this film - and the problem that this film is going to have in finding an audience. I have heard criticisms such as "it's too dense", "it moves too slow" and there are "too many characters". And that is justified, if you're a casual fan. If you're "into it", then those criticisms don't hold water.

I've also heard that Eddie Redmayne as Newt Scamander, the "hero" of the Fantastic Beasts franchise is too bland to hold the center of these films. I couldn't disagree more. I found that Redmayne's characterization of the magizooligist to be interesting and quirky. True, his characterization is subtle, maybe too subtle for some, but it was intriguing and interesting for me.

Returning from the first film are Katherine Waterson, Dan Fogler and Alison Sudol as comrades of Scamandars. They were "serviceable" in the first film and they are "serviceable" in the 2nd film.

It is the newcomers to this series that were of most interest to me starting with Jude Law as a young Albus Dumbledore. I liked his interpretation of this character - he has the same "mysterious" atmosphere about him that Richard Harris (and later) Michael Gambon brought to the character. Johnny Depp is also well cast as the titular bad guy, Grindelwald. Finally, Zoe Kravitz gives a strong performance as a conflicted wizard constantly battling her compulsion to be "good" and "bad".

David Yates returns to helm his 6th "Potter" film and he shows that he knows what he's doing. The world is rich (if grainy) and the action moves along as fast as the script allows. He does have a tendency to become enamored with the CGI aspects of the world he is building, but that is part of the charm of these films.

Remember, this is the 2nd of 5 films, so don't expect loose ends to be tied up. Expect cliff-hangers.

Letter Grade A- (B- if you are a casual fan)

8 (out of 10) stars (6 stars if you are a casual fan) and you can take that to the Bank(ofMarquis)
  
So This is Love
So This is Love
Elizabeth Lim | 2020 | Science Fiction/Fantasy, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
Never has a title of a book made me sing one verse over and over (and over) again. Seriously, I have been wandering around the house humming “So this is love” so much my husband probably thinks I have got myself a new fella!

‘So This is Love’ is the latest in the Disney Twisted Tale series and has been eagerly awaited by yours truly. The latest novel, by Elizabeth Lim (who also wrote the Mulan inspired tale ‘Reflection’) explores what would happen to the classic Cinderella tale if Cinders did not try on the glass slipper for the Grand Duke and scamper off towards her happily ever after. How would Cinderella fare if a dramatic stand off resulted in the remaining slipper shattering into a million pieces?

However, it is not, as you may suspect, Lady Tremaine who smashes the second glass slipper but Cinders herself. Lim’s Cinderella has her head firmly on her shoulders and is all too aware what the power of possessing this shoe may mean to herself, the Prince and the kingdom if it fell into the greedy hands of her relatives. Thus, in an act of bravery, she destroys her ticket to a happily ever after and faces the wrath of her stepmother in the process.

This is the first point in the twisted tale where we see a completely different Cinderella than we have ever seen before. After a dramatic turn of events Cinderella leaves her family home for good and finds herself at risk of a life living on the streets. However, Elizabeth Lim has not abandoned all aspects of a fairy tale: a chance encounter and a new friend present Cinders with the opportunity to find work within the palace where she once danced the night away.

In my opinion, the traditional Cinderella would go running straight to the Prince, explain her story, rely on her beautiful face and live happily ever after. Thankfully for the realists amongst us, our twisted tale Cinderella agonises over the possibility that the Prince is more in love with the idea of the “runaway princess”: she decides that their relationship would never work and that she should focus on her career and creating an independent life for herself.

This was such a refreshing character trait: I loved the fact that, although Elizabeth Lim did not change the time period of the novel, she modernised the main character into a young woman who does not need rescuing. Quite the opposite, as Cinderella soon finds herself witnessing corruption within the palace: can this Disney Princess become a hero and save the kingdom?

Lim’s Cinderella is truly a modern role model: she is resilient, sometimes stubborn but altogether kind and most importantly, she faces her fears despite overwhelming periods of anxiety in some of the most emotive and beautifully written pieces I have read in a long time.

In an Instagram post to Elizabeth Lim (@elimpix) I told her that this Cinderella is the version I would prefer my boys to chase after. However, on reflection that isn’t true. This Cinderella doesn’t deserve to be chased and hunted down in order to fit into a pretty shoe. This Cinderella is a partner in every aspect: working for the good of the kingdom and a ruler in her own right. This is the Cinderella I would want my boys to be worthy of.
  
