Search
Search results
Darren (1599 KP) rated 28 Days Later (2002) in Movies
Jun 20, 2019
Verdict: Modern Zombie Gem
Story: 28 Days Later starts by showing a group of activists breaking into a laboratory where chimps are forced to watch some of the most gruesome sites in human history. This was designed to create pure rage and when the chimps are released an epidemic starts. 28 Days Later (title drop) we meet Jim (Murphy) who wakes up in a hospital, alone he searches looking for help but the hospital, streets and everywhere is empty. Wonder around the empty London Jim finds a church filled with infected that chase him before getting save by Mark (Huntley) and Selena (Harris) who also fill in the blanks of what happened.
Jim finds out the harsh reality of the world now but meeting Frank (Gleeson) and his daughter Hannah (Burns) gives them a chance to go to a radio signal left by the military. The group soon find the military holding up in a mansion lead by Major Henry West (Eccleston) but not everything is as it seems.
28 Days Later brings the modern infected zombie film to life in one of the best story ideas we have seen. It is good to see a story that the infection can only be spread rather than you turn when you die which is big change to all we have seen. The journey itself is been there seen that but what we get is a revenge film with infected around once we meet the military. This shows us that the enemy could come from all direction and our characters are never going to be safe in the world now. This is easily one of the best zombie based films in recent years. (9/10)
REPORT THIS AD
Actor Review
Cillian Murphy: Jim waking up alone in a hospital he wonders the empty city before being found by other survivors, with a group he heads to the military safe zone where he ends up having to fight to save the rest of his group from not only infected but the soldiers. Cillian gives a great performance and this put him on the map for bigger roles. (9/10)
jim
Naomie Harris: Selena the nonsense survivor who takes no prisoners which we see from the moment her fellow survivor gets infected. Naomie gives a good performance showing that she was always going to be in bigger films. (8/10)
Brendan Gleeson: Frank caring father who has waited for support before taking his daughter to a radio signal he has been hearing. This character may only be a supporting character but his final moments are one of the most memorable turns in this genre history. Brendan does a good job in what is just a supporting performance. (8/10)
Christopher Eccleston: Major Henry West who is running the military unit that has been calling for the survivors but his motives are not what they seem. Christopher gives a good performance in the role. (7/10)
Support Cast: 28 Days Later doesn’t have the biggest supporting cast we have a couple of other survivors as well as the soldiers in the military unit. They all help as they show us what the characters are capable off.
Director Review: Danny Boyle – Danny does a great job directing this zombie classic that is easily one of the best in the genre. (9/10)
Horror: 28 Days Later uses plenty of horror elements with survival horror shinning through. (10/10)
Music: 28 Days Later uses brilliant scores to build the tension up through the scenes. (9/10)
Settings: 28 Days Later uses the settings really well to show how empty busy places could be when the world comes to an end. (9/10)
Special Effects: 28 Days Later uses great special effects with the infected creation. (9/10)
Suggestion: 28 Days Later is one to watch for every horror fan out there. (Horror Fans Watch)
Best Part: Suspense building.
Worst Part: Nothing
Action Scene Of The Film: Jim breaks into the mansion
REPORT THIS AD
Kill Of The Film: Frank
Scariest Scene: Jim’s returns home
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: Has one sequel with talks of another always around.
Post Credits Scene: There is the alternative ending
Oscar Chances: No
Box Office: $82 Million
Budget: $8 Million
Runtime: 1 Hour 53 Minutes
Tagline: His fear began when he woke up alone. His terror began when he realised he wasn’t.
Trivia: The scene where Jim and Selena celebrate with Frank and Hannah was shot on September 11, 2001. Danny Boyle said it felt extremely strange to shoot a celebratory scene on that particular day.
