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    Stickman Skate Battle

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    Pack your skateboard and join the ultimate Stickman Skate Battle multiplayer PVP experience. Battle...

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Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games

Mar 20, 2020  
Doom
Doom
1993 | Action, Horror, Shooter
The BFG (0 more)
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.

The gameplay:

Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.

While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.

Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.

The plot:

Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.

 In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.

The Impact/Legacy:

Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.

Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.

Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").

So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
  
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Dean (6925 KP) Mar 20, 2020

I played this on the Sega Megadrive 32x 😁

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Gareth von Kallenbach (977 KP) rated the PC version of Mortal Shell in Video Games

Oct 8, 2020  
Mortal Shell
Mortal Shell
2020 | Action, Role-Playing
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
No real direction on where to start (0 more)
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.

Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.

The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.

In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.

Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.

During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.

One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.

Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell

While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.

If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available

What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up

What I liked less: No real direction on where to start
  
    Space Harrier II ™ Classic

    Space Harrier II ™ Classic

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    The classic on-rails ground-breaking shooter, Space Harrier II is now available on mobile! Play free...

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    Brain Play is a free app that introduces Morphonix’s NeuroPlay Adventures series. You meet...

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Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Mortal Kombat 11 in Video Games

Jul 7, 2020  
Mortal Kombat 11
Mortal Kombat 11
2019 | Action, Fighting
Killing the Kompetition
Mortal Kombat 11 is a fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It's a sequel to Mortal Kombat X and is the eleventh game in the franchise. The game is directed by Ed Boon and produced by Graeme Bayless and written by Dominic Cianciolo and Shawn Kittelsen. Designed by John Edwards and programmed by Gavin Freyberg with art by Steve Beran and music composed by Wilbert Roget.

Raiden, now corrupted, plans to destroy all of Earthrealm's enemies to ensure it's protection. A team lead by Sonya Blade, Cassie Cage and Jacqui Briggs assaults Netherrealm, with Raiden providing a diversion. The team is successful and Kronika forms an alliance with Liu Kang and Kitana. However Kronika is forced to rewrite history and stop Raiden, causing temporal anomolies.

This game is super badass. The combat and gameplay are as fluid as ever. The graphics and the look are outstanding. I loved playing the story mode, it felt like being in a Mortal Kombat movie. The tutorial modes it has is full of different ways to help you really get to know the moves of the characters of your choice. The tower modes remind me of the classic arcade structure that you would play back when these games took quarters and is awesome to see the different endings for each character. I really didn't enjoy the Krypt mode, I thought it would be more interesting kind of like an adventure mode or more RPGs like but basically you're just opening loot boxes or chests. And the customization mode is cool but I hear you have to grind for a really long time or spend some major bucks to get what you want. And I'm not doing that, lol. The online play is where it's at but man it's competitive, I'm just an average gamer a d took me about an hour before I got my first win. That being said though, it's really fun and pretty addicting. I really like how the fatalities are pretty easy and learning moves for characters aren't too hard either. Not a lot to complain about with this game. I give it a 8/10. Below is a link to a video I put on YouTube to show gameplay.
  
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Becs (244 KP) rated Ready Player One in Books

Oct 2, 2019  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
7
8.9 (161 Ratings)
Book Rating
Genre: Sci-Fi, Fiction, Dystopia, Fantasy

Audience: Young Adult

Reading level: High School +

Interests: science fiction, fantasy, video games, 80’s

Style: Sci-Fi

Point of view: First person.

Difficulty reading: It started off great and I flew through the first half of the book. It’s towards the 55%-75% mark that was a bore for me. But the ending was great!

Promise: Dystopian Sci-Fi video game world

Quality: Minus the 20% that was pretty darn boring and long, the book as a whole was a great read.

Insights: I’m not a huge gaming geek, so without Cline explaining half the time what these gaming terms are, I’d be as lost as a pig in a supermarket. For that, I thank him. It was nice seeing a Dystopian world set in the future that was still in our lifetime. I have never read anything like that – cool to see how Cline wrote it.

Ah-Ha Moment: SPOILERS AHEAD!

Okay, I knew Aech was hiding something. But I could not figure out what it was for the life of me. But when Aech and Parzival first met, in real life, face to face, I WAS NOT EXPECTING him to actually be a ‘her’.

This was me:

Favorite Quotes: “Going outside is highly overrated.” – Yea, I feel ya too. I just want to stay in and read all day every day. Who needs a job, who needs to eat, all we need are books. Am I right?

“You’d be amazed how much research you can get done when you have no life whatsoever.” – I mean, you’re not wrong.

“One person can keep a secret, but not two.” – Secrets, secrets are no fun. Secrets, secrets hurt someone.

Aesthetics: The whole book is an 80’s aesthetic that I love. Plus, it gives a brief inside scoop on the whole “if we don’t care for the planet now, there will be nothing in the future” debate. Which is true, we should care for the planet more than what we do now. I mean we only live on Earth just as much as everybody else. The copy of Ready Player One that I have, is a 2015 Special Edition copy – I love the cover on it.

“People are more than just the way they look.”
  
Fearless (Fe@rleSS_) (2020)
Fearless (Fe@rleSS_) (2020)
2020 | Animation, Comedy, Family
5
5.0 (1 Ratings)
Movie Rating
On a whim I put this one on, computer games mixed with aliens... why not!

Miles, username Fe@rleSS_, is nearly at the end of his favourite video game, just one level stands between him and the win. The game gives him a special boost... of babies, super babies, it might not be what he expected but it's what he's got and the game is about to get a lot more real. The babies land in a ship in his backyard and his job is now intergalactic babysitter, with the added danger of a villain on their tails.

Fe@rleSS_ has a great cast of talent and the voices fit well with all the characters, but despite that there's little to help this film along. It doesn't matter how well you can perform lines what you've been given is so bland. There are some amusing moments but nothing that raised more than a small nasal exhale laugh.

The animation is nice, fun design and easy to follow, everything is just right... it really does sit exactly in the middle, not awful enough to moan about and not spectacular enough to rave about. It's not great when you start shrugging your shoulders when you talk about things.

My main issue with the film overall is the story. The idea is that something from Miles' game comes to the real world, fine, it's got the Jumanji sound to it. But in practice it doesn't look like that at all. For anyone who isn't young enough not to care about anything but the action it is entirely frustrating. There are many ways to make game life come to the real world, we see it in so many different things, so I don't understand why you wouldn't use something like that. The film makes it appear like it's all in the real world, but when you couple that with the video game aspect it doesn't make sense. The whole baby angle also doesn't make any sense, even if they are adorable.

There's a cute little message of "even dads can be superheroes", though not responsible ones who protect their kids from space battles... beyond that nothing jumped out at me at all. I'm going to be filing it under "it didn't annoy me, but I wouldn't stop and watch it if it was on."


Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/fearless-movie-review.html
  
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