Spider-Man: Across the Spider-Verse (2023)
Spider-Man: Across the Spider-Verse (2023)
2023 | Action, Adventure, Animation
9
8.9 (9 Ratings)
Movie Rating
Life as a teenager is never easy and when you are gifted with the superhuman abilities of a spider and lead a double life as a student and crime fighter; life gets even harder.

Miles Morales (Shameik Moore) is finding it even harder to hide his secret from his family who has grown concerned that his erratic behavior is more than the usual teenage angst.

In another earth, Gwen Stacy (Hailee Steinfeld) deals with her Police officer father desperately hunting down her alter-ego believing that she is a killer which drives a wedge between them as Gwen desperately tries to find her way forward.

In “Spider-Man Across the Spider-Verse audiences learn that what one perceives as reality is often just the corner of a much larger picture and when Miles confronts what he dismisses as a “Villain of the Week” in a quirky enemy known as The Spot (Jason Schwartzman), starts a campaign against Spider-Man, he soon finds that the threat is much larger than he expected and secretly follows a visiting Gwen into an another Earth where his actions soon draw the attention of a larger temporal Spider squad.

Motivated by his feelings for Gwen and a desire to do good, Miles looks to undo the damage that the Spot is causing across various Earths and learns that each one has its own version of Spider-man or Woman to protect it.

At this point the film goes into overdrive as Miles learns more about his past and how he became Spider-Man but also learns more about the cost that his powers enact on his life and those around him. There are plenty of special moments and guest appearances that follow from the more obscure to the mainstream and the range of emotions from the audience at the press screening as they reacted to the film showed they were deeply engaged and loving it.

The film does take a darker turn and does end in a cliffhanger which sets up the next film very well but also may be a bit darker than younger viewers might want. That being said; I enjoyed this film far more than I did the prior film. I found the animation style a bit off-putting as the jerky way the characters moved was a bit much over the length of a feature film. This time around there is a mix of animation styles throughout and at times in the same frame which may be a bit hard for some as the film does come at the viewer with waves of flashing lights, sounds, and animations that very cleverly mimic reading a comic complete with small boxes to define various characters from time to time.

The film runs nearly two and a half hours and did seem to go on a bit long at times but thanks to the great voice-acting and strong cast as well as engaging storyline I found myself eagerly looking forward to the next film.

I first saw a rough cut of a scene at Cinemacon in 2022 and it was amazing seeing the final scene near the opening of the film as it was a rare instance of a film surpassing expectations and delivers the storyline and action with a good dose of solid characters that fans will love.

4.5 stars out of 5
  
Spider-Man: Across the Spider-Verse (2023)
Spider-Man: Across the Spider-Verse (2023)
2023 | Action, Adventure, Animation
9
8.9 (9 Ratings)
Movie Rating
A Feast for the Eyes and the Heart
In 2018, Producer/Writers Phil Lord and Christopher Miller (THE LEGO MOVIE) presented the animated film SPIDER-MAN INTO THE SPIDERVERSE to unsuspecting audiences and this film burst onto the scene - and into our senses - with a visual cornucopia of comic-book styles that ushered in a new way to present a comic-book movie. In this film, multiple Spider-Mans from different “SpiderVerses” came to the home universe of the lead Spiderman (in this Universe, Spiderman is NOT Peter Parker, but rather Miles Morales), and they kept the comic book styles of their own universes while in the home universe of Miles.

Get it? If not, hang onto your hats, for these two just took it to a whole new level.

In SPIDER-MAN ACROSS THE SPIDER-VERSE, our hero, Miles Morales (voiced again by Shameik Moore) leaves his home universe and travels TO multiple other Spider-verses with multiple other animated styles - as well as meeting a plethora of other Spider-folk.

The result of this is a visual feast that should be seen on the big screen. The artistry at work here is “next level” as the differing styles blend seamlessly with each other without becoming head-ache inducing. It is a master class of “Going for it” but wisely knowing how to “not go too far” and the filmmakers of this animated gem thread that the needle expertly.

But…that isn’t the best part of this film.