Overall: Brilliant Infected Film
https://moviesreview101.com/2015/03/14/28-days-later-2002/
Story: 28 Days Later starts by showing a group of activists breaking into a laboratory where chimps are forced to watch some of the most gruesome sites in human history. This was designed to create pure rage and when the chimps are released an epidemic starts. 28 Days Later (title drop) we meet Jim (Murphy) who wakes up in a hospital, alone he searches looking for help but the hospital, streets and everywhere is empty. Wonder around the empty London Jim finds a church filled with infected that chase him before getting save by Mark (Huntley) and Selena (Harris) who also fill in the blanks of what happened.
Jim finds out the harsh reality of the world now but meeting Frank (Gleeson) and his daughter Hannah (Burns) gives them a chance to go to a radio signal left by the military. The group soon find the military holding up in a mansion lead by Major Henry West (Eccleston) but not everything is as it seems.
28 Days Later brings the modern infected zombie film to life in one of the best story ideas we have seen. It is good to see a story that the infection can only be spread rather than you turn when you die which is big change to all we have seen. The journey itself is been there seen that but what we get is a revenge film with infected around once we meet the military. This shows us that the enemy could come from all direction and our characters are never going to be safe in the world now. This is easily one of the best zombie based films in recent years. (9/10)
REPORT THIS AD
Actor Review
Cillian Murphy: Jim waking up alone in a hospital he wonders the empty city before being found by other survivors, with a group he heads to the military safe zone where he ends up having to fight to save the rest of his group from not only infected but the soldiers. Cillian gives a great performance and this put him on the map for bigger roles. (9/10)
jim
Naomie Harris: Selena the nonsense survivor who takes no prisoners which we see from the moment her fellow survivor gets infected. Naomie gives a good performance showing that she was always going to be in bigger films. (8/10)
Brendan Gleeson: Frank caring father who has waited for support before taking his daughter to a radio signal he has been hearing. This character may only be a supporting character but his final moments are one of the most memorable turns in this genre history. Brendan does a good job in what is just a supporting performance. (8/10)
Christopher Eccleston: Major Henry West who is running the military unit that has been calling for the survivors but his motives are not what they seem. Christopher gives a good performance in the role. (7/10)
Support Cast: 28 Days Later doesn’t have the biggest supporting cast we have a couple of other survivors as well as the soldiers in the military unit. They all help as they show us what the characters are capable off.
Director Review: Danny Boyle – Danny does a great job directing this zombie classic that is easily one of the best in the genre. (9/10)
Horror: 28 Days Later uses plenty of horror elements with survival horror shinning through. (10/10)
Music: 28 Days Later uses brilliant scores to build the tension up through the scenes. (9/10)
Settings: 28 Days Later uses the settings really well to show how empty busy places could be when the world comes to an end. (9/10)
Special Effects: 28 Days Later uses great special effects with the infected creation. (9/10)
Suggestion: 28 Days Later is one to watch for every horror fan out there. (Horror Fans Watch)
Best Part: Suspense building.
Worst Part: Nothing
Action Scene Of The Film: Jim breaks into the mansion
REPORT THIS AD
Kill Of The Film: Frank
Scariest Scene: Jim’s returns home
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: Has one sequel with talks of another always around.
Post Credits Scene: There is the alternative ending
Oscar Chances: No
Box Office: $82 Million
Budget: $8 Million
Runtime: 1 Hour 53 Minutes
Tagline: His fear began when he woke up alone. His terror began when he realised he wasn’t.
Trivia: The scene where Jim and Selena celebrate with Frank and Hannah was shot on September 11, 2001. Danny Boyle said it felt extremely strange to shoot a celebratory scene on that particular day.
Overall: Brilliant Infected Film
https://moviesreview101.com/2015/03/14/28-days-later-2002/
Emma @ The Movies (1786 KP) rated Overlord (2018) in Movies
Sep 25, 2019
You say zombie and I'm sold. No matter how serious they are they're still pretty funny, usually unintentionally. I'm not sure what it says about me when I laugh at someone fighting a zombie to the death/re-death but I can't help it... it's too daft not to!
I thought the trailer for Overlord was very good. Specifically the point where Boyce looks into that hole in the wall. We all knew there was something freaky in there and yet they didn't try and scare us with it. It certainly left me intrigued, but my main hope for this was that it would be better than Red-Con 1.
