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Sophia (Bookwyrming Thoughts) (530 KP) rated Paranormalcy (Paranormalcy #1) in Books
Jan 23, 2020
Original Review posted on <a href="http://bookwyrming-thoughts.blogspot.com/2012/12/review-paranormalcy-by-kiersten-white.html">Bookwyrming Thoughts</a>.
I'll be honest here: I just adore Evie's personality. And her habit of "bleep" when swearing which she picked up from her watery friend, Lish (such a sad ending for her. Dx *tears up again*). I'll probably face it. I kinda got the bleep habit as well after reading it, LOL. Not that I swear much myself. I kinda use it for fun sometimes when it's appropriate (Read: Really Fun Word to Use When Right).
Did it make a lasting impression? Well...
In the majority of cases, yep, it certainly did. In the meaning of "Will-I-read-it-again-and-again-so-I-can-visit-again" type of thing, it would be an eh... I guess we'll have to see. There's this great perk about the Paranormal genre, but I thought in Paranormalcy's case, it wasn't a lot as I expected it, but overall, it was pretty good.
The title is really catchy and makes you think a bit on what it really means. Though I don't really see how it's related in a way to the story. Maybe it'll come to me later. I hope. (That's right. I still haven't figured it out, XD) Same for the cover in a way. Although... I guess I can. The story is related to Evie after all. I'm assuming the girl on the cover is Evie. No guarantees of being right. I'm just guessing. (And guessing is never wrong. Is it? O_O)
How about the others then? I can't really detect the villains though. There seems to be a few, of which I shall not name for the sake of spoilers. Plus, they're not that scary. I was thinking some creep that would try and steal your soul to live like the villain from Silver Phoenix (read it BEFORE Bookwyrming Thoughts was born, so no review anywhere.) And I despise Reth. Can't you see Evie wants no business with you whatsoever? Dx I guess faeries aren't always smart as mentioned probably in the book already.
But oy, what makes me give it an epic rating of 4.25? Okay, not a 4.25 then. A 4. Not dealing with graphics again... even though I enjoy doing it at times. :) What really makes me give it a high rating and not a "in-the-middle-due-to-a-bit-of-lack-of-action-because-I'm-also-drawn-to-action-and-adventure-books-mixed-in-with-other-genres" type of rating is White's writing style. I just love it. It's light-hearted, kind of care-free, humorous, and cute mixed with awesome-ness and totally fun voice.
Will I read the next book? Yep. Just please keep up the awesomous style. I just adore it (Read: LOVEEE it!). :3
I'll be honest here: I just adore Evie's personality. And her habit of "bleep" when swearing which she picked up from her watery friend, Lish (such a sad ending for her. Dx *tears up again*). I'll probably face it. I kinda got the bleep habit as well after reading it, LOL. Not that I swear much myself. I kinda use it for fun sometimes when it's appropriate (Read: Really Fun Word to Use When Right).
Did it make a lasting impression? Well...
In the majority of cases, yep, it certainly did. In the meaning of "Will-I-read-it-again-and-again-so-I-can-visit-again" type of thing, it would be an eh... I guess we'll have to see. There's this great perk about the Paranormal genre, but I thought in Paranormalcy's case, it wasn't a lot as I expected it, but overall, it was pretty good.
The title is really catchy and makes you think a bit on what it really means. Though I don't really see how it's related in a way to the story. Maybe it'll come to me later. I hope. (That's right. I still haven't figured it out, XD) Same for the cover in a way. Although... I guess I can. The story is related to Evie after all. I'm assuming the girl on the cover is Evie. No guarantees of being right. I'm just guessing. (And guessing is never wrong. Is it? O_O)
How about the others then? I can't really detect the villains though. There seems to be a few, of which I shall not name for the sake of spoilers. Plus, they're not that scary. I was thinking some creep that would try and steal your soul to live like the villain from Silver Phoenix (read it BEFORE Bookwyrming Thoughts was born, so no review anywhere.) And I despise Reth. Can't you see Evie wants no business with you whatsoever? Dx I guess faeries aren't always smart as mentioned probably in the book already.
But oy, what makes me give it an epic rating of 4.25? Okay, not a 4.25 then. A 4. Not dealing with graphics again... even though I enjoy doing it at times. :) What really makes me give it a high rating and not a "in-the-middle-due-to-a-bit-of-lack-of-action-because-I'm-also-drawn-to-action-and-adventure-books-mixed-in-with-other-genres" type of rating is White's writing style. I just love it. It's light-hearted, kind of care-free, humorous, and cute mixed with awesome-ness and totally fun voice.