There is an underlying storyline that sets Miles off on his adventure and this part of the film is built upon relationships, love, duty and devotion. This film delves deeper into Miles’ relationship with his parents (voiced by Brian Tyree Henry, off of his Oscar Nominated role in CAUSEWAY and Luna Lauren Velez best known as Lt. LaGuerta on DEXTER) and this gives the film some heart.

But…that isn’t the best part of the film.

The best part of this film is Miles’ relationship with another Spider-person, Spider Gwen (Stacy) - voiced by Hailee Steinfeld (THE EDGE OF SEVENTEEN), this film wisely (there’s that word again) decide to have 1/2 of this film shown from her perspective and the depth of performance of love, loss and longing from Steinfeld is surprisingly deep and moving for an animated film and it is THIS relationship that really cements this film as something special.

Oh…and did I fail to mention the wonderful voice work by Jake Johnson, Jason Schwartzman, Issa Rae, Daniel Kaluuya and Oscar Isaac (amongst many, many others)? They all brought their “A” game to what is a tremendous movie going experience.

One does not need to see the first SPIDERVERSE film to enjoy this one - but it does help and one very much will need to see this film to enjoy the NEXT one (the 3rd film of the trilogy, SPIDER-MAN BEYOND THE SPIDERVERSE is set to be released next year), so if one is going to invest in these films, one should probably go “all-in”.

The filmmakers certainly did that - and the audience is the winner for their efforts.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
The Reader on the 6.27
The Reader on the 6.27
Ros Schwartz, Jean-Paul Didierlaurent | 2017 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
Feel-good (4 more)
Simple easy-to read style
A celebration of the power of reading
Lovable characters
Brilliant translation from French
A bit too short / aprupt ending (0 more)
I'm so glad to have come across this little hidden gem.
The unfortunately named (apparently -- I think you have to be a French speaker to really understand the reasoning) Guylain Vignolles is 36, lives alone with his beloved goldfish and works in a job he detests -- operating a book-pulping machine in a publishing factory. Guylain alleviates his resultant mental anguish by rescuing the occasional surviving pages at the end of each shift and reading them aloud to his fellow commuters on the 6.27 train each morning much to their mingled bewilderment and joy. Featuring some wonderful larger-than-life characters such as the classical theatre loving security guard who only speaks in Verse and the reformed alcoholic engaged in a quest to be reunited with his missing limbs and the toilet attendant with a secret talent for writing, this book is quirky and a bit ridiculous in the very best way.
As a fellow book lover, I empathised with Guylain's heartbreak over destroying so many books day in and day out. I can't even bear to write in a book or fold the corner of a page never mind reduce them to a pulp! I absolutely loved the way he attempted to do the books justice by giving what pages he could save an audience. This book is a real testament to the power and pleasure of reading aloud which is something I'm hugely passionate about -- I even wrote one of my university dissertations about the benefits of reading aloud with children.
I also loved its message of how reading can unite people, despite it being seen as a generally quite solitary or even introverted activity. Through his reading, Guylain finds himself being invited to do regular readings at a care home, much to the delight of the residents and when he finds a USB stick on his usual train seat containing over 70 diary entries, the lonely Guylain might just find that it leads to true love.
As well as being very charming and quaint, the novel manages to avoid becoming trite with its very astute observations and brilliant humour -- often laugh-out-loud funny. The prose is simple but very skillful -- especially the verses concocted by Yvon the security guard. Huge credit must also be given to the translator here. (The book was originally written in French) To translate rhyme into a different language so that it still rhymes and still makes perfect sense in the context can't be an easy feat!
My only criticism is that the book is very short -- fewer than 200 pages. Apparently the author is usually a writer of short stories and this is his first novel. This definitely shows as the ending feels very abrupt and definitely as if it could have done with another 50 pages or so; perhaps even more. I wasn't ready to say goodbye yet! Having said that, the ending was very sweet and it was only its abruptness that prevented it from being 100% satisfactory. I wouldn't quite say that there are any loose ends but it would have been nice to find out a little more about some of the characters and their stories.
Overall though this was a really lovely feel-good read that will appeal to anyone who loves literature and zany but endearing characters. I read one review that said the plot was "outlandish" and the characters "unbelievable" but I believe this reviewer was missing the point. This book champions the escapist qualities of reading and to have a story and characters who perhaps just slightly transcend reality can only elevate the escapism just that bit more. Feasibility be damned, I loved Guylain and his supporting cast members and I think I could easily read this short but sweet little story again and again!
  
