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Matthew Krueger (10051 KP) rated Gremlins 2: The New Batch (1990) in Movies
Dec 22, 2020
Gremlins Take Over The Big Apple
Gremlins 2: The New Batch- is a good sequel. Its still has its dark humor, comedy, horror and of course many gremlins. And you cant not forgot about Hulk Hogan, yes you read that right Hulk Hogan is in this. And the horror legend and icon Christopher Lee is also in this.
The plot: The magical collectibles store that Gizmo calls home has just been destroyed, and the tiny monster finds his way into a newly erected skyscraper. Billy Peltzer (Zach Galligan) and his bride-to-be, Kate (Phoebe Cates), who have previously dealt with Gremlins run amok, discover that Gizmo and an impish legion of reptilian pals are inhabiting the downtown building. The couple tries to stop the creatures from escaping into New York City, but this new batch of beasts might be uncontrollable.
Like the first film, Gremlins 2: The New Batch is a live-action horror comedy film; however, Dante put effort into taking the sequel in new anarchistic directions. The film is meant to be more cartoon-like and less dark than the original, with slapstick violence, so the film received a PG-13 rating by the Motion Picture Association of America (MPAA). There are also a number of parodies of other films and stories, including Gremlins itself, the Rambo films, The Wizard of Oz, Marathon Man and The Phantom of the Opera.
Along with the main plot, there is animation by Chuck Jones in the film featuring the Looney Tunes characters Bugs Bunny, Daffy Duck and Porky Pig. Jones had actually quit animation before returning to work on Gremlins 2: The New Batch.Dante explained the animation at the beginning of the film was meant to "set the anarchic tone."
The first scene appears at the very beginning of the movie, and features the classic Looney Tunes opening card, causing people to assume it is the short cartoon that usually plays before a movie begins; however, when Bugs appears through the rings on top of the Warner Bros. shield, Daffy interrupts the intro, and steals the shield from Bugs. Daffy attempts to recreate the opening with himself in Bugs' place, but the shield overshoots, causing the entire title card to fall apart. Daffy surrenders the stardom, claiming that since he will not star in the cartoon, they might as well just skip straight to the movie. Bugs is willing to do so, and spins Daffy off screen like a spinning top for the movie title to appear.
The DVD and Blu-ray include a longer version of the cartoon short. In it, Daffy is informed by Bugs that he has been promoted to executive and is subsequently put in charge writing the title of the movie. When Daffy mistakenly writes the title Gremlins 2 as "Gremlin Stew", Bugs corrects the error. Daffy then attempts to rename the film The Return of Super-Daffy Meets Gremlins 2 Part 6: The Movie, but Bugs rejects this for being too long, changing it back to Gremlins 2 (rendered in the font of the official logo). Daffy then quits his new job and Bugs decides to add in the subtitle, saying it looks "a little skimpy". This material was removed from the film because early audiences expected a live-action film and were bewildered by the lengthy animated sequence.
Throughout the film's closing credits, Daffy pops into frame sporadically and spouts off sarcastic comments. The last scene appears after the credits, and again features the Looney Tunes rings. This time, Porky comes out of the rings and tries to say his usual "Th-th-th-that's all, folks!" However, Daffy interrupts again and takes over. After Daffy says the slogan, the back of the Warner Bros. shield, with the words, "Title Animation Written & Directed by Chuck Jones (with Chuck Jones' signature)", smashes him. He peeks his head out to the left side and says, "Fade out," and the segment ends.
Its a good film.
The plot: The magical collectibles store that Gizmo calls home has just been destroyed, and the tiny monster finds his way into a newly erected skyscraper. Billy Peltzer (Zach Galligan) and his bride-to-be, Kate (Phoebe Cates), who have previously dealt with Gremlins run amok, discover that Gizmo and an impish legion of reptilian pals are inhabiting the downtown building. The couple tries to stop the creatures from escaping into New York City, but this new batch of beasts might be uncontrollable.
Like the first film, Gremlins 2: The New Batch is a live-action horror comedy film; however, Dante put effort into taking the sequel in new anarchistic directions. The film is meant to be more cartoon-like and less dark than the original, with slapstick violence, so the film received a PG-13 rating by the Motion Picture Association of America (MPAA). There are also a number of parodies of other films and stories, including Gremlins itself, the Rambo films, The Wizard of Oz, Marathon Man and The Phantom of the Opera.
Along with the main plot, there is animation by Chuck Jones in the film featuring the Looney Tunes characters Bugs Bunny, Daffy Duck and Porky Pig. Jones had actually quit animation before returning to work on Gremlins 2: The New Batch.Dante explained the animation at the beginning of the film was meant to "set the anarchic tone."
The first scene appears at the very beginning of the movie, and features the classic Looney Tunes opening card, causing people to assume it is the short cartoon that usually plays before a movie begins; however, when Bugs appears through the rings on top of the Warner Bros. shield, Daffy interrupts the intro, and steals the shield from Bugs. Daffy attempts to recreate the opening with himself in Bugs' place, but the shield overshoots, causing the entire title card to fall apart. Daffy surrenders the stardom, claiming that since he will not star in the cartoon, they might as well just skip straight to the movie. Bugs is willing to do so, and spins Daffy off screen like a spinning top for the movie title to appear.
The DVD and Blu-ray include a longer version of the cartoon short. In it, Daffy is informed by Bugs that he has been promoted to executive and is subsequently put in charge writing the title of the movie. When Daffy mistakenly writes the title Gremlins 2 as "Gremlin Stew", Bugs corrects the error. Daffy then attempts to rename the film The Return of Super-Daffy Meets Gremlins 2 Part 6: The Movie, but Bugs rejects this for being too long, changing it back to Gremlins 2 (rendered in the font of the official logo). Daffy then quits his new job and Bugs decides to add in the subtitle, saying it looks "a little skimpy". This material was removed from the film because early audiences expected a live-action film and were bewildered by the lengthy animated sequence.