Will I read the next book? Yep. Just please keep up the awesomous style. I just adore it (Read: LOVEEE it!). :3

BankofMarquis (1832 KP) rated The Lost City (2022) in Movies
Jun 4, 2022
Charming...with Charismatic Leads
Like most folks, I barely gave THE LOST CITY any notice when it came and went in movie theaters earlier in 2022. This Sandra Bullock/Channing Tatum vehicle looked derivative from earlier films (most notably 1984’s ROMANCING THE STONE with Michael Douglas and Kathleen Turner) and it blew in and out of theaters with hardly a notice. But…sitting on an airplane…I ran across this flick and thought I’d give it a go.
And…I’m glad I did! For THE LOST CITY is a fun, charming film with 2 charismatic lead actors that you will want to go on this adventure with.
Written by Oren Uziel, Dana Fox and Adam Nee and Directed by Adam and Aaron Nee, THE LOST CITY tells the tale of Romance Novel Writer Loretta Sage (Bullock) who gets caught up in a treasure hunt when a crazed Mega-Millionaire (played with a spry twinkle in his eye by Harry Potter himself, Daniel Radcliffe) kidnaps Loretta for she had written something in her latest novel that he thinks is a clue to find the titular LOST CITY. Coming to her rescue? Her clue-less Fabio-like Cover Model (played with charming density by Channing Tatum). What could possibly go wrong?
With that sort of premise, the rest of the story is fairly predictable and pedestrian, so the weight of the entertainment value of this film falls squarely on the shoulders of the charm, charisma and chemistry of the 2 leads - and the Direction of the Nee’s.
And…I’m surprised (and happy) to state that these all come through with flying colors making THE LOST CITY a pretty enjoyable romp.
Let’s start with Bullock and Tatum. They are really looking like they are enjoying themselves - and each other. Bullock is no stranger to playing emotionally repressed intellectuals and Tatum is no stranger to playing dumb lugs…and they both embrace these stereotypes and had fun brining these two to life. Add to this the aforementioned performance of Radcliffe as the comedic villain and an extended cameo from a very recognizable “A-List” performer - and the charm and charisma meter in this film is off the hook.
The Nees, then, play to the strengths of these performers and move the film quickly from set piece to set piece, wisely only slowing down the action to let these performers play. The Directors show a light touch to this piece - and the audience is rewarded by this.
Not the type of movie that will cause focus groups to sit around and discuss it after, but if you are looking for a fun romp, summer action/comedy flick to sit on the couch some summer afternoon/evening with a bowl of popcorn and your favorite beverage, look no further than THE LOST CITY.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
And…I’m glad I did! For THE LOST CITY is a fun, charming film with 2 charismatic lead actors that you will want to go on this adventure with.
Written by Oren Uziel, Dana Fox and Adam Nee and Directed by Adam and Aaron Nee, THE LOST CITY tells the tale of Romance Novel Writer Loretta Sage (Bullock) who gets caught up in a treasure hunt when a crazed Mega-Millionaire (played with a spry twinkle in his eye by Harry Potter himself, Daniel Radcliffe) kidnaps Loretta for she had written something in her latest novel that he thinks is a clue to find the titular LOST CITY. Coming to her rescue? Her clue-less Fabio-like Cover Model (played with charming density by Channing Tatum). What could possibly go wrong?
With that sort of premise, the rest of the story is fairly predictable and pedestrian, so the weight of the entertainment value of this film falls squarely on the shoulders of the charm, charisma and chemistry of the 2 leads - and the Direction of the Nee’s.
And…I’m surprised (and happy) to state that these all come through with flying colors making THE LOST CITY a pretty enjoyable romp.
Let’s start with Bullock and Tatum. They are really looking like they are enjoying themselves - and each other. Bullock is no stranger to playing emotionally repressed intellectuals and Tatum is no stranger to playing dumb lugs…and they both embrace these stereotypes and had fun brining these two to life. Add to this the aforementioned performance of Radcliffe as the comedic villain and an extended cameo from a very recognizable “A-List” performer - and the charm and charisma meter in this film is off the hook.
The Nees, then, play to the strengths of these performers and move the film quickly from set piece to set piece, wisely only slowing down the action to let these performers play. The Directors show a light touch to this piece - and the audience is rewarded by this.