Spider-Man: Far From Home (2019)
Spider-Man: Far From Home (2019)
2019 | Action, Sci-Fi
Jaw Dropping Action (3 more)
Mysterio
Mid Credit Scene
Nice Romance
Road Trip Troupes (2 more)
Slow Start
End Credit Scene
Wrapping a bow on an excellent phase.
In Spider-Man's return from the Thanos 'blip' in Avengers Infinity War shows a different world for the MCU.

We are shown with a strong start. A mediocre high school presentation of how the world was affected by the blip, such as the age transitions of some characters. It was a great addition in wanting to expand the aftermath, and Spider-Man uses it humorously. But after that introduction becomes a run of the mill superhero film. At least for the first half.

We see a lot of troupes from this genre, or even road trip movies. Peter Parker is in pursuit for this outlandish plan of asking MJ out. While being a romantic, a force of nature called The Eternals are attacking the cities that Peter and his friends are venturing on. A figure called Mysterio saves Peter from the huge destruction creating a bond between the two heroes. Nick Fury is also caught in the mix as well wanting Peter to stop this problem. Peter refuses because he wants to be normal for a while. And you can't blame Peter. Especially after being snapped and revived to save the world from Thanos. Who wouldn't be tired? But it gets tiring when his only mission is to get MJ to like him when it is clear that she is giving him hints over and over again. It is sweet but becomes trite after a while. The humor is effective at points, but some moments can slow the movie down.

As for the second half, the film twists around with a strong second act. Probably some of the best action in the MCU to date. Yes, it even holds up to Endgame in some regards. It approaches into very psychedelic areas where you really are in the perspective of Peter. We see character depth, tension, and a stronger balance of humor thrown in. Plus a strong mid credit scene at the end which will please fans of Spider-Man. It will create a strong stir of events to come for Phase 4. For only Spider-Man...while we are left wondering what is going to come next for Marvel. In a way, it was kind of disappointing that there wasn't a stronger end credits stinger to help establish another Phase. While some say that it might, it only affects Spider-Man greatly.

As for newcomer Jake Gyllenhaal who is playing Mysterio. He is a veteran actor already playing down to an MCU film. Especially when he is recieving Oscar nominated performances. It was a weird situation for him to come in and play this character. I've had to analyze his performance and found it very strong throughout. He may be the best performance in this movie. Tom Holland and Zendaya had great chemistry throughout. They really gave a sense of an awkward teenage relationship trying to bloom out of their shyness, and while it was meandering after a while, it turned into something that was strong and a nice way of showing depth to their characters. The rest of the cast are there for comedic effect. Even Marisa Tomei's Aunt May is kind of sidelined here.

For any MCU fan, seek it out in a theater as soon as you can. It's a lot of fun. As for Spider-Man fans, it kind of sits in the middle when it comes to listing it. Especially after the triumphant Into the Spider Verse and Homecoming really defined who Spider-Man is.
  
