Provo, United States
Joined: May 1, 2019
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Jon Hansen (9 KP) earned a new badge
May 3, 2019

Jon Hansen (9 KP) rated Magic Rush: Heroes in Apps
May 2, 2019
Boring (3 more)
Gacha (random character drawing)
Throttled progress
Free to play, pay to progress: Hostageware
The latest in a long line of soulless Gacha
This game gets a solid C for effort. An RPG with occasionally tower defense elements is okay in concept, but this implimentation is sure to leave you feeling hungry for more. As in, more of some other game. Because let me be clear there's nothing satisfying here to playing this game. Take a look at the central gameplay mechanics:
- Energy system arbitrarily keeps you from playong the game at a pace necessary to actually enjoy it (oh, of course, you can insert a quarter in the form of $5 % to keep playing for another twenty seconds)
- hero draw mechanic makes sure that you have no control over what champions you have and whether they're good or not, leaving zero room for customization
- Standard Battles amount to little more than an Idle clicker.
- Alliances encourage you to team up with people you don't know and don't and won't ever care about to do nothing
- weak and meaningless pvp battles because they're still just the aforementioned idle clicker
- re-raid previously completed maps for junk to progress! This of course costs money, and with its poor interface it is left taking days longer than it needs to. But hey, for those of us who like farming but not gameplay, I guess it makes sense.
- constant ads and offers for bundles that cost your life savings and do nothing
- ...and much, much more, ensuring the game is 4x as generic as every other game on the entire app store. 2 stars for good (read:non-buggy) implimentation of this cash grab street beggar simulator.
- Energy system arbitrarily keeps you from playong the game at a pace necessary to actually enjoy it (oh, of course, you can insert a quarter in the form of $5 % to keep playing for another twenty seconds)
- hero draw mechanic makes sure that you have no control over what champions you have and whether they're good or not, leaving zero room for customization
- Standard Battles amount to little more than an Idle clicker.
- Alliances encourage you to team up with people you don't know and don't and won't ever care about to do nothing
- weak and meaningless pvp battles because they're still just the aforementioned idle clicker
- re-raid previously completed maps for junk to progress! This of course costs money, and with its poor interface it is left taking days longer than it needs to. But hey, for those of us who like farming but not gameplay, I guess it makes sense.
- constant ads and offers for bundles that cost your life savings and do nothing
- ...and much, much more, ensuring the game is 4x as generic as every other game on the entire app store. 2 stars for good (read:non-buggy) implimentation of this cash grab street beggar simulator.

Jon Hansen (9 KP) earned a new badge
May 2, 2019

Jon Hansen (9 KP) rated Quantum in Tabletop Games
May 2, 2019