Not the type of movie that will cause focus groups to sit around and discuss it after, but if you are looking for a fun romp, summer action/comedy flick to sit on the couch some summer afternoon/evening with a bowl of popcorn and your favorite beverage, look no further than THE LOST CITY.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)

Purple Phoenix Games (2266 KP) rated Trogdor!!: The Board Game in Tabletop Games
Aug 8, 2019
I cannot possible explain to you how many hours of my college career were spent LMBO at the homestarrunner.com website. Teen Girl Squad. Strong Bad E-mails. The incredible Halloween episodes. If you know what I’m talking about, I hope you enjoyed some sense of beautiful nostalgia just now. So when I saw that someone was making a board game based on a secondary (or a thirdedary) character from one of my favorite websites from my not-so-youth I knew it would be mine someday. That day has come and I am here to report my thoughts on Trogdor!! The Board Game.
Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.
DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.
A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.
The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.
The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.
Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.
Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.
Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.
DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.
A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.
The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.
The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.
Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.
Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.

Becs (244 KP) rated Monster Catchers in Books
Jul 6, 2019
Captivating middle grade novel!
You can also find this review on my blog: bookingwayreads.wordpress.com
Thank you to Smith Publicity and the author, George Brewington, for allowing me the wonderful opportunity to be a part of the Monster Catchers blog tour and for sending me a copy to read and review.
TRIGGER WARNINGS: death, kidnapping
"We can't always think of ourselves. There are so many creatures in the world that need love."
Main Characters:
Bailey Buckleby - the main character and co-owner of Buckleby and Sons. He's a monster catcher like his father, but questions how his father goes about the business. Very compassionate and has a good Frisbee throwing arm.
Dougie Buckleby - Bailey's father and the owner of Buckleby and Sons. He has taught Bailey everything he knows about being a monster catcher. A bit selfish by not really listening to Bailey, even though he always ends up being right.
Savannah - schoolmate of Bailey's turned friend. A part of the Bullhead Brigade, which Nikos is also a part of.
Henry - baby Swiss troll that is taken in by Dougie. But is he?
Candycane Boom - a loan shark that ends up teaming up with Axel Pazuzu. Later become an alley to Bailey, Savannah, and Nikos.
Nikos - a Minotaur that is hired to take down Bailey and his father but after being beaten, he joins forces.
Axel Pazuzu - a cynocephaly (part human, part dog that is a god). Known for scamming people worse than Candycane Boom. Ends up causing a lot of problems for Bailey, Savannah, and Dougie.
"Sometimes passion makes one do really, really stupid things. You mustn't beat yourself up about it."
Review:
**Possible spoilers ahead**
Monster Catchers is a middle grade novel about friendship, adventure, sacrifices, saving the ones you love, with a hint of romance and drama. It starts with Bailey sitting at the register in the family shop, rereading In the Shadows of Monsters by his favorite monster catcher. Some teenage boys come in looking for trouble, but Bailey scares them off by showing them the monitor that shows the back room. This very back room is where the real business of Buckleby and Sons take place: monster catching.
Soon after the group of teenage boys leave, a customer comes in needing to have a 'pest' taken care of. Once the Buckleby's are hired, Candycane Boom comes in looking for another fairy friend for his current fairy. He picks on out while Bailey walks Henry on Whalefat Beach. This is where the two meet Axel Pazuzu a cynocephaly, which is a half human, half dog god creature. Axel tries buying Henry from Bailey, but he refuses because he doesn't want to loose this best friend. Bailey quickly heads home with Henry before Axel tries stealing Henry away.
That night, Dougie and Bailey head out to the customer's home to catch the little rascal that has been stealing all of the lights. Well, things don't go according to plane and instead of catching just one little goblin, they catch two and encounter about ten others. This doesn't turn out for Dougie as one of the goblins bites his finger off!
After they returned home, Bailey fell asleep. The next morning, he headed to school to give the report that was due but that he wasn't ready for. So he improvised and told about one of the real stories from In the Shadow of Monsters. Now, the thing with people within Monster Catchers, is that they don't believe that the monsters are real. They are in a constant denial, even when they've seen the monsters themselves. This sparks some major debate in Bailey's class.
Savannah ends up following Bailey back to the store where she is introduced to all the monsters in the back room and even eventually meets Axel Pazuzu when they head to the beach to walk Henry. Axel hires Candycane to get Henry from the Buckleby's. Well, this causes a bunch of different action packed scenes that will leave you turning the pages until the ending.