The New Mutants (2020)
The New Mutants (2020)
2020 | Action, Horror, Sci-Fi
Contains spoilers, click to show
At the time of writing this, The New Mutants has been out in the UK for about 3 days, on preview, and I have already seen a review headed 'The worst X-Men movie yet', I didn't read the review so maybe the reviewer makes some insightful points but, with a lead like that i doubt it.
You see The New Mutants isn't an X-men film, it's set in the (fox? maybe) X-men universe but it's not superheros'/mutants vs other mutants/robots/government, even thought there is a bit of mutants vs baddies.
It is a 'genesis' story, unlike the X-men films, we are seeing the creation of a new team. Like the X-Men films it starts with a new mutant meeting other Mutants.
The 'new mutant' to the New Mutants is Danielle Moonstar, a native American who's reserve and family are destroyed by a tornado leaving her as the only survivor. Danielle wakes up in a hospital to be told of her lose and that the only reason she survived was because she was mutant and she is now in a hospital where she can learn how to use her powers and then she is introduced to the patients/mutants who are at the hospital.
The mutant roster is the New Mutants of the 80's & 90's comics (minus one or two) and the film has a very 80's feel to it.
The New Mutants has a slow start and almost has a 'Breakfast club with powers' feel to it, you have a group of teens who have been placed together and are unable to leave. They sit around and talk about their past and fight and make friends and kiss and fight their worst nightmares and, suddenly your no longer watching 'The Breakfast Club with powers' but 'Nightmare on Elm street 3: the dream warriors, with powers' (Yes I know the kids in Elm Street 3 get powers for a bit but this is different). The Mutants have to team up to fight all sorts of nasties from their pasts, become one cohesive team and find out who is creating the nightmares.
The New Mutants pulls off the 80's teen movie style well but some of the CGI seems a bit off.
Even with the 80's feel we don't actually know when the film is set, the T.V's in the hospital are often showing 'Buffy the Vampire Slayer' (the series) so that would imply that it's at least late 90's and the X-Men are mentioned although they are referred to as heroes which doesn't seem to fit elsewhere in the fox universe.
And this, of course is the biggest problem with the film (and it's not the
films fault), New Mutants was started as a Fox film, as part of their X-Men universe but then it got delayed and then fox got brought out by Disney and the film got delayed again (and many thought it would never to see light day.) Then it got released but, the Disney Marvel cinematic Universe doesn't (yet) have mutants (because they were owned by fox ) so it doesn't fit in with any of the Disney films or, as it was finished by Disney it doesn't fit with any X-Men film and so is floating in the strange limbo shared with Legion and the Gifted.
As a stand alone film it is ok however, as Disney had time to re edit it, it makes you wonder why it has been left open, The New Mutants are formed and ready to see what else life can throw at them, is this how mutants are going to be introduce to the Disney-verse or are we just going to be left hanging.
  
Fray: Champions of the Everyverse
Fray: Champions of the Everyverse
2021 | Dice Game, Fighting, Miniatures, Wargame
Welcome to the Grand Center – an arena of elite combat. As a Watcher, it is your job to bring forth Champions to fight in the ultimate battle royale of the every-verse. It matters not from what time-period your Champion hails, or what fighting styles they possess – if their realm exists, they are viable candidates. Can your Champions collect valuable loot and knock opponents out of the running? Or will they fail to rise above the Fray? The last team standing wins, so put your Champions to the test and claim glory for yourself!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the pending Kickstarter campaign, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -L

Fray: Champions of the Every-Verse (referred to as just Fray from now on) is a game of dice rolling, grid movement, and fighting in which players are trying to eliminate all opponents and be the last remaining player in the arena. Before setting up to play, you must first determine how many Champions each player will control. Controlling only 1 Champion is considered “Single Mode” and makes for a quicker play-time. Players can control up to 3 Champions in a single game. After determining how many Champions each player will control, set up the game as described in the rulebook. You are now ready to begin!

A game of Fray is divided into a number of rounds, and to begin each round, all players must select one of their Champions to be the round leader, then roll a d6, and add the appropriate Initiative modifier. This determines the turn order for the round – the highest Initiative gets to go first, and so on in descending numerical order. It is important to note that in future rounds when determining Initiative, you may not select the same Champion to lead for consecutive rounds. After Initiative has been determined, player turns begin. On your turn, you will perform 2 Phases: an Item Phase and a Champion Phase. During the Item Phase, you have the opportunity to play as many Item cards from your hand as you wish. Item cards can give you special abilities or buffs for future turns, or can be played as reactions to opponent’s actions, depending on the card.

Once your Item Phase is done, you move to the Champion Phase. To begin your Champion Phase, choose which Champion you are using and roll the 3 Battle Dice. These dice help activate abilities on your turn. The chosen Champion may now move a number of squares as stated on their card. After movement, your Champion can now activate 1 action from the following: Attack, Defend, or Champion Ability. All actions require you to spend a number of resources in order to perform them, so this is where the Battle Dice come into play. Once you have performed your action, resolve abilities as needed (rolling a save against an attack, rolling the damage die, etc.). If, after resolving abilities, you still have unused Battle Dice, you can choose to store up to 2 of them for use on your next turn. You then repeat the entire Champion Phase with your next available Champion. Once you have used all of your Champions, your turn ends.


After all players have had their turns in a round, you move to the Loot Phase. Any player with any Champion within 3 spaces of the Loot Marker on the board gets to draw 1 Loot card. The first player then rolls a d6 and the Scatter die, and moves the Loot Marker appropriately for the next round. The new round is ready to begin, with all players rolling for Initiative once again. During play, if a Champion is reduced to 0 hit points, that Champion leaves the game. The player with the last remaining Champion on the board is the winner!