Throughout the film's closing credits, Daffy pops into frame sporadically and spouts off sarcastic comments. The last scene appears after the credits, and again features the Looney Tunes rings. This time, Porky comes out of the rings and tries to say his usual "Th-th-th-that's all, folks!" However, Daffy interrupts again and takes over. After Daffy says the slogan, the back of the Warner Bros. shield, with the words, "Title Animation Written & Directed by Chuck Jones (with Chuck Jones' signature)", smashes him. He peeks his head out to the left side and says, "Fade out," and the segment ends.
Its a good film.
Phillip McSween (751 KP) rated Shazam! (2019) in Movies
Oct 1, 2019
Another DC Win
When a foster kid runs into an ancient wizard, he suddenly finds that he can turn himself into a superhero by uttering a simple word: Shazam! DC has run into a fair share of buzz saws when it comes to making quality movies, but chalk one up on the positive side with this one.
Acting: 10
Beginning: 8
Characters: 7
I loved all the characters for the most part. Billy Batson (Asher Angel) is a cool kid with attitude merely trying to find his place in the world. You don’t feel sorry for him; even though he is definitely mistreated, he’s also a bit of a butthead as most kids that age are. He’s met in his new foster home by a fun group of kids that will give you a number of reasons to laugh. His roommate Freddy (Jack Dylan Grazer) had me cracking up throughout. He wasn’t just there for comic relief though as I appreciated the more sensitive moments. Big shout-out to Zachary Levi as well playing the role of the superhero Shazam. It’s fun watching Shazam learn his powers just like a kid would because, well, he’s a kid.
Yes, these characters are great. You know who wasn’t great? Dr. Thaddeus Sivana (Mark Strong). Felt way too over-the-top for me. I didn’t really understand his motivation either or, rather, I understood but just didn’t think it was enough for him to go as bonkers as he did. He honestly almost ruined the movie for me singlehandedly but I got ahold of myself and remembered I was having a good time.
Cinematography/Visuals: 8
While I was mostly impressed with the quality of the visuals, I felt like they took a shortcut in a handful of spots, particularly with the opposition. The villain and his henchmen didn’t quite look as up to par as Shazam. The man of the hour, however, was on point. Shift changes were smooth and fluid. I enjoyed watching him steadily come into his own as a superhero as the camera captured each new ability one-by-one.
Conflict: 8
The action was steady but uneven. You’re watching Shazam slowly develop his powers and it’s great at times, but it’s not without a bit of lag. Things definitely heat up more towards the back half of the movie than in the beginning. When the action does go down, the battles that unfold are solid and entertaining.
Entertainment Value: 8
While the action isn’t always at its strongest, the movie makes up for it with some solid comedic moments. We go to movies to have a good time and, I gotta say, I had a blast watching Shazam! With a heartfelt story that gives you a reason to root for the protagonist and delightful side characters, entertaining is beyond a fair word for this movie.
Memorability: 10
Pace: 10
Plot: 5
A few issues here I can’t overlook. My biggest problem were the coincidental occurrences that happened for the sake of advancing the story. For this movie to be mostly great, I think it cheated its way through some parts, parts which definitely could have been handled better. I am never a fan of that as it’s just lazy. Definitely could have been better.
Resolution: 10
Couldn’t have asked for a better ending. If the entirety of the movie had been more like this, we might have a classic on our hands. It ties up everything in a great bow and gives you yet another reason to love the movie.
Overall: 84
Because of my past experience with DC, I went in with low expectations. I was pleasantly surprised and happy with how much I enjoyed this movie. If DC can continue to make quality movies like Shazam!, they may be due for a comeback!
Acting: 10
Beginning: 8
Characters: 7
I loved all the characters for the most part. Billy Batson (Asher Angel) is a cool kid with attitude merely trying to find his place in the world. You don’t feel sorry for him; even though he is definitely mistreated, he’s also a bit of a butthead as most kids that age are. He’s met in his new foster home by a fun group of kids that will give you a number of reasons to laugh. His roommate Freddy (Jack Dylan Grazer) had me cracking up throughout. He wasn’t just there for comic relief though as I appreciated the more sensitive moments. Big shout-out to Zachary Levi as well playing the role of the superhero Shazam. It’s fun watching Shazam learn his powers just like a kid would because, well, he’s a kid.
Yes, these characters are great. You know who wasn’t great? Dr. Thaddeus Sivana (Mark Strong). Felt way too over-the-top for me. I didn’t really understand his motivation either or, rather, I understood but just didn’t think it was enough for him to go as bonkers as he did. He honestly almost ruined the movie for me singlehandedly but I got ahold of myself and remembered I was having a good time.
Cinematography/Visuals: 8
While I was mostly impressed with the quality of the visuals, I felt like they took a shortcut in a handful of spots, particularly with the opposition. The villain and his henchmen didn’t quite look as up to par as Shazam. The man of the hour, however, was on point. Shift changes were smooth and fluid. I enjoyed watching him steadily come into his own as a superhero as the camera captured each new ability one-by-one.
Conflict: 8
The action was steady but uneven. You’re watching Shazam slowly develop his powers and it’s great at times, but it’s not without a bit of lag. Things definitely heat up more towards the back half of the movie than in the beginning. When the action does go down, the battles that unfold are solid and entertaining.
Entertainment Value: 8
While the action isn’t always at its strongest, the movie makes up for it with some solid comedic moments. We go to movies to have a good time and, I gotta say, I had a blast watching Shazam! With a heartfelt story that gives you a reason to root for the protagonist and delightful side characters, entertaining is beyond a fair word for this movie.
Memorability: 10
Pace: 10
Plot: 5
A few issues here I can’t overlook. My biggest problem were the coincidental occurrences that happened for the sake of advancing the story. For this movie to be mostly great, I think it cheated its way through some parts, parts which definitely could have been handled better. I am never a fan of that as it’s just lazy. Definitely could have been better.