I enjoyed the retro feel opening sequence with the voice over. It really did go a long way to making the time period of the movie come across. But my joy was short lived because of the sheer volume of what came next. I could feel it in my stomach. Technically it was quite effective as I imagine it resembles the feeling of being in the plane quite well, but my god did it make me feel queasy. What then developed in this scene was incredibly difficult to watch, again, on point for what was happening but not ideal for the viewer. Almost everything happening on screen was rendered obsolete by the chaos.
This is then followed by a mid-air sequence that basically feels like audience participation. Boyce is in freefall. It's strange and fake... yes, I know it IS fake, but I've seen enough films do that sort of airborn story line to know it can produce great results.
Despite those issues his eventual arrival on solid ground rounds out the beginning of the film nicely.
Overlord does show one of my favourite movie character faux pas. Never have dreams. Bad things will happen to you. If you're in a life threatening situation give up on every hope you have for your future and just focus on making it through the next 2 hours of your life.
The supernatural side of the film presents you with two very different types of zombies. Chloe's aunt is a classic wheezing zombie, mooching around just being a little creepy, and the ones we encounter in the bunker are much more rage filled. Being that they are mostly born of experiments it makes me wonder if calling this a zombie movie is entirely accurate.
There is what I would call a classic take from a B-movie hidden within the German bunker. Part of me hopes that somewhere within the magic of movie timelines that this is actually the pre-cursor to Fiend Without A Face. But to be making any suggestions that this itself is a B-movie would be entirely misplaced.
The effects are generally well done. We see a transformation brought about by the German's serum which is the first time the characters have witnessed it. The only thing that let the scene down for me was the change of the character's actual character. That felt more unnatural than what happened to them.
Where there's good, there's also bad. The effect's are tainted by Two-Face. He makes a very creepy inclusion but because of the extent of the damage it looks a tad ridiculous in the action sequences. There were ways around it, they could have given him a different injury or a mask, but the latter would have possibly taken you into Captain America and Wonder Woman territory.
One thing I seriously think about this film is that they should make a second one. Not a sequel. Make this a second film. Keep Overlord as it is but also make a war film. Everything up until the creepy bits was a really solid start. It would only need a few tweaks to the bunker scenes to make them less sci-fi and the whole thing would make a great 15 certificate production.
What you should do
It's not a bad watch, probably more of a lad's night out sort of thing. (I'm not trying to be sexist there, it was literally me and 14 blokes watching it.) It certainly doesn't feel like you completely wasted your time seeing it, so give it a go sometime.
Movie thing you wish you could take home
When it comes to zombies I'd much rather have Ed from Shaun Of The Dead than any of these ones, so if it's possible to get that serum concoction for super strength without the creepy side effects then I'll go for that please.
I thought the trailer for Overlord was very good. Specifically the point where Boyce looks into that hole in the wall. We all knew there was something freaky in there and yet they didn't try and scare us with it. It certainly left me intrigued, but my main hope for this was that it would be better than Red-Con 1.
I enjoyed the retro feel opening sequence with the voice over. It really did go a long way to making the time period of the movie come across. But my joy was short lived because of the sheer volume of what came next. I could feel it in my stomach. Technically it was quite effective as I imagine it resembles the feeling of being in the plane quite well, but my god did it make me feel queasy. What then developed in this scene was incredibly difficult to watch, again, on point for what was happening but not ideal for the viewer. Almost everything happening on screen was rendered obsolete by the chaos.
This is then followed by a mid-air sequence that basically feels like audience participation. Boyce is in freefall. It's strange and fake... yes, I know it IS fake, but I've seen enough films do that sort of airborn story line to know it can produce great results.
Despite those issues his eventual arrival on solid ground rounds out the beginning of the film nicely.
Overlord does show one of my favourite movie character faux pas. Never have dreams. Bad things will happen to you. If you're in a life threatening situation give up on every hope you have for your future and just focus on making it through the next 2 hours of your life.