Ok, I know that seems like a lot, but the gameplay is actually pretty intuitive and streamlined. Here’s how a turn breaks down: play Item cards, roll Battle Dice, move Champion, perform 1 action, resolve, repeat with your other Champions, turn ends. That’s it! After going through the steps with my first Champion, the process just clicked and the gameplay flowed pretty seamlessly. It admittedly seemed pretty daunting at first when I was reading through the rules, but in the actual game, it is easy to pick up.

With the purpose of this game being knocking out all your opponents, obviously strategy is a pretty big aspect of the gameplay. All Champions have special abilities, attack combos, and types of attacks. Some Champions are only melee fighters and can interact with opponents 1 square away, others are only short- or long-ranged and must be at a distance to attack, and some have the option to be either melee or ranged. Each Champion requires a bit of a different strategy to be played successfully, and you’ve got to be able to adapt on the fly. That being said, this is a competitive combat game, so some players might not like being pitted directly against opponents and being targeted by others. The other strategic aspect to consider is the location of the Loot Marker on the board. The only way you ever get to draw Item cards is if you are within 3 squares of the Loot Marker at the end of the round. Are you willing to risk combat for a chance to gain an Item card? Or are you content with skirting the battlefield and letting your opponents take each other out? All things to consider when playing Fray.

The biggest drawback of Fray for me has to do with some components, or lack thereof. But as I stated earlier, this is only a prototype copy of the game, and I am sure that these things will be addressed in the final production copies! For starters, I’d like to see Turn Order Markers. Since the turn order varies each round based on Initiative, it would be nice to have some numbered markers to help players keep track of the order for the round. Along those lines, maybe a Turn Order Reference card for players could be added as well. The turn steps are generally pretty straightforward, but just having a reminder of the different types of movement, or what resources are required for which actions would be nice. And my final consideration for edits would be to include on each Champion card whether that Champion is a melee, short-ranged, or long-ranged fighter. That breakdown is in the rulebook, but having it on the card would be beneficial as well! Besides those three notes, the components of this prototype copy are phenomenal. The board, cards, and chits are all nice and sturdy. All of the game dice are high quality and easy to read. I know Brain Sandwich Games has plans for sculpted minis for the Champions, but even the simple standees in this copy are easily identifiable and will withstand many plays. The art of the cards is very detailed and awesome to look at. All in all, already a pretty great quality game!

Ultimately, I think Fray is a great game. It may need a little polishing up with some components, but the current gameplay is ready for production. I am not typically someone who enjoys directly competitive games, but Fray was one that I thoroughly loved. It has enough elements of strategy, combat, and luck of the dice rolls that it doesn’t feel targeting or confrontational. I am eager to follow the Kickstarter campaign and see what else Brain Sandwich Games has in store for an already awesome game! I would definitely recommend checking this one out – it’s a unique twist on a standard arena combat game.
  
Shadow Kingdoms of Valeria
Shadow Kingdoms of Valeria
2021 | Dice Game, Fantasy
As you’ve read in our previous reviews, we are BIG fans of the Valeria-verse games. Whether we have to recruit adventurers for quests, build a thriving village, or traverse the lands to protect its people from various Monsters, we are all about this realm. For this newest installation in the series, the tables have been flipped on us – because doesn’t it get tiring always being the ‘good guys’? Shadow Kingdoms of Valeria allows players to embrace their inner dark side and fight back against these ‘heroes’ to reclaim dominance over the lands. Sometimes, it just feels good to be bad!

Shadow Kingdoms of Valeria is a game of worker placement and dice drafting/pool building in which players are trying to amass the most VP by the end of the game. Played over a series of rounds, players will take turns moving their Warden, drafting dice, and performing various actions. To setup, place the main board in the center of the play area. Shuffle and place the Battle Plan deck, Award cards, and Champion decks in their corresponding locations. Fill the dice bag with the requisite number of dice for your player count, and draw/roll/place the listed number of dice in each of the 5 Shrines (areas) of the main game board. A specified number of Gems are placed in the appropriate Shrine, and each player places their score marker on the 0 space of the score track. Each player receives a player board, random Campaign Map, Warden and Conquest Markers in their chosen color, as well as markers for Gold, Influence, and Magic. Choose a starting player, and the game is ready to begin! The setup for a 2-player game is pictured below.