When you think monsters, you don't think of a father-son duo saving California. But that's just what Dougie and Bailey Buckleby do. For the right price, they will capture anything from goblins and trolls to harpies and fairies. If it's a monster of any sort, the Buckleby's are the one's to call. But, Bailey soon finds out that his father has been lying to him all of his life and it must be he who saves the people of the world. Monster Catcher is a fast-paced, action-packed adventure that will capture young hearts everywhere.
Character/ Story background and development -
I was generally surprised at how much development was within this little novel. Especially for it being book one in a series and a debut! Bailey's and his fathers development were some of the best. The two go from best buds to Bailey questioning everything about him to having to sacrifice him for the sake of the world. It just blew me away the relationship that the duo had as they were massively different, but brought very similar aspects to the relationship.
Plot -
George Brewington weaves lessons of friendship, morals, and action into this fantasy filled debut. Bailey's interest in monsters is heartwarming, especially when he finds out that monsters have feelings and all aren't bad like they are perceived to be.
Spelling/ Grammatical errors -
I honestly didn't seem to find any spelling or grammatical errors that popped out or took away from the overall story. Monster Catchers is a very well-written novel.
Enjoyment -
I really enjoyed going on an adventure with Bailey and all the lovable monsters. I will most defiantly be rereading this. One thing I rather enjoyed, that I have to point out, is how George Brewington mixed extremely important world issues like: environmental issues, understanding differences, and sacrifices along with adding that fantasy aspect that is common among middle-grade novels.
Overall -
With the interwoven lessons and morals, the fun and quirky lines, the cliff hangers, discovering oneself, understanding differences, Monster Catchers encourages the reader to think beyond the words that are written.
Do I recommend? -
Yes! I highly recommend The Monster Catchers by George Brewington. It was such a cute little novel and I need more!!
"We either try or die, Bailey Boy."
Thank you to Smith Publicity and the author, George Brewington, for allowing me the wonderful opportunity to be a part of the Monster Catchers blog tour and for sending me a copy to read and review.
TRIGGER WARNINGS: death, kidnapping
"We can't always think of ourselves. There are so many creatures in the world that need love."
Main Characters:
Bailey Buckleby - the main character and co-owner of Buckleby and Sons. He's a monster catcher like his father, but questions how his father goes about the business. Very compassionate and has a good Frisbee throwing arm.
Dougie Buckleby - Bailey's father and the owner of Buckleby and Sons. He has taught Bailey everything he knows about being a monster catcher. A bit selfish by not really listening to Bailey, even though he always ends up being right.
Savannah - schoolmate of Bailey's turned friend. A part of the Bullhead Brigade, which Nikos is also a part of.
Henry - baby Swiss troll that is taken in by Dougie. But is he?
Candycane Boom - a loan shark that ends up teaming up with Axel Pazuzu. Later become an alley to Bailey, Savannah, and Nikos.
Nikos - a Minotaur that is hired to take down Bailey and his father but after being beaten, he joins forces.
Axel Pazuzu - a cynocephaly (part human, part dog that is a god). Known for scamming people worse than Candycane Boom. Ends up causing a lot of problems for Bailey, Savannah, and Dougie.
"Sometimes passion makes one do really, really stupid things. You mustn't beat yourself up about it."
Review:
**Possible spoilers ahead**
Monster Catchers is a middle grade novel about friendship, adventure, sacrifices, saving the ones you love, with a hint of romance and drama. It starts with Bailey sitting at the register in the family shop, rereading In the Shadows of Monsters by his favorite monster catcher. Some teenage boys come in looking for trouble, but Bailey scares them off by showing them the monitor that shows the back room. This very back room is where the real business of Buckleby and Sons take place: monster catching.
Soon after the group of teenage boys leave, a customer comes in needing to have a 'pest' taken care of. Once the Buckleby's are hired, Candycane Boom comes in looking for another fairy friend for his current fairy. He picks on out while Bailey walks Henry on Whalefat Beach. This is where the two meet Axel Pazuzu a cynocephaly, which is a half human, half dog god creature. Axel tries buying Henry from Bailey, but he refuses because he doesn't want to loose this best friend. Bailey quickly heads home with Henry before Axel tries stealing Henry away.
That night, Dougie and Bailey head out to the customer's home to catch the little rascal that has been stealing all of the lights. Well, things don't go according to plane and instead of catching just one little goblin, they catch two and encounter about ten others. This doesn't turn out for Dougie as one of the goblins bites his finger off!