Resolution: 10
Couldn’t have asked for a better ending. If the entirety of the movie had been more like this, we might have a classic on our hands. It ties up everything in a great bow and gives you yet another reason to love the movie.
Overall: 84
Because of my past experience with DC, I went in with low expectations. I was pleasantly surprised and happy with how much I enjoyed this movie. If DC can continue to make quality movies like Shazam!, they may be due for a comeback!
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Solomon Wendt (30 KP) rated A Deadly Education: Lesson One of the Scholomance in Books
Aug 28, 2021
Worldbuilding (2 more)
Magic
Coming of Age
Some descriptions lacking (2 more)
Confused on Series Plot
Good first book but not a stand alone story
A Deadly Slice of Life/Coming of Age Magic School
Magic School. Wizards. Teenage Angst. A lot of reasons I signed up for the giveaway of this novel and glad I got a copy.
For those who want the quick recommendation, if you enjoy wizard teens and magic schools, you will enjoy this book. Outside of that category, it is a decent fantasy novel that is worth a read, but no need to go and get right away.
First and foremost, books like "A Deadly Education" have the unfortunate hurdle of separating itself from the magic school genre alpha that is Harry Potter, to which I believe Naomi Novik did really well. Whenever I read such stories, I can't help compare to the Potter series, but the world that Novik builds is such a stark contrast that I quickly forgot about Hogwarts and Muggles and traded in for the Scholomance and mundanes.
The world that Novik builds is dark and untrusting. Inside the school, there are maleficera, or 'mals,' that try to consume the students' mana at every turn. This puts the place on edge, making almost every character paranoid to open anything or even go anywhere without at least one other person with them, usually at a cost. This darker side is refreshing, especially because the magic in Novik's world is hard magic as opposed to the soft magic of other series. To those who don't know the difference, soft magic is that magic just exists and spells come without consequence. Hard, on the other hand, has limits and comes from a source and takes skills and finesse to learn and use them. Any author who takes it upon themselves to make the magic in their world hard magic gives themselves a challenge, something that Novik clears easily.
The other part of the world that is dangerous are the mals that attack students. There are a lot of them, so much to the point there should be a separate book that could be referenced to know what they are fighting. Although your imagination can run wild, some of the descriptions, or lack there of, leave you to fill in a lot of blanks. I'm still not sure if they are shadows and/or goo with various metal attached or part of their bodies. The variety is so immense that you don't encounter the same thing twice it seems. When reading the encounters, it was hard to picture the exact nature of the fight in my mind. However, the sense of danger was ever present throughout the whole book.
The story itself is coming of age, or more so coming of friendship, mixed with a slice of life feel. Although there is a starting event, Orion saving Galadriel for the second time, there is not an overarching plot for the story. It is just to survive and possibly make an alliance for graduation. This is not my cup of tea when it comes to stories as I enjoy seeing a defined goal or enemy that leads to a finale or into the next book of the series. This story does not have that, which seems to lack an overall plot other that "just survive." Even the climax of this story felt a little out of the blue in terms of action, and then is superseded by a social bombshell and cliffhanger for the next in the series.
To wrap and reiterate, I enjoy the world that this story takes place. It is inventive and unique to standout against others within the magic school genre. There was some plot lacking, but is still enjoyable for not quite knowing what is coming around the next corning. This a clearly the first book of series which is not the strongest as its own installment, but definitely has me waiting for the next in the line.
For those who want the quick recommendation, if you enjoy wizard teens and magic schools, you will enjoy this book. Outside of that category, it is a decent fantasy novel that is worth a read, but no need to go and get right away.
First and foremost, books like "A Deadly Education" have the unfortunate hurdle of separating itself from the magic school genre alpha that is Harry Potter, to which I believe Naomi Novik did really well. Whenever I read such stories, I can't help compare to the Potter series, but the world that Novik builds is such a stark contrast that I quickly forgot about Hogwarts and Muggles and traded in for the Scholomance and mundanes.
The world that Novik builds is dark and untrusting. Inside the school, there are maleficera, or 'mals,' that try to consume the students' mana at every turn. This puts the place on edge, making almost every character paranoid to open anything or even go anywhere without at least one other person with them, usually at a cost. This darker side is refreshing, especially because the magic in Novik's world is hard magic as opposed to the soft magic of other series. To those who don't know the difference, soft magic is that magic just exists and spells come without consequence. Hard, on the other hand, has limits and comes from a source and takes skills and finesse to learn and use them. Any author who takes it upon themselves to make the magic in their world hard magic gives themselves a challenge, something that Novik clears easily.
The other part of the world that is dangerous are the mals that attack students. There are a lot of them, so much to the point there should be a separate book that could be referenced to know what they are fighting. Although your imagination can run wild, some of the descriptions, or lack there of, leave you to fill in a lot of blanks. I'm still not sure if they are shadows and/or goo with various metal attached or part of their bodies. The variety is so immense that you don't encounter the same thing twice it seems. When reading the encounters, it was hard to picture the exact nature of the fight in my mind. However, the sense of danger was ever present throughout the whole book.
The story itself is coming of age, or more so coming of friendship, mixed with a slice of life feel. Although there is a starting event, Orion saving Galadriel for the second time, there is not an overarching plot for the story. It is just to survive and possibly make an alliance for graduation. This is not my cup of tea when it comes to stories as I enjoy seeing a defined goal or enemy that leads to a finale or into the next book of the series. This story does not have that, which seems to lack an overall plot other that "just survive." Even the climax of this story felt a little out of the blue in terms of action, and then is superseded by a social bombshell and cliffhanger for the next in the series.
To wrap and reiterate, I enjoy the world that this story takes place. It is inventive and unique to standout against others within the magic school genre. There was some plot lacking, but is still enjoyable for not quite knowing what is coming around the next corning. This a clearly the first book of series which is not the strongest as its own installment, but definitely has me waiting for the next in the line.