The supernatural side of the film presents you with two very different types of zombies. Chloe's aunt is a classic wheezing zombie, mooching around just being a little creepy, and the ones we encounter in the bunker are much more rage filled. Being that they are mostly born of experiments it makes me wonder if calling this a zombie movie is entirely accurate.
There is what I would call a classic take from a B-movie hidden within the German bunker. Part of me hopes that somewhere within the magic of movie timelines that this is actually the pre-cursor to Fiend Without A Face. But to be making any suggestions that this itself is a B-movie would be entirely misplaced.
The effects are generally well done. We see a transformation brought about by the German's serum which is the first time the characters have witnessed it. The only thing that let the scene down for me was the change of the character's actual character. That felt more unnatural than what happened to them.
Where there's good, there's also bad. The effect's are tainted by Two-Face. He makes a very creepy inclusion but because of the extent of the damage it looks a tad ridiculous in the action sequences. There were ways around it, they could have given him a different injury or a mask, but the latter would have possibly taken you into Captain America and Wonder Woman territory.
One thing I seriously think about this film is that they should make a second one. Not a sequel. Make this a second film. Keep Overlord as it is but also make a war film. Everything up until the creepy bits was a really solid start. It would only need a few tweaks to the bunker scenes to make them less sci-fi and the whole thing would make a great 15 certificate production.
What you should do
It's not a bad watch, probably more of a lad's night out sort of thing. (I'm not trying to be sexist there, it was literally me and 14 blokes watching it.) It certainly doesn't feel like you completely wasted your time seeing it, so give it a go sometime.
Movie thing you wish you could take home
When it comes to zombies I'd much rather have Ed from Shaun Of The Dead than any of these ones, so if it's possible to get that serum concoction for super strength without the creepy side effects then I'll go for that please.
Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops II - Apocalypse in Video Games
Jun 19, 2019
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.
Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.
The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.
As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.
The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.
The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.
I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.
Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.
I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.
The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.
The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.
I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.
Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.
Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.
Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.
I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.
Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.
http://sknr.net/2013/10/16/call-of-duty-apocalypse/
Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.
The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.
As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.
The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.
The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.
I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.
Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.
I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.
The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.
The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.
I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.
Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.
Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.
Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.
I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.
Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.
http://sknr.net/2013/10/16/call-of-duty-apocalypse/
Gareth von Kallenbach (980 KP) rated the PC version of Plants vs. Zombies: Battle for Neighborville in Video Games
Oct 24, 2019
The latest game in the popular Plants Vs Zombies series has arrived with Plants Vs Zombies: Battle for Neighborville. The game continues the recent trend of the Third Person Shooter style of recent games vs the tactical strategy of the earlier games in the series.
Set in a vibrant and highly-detailed theme park; players go through various tutorial missions which provide instruction on everything from combat to customization as well as upgrades and all aspects necessary to survive the Zombie hordes.
The game cleverly divides gameplay between campaign and multiplayer by allowing players to use Launch Pads to access the Multiplay area of the park where you can battle with or against other online players.
The campaign is a fun and whimsical adventure where players have to do things such as increase their cool by gaining a new look in order to access a specific area.
Moving around a large open-world area complete with all sorts of characters, main, and side quests. From the Suburbs to the beach, and downtown, players will battle all kinds of dangerous and funny Zombies. There are the traditional ones, as well as ones who use traffic cones and window panes in order to block your attacks and absorb more damage. There are also more dangerous Zombies and players will be happy to see some old favorites like the Football Zombie.
Picking the right characters is key as I started with a Pea Shooter but upgraded to a large ear of corn that I dubbed “Colonel Corn” for my gameplay. There are other plants and customizations but I liked the rapid-fire attack that works better for me. There are also special abilities such as being able to flip a large distance which is key in avoiding combat and also firing a corn rocket to take out large hordes.
This is where the customization really shines as players can not only update their look and class; but also their abilities which is key to gaining the upper hand in the game.
Players who have been fans of the prior games in the series will see much to like in the game as the world is fun, visually appealing, and inviting and lots of fun to play.