After they returned home, Bailey fell asleep. The next morning, he headed to school to give the report that was due but that he wasn't ready for. So he improvised and told about one of the real stories from In the Shadow of Monsters. Now, the thing with people within Monster Catchers, is that they don't believe that the monsters are real. They are in a constant denial, even when they've seen the monsters themselves. This sparks some major debate in Bailey's class.
Savannah ends up following Bailey back to the store where she is introduced to all the monsters in the back room and even eventually meets Axel Pazuzu when they head to the beach to walk Henry. Axel hires Candycane to get Henry from the Buckleby's. Well, this causes a bunch of different action packed scenes that will leave you turning the pages until the ending.
When you think monsters, you don't think of a father-son duo saving California. But that's just what Dougie and Bailey Buckleby do. For the right price, they will capture anything from goblins and trolls to harpies and fairies. If it's a monster of any sort, the Buckleby's are the one's to call. But, Bailey soon finds out that his father has been lying to him all of his life and it must be he who saves the people of the world. Monster Catcher is a fast-paced, action-packed adventure that will capture young hearts everywhere.
Character/ Story background and development -
I was generally surprised at how much development was within this little novel. Especially for it being book one in a series and a debut! Bailey's and his fathers development were some of the best. The two go from best buds to Bailey questioning everything about him to having to sacrifice him for the sake of the world. It just blew me away the relationship that the duo had as they were massively different, but brought very similar aspects to the relationship.
Plot -
George Brewington weaves lessons of friendship, morals, and action into this fantasy filled debut. Bailey's interest in monsters is heartwarming, especially when he finds out that monsters have feelings and all aren't bad like they are perceived to be.
Spelling/ Grammatical errors -
I honestly didn't seem to find any spelling or grammatical errors that popped out or took away from the overall story. Monster Catchers is a very well-written novel.
Enjoyment -
I really enjoyed going on an adventure with Bailey and all the lovable monsters. I will most defiantly be rereading this. One thing I rather enjoyed, that I have to point out, is how George Brewington mixed extremely important world issues like: environmental issues, understanding differences, and sacrifices along with adding that fantasy aspect that is common among middle-grade novels.
Overall -
With the interwoven lessons and morals, the fun and quirky lines, the cliff hangers, discovering oneself, understanding differences, Monster Catchers encourages the reader to think beyond the words that are written.
Do I recommend? -
Yes! I highly recommend The Monster Catchers by George Brewington. It was such a cute little novel and I need more!!
"We either try or die, Bailey Boy."

RəX Regent (349 KP) rated Pirates of the Caribbean: On Stranger Tides (2011) in Movies
Feb 25, 2019
Return to form
Based, believe it or not, loosely, on the Tim Powers novel, On Stranger Tides, Pirates 4 seemed about as appealing as hole in the head after the diabolical sequels to the excellent first outing. Then it was to be in 3D, scrap several key characters and shed the direction of Gore Verbinski, in favour of Chicago's, Rob Marshall. A recipe for disaster? It seemed that way.
Though saying that, Gore had certainly sealed his fate with me, turning what was a well conceived, action adventure romp with some very memorable characters into an unnecessary epic saga which seriously missed the point and derailed itself. One dubious decision taken in the production of Dead Man's Chest, was to keep Orlando Bloom and Keira Knightly's characters, let alone giving them so much prominence.
Knightly was fine, for the first film,. in fact, she was spot on, but she couldn't carry the role any further and began to look ridiculous as the series progressed. This should have been the adventures of Jack Sparrow, so excellently portrayed by Johnny Depp, and Geoffrey Rush's, Barbossa was the perfect pirate. So I was more than pleased to see the continuing adventures of these two characters, with Depp, returning to form after I felt that he had lost it in the sequels.
Penélope Cruz was another pleasant surprise, as never being a fan of her's, I was dubious but this was casting done properly. She was more than convincing as a pirate and put Knightly's efforts to shame. But what of Ian McShane's Blackbeard? Well, another great showing from him, but the inexplicable magic displayed as he waves in his 3D sword around and points it at the camera to remind us that 3D is here, not so much.
But the 3D was pretty naff. You could watch most of the film without the glasses, with the effect being limited to several sequences. It looked good, it was inoffensive and unobtrusive but what was the point again? I don't think that this film will do 3D any real harm but that's because nobody really noticed it in the first place.
The sense of adventure from the The Curse Of The Black Pearl was evident here and long over due. I find it puzzling as to why so many reviews have been so harsh, branding it boring, overly complicated and not pulled together properly, but I would disagree. Granted, it is a bit scrappy, it's not going to be used as case study in tight scripting, or deep character development and it is somewhat derivative, but it was fun, flashy and flamboyant.