Purple Phoenix Games (2266 KP) rated Harry Potter: Death Eaters Rising in Tabletop Games
Dec 3, 2020
Have you read our review of Thanos Rising: Avengers Infinity War? If you have not, please do. I’ll wait. The reason I ask is because this Harry Potter version is a reimplementation of Thanos Rising with a few new twists. Great twists. In fact, I’ll spoil it for you and let you know that I now prefer the Harry Potter version even though I enjoy Marvel-related things in my life much more. But why is it good or better than its predecessor?
Harry Potter: Death Eaters Rising is a game utilizing the Rising system of games (which also includes Batman, Star Wars, and SpongeBob Squarepants as of now) for two to four players. It is a cooperative game where players will take charge of one of the three factions: Dumbledore’s Army, Hogwarts, or Order of the Phoenix in order to defeat Voldemort and his Death Eater cronies. Though Voldemort will be menacing players throughout the game, the players will not be able to attack him directly until about half way through the game. Can you survive long enough to battle the big bad?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook, but generally the central board will have the large painted Voldemort “mini(?)” and three areas that hold Place cards: Hogwarts, Ministry of Magic, and Diagon Alley. Players will be given one Leader card in their chosen faction (obviously Order of the Phoenix is best) to begin the game. Set aside the damage counters, corruption gem tokens, and Spell tokens in their own piles. Shuffle the main deck of character cards, reveal and place three per Place and then insert the Voldemort card somewhere near half-way into the shuffled deck. The game may now begin.
On a player’s turn they must complete the following steps: 1. Travel to a Location, 2. Roll Voldemort Die and resolve actions, 3. Roll, assign, and resolve Wizard dice, and 4. End Turn. After taking these actions it will be the next player’s turn.
To Travel to a Location, the active player will place their faction-matching Mission token upon one of the Places on the board. This is the Place that the active player may now be able to recruit Wizards from and also attack enemies.
Once at a Location, the active player will Roll Voldemort Die and resolve actions thenceforth. The game affords players a large green Voldemort Die to be rolled. Upon the faces are sides that instruct players to turn the Voldemort mini Left or Right one Place and attack all Wizards there (including all Wizards on a player’s team if Voldemort is now in their Location). Two faces will also show the Dark Mark. When this face is rolled Voldemort does not move, but will attack all Wizards at his current Place (by placing damage counters on the card) as well as activating ALL Death Eater Dark Mark abilities. Not all Death Eaters will have Dark Mark abilities, but when they activate, they can be deadly.
Now that Voldemort has had his fun, the active player will Roll, assign, and resolve Wizard dice. Players will have in front of them faction cards that indicate how many and of which color dice to be rolled on a turn. These dice may be added to or otherwise altered as a result of recruited Wizards’ special abilities as well. Once a player takes the appropriate dice to be rolled, they must roll them and begin assigning faces to Wizards for recruitment, Death Eaters for damage, or other abilities on team cards. Recruiting more Wizards to a player’s team or damaging Death Eaters is how the game progresses because each time a card is recruited or defeated it is removed from the main board and a new card replaces it. As long as at least one die is removed from the player’s pool each time the dice are rolled the player may continue rolling to match symbols needed.
To End Turn, the active player will add any recruited Wizards to their team, discard any defeated Death Eaters, Wizards, or Places, and retrieve their Mission token to be used on the next turn.
Play continues in this fashion of taking turns through the four steps until the Voldemort card is drawn. He then comes into play as an enemy that may be attacked like normal. Players win when they defeat enough Death Eaters and Voldemort, but can lose if the players allow a Place to be completely corrupted (usually by Death Eater card abilities), allowing four Places to be corrupted, if too many Wizards have been defeated per number of players, or any player has all their Wizards defeated from their team.
Components. This game includes a lot of components of varying style and materials. The cards are all very glossy (meh) and feature headshots of the characters mostly. The board is three pieces fit together like a pizza and is great. The damage counters are little translucent red cubes, and the corruption gem tokens are also translucent gems but gray in color. The best components in the game are by far the Voldemort, well, statue and all the dice. The Voldemort piece is incredible, and pre-painted. The stance he is taking is formidable and somewhat intimidating when he’s pointing his wand right at you. The dice have been upgraded to a matte finish (as opposed to yucky polished finish) and feature some great inking. The one negative I have to say is also about the dice: I believe that the faces sometimes can be confusing because the icons are more detailed than is necessary. While some would argue that detailed dice are better than merely serviceable dice, I would much rather see a sword on a face and know it’s a sword than to look at a die face and wonder what I am looking at exactly. In any case, that’s my opinion and yours may be different. Let’s still be friends.
So overall this is a big upgrade over the Thanos version of a Rising game for several key reasons. In Thanos I always felt like every turn could lose the game for us, and Thanos seemed to gain the Infinity Stones too quickly for my taste. In this version, you know you have half a deck before you are able to even fight Voldemort, so being able to tackle his minions until then seems more surmountable. The dice have been upgraded, and the Voldemort die is wonderful and easy to read. That was an issue I had with Thanos: his die was hard to read and the colors were not distinct enough. Not a factor in this version at all. I also feel that this version has much more faction-dependency and interplay. What I mean is that an Order of the Phoenix card may require a player to also have a Dumbledore’s Army card on the team in order to unlock access to their special ability. I like that. I like a well-balanced team, though my first game saw me recruit eight Order of the Phoenix cards and one Dumbledore’s Army card. We won, but I felt bad.
So it’s no surprise that I love this game. I find it better and easier to learn/play than the Thanos version. I like the components a whole lot more. I like the interplay between the factions more. I am sad that I prefer Marvel to Harry Potter, but I do not dislike Harry Potter, let it be known. And I do enjoy this version much more. Purple Phoenix Games gives this one a triumphant 10 / 12. My wife and I truly love it and can’t wait to play it again very soon. If you are looking for a good Rising game, I certainly recommend you look at Harry Potter: Death Eaters Rising. It’s a guaranteed hit if you or a loved one is a Harry Potter fan. For sure. It’s brilliant.
