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Lee KM Pallatina (951 KP) rated the Xbox 360 version of Bully: Scholarship Edition in Video Games

Feb 10, 2021  
Bully: Scholarship Edition
Bully: Scholarship Edition
Action/Adventure
Visuals (5 more)
Story
Plot
Characters
Missions
Educational
No sequel (as of yet) (1 more)
Tried to re-educate me
Canis canem edit / Dog eats dog
Bully is an action-adventure video game set in a fictional boarding school, Bullworth Academy.
In stereotypical fashion the students are divided into groups, nerds, preppies, jocks etc

The game follows newcomer Jimmy Hopkins, an aggravated teenager with an attitude problem who's about to discover what its like to be on the receiving end.
Filled with errands from both teachers and students & classes to pass like maths, geography, science & Gym and a GTA style gameplay and control system, bully has overtook its original canis canem edit pre gen console release with new characters and additional missions, with an array of costumes & weapons aswell as a perfectly annoying antagonist named Gary and a beautiful ending.

Bully created a gaming cult.


developed by Rockstar Vancouver and published by Rockstar Games
 released on 17 October 2006 on PS2

Developer: Rockstar Vancouver
Composer: Shawn Lee
Writer(s): Dan Houser; Jacob Krarup
Platforms: Android, PlayStation 2, PlayStation 4, Xbox 360, PlayStation 3, iOS, Microsoft Windows
  
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Cytress
Cytress
2023 | Economic, Science Fiction
You ever play a game where you feel completely overwhelmed at first, but then slowly figure everything out just to fall in love with it? I really hadn’t… until Cytress. This thing is beastly, huge, and like 4 main games crammed into one experience and one box. I really wasn’t planning on letting on to my final thoughts so quickly, but here we are.

So like I mentioned, this game is an utter beast. I mean this lovingly, but for many different purposes. First, it will take some time to fully read the rulebook and understand everything mentioned within. Secondly, it will take way more time than you think to setup for the first game. Just stick with it – I promise it is worth it. Thirdly, players who are familiar with the game have a giant advantage over those who do not, so my immediate suggestion is to make a commitment to play with the same players as often as possible.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


Typically in my reviews I like to explain the setup and paraphrase the rules to give a great idea of how the game looks and plays. This time, however, I just don’t think I can paraphrase the rules well enough to do anything justice. That said, I will provide a link to the designer explaining the game and provide photos and my final thoughts at the end as normal.

I should get back to normal format now.

Components. Just as a reminder, we were sent a preview copy of the game. That said, we were sent a box just FULL of components. There are about a billion cards of different types and sizes, translucent tracking cubes, tunnel/tube pieces, standees, boards, chits, and even DeLorean-looking ships. Everything in my box was really great quality, especially for a prototype preview copy. It is difficult to tell from the Kickstarter campaign page what the final game will look like (with final components and all), but even if it came to backers the same quality as what I was forwarded, I imagine backers would be decently satisfied.

Okay, I know I did not explain the game at all, but if you watched the video, you will understand why. Essentially, players are trying to score the most points and get their team into the floating city of Stratos. They accomplish this by building tall tubes on the main board. Influence in each subsection (or neighborhood I guess) on the main board allows players to build these tubes, and completing missions for different crime bosses allows influence over the different neighborhoods. Throughout the game players are able to leverage their resources at several locations, and even increase effectiveness of their characters through different means of leveling up. It’s a great combination of mechanics and design choices that Laura would more than likely give it a chef’s kiss.

I will always have extreme fondness for games that allow me to level up my character. Years and years of playing RPGs both digitally and tabletopally have fed my love of character development. Cytress allows me to indulge that part of my gaming preferences and really create characters that are interesting for me to play. I mean, if I am playing a character in a game, I would prefer to have some say in how they are built. Immediately Cytress scores big points from me for this factor alone.

Playing a game on different levels is also a really big enjoyment factor for me. I mean this as being able to concentrate my turns to specific but different areas of the board/game, but also that incredible 3D Stratos board creation is simply divine. I really appreciate when designers think in that third dimension and are able to create meaningful design choices to incorporate it (like in Everdell), instead of just throwing a random element for coolness factor. Playing my cards and pushing my cubes to climb ever higher is not only something I enjoy in games, but also in life… if that can be a metaphor for life.

I really could write for hours on what I love about Cytress, but I don’t want to beleaguer the point. This is a game that, if it sounds even remotely interesting to you, should be backed immediately. The campaign ends May 24 so you have some time still, but don’t wait. You certainly don’t want it to slip away. I have had such a blast with Cytress with all the play counts, and I cannot decide which I like best, so I won’t decide – it is great with all play counts! Purple Phoenix Games enthusiastically recommends Cytress to any and all lovers of games. The theme is amazing, presentation is through the roof (almost literally), and the gameplay is surprisingly interesting from a first-time designer. You can thank me for enticing you to back it when you see me at the next convention by buying me a delicious beverage. Then we can play a game of Cytress and school some randos.
  
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KalJ95 (25 KP) rated the PlayStation 4 version of Vampyr in Video Games

Jan 6, 2020 (Updated Jan 6, 2020)  
Vampyr
Vampyr
2018 | Action, Role-Playing
Narrative is often surprising and gripping. (1 more)
I would play a sequel.
Graphics are terrible. (2 more)
Atrocious controls.
An absolute bore most of the time.
No bite, no good.
I saw Vampyr advertised a long time ago at several game conferences, with the promise of a complete Vampire experience, never seen before in video games. Already, I was salivating. Vampyr looked fantastic in its early stages. Combat looked fluid and balanced, the protagonist looked interesting enough to keep the story flowing, and Gothic London looked bloody beautiful. Where did it all go wrong?

Vampyr is a mess, from its clunky controls to its basic, bland combat. The game in it's current state is unfixable, starting with the graphics. How did any developer think this game looked ready to play? London's gloomy, black hearted environment is so breathtaking at times it feels like a support character. Thank god as theres no other interesting ones around. Character animations are abysmal, so much so they look around ten years old. Whats even more strange is the trailer released a while back shows a different game altogether. That one looked brilliant, which makes me wonder if downgrades were made.


Vampyr is such a mixed bag of narrative vs gameplay. The game of a doctor who is turned into a vampire is often so gripping in premise, especially at the start and end, that I would honestly like to know where this story will go. Should it have a sequel?

Absolutely not.
Gameplay is frankly the worst aspect of Vampyr. Jonathan Reid feels awful to control, even robotic at times. Combat is just as cyborb-ish. Yes, there are some interesting components to keep the fighting fresh, but it all feels like a chore rather than anything fun. As a vampire, making some awful decisions to feed his hunger should bring a moral dilemma to the gamer, but you couldn't care less. And that is what completely pins everything together with Vampyr.

I just didn't care.