Isn't this what these films are all about? Depp created a classic character with Sparrow back in 2003, and tough I felt that he was a one trick pony, Sparrow that is, not Depp, this was a partial return to form, under new direction from Marshall. But I am left feeling that no matter how much I enjoyed this for what it was, the first Pirates Of The Caribbean was a film which successfully transferred a theme park ride into a career defining blockbuster, but I feel that it should have remained one film, a single triumph and not a franchise that has been saved in my eyes, by the fourth installment.
Though saying that, Gore had certainly sealed his fate with me, turning what was a well conceived, action adventure romp with some very memorable characters into an unnecessary epic saga which seriously missed the point and derailed itself. One dubious decision taken in the production of Dead Man's Chest, was to keep Orlando Bloom and Keira Knightly's characters, let alone giving them so much prominence.
Knightly was fine, for the first film,. in fact, she was spot on, but she couldn't carry the role any further and began to look ridiculous as the series progressed. This should have been the adventures of Jack Sparrow, so excellently portrayed by Johnny Depp, and Geoffrey Rush's, Barbossa was the perfect pirate. So I was more than pleased to see the continuing adventures of these two characters, with Depp, returning to form after I felt that he had lost it in the sequels.
Penélope Cruz was another pleasant surprise, as never being a fan of her's, I was dubious but this was casting done properly. She was more than convincing as a pirate and put Knightly's efforts to shame. But what of Ian McShane's Blackbeard? Well, another great showing from him, but the inexplicable magic displayed as he waves in his 3D sword around and points it at the camera to remind us that 3D is here, not so much.
But the 3D was pretty naff. You could watch most of the film without the glasses, with the effect being limited to several sequences. It looked good, it was inoffensive and unobtrusive but what was the point again? I don't think that this film will do 3D any real harm but that's because nobody really noticed it in the first place.
The sense of adventure from the The Curse Of The Black Pearl was evident here and long over due. I find it puzzling as to why so many reviews have been so harsh, branding it boring, overly complicated and not pulled together properly, but I would disagree. Granted, it is a bit scrappy, it's not going to be used as case study in tight scripting, or deep character development and it is somewhat derivative, but it was fun, flashy and flamboyant.
Isn't this what these films are all about? Depp created a classic character with Sparrow back in 2003, and tough I felt that he was a one trick pony, Sparrow that is, not Depp, this was a partial return to form, under new direction from Marshall. But I am left feeling that no matter how much I enjoyed this for what it was, the first Pirates Of The Caribbean was a film which successfully transferred a theme park ride into a career defining blockbuster, but I feel that it should have remained one film, a single triumph and not a franchise that has been saved in my eyes, by the fourth installment.

Phillip McSween (751 KP) rated Toy Story 4 (2019) in Movies
Jul 29, 2019
About Life and Letting Go...
In yet another crazy adventure, Toy Story 4 sees Woody and the gang protecting Forky, Bonnie’s new toy she created from a spork in Kindergarten class.
Acting: 10
I mentioned this in my review of Toy Story 3, but it bears repeating: the ability to bring back the same cast from one movie to the next guarantees stellar voice-acting performances. Tom Hanks and Tim Allen have perfected their roles as Woody and Buzz and their performances take you out of the realm of thinking these are mere toys, but actual sentient beings. Beyond these two and the rest of the traditional gang you have rib-splitting performances from Keegan-Michael Key and Jordan Peele as Bunny and Ducky along with more hilarity from Keanu Reeves playing Duke Caboom, a stunt toy. Their ability to make their characters as endearing as they are funny makes the viewing experience that much more enjoyable.
Beginning: 10
Characters: 10
To expand on the above, it’s not just about the characters but how they develop as the story progresses. These are animated movies meant for kids yet these characters manage to grow as they would in a typical (great) movie. Characters like Woody are faced with difficult choices they have to make and I found myself wondering if they would have made those same choice two or three movies ago.
On another note, I appreciate that the movies have grown since the first in the way of their villains. It’s always refreshing when villains aren’t just innately bad and they have a backstory of some sort. Gabby Gabby, the babydoll with a broken voicebox, is no exception here.
Cinematography/Visuals: 10
Conflict: 10
Like its predecessors, Toy Story 4 is meant to take you on an adventure and it doesn’t disappoint. Continuing from a similar motif of the third movie, the gang is involved in a heist that includes great stakes. From the planning to the execution of it all, it’s nonstop great fun.