Harry Potter: Death Eaters Rising is a game utilizing the Rising system of games (which also includes Batman, Star Wars, and SpongeBob Squarepants as of now) for two to four players. It is a cooperative game where players will take charge of one of the three factions: Dumbledore’s Army, Hogwarts, or Order of the Phoenix in order to defeat Voldemort and his Death Eater cronies. Though Voldemort will be menacing players throughout the game, the players will not be able to attack him directly until about half way through the game. Can you survive long enough to battle the big bad?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook, but generally the central board will have the large painted Voldemort “mini(?)” and three areas that hold Place cards: Hogwarts, Ministry of Magic, and Diagon Alley. Players will be given one Leader card in their chosen faction (obviously Order of the Phoenix is best) to begin the game. Set aside the damage counters, corruption gem tokens, and Spell tokens in their own piles. Shuffle the main deck of character cards, reveal and place three per Place and then insert the Voldemort card somewhere near half-way into the shuffled deck. The game may now begin.
On a player’s turn they must complete the following steps: 1. Travel to a Location, 2. Roll Voldemort Die and resolve actions, 3. Roll, assign, and resolve Wizard dice, and 4. End Turn. After taking these actions it will be the next player’s turn.
To Travel to a Location, the active player will place their faction-matching Mission token upon one of the Places on the board. This is the Place that the active player may now be able to recruit Wizards from and also attack enemies.
Once at a Location, the active player will Roll Voldemort Die and resolve actions thenceforth. The game affords players a large green Voldemort Die to be rolled. Upon the faces are sides that instruct players to turn the Voldemort mini Left or Right one Place and attack all Wizards there (including all Wizards on a player’s team if Voldemort is now in their Location). Two faces will also show the Dark Mark. When this face is rolled Voldemort does not move, but will attack all Wizards at his current Place (by placing damage counters on the card) as well as activating ALL Death Eater Dark Mark abilities. Not all Death Eaters will have Dark Mark abilities, but when they activate, they can be deadly.
Now that Voldemort has had his fun, the active player will Roll, assign, and resolve Wizard dice. Players will have in front of them faction cards that indicate how many and of which color dice to be rolled on a turn. These dice may be added to or otherwise altered as a result of recruited Wizards’ special abilities as well. Once a player takes the appropriate dice to be rolled, they must roll them and begin assigning faces to Wizards for recruitment, Death Eaters for damage, or other abilities on team cards. Recruiting more Wizards to a player’s team or damaging Death Eaters is how the game progresses because each time a card is recruited or defeated it is removed from the main board and a new card replaces it. As long as at least one die is removed from the player’s pool each time the dice are rolled the player may continue rolling to match symbols needed.
To End Turn, the active player will add any recruited Wizards to their team, discard any defeated Death Eaters, Wizards, or Places, and retrieve their Mission token to be used on the next turn.
Play continues in this fashion of taking turns through the four steps until the Voldemort card is drawn. He then comes into play as an enemy that may be attacked like normal. Players win when they defeat enough Death Eaters and Voldemort, but can lose if the players allow a Place to be completely corrupted (usually by Death Eater card abilities), allowing four Places to be corrupted, if too many Wizards have been defeated per number of players, or any player has all their Wizards defeated from their team.
Components. This game includes a lot of components of varying style and materials. The cards are all very glossy (meh) and feature headshots of the characters mostly. The board is three pieces fit together like a pizza and is great. The damage counters are little translucent red cubes, and the corruption gem tokens are also translucent gems but gray in color. The best components in the game are by far the Voldemort, well, statue and all the dice. The Voldemort piece is incredible, and pre-painted. The stance he is taking is formidable and somewhat intimidating when he’s pointing his wand right at you. The dice have been upgraded to a matte finish (as opposed to yucky polished finish) and feature some great inking. The one negative I have to say is also about the dice: I believe that the faces sometimes can be confusing because the icons are more detailed than is necessary. While some would argue that detailed dice are better than merely serviceable dice, I would much rather see a sword on a face and know it’s a sword than to look at a die face and wonder what I am looking at exactly. In any case, that’s my opinion and yours may be different. Let’s still be friends.
So overall this is a big upgrade over the Thanos version of a Rising game for several key reasons. In Thanos I always felt like every turn could lose the game for us, and Thanos seemed to gain the Infinity Stones too quickly for my taste. In this version, you know you have half a deck before you are able to even fight Voldemort, so being able to tackle his minions until then seems more surmountable. The dice have been upgraded, and the Voldemort die is wonderful and easy to read. That was an issue I had with Thanos: his die was hard to read and the colors were not distinct enough. Not a factor in this version at all. I also feel that this version has much more faction-dependency and interplay. What I mean is that an Order of the Phoenix card may require a player to also have a Dumbledore’s Army card on the team in order to unlock access to their special ability. I like that. I like a well-balanced team, though my first game saw me recruit eight Order of the Phoenix cards and one Dumbledore’s Army card. We won, but I felt bad.
So it’s no surprise that I love this game. I find it better and easier to learn/play than the Thanos version. I like the components a whole lot more. I like the interplay between the factions more. I am sad that I prefer Marvel to Harry Potter, but I do not dislike Harry Potter, let it be known. And I do enjoy this version much more. Purple Phoenix Games gives this one a triumphant 10 / 12. My wife and I truly love it and can’t wait to play it again very soon. If you are looking for a good Rising game, I certainly recommend you look at Harry Potter: Death Eaters Rising. It’s a guaranteed hit if you or a loved one is a Harry Potter fan. For sure. It’s brilliant.