The graphics and sound in the game are great and even after playing the previous games; this one blends old and new in a winning formula.
Set in a vibrant and highly-detailed theme park; players go through various tutorial missions which provide instruction on everything from combat to customization as well as upgrades and all aspects necessary to survive the Zombie hordes.
The game cleverly divides gameplay between campaign and multiplayer by allowing players to use Launch Pads to access the Multiplay area of the park where you can battle with or against other online players.
The campaign is a fun and whimsical adventure where players have to do things such as increase their cool by gaining a new look in order to access a specific area.
Moving around a large open-world area complete with all sorts of characters, main, and side quests. From the Suburbs to the beach, and downtown, players will battle all kinds of dangerous and funny Zombies. There are the traditional ones, as well as ones who use traffic cones and window panes in order to block your attacks and absorb more damage. There are also more dangerous Zombies and players will be happy to see some old favorites like the Football Zombie.
Picking the right characters is key as I started with a Pea Shooter but upgraded to a large ear of corn that I dubbed “Colonel Corn” for my gameplay. There are other plants and customizations but I liked the rapid-fire attack that works better for me. There are also special abilities such as being able to flip a large distance which is key in avoiding combat and also firing a corn rocket to take out large hordes.
This is where the customization really shines as players can not only update their look and class; but also their abilities which is key to gaining the upper hand in the game.
Players who have been fans of the prior games in the series will see much to like in the game as the world is fun, visually appealing, and inviting and lots of fun to play.
The graphics and sound in the game are great and even after playing the previous games; this one blends old and new in a winning formula.
LeftSideCut (3778 KP) rated World War Z (2013) in Movies
Aug 6, 2019 (Updated Aug 6, 2019)
World War Z - the movie that finally dared to make the zombie genre family friendly.
That premise sounds horrible on paper, but somehow, it's not too bad!
Zombie films as a rule of thumb, tend to have a slow build up, before all hell breaks loose, and were treated to over the top violence and gore.
Not the case here... WWZ takes no time at all to kick off, as Brad Pitt and his family find themselves stuck in traffic when the shit hits that fan. Were less than 5 minutes in at this time.
As mentioned, the gore is kept to a minimum, but that didn't bother me. WWZ is more a disaster film than horror, but instead of a tidal wave or a hurricane, the threat are the undead.
And there a lot of them. The zombies here run fast, and in huge numbers, making for some true spectacles as they climb on top of each other to climb buildings etc.
There are two set pieces that are particularly eye catching. The scene in Jerusalem, and the scene on the plane, are both pretty full on and entertaining.
The last quarter of the film is a bit puzzling.
After the aforementioned set pieces, the film really slows down for the last 25 minutes. It's not necessarily a bad move, but just a bit...odd for a Hollywood blockbuster.
The film ends rather abruptly (after feeling a little overlong) and on a freeze frame no less (shoot me now).
The cast are pretty good for the most part - I'm an absolutely unashamed fan of Brad Pitt. I've never seen him play a bad part, so his involvement was always going to be a winner for me.
I've never read the book of WWZ but from what I've heard, the movie sharply deviates from it, pretty much only sharing the title.
From what I've gathered about the books layout, it seems that the film could have explored so much more - it may even suit a series rather than a movie.
WWZ is not much more than a dumb, Hollywood action film, with a couple of jump scares thrown in, but it's pretty entertaining here and there.
And with David Fincher in the directors chair for a future sequel, I'm up for what comes next.
That premise sounds horrible on paper, but somehow, it's not too bad!
Zombie films as a rule of thumb, tend to have a slow build up, before all hell breaks loose, and were treated to over the top violence and gore.
Not the case here... WWZ takes no time at all to kick off, as Brad Pitt and his family find themselves stuck in traffic when the shit hits that fan. Were less than 5 minutes in at this time.
As mentioned, the gore is kept to a minimum, but that didn't bother me. WWZ is more a disaster film than horror, but instead of a tidal wave or a hurricane, the threat are the undead.