On your turn, you will move your Warden from its current location to one of the other 5 locations on the board. Whichever location you choose dictates what actions you may take this turn, and are as follows: Gem Shrine, Magic Shrine, Champions Shrine, Gold Shrine, Tactics Shrine, or your own Camp. When placing your Warden at any location (with the exception of your own Camp), you will first select one of the dice found at that Shrine and place it on an open space of your player board. You may not move to a Shrine if it has no dice! After taking a die, you may perform the action associated with your chosen location. The Gem Shrine allows you to take 1 Gem, which can be used to manipulate dice in future turns. At the Magic Shrine, you may gain 2 Magic or claim 1 Award card. Magic can be spent in the game to manipulate dice or partially refresh the Champion/Battle Plan decks, and Award cards give you VP and can be claimed once you have met their requisite conditions. The Champions Shrine grants you the opportunity to buy a Champion card. Champions can provide either Immediate, Ongoing, or End-Game effects. The Gold Shrine allows you to gain Gold (used to purchase Champions and Battle Plans), and the Tactics Shrine allows you to buy a Battle Plan to be placed in your reserve on your player board.

The final location, your own Camp, is on your player board. When you place your Warden here, you are committing to perform a Battle. To do so, select which Battle Plan you wish to complete (either from your reserve, or pay Gold to buy directly from the Battle Plan line), and place it on your player board. All Battle Plans have certain dice requirements that need to be met in order to be completed. Select and manipulate which dice you want to use for your chosen Battle Plan, and add up your total Strength. Compare your Strength to your Influence marker – the lower of the two will be your total strength for this battle. Check the chart on your player board to find the number of VP you earn for the total Strength level achieved in the Battle, and immediately move your score marker the appropriate number of spaces. After performing a Battle, you get to level up your player board. During the game setup, each player receives 10 Conquest Markers that are housed on their player board, blocking/locking certain bonuses, abilities, and dice slots. After a Battle, you may remove 1 Conquest Marker from your player board (granting you a new bonus/ability for future turns), and place it on your Campaign Map. Campaign Maps have nine different slots that will grant you differing rewards. Once you have moved your Conquest Marker, return all dice used in this Battle to the dice bag, and move your completed Battle Plan card to the side of your player board. Your turn then ends and the game moves to the next player.


The game continues in this fashion, with players moving their Wardens, collecting dice, and performing actions, until one player has completed their 7th Battle Plan. The round continues until all players have had an equal number of turns, and then players add up any remaining VP. The player who has accumulated the most VP is then declared the winner!

It really should come as no surprise to you that I love this game. Beyond just the Valeria-verse theme, though, the gameplay is more strategic than I originally thought. Yes, it’s a worker placement and dice drafting game, but the underlying strategy is really what makes it great. You see, the dice in the game have 3 different elements that affect your strategy. First is the color: each color matches a Faction, and different Factions are required to complete specific Battle Plans. Next, is the actual die value: you want higher numbers to get a higher Strength, which equates to more VP when completing Battle Plans. And lastly is the discount: depending on the face value of the die, you will receive a discount towards purchasing Champions, Battle Plans, or collecting gold. The lower the face value of the die, the higher the discount, and vice versa. So yeah, maybe taking a 1 value die won’t really help in the Battle Plan, but the amount of gold it allows you to collect might be worth it. You have those 3 things to consider for dice alone! And that doesn’t even take into account which Champions you might want to buy, or what Battle Plans would be beneficial to you.

Another neat strategic element are the Conquest Markers on your player board. Everyone starts with the same number/placement of Conquest Markers, but as the game progresses, players may resolve them in various ways. There is no ‘correct’ order in which to move Conquest Markers – it all comes down to your strategy. Maybe you want more dice right off the bat, so you remove those first. Or maybe you want to be able to reserve more than 1 Battle Plan at a time, so you go for that one. It’s going to be different for every player, and it’ll be different every game. It all depends on the layout of the main board, and which dice and actions are available to you at any given time. There are so many strategic considerations throughout the entire game, and it keeps all players actively engaged.