Entertainment Value: 10
Some of the most fun I’ve had in the theater in 2019. This movie has everything you want. There’s action, laughter, and yes maybe a tear or two. This movie doesn’t disappoint in the slightest.
Memorability: 8
From the beautiful visuals (seriously, it’s not even fair at this point) to a number of hilarious and touching moments, this one is absolutely one to remember. In a message that spoke to me directly, it’s all about being willing to let go and start new chapters of your life, getting out of your comfort zone and starting fresh. I dig it.
Pace: 10
For the most part, things are smooth sailing here as this film very rarely gets boring. There is a minor blip where I felt like they could have sped things along a little quicker, but big emphasis on “minor”. I was invested the whole way.
Plot: 10
Yet another great story that’s believable and doesn’t harbor any major holes. Seriously, how do they keep doing this? How do they keep creating brand new experiences that are vastly different from the last? Beyond impressed.
Resolution: 10
Overall: 98
This series truly answers the question: How long should a movie series go before you call it quits? The answer: As long as you have a good story, tell it! What was once one of the greatest trilogies of all time is now one of the greatest quadrilogies of all time. Toy Story 4 is a masterpiece.
Acting: 10
I mentioned this in my review of Toy Story 3, but it bears repeating: the ability to bring back the same cast from one movie to the next guarantees stellar voice-acting performances. Tom Hanks and Tim Allen have perfected their roles as Woody and Buzz and their performances take you out of the realm of thinking these are mere toys, but actual sentient beings. Beyond these two and the rest of the traditional gang you have rib-splitting performances from Keegan-Michael Key and Jordan Peele as Bunny and Ducky along with more hilarity from Keanu Reeves playing Duke Caboom, a stunt toy. Their ability to make their characters as endearing as they are funny makes the viewing experience that much more enjoyable.
Beginning: 10
Characters: 10
To expand on the above, it’s not just about the characters but how they develop as the story progresses. These are animated movies meant for kids yet these characters manage to grow as they would in a typical (great) movie. Characters like Woody are faced with difficult choices they have to make and I found myself wondering if they would have made those same choice two or three movies ago.
On another note, I appreciate that the movies have grown since the first in the way of their villains. It’s always refreshing when villains aren’t just innately bad and they have a backstory of some sort. Gabby Gabby, the babydoll with a broken voicebox, is no exception here.
Cinematography/Visuals: 10
Conflict: 10
Like its predecessors, Toy Story 4 is meant to take you on an adventure and it doesn’t disappoint. Continuing from a similar motif of the third movie, the gang is involved in a heist that includes great stakes. From the planning to the execution of it all, it’s nonstop great fun.
Entertainment Value: 10
Some of the most fun I’ve had in the theater in 2019. This movie has everything you want. There’s action, laughter, and yes maybe a tear or two. This movie doesn’t disappoint in the slightest.
Memorability: 8
From the beautiful visuals (seriously, it’s not even fair at this point) to a number of hilarious and touching moments, this one is absolutely one to remember. In a message that spoke to me directly, it’s all about being willing to let go and start new chapters of your life, getting out of your comfort zone and starting fresh. I dig it.
Pace: 10
For the most part, things are smooth sailing here as this film very rarely gets boring. There is a minor blip where I felt like they could have sped things along a little quicker, but big emphasis on “minor”. I was invested the whole way.
Plot: 10
Yet another great story that’s believable and doesn’t harbor any major holes. Seriously, how do they keep doing this? How do they keep creating brand new experiences that are vastly different from the last? Beyond impressed.
Resolution: 10
Overall: 98
This series truly answers the question: How long should a movie series go before you call it quits? The answer: As long as you have a good story, tell it! What was once one of the greatest trilogies of all time is now one of the greatest quadrilogies of all time. Toy Story 4 is a masterpiece.

Becs (244 KP) rated Stars Like Fate in Books
Oct 2, 2019
Highlights: I loved the cover design, it helped give an idea of what Nyole looked like. I wish there were pictures of the other characters, like as a gallery at the back of the book. It was nice of the author to put a character list and their pronunciation at the beginning of the book. It helped tremendously!!
Style: Casual to light
Point of View: Third person
Difficulty reading: First couple of chapters were difficult to get into but after the fifth chapter, I couldn’t put the book down! It has it’s fast-paced moments that has you flipping through pages and it has its slower moments that take a bit more effort to get into. A very fun read!