Movie Metropolis (309 KP) rated Hansel and Gretel: Witch Hunters (2013) in Movies
Jun 11, 2019
2013 is the year of the fairy-tale and the year of the witch, or so it looks that way from what seems to be a never-ending bombardment of films related to the two age-old topics. This year sees the release of Bryan Singer’s Jack the Giant Slayer as well as Sam Raimi’s Oz: The Great & the Powerful and whilst the latter has opened to mixed reviews, it is Bryan Singer’s effort which really looks like it’ll sparkle.
Sat between these two behemoths is the critical and somewhat commercial failure, Hansel & Gretel: Witch Hunters, but is it as bad as the reviews would have you believe? Let’s find out.
The fairy-tale of Hansel & Gretel is as well-known as Jack & the Beanstalk and to some extent the story in the Wizard of Oz, but films of this classic have been limited to low-budget television movies because finding the audience for such a difficult genre is not to be underestimated.
Here however, Tommy Wirkola directs his first English-language film with some degrees of success, though, a few niggling factors stop it from being the success it could’ve been. In a darker tale than perhaps we’re used to with a story such as this, Jeremy Renner and Gemma Arterton star as Hansel & Gretel respectively and for the most part, fulfil their roles well as they battle numerous dark witches in a plot which never really gets to grips with the genre it is trying to be.
Herein lays the problem, do you direct the fairy-tale genre as a family comedy or as something a little darker? Clearly director Wirkola has had his work cut out to find the balance between the two and the result is confusing, he has ended up with a 15 certificate which mixes comedy with a bloodbath that wouldn’t look out of place in a Quentin Tarantino picture; it really is that over-the-top. The use of swear-words also feels out of place, like they’re there just to shock rather than add anything to the film’s narrative.
Hansel & Gretel have grown up deciding to kill witches after they were left abandoned in the woods by their father. To cut a long story short, they are captured by a witch and forced to work for her; whilst doing this, Hansel develops ‘sugar sickness’ (diabetes) from all the candy he is forced to consume and must inject himself often. After killing said witch, they flee and the story begins; with them being hired to kill witches who have stolen children from a small town to allow them to become immune to fire; their major weakness.
It’s an interesting take on the story and Famke Janssen plays the wicked grand witch brilliantly, she manages to be both endearing and rightly terrifying in the same scene, though this is helped with the prosthetics used to alter her face. The other actors, including the main two are a little uninspired, especially Arterton who looks positively bored with the work she’s been given. In saying that, Renner isn’t much better and the majority of the film suffers as a result. In fact, you’ll probably be rooting for Janssen’s Muriel to succeed in her evil plot.
Thankfully, the special effects are very good, although I was expecting a little more witch-on-witch action, a la Harry Potter. Atli Orvarsson’s score is excellent and a real highlight of the film. The music in the brilliant opening credits is fantastic.
Overall, Hansel & Gretel: Witch Hunters is a solid but uninspiring adaptation of a fairy-tale which was never meant for the big screen. Director Tommy Wirkola has obviously tried very hard to create a film which caters for most palates and whilst the score, special effects and acting from Famke Janssen are all top notch, the confusing mish-mash of genres and hammy acting from Jeremy Renner and Gemma Arterton stop it being anything more than a forgettable action flick. After all, when your lead characters look like they can’t be bothered, you’ve got a serious problem.
https://moviemetropolis.net/2013/03/02/hansel-gretel-witch-hunters-review-2013/
Sat between these two behemoths is the critical and somewhat commercial failure, Hansel & Gretel: Witch Hunters, but is it as bad as the reviews would have you believe? Let’s find out.
The fairy-tale of Hansel & Gretel is as well-known as Jack & the Beanstalk and to some extent the story in the Wizard of Oz, but films of this classic have been limited to low-budget television movies because finding the audience for such a difficult genre is not to be underestimated.
Here however, Tommy Wirkola directs his first English-language film with some degrees of success, though, a few niggling factors stop it from being the success it could’ve been. In a darker tale than perhaps we’re used to with a story such as this, Jeremy Renner and Gemma Arterton star as Hansel & Gretel respectively and for the most part, fulfil their roles well as they battle numerous dark witches in a plot which never really gets to grips with the genre it is trying to be.
Herein lays the problem, do you direct the fairy-tale genre as a family comedy or as something a little darker? Clearly director Wirkola has had his work cut out to find the balance between the two and the result is confusing, he has ended up with a 15 certificate which mixes comedy with a bloodbath that wouldn’t look out of place in a Quentin Tarantino picture; it really is that over-the-top. The use of swear-words also feels out of place, like they’re there just to shock rather than add anything to the film’s narrative.
Hansel & Gretel have grown up deciding to kill witches after they were left abandoned in the woods by their father. To cut a long story short, they are captured by a witch and forced to work for her; whilst doing this, Hansel develops ‘sugar sickness’ (diabetes) from all the candy he is forced to consume and must inject himself often. After killing said witch, they flee and the story begins; with them being hired to kill witches who have stolen children from a small town to allow them to become immune to fire; their major weakness.
It’s an interesting take on the story and Famke Janssen plays the wicked grand witch brilliantly, she manages to be both endearing and rightly terrifying in the same scene, though this is helped with the prosthetics used to alter her face. The other actors, including the main two are a little uninspired, especially Arterton who looks positively bored with the work she’s been given. In saying that, Renner isn’t much better and the majority of the film suffers as a result. In fact, you’ll probably be rooting for Janssen’s Muriel to succeed in her evil plot.
Thankfully, the special effects are very good, although I was expecting a little more witch-on-witch action, a la Harry Potter. Atli Orvarsson’s score is excellent and a real highlight of the film. The music in the brilliant opening credits is fantastic.