Components. No surprise here, but the component quality is great, which is to be expected of Daily Magic Games. The cardboard is all thick and chunky, the wooden tokens nice and sturdy, and the cards are easy to manipulate and clear to read. The artwork is, in my opinion, one of the greatest things about the Valeria games, and Shadow Kingdoms is no exception. When getting the game set up, sometimes I find myself just looking through the cards and really appreciating the artwork. So all in all, great production quality here.

Does Shadow Kingdoms of Valeria climb the ranks to my favorite Valeria game? Not quite, but I have to say honestly that it’s getting there. The gameplay is solid and straightforward, the strategic implications are vast, and the components make the game feel awesome. And to get the Monster perspective in this universe is a neat twist that I otherwise would not really have thought of. If you’re a fan of the Valeria games, definitely check this one out. Or if you’re just a fan of worker placement, with some unique elements of drafting, then I highly recommend this one as well. Purple Phoenix Games gives it a mighty 5 / 6. Check it out. I don’t think you’ll be disappointed.
  
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Chris Sawin (602 KP) rated Inglourious Basterds (2009) in Movies

Jun 21, 2019 (Updated Jun 22, 2019)  
Inglourious Basterds (2009)
Inglourious Basterds (2009)
2009 | War
It's the middle of World War II and France is overrun with Nazis. A group of Jewish-American soldiers is making a name for themselves as, "The Basterds," as they have the full intention of scalping each and every Nazi involved in the Third Reich. The Basterds soon become a real nuisance to The Fuhrer as their reputation strengthens and fear spreads like wildfire amongst the Nazis. Shosanna Dreyfus, a French-Jew whose family was killed by the Nazis, now owns a movie theater that catches the eye of Joseph Goebbels and his new film. The smaller, more private theater gets handpicked by Fredrick Zoller, a Nazi war hero and star of Goebbels film Nation's Pride, for the premiere of his new film. As the premiere becomes an intimate gathering of the Nazis, including the most important people of the Third Reich, The Basterds realize this may be their chance to end this war once and for all.

Inglourious Basterds had the potential to be one of the greatest films of the year. It's the first full-length film from Quentin Tarantino since Death Proof and his films from the past 12 years have escalated him into being one of the most well-respected filmmakers of our time. That along with an incredibly strong cast led by Brad Pitt and the fact that the film took place during World War II had me incredibly excited for the film. I'm a fairly big admirer of most of Tarantino's previous works and there's something about World War II and Nazis that I've always found fascinating. The final product was still good, but just didn't wind up meeting my expectations.

The concept of Inglourious Basterds is rather ingenious. A group of Jewish-Americans coming together and killing as many Nazis as they can. An ultimate form of revenge. Not only that, but an incredible sense of satisfaction washes over them while they partake in it. It's great and is pulled off rather flawlessly when we actually get to see The Basterds in action. As much as I love Tarantino's dialogue, it just seemed like the majority of the film was spent waiting around and talking about what was actually going to happen. Significant events still took place, but there's really only three or four scenes that come to mind that you could label as being exciting. Whether the film needed more of that is fully up to the viewer, but I'm under the impression that the film was a bit lacking in that department. Something else that should be mentioned, the film is not historically accurate. It's more of a World War II set in the Tarantino-verse kind of deal and is more of an alternate universe. Knowing that before seeing the movie helped a great deal in enjoying the film a bit more.

As enjoyable as Brad Pitt's performance as Lt. Aldo Raine was, I believe the real performance worth noting is Christoph Waltz's portrayal of Col. Hans Landa. He's somehow able to walk the thin line between being polite and charming to being a frightening lunatic rather flawlessly. Even as he closes in on The Basterds and their plans, he still manages to steal most of the scenes he's in (the discussion about comparing Jews to rats at the beginning of the film, the "That's-a-bingo!" conversation with Aldo, etc). Landa is just an incredible detective with a marvelous personality that might just be one of the greatest characters Tarantino has ever written.

Inglourious Basterds is an extremely solid effort from Tarantino. The dialogue is definitely up to Tarantino's standard greatness, the performances are quite incredible, and the story is an entertaining one even with it straying away from what actually happened during that time period. It's just a shame it didn't meet the expectations I had based on the trailers and how much I enjoyed the past few Tarantino films. The hard hitting action scenes are magnificent, but it felt like there were too few and far between. The best suggestion I could give would be to go into the film expecting nothing and I think you'll walk away satisfied.