And there a lot of them. The zombies here run fast, and in huge numbers, making for some true spectacles as they climb on top of each other to climb buildings etc.
There are two set pieces that are particularly eye catching. The scene in Jerusalem, and the scene on the plane, are both pretty full on and entertaining.
The last quarter of the film is a bit puzzling.
After the aforementioned set pieces, the film really slows down for the last 25 minutes. It's not necessarily a bad move, but just a bit...odd for a Hollywood blockbuster.
The film ends rather abruptly (after feeling a little overlong) and on a freeze frame no less (shoot me now).
The cast are pretty good for the most part - I'm an absolutely unashamed fan of Brad Pitt. I've never seen him play a bad part, so his involvement was always going to be a winner for me.
I've never read the book of WWZ but from what I've heard, the movie sharply deviates from it, pretty much only sharing the title.
From what I've gathered about the books layout, it seems that the film could have explored so much more - it may even suit a series rather than a movie.
WWZ is not much more than a dumb, Hollywood action film, with a couple of jump scares thrown in, but it's pretty entertaining here and there.
And with David Fincher in the directors chair for a future sequel, I'm up for what comes next.
LeftSideCut (3778 KP) rated Resident Evil (2002) in Movies
Oct 28, 2020
Let's just brush aside for a moment that this adaption of Resident Evil bares little resemblance to the video game it's based upon and instead take a look at it as its own film, how it's comes off as a horror, and what visionary director Paul WS Anderson has to offer to the zombie genre...
...it's a terrible film, it's a shitty horror, and Anderson should just keep away from beloved franchises forever. I actually actively hate most of his films (have I mentioned this before?).
The big gaping issue with Resident Evil is it's characters and screenplay. The characters are a collection of edgy shitbags who spout one liners every two seconds and are just ripped straight from the "cliché action bastard handbook". It's difficult to care about any of them. I understand that Alice (Milla Jovovich) goes on to lead the entire franchise, but in the first entry, she hardly does or says anything, and as such, the audience doesn't get much of a chance to bond with her before the credits roll.
The script is just eye rollingly cringey. Every single line is either a "witty" quip, or lazy exposition and it becomes tiresome very quickly.
Some of the effects are ok - the zombie dogs look pretty gnarly, but The Licker (one of the only concrete connections to the game series) is brought to life with some of the worst CGI I've ever seen. To say it's aged badly would be an understatement, as I remember it looking dodgy AF back in 2002 when I was a humble 14 year old. Other than that, the whole film has that awful early 2000s aesthetic (The Matrix truly has a lot to answer for) and the inclusion of obnoxious breakbeat music cues that everyone was obsessed with at the time is the cherry on the mouldy cake. Ugh.
It's not all terrible... There are a couple of memorable set pieces, and the film manages to be somewhat entertaining here and there, but overall, Resident Evil is another garbage pile video game adaption, and the fact that George Romero wrote an unused screenplay that was much closer to the first game (and was poised to direct!) just rubs salt in this horrible festering wound left behind by Paul WS Anderson's Resident Evil. Hate it.
...it's a terrible film, it's a shitty horror, and Anderson should just keep away from beloved franchises forever. I actually actively hate most of his films (have I mentioned this before?).
The big gaping issue with Resident Evil is it's characters and screenplay. The characters are a collection of edgy shitbags who spout one liners every two seconds and are just ripped straight from the "cliché action bastard handbook". It's difficult to care about any of them. I understand that Alice (Milla Jovovich) goes on to lead the entire franchise, but in the first entry, she hardly does or says anything, and as such, the audience doesn't get much of a chance to bond with her before the credits roll.
The script is just eye rollingly cringey. Every single line is either a "witty" quip, or lazy exposition and it becomes tiresome very quickly.