Overall, Hansel & Gretel: Witch Hunters is a solid but uninspiring adaptation of a fairy-tale which was never meant for the big screen. Director Tommy Wirkola has obviously tried very hard to create a film which caters for most palates and whilst the score, special effects and acting from Famke Janssen are all top notch, the confusing mish-mash of genres and hammy acting from Jeremy Renner and Gemma Arterton stop it being anything more than a forgettable action flick. After all, when your lead characters look like they can’t be bothered, you’ve got a serious problem.
https://moviemetropolis.net/2013/03/02/hansel-gretel-witch-hunters-review-2013/
Purple Phoenix Games (2266 KP) rated Shuffle Grand Prix in Tabletop Games
Jun 12, 2019 (Updated Jun 12, 2019)
I very rarely reference video games in my reviews. Mostly because I have never really been a big video gamer. I was always more into RPG style video games (Final Fantasy XI ftw), but some styles of video games I also enjoyed quite a bit. Among those were the battle racing style games of Crash Team Racing and Mario Kart. So much fun not only to race to the finish but also to plant traps and equip weapons to slow your opponents’ progress. Such is your plight as you play Shuffle Grand Prix by new-to-the-board-game-scene publisher Games by Bicycle.
DISCLAIMER: While I will not be delving completely into the rulebook and describing every rule and scenario, I will give you a good idea of how the game plays and what I think of it. -T
Okay let’s setup this game in our minds. Shuffle the large deck of Distance Cards (in denominations of 25, 50, 75, and 100 distance) to form a draw deck. Each player will draft a team of racer and co-pilot, which means taking the racer’s deck and co-pilot’s deck to form their team. Each pilot is a different character with different decks and different special abilities that can be used throughout the game. For example, my first team was the wizard and the musician. Place the driver’s character card on top of the wheel (health) card at maximum wheel strength, and tuck the co-pilot’s card underneath them. You cannot use the co-pilot’s ability until they become the driver (when your main pilot spins out due to your opponents and their dastardly play). Now shuffle the driver’s and co-pilot’s decks together (a la Smash Up) to form your personal draw deck, draw three cards, and you are ready to begin!
On your turn you will flip over the top Distance Card and place it in front of yourself. This is how far you have driven this turn, and ultimately is your VP stack. From there you may play cards from your hand to affect your own cards, the cards of your opponents, or place traps. You may equip items to your car (max 2), switch out equipment, or pass your turn ? This structure continues until there are no more Distance Cards to draw, then the game ends and you count Distance to see who is the winner! I have intentionally left some rules out because they are fun to discover and play – like making your opponent spin out (for trophies), nerfing your opponents, card combo play, etc.
Components: this game is relatively light on components as it is a large number of playing cards and a collection of trophy chits. The chits are good quality, and were definitely too numerous for our plays. The cards are of great quality, which is what you expect from Bicycle, the playing card giant. The art in this game is VERY quirky. I wouldn’t say the art is amazing, but it’s fun and fits the theme. Think Munchkin art. In fact, think of this game as a whole as a combination of CTR/Mario Kart meets Munchkin.
Overall, I really dig this game. It’s pretty fast-playing, though those AP-prone players will hold up the game a bit on their turns. The rules are light, the game play is really fun, and the flavor text on the cards is quite humorous. I thought out loud as we were playing that this is a replacement for Munchkin for me, and I like Munchkin a lot. The take-that/screw-your-neighbor aspect is certainly there, but even when you pile on it doesn’t seem to slow you down so much that you can no longer do much on your turn. I appreciate that. The eight provided playable character decks feels like I can play this game for a really long time with different combinations and enjoy it each time. So for the ease of play, enjoyment of play, different combos we are excited to try, and absolute silliness, Purple Phoenix Games gives this one a bashin’ 14 / 18. Check it out!
https://purplephoenixgames.wordpress.com/2019/06/06/shuffle-grand-prix-review/
DISCLAIMER: While I will not be delving completely into the rulebook and describing every rule and scenario, I will give you a good idea of how the game plays and what I think of it. -T
Okay let’s setup this game in our minds. Shuffle the large deck of Distance Cards (in denominations of 25, 50, 75, and 100 distance) to form a draw deck. Each player will draft a team of racer and co-pilot, which means taking the racer’s deck and co-pilot’s deck to form their team. Each pilot is a different character with different decks and different special abilities that can be used throughout the game. For example, my first team was the wizard and the musician. Place the driver’s character card on top of the wheel (health) card at maximum wheel strength, and tuck the co-pilot’s card underneath them. You cannot use the co-pilot’s ability until they become the driver (when your main pilot spins out due to your opponents and their dastardly play). Now shuffle the driver’s and co-pilot’s decks together (a la Smash Up) to form your personal draw deck, draw three cards, and you are ready to begin!
On your turn you will flip over the top Distance Card and place it in front of yourself. This is how far you have driven this turn, and ultimately is your VP stack. From there you may play cards from your hand to affect your own cards, the cards of your opponents, or place traps. You may equip items to your car (max 2), switch out equipment, or pass your turn ? This structure continues until there are no more Distance Cards to draw, then the game ends and you count Distance to see who is the winner! I have intentionally left some rules out because they are fun to discover and play – like making your opponent spin out (for trophies), nerfing your opponents, card combo play, etc.
Components: this game is relatively light on components as it is a large number of playing cards and a collection of trophy chits. The chits are good quality, and were definitely too numerous for our plays. The cards are of great quality, which is what you expect from Bicycle, the playing card giant. The art in this game is VERY quirky. I wouldn’t say the art is amazing, but it’s fun and fits the theme. Think Munchkin art. In fact, think of this game as a whole as a combination of CTR/Mario Kart meets Munchkin.
Overall, I really dig this game. It’s pretty fast-playing, though those AP-prone players will hold up the game a bit on their turns. The rules are light, the game play is really fun, and the flavor text on the cards is quite humorous. I thought out loud as we were playing that this is a replacement for Munchkin for me, and I like Munchkin a lot. The take-that/screw-your-neighbor aspect is certainly there, but even when you pile on it doesn’t seem to slow you down so much that you can no longer do much on your turn. I appreciate that. The eight provided playable character decks feels like I can play this game for a really long time with different combinations and enjoy it each time. So for the ease of play, enjoyment of play, different combos we are excited to try, and absolute silliness, Purple Phoenix Games gives this one a bashin’ 14 / 18. Check it out!
https://purplephoenixgames.wordpress.com/2019/06/06/shuffle-grand-prix-review/
Gareth von Kallenbach (980 KP) rated The Dark Tower (2017) in Movies
Jun 19, 2019
Adapting Stephen King stories for the screen has long been a difficult problem for Hollywood. For every “Misery” and “The Shawshank Redemption”, there are many others such as “The Mangler”, “Cell”, “and Graveyard Shift” and many more where things did not go as planned.