Promise: The book promised a fantasy, adventure packed book and it delivered it on a silver platter. The characters are mythical, the countries are mythical, and magic is involved – leading to the fantasy aspect of things. Nyole and Saphryis both go on a long and heartbreaking journey to gain Saphryis her memories and power back – leading to the adventure aspect of things.
Quality: An all-around great book. If you like World of Warcraft, you’ll like this book. It touches on the mythical creatures in a way that resembles characters in World of Warcraft.
Insights: I loved the fact that it was a fantasy young adult book. These types of books are one of my favorite genres. When I first got the book, I read the synopsis and instantly thought of World of Warcraft. Reading, I had a difficult time with the first five chapters. It wasn’t that they were bad, it was more along the lines of they lacked in the background and the flow seemed like it was all over the place. Once I hit chapter six though, I couldn’t put the book down. The background and plot leveled out so it was a much easier read. As I was coming down to the last couple of chapters, I realized I didn’t want it to end. I wanted it to continue on into an everlasting void of Stars Like Fate because fate is simply ineffable.
Ah-Ha Moment: When Nyole finally realized that he was related to King Aryon. I would also become furious if I was related to someone as cruel as King Aryon the murderer.
Favorite Quote: “Fate is unexplainable, Fate is unfair, but Fate will always happen.” – Nyole realizes that if he never would have met Saphryis, then he would have never known what was coming in the future. But with meeting her, he realizes what is coming and has a faint idea what Saphryis will mean to him.
“ ‘I need you to live, Saphryis. I need you around,’ Nyole murmured before adding a selfish wish. ‘I want you beside me.’ ” – I feel this is the moment that Nyole falls just a bit in love with Saphryis. Which is good, because I ship them 110%.
What will you gain: A love for a new and upcoming author with an imaginative world that you can just step right into. Plus an awesome book worth a re-read!
Aesthetics: Cover design was really nice, character list was great, nice size book – not too heavy and not to thin, font and size was good – didn’t strain the eyes, there were a few grammatical errors – but are barely noticeable, third-person point of view, a riveting action fantasy book that will keep you on your toes.
“Fate is simply ineffable.”
Style: Casual to light
Point of View: Third person
Difficulty reading: First couple of chapters were difficult to get into but after the fifth chapter, I couldn’t put the book down! It has it’s fast-paced moments that has you flipping through pages and it has its slower moments that take a bit more effort to get into. A very fun read!
Promise: The book promised a fantasy, adventure packed book and it delivered it on a silver platter. The characters are mythical, the countries are mythical, and magic is involved – leading to the fantasy aspect of things. Nyole and Saphryis both go on a long and heartbreaking journey to gain Saphryis her memories and power back – leading to the adventure aspect of things.
Quality: An all-around great book. If you like World of Warcraft, you’ll like this book. It touches on the mythical creatures in a way that resembles characters in World of Warcraft.
Insights: I loved the fact that it was a fantasy young adult book. These types of books are one of my favorite genres. When I first got the book, I read the synopsis and instantly thought of World of Warcraft. Reading, I had a difficult time with the first five chapters. It wasn’t that they were bad, it was more along the lines of they lacked in the background and the flow seemed like it was all over the place. Once I hit chapter six though, I couldn’t put the book down. The background and plot leveled out so it was a much easier read. As I was coming down to the last couple of chapters, I realized I didn’t want it to end. I wanted it to continue on into an everlasting void of Stars Like Fate because fate is simply ineffable.
Ah-Ha Moment: When Nyole finally realized that he was related to King Aryon. I would also become furious if I was related to someone as cruel as King Aryon the murderer.
Favorite Quote: “Fate is unexplainable, Fate is unfair, but Fate will always happen.” – Nyole realizes that if he never would have met Saphryis, then he would have never known what was coming in the future. But with meeting her, he realizes what is coming and has a faint idea what Saphryis will mean to him.
“ ‘I need you to live, Saphryis. I need you around,’ Nyole murmured before adding a selfish wish. ‘I want you beside me.’ ” – I feel this is the moment that Nyole falls just a bit in love with Saphryis. Which is good, because I ship them 110%.
What will you gain: A love for a new and upcoming author with an imaginative world that you can just step right into. Plus an awesome book worth a re-read!
Aesthetics: Cover design was really nice, character list was great, nice size book – not too heavy and not to thin, font and size was good – didn’t strain the eyes, there were a few grammatical errors – but are barely noticeable, third-person point of view, a riveting action fantasy book that will keep you on your toes.
“Fate is simply ineffable.”

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