Some of the effects are ok - the zombie dogs look pretty gnarly, but The Licker (one of the only concrete connections to the game series) is brought to life with some of the worst CGI I've ever seen. To say it's aged badly would be an understatement, as I remember it looking dodgy AF back in 2002 when I was a humble 14 year old. Other than that, the whole film has that awful early 2000s aesthetic (The Matrix truly has a lot to answer for) and the inclusion of obnoxious breakbeat music cues that everyone was obsessed with at the time is the cherry on the mouldy cake. Ugh.
It's not all terrible... There are a couple of memorable set pieces, and the film manages to be somewhat entertaining here and there, but overall, Resident Evil is another garbage pile video game adaption, and the fact that George Romero wrote an unused screenplay that was much closer to the first game (and was poised to direct!) just rubs salt in this horrible festering wound left behind by Paul WS Anderson's Resident Evil. Hate it.
Day R Survival
Games
App
Can you survive in the world destroyed after a nuclear war? With radiation, hunger and diseases...
Day R Premium
Games
App
Can you survive in the world destroyed after a nuclear war? With radiation, hunger and diseases...
Fred (860 KP) rated Inside in Video Games
Mar 2, 2019
One of the best looking games of all time (3 more)
Creepy and atmospheric.
Good puzzler, but not too hard.
Beautiful music sets the mood for the scenes wonderfully.
A bit short. (1 more)
No platinum trophy on PS4.
A fantastic experience
If you liked the game Limbo, you'll love this. Playdead, the company behind Limbo goes the same route with a side-scrolling, puzzled based platformer. But it's kicked up a notch with it's beautiful design. Just like Limbo, you play as a boy & that's all the info you're given. You run, hide, push things, and jump. Throughout the game, you come across mindless, zombie-like clones who you are able to control, who you'll need to solve the many puzzles. There are many puzzles, and some you may get stuck on for a while, but they're not hard enough that you'll quit or run to the internet to figure out.
I don't want to tell you anymore, as it's something you need to experience for yourself. The story gets real deep & builds to an exciting ending. Yes, the game is short, but you'll probably replay it, if only to find the hidden orbs. Play it, play it, play it. NOW!
I don't want to tell you anymore, as it's something you need to experience for yourself. The story gets real deep & builds to an exciting ending. Yes, the game is short, but you'll probably replay it, if only to find the hidden orbs. Play it, play it, play it. NOW!
BadgerMuffin (48 KP) rated Zombicide in Tabletop Games
Jun 3, 2019
Simple to Setup (2 more)
Easy to Learn
Lots of Online Stories
This Game Has Everything From ZomA to Zombie
Zombicide, a very simple concept, Survive and Escape.
Each character has a Specific set of Skills; Each skill allows players to do extra actions, or allows them escape options. (Wanda has Slippery, this allows her to move through spaces with Zombies).
This game has 3 Phases per Character; Move, Search, Attack.
As you kill Zombies your characters level up, gaining new skills. However you need to balance this as when one of your teammates levels up, more zombies spawn each turn.
This concept is fantastic and makes you think before you kill.
The game is high quality and printed on thick card and the minis are well detailed. The box it is provided in is also high quality, however I would suggest getting something to store the mini's as the plastic packaging they come in is rather weak.
Gameplay is simple to pickup, however this should really be player Sobre as gameplay does require some thought.
TL;DR
-Good Fun
-Easy to Pickup
-Requires Thought
-Worth Getting Expansions
Each character has a Specific set of Skills; Each skill allows players to do extra actions, or allows them escape options. (Wanda has Slippery, this allows her to move through spaces with Zombies).
This game has 3 Phases per Character; Move, Search, Attack.
As you kill Zombies your characters level up, gaining new skills. However you need to balance this as when one of your teammates levels up, more zombies spawn each turn.
This concept is fantastic and makes you think before you kill.
The game is high quality and printed on thick card and the minis are well detailed. The box it is provided in is also high quality, however I would suggest getting something to store the mini's as the plastic packaging they come in is rather weak.
Gameplay is simple to pickup, however this should really be player Sobre as gameplay does require some thought.
TL;DR
-Good Fun
-Easy to Pickup
-Requires Thought
-Worth Getting Expansions