The big issue is that King often creates detailed characters with complex backstories and puts then in fully developed worlds that despite their supernatural nature, often are easy for readers to relate to.
Also as any reader of his books knows, King is not one to spare the paper and his books can be very lengthy offerings. This is an issue for Hollywood as they are forced to condense a 400-800 page plus story in many cases to fewer than two hours of screen time. The solution has been to try television movies such as “The Langoliers”, “The Tommyknockers”, “The Stand”, and “It”. The problem with this format is that while spreading the story over multiple nights allows more time for the story, they gore and adult content which is often the core of the story has to be greatly watered down.
Which brings us to “The Dark Tower”, an adaptation of King’s largest offering as the series covers seven books and a novella, not to mention a Prequel comic and more. The series rolled out from 1982-2004 with King often saying that he might never finish the series. Fortunately for fans he released three books from 2003-2004 and was able to declare the story told.
The story tells of a world like ours, but different that has “moved on”. It is a dying world where Roland (Idris Elba), is pursuing a wizard named Walter (Matthew McConaughey), who is responsible for laying waste the world and killing all that come into Roland’s life. The books follow his unrelenting chase of The Man in Black over countless years and how he has become a cold and driven individual who thinks nothing of using people to get his revenge.
Roland is the last of the “Gunslingers”, a Knight like group who protected the world and who used guns that were rare in their world to keep the peace. Roland is highly skilled and unlike his now dead companions, is impervious to the magic of Walter which has allowed him to remain alive and continue his quest.
The Man in Black is fixated on destroying the Dark Tower, which protects the many worlds in the universe from the outside evils that look to destroy it. Along with a young boy from Earth named Jake (Tom Taylor), Roland must find a way to save the universe and exact his revenge.
The film keeps the conflict between Roland and The Man in Black but greatly condenses the story as it includes references to things in the first two books but omits much of the backstory and plot of the novels to tell what I would call a story that was inspired by, but not based on the books.
This is at the core the biggest issue with the film. I have read the books and while I wanted an adaptation that was closer to them, I did find myself enjoying the film more than I expected to. The leads were very good and even though they had a very watered down script to work with, they did a good job and the finale does have some nice visuals and action to it.
People I know who have read the books have naturally been very disappointed with the film but those who have not read the books have mentioned that they enjoyed the film and accepted it as a fun bit of escapist adventure.
There has been talk of a television series that would focus more on the third book onward which hopefully would include how Roland gained new followers from our world who were trained to be future Gunslingers. That remains to be seen as the success of the film will likely hold the key. I hope we do get to see it as there are countless stories and characters yet to tell in this universe and I think fans deserve to see them as King wrote them.
http://sknr.net/2017/08/03/the-dark-tower/
The big issue is that King often creates detailed characters with complex backstories and puts then in fully developed worlds that despite their supernatural nature, often are easy for readers to relate to.
Also as any reader of his books knows, King is not one to spare the paper and his books can be very lengthy offerings. This is an issue for Hollywood as they are forced to condense a 400-800 page plus story in many cases to fewer than two hours of screen time. The solution has been to try television movies such as “The Langoliers”, “The Tommyknockers”, “The Stand”, and “It”. The problem with this format is that while spreading the story over multiple nights allows more time for the story, they gore and adult content which is often the core of the story has to be greatly watered down.
Which brings us to “The Dark Tower”, an adaptation of King’s largest offering as the series covers seven books and a novella, not to mention a Prequel comic and more. The series rolled out from 1982-2004 with King often saying that he might never finish the series. Fortunately for fans he released three books from 2003-2004 and was able to declare the story told.
The story tells of a world like ours, but different that has “moved on”. It is a dying world where Roland (Idris Elba), is pursuing a wizard named Walter (Matthew McConaughey), who is responsible for laying waste the world and killing all that come into Roland’s life. The books follow his unrelenting chase of The Man in Black over countless years and how he has become a cold and driven individual who thinks nothing of using people to get his revenge.
Roland is the last of the “Gunslingers”, a Knight like group who protected the world and who used guns that were rare in their world to keep the peace. Roland is highly skilled and unlike his now dead companions, is impervious to the magic of Walter which has allowed him to remain alive and continue his quest.
The Man in Black is fixated on destroying the Dark Tower, which protects the many worlds in the universe from the outside evils that look to destroy it. Along with a young boy from Earth named Jake (Tom Taylor), Roland must find a way to save the universe and exact his revenge.
The film keeps the conflict between Roland and The Man in Black but greatly condenses the story as it includes references to things in the first two books but omits much of the backstory and plot of the novels to tell what I would call a story that was inspired by, but not based on the books.
This is at the core the biggest issue with the film. I have read the books and while I wanted an adaptation that was closer to them, I did find myself enjoying the film more than I expected to. The leads were very good and even though they had a very watered down script to work with, they did a good job and the finale does have some nice visuals and action to it.
People I know who have read the books have naturally been very disappointed with the film but those who have not read the books have mentioned that they enjoyed the film and accepted it as a fun bit of escapist adventure.
There has been talk of a television series that would focus more on the third book onward which hopefully would include how Roland gained new followers from our world who were trained to be future Gunslingers. That remains to be seen as the success of the film will likely hold the key. I hope we do get to see it as there are countless stories and characters yet to tell in this universe and I think fans deserve to see them as King wrote them.
http://sknr.net/2017/08/03/the-dark-tower/






